; Sonic 2's animation data
; see docs/air.txt for more information
; Scroll to the very bottom for the part relating to CPU control detection.
;---------------------------------------------------------------------------
; Original Standing Animation
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
0,0, 0,0, 10


; Sad Hill Standing
[Begin Action 1]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
1,0, 0,0, 10
  Clsn2[0] = -12, -37, 10, 1

; Turning
[Begin Action 5]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
0,0, 0,0, 4,H
0,0, 0,0, 4


; Sad Hill Turning
[Begin Action 6]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
1,0, 0,0, 4, H
Clsn2Default: 1
  Clsn2[0] = -12, -37, 10, 1
1,0, 0,0, 4

; Stand to crouch
[Begin Action 10]
Clsn2: 1
  Clsn2[0] = -12, -31, 16, 0
11,0, 0,0, 2
Clsn2: 1
  Clsn2[0] = -11, -23, 19, 0
11,1, 0,0, 2


; Crouching animation
[Begin Action 11]
Clsn2: 1
  Clsn2[0] = -11, -23, 19, 0
11,1, 0,0, 1


; Crouch to Stand
[Begin Action 12]
Clsn2: 1
  Clsn2[0] = -12, -31, 16, 0
11,0, 0,0, 2


; Walking Forward
[Begin Action 20]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 8
20,1, 0,0, 8
20,2, 0,0, 8
20,3, 0,0, 8
20,4, 0,0, 8
20,5, 0,0, 8
20,6, 0,0, 8
20,7, 0,0, 8


; Walking Back
[Begin Action 21]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 3
20,1, 0,0, 3
20,2, 0,0, 3
20,3, 0,0, 3
20,4, 0,0, 3
20,5, 0,0, 3
20,6, 0,0, 3
20,7, 0,0, 3


; Walking Forward 2
[Begin Action 22]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 5
20,1, 0,0, 5
20,2, 0,0, 5
20,3, 0,0, 5
20,4, 0,0, 5
20,5, 0,0, 5
20,6, 0,0, 5
20,7, 0,0, 5


; Walking Back
[Begin Action 23]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 3
20,1, 0,0, 3
20,2, 0,0, 3
20,3, 0,0, 3
20,4, 0,0, 3
20,5, 0,0, 3
20,6, 0,0, 3
20,7, 0,0, 3


; Walking Forward 3
[Begin Action 24]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 3
20,1, 0,0, 3
20,2, 0,0, 3
20,3, 0,0, 3
20,4, 0,0, 3
20,5, 0,0, 3
20,6, 0,0, 3
20,7, 0,0, 3


; Walking Back
[Begin Action 24]
Clsn2Default: 1
  Clsn2[0] = -14, -33, 14, 0
20,0, 0,0, 3
20,1, 0,0, 3
20,2, 0,0, 3
20,3, 0,0, 3
20,4, 0,0, 3
20,5, 0,0, 3
20,6, 0,0, 3
20,7, 0,0, 3


; Jump start frame
[Begin Action 40]
Clsn2: 1
  Clsn2[0] = -15, -29, 13, 0
200,0, 0,0, 1


; Starting Jumping up
[Begin Action 41]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -12, -26, 11, -4
200,0, 0,0, 8
200,4, 0,0, 8
200,1, 0,0, 8
200,4, 0,0, 8
200,2, 0,0, 8
200,4, 0,0, 8
200,3, 0,0, 8
200,4, 0,0, 8


; Starting Jumping forwards
[Begin Action 42]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -12, -27, 12, -2
200,0, 0,0, 3
200,4, 0,0, 3
200,1, 0,0, 3
200,4, 0,0, 3
200,2, 0,0, 3
200,4, 0,0, 3
200,3, 0,0, 3
200,4, 0,0, 3


; Starting Jumping backwards
[Begin Action 43]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -14, -28, 12, -1
200,0, 0,0, 1
200,4, 0,0, 1
200,1, 0,0, 1
200,4, 0,0, 1
200,2, 0,0, 1
200,4, 0,0, 1
200,3, 0,0, 1
200,4, 0,0, 1

; Peak and coming down from Jumping up
;[Begin Action 44]
; Peak and coming down from Jumping forwards
;[Begin Action 45]
; Peak and coming down from Jumping backwards
;[Begin Action 46]
; Jump land animation
[Begin Action 47]
Clsn2: 1
  Clsn2[0] = -15, -37, 12, 0
0,0, 0,0, 1


; Run forwards
[Begin Action 100]
Clsn2Default: 1
  Clsn2[0] = -15, -34, 19, 0
100,0, 0,0, 3
100,1, 0,0, 3
100,2, 0,0, 3
100,3, 0,0, 3


; Running Faster
[Begin Action 101]
Clsn2Default: 1
  Clsn2[0] = -15, -34, 19, 0
100,0, 0,0, 2
100,1, 0,0, 2
100,2, 0,0, 2
100,3, 0,0, 2

; As Fast as Possible.
[Begin Action 102]
Clsn2Default: 1
  Clsn2[0] = -15, -34, 19, 0
100,0, 0,0, 1
100,1, 0,0, 1
100,2, 0,0, 1
100,3, 0,0, 1

; Hop backwards
[Begin Action 105]
Clsn2Default: 1
  Clsn2[0] = -11, -34, 15, 3
100,0, 0,0, 4
100,1, 0,0, 4
100,2, 0,0, 4
100,3, 0,0, 4

;---------------------------
; Lose
[Begin Action 170]
170,0, 0,0, 10
Loopstart
170,1, 0,0, 5

;---------------------------
; Win
[Begin Action 181]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 11, 0
0,0, 0,0, 4

;Sonic Win 0
[Begin Action 182]
182,0, 0,0, 10
LoopStart
182,1, 0,0, 10


; Sonic Win 1
[Begin Action 183]
185,0, 0,0, 20
LoopStart
185,1, 0,0, 10
185,2, 0,0, 10

; Sonic Win 2 (Continued in Anim 198.)
[Begin Action 184]
183,0, 0,0, 20
183,0, 0,0, 1


;Sonic Intro
[Begin Action 185]
199,0, 0,0, 10
199,1, 0,0, 10


;Sonic Win New
[Begin Action 186]
184,0, 0,0, 5
LoopStart
184,1, 0,0, 10
184,2, 0,0, 10



; Sonic.exeByAlex intro
[Begin Action 187]
0,0, 0,0, 10
0,3, 0,0, 100
0,4, 0,0, 5
0,2, 0,0, 5
0,4, 0,0, 5
0,3, 0,0, 20
0,4, 0,0, 5
0,2, 0,0, 5
0,4, 0,0, 5
0,3, 0,0, 20
0,4, 0,0, 5
0,2, 0,0, 5
LoopStart
0,1, 0,0, 5

; Great Sprites you Guys.
[Begin Action 188]
181,6, 0,0, 5
181,5, 0,0, 15
181,2, 0,0, 6
181,3, 0,0, 6
LoopStart
181,4, 0,0, 5

; Seriously!
[Begin Action 189]
181,6, 0,0, 5
181,7, 0,0, 5
181,8, 0,0, 5
181,9, 0,0, 5
181,10, 0,0, 5
181,11, 0,0, 5
LoopStart
181,12, 0,0, 5

;-----------------------------------
; INTRO
[Begin Action 190]
Clsn2Default: 1
  Clsn2[0] = -12, -37, 11, 0
0,0, 0,0, 5


; Original Brakes
[Begin Action 191]
Clsn2: 1
  Clsn2[0] = -15, -36, 10, 2
107,2, 0,0, 20, H
Clsn2: 1
  Clsn2[0] = -15, -36, 10, 2
107,3, 0,0, 10, H

; INTRO -- WOODBREAK (projectile)
;Lie Down Waiting
[Begin Action 192]
Clsn2: 1
  Clsn2[0] = -14, -28, 13, 0
197,0, 0,0, 5
Clsn2Default: 1
  Clsn2[0] = -19, -24, 17, 1
Loopstart
197,1, 0,0, 20
197,2, 0,0, 20

;---------------------------
; Taunt
[Begin Action 195]
Clsn2Default: 1
  Clsn2[0] = -13, -36, 12, 0
190,3, 0,0, 5
190,4, 0,0, 20
Loopstart
190,0, 0,0, 20
190,1, 0,0, 20
190,0, 0,0, 20
190,1, 0,0, 20
190,0, 0,0, 20
190,1, 0,0, 20
190,0, 0,0, 20
190,1, 0,0, 20
190,0, 0,0, 20
190,1, 0,0, 20
190,0, 0,0, 20
190,1, 0,0, 20
190,2, 0,0, 20

; Crackers Ring Taunt
[Begin Action 196]
LoopStart
Clsn2Default: 1
  Clsn2[0] = -13, -36, 12, 0
186,2, 0,0, 9
186,1, 0,0, 9
186,0, 0,0, 9
186,1, 0,0, 9
186,2, 0,0, 9
186,1, 0,0, 9
186,0, 0,0, 9
186,1, 0,0, 9
186,2, 0,0, 9
186,1, 0,0, 9
186,0, 0,0, 9
186,1, 0,0, 9
186,2, 0,0, 9
186,1, 0,0, 9
186,0, 0,0, 9
186,1, 0,0, 9

; Alt Brake
[Begin Action 197]
Clsn2: 1
  Clsn2[0] = -15, -36, 10, 2
107,2, 0,0, 20, H
Clsn2: 1
  Clsn2[0] = -15, -36, 10, 2
107,5, 0,0, 10, H
LoopStart
Clsn2: 1
  Clsn2[0] = -10, -29, 18, 1
107,4, 0,0, 10, H

; Original Sonic 2 Style Sonic Win Part 2
[Begin Action 198]
183,1, 0,0, 10
LoopStart
183,2, 0,0, 10

;-----------------------------------
;Spin Dash
[Begin Action 200]
Clsn1Default: 1
  Clsn1[0] = -10, -25, 21, 1
Clsn2Default: 1
  Clsn2[0] = -9, -24, 20, 0
205,0, 0,0, 2
205,1, 0,0, 2
205,2, 0,0, 2
205,3, 0,0, 2
205,4, 0,0, 2

;-----------------------------------
;Look Up
[Begin Action 210]
Clsn2: 1
  Clsn2[0] = -15, -37, 9, 1
180,0, 0,0, 5
Clsn2: 1
  Clsn2[0] = -15, -37, 9, 1
Loopstart
180,1, 0,0, 10


;Looking dwn
[Begin Action 211]
Clsn2: 1
  Clsn2[0] = -15, -37, 9, 1
180,0, 0,0, 5


;Hang On
[Begin Action 230]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 8, -11
300,0, 0,0, 20
300,1, 0,0, 20


;Spring Boarded
[Begin Action 240]
Clsn2: 1
  Clsn2[0] = -13, -43, 12, 0
301,0, 0,0, 10


;Hit
[Begin Action 400]
500,0, 0,0, 10
500,2, 0,0, 10


;Ko
[Begin Action 410]
500,1, 0,0, 10


;Transform
[Begin Action 430]
700,0, 0,0, 4
700,0, 0,0, 4
700,1, 0,0, 4
700,2, 0,0, 4
700,3, 0,0, 4
1700,0, 0,0, 4
1700,1, 0,0, 4
1700,2, 0,0, 4
1700,3, 0,0, 4
1700,4, 0,0, 4
1700,5, 0,0, 4
1700,6, 0,0, 4
1700,7, 0,0, 4
1700,8, 0,0, 4
LoopStart
1700,9, 0,0, 4
1700,10, 0,0, 4


;Break Dust
[Begin Action 440]
2000,0, 0,0, 4
2000,1, 0,0, 4
2000,2, 0,0, 4
2000,3, 0,0, 4
2000,4, 0,0, 4
2000,5, 0,0, 4
2000,6, 0,0, 4


;Inivisible Helper Anim
[Begin Action 501]
-1,-1, 0,0, 5


;Spin Dash Dust
[Begin Action 600]
2001,0, 0,0, 3
2001,1, 0,0, 3
2001,2, 0,0, 3
2001,3, 0,0, 3
2001,4, 0,0, 3
2001,5, 0,0, 3
2001,6, 0,0, 3


;Rings
[Begin Action 610]
2006,0, 0,0, 10
2006,1, 0,0, 10
2006,2, 0,0, 10
2006,3, 0,0, 10


;Ring Vanish
[Begin Action 630]
2008,0, 0,0, 4
2008,0, 0,0, 4,H
2008,0, 0,0, 4,V
2008,0, 0,0, 4,HV


;Item Box
[Begin Action 640]
Clsn2: 1
  Clsn2[0] = -14, -28, 16, 1
2004,0, 0,0, 4
Clsn2: 1
  Clsn2[0] = -14, -28, 16, 1
2004,2, 0,0, 4

;-----------------------------------
;Item Box  Broken
[Begin Action 641]
2004,1, 0,0, 10

;-----------------------------------
;Sheild Item
[Begin Action 642]
2005,2, 0,0, 5
-1,-1, 0,0, 5

;1up
[Begin Action 643]
2005,3, 0,0, 5
-1,-1, 0,0, 5

;-----------------------------------
;Running Shoes
[Begin Action 644]
2005,4, 0,0, 5
-1,-1, 0,0, 5

;-----------------------------------
;Invicibility Item
[Begin Action 645]
2005,1, 0,0, 5
-1,-1, 0,0, 5

;Ring Box
[Begin Action 646]
2005,0, 0,0, 5
-1,-1, 0,0, 5


;-----------------------------------
;Sheild Explod
[Begin Action 670]
2007,0, 0,0, 2
2007,1, 0,0, 2
2007,2, 0,0, 2
2007,1, 0,0, 2
2007,3, 0,0, 2
2007,1, 0,0, 2
2007,4, 0,0, 2
2007,1, 0,0, 2


;-----------------------------------
;Inv Stars
[Begin Action 671]
2003,0, 0,0, 4
2003,1, 0,0, 4
2003,2, 0,0, 4
2003,3, 0,0, 4
2003,4, 0,0, 4
2003,5, 0,0, 4
2003,6, 0,0, 4
2003,7, 0,0, 4
2003,8, 0,0, 4

;Box Explod
[Begin Action 680]
2002,0, 0,0, 4
2002,1, 0,0, 4
2002,2, 0,0, 4
2002,3, 0,0, 4


;-----------------------------------
;Invincible Helper
[Begin Action 690]
Clsn1: 1
  Clsn1[0] = -16, -36, 17, 1
41,8, 0,0, 4

[Begin Action 690]
-1,0, 0,0, 10

;Ring Counter Text Normal
[Begin Action 712]
2012,0, 0,0, 4


;Ring Counter Text Empty
[Begin Action 713]
2012,0, 0,0, 10
2012,1, 0,0, 10


;Run
[Begin Action 800]
Clsn2: 1
  Clsn2[0] = -14, -34, 19, 2
100,0, 0,0, 5


;Run
[Begin Action 801]
Clsn2: 1
  Clsn2[0] = -13, -33, 18, 5
100,1, 0,0, 5


;Run 3
[Begin Action 802]
Clsn2: 1
  Clsn2[0] = -11, -34, 19, 4
100,2, 0,0, 5


;Run 4
[Begin Action 803]
Clsn2: 1
  Clsn2[0] = -15, -36, 16, 3
100,3, 0,0, 5


;-----------------------------------
;Super Sonic Spark
[Begin Action 988]
2010,0, 0,0, 4
2010,1, 0,0, 4
2010,2, 0,0, 4

;Inv Anim
[Begin Action 999]
-1,-1, 0,0, 10


;-----------------------------------
;Super Sonic Stand
[Begin Action 1000]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 10, 0
1000,0, 0,0, 5
1000,1, 0,0, 5
1000,2, 0,0, 5
1000,3, 0,0, 5
1000,4, 0,0, 5
1000,5, 0,0, 5
1000,6, 0,0, 5

; Alt Super Sonic Stand
[Begin Action 1001]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 10, 0
1000,7, 0,0, 6
1000,8, 0,0, 6
1000,9, 0,0, 6
1000,8, 0,0, 6

;-----------------------------------
;Turn SS
[Begin Action 1005]
Clsn2Default: 1
  Clsn2[0] = -13, -42, 10, 0
1000,0, 0,0, 4
1000,0, 0,0, 4,H


;-----------------------------------
;Sonic Crouch 0
[Begin Action 1010]
Clsn2Default: 1
  Clsn2[0] = -13, -30, 15, 1
1011,0, 0,0, 3

;-----------------------------------
;Super Sonic Crouch
[Begin Action 1011]
Clsn2Default: 1
  Clsn2[0] = -13, -30, 15, 1
1011,0, 0,0, 5
1011,1, 0,0, 5
1011,2, 0,0, 5
1011,3, 0,0, 5
1011,4, 0,0, 5

;-----------------------------------
;Sonic Crouch 3
[Begin Action 1012]
Clsn2: 1
  Clsn2[0] = -13, -30, 15, 1
1011,3, 0,0, 3

;-----------------------------------
;Super Sonic Walk
[Begin Action 1020]
1020,0, 0,0, 1
1020,1, 0,0, 1
1020,2, 0,0, 1
1020,4, 0,0, 1
1020,5, 0,0, 1
1020,6, 0,0, 1
1020,7, 0,0, 1
1020,8, 0,0, 1
1020,9, 0,0, 1
1020,10, 0,0, 1
1020,11, 0,0, 1
1020,12, 0,0, 1
1020,14, 0,0, 1
1020,16, 0,0, 1
1020,15, 0,0, 1
1020,17, 0,0, 1

;-----------------------------------
;Super Sonic Walk Back
[Begin Action 1021]
1020,0, 0,0, 1
1020,1, 0,0, 1
1020,2, 0,0, 1
1020,3, 0,0, 1
1020,4, 0,0, 1
1020,5, 0,0, 1
1020,6, 0,0, 1
1020,7, 0,0, 1
1020,8, 0,0, 1
1020,9, 0,0, 1
1020,10, 0,0, 1
1020,11, 0,0, 1
1020,12, 0,0, 1
1020,13, 0,0, 1
1020,14, 0,0, 1
1020,15, 0,0, 1
1020,16, 0,0, 1
1020,17, 0,0, 1

; Jump start frame
[Begin Action 1040]
Clsn2: 1
  Clsn2[0] = -15, -29, 13, 0
1200,0, 0,0, 1


; Starting Jumping up
[Begin Action 1041]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
1200,0, 0,0, 8
1200,4, 0,0, 8
1200,1, 0,0, 8
1200,4, 0,0, 8
1200,2, 0,0, 8
1200,4, 0,0, 8
1200,3, 0,0, 8
1200,4, 0,0, 8


; Starting Jumping forwards
[Begin Action 1042]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
1200,0, 0,0, 3
1200,4, 0,0, 3
1200,1, 0,0, 3
1200,4, 0,0, 3
1200,2, 0,0, 3
1200,4, 0,0, 3
1200,3, 0,0, 3
1200,4, 0,0, 3


; Starting Jumping backwards
[Begin Action 1043]
Clsn1Default: 1
  Clsn1[0] = -15, -31, 14, 1
Clsn2Default: 1
  Clsn2[0] = -16, -30, 15, 2
1200,0, 0,0, 1
1200,4, 0,0, 1
1200,1, 0,0, 1
1200,4, 0,0, 1
1200,2, 0,0, 1
1200,4, 0,0, 1
1200,3, 0,0, 1
1200,4, 0,0, 1

;-----------------------------------
;Super Sonic Run
[Begin Action 1120]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,0, 0,0, 2

;-----------------------------------
;Super Sonic Run
[Begin Action 1121]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,1, 0,0, 2

;-----------------------------------
;Super Sonic Run
[Begin Action 1122]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,2, 0,0, 2

;-----------------------------------
;Super Sonic Run
[Begin Action 1123]
Clsn2: 1
  Clsn2[0] = -11, -31, 24, 2
1100,3, 0,0, 2

;SS Time Over
[Begin Action 1170]
1170,0, 0,0, 10
LoopStart
1170,1, 0,0, 5


;SS Win
[Begin Action 1180]
1181,0, 0,0, 4
1181,1, 0,0, 4
Loopstart
1181,2, 0,0, 4
1181,3, 0,0, 4
1181,4, 0,0, 4
1181,5, 0,0, 4
1181,6, 0,0, 4


;-----------------------------------
;Super Sonic Breaks 
[Begin Action 1190]
Clsn2Default: 1
  Clsn2[0] = -20, -38, 16, 3
1107,0, 0,0, 20,H
Loopstart
1107,1, 0,0, 10,H


;-----------------------------------
;Super Sonic Dash
[Begin Action 1200]
1205,0, 0,0, 2
1205,1, 0,0, 2
1205,2, 0,0, 2
1205,3, 0,0, 2
1205,4, 0,0, 2

;-----------------------------------
;Super Sonic Look Up
[Begin Action 1210]
Clsn2Default: 1
  Clsn2[0] = -13, -36, 6, 0
1179,0, 0,0, 5
Loopstart
1179,1, 0,0, 10


;
[Begin Action 1211]
Clsn2: 1
  Clsn2[0] = -15, -36, 11, 1
1179,0, 0,0, 5

;Super Sonic KOd
[Begin Action 1505]
1501,0, 0,0, 10


;Ring Counter
[Begin Action 2001]
Loopstart
2011,0, 0,0, 4


;0
[Begin Action 2002]
2011,1, 0,0, 4


;
[Begin Action 2003]
2011,2, 0,0, 4


;
[Begin Action 2004]
2011,3, 0,0, 4


;
[Begin Action 2005]
2011,4, 0,0, 4


;
[Begin Action 2006]
2011,5, 0,0, 4


;
[Begin Action 2007]
2011,6, 0,0, 4


;
[Begin Action 2008]
2011,7, 0,0, 4


;
[Begin Action 2009]
2011,8, 0,0, 4


;
[Begin Action 2010]
2011,9, 0,0, 4


;
[Begin Action 2011]
2011,10, 0,0, 4


;
[Begin Action 2012]
2011,11, 0,0, 4


;
[Begin Action 2013]
2011,12, 0,0, 4


;
[Begin Action 2014]
2011,13, 0,0, 4


;
[Begin Action 2015]
2011,14, 0,0, 4


;
[Begin Action 2016]
2011,15, 0,0, 4


;
[Begin Action 2017]
2011,16, 0,0, 4


;
[Begin Action 2018]
2011,17, 0,0, 4


;
[Begin Action 2019]
2011,18, 0,0, 4


;
[Begin Action 2020]
2011,19, 0,0, 4


;
[Begin Action 2021]
2011,20, 0,0, 4


;
[Begin Action 2022]
2011,21, 0,0, 4


;
[Begin Action 2023]
2011,22, 0,0, 4


;
[Begin Action 2024]
2011,23, 0,0, 4


;
[Begin Action 2025]
2011,24, 0,0, 4


;
[Begin Action 2026]
2011,25, 0,0, 4


;
[Begin Action 2027]
2011,26, 0,0, 4


;
[Begin Action 2028]
2011,27, 0,0, 4


;
[Begin Action 2029]
2011,28, 0,0, 4


;
[Begin Action 2030]
2011,29, 0,0, 4


;
[Begin Action 2031]
2011,30, 0,0, 4


;
[Begin Action 2032]
2011,31, 0,0, 4


;
[Begin Action 2033]
2011,32, 0,0, 4


;
[Begin Action 2034]
2011,33, 0,0, 4


;
[Begin Action 2035]
2011,34, 0,0, 4


;
[Begin Action 2036]
2011,35, 0,0, 4


;
[Begin Action 2037]
2011,36, 0,0, 4


;
[Begin Action 2038]
2011,37, 0,0, 4


;
[Begin Action 2039]
2011,38, 0,0, 4


;
[Begin Action 2040]
2011,39, 0,0, 4


;
[Begin Action 2041]
2011,40, 0,0, 4


;
[Begin Action 2042]
2011,41, 0,0, 4


;
[Begin Action 2043]
2011,42, 0,0, 4


;
[Begin Action 2044]
2011,43, 0,0, 4


;
[Begin Action 2045]
2011,44, 0,0, 4


;
[Begin Action 2046]
2011,45, 0,0, 4


;
[Begin Action 2047]
2011,46, 0,0, 4


;
[Begin Action 2048]
2011,47, 0,0, 4


;
[Begin Action 2049]
2011,48, 0,0, 4


;
[Begin Action 2050]
2011,49, 0,0, 4


;
[Begin Action 2051]
2011,50, 0,0, 4


;Timer Part 2
[Begin Action 2052]
2011,51, 0,0, 4


;0
[Begin Action 2053]
2011,52, 0,0, 4


;
[Begin Action 2054]
2011,53, 0,0, 4


;
[Begin Action 2055]
2011,54, 0,0, 4


;
[Begin Action 2056]
2011,55, 0,0, 4


;
[Begin Action 2057]
2011,56, 0,0, 4


;
[Begin Action 2058]
2011,57, 0,0, 4


;0
[Begin Action 2059]
2011,101, 0,0, 4


;
[Begin Action 2060]
2011,58, 0,0, 4


;
[Begin Action 2061]
2011,59, 0,0, 4


;
[Begin Action 2062]
2011,60, 0,0, 4


;
[Begin Action 2063]
2011,61, 0,0, 4


;
[Begin Action 2064]
2011,62, 0,0, 4


;
[Begin Action 2065]
2011,63, 0,0, 4


;
[Begin Action 2066]
2011,64, 0,0, 4


;
[Begin Action 2067]
2011,65, 0,0, 4


;
[Begin Action 2068]
2011,66, 0,0, 4


;
[Begin Action 2069]
2011,67, 0,0, 4


;
[Begin Action 2070]
2011,68, 0,0, 4


;
[Begin Action 2071]
2011,69, 0,0, 4


;
[Begin Action 2072]
2011,70, 0,0, 4


;
[Begin Action 2073]
2011,71, 0,0, 4


;
[Begin Action 2074]
2011,72, 0,0, 4


;
[Begin Action 2075]
2011,73, 0,0, 4


;
[Begin Action 2076]
2011,74, 0,0, 4


;
[Begin Action 2077]
2011,75, 0,0, 4


;
[Begin Action 2078]
2011,76, 0,0, 4


;
[Begin Action 2079]
2011,77, 0,0, 4


;
[Begin Action 2080]
2011,78, 0,0, 4


;
[Begin Action 2081]
2011,79, 0,0, 4


;
[Begin Action 2082]
2011,80, 0,0, 4


;
[Begin Action 2083]
2011,81, 0,0, 4


;
[Begin Action 2084]
2011,82, 0,0, 4


;
[Begin Action 2085]
2011,83, 0,0, 4


;
[Begin Action 2086]
2011,84, 0,0, 4


;
[Begin Action 2087]
2011,85, 0,0, 4


;
[Begin Action 2088]
2011,86, 0,0, 4


;
[Begin Action 2089]
2011,87, 0,0, 4


;
[Begin Action 2090]
2011,88, 0,0, 4


;
[Begin Action 2091]
2011,89, 0,0, 4


;
[Begin Action 2092]
2011,90, 0,0, 4


;
[Begin Action 2093]
2011,91, 0,0, 4


;
[Begin Action 2094]
2011,92, 0,0, 4


;
[Begin Action 2095]
2011,93, 0,0, 4


;
[Begin Action 2096]
2011,94, 0,0, 4


;
[Begin Action 2097]
2011,95, 0,0, 4


;
[Begin Action 2098]
2011,96, 0,0, 4


;
[Begin Action 2099]
2011,97, 0,0, 4


;
[Begin Action 2100]
2011,98, 0,0, 4


;
[Begin Action 2101]
2011,99, 0,0, 4


;---------------------------
; LieDown
[Begin Action 5110]
500,1, 0,0, 10


; Get up from LieDown
[Begin Action 5120]
500,1, 0,0, 10
500,1, 0,0, 10
500,1, 0,0, 10
500,1, 0,0, 10


;LieDead animation
[Begin Action 5150]
500,1, 0,0, 10

;---------------------------
; Dizzy
[Begin Action 5300]
0,0, 0,0, 10
190,3, 0,0, 5
190,4, 0,0, 20
190,0, 0,0, 20
197,0, 0,0, 5
Loopstart
197,1, 0,0, 20
197,2, 0,0, 20

;---------------------------
; For the sake of compatibility with other characters that use the helper AI
; activation method, please don't change the number of these next two Anims.
[Begin Action 9741]
-1,0, 0,0, -1

; Include the following Anim if AND ONLY IF you've put the requisite 18 commands
; at the very top of your character's CMD.  If you've only included the first 11
; of those commands, then include Anim 9741, but omit 74140108.
; (See accompanying CMD for details.)
[Begin Action 74140108]
-1,0, 0,0, -1




[Begin Action 99999999]
107,2, 0,0, 10
1107,0, 0,0, 10
1107,1, 0,0, 10
107,3, 0,0, 10
