;
;AI@by~a
;
; Lvݒł@ɂ
; [State -3,AILvFlagSet]var(59)=
;̕ς邱ƂAILvω܂B
; :Lvオɂް  FD K x10%ÂUP
;1`3 :R{قƂǂȂ K[hقƂǂȂ(10%ȉ)
;4`6 :GẐԂϗUP 
;7`9 :Ԃϗ ؂ւx㏸ ἨR{gp ii΋gpUP ȂȂĂ
;========lԗlɍlȂ========
;10   :xMAX  \ȂSްށ@KUP ΋ t؂ւ
;11   :xMAX@̋@\@@\ȂSK
;12   :OAI ̋@\@ivR{(̃L)gp C`Lp
;
;̃LͺމΗ͂̂ŗvӂł
;
;
;LŎgĂ闪
;JC=ެ߷ݾ
;FD=̫ڽި̪ݽ
;RC=ݷݾ
;FRC=̫ݷݾ
;DAA=ޯıݸٱ
;VV=ޫٶƯާ߰
;GV=޳ާ߰
;BR=ިسޫް
;BB=ިݶް
;SW=ܲް
;
;9/27XVe
;E啝ύX(ɍŐV֕̕ύX)
;EAC[hΉ
;EޯpðĒǉ ƏP2 ₷ ΐlɑ΂Ă͖ʔȂ
;EConfigǉ
;ELv10ȉ̒؂Ԃ@ύX
;
;
;9/29XVe
;Ed͌vZ()֕ύX ɂƂȂD[vD[v炵(D˒n˼ެ߁ˋD悭悤)Ȃ悤ɂȂĂ܂
;EAIðĕtYĂ̂C
;EAIðނⒷƖ{̂AttackDistS0ɂȂoOC(܂ɃoO邯)
;Epots̃LɕtĂA[P[h[h2ȍ~or2PCPȔꍇKAIN@𓱓 ֗
;Eްޕ⏕Helperǉ(ðٰްޮ) Configݒǉ
;
;
;ŐVXVe
;EнC
;E΋󐧌ǉ(AILv10璴΋\)
;Eްޕ⏕Helper啝ύX
;  (̃eXgƂNamewŔѓp̋DŔ悤ɂĂ܂) mFޯӰ1`2ł@\܂B(AILv10ȏŎgpA肪VÔƂ̂)
;  Ήѓ
;  EJCLXN(Gt)̃X^GbW                                                      (AIEZC)
;  EJCLXN(H쎁{AI߯})̃X^GbW@AI߯tƖ߯AttackDist̒lႤ̂AI߯𔻕ʂĂłȂƎg܂
;  EE(CVS&Pots)̔g ܔMg ^g   (KEZ̎ȊO)
;  ECVSP̔g                                    (ȊO)
;  EPots_lS̍g ܔMg ŎEg     (KEZ̎ȊO)
;  AttackDistMƂłȂȂ܂(H炢₷Ȃ܂)
;  tɂtɎčU炤p^[邩܂
;@:POTS̃EŒg▭ȋőłƋĎɍUh邩܂
;@@ gł͔Ȃ悤ɂĂAEg˂̃[VȊOƔȂ̂Ł@MMDŔ▭ȋ
;     ͂ł܂łE̓̐lƂĂCAʃp^[œ|܂
;
;Eяo炢ԂŒ͂ސp΍ǉ(AILv10ȏŎgpA肪VÔƂ̂)
;  ΉL@
;@EH̃LA@B@C B@C C@236ABC
;@EH̃lEJIX@B@C B@C C 41236C
;@EGt̃ANZ̗P P HS
;@EGt̃\̉S HS
;@LAƃl͓ɂЂǂź@ZɂĂP2BodyDist X150炢͂ނƂ\@ȂăSUXH
;@ЂƂƍUĂ܂p^[݂\܂
;
;ǉC@̑
;var(25)=1̒ʏZFDC
;MoveType=A&&(PrevStateNo!=[200,640])&&(StateNo=[200,640])&&Time<3||StateNo=52||(StateNo=[100,101])||(StateNo=[195,197])
;ɂȂĂȂƋD܂
;
;ڍׁ@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
;
;ʒ[FVXeHelperōς
;E#R[h
;D[vځAD[v肳邱ƂɈԋJ܂Bς藧KƂȂƈ肵܂łB
;܂ɂ̂D[v܂AƂłǂ܂B
;JC˒VVSEŃm[Q[WD[vgp(Lv9ȏ̂)
;޷޷޷޷۰
;
;EAC[h
;SW[v ذ˯Ă鋗łȂƎgpȂ̂ŎgpႢłAgƂĂذ˯ĂȂƂłB
;ȂƔf炷GAŁY܂B
;ƂĂ1[vŏI܂BɋH2`3[v܂BR{fobN[hȂ2[v肷邱ƂłAIƂȂƂςł
;艻̂͂Ȃ荜܂ ޯSWƂʒ[Ń[v肳铮삪₱̂Œ[ł͂ȂȂ邩
;d͌vZ{IɌĂ낢뎎s뒆
;
;
;R{ݒ
;
;ʒ
;ݸށˋD(ް50%ȏさf&gf)˶ڲFRCBBˏE
;            (ް50%ȉf)BR
;            (̂܂܋NU)
;ݸށˋHSorHS˃Oh@Cp[(ް100%ȏ̂Ƃʒ[)ˏ㏸iRCˋDˏE
;
;VVRCD[vorGA
;
;
;ʒ[
;#R[ĥ
;PKSPKˁP˗KˋHS(ȉD[vorSW[vorر)
;@@@@@@@ ADD
;VVł̏Eʒ[@Lv9ȏ #R[ĥ
;JC\ZJC˒VVS˒n˗KˋHS(ȉD[v)
;
;ʏ퓊D[v(Ƃǂ)
;ʏ퓊˗KˋSˋHSJC(ȉD[v)
;
;E
;
;󒆋炢
;̍ɂω
;EKˋSˋHSJC
;ESˋHSJC
;EHSJC
;Eެ߁ˋD(#R[h)
;Eެ߁ˋS(AC[h)
;
;
;Eȍ~
;
;D[v(Lv7ȏ)[
;E(DˉD˒n˃_bVWv)~Q`SˋKˋDˋSˋDVVHS
;
;SW[v                      (SW̸ذ˯ē)SW(E)
;E焱(SW̸ذ˯ĊO)ˋS(SW̸ذ˯ĊO)˃GA
;        (SW̸ذ˯ē)SW(E)
;GA@Lv7ȉʒ
;EˋSˋJCˋS(ɂHSD)VVHS
;
;
;_Xg
;
;DˋD~RˋSˋKˋSˋKJCˋSˋKVVHS
;
;
;(AILv11ȉƉivł͂Ȃ͂)
;(DAARC)(1iځRC)~
;S D(BR-FRCD)~
;
;
;NU
;EKtC
;
;
;
;
;{SSU ȏゾƶڲтgp
;Ƃǂ_bV瓊_
;ȂHɗD_
;΋͗KVVHS (Ks\ZhłL(ۯݸ޼غقȂ)ɑ΂Ă͎gp)
;
;
;U@H
;EΉ̗i 󒆉i𖳓GZȂœĂ΍mHit邩炻Ńp^[
;E˂łƂ͖GZŌނ₷H
;EAILv11ȏ̏ꍇVVɓ鋗ɂȂ悤
;EKsVVɒ(H쎁̃LFDȂK[h\H)
;EiȂ̂ŉiK[h iႪł΂Ǝgp̂Œ ޯɒ
;Eޯ珬P_Ƃ邩炻tɓꂻ [`̂铊Ƃ₷A_bV̓̓_Ȃ̂ŎsĂȂ
;E΋VVUĂۯݸororغقā`(ry@͑΍􂵂Ă邯ǖΉ̃L܂̂ł̃LłΎgčL̂Ƃ΂ȂƂȂ
;EݒuѓuƃK[hēȂȂ̂ł_(VV  ɒ)
;EDŔѓ悤ƂĂ̂_
;Ȇ̍Ump^[T
;
;
;̗\
;EC֘A
;ER{&œK
;ESW[v D[v 艻
;ENU߂𕡎G
;E_Xg
;ESW[vBRŁY
;E̖GmFHelper ŌѓʁXHelper̂Ŏ荇Ō݂̂@oOȂ
;
;
[Statedef 30000]
;
;config
;
[State 30000];AINtO
Type=VarSet
Trigger1=IsHelper
var(0)=0
;0=ʏAIN@(ftHg)
;1=AI펞N(lłȂȂ܂)
;2=1P or 3P()̂AI펞N
;3=2P or 4P(E)̂AI펞N
;4=mFޯӰ    (AI킷Ƃɂ͂̐lɂ͂Ȃł)
;5=mFޯӰ2   (AI킷Ƃɂ͂̐lɂ͂Ȃł)

[State 30000];AÎƂӰޕύX
Type=VarSet
Trigger1=IsHelper
var(1)=0
;0=#RӰ(ftHg)
;2=ACӰ

[State 30000];s邩tO
Type=VarSet
Trigger1=IsHelper
var(2)=0
;0=Ȃ(ftHg)
;1=ꌂ
;2=h
;3=
;4=oKEZ(v1ް)
;5=oKEZ(v1ް)+ꌂ
;6=oKEZ(v1ް)+h
;7=oKEZ(v1ް)+
;8=ǌ̸޳ާ߰(A ޵݂ɂĂ͉iɒǌ邩)

[State 30000];ްޕ⏕Helper[v(XWԊu)
Type=VarSet
Trigger1=IsHelper
var(3)=10
;lقǶްނ₷Ȃ܂B
;1=600 ԓ삪dȂ܂Ԑmł
;2=300
;3=200
;4=150
;5=120
;6=100
;7=86
;8=75
;9=67
;10=60 Ԍył(ftHg)
;1`10ȊO=10Ɠ

;
;
;
[State 30000]
Type=SelfState
Trigger1=!IsHelper
value=50
IgnoreHitPause=1
[State 30000]
Type=ChangeAnim
Trigger1=IsHelper
value=9999
IgnoreHitPause=1
[State 30000]
Type=AssertSpecial
Trigger1=IsHelper
flag=invIsible
IgnoreHitPause=1
[State 30000]
Type=PosSet
Trigger1=IsHelper
x=Root,Pos x+90*ifelse(Root,facing=1,1,-1)
y=Const(Size.Head.Pos.y)+Root,Pos y
[State 30000]
Type=Turn
Trigger1=IsHelper
Trigger1=Root,facing!=facing
[State 30000]
Type=NotHitBy
Trigger1=IsHelper
value=SAC
[State 30000]
Type=Null
Trigger1=IsHelper
Trigger1=var(1)!=0
Trigger1=var(1)!=2
Trigger1=var(1):=0
[State 30000]
Type=Null
Trigger1=IsHelper
Trigger1=var(3)!=[1,10]
Trigger1=var(3):=10
;
;var(0)  =Configp
;var(1)  =Configp
;var(2)  =Configp
;var(3)  =Configp
;var(4)  =Configp
;var(5)  =
;var(6)  =
;var(7)  =
;var(8)  =
;var(9)  =
;var(10) =
;var(11) =
;var(12) =
;var(13) =
;var(14) =
;var(15) =
;var(16) =
;var(17) =
;var(18) =
;var(19) =
;var(20) =肪g\܂ł̎ԑp2P
;var(21) =肪g\܂ł̎ԑp4P
;var(22) =Uԑp2P
;var(23) =Uԑp2P
;var(24) =Uԑp4P
;var(25) =Uԑp4P
;var(26) =؋󎞊ԑ2P
;var(27) =؋󎞊ԑ4P
;var(28) =
;var(29) =
;var(30) =4Pp P2Dist X
;var(31) =4Pp P2BodyDist X
;var(32) =4Pp P2Dist Y
;var(33) =
;var(34) =
;var(35) =
;var(36) =
;var(37) =
;var(38) =
;var(39) =
;var(40) =d͌vZ@YLp
;var(41) =
;var(42) =
;var(43) =
;var(44) =
;var(45) =
;var(46) =
;var(47) =
;var(48) =
;var(49) =
;var(50) =~p
;var(51) =
;var(52) =
;var(53) =
;var(54) =
;var(55) =
;var(56) =
;var(57) =
;var(58) =
;var(59) =
;fvar(0) =d͌vZd͋Lp
;fvar(1) =d͌vZp1
;fvar(2) =d͌vZp2
;fvar(3) =d͌vZp3
;fvar(4) =d͌vZp4
;fvar(5) =d͌vZp5
;fvar(6) =d͌vZp6
;fvar(7) =d͌vZp7
;fvar(8) =d͌vZp8
;fvar(9) =d͌vZp9
;fvar(10) =d͌vZp10
;fvar(11) =d͌vZp11
;fvar(12) =d͌vZp12
;fvar(13) =d͌vZp13
;fvar(14) =d͌vZp14
;fvar(15) =d͌vZp15
;fvar(16) =d͌vZp16
;fvar(17) =d͌vZp17
;fvar(18) =d͌vZp18
;fvar(19) =d͌vZp19
;fvar(20) =d͌vZp20
;fvar(21) =d͌vZp21
;fvar(22) =d͌vZp22
;fvar(23) =d͌vZp23
;fvar(24) =d͌vZp24
;fvar(25) =d͌vZp25
;fvar(26) =d͌vZp26
;fvar(27) =d͌vZp27
;fvar(28) =d͌vZp28
;fvar(29) =d͌vZp29
;fvar(30) =d͌vZp30
;fvar(31) =d͌vZp31
;fvar(32) =
;fvar(33) =
;fvar(34) =
;fvar(35) =
;fvar(36) =
;fvar(37) =
;fvar(38) =
;fvar(39) =Helper,InGuardDistp
;
;eXg
;
[State 30000];덷vZ
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Root,StateNo=1800
Trigger1=Root,AnimElem=1,=0
Trigger1=fvar(35):=Root,P2Dist Y*Root,fvar(9)+(Enemy(ceil(Root,fvar(18))),vel y*8+Enemy(ceil(Root,fvar(18))),GetHitVar(Yaccel)*21)-(Root,vel y+0.55*7)*8-Root,vel y+5.7
Trigger2=Root,StateNo=1800
Trigger2=Root,PrevStateNo!=[600,640]
Trigger2=Root,AnimElem=4,=1;AnimElem=5ł˯ČɂȂĂ܂̂Ń_
Trigger2=fvar(36):=Root,P2BodyDist Y-fvar(35)
IgnoreHitPause=1
;
;4P
;
[State 30000];4P
Type=Null
TriggerAll=IsHelper
Trigger1=NumEnemy>1
Trigger1=var(30):=Ceil(((Enemy(Root,var(0)=0),Pos X-Root,Pos X)*Root,Facing-1)*(1/Root,const(Size.xScale)*0.5))||1
Trigger1=var(31):=Ceil(((Root,Pos X-Enemy(Root,var(0)=0),Pos X)*-Root,Facing-1-Root,Const(Size.Ground.Back)-Enemy(Root,var(0)=0),Const(Size.Ground.Back))*(1/Root,const(Size.xScale)*0.5))||1
Trigger1=var(32):=Ceil((Enemy(Root,var(0)=0),Pos Y-Root,Pos Y)*(1/Root,const(Size.yScale)*0.5))||1
IgnoreHitPause=1
;
;gԑp
;
[State 30000];g\܂ł̎ԑp 2P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(0),MoveType!=H
Trigger2=Enemy(0),StateType=L
Trigger3=Enemy(0),Time=1
Trigger3=Enemy(0),MoveType=H
Trigger3=Enemy(0),GetHitVar(HitShakeTime)>0
var(20)=0
IgnoreHitPause=1
[State 30000];g\܂ł̎ԑp
Type=VarAdd
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(0),StateType!=L
Trigger1=Enemy(0),MoveType=H
var(20)=1
IgnoreHitPause=1
[State 30000];g\܂ł̎ԑp 4P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=Enemy(1),MoveType!=H
Trigger2=Enemy(1),StateType=L
Trigger3=Enemy(1),Time=1
Trigger3=Enemy(1),MoveType=H
Trigger3=Enemy(1),GetHitVar(HitShakeTime)>0
var(21)=0
IgnoreHitPause=1
[State 30000];g\܂ł̎ԑp 4P
Type=VarAdd
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=Enemy(1),StateType!=L
Trigger1=Enemy(1),MoveType=H
var(21)=1
IgnoreHitPause=1
;
;Uԑ
;
;2P
[State 30000];UԑAnimLؾ 2P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(0),Ctrl
Trigger2=Enemy(0),StateNo<180
var(22)=-1
IgnoreHitPause=1
[State 30000];Uԑؾ 2P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(0),Ctrl
Trigger2=Enemy(0),StateNo<180
var(23)=0
IgnoreHitPause=1
[State 30000];Uԑ茸ؾ 2P
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=!Enemy(0),Ctrl
TriggerAll=Enemy(0),StateNo>179
Trigger1=var(23):=ifelse(var(22)=Enemy(0),Anim,var(23)+1,Ceil(var(23)*0.5))
IgnoreHitPause=1
[State 30000];Uԑ 2P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=!Enemy(0),Ctrl
Trigger1=Enemy(0),StateNo>179
var(22)=Enemy(0),Anim
IgnoreHitPause=1
;
;4P
[State 30000];UԑAnimLؾ 4P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=Enemy(1),Ctrl
Trigger1=Enemy(1),StateNo<180
var(24)=-1
IgnoreHitPause=1
[State 30000];Uԑ胊Zbg 4P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=Enemy(1),Ctrl||Enemy(1),StateNo<180
var(25)=0
IgnoreHitPause=1
[State 30000];Uԑ^C}[ 4P
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
TriggerAll=!Enemy(1),Ctrl
TriggerAll=Enemy(1),StateNo>179
Trigger1=var(23):=ifelse(var(22)=Enemy(0),Anim,var(23)+1,Ceil(var(23)*0.5))
IgnoreHitPause=1
[State 30000];Uԑ 4P
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=!Enemy(1),Ctrl
Trigger1=Enemy(1),StateNo>179
var(24)=Enemy(1),Anim
IgnoreHitPause=1
;
;؋󎞊ԑ
;
[State ];؋󑪒 2P
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(0),StateType!=A
Trigger1=var(26):=0
[State ];؋󑪒 2P
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(0),StateType=A
Trigger1=var(26):=var(26)+1
[State ];؋󑪒 4P
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=Enemy(1),StateType!=A
Trigger1=var(27):=0
[State ];؋󑪒 4P
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>1
Trigger1=Enemy(1),StateType=A
Trigger1=var(27):=var(27)+1
;
;낯
[State 30000];낯mFZbgD
Type=VarSet
Trigger1=1
var(30)=0
[State 30000];낯mF
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(Root,fvar(18))),MoveType=H
Trigger1=0
var(30)=1
;
;d͌vZp
[State 30000]
Type=VarSet
Trigger1=IsHelper
var(50)=0
IgnoreHitPause=1
[State 30000]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(Root,fvar(18))),vel y=0
Trigger2=Enemy(ceil(Root,fvar(18))),StateType!=A
var(50)=1
IgnoreHitPause=1
[State 30000];d͒l
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(Root,fvar(18))),MoveType!=H
Trigger2=Enemy(ceil(Root,fvar(18))),StateNo=[120,155]
fvar(0)=floor(Enemy(ceil(Root,fvar(18))),Const(MoveMent.Yaccel))
IgnoreHitPause=1
[State 30000];d͒l
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(Root,fvar(18))),MoveType=H
Trigger1=Enemy(ceil(Root,fvar(18))),StateNo!=[120,155]
fvar(0)=floor(Enemy(ceil(Root,fvar(18))),GetHitVar(Yaccel))
IgnoreHitPause=1
[State ];d͌vZp
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=fvar(1):=floor((!var(50))*Enemy(ceil(Root,fvar(18))),vel y)||1
Trigger1=fvar(2):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*2+fvar(0)))||1
Trigger1=fvar(3):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*3+fvar(0)*3))||1
Trigger1=fvar(4):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*4+fvar(0)*6))||1
Trigger1=fvar(5):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*5+fvar(0)*10))||1
Trigger1=fvar(6):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*6+fvar(0)*15))||1
Trigger1=fvar(7):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*7+fvar(0)*21))||1
Trigger1=fvar(8):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*8+fvar(0)*28))||1
Trigger1=fvar(9):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*9+fvar(0)*36))||1
Trigger1=fvar(10):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*10+fvar(0)*45))||1
Trigger1=fvar(11):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*11+fvar(0)*55))||1
Trigger1=fvar(12):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*12+fvar(0)*66))||1
Trigger1=fvar(13):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*13+fvar(0)*78))||1
Trigger1=fvar(14):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*14+fvar(0)*92))||1
Trigger1=fvar(15):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*15+fvar(0)*106))||1
Trigger1=fvar(16):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*16+fvar(0)*121))||1
Trigger1=fvar(17):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*17+fvar(0)*137))||1
Trigger1=fvar(18):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*18+fvar(0)*154))||1
Trigger1=fvar(19):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*19+fvar(0)*172))||1
Trigger1=fvar(20):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*20+fvar(0)*191))||1
Trigger1=fvar(21):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*21+fvar(0)*201))||1
Trigger1=fvar(22):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*22+fvar(0)*223))||1
Trigger1=fvar(23):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*23+fvar(0)*245))||1
Trigger1=fvar(24):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*24+fvar(0)*268))||1
Trigger1=fvar(25):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*25+fvar(0)*292))||1
Trigger1=fvar(26):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*26+fvar(0)*317))||1
Trigger1=fvar(27):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*27+fvar(0)*343))||1
Trigger1=fvar(28):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*28+fvar(0)*370))||1
Trigger1=fvar(29):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*29+fvar(0)*398))||1
Trigger1=fvar(30):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*30+fvar(0)*427))||1
Trigger1=fvar(31):=floor((!var(50))*(Enemy(ceil(Root,fvar(18))),vel y*31+fvar(0)*457))||1
IgnoreHitPause=1
[State ]
Type=DestroySelf
Trigger1=IsHelper
Trigger1=!fvar(39)
Trigger1=var(59)<0
Trigger1=var(0)!=[4,5]
IgnoreHitPause=1
;
[Statedef -3];[[
;

[State -3,AILvFlagSet]
Type=VarSet
TriggerAll=!Ishelper
TriggerAll=var(59)<1
Trigger1=Command="AI0"||Command="AI1"||Command="AI2"||Command="AI3"||Command="AI4"
Trigger2=Command="AI5"||Command="AI6"||Command="AI7"||Command="AI8"||Command="AI9"
Trigger3=Command="AI10"||Command="AI11"||Command="AI12"||Command="AI13"||Command="AI14"
Trigger4=Command="AI15"||Command="AI16"||Command="AI17"||Command="AI18"||Command="AI19"
Trigger5=Command="AI20"||Command="AI21"||Command="AI22"||Command="AI23"||Command="AI24"
Trigger6=Command="AI25"||Command="AI26"||Command="AI27"||Command="AI28"||Command="AI29"
Trigger7=Command="AI30"||Command="AI31"||Command="AI32"||Command="AI33"||Command="AI34"
Trigger8=Command="AI35"||Command="AI36"||Command="AI37"||Command="AI38"||Command="AI39"
Trigger9=Command="AI40"||Command="AI41"||Command="AI42"||Command="AI43"||Command="AI44"
Trigger10=Command="AI45"||Command="AI46"||Command="AI47"||Command="AI48"||Command="AI49"
Trigger11=Command="AI50"
Trigger12=RoundState<2||RoundState=2&&Ctrl
Trigger12=var(59)=0
Trigger12=NumHelper(10000+ID)
Trigger12=Helper(10000+ID),var(59)>0
Trigger13=NumHelper(30000+ID)
Trigger13=Helper(30000+ID),var(0)=1||teamside=1&&Helper(30000+ID),var(0)=2||teamside=2&&Helper(30000+ID),var(0)=3||Helper(30000+ID),var(0)=5&&P2MoveType=H
Trigger14=TeamSide=2||MatchNo>1
Trigger14=IsHomeTeam
Trigger15=NumHelper(30000+ID)
Trigger15=Helper(30000+ID),var(0)=5
Trigger15=NumHelper(40000+ID)
Trigger15=Helper(40000+ID),var(1)>0
Trigger16=var(59)>0
var(59)=10
;AILv1`11 ftHg 5
IgnoreHitPause=1

;[State -3,AISet]
;Type=Null
;Trigger1=AILevel=0||AILevel>var(59)
;Trigger1=var(59):=(AILevel>var(59))*AILevel
;IgnoreHitPause=1
;VMUGEN̏ꍇ͂̕LɂĂ
;Lɂꍇ var(59)AILevel̒l̂قꍇAILevel̂قDɂ܂B
;AIlevel1`8Ƃ̂Ƃł͍܂ōlĂ(܂{ɍXVƂ͂Ǝv)ʂ
;var(59)̍ől8Ô܂܂ɂĂ܂ 

[State -3,ComboDebacFlag Set or Reset]
Type=Null
TriggerAll=NumHelper(30000+ID)
Trigger1=P2MoveType!=H||P2StateType=L
Trigger1=NumHelper(40000+ID)
Trigger1=Helper(40000+ID),var(1)=0
Trigger1=Helper(30000+ID),var(0)=5
Trigger1=var(59)>0
Trigger1=1||var(59):=0
Trigger2=var(59)<1
Trigger2=!fvar(39)
Trigger2=Helper(30000+ID),var(0)=4
Trigger2=fvar(39):=1
Trigger3=fvar(39)>0
Trigger3=var(59)>0||Helper(30000+ID),var(0)!=4
Trigger3=fvar(39):=0
IgnoreHitPause=1

[State -3,NoWalk];h~
Type=AssertSpecial
Trigger1=!IsHelper
Trigger1=var(59)>0
flag=NoWalk
IgnoreHitPause=1
[State -3,AI_Helper];AINpwp[
Type=Helper
TriggerAll=!IsHelper
TriggerAll=RoundState<2||(RoundState=2&&Ctrl)
Trigger1=!NumHelper(10000+ID)
Trigger1=Alive
Trigger1=var(59)=0
HelperType=Normal
Name="AI"
StateNo=10000
ID=10000+ID
KeyCtrl=1
PauseMoveTime=9**8
SuperMoveTime=9**8
IgnoreHitPause=1
[State -3]
Type=Helper
TriggerAll=!IsHelper
Trigger1=!NumHelper(30000+ID)
Trigger1=var(59)>=0||fvar(39)>0
HelperType=Normal
Name="Dist"
StateNo=30000
ID=30000+ID
PauseMovetime=9**8
SuperMovetime=9**8
IgnoreHitPause=1
[State -3]
Type=Helper
TriggerAll=!IsHelper
Trigger1=!NumHelper(11111+ID)
Trigger1=var(59)>0||fvar(39)>0
HelperType=Normal
Name="Dist"
StateNo=11111
ID=11111+ID
PauseMovetime=9**8
SuperMovetime=9**8
IgnoreHitPause=1
[State -3]
Type=Helper
TriggerAll=!IsHelper
Trigger1=!NumHelper(20000+ID)
Trigger1=var(59)>0||fvar(39)>0
HelperType=Normal
Name="Dist"
StateNo=20000
ID=20000+ID
PauseMovetime=9**8
SuperMovetime=9**8
IgnoreHitPause=1
[State -3]
Type=Helper
TriggerAll=!IsHelper
Trigger1=!NumHelper(40000+ID)
Trigger1=var(59)>0||fvar(39)>0
HelperType=Normal
Name="InGuardDistHelper"
StateNo=40000
ID=40000+ID
PauseMovetime=9**8
SuperMovetime=9**8
IgnoreHitPause=1

;
;fobN
;

[state -3]
Type=DisplayToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
text="v59=%d:f34=%d:Ps=%d:f7=%f"
params=var(59),Ceil(fvar(34)),PrevStateNo,fvar(7)
IgnoreHitPause=1

;

[State -3]
type=AppendToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
Trigger1=NumHelper(30000+ID)
text="DA=%d:T=%d"
params=Helper(30000+ID),var(26),Helper(30000+ID),var(23+(fvar(18)>0))
IgnoreHitPause=1

[State -3]
type=AppendToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
Trigger1=0;NumHelper(11111+ID)
text="L=%d:l=%d"
params=ceil((Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing),ceil(Helper(11111+ID),RootDist X)*facing
IgnoreHitPause=1

[State -3]
type=AppendToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
Trigger1=0;NumHelper(20000+ID)
text="L=%d"
params=Helper(20000+ID),var(11)
IgnoreHitPause=1

[State -3];mFfobN
type=AppendToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
Trigger1=NumHelper(40000+ID)
text="PX:%d-%d"
params=Ceil(Helper(40000+ID),fvar(4)),Ceil(Helper(40000+ID),fvar(3))
IgnoreHitPause=1

[State -3];mFfobN
type=AppendToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
text=":53:%d"
params=var(53)
IgnoreHitPause=1

[State -3];mFfobN
type=AppendToClipboard
Trigger1=!IsHelper
Trigger1=NumEnemy>0
text="\nP2X:%d,P2Y:%f,Vx%f,Vy%f,Py%f"
params=Ceil(P2BodyDist X),P2Dist Y,vel x,vel y,Pos y
IgnoreHitPause=1

;
;fobNQp
;

[State -1]
Type=velSet
Trigger1=var(59)<1
Trigger1=fvar(39)=2
Trigger1=MoveType!=H
Trigger1=StateType=A
x=0
y=0

[State -1]
Type=PosFreeze
Trigger1=var(59)<1
Trigger1=fvar(39)=2
Trigger1=MoveType!=H
Trigger1=StateType=A
value=1

[State -3,PosAdd-y-1]
Type=PosAdd
Trigger1=var(59)<1
Trigger1=fvar(39)=2
Trigger1=StateType=A
Trigger1=MoveType!=H
Trigger1=Command="holdup"||Command="holddown"
y=-1+(Command="holddown")*2

[State -3,PosAdd-y-1]
Type=PosSet
Trigger1=var(59)<1
Trigger1=fvar(39)=2
Trigger1=StateType=A
Trigger1=MoveType!=H
Trigger1=0;StateNo!=1800
y=-80.000000000

[State -3,PosAdd-x+1]
Type=PosAdd
Trigger1=var(59)<1
Trigger1=fvar(39)=2
Trigger1=StateType=A
Trigger1=MoveType!=H
Trigger1=Command="holdfwd"||Command="holdback"
x=1-(Command="holdback")*2

;
;蕜Ac莞ԑ
;

[State -3]
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=Enemy(ceil(fvar(18))),GetHitVar(fall)=1
fvar(34)=Enemy(ceil(fvar(18))),GetHitVar(fall.RecoverTime)-Helper(30000+ID),var(20+(fvar(18)=1))
IgnoreHitPause=1

[State -3]
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),GetHitVar(fall)=1
Trigger1=Enemy(ceil(fvar(18))),GetHitVar(fall.Recover)=0
Trigger2=Enemy(ceil(fvar(18))),GetHitVar(fall.RecoverTime)>300
fvar(34)=99999
IgnoreHitPause=1

[State -3];gc莞ԗp n
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),GetHitVar(fall)=0
Trigger1=!NumTarget(230)
Trigger2=NumTarget(230)&&Target,StateNo!=[231,239]
fvar(34)=Enemy(ceil(fvar(18))),GetHitVar(HitShakeTime)+Enemy(ceil(fvar(18))),GetHitVar(HitTime)+1
IgnoreHitPause=1

[State -3];gc莞ԗp 낯˯߰
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=NumTarget(205)
Trigger1=Target,StateNo=231
Trigger1=Enemy(ceil(fvar(18))),StateNo=231
fvar(34)=5+32+Enemy(ceil(fvar(18))),GetHitVar(HitShakeTime)
IgnoreHitPause=1

[State -3];gc莞ԗp 낯 oK` 
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=NumTarget(205)
Trigger1=Target,StateNo=[232,233]
Trigger1=Enemy(ceil(fvar(18))),StateNo=[232,233]
fvar(34)=5+Enemy(ceil(fvar(18))),sysvar(0)
IgnoreHitPause=1

[State -3];gc莞ԗp 낯I 
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=NumTarget(205)
Trigger1=Target,StateNo=239
Trigger1=Enemy(ceil(fvar(18))),StateNo=239
fvar(34)=5-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State -3,f35]
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),MoveType!=H||fvar(34)<1
fvar(34)=0
IgnoreHitPause=1

;
;҂
;

[State -3];iK[hp
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),StateType!=A
Trigger2=Enemy(ceil(fvar(18))),Name="millia"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1500
Trigger3=Enemy(ceil(fvar(18))),Name="eddie"
Trigger3=Enemy(ceil(fvar(18))),StateNo=1800||Enemy(ceil(fvar(18))),StateNo=1850||Enemy(ceil(fvar(18))),NumHelper(1002)||Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger4=Enemy(ceil(fvar(18))),Name="Aya Syameimaru"
Trigger4=Enemy(ceil(fvar(18))),NumHelper(917)
Trigger5=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger5=Enemy(ceil(fvar(18))),AutHorName="wraith"
Trigger5=Enemy(ceil(fvar(18))),StateNo=670||Enemy(ceil(fvar(18))),NumHelper(670)
fvar(38)=1
IgnoreHitPause=1

[State -3];iK[hp
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Yue Imasaka"
Trigger1=Enemy(ceil(fvar(18))),NumHelper(1000)
Trigger2=Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger3=Enemy(ceil(fvar(18))),NumHelper(1010)
Trigger4=Enemy(ceil(fvar(18))),NumHelper(1011)
Trigger5=Enemy(ceil(fvar(18))),NumHelper(2001)
Trigger6=Enemy(ceil(fvar(18))),NumHelper(2002)
Trigger7=Enemy(ceil(fvar(18))),NumHelper(2003)
Trigger8=Enemy(ceil(fvar(18))),NumHelper(2004)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(2005)
Trigger10=Enemy(ceil(fvar(18))),NumHelper(2006)
Trigger11=Enemy(ceil(fvar(18))),NumHelper(2007)
Trigger12=Enemy(ceil(fvar(18))),NumHelper(2008)
Trigger13=Enemy(ceil(fvar(18))),NumHelper(2009)
fvar(38)=1
IgnoreHitPause=1

[State -3];iK[hp
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
Trigger1=Enemy(ceil(fvar(18))),Name!="millia"
Trigger1=Enemy(ceil(fvar(18))),Name!="eddie"
Trigger1=Enemy(ceil(fvar(18))),Name!="Aya Syameimaru"
Trigger1=Enemy(ceil(fvar(18))),Name!="Yue Imasaka"
Trigger2=Enemy(ceil(fvar(18))),Name="millia"
Trigger2=Enemy(ceil(fvar(18))),StateNo!=1500
fvar(38)=2
IgnoreHitPause=1

[State -3];iK[hp iĩK[hs\͂߂
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Name="eddie"
Trigger1=Enemy(ceil(fvar(18))),StateNo!=1800
Trigger1=Enemy(ceil(fvar(18))),StateNo!=1850
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(1002)
Trigger2=Enemy(ceil(fvar(18))),Ctrl=0
Trigger2=Enemy(ceil(fvar(18))),MoveType=A
Trigger2=Enemy(ceil(fvar(18))),StateNo>199
Trigger2=P2Dist X*fvar(8)=[-5,80]
Trigger2=P2Dist Y>-90;܂ł΋󂪋@\
fvar(38)=2
IgnoreHitPause=1

[State -3];iK[hp iĩK[hs\͂߂
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Name="Aya Syameimaru"
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(917)
Trigger2=Enemy(ceil(fvar(18))),Ctrl=0
Trigger2=Enemy(ceil(fvar(18))),MoveType=A
Trigger2=Enemy(ceil(fvar(18))),StateNo>199
Trigger2=P2Dist X*fvar(8)=[-5,60]
Trigger2=P2Dist Y>-90;܂ł΋󂪋@\
fvar(38)=2
IgnoreHitPause=1

[State -3];iK[hp iĩK[hs\͂߂
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Name="Yue Imasaka"
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(1000)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(1010)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(1011)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2001)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2002)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2003)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2004)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2005)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2006)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2007)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2008)
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(2009)
Trigger2=Enemy(ceil(fvar(18))),Ctrl=0
Trigger2=Enemy(ceil(fvar(18))),MoveType=A
Trigger2=Enemy(ceil(fvar(18))),StateNo>199
Trigger2=P2Dist X*fvar(8)=[-5,60]
Trigger2=P2Dist Y>-90;܂ł΋󂪋@\
fvar(38)=2
IgnoreHitPause=1

[State -3];iK[hp iĩK[hs\͂߂
Type=varSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Name="Warachia"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="wraith"
Trigger1=!Enemy(ceil(fvar(18))),NumHelper(670)
Trigger2=Enemy(ceil(fvar(18))),Ctrl=0
Trigger2=Enemy(ceil(fvar(18))),MoveType=A
Trigger2=Enemy(ceil(fvar(18))),StateNo>199
Trigger2=P2Dist X*fvar(8)=[-5,100]
Trigger2=P2Dist Y>-140;܂ł΋󂪋@\
fvar(38)=2
IgnoreHitPause=1

[State -3];iK[hp
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger1=Enemy(ceil(fvar(18))),AutHorName="wraith"
Trigger1=Enemy(ceil(fvar(18))),StateNo=660||Enemy(ceil(fvar(18))),NumHelper(660)||Enemy(ceil(fvar(18))),StateNo=40221||Enemy(ceil(fvar(18))),NumHelper(40221)
Trigger2=Enemy(ceil(fvar(18))),AutHorName="muteki"||Enemy(ceil(fvar(18))),AutHorName="Akutagawa"||Enemy(ceil(fvar(18))),Name="BRIDGET"||Enemy(ceil(fvar(18))),Name="ZAPPA"
Trigger2=Enemy(ceil(fvar(18))),StateNo=240||Enemy(ceil(fvar(18))),StateNo=242||Enemy(ceil(fvar(18))),StateNo=10240
Trigger3=Enemy(ceil(fvar(18))),Name="testa"||Enemy(ceil(fvar(18))),Name="justice"
Trigger3=Enemy(ceil(fvar(18))),StateNo=[205,206]
Trigger4=Enemy(ceil(fvar(18))),Name="millia"||Enemy(ceil(fvar(18))),Name="BRIDGET"||Enemy(ceil(fvar(18))),Name="eddie"||Enemy(ceil(fvar(18))),Name="jam"
Trigger4=Enemy(ceil(fvar(18))),StateNo=[215,216]
Trigger5=Enemy(ceil(fvar(18))),Name="faust"||Enemy(ceil(fvar(18))),Name="kliff"
Trigger5=Enemy(ceil(fvar(18))),StateNo=235
Trigger6=Enemy(ceil(fvar(18))),Name="johnny"
Trigger6=Enemy(ceil(fvar(18))),StateNo=3200
Trigger7=Enemy(ceil(fvar(18))),Name="order-Sol=Badguy"
Trigger7=Enemy(ceil(fvar(18))),StateNo=432
Trigger8=Enemy(ceil(fvar(18))),Name="BRIDGET"||Enemy(ceil(fvar(18))),Name="bridget"
Trigger8=Enemy(ceil(fvar(18))),AutHorName="EL"&&Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),AutHorName="muteki"&&Enemy(ceil(fvar(18))),StateNo=3003
Trigger9=Enemy(ceil(fvar(18))),Name="SLAYER"
Trigger9=Enemy(ceil(fvar(18))),StateNo=1045||Enemy(ceil(fvar(18))),StateNo=1047||Enemy(ceil(fvar(18))),StateNo=2210||Enemy(ceil(fvar(18))),StateNo=2230
Trigger10=Enemy(ceil(fvar(18))),Name="Sion_Eltnam_Atlasia"
Trigger10=Enemy(ceil(fvar(18))),StateNo=[240,241]
Trigger11=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei"
Trigger11=Enemy(ceil(fvar(18))),StateNo=240
Trigger12=Enemy(ceil(fvar(18))),Name="SHIN"||Enemy(ceil(fvar(18))),Name="THOUTHER"||Enemy(ceil(fvar(18))),Name="REI"
Trigger12=Enemy(ceil(fvar(18))),StateNo=250
Trigger13=Enemy(ceil(fvar(18))),Name="TOKI-(NERICYA)"||Enemy(ceil(fvar(18))),Name="AMIBA"
Trigger13=Enemy(ceil(fvar(18))),StateNo=900
Trigger14=Enemy(ceil(fvar(18))),Name="Geese Howard"
Trigger14=Enemy(ceil(fvar(18))),AutHorName="CanNon Musume"
Trigger14=Enemy(ceil(fvar(18))),StateNo=230
Trigger15=Enemy(ceil(fvar(18))),Name="Remilia_Scarlet"
Trigger15=Enemy(ceil(fvar(18))),StateNo=230||Enemy(ceil(fvar(18))),StateNo=240
Trigger16=Enemy(ceil(fvar(18))),Name="Hong Meirin"
Trigger16=Enemy(ceil(fvar(18))),StateNo=820
Trigger17=Enemy(ceil(fvar(18))),Name="Aya Syameimaru"
Trigger17=Enemy(ceil(fvar(18))),StateNo=[707,708]
Trigger18=Enemy(ceil(fvar(18))),Name="Marisa Kirisame"
Trigger18=Enemy(ceil(fvar(18))),StateNo=1000
Trigger19=Enemy(ceil(fvar(18))),Name="Sakuya Izayoi"
Trigger19=Enemy(ceil(fvar(18))),StateNo=210||Enemy(ceil(fvar(18))),StateNo=400||Enemy(ceil(fvar(18))),StateNo=410||Enemy(ceil(fvar(18))),StateNo=530
Trigger20=Enemy(ceil(fvar(18))),Name="Yakumo Yukari"
Trigger20=Enemy(ceil(fvar(18))),StateNo=[2000,2020]
Trigger21=Enemy(ceil(fvar(18))),Name="Alice Margatroid"
Trigger21=Enemy(ceil(fvar(18))),StateNo=240
Trigger22=Enemy(ceil(fvar(18))),Name="Suika Ibuki"
Trigger22=Enemy(ceil(fvar(18))),StateNo=[707,708]
Trigger23=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei"
Trigger23=Enemy(ceil(fvar(18))),StateNo=240
Trigger24=Enemy(ceil(fvar(18))),Name="siteittene"
Trigger24=Enemy(ceil(fvar(18))),StateNo=600
Trigger25=Enemy(ceil(fvar(18))),Name="Youmu_Konpaku"
Trigger25=0
Trigger26=Enemy(ceil(fvar(18))),StateNo=300
Trigger27=Enemy(ceil(fvar(18))),Name="cvsyamazaki"
Trigger27=Enemy(ceil(fvar(18))),StateNo=300||Enemy(ceil(fvar(18))),StateNo=1400
Trigger28=Enemy(ceil(fvar(18))),Name="Ash"
Trigger28=Enemy(ceil(fvar(18))),StateNo=310
Trigger29=Enemy(ceil(fvar(18))),Name="Jedah"
Trigger29=Enemy(ceil(fvar(18))),StateNo=250
Trigger30=Enemy(ceil(fvar(18))),Name="Bulleta SXP"
Trigger30=Enemy(ceil(fvar(18))),StateNo=241
Trigger31=Enemy(ceil(fvar(18))),Name="A.B.A"
Trigger31=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),StateNo=1500||Enemy(ceil(fvar(18))),StateNo=3050
Trigger32=Enemy(ceil(fvar(18))),Name="ROBO-KY MK-U"||Enemy(ceil(fvar(18))),Name="ROBO-KY"
Trigger32=Enemy(ceil(fvar(18))),StateNo=850||Enemy(ceil(fvar(18))),StateNo=1500
Trigger33=Enemy(ceil(fvar(18))),Name="Red_Arcueid"
Trigger33=Enemy(ceil(fvar(18))),StateNo=218
Trigger34=Enemy(ceil(fvar(18))),Name="Magaki"
Trigger34=Enemy(ceil(fvar(18))),StateNo=310||Enemy(ceil(fvar(18))),StateNo=1320||Enemy(ceil(fvar(18))),NumHelper(1321)
Trigger35=Enemy,Name="Magaki"
Trigger35=Enemy,NumHelper(1321)
Trigger36=NumEnemy>1
Trigger36=Enemy(1),Name="Magaki"
Trigger36=Enemy(1),NumHelper(1321)
Trigger37=Enemy(ceil(fvar(18))),Name="cvskyo"||Enemy(ceil(fvar(18))),Name="cvskyo_ex"
Trigger37=Enemy(ceil(fvar(18))),StateNo=310||Enemy(ceil(fvar(18))),StateNo=1300
Trigger38=Enemy(ceil(fvar(18))),Name="Maxime"
Trigger38=(Enemy(ceil(fvar(18))),StateNo=[201,203])||Enemy(ceil(fvar(18))),StateNo=210||Enemy(ceil(fvar(18))),StateNo=223
Trigger39=Enemy(ceil(fvar(18))),Name="HAKUREI"
Trigger39=Enemy(ceil(fvar(18))),StateNo=235||Enemy(ceil(fvar(18))),StateNo=240||Enemy(ceil(fvar(18))),StateNo=11131||Enemy(ceil(fvar(18))),NumProjID(6301)>0
Trigger40=Enemy(ceil(fvar(18))),Name="Shadow Dio"
Trigger40=Enemy(ceil(fvar(18))),AutHorName="Orochi Herman"
Trigger40=Enemy(ceil(fvar(18))),StateNo=205||Enemy(ceil(fvar(18))),StateNo=225||Enemy(ceil(fvar(18))),StateNo=245||Enemy(ceil(fvar(18))),StateNo=1300
Trigger41=Enemy(ceil(fvar(18))),Name="Fiona"
Trigger41=Enemy(ceil(fvar(18))),AutHorName="Drowin arcana"
Trigger41=Enemy(ceil(fvar(18))),StateNo=9212
Trigger42=Enemy(ceil(fvar(18))),Name="Mr.HEART"
Trigger42=Enemy(ceil(fvar(18))),StateNo=300||Enemy(ceil(fvar(18))),StateNo=440
Trigger43=Enemy(ceil(fvar(18))),Name="zappa"
Trigger43=Enemy(ceil(fvar(18))),AutHorName="EL"
Trigger43=Enemy(ceil(fvar(18))),StateNo=500||Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),StateNo=1400
Trigger44=Enemy(ceil(fvar(18))),Name="THOUTHER"
Trigger44=Enemy(ceil(fvar(18))),StateNo=2200
Trigger45=Enemy(ceil(fvar(18))),Name="mouri Motonari"
Trigger45=Enemy(ceil(fvar(18))),StateNo=250||Enemy(ceil(fvar(18))),StateNo=[1230,1231]
Trigger46=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger46=Enemy(ceil(fvar(18))),Var(50)=1
Trigger46=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger46=Enemy(ceil(fvar(18))),StateNo=1600
Trigger47=Enemy(ceil(fvar(18))),Name="Daigo hotta"
Trigger47=Enemy(ceil(fvar(18))),StateNo=241||Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),StateNo=1500
Trigger48=Enemy(ceil(fvar(18))),Name="another blood"
Trigger48=Enemy(ceil(fvar(18))),StateNo=1100&&Enemy(ceil(fvar(18))),var(5)=0||Enemy(ceil(fvar(18))),StateNo=1110
Trigger49=Enemy(ceil(fvar(18))),Name="G OROCHI"||Enemy(ceil(fvar(18))),Name="K OROCHI"
Trigger49=Enemy(ceil(fvar(18))),StateNo=210||Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),StateNo=1450||Enemy(ceil(fvar(18))),StateNo=22117
Trigger50=Enemy,Name="D-Athena"
Trigger50=Enemy,StateNo=2300
Trigger51=NumEnemy>1
Trigger51=Enemy(1),Name="D-Athena"
Trigger51=Enemy(1),StateNo=2300
Trigger52=Enemy,Name="G Silver"
Trigger52=Enemy,StateNo=[1350,1351]
Trigger53=NumEnemy>1
Trigger53=Enemy(1),Name="G Silver"
Trigger53=Enemy(1),StateNo=[1350,1351]
Trigger54=Enemy(ceil(fvar(18))),Name="G Mizuchi"
Trigger54=Enemy(ceil(fvar(18))),StateNo=245
Trigger55=Enemy,Name="G Mizuchi"
Trigger55=Enemy,PalNo=12
Trigger55=Enemy,NumHelper(1031)
Trigger56=NumEnemy>1
Trigger56=Enemy(1),Name="G Mizuchi"
Trigger55=Enemy(1),PalNo=12
Trigger56=Enemy(1),NumHelper(1031)
Trigger57=Enemy(ceil(fvar(18))),Name="Maxime"
Trigger57=Enemy(ceil(fvar(18))),StateNo=400
Trigger58=Enemy,Name="Maxime"
Trigger58=Enemy,NumHelper(400)
Trigger59=NumEnemy>1
Trigger59=Enemy(1),Name="Maxime"
Trigger59=Enemy(1),NumHelper(400)
fvar(38)=2
IgnoreHitPause=1

[State -3];i
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=300
Trigger1=Enemy(ceil(fvar(18))),Name="cvsryu"
Trigger2=Enemy(ceil(fvar(18))),Name="cvsryu_normal"
Trigger3=Enemy(ceil(fvar(18))),Name="cvsryu_ex"
Trigger4=Enemy(ceil(fvar(18))),Name="cvsken"
Trigger5=Enemy(ceil(fvar(18))),Name="cvsryo"
Trigger6=Enemy(ceil(fvar(18))),Name="cvssakura"
Trigger7=Enemy(ceil(fvar(18))),Name="cvsyun"
Trigger8=Enemy(ceil(fvar(18))),Name="cvsyuri"
fvar(38)=2
IgnoreHitPause=1

[State -3,f38=3];K[hs\p()
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=800
Trigger1=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger2=Enemy(ceil(fvar(18))),AutHorName="Akutagawa"
Trigger3=Enemy(ceil(fvar(18))),AutHorName="Hh"
Trigger4=Enemy(ceil(fvar(18))),AutHorName="Phantom.of.the.Server"
Trigger5=Enemy(ceil(fvar(18))),AutHorName="GM"
Trigger6=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger7=Enemy(ceil(fvar(18))),AutHorName="jin"
Trigger8=Enemy(ceil(fvar(18))),AutHorName="Ahuron"
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];K[hs\p()
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),HitDefAttr=,AT
Trigger2=Enemy(ceil(fvar(18))),AutHorName="Warusaki3"
Trigger2=Enemy(ceil(fvar(18))),StateNo=900
Trigger3=Enemy(ceil(fvar(18))),Name="eddie"||Enemy(ceil(fvar(18))),Name="may"
Trigger3=Enemy(ceil(fvar(18))),StateNo=1300
Trigger4=Enemy(ceil(fvar(18))),Name="SLAYER"
Trigger4=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),StateNo=1300
Trigger5=Enemy(ceil(fvar(18))),Name="order-Sol=Badguy"||Enemy(ceil(fvar(18))),Name="faust"
Trigger5=Enemy(ceil(fvar(18))),StateNo=1500
Trigger6=Enemy(ceil(fvar(18))),Name="jam"
Trigger6=Enemy(ceil(fvar(18))),StateNo=2500
Trigger7=Enemy(ceil(fvar(18))),Name="sol"||Enemy(ceil(fvar(18))),Name="potemkin"
Trigger7=Enemy(ceil(fvar(18))),StateNo=1600
Trigger8=Enemy(ceil(fvar(18))),Name="johnny"
Trigger8=Enemy(ceil(fvar(18))),var(49)>0
Trigger8=Enemy(ceil(fvar(18))),StateNo=[200,1099]
Trigger8=Enemy(ceil(fvar(18))),HitDefAttr=,AA,AT
Trigger9=Enemy(ceil(fvar(18))),Name="wind"
Trigger9=Enemy(ceil(fvar(18))),StateNo=[7600,7601]
Trigger10=Enemy(ceil(fvar(18))),Name="Shin Gouki"||Enemy(ceil(fvar(18))),Name="Ryu"||Enemy(ceil(fvar(18))),Name="Morrigan Aensland"||Enemy(ceil(fvar(18))),Name ="Sakura Kasugano"
Trigger10=Enemy(ceil(fvar(18))),StateNo=4000
Trigger11=Enemy(ceil(fvar(18))),Name="Yuri Sakazaki"||Enemy(ceil(fvar(18))),Name="cvsgouki"||Enemy(ceil(fvar(18))),Name="cvsryu"||Enemy(ceil(fvar(18))),Name="cvssakura"
Trigger11=Enemy(ceil(fvar(18))),StateNo=3300
Trigger12=Enemy(ceil(fvar(18))),Name="cvsg_rugal"||Enemy(ceil(fvar(18))),Name="cvsrugal"
Trigger12=Enemy(ceil(fvar(18))),StateNo=3200
Trigger13=Enemy(ceil(fvar(18))),Name="Gouki"
Trigger13=Enemy(ceil(fvar(18))),StateNo=3600||Enemy(ceil(fvar(18))),StateNo=1700
Trigger14=Enemy(ceil(fvar(18))),Name="Kaori Misaka"
Trigger14=Enemy(ceil(fvar(18))),StateNo=20080||Enemy(ceil(fvar(18))),StateNo=20060
Trigger15=Enemy(ceil(fvar(18))),Name="Evil Ken"
Trigger15=Enemy(ceil(fvar(18))),StateNo=3890
Trigger16=Enemy(ceil(fvar(18))),Name="Kohaku"
Trigger16=Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),StateNo=[2050,2051]
Trigger17=Enemy(ceil(fvar(18))),Name="Omega Goenitz"
Trigger17=Enemy(ceil(fvar(18))),StateNo=3150
Trigger18=Enemy(ceil(fvar(18))),Name="RUGAL"
Trigger18=Enemy(ceil(fvar(18))),StateNo=2550||Enemy(ceil(fvar(18))),StateNo=2500
Trigger19=Enemy(ceil(fvar(18))),Name="cvsyamazaki"
Trigger19=Enemy(ceil(fvar(18))),StateNo=1300
Trigger20=Enemy(ceil(fvar(18))),Name="cvsbenimaru"
Trigger20=Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),StateNo=3200
Trigger21=Enemy(ceil(fvar(18))),Name="cvstodo"
Trigger21=Enemy(ceil(fvar(18))),StateNo=1200
Trigger22=Enemy(ceil(fvar(18))),Name="cvsrock"
Trigger22=Enemy(ceil(fvar(18))),StateNo=1500
Trigger23=Enemy(ceil(fvar(18))),Name="Mr.HEART"
Trigger23=Enemy(ceil(fvar(18))),StateNo=3100
Trigger24=Enemy(ceil(fvar(18))),Name="potemkin"
Trigger24=Enemy(ceil(fvar(18))),StateNo=1000
Trigger25=Enemy(ceil(fvar(18))),Name="ROBO-KY1"||Enemy(ceil(fvar(18))),Name="ROBO-KY"
Trigger25=Enemy(ceil(fvar(18))),StateNo=1400
Trigger26=Enemy(ceil(fvar(18))),Name="JAGI"
Trigger26=Enemy(ceil(fvar(18))),AutHorName="Drowin hokuto"
Trigger26=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),StateNo=2000
Trigger27=Enemy(ceil(fvar(18))),Name="JAGI"
Trigger27=Enemy(ceil(fvar(18))),AutHorName="Ahuron"
Trigger27=Enemy(ceil(fvar(18))),StateNo=300||Enemy(ceil(fvar(18))),StateNo=850||Enemy(ceil(fvar(18))),StateNo=1700||Enemy(ceil(fvar(18))),StateNo=2200
Trigger28=Enemy(ceil(fvar(18))),Name="cvsyun"
Trigger28=Enemy(ceil(fvar(18))),StateNo=1400
Trigger29=Enemy(ceil(fvar(18))),Name="Magaki"
Trigger29=Enemy(ceil(fvar(18))),StateNo=1100||Enemy(ceil(fvar(18))),StateNo=1150||Enemy(ceil(fvar(18))),StateNo=2100
Trigger30=Enemy(ceil(fvar(18))),Name="cvsathena"
Trigger30=Enemy(ceil(fvar(18))),StateNo=1500
Trigger31=Enemy(ceil(fvar(18))),Name="Fiona"
Trigger31=Enemy(ceil(fvar(18))),AutHorName="Drowin arcana"
Trigger31=Enemy(ceil(fvar(18))),StateNo=9858
Trigger32=Enemy(ceil(fvar(18))),Name="dizzy"
Trigger32=Enemy(ceil(fvar(18))),StateNo=3100
Trigger33=Enemy(ceil(fvar(18))),Name="G OROCHI"
Trigger33=(Enemy(ceil(fvar(18))),StateNo=[2300,2301])||Enemy(ceil(fvar(18))),StateNo=11500||NumHelper(11500)||NumHelper(11501)
Trigger34=Enemy(ceil(fvar(18))),Name="Maxime"
Trigger34=Enemy(ceil(fvar(18))),StateNo=302||Enemy(ceil(fvar(18))),StateNo=6031
Trigger35=Enemy(ceil(fvar(18))),Name="dragon"
Trigger35=Enemy(ceil(fvar(18))),StateNo=1150
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];K[hs\p()
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="cvszangief"
Trigger1=Enemy(ceil(fvar(18))),StateNo=820
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger3=Enemy(ceil(fvar(18))),StateNo=1450
Trigger4=Enemy(ceil(fvar(18))),StateNo=1520
Trigger5=Enemy(ceil(fvar(18))),StateNo=1620
Trigger6=Enemy(ceil(fvar(18))),StateNo=1750
Trigger7=Enemy(ceil(fvar(18))),StateNo=1850
Trigger8=Enemy(ceil(fvar(18))),StateNo=3150
Trigger9=Enemy(ceil(fvar(18))),StateNo=3050
Trigger10=Enemy(ceil(fvar(18))),StateNo=3250
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];K[hs\p()
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Alex"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000
Trigger2=Enemy(ceil(fvar(18))),StateNo=1010
Trigger3=Enemy(ceil(fvar(18))),StateNo=1020
Trigger4=Enemy(ceil(fvar(18))),StateNo=1500
Trigger5=Enemy(ceil(fvar(18))),StateNo=1510
Trigger6=Enemy(ceil(fvar(18))),StateNo=1520
Trigger7=Enemy(ceil(fvar(18))),StateNo=3000
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];K[hs\p()
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Yumiduka_Satsuki"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1101
Trigger2=Enemy(ceil(fvar(18))),StateNo=1111
Trigger3=Enemy(ceil(fvar(18))),StateNo=1310
Trigger4=Enemy(ceil(fvar(18))),StateNo=2400
Trigger5=Enemy(ceil(fvar(18))),StateNo=3000
Trigger6=Enemy(ceil(fvar(18))),StateNo=3050
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];蓊
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="AL AZIF"
Trigger1=Enemy(ceil(fvar(18))),StateNo=480
Trigger2=Enemy(ceil(fvar(18))),StateNo=350
Trigger3=Enemy(ceil(fvar(18))),StateNo=[353,354]
Trigger4=Enemy(ceil(fvar(18))),StateNo=370
Trigger5=Enemy(ceil(fvar(18))),StateNo=380
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];蓊
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="another blood"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1100
Trigger1=Enemy(ceil(fvar(18))),var(5)=1
Trigger2=Enemy(ceil(fvar(18))),StateNo=1120
Trigger3=Enemy(ceil(fvar(18))),StateNo=1310
Trigger4=Enemy(ceil(fvar(18))),StateNo=1322
Trigger5=Enemy(ceil(fvar(18))),StateNo=[3000,3001]
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];蓊
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="kira"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="NHK"
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),StateNo=800
Trigger2=Enemy(ceil(fvar(18))),StateNo=810
Trigger3=Enemy(ceil(fvar(18))),StateNo=860
Trigger4=Enemy(ceil(fvar(18))),StateNo=1000
Trigger5=Enemy(ceil(fvar(18))),StateNo=1050
Trigger6=Enemy(ceil(fvar(18))),StateNo=1060
Trigger7=Enemy(ceil(fvar(18))),StateNo=[1400,1402]
Trigger8=Enemy(ceil(fvar(18))),StateNo=3000
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];蓊
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsvice"
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger3=Enemy(ceil(fvar(18))),StateNo=1400
Trigger4=Enemy(ceil(fvar(18))),StateNo=3100
Trigger5=Enemy(ceil(fvar(18))),StateNo=[3000,3001]
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];蓊
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Kishima_kouma"
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000
Trigger2=Enemy(ceil(fvar(18))),StateNo=1050
Trigger3=Enemy(ceil(fvar(18))),StateNo=2000
Trigger4=Enemy(ceil(fvar(18))),StateNo=3000
Trigger5=Enemy(ceil(fvar(18))),StateNo=3100
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=3];蓊
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Hugo"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000
Trigger2=Enemy(ceil(fvar(18))),StateNo=1010
Trigger3=Enemy(ceil(fvar(18))),StateNo=1020
Trigger4=Enemy(ceil(fvar(18))),StateNo=1100
Trigger5=Enemy(ceil(fvar(18))),StateNo=1110
Trigger6=Enemy(ceil(fvar(18))),StateNo=1120
Trigger7=Enemy(ceil(fvar(18))),StateNo=1200
Trigger8=Enemy(ceil(fvar(18))),StateNo=1210
Trigger9=Enemy(ceil(fvar(18))),StateNo=1220
Trigger10=Enemy(ceil(fvar(18))),StateNo=1300
Trigger11=Enemy(ceil(fvar(18))),StateNo=1310
Trigger12=Enemy(ceil(fvar(18))),StateNo=1320
Trigger13=Enemy(ceil(fvar(18))),StateNo=3000
Trigger14=Enemy(ceil(fvar(18))),StateNo=3100
fvar(38)=3
IgnoreHitPause=1

[State -3,f38=0];薳G SG
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=0
Trigger2=Enemy(ceil(fvar(18))),Name="cvsrugal"||Enemy(ceil(fvar(18))),Name="cvsg_rugal"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1800
Trigger3=Enemy(ceil(fvar(18))),Name="cvsgouki"||Enemy(ceil(fvar(18))),Name="cvsgouki_ex"||Enemy(ceil(fvar(18))),Name="cvsgouki_Normal"
Trigger3=Enemy(ceil(fvar(18))),StateNo=1500
Trigger4=Enemy(ceil(fvar(18))),Name="cvsryu"||Enemy(ceil(fvar(18))),Name="cvsryu_ex"||Enemy(ceil(fvar(18))),Name="cvsryu_Normal"||Enemy(ceil(fvar(18))),Name="Shin Gouki"||Enemy(ceil(fvar(18))),Name="Ryu"
Trigger4=Enemy(ceil(fvar(18))),StateNo=1400
Trigger5=Enemy(ceil(fvar(18))),Name="Evil Ken"||Enemy(ceil(fvar(18))),Name="Evil Ryu"||Enemy(ceil(fvar(18))),Name="Evil Dan"
Trigger5=Enemy(ceil(fvar(18))),StateNo=[3960,3971]
Trigger6=Enemy(ceil(fvar(18))),Name="KoNoha"
Trigger6=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),StateNo=1220||Enemy(ceil(fvar(18))),StateNo=1610
Trigger7=Enemy(ceil(fvar(18))),Name="jam"
Trigger7=Enemy(ceil(fvar(18))),StateNo=[1310,1311]
Trigger8=Enemy(ceil(fvar(18))),Name="eddie"
Trigger8=Enemy(ceil(fvar(18))),StateNo=1101
Trigger9=Enemy(ceil(fvar(18))),Name="TOKI-(NERICYA)"
Trigger9=(Enemy(ceil(fvar(18))),StateNo=[1210,1250])||(Enemy(ceil(fvar(18))),StateNo=[1300,1600])
Trigger10=Enemy(ceil(fvar(18))),Name="OGRE"
Trigger10=Enemy(ceil(fvar(18))),StateNo=[980,991]
Trigger11=Enemy(ceil(fvar(18))),AutHorName="Toma & Raien Makoto"
Trigger11=Enemy(ceil(fvar(18))),Name="Aoko Aozaki"||Enemy(ceil(fvar(18))),Name="Shiki_Nanaya"
Trigger11=Enemy(ceil(fvar(18))),StateNo=1253
Trigger12=Enemy(ceil(fvar(18))),Name="General"
Trigger12=Enemy(ceil(fvar(18))),StateNo=[1000,1012]
Trigger13=Enemy(ceil(fvar(18))),Name="Omega Goenitz"
Trigger13=Enemy(ceil(fvar(18))),StateNo=900||Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),StateNo=3100
Trigger14=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei"
Trigger14=Enemy(ceil(fvar(18))),StateNo=3021||Enemy(ceil(fvar(18))),StateNo=3026
Trigger15=0
Trigger16=0
Trigger17=0
Trigger18=0
Trigger19=Enemy(ceil(fvar(18))),Name="Youmu_Konpaku"
Trigger19=Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),StateNo=710
Trigger20=Enemy(ceil(fvar(18))),Name="Marisa Kirisame"
Trigger20=Enemy(ceil(fvar(18))),StateNo=[2010,2011]
Trigger21=Enemy(ceil(fvar(18))),Name="Jedah"
Trigger21=Enemy(ceil(fvar(18))),StateNo=500||Enemy(ceil(fvar(18))),StateNo=810||Enemy(ceil(fvar(18))),Time<14&&(Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),StateNo=2300)
Trigger22=Enemy(ceil(fvar(18))),Name="Izayoi Sakuya Brando"
Trigger22=Enemy(ceil(fvar(18))),StateNo=2380||Enemy(ceil(fvar(18))),StateNo=881||Enemy(ceil(fvar(18))),StateNo=4200&&Enemy(ceil(fvar(18))),Time<31||Enemy(ceil(fvar(18))),StateNo=1999&&Enemy(ceil(fvar(18))),Time<21
Trigger23=Enemy(ceil(fvar(18))),Name="OmegaTH"
Trigger24=Enemy,Name="G OROCHI"
Trigger24=Enemy,StateNo=2999||Enemy,StateNo=22050||Enemy,StateNo=2200||Enemy,StateNo=2205
Trigger25=NumEnemy>1
Trigger25=Enemy(1),Name="G OROCHI"
Trigger25=Enemy(1),StateNo=2999||Enemy(1),StateNo=22050||Enemy(1),StateNo=2200||Enemy(1),StateNo=2205
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Buront"
Trigger1=Enemy(ceil(fvar(18))),StateNo=701
Trigger2=Enemy(ceil(fvar(18))),StateNo=4321
Trigger3=Enemy(ceil(fvar(18))),StateNo=24000
Trigger4=Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),StateNo=1420
fvar(38)=0
IgnoreHitPause=1

[State -3];薳G
Type=VarSet
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei"
Trigger1=Enemy(ceil(fvar(18))),StateNo=105
Trigger1=Enemy(ceil(fvar(18))),Time<6
Trigger2=Enemy(ceil(fvar(18))),StateNo=119
Trigger2=Enemy(ceil(fvar(18))),var(12)=1030
Trigger2=Enemy(ceil(fvar(18))),Time<20
Trigger3=Enemy(ceil(fvar(18))),StateNo=[800,802]
Trigger3=Enemy(ceil(fvar(18))),Time<13
Trigger4=Enemy(ceil(fvar(18))),StateNo=1020
Trigger4=Enemy(ceil(fvar(18))),Time<20
Trigger5=Enemy(ceil(fvar(18))),StateNo=3020
Trigger5=Enemy(ceil(fvar(18))),AnimElem=7,<0
Trigger6=Enemy(ceil(fvar(18))),StateNo=3040
Trigger6=Enemy(ceil(fvar(18))),AnimElem=7,>1
Trigger7=Enemy(ceil(fvar(18))),StateNo=3042
Trigger7=Enemy(ceil(fvar(18))),Time<55
Trigger8=Enemy(ceil(fvar(18))),StateNo=3160
Trigger8=Enemy(ceil(fvar(18))),Time<41
Trigger9=Enemy(ceil(fvar(18))),StateNo=3161
Trigger9=Enemy(ceil(fvar(18))),Time<11
Trigger10=Enemy(ceil(fvar(18))),StateNo=3041
Trigger11=Enemy(ceil(fvar(18))),StateNo=3051
Trigger12=Enemy(ceil(fvar(18))),StateNo=3061
Trigger13=(Enemy(ceil(fvar(18))),StateNo=[3500,3502])
Trigger14=(Enemy(ceil(fvar(18))),StateNo=[3510,3514])
Trigger15=Enemy(ceil(fvar(18))),StateNo=3525
Trigger16=Enemy(ceil(fvar(18))),StateNo=3681
Trigger17=Enemy(ceil(fvar(18))),StateNo=3689
fvar(38)=0
IgNoreHitPause=1

[State -3];薳G
Type=VarSet
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Marisa Kirisame"
Trigger1=Enemy(ceil(fvar(18))),StateNo=105
Trigger2=Enemy(ceil(fvar(18))),StateNo=2010
Trigger2=Enemy(ceil(fvar(18))),Time>16
Trigger3=Enemy(ceil(fvar(18))),StateNo=2011
Trigger4=Enemy(ceil(fvar(18))),StateNo=2012||Enemy(ceil(fvar(18))),StateNo=2022||Enemy(ceil(fvar(18))),StateNo=1232
Trigger4=Enemy(ceil(fvar(18))),Time<36
Trigger5=Enemy(ceil(fvar(18))),StateNo=[2020,2021]
Trigger6=Enemy(ceil(fvar(18))),StateNo=2030
Trigger7=Enemy(ceil(fvar(18))),StateNo=[2041,2042]
Trigger8=Enemy(ceil(fvar(18))),StateNo=2043
Trigger8=Enemy(ceil(fvar(18))),Time<56
Trigger9=Enemy(ceil(fvar(18))),StateNo=[2050,2053]
Trigger10=Enemy(ceil(fvar(18))),StateNo=[1270,1272]
Trigger11=Enemy(ceil(fvar(18))),StateNo=[1280,1281]
Trigger12=Enemy(ceil(fvar(18))),StateNo=[1200,1205]
Trigger13=Enemy(ceil(fvar(18))),StateNo=1210
Trigger14=Enemy(ceil(fvar(18))),StateNo=1220
Trigger15=Enemy(ceil(fvar(18))),StateNo=1222
Trigger16=Enemy(ceil(fvar(18))),StateNo=[1230,1231]
Trigger17=Enemy(ceil(fvar(18))),StateNo=[1240,1241]
Trigger18=Enemy(ceil(fvar(18))),StateNo=[1250,1256]
Trigger19=Enemy(ceil(fvar(18))),StateNo=900
Trigger19=Enemy(ceil(fvar(18))),Time>23
Trigger20=Enemy(ceil(fvar(18))),StateNo=901
fvar(38)=0
IgNoreHitPause=1

[State -3];薳G
Type=VarSet
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Marisa Kirisame"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1010
Trigger1=Enemy(ceil(fvar(18))),Time<14
Trigger2=Enemy(ceil(fvar(18))),StateNo=1011
Trigger2=Enemy(ceil(fvar(18))),Time<15
fvar(38)=-1
IgNoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Remilia_Scarlet"
Trigger1=Enemy(ceil(fvar(18))),StateNo=119
Trigger2=Enemy(ceil(fvar(18))),StateNo=1001&&Enemy(ceil(fvar(18))),MoveContAct
Trigger3=Enemy(ceil(fvar(18))),StateNo=1012&&Enemy(ceil(fvar(18))),MoveContAct
Trigger4=(Enemy(ceil(fvar(18))),StateNo=[3030,3031])||Enemy(ceil(fvar(18))),StateNo=3051
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Maxime"
Trigger1=Enemy(ceil(fvar(18))),StateNo=6000||Enemy(ceil(fvar(18))),StateNo=6010
Trigger1=Enemy(ceil(fvar(18))),Time<33
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Strider_Hiryu"
Trigger1=Enemy(ceil(fvar(18))),StateNo=3000
Trigger1=Enemy(ceil(fvar(18))),AnimElem=4,>=0
Trigger2=Enemy(ceil(fvar(18))),StateNo=3001
Trigger3=(Enemy(ceil(fvar(18))),StateNo=[3040,3041])
Trigger4=(Enemy(ceil(fvar(18))),StateNo=[7800,7801])
Trigger5=Enemy(ceil(fvar(18))),Time<11
Trigger5=Enemy(ceil(fvar(18))),StateNo=[7610,7620]
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsken"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1100
Trigger1=Enemy(ceil(fvar(18))),Time<6
Trigger2=Enemy(ceil(fvar(18))),StateNo=1800
Trigger2=Enemy(ceil(fvar(18))),AnimElemTime(7)<0
Trigger3=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),StateNo=3300
Trigger3=Enemy(ceil(fvar(18))),Time<ifelse(!Enemy(ceil(fvar(18))),var(5),53,ifelse(Enemy(ceil(fvar(18))),var(5)=1,59,64))
Trigger4=Enemy(ceil(fvar(18))),StateNo=3200
Trigger4=Enemy(ceil(fvar(18))),Time<64
Trigger5=Enemy(ceil(fvar(18))),StateNo=3400
Trigger5=Enemy(ceil(fvar(18))),Time<73
Trigger6=Enemy(ceil(fvar(18))),StateNo=3401||Enemy(ceil(fvar(18))),StateNo=3405
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Ryu"
Trigger1=Enemy(ceil(fvar(18))),AnimElemtime(4)<0
Trigger1=(Enemy(ceil(fvar(18))),StateNo=[1100,1110])||Enemy(ceil(fvar(18))),StateNo=3040||Enemy(ceil(fvar(18))),StateNo=3120
Trigger2=Enemy(ceil(fvar(18))),AnimElemtime(7)<0
Trigger2=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),StateNo=3160
Trigger3=Enemy(ceil(fvar(18))),AnimElemtime(10)<0
Trigger3=Enemy(ceil(fvar(18))),StateNo=3140
Trigger4=Enemy(ceil(fvar(18))),AnimElemtime(15)<0
Trigger4=Enemy(ceil(fvar(18))),StateNo=3180
Trigger5=Enemy(ceil(fvar(18))),AnimElemtime(3)<0
Trigger5=Enemy(ceil(fvar(18))),StateNo=3020
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="johnny"
Trigger1=Enemy(ceil(fvar(18))),StateNo=3000
Trigger1=Enemy(ceil(fvar(18))),AnimElemTime(5)<2
Trigger2=Enemy(ceil(fvar(18))),StateNo=3200
Trigger2=Enemy(ceil(fvar(18))),AnimElemTime(6)<2
Trigger3=Enemy(ceil(fvar(18))),StateNo=3500
Trigger3=Enemy(ceil(fvar(18))),AnimElemTime(11)<0
Trigger4=Enemy(ceil(fvar(18))),StateNo=1500
Trigger4=Enemy(ceil(fvar(18))),AnimElemTime(7)<0
Trigger5=Enemy(ceil(fvar(18))),StateNo=700
Trigger5=Enemy(ceil(fvar(18))),Anim=700&&Enemy(ceil(fvar(18))),AnimElemTime(6)<0||Enemy(ceil(fvar(18))),Anim!=700
Trigger6=Enemy(ceil(fvar(18))),StateNo=105
Trigger6=Enemy(ceil(fvar(18))),Time<8
Trigger7=Enemy(ceil(fvar(18))),StateNo=860||Enemy(ceil(fvar(18))),StateNo=3001||Enemy(ceil(fvar(18))),StateNo=3501||Enemy(ceil(fvar(18))),StateNo=4010
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="SHIN"
Trigger1=Enemy(ceil(fvar(18))),StateNo=2400
Trigger2=Enemy(ceil(fvar(18))),StateNo=2050
Trigger3=Enemy(ceil(fvar(18))),StateNo=2000
Trigger3=Enemy(ceil(fvar(18))),Time<97
Trigger4=Enemy(ceil(fvar(18))),StateNo=1400
Trigger4=Enemy(ceil(fvar(18))),Time<15
Trigger5=Enemy(ceil(fvar(18))),StateNo=1100
Trigger5=Enemy(ceil(fvar(18))),var(5)<2
Trigger5=Enemy(ceil(fvar(18))),Time<(9+(Enemy(ceil(fvar(18))),var(59)>0)*11)
Trigger6=Enemy(ceil(fvar(18))),var(59)>1
Trigger6=StateNo=290||Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),StateNo=1500||Enemy(ceil(fvar(18))),StateNo=1100||Enemy(ceil(fvar(18))),StateNo=2000||Enemy(ceil(fvar(18))),Anim!=[1500,1502]
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="BRIDGET"
Trigger1=(Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),StateNo=1250)
Trigger1=Enemy(ceil(fvar(18))),Time<16
Trigger2=Enemy(ceil(fvar(18))),StateNo=1590
Trigger2=Enemy(ceil(fvar(18))),AnimElemTime(12)<4
Trigger3=Enemy(ceil(fvar(18))),StateNo=1150
Trigger3=Enemy(ceil(fvar(18))),Time<5
Trigger4=Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),StateNo=3300
Trigger4=Enemy(ceil(fvar(18))),AnimElemTime(6)<2
Trigger5=Enemy(ceil(fvar(18))),StateNo=3400
Trigger5=Enemy(ceil(fvar(18))),AnimElemTime(8)<1
Trigger6=Enemy(ceil(fvar(18))),StateNo=3600
Trigger6=Enemy(ceil(fvar(18))),var(34)=2||Enemy(ceil(fvar(18))),AnimElemTime(5)<1
Trigger7=Enemy(ceil(fvar(18))),StateNo=935
Trigger7=Enemy(ceil(fvar(18))),Time<11
Trigger8=Enemy(ceil(fvar(18))),StateNo=950||Enemy(ceil(fvar(18))),StateNo=960
Trigger8=Enemy(ceil(fvar(18))),var(34)!=-1
Trigger9=Enemy(ceil(fvar(18))),StateNo=961
Trigger9=Enemy(ceil(fvar(18))),Time<31||Enemy(ceil(fvar(18))),var(34)=2
Trigger10=Enemy(ceil(fvar(18))),StateNo=951
Trigger11=Enemy(ceil(fvar(18))),StateNo=1520
Trigger12=Enemy(ceil(fvar(18))),StateNo=3310
Trigger13=Enemy(ceil(fvar(18))),StateNo=3605
Trigger14=Enemy(ceil(fvar(18))),StateNo=805
Trigger15=Enemy(ceil(fvar(18))),StateNo=810
Trigger16=Enemy(ceil(fvar(18))),StateNo=930
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="sol"
Trigger1=Enemy(ceil(fvar(18))),AnimElemTime(5)<0
Trigger1=Enemy(ceil(fvar(18))),StateNo=1200
Trigger2=Enemy(ceil(fvar(18))),AnimElemTime(2)<0
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger3=Enemy(ceil(fvar(18))),StateNo=1100
Trigger4=Enemy(ceil(fvar(18))),StateNo=1150
Trigger5=Enemy(ceil(fvar(18))),StateNo=1110
Trigger6=Enemy(ceil(fvar(18))),StateNo=1160
Trigger7=Enemy(ceil(fvar(18))),StateNo=2100
Trigger8=Enemy(ceil(fvar(18))),StateNo=2110
Trigger9=Enemy(ceil(fvar(18))),AnimElemTime(7)<0
Trigger9=Enemy(ceil(fvar(18))),StateNo=3000
Trigger10=Enemy(ceil(fvar(18))),AnimElemTime(27)<1
Trigger10=Enemy(ceil(fvar(18))),StateNo=3100
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Ky=kiske"
Trigger1=Enemy(ceil(fvar(18))),Time<9
Trigger1=(Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),StateNo=1360||Enemy(ceil(fvar(18))),StateNo=1375)
Trigger2=Enemy(ceil(fvar(18))),Time<15
Trigger2=Enemy(ceil(fvar(18))),StateNo=1350
Trigger3=Enemy(ceil(fvar(18))),Time<11
Trigger3=(Enemy(ceil(fvar(18))),StateNo=1370||Enemy(ceil(fvar(18))),StateNo=1320)
Trigger4=Enemy(ceil(fvar(18))),Time<56
Trigger4=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),StateNo=3300||Enemy(ceil(fvar(18))),StateNo=3350||Enemy(ceil(fvar(18))),StateNo=3600
Trigger5=Enemy(ceil(fvar(18))),Time<44
Trigger5=Enemy(ceil(fvar(18))),StateNo=3200||Enemy(ceil(fvar(18))),StateNo=3800||Enemy(ceil(fvar(18))),StateNo=3400
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Ash"
Trigger1=Enemy(ceil(fvar(18))),AnimElemtime(3)<0
Trigger1=(Enemy(ceil(fvar(18))),StateNo=[1100,1101])
Trigger2=Enemy(ceil(fvar(18))),AnimElemtime(4)<0
Trigger2=(Enemy(ceil(fvar(18))),StateNo=[1150,1151])
Trigger3=Enemy(ceil(fvar(18))),Time<31
Trigger3=Enemy(ceil(fvar(18))),StateNo=2000
Trigger4=Enemy(ceil(fvar(18))),Time<37
Trigger4=Enemy(ceil(fvar(18))),StateNo=2100
Trigger5=Enemy(ceil(fvar(18))),StateNo=3000
Trigger6=Enemy(ceil(fvar(18))),AnimElemtime(13)<0
Trigger6=Enemy(ceil(fvar(18))),StateNo=3100
Trigger7=Enemy(ceil(fvar(18))),Time<31
Trigger7=Enemy(ceil(fvar(18))),StateNo=3300
Trigger8=Enemy(ceil(fvar(18))),StateNo=810
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=0];薳G
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Name="Aoko Aozaki"
Trigger1=Enemy(ceil(fvar(18))),Time<74
Trigger1=Enemy(ceil(fvar(18))),StateNo=1100
Trigger2=Anim=1120||Anim=1121&&Enemy(ceil(fvar(18))),Time<146
Trigger2=Enemy(ceil(fvar(18))),StateNo=1120
Trigger3=Enemy(ceil(fvar(18))),Time<124
Trigger3=Enemy(ceil(fvar(18))),StateNo=1200
Trigger4=Enemy(ceil(fvar(18))),Time<6
Trigger4=Enemy(ceil(fvar(18))),StateNo=1022
Trigger5=Enemy(ceil(fvar(18))),Time<8
Trigger5=Enemy(ceil(fvar(18))),StateNo=1037||Enemy(ceil(fvar(18))),StateNo=1042||Enemy(ceil(fvar(18))),StateNo=1062||Enemy(ceil(fvar(18))),StateNo=1072
Trigger6=Enemy(ceil(fvar(18))),Time<8
Trigger6=Enemy(ceil(fvar(18))),StateNo=1082||Enemy(ceil(fvar(18))),StateNo=1092
Trigger7=Enemy(ceil(fvar(18))),StateNo=105
Trigger7=Enemy(ceil(fvar(18))),Time>7
Trigger8=Enemy(ceil(fvar(18))),StateNo=801||Enemy(ceil(fvar(18))),StateNo=806||Enemy(ceil(fvar(18))),StateNo=811
fvar(38)=0
IgnoreHitPause=1

[State -3,f38=-1];S̓gorZ
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),AutHorName="Warusaki3"
Trigger1=Enemy(ceil(fvar(18))),StateNo=900
Trigger2=Enemy(ceil(fvar(18))),Name="testa"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger3=Enemy(ceil(fvar(18))),Name="dio"
Trigger3=Enemy(ceil(fvar(18))),StateNo=800||Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),StateNo=1400
Trigger4=Enemy(ceil(fvar(18))),Name="Dragon Claw"
Trigger4=(Enemy(ceil(fvar(18))),StateNo=[1300,1301])||(Enemy(ceil(fvar(18))),StateNo=[1310,1311])||(Enemy(ceil(fvar(18))),StateNo=[1320,1321])
Trigger5=Enemy(ceil(fvar(18))),Name="cvstodo"
Trigger5=Enemy(ceil(fvar(18))),StateNo=3100
Trigger6=Enemy(ceil(fvar(18))),Name="Remy"
Trigger6=Enemy(ceil(fvar(18))),StateNo=3200
Trigger7=Enemy(ceil(fvar(18))),Name="joseph"
Trigger7=Enemy(ceil(fvar(18))),StateNo=1020
Trigger8=Enemy(ceil(fvar(18))),Name="Ella"
Trigger8=Enemy(ceil(fvar(18))),StateNo=10004||Enemy(ceil(fvar(18))),StateNo=10006||Enemy(ceil(fvar(18))),StateNo=10008
Trigger9=Enemy(ceil(fvar(18))),Name="Dhalsim with clones"
Trigger9=Enemy(ceil(fvar(18))),StateNo=1600
Trigger10=Enemy(ceil(fvar(18))),Name="TOKI-(NERICYA)"||Enemy(ceil(fvar(18))),Name="AMIBA"
Trigger10=Enemy(ceil(fvar(18))),StateNo=1300
Trigger11=Enemy(ceil(fvar(18))),Name="Izayoi Sakuya Brando"
Trigger11=Enemy(ceil(fvar(18))),StateNo=1820
Trigger12=Enemy(ceil(fvar(18))),Name="Ash"
Trigger12=Enemy(ceil(fvar(18))),StateNo=700||Enemy(ceil(fvar(18))),StateNo=710
Trigger13=Enemy(ceil(fvar(18))),AutHorName="Phantom.of.the.Server"
Trigger13=Enemy(ceil(fvar(18))),StateNo=720||Enemy(ceil(fvar(18))),StateNo=710||Enemy(ceil(fvar(18))),StateNo=700
Trigger14=Enemy(ceil(fvar(18))),Name="IGNIZ"
Trigger14=Enemy(ceil(fvar(18))),StateNo=900||Enemy(ceil(fvar(18))),StateNo=910
Trigger15=Enemy(ceil(fvar(18))),Name="goenitz"
Trigger15=Enemy(ceil(fvar(18))),StateNo=900||Enemy(ceil(fvar(18))),StateNo=920
Trigger16=Enemy(ceil(fvar(18))),Name="BRIDGET"
Trigger16=Enemy(ceil(fvar(18))),StateNo=3200
Trigger16=Enemy(ceil(fvar(18))),AnimElemTime(5)<1
Trigger17=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger17=Enemy(ceil(fvar(18))),PrevStateNo!=[200,640]
Trigger17=Enemy(ceil(fvar(18))),Time<3
Trigger17=Enemy(ceil(fvar(18))),StateNo=[200,640]
Trigger18=Enemy(ceil(fvar(18))),Name="Maxime"
Trigger18=Enemy(ceil(fvar(18))),StateNo=213||Enemy(ceil(fvar(18))),StateNo=209
Trigger19=Enemy(ceil(fvar(18))),Name="may"
Trigger19=Enemy(ceil(fvar(18))),StateNo=1400
Trigger20=Enemy(ceil(fvar(18))),Name="Mr.HEART"
Trigger20=Enemy(ceil(fvar(18))),StateNo=1100
Trigger21=Enemy(ceil(fvar(18))),Name="Shadow Dio"
Trigger21=Enemy(ceil(fvar(18))),AutHorName="kikurage"
Trigger21=Enemy(ceil(fvar(18))),StateNo=10000
Trigger22=Enemy(ceil(fvar(18))),Name="Shadow Dio"
Trigger22=Enemy(ceil(fvar(18))),AutHorName="Orochi herman"
Trigger22=Enemy(ceil(fvar(18))),StateNo=270
Trigger23=Enemy(ceil(fvar(18))),Name="SLAYER"
Trigger23=Enemy(ceil(fvar(18))),var(35)>0
Trigger24=Enemy(ceil(fvar(18))),Name="SHIN"
Trigger24=Enemy(ceil(fvar(18))),var(51)>0
Trigger25=Enemy(ceil(fvar(18))),Name="another blood"
Trigger25=Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),StateNo=1310||Enemy(ceil(fvar(18))),StateNo=1320
Trigger26=Enemy(ceil(fvar(18))),Name="potemkin"
Trigger26=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger26=Enemy(ceil(fvar(18))),StateNo=1400
Trigger26=Enemy(ceil(fvar(18))),PrevStateNo!=1410
Trigger26=Enemy(ceil(fvar(18))),Anim=1400||Enemy(ceil(fvar(18))),Anim=1401&&Enemy(ceil(fvar(18))),AnimElemTime(5)<2
fvar(38)=-1
IgnoreHitPause=1

[State -3];薳G-gioriG
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),Name="justice"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1100
Trigger2=Enemy(ceil(fvar(18))),Name="Geese Howard"
Trigger2=Enemy(ceil(fvar(18))),AutHorName="CanNon Musume"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1400
Trigger3=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger3=Enemy(ceil(fvar(18))),StateNo=[900,902]
Trigger4=Enemy(ceil(fvar(18))),Name="Aoko Aozaki"||Enemy(ceil(fvar(18))),Name="Shiki_Nanaya"
Trigger4=Enemy(ceil(fvar(18))),StateNo=900||Enemy(ceil(fvar(18))),StateNo=950
Trigger5=Enemy(ceil(fvar(18))),Name="cvsgeese"
Trigger5=Enemy(ceil(fvar(18))),StateNo=1300
Trigger6=Enemy(ceil(fvar(18))),Name="cvsrock"
Trigger6=Enemy(ceil(fvar(18))),StateNo=1300
Trigger7=Enemy(ceil(fvar(18))),Name="TOKI-(NERICYA)"||Enemy(ceil(fvar(18))),Name="AMIBA"
Trigger7=Enemy(ceil(fvar(18))),StateNo=1400
Trigger8=Enemy(ceil(fvar(18))),Name="Ella"
Trigger8=Enemy(ceil(fvar(18))),StateNo=10001
Trigger9=Enemy(ceil(fvar(18))),Name="Abe"
Trigger9=Enemy(ceil(fvar(18))),StateNo=1100
Trigger10=Enemy(ceil(fvar(18))),Name="Oswald"||Enemy(ceil(fvar(18))),Name="Oniwarud"
Trigger10=Enemy(ceil(fvar(18))),StateNo=1500
Trigger11=Enemy(ceil(fvar(18))),Name="cvsingrid"
Trigger11=Enemy(ceil(fvar(18))),StateNo=1300
Trigger12=Enemy(ceil(fvar(18))),Name="dio"
Trigger12=Enemy(ceil(fvar(18))),StateNo=1400
Trigger13=Enemy(ceil(fvar(18))),AutHorName="Toma & Raien Makoto"
Trigger13=Enemy(ceil(fvar(18))),Name="Aoko Aozaki"||Enemy(ceil(fvar(18))),Name="Shiki_Nanaya"
Trigger13=Enemy(ceil(fvar(18))),StateNo=900
Trigger14=Enemy(ceil(fvar(18))),Name="Konoha"
Trigger14=Enemy(ceil(fvar(18))),StateNo=1700
Trigger15=Enemy(ceil(fvar(18))),Name="AXL"
Trigger15=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger15=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),StateNo=1300
fvar(38)=-2
IgnoreHitPause=1

[State -3];薳G蓖gii
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),Name="cvsgeese"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1400
Trigger2=Enemy(ceil(fvar(18))),Name="Geese Howard"
Trigger2=Enemy(ceil(fvar(18))),AutHorName="CanNon Musume"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1450
fvar(38)=-3
IgnoreHitPause=1

[State -3];薳G蓖gi
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),Name="cvsgeese"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1500
Trigger2=Enemy(ceil(fvar(18))),Name="Geese Howard"
Trigger2=Enemy(ceil(fvar(18))),AutHorName="CanNon Musume"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1500
Trigger3=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger3=Enemy(ceil(fvar(18))),StateNo=920
Trigger4=Enemy(ceil(fvar(18))),Name="TOKI-(NERICYA)"||Enemy(ceil(fvar(18))),Name="AMIBA"
Trigger4=Enemy(ceil(fvar(18))),StateNo=1500
Trigger5=Enemy(ceil(fvar(18))),Name="Abe"
Trigger5=Enemy(ceil(fvar(18))),StateNo=1110
Trigger6=Enemy(ceil(fvar(18))),Name="cvsingrid"
Trigger6=Enemy(ceil(fvar(18))),StateNo=1350
Trigger7=Enemy(ceil(fvar(18))),AutHorName="Toma & Raien Makoto"
Trigger7=Enemy(ceil(fvar(18))),Name="Aoko Aozaki"||Enemy(ceil(fvar(18))),Name="Shiki_Nanaya"
Trigger7=Enemy(ceil(fvar(18))),StateNo=910
Trigger8=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger8=Enemy(ceil(fvar(18))),StateNo=[910,912]
Trigger9=Enemy(ceil(fvar(18))),Name="AXL"
Trigger9=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger9=Enemy(ceil(fvar(18))),StateNo=1250
fvar(38)=-4
IgnoreHitPause=1

[State -3];薳G 󓊂GȂ
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger1=Enemy(ceil(fvar(18))),StateNo=750||Enemy(ceil(fvar(18))),StateNo=5090&&Enemy(ceil(fvar(18))),AnimElemTime(9)<3
Trigger2=Enemy(ceil(fvar(18))),Name="TOKI-(NERICYA)"||Enemy(ceil(fvar(18))),Name="AMIBA"
Trigger2=Enemy(ceil(fvar(18))),StateNo=1600
Trigger3=Enemy(ceil(fvar(18))),AutHorName="Toma & Raien Makoto"
Trigger3=Enemy(ceil(fvar(18))),Name="Aoko Aozaki"||Enemy(ceil(fvar(18))),Name="Shiki_Nanaya"
Trigger3=Enemy(ceil(fvar(18))),StateNo=920
Trigger4=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger4=Enemy(ceil(fvar(18))),StateNo=[920,922]
fvar(38)=-5
IgnoreHitPause=1

[State -3];薳G 炢
Type=VarSet
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),MoveType=H
fvar(38)=1+(Enemy(ceil(fvar(18))),StateType=A)
IgnoreHitPause=1

;
;fobNp
;

[State -1];ްސ
Type=PowerSet
value=0
TriggerAll=fvar(39)
Trigger1=Command="start"

[State -1];Nオ萧mF
Type=ChangeState
value=5120
TriggerAll=fvar(39)
TriggerAll=StateType!=A
Trigger1=Alive
Trigger1=Time>0
Trigger1=StateNo=5110

;
;
;

[State -1,var.B];ڲvar.
Type=ChangeState
value=3000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Power>999
TriggerAll=RoundState=3
TriggerAll=Alive=1
TriggerAll=Win
TriggerAll=var(59)>0||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=Helper(30000+ID),var(2)=[4,7]
TriggerAll=PrevStateNo!=[3000,3900]
Trigger1=StateType!=A&&Ctrl||(StateNo=[100,101])||(StateNo=[30,40])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
Trigger2=!var(3)&&(StateNo=[200,451])&&StateNo!=240&&(MoveContAct||movereversed||var(29))

[State -1,ITIGEKI];ꌂKE
Type=ChangeState
value=4000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=var(59)>0||fvar(39)
TriggerAll=RoundState=3
TriggerAll=Alive=1
TriggerAll=Win
TriggerAll=!var(25)
TriggerAll=!var(40)
TriggerAll=NumHelper(30000+ID)
TriggerAll=Helper(30000+ID),var(2)=1||Helper(30000+ID),var(2)=5
Trigger1=StateType!=A&&Ctrl||(StateNo=[100,101])||(StateNo=[30,40])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])

;0=Ȃ(ftHg)
;1=ꌂ
;2=h
;3=
;4=oKEZ(v1ް)
;5=oKEZ(v1ް)+ꌂ
;6=oKEZ(v1ް)+h
;7=oKEZ(v1ް)+
;8=ǌ̸޳ާ߰

[State -1,Taunt];h
Type=ChangeState
value=196
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=var(59)>0||fvar(39)
TriggerAll=RoundState=3
TriggerAll=Alive=1
TriggerAll=Win
TriggerAll=StateType!=A
TriggerAll=Ctrl||fvar(28)||(StateNo=[100,101])||(StateNo=[30,40])||StateNo=52
Trigger1=NumHelper(30000+ID)
Trigger1=Helper(30000+ID),var(2)=2||Helper(30000+ID),var(2)=6

[State -1,Taunt];
Type=ChangeState
value=195
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=var(59)>0||fvar(39)
TriggerAll=RoundState=3
TriggerAll=Alive=1
TriggerAll=Win
TriggerAll=StateType!=A
TriggerAll=Ctrl||fvar(28)||(StateNo=[100,101])||(StateNo=[30,40])||StateNo=52
TriggerAll=NumHelper(30000+ID)
Trigger1=Helper(30000+ID),var(2)=3||Helper(30000+ID),var(2)=7

[State -1,var.B];ǌ̸޳ާ߰(ry
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=3
TriggerAll=Alive=1
TriggerAll=Win
TriggerAll=var(59)>0||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=Helper(30000+ID),var(2)=8
TriggerAll=PrevStateNo!=[3000,3900]
Trigger1=StateType!=A&&Ctrl||(StateNo=[100,101])||(StateNo=[30,40])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
Trigger2=!var(3)&&(StateNo=[200,451])&&StateNo!=240&&(MoveContAct||movereversed||var(29))

;
;\
;

;
;P̐p΍􁕃eXg
;
;tOɂ̂߂ǂ@{̂̕ϐgȂ̂łƂƂHelepr̕ϐgĂƂ낤

[State -1];DŔ
Type=ChangeState
value=449
TriggerAll=!IsHelper
TriggerAll=NumEnemy=1
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52
TriggerAll=var(59)>6||fvar(39)
TriggerAll=NumHelper(40000+ID)
Trigger1=Enemy,Name="Ky=kiske"
Trigger1=Enemy,NumHelper(20000+Enemy,ID)||Enemy,NumHelper(30000+Enemy,ID)||Enemy,NumHelper(40000+Enemy,ID)||Enemy,var(59)!=[0,2]
Trigger1=Enemy,AutHorName="akutagawa"
Trigger1=Enemy,StateNo=1000
Trigger1=Enemy,NumHelper(1002)
Trigger1=Helper(40000+ID),fvar(4)=[-65,-40]
Trigger2=Enemy,Name="ky"
Trigger2=Enemy,AutHorName="muteki"
Trigger2=Enemy,StateNo=1000
Trigger2=Enemy,NumHelper(1001)
Trigger2=Helper(40000+ID),fvar(4)=[-75,-50]

[State -1];DŔg ^g(g͖)
Type=ChangeState
value=449
TriggerAll=!IsHelper
TriggerAll=NumEnemy=1
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52
TriggerAll=var(59)>6||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Enemy,Name="Ryu"
TriggerAll=Enemy,AutHorName="Phantom.of.the.Server"
Trigger1=Enemy,NumHelper(1005)||Enemy,NumHelper(1025)
Trigger1=Helper(40000+ID),fvar(4)=[-130,-110]
Trigger1=Abs(Helper(40000+ID),fvar(16))>5
Trigger1=Enemy,StateNo=1000
Trigger1=Enemy,var(10)>1
Trigger2=Enemy,NumHelper(1015)
Trigger2=Helper(40000+ID),fvar(4)=[-120,-100]
Trigger2=Abs(Helper(40000+ID),fvar(16))>=4
Trigger3=Enemy,NumHelper(3005)
Trigger3=Helper(40000+ID),fvar(4)=[-120,-90]

[State -1];DŔg ^g(g͖)
Type=ChangeState
value=449
TriggerAll=!IsHelper
TriggerAll=NumEnemy=1
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52
TriggerAll=var(59)>6||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Enemy,Name="cvsryu"||Enemy,Name="cvsryu_normal"||Enemy,Name="cvsryu_ex"
TriggerAll=Enemy,AutHorName="Warusaki3"
Trigger1=Enemy,NumHelper(7000)
Trigger1=Helper(40000+ID),fvar(4)=[-110,-90]
Trigger1=Abs(Helper(40000+ID),fvar(16))>4
Trigger1=Enemy,StateNo=1000
Trigger1=Enemy,var(5)>0
Trigger2=Enemy,NumHelper(7300)
Trigger2=Helper(40000+ID),fvar(4)=[-40,-20]

[State -1];DŔg ^g(g͖)
Type=ChangeState
value=449
TriggerAll=!IsHelper
TriggerAll=NumEnemy=1
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52
TriggerAll=var(59)>6||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Enemy,Name="cvsken"||Enemy,Name="cvsken_normal"||Enemy,Name="cvsken_ex"
TriggerAll=Enemy,AutHorName="Warusaki3"
Trigger1=Enemy,NumHelper(7000)
Trigger1=Helper(40000+ID),fvar(4)=[-40,-20]
Trigger1=Abs(Helper(40000+ID),fvar(16))>4
Trigger1=Enemy,StateNo=1000
Trigger1=Enemy,var(5)>0

[State -1];DŔg ^g(g͖)
Type=ChangeState
value=449
TriggerAll=!IsHelper
TriggerAll=NumEnemy=1
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52
TriggerAll=var(59)>6||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Enemy,Name="Shin Gouki"
TriggerAll=Enemy,AutHorName="Phantom.of.the.Server"
Trigger1=Enemy,NumHelper(1005)
Trigger1=Helper(40000+ID),fvar(4)=[-130,-110]
Trigger1=Abs(Helper(40000+ID),fvar(16))>4
Trigger1=Enemy,StateNo=1000
Trigger1=Enemy,var(10)>1
Trigger2=Enemy,NumHelper(1025)
Trigger2=Helper(40000+ID),fvar(4)=[-130,-100]
Trigger2=Abs(Helper(40000+ID),fvar(16))>4
Trigger2=Enemy,StateNo=1020
Trigger2=Enemy,var(10)>1
Trigger3=Enemy,NumHelper(3005)
Trigger3=Helper(40000+ID),fvar(4)=[-120,-90]

[State -1,BUKKIRA];яoĂ炢͂ݗp@Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>9||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumEnemy=1
TriggerAll=Enemy,Name="AXL"
TriggerAll=Enemy,AutHorName="muteki"
TriggerAll=P2Dist Y>-90
Trigger1=Enemy,StateNo=400
Trigger1=Enemy,Time=8
Trigger1=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,62]
Trigger1=P2BodyDist X*fvar(8)=[-9,65]
Trigger2=Enemy,StateNo=200
Trigger2=Enemy,Time=3
Trigger2=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,80]
Trigger2=P2BodyDist X*fvar(8)=[-9,83]
Trigger3=Enemy,StateNo=210
Trigger3=Enemy,Time=2
Trigger3=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,59]
Trigger3=P2BodyDist X*fvar(8)=[-9,62]
Trigger4=Enemy,StateNo=225
Trigger4=Enemy,Time=6
Trigger4=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,61]
Trigger4=P2BodyDist X*fvar(8)=[-9,64]

[State -1,BUKKIRA];яoĂ炢͂ݗp@Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>9||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumEnemy=1
TriggerAll=Enemy,Name="sol"
TriggerAll=Enemy,AutHorName="muteki"
TriggerAll=P2Dist Y>-90
Trigger1=Enemy,StateNo=225
Trigger1=Enemy,Time=3
Trigger1=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,122]
Trigger1=P2BodyDist X*fvar(8)=[-9,127]
Trigger2=Enemy,StateNo=230
Trigger2=Enemy,Time=7
Trigger2=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,79]
Trigger2=P2BodyDist X*fvar(8)=[-9,82]

[State -1,BUKKIRA];яoĂ炢͂ݗp@Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>9||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumEnemy=1
TriggerAll=Enemy,Name="Warachia"
TriggerAll=Enemy,AutHorName="H"
TriggerAll=Enemy,NumHelper(1615)+Enemy,NumHelper(1625)=0
TriggerAll=P2Dist Y>-90
Trigger1=Enemy,StateNo=210
Trigger1=Enemy,Time=3
Trigger1=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,99]
Trigger1=P2BodyDist X*fvar(8)=[-9,102]
Trigger2=Enemy,StateNo=220
Trigger2=Enemy,Time=11
Trigger2=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,172]
Trigger2=P2BodyDist X*fvar(8)=[-9,175]
Trigger3=Enemy,StateNo=410
Trigger3=Enemy,Time=4
Trigger3=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,107]
Trigger3=P2BodyDist X*fvar(8)=[-9,109]
Trigger4=Enemy,StateNo=420
Trigger4=Enemy,Time=9
Trigger4=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,133]
Trigger4=P2BodyDist X*fvar(8)=[-9,136]
Trigger5=Enemy,StateNo=230
Trigger5=Enemy,Time=14
Trigger5=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,84]
Trigger5=P2BodyDist X*fvar(8)=[-9,87]
Trigger6=Enemy,StateNo=1200
Trigger6=Enemy,Time=7
Trigger6=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,52]
Trigger6=P2BodyDist X*fvar(8)=[-9,55]
Trigger7=Enemy,StateNo=1250
Trigger7=Enemy,Time=15
Trigger7=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,52]
Trigger7=P2BodyDist X*fvar(8)=[-9,55]
Trigger8=Enemy,StateNo=2200
Trigger8=Enemy,Time=52
Trigger8=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-9,52]
Trigger8=P2BodyDist X*fvar(8)=[-9,55]

[State -1,BUKKIRA];яoĂ炢͂ݗp@Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>9||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumEnemy=1
TriggerAll=Enemy,Name="Nrvnqsr_Chaos"
TriggerAll=Enemy,AutHorName="H"
TriggerAll=Enemy,NumHelper(1250)=0
TriggerAll=Enemy,NumHelper(1260)=0
TriggerAll=Enemy,NumHelper(2050)=0
TriggerAll=Enemy,NumHelper(1150)=0
TriggerAll=Enemy,NumHelper(1160)=0
TriggerAll=Enemy,NumHelper(2150)=0
Trigger1=Enemy,StateNo=210
Trigger1=Enemy,Time=8
Trigger1=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[41,54]
Trigger1=P2BodyDist X*fvar(8)=[41,54]
Trigger2=Enemy,StateNo=210
Trigger2=Enemy,Time=9
Trigger2=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[55,117]
Trigger2=P2BodyDist X*fvar(8)=[55,119]
Trigger3=Enemy,StateNo=220
Trigger3=Enemy,Time=8
Trigger3=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,104]
Trigger3=P2BodyDist X*fvar(8)=[-5,107]
Trigger4=Enemy,StateNo=410
Trigger4=Enemy,Time=5
Trigger4=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,113]
Trigger4=P2BodyDist X*fvar(8)=[-5,116]
Trigger5=Enemy,StateNo=421
Trigger5=Enemy,Time=5
Trigger5=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,63]
Trigger5=P2BodyDist X*fvar(8)=[-5,66]
Trigger6=Enemy,StateNo=230
Trigger6=Enemy,Time=6
Trigger6=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,152]
Trigger6=P2BodyDist X*fvar(8)=[-5,155]
Trigger7=Enemy,StateNo=2400
Trigger7=Enemy,Time=54
Trigger7=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,160]
Trigger7=P2BodyDist X*fvar(8)=[-5,163]

[State -1,BUKKIRA];яoĂ炢͂ݗp@Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>9||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumEnemy=1
TriggerAll=Enemy,Name="BRIDGET"
TriggerAll=Enemy,AutHorName="EL"
triggerAll=Enemy,NumHelper(100)=0
Trigger1=Enemy,StateNo=225
Trigger1=Enemy,Time=3
Trigger1=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,76]
Trigger1=P2BodyDist X*fvar(8)=[-5,79]
Trigger2=Enemy,StateNo=225
Trigger2=Enemy,Time=4
Trigger2=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[77,115]
Trigger2=P2BodyDist X*fvar(8)=[80,118]
Trigger3=Enemy,StateNo=225
Trigger3=Enemy,Time=5
Trigger3=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[116,142]
Trigger3=P2BodyDist X*fvar(8)=[119,145]
Trigger4=Enemy,StateNo=225
Trigger4=Enemy,Time=6
Trigger4=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[143,154]
Trigger4=P2BodyDist X*fvar(8)=[146,154]
Trigger5=Enemy,StateNo=210
Trigger5=Enemy,Time=2
Trigger5=Enemy,vel x<=0||P2BodyDist X*fvar(8)=[-5,58]
Trigger5=P2BodyDist X*fvar(8)=[-5,61]

;
;p΍
;

[State -1,BUKKIRA];Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])||!var(3)&&(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))&&StateNo!=240
TriggerAll=var(59)>6
TriggerAll=Random<var(59)*100
TriggerAll=fvar(38)=[-4,-1]
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=fvar(35)<4
TriggerAll=P2Dist Y>-90
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,20]

[State -1,C_K];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>6
TriggerAll=fvar(38)=-2
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=P2BodyDist X*fvar(8)=[-3,61]
Trigger1=!P2Dist Y
Trigger1=Random<var(59)*100

[State -1,BackStep];obNXebv
Type=ChangeState
value=105
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=P2BodyDist X*fvar(8)=[-3,99]
Trigger1=Random<var(59)*100
Trigger1=fvar(38)=3

;
;˂
;

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-2
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=P2Dist X>0
Trigger1=P2BodyDist X*fvar(8)>20
Trigger2=Enemy(ceil(fvar(18))),StateType!=A

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-7
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*7=[-30,49]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(7)=[-90,0]
Trigger1=Random<var(59)*101

[State -1,C_HS];HS
Type=ChangeState
value=230
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-10
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*(4+(P2StateType=A)*7)=[-5,128]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(11)=[-50,0]
Trigger1=Random<var(59)*20||var(59)>9

[State -1,S_K];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-2
TriggerAll=Random<var(59)*101
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*2=[-3,30]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(2)=[-80,0]

[State -1,S_NS];S
Type=ChangeState
value=220
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-4
TriggerAll=P2BodyDist X*fvar(8)=[-32,34]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-40,0]
Trigger1=Random<var(59)*101

[State -1,C_S];S
Type=ChangeState
value=420
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-9
TriggerAll=Random<var(59)*101
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-3,91]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(9)=[-30,0]

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-7
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*7=[-30,49]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(7)=[-90,0]
Trigger1=Random<var(59)*101

[State -1,GV];Oh@Cp[
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Random<var(59)*20||var(59)>9
TriggerAll=!P2Dist Y
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-18
Trigger1=P2BodyDist X*fvar(8)=[0,93]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-19
Trigger2=P2BodyDist X*fvar(8)=[94,103]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-20
Trigger3=P2BodyDist X*fvar(8)=[104,113]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-21
Trigger4=P2BodyDist X*fvar(8)=[114,123]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-22
Trigger5=P2BodyDist X*fvar(8)=[124,133]

[State -1,GV];Oh@Cp[
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>7
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Random<var(59)*20||var(59)>9
TriggerAll=!P2Dist Y
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-23
Trigger1=P2BodyDist X*fvar(8)=[134,143]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-24
Trigger2=P2BodyDist X*fvar(8)=[144,153]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-25
Trigger3=P2BodyDist X*fvar(8)=[153,163]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-26
Trigger4=P2BodyDist X*fvar(8)=[164,173]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-27
Trigger5=P2BodyDist X*fvar(8)=[174,183]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-28
Trigger6=P2BodyDist X*fvar(8)=[184,193]

;
;؂ւ
;

[State -3];TCNo[Xg
Type=ChangeState
value=750
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=fvar(33)>=1.5
TriggerAll=Alive
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||Time<2&&MoveType=A&&(StateNo=[200,640])&&(PrevStateNo!=[200,640])
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=Power<PowerMax/2
TriggerAll=NumHelper(30000+ID)
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>35||var(59)>9
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50-(var(59)>9)*25||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])||Enemy(ceil(fvar(18))),PrevStateNo>179
TriggerAll=Random<var(59)*60||var(59)>9
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-18
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*18=[-55,55]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(18)=[-130,0]

[State -3,VV_HS];HJjbN@Cp[_S
Type=ChangeState
value=ifelse(var(43),2100,1100)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>35||var(59)>9
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50-(var(59)>9)*25||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])||Enemy(ceil(fvar(18))),PrevStateNo>179
TriggerAll=Random<var(59)*60||var(59)>9
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-4
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-5
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-9,48]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,0]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-6
Trigger3=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-9,48]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(6)=[-60,0]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-7
Trigger4=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-9,48]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(7)=[-60,0]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-8
Trigger5=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,48]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(8)=[-60,0]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-9
Trigger6=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-9,76]
Trigger6=P2Dist Y+Helper(30000+ID),fvar(9)=[-140,0]

[State -1,VV_HS];HJjbN@Cp[_S_LZ
Type=ChangeState
value=ifelse(var(43),2100,1100)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=!var(3)
TriggerAll=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
TriggerAll=StateNo!=240
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Random<var(59)*20||var(59)>9
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-4
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-5
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-9,48]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,0]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-6
Trigger3=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-9,48]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(6)=[-60,0]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-7
Trigger4=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-9,48]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(7)=[-60,0]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-8
Trigger5=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,48]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(8)=[-60,0]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-9
Trigger6=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-9,76]
Trigger6=P2Dist Y+Helper(30000+ID),fvar(9)=[-140,0]

[State -3,VV_HS];HJjbN@Cp[_HS
Type=ChangeState
value=ifelse(var(43)>0,2110,1110)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>35||var(59)>9
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50-(var(59)>9)*25||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])||Enemy(ceil(fvar(18))),PrevStateNo>179
TriggerAll=Random<var(59)*60||var(59)>9
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-4
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-5
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-9,48]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,0]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-6
Trigger3=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-9,48]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(6)=[-60,0]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-7
Trigger4=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-9,48]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(7)=[-60,0]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-8
Trigger5=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,48]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(8)=[-60,0]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-9
Trigger6=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-9,76]
Trigger6=P2Dist Y+Helper(30000+ID),fvar(9)=[-175,0]

[State -1,VV_HS];HJjbN@Cp[_HS_LZ
Type=ChangeState
value=ifelse(var(43)>0,2110,1110)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=!var(3)
TriggerAll=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
TriggerAll=StateNo!=240
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Random<var(59)*20||var(59)>9
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-4
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-5
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-9,48]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,0]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-6
Trigger3=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-9,48]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(6)=[-60,0]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-7
Trigger4=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-9,48]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(7)=[-60,0]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-8
Trigger5=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,48]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(8)=[-60,0]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-9
Trigger6=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-9,76]
Trigger6=P2Dist Y+Helper(30000+ID),fvar(9)=[-175,0]

[State -1,GV];Oh@Cp[
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>35||var(59)>9
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50-(var(59)>9)*25||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])||Enemy(ceil(fvar(18))),PrevStateNo>179
TriggerAll=Random<var(59)*60||var(59)>9
TriggerAll=!P2Dist Y
TriggerAll=var(58)<2
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-16
Trigger1=P2BodyDist X*fvar(8)=[-9,73]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-17
Trigger2=P2BodyDist X*fvar(8)=[74,83]

[State -1,GV];Oh@Cp[ LZ
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=!var(3)
TriggerAll=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
TriggerAll=StateNo!=240
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Random<var(59)*20||var(59)>9
TriggerAll=!P2Dist Y
TriggerAll=var(58)<2
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-16
Trigger1=P2BodyDist X*fvar(8)=[-9,73]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-17
Trigger2=P2BodyDist X*fvar(8)=[74,83]

[State -1,TR_var,];ڲvar.
Type=ChangeState
value=3000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Power>999
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=InGuardDist||fvar(38)=3
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>35||var(59)>9
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50-(var(59)>9)*25||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])||Enemy(ceil(fvar(18))),PrevStateNo>179
TriggerAll=Random<var(59)*60||var(59)>9
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-4
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,64]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(4)=[-80,0]
Trigger1=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
Trigger2=!var(3)
Trigger2=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
Trigger2=StateNo!=240

[State -3,];
Type=ChangeState
value=ifelse((FrontEdgeBodyDist<62||Random<500)&&BackEdgeBodyDist>62,800,805)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=P2BodyDist X*fvar(8)=[-5,22]
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[100,101])||StateNo=52
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=!P2Dist Y
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),Anim!=40
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>35||var(59)>9
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50-(var(59)>9)*25||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])||Enemy(ceil(fvar(18))),PrevStateNo>179
Trigger1=Random<var(59)*60||var(59)>9

;
;Ԃ
;

[State -3];TCNo[Xg
Type=ChangeState
value=750
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=fvar(33)>=1.5
TriggerAll=Alive
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||Time<2&&MoveType=A&&(StateNo=[200,640])&&(PrevStateNo!=[200,640])
TriggerAll=var(59)=[1,9]
TriggerAll=fvar(38)>0
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=Random<ifelse(var(59)<6,var(59),10-var(59))*(40+(PrevStateNo=5120)*20)
TriggerAll=Power<PowerMax/2
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*18=[-55,55]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(18)=[-130,0]

[State -3,VV_HS];HJjbN@Cp[_HS
Type=ChangeState
value=ifelse(var(43)>0,2110,1110)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)=[1,9]
TriggerAll=fvar(38)>0
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=Random<ifelse(var(59)<6,var(59),10-var(59))*(40+(PrevStateNo=5120)*20)
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-4
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-5
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-9,48]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,0]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-6
Trigger3=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-9,48]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(6)=[-60,0]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-7
Trigger4=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-9,48]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(7)=[-60,0]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-8
Trigger5=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,48]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(8)=[-60,0]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-9
Trigger6=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-9,76]
Trigger6=P2Dist Y+Helper(30000+ID),fvar(9)=[-175,0]

[State -1,VV_HS];HJjbN@Cp[_HS
Type=ChangeState
value=ifelse(var(43)>0,2110,1110)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=!var(3)
TriggerAll=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
TriggerAll=StateNo!=240
TriggerAll=var(59)=[1,9]
TriggerAll=fvar(38)>0
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=Random<ifelse(var(59)<6,var(59),10-var(59))*(40+(PrevStateNo=5120)*20)
Trigger1=Enemy(ceil(fvar(18))),AnimTime<-4
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-5
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-9,48]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,0]
Trigger3=Enemy(ceil(fvar(18))),AnimTime<-6
Trigger3=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-9,48]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(6)=[-60,0]
Trigger4=Enemy(ceil(fvar(18))),AnimTime<-7
Trigger4=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-9,48]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(7)=[-60,0]
Trigger5=Enemy(ceil(fvar(18))),AnimTime<-8
Trigger5=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,48]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(8)=[-60,0]
Trigger6=Enemy(ceil(fvar(18))),AnimTime<-9
Trigger6=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-9,76]
Trigger6=P2Dist Y+Helper(30000+ID),fvar(9)=[-175,0]

[State -1,GV];Oh@Cp[
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)=[1,7]
TriggerAll=fvar(38)>0
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=Random<ifelse(var(59)<6,var(59),10-var(59))*(40+(PrevStateNo=5120)*20)
TriggerAll=!P2Dist Y
Trigger1=P2BodyDist X*fvar(8)=[-9,73]
Trigger2=P2BodyDist X*fvar(8)=[74,83]

[State -1,GV];Oh@Cp[
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=!var(3)
TriggerAll=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
TriggerAll=StateNo!=240
TriggerAll=var(59)=[1,7]
TriggerAll=fvar(38)>0
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=Random<ifelse(var(59)<6,var(59),10-var(59))*(40+(PrevStateNo=5120)*20)
TriggerAll=!P2Dist Y
Trigger1=P2BodyDist X*fvar(8)=[-9,73]
Trigger2=P2BodyDist X*fvar(8)=[74,83]

[State -1,TR_var,];ڲvar.
Type=ChangeState
value=3000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Power>999
TriggerAll=var(59)=[1,9]
TriggerAll=fvar(38)>0
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=Random<ifelse(var(59)<6,var(59),10-var(59))*(40+(PrevStateNo=5120)*20)
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,64]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(4)=[-80,0]
Trigger1=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
Trigger2=!var(3)
Trigger2=(StateNo=[200,451])&&(MoveContAct||movereversed||var(29))
Trigger2=StateNo!=240

;
;K[hLZ
;

[State -1,DAA];؂Ԃ
Type=ChangeState
value=700
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateNo=[150,153]
TriggerAll=Power>999
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L||Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo>199
TriggerAll=Enemy(ceil(fvar(18))),Anim>160
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[5200,5299]
TriggerAll=!Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),AnimTime<-10
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*10=[-30,64]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(10)=[-35,0]
TriggerAll=NumHelper(30000+ID)
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>30||!Time&&var(59)>9||var(59)>10
TriggerAll=Helper(30000+ID),var(23+(fvar(18)>0))>50||var(59)>10||(PrevStateNo=[5000,5270])||(PrevStateNo=[150,155])
Trigger1=Power>1999||Life<99||Enemy(ceil(fvar(18))),Life<99
Trigger1=Random<var(59)*100

[State -1,DAA];Ԃϔ
Type=ChangeState
value=700
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateNo=[150,153]
TriggerAll=Power>999
TriggerAll=var(59)=[1,9]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<120
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*10=[-30,64]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(10)=[-35,0]
Trigger1=Random<ifelse(var(59)<6,var(59),10-var(59))*(26+(PrevStateNo=5120)*14)
Trigger1=Power>1999||Life<99||Enemy(ceil(fvar(18))),Life<99

;
;
;

[State -3]
Type=ChangeState
value=0
Ctrl=1
TriggerAll=fvar(39)
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=StateNo=[21,22]
Trigger1=Enemy(ceil(fvar(18))),StateType!=L
Trigger1=Enemy(ceil(fvar(18))),MoveType!=H

[State -3,S];
Type=ChangeState
value=0
Ctrl=1
TriggerAll=!IsHelper
TriggerAll=RoundState>2
TriggerAll=Alive
TriggerAll=var(59)>0
Trigger1=StateNo=[21,22]

;
;nNU 
;

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
Trigger1=P2BodyDist X*fvar(8)>90

[State -1,Jump];ޯެ
Type=ChangeState
value=36
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)<50
TriggerAll=Enemy(ceil(fvar(18))),StateNo=5120
Trigger1=BackEdgeBodyDist<20

[State -1,BackStep];obNXebv
Type=ChangeState
value=105
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
Trigger1=P2BodyDist X*fvar(8)=[0,30]
Trigger1=BackEdgeBodyDist>19

[State -3,S];
Type=ChangeState
value=0
Ctrl=1
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=(StateType!=A&&Enemy(ceil(fvar(18))),StateType=L)
TriggerAll=var(59)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
Trigger1=StateNo=21
Trigger1=P2BodyDist X*fvar(8)<50
Trigger2=StateNo=22
Trigger2=P2BodyDist X*fvar(8)>70
Trigger3=StateNo=[21,22]
Trigger3=P2Dist X<0

[State -3,Walk];O
Type=ChangeState
value=21
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=Ctrl||(StateNo=[120,132])||StateNo=11||StateNo=22
TriggerAll=StateNo!=[100,101]
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
Trigger1=P2BodyDist X*fvar(8)>70

[State -3,Walk];
Type=ChangeState
value=22
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=Ctrl||(StateNo=[120,132])||StateNo=11||StateNo=21
TriggerAll=StateNo!=[100,101]
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
Trigger1=P2BodyDist X*fvar(8)<26
Trigger1=BackEdgeBodyDist>19

[State -1,GF];KtC
Type=ChangeState
value=ifelse(var(43)>0,2000,1000)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=!var(34)
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=!NumHelper(1001)
TriggerAll=Random<var(59)*101
TriggerAll=P2BodyDist X*fvar(8)-vel x*8=[60+(Power<500)*70,230]
Trigger1=Enemy(ceil(fvar(18))),StateNo=5110
Trigger1=P2BodyDist X*fvar(8)>90||Power>499
Trigger2=Enemy(ceil(fvar(18))),StateNo=5120
Trigger2=Enemy(ceil(fvar(18))),AnimTime<-14
Trigger2=Power>499

[State -1,S_D];D
Type=ChangeState
value=240
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=!var(34)
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=Enemy(ceil(fvar(18))),StateNo=5120
TriggerAll=Enemy(ceil(fvar(18))),AnimTime=-16
Trigger1=Random<var(59)*4
Trigger1=P2BodyDist X*fvar(8)=[30,40]

[State -1,C_P];P
Type=ChangeState
value=400
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=!var(34)
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=Enemy(ceil(fvar(18))),StateNo=5120
TriggerAll=Enemy(ceil(fvar(18))),AnimTime=-1
Trigger1=Random<var(59)*20
Trigger1=P2BodyDist X*fvar(8)=[30,59]

[State -1,C_K];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=!var(34)
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=Enemy(ceil(fvar(18))),StateNo=5120
TriggerAll=Enemy(ceil(fvar(18))),AnimTime=-1
Trigger1=Random<var(59)*13
Trigger1=P2BodyDist X*fvar(8)=[30,61]

[State -1,C_S];S
Type=ChangeState
value=420
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=!var(34)
TriggerAll=var(59)>4
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=Enemy(ceil(fvar(18))),StateNo=5120
TriggerAll=Enemy(ceil(fvar(18))),AnimTime=-5
Trigger1=Random<var(59)*20
Trigger1=P2BodyDist X*fvar(8)=[50,91]

;
;󒆋NU(\їp)
;

[State -1,A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>4||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),StateType=L
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-60,67]
TriggerAll=Random<var(59)*100
Trigger1=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*8)*9>-20

;
;ł
;

[State -1,C_D];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52&&!Time||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)>0||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=!InGuardDist
TriggerAll=P2BodyDist X*fvar(8)=[-5,40]
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=fvar(34)>0
Trigger1=Random<ifelse(var(59)>10||fvar(39),10,var(59))*50

[State -1,S_D];D
Type=ChangeState
value=240
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=!InGuardDist
TriggerAll=P2BodyDist X*fvar(8)=[26,40]
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
Trigger1=Random<var(59)*7

;
;FRC
;

[State -1,GF_FRC]
Type=ChangeState
value=960
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>499
TriggerAll=var(59)>4&&Random<var(59)*100||fvar(39)
TriggerAll=Time=13;[13,15]
TriggerAll=StateNo=1000||StateNo=2000
Trigger1=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=Enemy(ceil(fvar(18))),StateNo!=[150,155]
Trigger2=PalNo=[11,12]
Trigger3=NumHelper(40000+ID)
Trigger3=Helper(40000+ID),var(1)>0
Trigger4=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180
Trigger4=Abs(P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*20)<90
IgnorehitPause=1

[State -1,FRC];t@tj[FRC
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>499
TriggerAll=MoveType!=H
TriggerAll=var(59)>4&&Random<var(59)*100||fvar(39)
TriggerAll=StateType!=A
Trigger1=StateNo=1700
Trigger1=NumHelper(1299)
value=960
IgnorehitPause=1

[State -1,FRC];CIbgFRC
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>499
TriggerAll=MoveType!=H
TriggerAll=StateType=A
TriggerAll=var(59)>4&&Random<var(59)*100||fvar(39)
TriggerAll=StateNo=1501
TriggerAll=NumHelper(1299)
Trigger1=NumHelper(40000+ID)
Trigger1=Helper(40000+ID),var(1)>0
Trigger2=MoveContAct||movereversed
Trigger3=Enemy(ceil(fvar(18))),MoveType!=H
Trigger3=P2BodyDist X*fvar(8)>80
Trigger3=Random<500
Trigger4=PalNo=[11,12]
value=961
IgnorehitPause=1

[State -1,A_FRC]
Type=ChangeState
value=961
TriggerAll=0;!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>499
TriggerAll=StateType=A
TriggerAll=MoveType!=H
TriggerAll=var(59)>4&&Random<var(59)*100||fvar(39)
Trigger1=Time=[9,12]
Trigger1=StateNo=1400
IgnorehitPause=1

[State -1,A_FRC]
Type=ChangeState
value=961
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>499
TriggerAll=StateType=A
TriggerAll=MoveType!=H
TriggerAll=var(59)>4&&Random<var(59)*100||fvar(39)
Trigger1=AnimElem=3,>1
Trigger1=StateNo=1310
Trigger1=PrevStateNo=11309
;Trigger1=NumHelper(1298)
IgnorehitPause=1

;
;nډ 
;
;ł

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=P2Dist X>0
Trigger1=Random<var(59)*101

[State -1,S_P];P
Type=ChangeState
value=200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=PrevStateNo!=97
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-3,51]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(4)=[-50,0]
Trigger1=Random<var(59)*(61+(PrevStateNo=98)*40)

[State -1,C_P];P
Type=ChangeState
value=400
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=PrevStateNo!=97
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-3,59]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-20,0]
Trigger1=Random<var(59)*60

[State -1,C_K];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=PrevStateNo!=97
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-3,61]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(5)>-9
Trigger1=Random<var(59)*30

;
;
;R{

[State -1,TR_var,];ڲvar.
Type=ChangeState
value=3000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=40||StateNo=52||Time>ifelse(Anim=196,18,64)&&StateNo=[195,197]
TriggerAll=Power>999
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=(PalNo=[11,12])||Enemy(ceil(fvar(18))),Life<(160*fvar(19)*fvar(31)*(var(52)*0.01)*fvar(21))
TriggerAll=fvar(34)>4
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*4=[-9,64-20]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-70,0]
Trigger1=var(51)>20||var(59)>11

[State -1,BR];KupofBbguK[
Type=ChangeState
value=11299
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=950||StateNo=960||StateNo=52||Time>ifelse(Anim=196,18,64)&&StateNo=[195,197]
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=(Enemy(ceil(fvar(18))),StateNo=[5000,5300])||NumTarget(230)
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[1421,1429])
TriggerAll=PrevStateNo=960||StateNo=960
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-120||Enemy(ceil(fvar(18))),BackEdgeBodyDist<18||P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*10>110
TriggerAll=fvar(34)>10;19-13
TriggerAll=var(56)=0
Trigger1=P2Dist Y+Helper(30000+ID),fvar(11)=[-110,0]
Trigger1=NumTarget(1000)
Trigger2=NumHelper(1001)
Trigger3=1;PrevStateNo=1100
;Trigger3=fvar(34)>31

;
;n

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0&&Random<var(59)*120||fvar(39)
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=fvar(34)>2
Trigger1=P2Dist X>0

[State -1,S_NS];K
Type=ChangeState
value=210
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)=[-6,30]
TriggerAll=P2Dist Y>-76
Trigger1=fvar(34)>2
Trigger1=(fvar(34)=[3,5])&&var(59)<10&&fvar(39)<1||fvar(34)=3

[State -1,S_NS];S
Type=ChangeState
value=220
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)=[-5,34]
Trigger1=fvar(34)>4
Trigger1=(fvar(34)=[5,7])&&var(59)<10&&fvar(39)<1||fvar(34)=5
Trigger1=P2Dist Y>-30

[State -1,S_LS];S
Type=ChangeState
value=225
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)>34
TriggerAll=P2BodyDist X*fvar(8)=[50,123]
TriggerAll=fvar(34)>6
TriggerAll=(fvar(34)=[7,9])&&var(59)<10&&fvar(39)<1||fvar(34)=7
Trigger1=P2Dist Y>-50

[State -1,C_S];S
Type=ChangeState
value=420
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)=[50,91]
TriggerAll=fvar(34)>9
TriggerAll=(fvar(34)=[10,12])&&var(59)<10&&fvar(39)<1||fvar(34)=10
Trigger1=P2Dist Y>-10

;
;

[State -1,S_NS];K
Type=ChangeState
value=210
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=1622
TriggerAll=PrevStateNo!=1401
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[1107,1119]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[1422,1429]
TriggerAll=NumHelper(11111+ID)
;TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
TriggerAll=P2Dist X>=0||Enemy(ceil(fvar(18))),BackEdgeBodyDist<5
Trigger1=fvar(34)>2
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*2*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)<31
Trigger1=P2Dist Y+Helper(30000+ID),fvar(2)=[-40,9]
Trigger2=var(58)<2
Trigger2=var(59)<8&&!fvar(39)||(PalNo!=[11,12])
Trigger2=fvar(34)>5
Trigger2=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*5*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)=[10,63]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(6)=[-99,-20]

[State -1,S_NS];K
Type=ChangeState
value=210
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[1107,1119]
Trigger1=fvar(34)>2
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*2*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)<31
Trigger1=P2Dist Y+Enemy(ceil(fvar(18))),vel y*3+0.5*3=[-50,9]
Trigger2=var(58)=0
Trigger2=var(59)<8&&!fvar(39)||(PalNo!=[11,12])
Trigger2=fvar(34)>5
Trigger2=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*5*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)=[10,63]
Trigger2=P2Dist Y+Enemy(ceil(fvar(18))),vel y*6+0.5*12=[-99,-20]

[State -1,S_NS];S
Type=ChangeState
value=220
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||Time>ifelse(Anim=196,20,63)&&StateNo=[195,196]
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=NumHelper(11111+ID)
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=249
TriggerAll=P2BodyDist X*fvar(8)=[-5,34]
;Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*4*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)=[-5,34]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(5)=[-40,9]
Trigger1=fvar(34)>4

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=NumHelper(11111+ID)
TriggerAll=P2Dist X>=0
TriggerAll=var(59)<8&&!fvar(39)||(PalNo!=[11,12])
TriggerAll=fvar(34)>7
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*7*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)=[-9-(var(58)<2)*30,49]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(7)=[-110,-30]
Trigger1=fvar(34)=8
Trigger2=Helper(20000+ID),fvar(0)!=1||var(58)>1
Trigger2=(P2Dist Y+Helper(30000+ID),fvar(7)=[-90,-30])
Trigger3=var(58)<2
Trigger3=Helper(20000+ID),fvar(0)=1
Trigger3=(P2Dist Y+Helper(30000+ID),fvar(7)=[-60,-30])

[State -1,Jump];D[vpWv
Type=ChangeState
value=39
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=StateNo=[100,101]
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[1103,1119]
TriggerAll=var(58)=0
TriggerAll=P2Dist X>=0
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-69
TriggerAll=fvar(34)>13
TriggerAll=P2BodyDist X*fvar(8)=[-50,140];=[-84,-60]
Trigger1=Helper(20000+ID),fvar(0)!=1
Trigger1=P2Dist Y+Helper(30000+ID),fvar(13)=[-124,-110]
Trigger2=Helper(20000+ID),fvar(0)=1
Trigger2=P2Dist Y+Helper(30000+ID),fvar(13)=[-145,-119]

[State -1,Jump];SWv ԋ-75 P2Y[-140,-20] [16+var(49)*5,40]
Type=ChangeState
value=34
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=var(58)=2
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing>114
TriggerAll=fvar(34)>14
TriggerAll=P2Dist X-Enemy(ceil(fvar(18))),vel x*15>-9
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(7)<-110
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*15<92
TriggerAll=P2Dist Y+(Enemy(ceil(fvar(18))),vel y*15+0.55*119)+5.7=[var(49)*5-59,-35]
Trigger1=Enemy(ceil(fvar(18))),StateNo=[1820,1823]
Trigger2=Enemy(ceil(fvar(18))),StateNo=[1107,1119]
Trigger3=Enemy(ceil(fvar(18))),vel x>4

[State -1,Jump];SWv
Type=ChangeState
value=34
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=var(58)=2
TriggerAll=fvar(34)>14
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*15<92
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(15)=[-140,-20]
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<114
Trigger1=Enemy(ceil(fvar(18))),StateNo=[1820,1823]
Trigger2=Enemy(ceil(fvar(18))),StateNo=[1107,1109]
Trigger3=Enemy(ceil(fvar(18))),StateNo=[1118,1119]
Trigger4=Enemy(ceil(fvar(18))),PrevStateNo=[1820,1823]
Trigger5=Enemy(ceil(fvar(18))),PrevStateNo=[1107,1109]
Trigger6=Enemy(ceil(fvar(18))),PrevStateNo=[1118,1119]
Trigger7=Enemy(ceil(fvar(18))),vel x>3

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0&&Random<var(59)*120||fvar(39)
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist X>0
TriggerAll=!var(43)
TriggerAll=NumHelper(11111+ID)
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=1622
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=249
TriggerAll=fvar(34)>2
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(2)<9
TriggerAll=var(58)=0||P2BodyDist X*fvar(8)>0||Enemy(ceil(fvar(18))),StateType!=A||Helper(11111+ID),RootDist X*facing>160
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9*(1-(facing=Enemy(ceil(fvar(18))),facing)*2)>20
Trigger1=var(58)=0
Trigger2=Helper(11111+ID),RootDist X*facing<70
Trigger3=Enemy(ceil(fvar(18))),StateNo!=[1820,1823]
Trigger3=Enemy(ceil(fvar(18))),StateNo!=[1107,1109]
Trigger3=Enemy(ceil(fvar(18))),StateNo!=[1118,1119]
Trigger3=Enemy(ceil(fvar(18))),PrevStateNo!=[1820,1823]
Trigger3=Enemy(ceil(fvar(18))),PrevStateNo!=[1107,1109]
Trigger3=Enemy(ceil(fvar(18))),PrevStateNo!=[1118,1119]
Trigger3=Enemy(ceil(fvar(18))),vel x<0

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0&&Random<var(59)*180||fvar(39)
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist X>0
TriggerAll=var(58)=0
TriggerAll=var(59)<8&&!fvar(39)||PalNo!=[11,12]
TriggerAll=fvar(34)>2
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing>300
Trigger1=P2Dist Y+Helper(30000+ID),fvar(2)<9
Trigger1=Enemy(ceil(fvar(18))),StateNo!=[1820,1823]
Trigger1=Enemy(ceil(fvar(18))),StateNo!=[1107,1109]
Trigger1=Enemy(ceil(fvar(18))),StateNo!=[1118,1119]
Trigger1=Enemy(ceil(fvar(18))),PrevStateNo!=[1820,1823]
Trigger1=Enemy(ceil(fvar(18))),PrevStateNo!=[1107,1109]
Trigger1=Enemy(ceil(fvar(18))),PrevStateNo!=[1118,1119]
Trigger1=Enemy(ceil(fvar(18))),StateType=A
Trigger1=Helper(11111+ID),RootDist X*facing<-90

[State -1,Dash];
Type=ChangeState
value=22
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,12])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<300
TriggerAll=fvar(34)>2
TriggerAll=var(58)=2
Trigger1=Enemy(ceil(fvar(18))),StateNo=[1820,1823]
Trigger2=Enemy(ceil(fvar(18))),StateNo=[1107,1109]
Trigger3=Enemy(ceil(fvar(18))),StateNo=[1118,1119]
Trigger4=Enemy(ceil(fvar(18))),PrevStateNo=[1820,1823]
Trigger5=Enemy(ceil(fvar(18))),PrevStateNo=[1107,1109]
Trigger6=Enemy(ceil(fvar(18))),PrevStateNo=[1118,1119]
Trigger7=Enemy(ceil(fvar(18))),vel x>3

[State -1,Dash];
Type=ChangeState
value=21
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,12])
TriggerAll=StateNo!=[100,101]
TriggerAll=var(59)>0||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(11111+ID)
TriggerAll=P2Dist X>30
TriggerAll=fvar(34)>2
Trigger1=P2BodyDist X*fvar(8)>9||Enemy(ceil(fvar(18))),StateType!=A||Helper(11111+ID),RootDist X*facing>160
Trigger1=Enemy(ceil(fvar(18))),StateNo!=1622
Trigger1=Enemy(ceil(fvar(18))),StateNo!=249
Trigger2=Helper(11111+ID),RootDist X*facing<1

[State -3,S];
Type=ChangeState
value=0
Ctrl=1
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>0||fvar(39)
TriggerAll=StateNo=[21,22]
Trigger1=StateNo=21
Trigger1=P2Dist X<30
Trigger2=StateNo=22
Trigger2=NumHelper(11111+ID)
Trigger2=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing>259
Trigger3=fvar(34)<3
Trigger4=P2Dist X<0

;
;nq 
;
;hp

[State -1,var(17)Jumpflg];WveXg
Type=varset
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
Trigger1=MoveContAct||movereversed||fvar(28)
Trigger1=StateNo=200||(StateNo=[210,211])||StateNo=220||StateNo=230||StateNo=430
var(17)=1
IgnorehitPause=1

[State -1,Jump];Wv
Type=ChangeState
value=35
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=InGuardDist
TriggerAll=Random<var(59)*101
Trigger1=MoveContAct=1||movereversed=1
Trigger1=StateNo=200||(StateNo=[210,211])||StateNo=220||StateNo=230||StateNo=430
Trigger2=StateNo=211
Trigger2=var(29)

;
;ł

[State -1]
Type=ChangeState
value=400
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>1&&Random<var(59)*99||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)=[-5,30]
TriggerAll=P2Dist Y>-9
TriggerAll=MoveGuarded
Trigger1=StateNo=200||StateNo=400

[State -1]
Type=ChangeState
value=200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>1&&Random<var(59)*99||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-50||Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-90||Enemy(ceil(fvar(18))),StateType!=C
TriggerAll=P2BodyDist X*fvar(8)=[-5,30]
TriggerAll=P2Dist Y>-70
TriggerAll=MoveGuarded
Trigger1=StateNo=200||StateNo=400

[State -1,RC]
Type=ChangeState
value=950
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>999
TriggerAll=StateType!=A
TriggerAll=var(59)>7&&Random<var(59)*100||fvar(39)
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=(Enemy(ceil(fvar(18))),StateNo=[120,155])||(Enemy(ceil(fvar(18))),StateNo=[5000,5300])
Trigger1=StateNo=1100
Trigger2=StateNo=1110
;Trigger3=StateNo=240

[State -1,RS];CIbg
Type=ChangeState
value=1500
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>7&&Random<var(59)*100||fvar(39)
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)=[-9,80]
TriggerAll=P2Dist Y>-60
TriggerAll=BackEdgeBodyDist<20
TriggerAll=Power>499
TriggerAll=MoveGuardEd=1||movereversed=1
Trigger1=StateNo=200
Trigger2=StateNo=205
Trigger3=StateNo=[210,211]
Trigger4=StateNo=220
Trigger5=StateNo=225
Trigger6=StateNo=230
Trigger7=StateNo=[235,236]
Trigger8=StateNo=400
Trigger9=StateNo=410
Trigger10=StateNo=420
Trigger11=StateNo=430
Trigger12=StateNo=450

;hpI
;
;R{

[State -1,BB];ިݶް
Type=ChangeState
value=11299
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=MoveHit
TriggerAll=StateNo=430
Trigger1=fvar(34)>31

[State -1,Jump];_bV
Type=ChangeState
value=36
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=MoveHit
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=fvar(34)>19
TriggerAll=(StateNo=[210,211])||StateNo=220||StateNo=230||StateNo=430
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-60||Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-110||Enemy(ceil(fvar(18))),StateType!=C
Trigger1=P2BodyDist X*fvar(8)>90
Trigger2=Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
Trigger3=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-130||Enemy(ceil(fvar(18))),StateType=A
Trigger3=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-240||Enemy(ceil(fvar(18))),StateType!=C

[State -1,var.B];ghpo[Xg΍ڲvar.
Type=ChangeState
value=3000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>999
TriggerAll=!var(3)
TriggerAll=var(59)>8||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2BodyDist X*fvar(8)=[-5,55]
TriggerAll=P2Dist Y=[-50,0]
TriggerAll=Enemy(ceil(fvar(18))),Life<(160*fvar(19)*fvar(31)*(var(52)*0.01)*fvar(21))
TriggerAll=fvar(34)>4
TriggerAll=MoveHit
Trigger1=StateNo=200||StateNo=400||StateNo=410
Trigger1=P2BodyDist X*fvar(8)=[-5,45]
Trigger2=StateNo=205
Trigger2=P2BodyDist X*fvar(8)=[-5,29]
Trigger3=StateNo=[210,211]
Trigger3=P2BodyDist X*fvar(8)=[-5,39]
Trigger4=StateNo=220||StateNo=225
Trigger4=P2BodyDist X*fvar(8)=[-5,36]
Trigger5=StateNo=230
Trigger5=P2BodyDist X*fvar(8)=[-5,30]
Trigger6=StateNo=420
Trigger6=P2BodyDist X*fvar(8)=[-5,35]
Trigger7=StateNo=430||StateNo=[235,236]
Trigger7=P2Dist Y>-30
Trigger7=P2BodyDist X*fvar(8)=[-5,26]
Trigger8=StateNo=450
Trigger8=P2BodyDist X*fvar(8)=[-5,55]

[State -1];ݷݾ
Type=ChangeState
value=951
TriggerAll=!IsHelper
TriggerAll=!var(40)
TriggerAll=Power>999
TriggerAll=StateType=A
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=MoveHit
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
Trigger1=P2Dist X>=0
Trigger1=StateNo=1301

[State -1,S_HS];HS
Type=ChangeState
value=230
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist Y>-50
TriggerAll=MoveHit
TriggerAll=var(58)=2
Trigger1=StateNo=200||StateNo=400||StateNo=410
Trigger1=Enemy(ceil(fvar(18))),StateType=C
Trigger1=P2BodyDist X*fvar(8)=[-5,29]
Trigger2=StateNo=[210,211]
Trigger2=P2BodyDist X*fvar(8)=[-5,5+(Enemy(ceil(fvar(18))),StateType=C)*23]
Trigger3=StateNo=220
Trigger3=P2BodyDist X*fvar(8)=[-5,3+(Enemy(ceil(fvar(18))),StateType=C)*23]
Trigger4=StateNo=420||StateNo=225
Trigger4=Enemy(ceil(fvar(18))),StateType=C
Trigger4=P2BodyDist X*fvar(8)=[-5,14]

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist Y>-70
TriggerAll=MoveHit
TriggerAll=var(58)=2
Trigger1=StateNo=200||StateNo=400
Trigger1=P2BodyDist X*fvar(8)=[-5,2+(Enemy(ceil(fvar(18))),StateType=C)*24]
Trigger2=(StateNo=[210,211])||StateNo=410
Trigger2=P2BodyDist X*fvar(8)=[-5,3+(Enemy(ceil(fvar(18))),StateType=C)*22]
Trigger3=StateNo=220
Trigger3=P2BodyDist X*fvar(8)=[-5,(Enemy(ceil(fvar(18))),StateType=C)*23]
Trigger4=StateNo=225||StateNo=420
Trigger4=Enemy(ceil(fvar(18))),StateType=C
Trigger4=P2BodyDist X*fvar(8)=[-5,13]
Trigger5=StateNo=230
Trigger5=Enemy(ceil(fvar(18))),StateType=C
Trigger5=P2BodyDist X*fvar(8)=[-5,5]

[State -1,GV];Oh@Cp[
Type=ChangeState
value=1200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=MoveHit
TriggerAll=var(58)=2
Trigger1=StateNo=235
Trigger1=P2BodyDist X*fvar(8)=[-9,70]
Trigger2=StateNo=430
Trigger2=P2BodyDist X*fvar(8)=[-9,25+(Enemy(ceil(fvar(18))),StateType=C)*21]
Trigger3=StateNo=230
Trigger3=P2BodyDist X*fvar(8)=[-5,32+(Enemy(ceil(fvar(18))),StateType=C)*20]

[State -1,S_NS];S
Type=ChangeState
value=220
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist Y>-9
TriggerAll=P2BodyDist X*fvar(8)=[-32,34]
TriggerAll=MoveHit
Trigger1=StateNo=200||StateNo=210||StateNo=400
Trigger1=(P2BodyDist X*fvar(8)=[-9,20])
Trigger2=StateNo=410
Trigger2=P2BodyDist X*fvar(8)=[-9,21]

[State -1,Jump];VVSpWv
Type=ChangeState
value=33
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>8||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
TriggerAll=var(58)=0
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,24]
Trigger2=(StateNo=[210,211])
Trigger2=P2BodyDist X*fvar(8)=[-5,24]
Trigger3=StateNo=220
Trigger3=P2BodyDist X*fvar(8)=[-5,22]
Trigger4=StateNo=230
Trigger4=P2BodyDist X*fvar(8)=[-5,0]
Trigger5=StateNo=430
Trigger5=P2BodyDist X*fvar(8)=[-5,16]

[State -1,S_FP];+P
Type=ChangeState
value=205
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>7&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2BodyDist X*fvar(8)=[-32,64]
TriggerAll=!P2Dist Y
TriggerAll=var(58)=0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
TriggerAll=MoveHit
Trigger1=StateNo=200||StateNo=400||StateNo=410
Trigger1=P2BodyDist X*fvar(8)=[-9,39]
Trigger2=StateNo=210
Trigger3=StateNo=220
Trigger3=P2BodyDist X*fvar(8)=[-9,34]

[State -1,C_D];D
Type=ChangeState
value=450
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,50]
Trigger2=StateNo=[210,211]
Trigger2=P2BodyDist X*fvar(8)=[-5,41]
Trigger3=StateNo=220
Trigger4=StateNo=225
Trigger4=P2BodyDist X*fvar(8)=[-5,37]
Trigger5=StateNo=230
Trigger5=P2BodyDist X*fvar(8)=[-5,28]
Trigger6=StateNo=400||StateNo=410
Trigger6=P2BodyDist X*fvar(8)=[-5,49]
Trigger7=StateNo=420
Trigger7=P2BodyDist X*fvar(8)=[-5,37]

[State -1,Jump];OWv
Type=ChangeState
value=39
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=MoveHit
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
TriggerAll=var(58)<2
Trigger1=StateNo=210
Trigger1=P2Dist Y<1
Trigger1=P2Dist Y>-34
Trigger1=P2Dist Y>-21||fvar(5)<1
Trigger2=StateNo=211
Trigger2=fvar(5)<1||P2Dist Y=[-20,-2]
Trigger2=fvar(5)>=1||P2Dist Y=[-33,-7]
Trigger3=StateNo=220
Trigger3=fvar(5)<1||P2Dist Y=[-20,3]
Trigger3=fvar(5)>=1||P2Dist Y=[-33,-1]
Trigger4=StateNo=230
Trigger4=fvar(5)<1||P2Dist Y=[-20,-6]
Trigger4=fvar(5)>=1||P2Dist Y=[-33,-11]
Trigger5=StateNo=430
Trigger5=fvar(5)<1||P2Dist Y=[-26-4,-12]
Trigger5=fvar(5)>=1||P2Dist Y=[-39,-17]
Trigger6=StateNo=220||StateNo=230||StateNo=430||StateNo=[210,211]
Trigger6=Helper(20000+ID),fvar(0)=1

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=MoveHit
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=NumHelper(11111+ID)
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist Y>-70
TriggerAll=P2BodyDist X*fvar(8)=[-5,40]
TriggerAll=vel x<2
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,39]
Trigger2=StateNo=400
Trigger2=P2BodyDist X*fvar(8)=[-5,39]
Trigger3=StateNo=420
Trigger3=P2BodyDist X*fvar(8)=[-5,36]
Trigger4=StateNo=210
Trigger4=P2BodyDist X*fvar(8)=[-5,32]
Trigger4=P2Dist Y>-50&&(P2Dist Y>4||P2Dist Y<-19)||var(58)<2;||(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
Trigger5=StateNo=211
Trigger5=P2BodyDist X*fvar(8)=[-5,32]
Trigger5=P2Dist Y>-50&&(P2Dist Y>-12||P2Dist Y<-20)||var(58)<2;||(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
Trigger6=StateNo=220||StateNo=225||StateNo=410
Trigger6=P2BodyDist X*fvar(8)=[-5,32]

[State -1,Jump];D[vpnCWv
Type=ChangeState
value=42
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=MoveHit
TriggerAll=(var(59)>0&&Random<var(59)*100)||var(59)>7||fvar(39)
TriggerAll=NumHelper(20000+ID)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
TriggerAll=var(58)<2
TriggerAll=P2Dist Y<-33
TriggerAll=Helper(20000+ID),fvar(0)!=1
Trigger1=(StateNo=[210,211])||StateNo=230
Trigger1=P2Dist Y<-37-(fvar(5)<1)*15
Trigger2=StateNo=430
Trigger2=P2Dist Y<-43-(fvar(5)<1)*15

[State -1,Jump];OWv
Type=ChangeState
value=39
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=MoveHit
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(20000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing>249||var(58)>1
Trigger1=StateNo=210
Trigger2=StateNo=211
Trigger3=StateNo=220
Trigger4=StateNo=230
Trigger5=StateNo=430

[State -1,GF];KtC
Type=ChangeState
value=1000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A||StateNo=450
TriggerAll=Power>499
TriggerAll=var(56)=0
TriggerAll=MoveHit
Trigger1=StateNo=230||StateNo=430
Trigger1=Enemy(ceil(fvar(18))),StateType=C
Trigger1=P2BodyDist X*fvar(8)=[-9,90]
Trigger2=StateNo=[235,236]
Trigger2=P2BodyDist X*fvar(8)=[-9,90]
Trigger3=StateNo=450
Trigger3=NumHelper(20000+ID)
Trigger3=(P2BodyDist X*fvar(8)=[-9,80])
Trigger3=(P2BodyDist X*fvar(8)=[-9,47])||Helper(20000+ID),fvar(0)!=3

[State -1,C_D];D
Type=ChangeState
value=450
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,50]
Trigger2=StateNo=[210,211]
Trigger2=P2BodyDist X*fvar(8)=[-5,41]
Trigger3=StateNo=220
Trigger4=StateNo=225
Trigger4=P2BodyDist X*fvar(8)=[-5,37]
Trigger5=StateNo=230
Trigger5=P2BodyDist X*fvar(8)=[-5,28]
Trigger6=StateNo=400||StateNo=410
Trigger6=P2BodyDist X*fvar(8)=[-5,49]
Trigger7=StateNo=420
Trigger7=P2BodyDist X*fvar(8)=[-5,37]

[State -1,BR];ofBbgHo[
Type=ChangeState
value=1300
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,16]
Trigger2=StateNo=[210,211]
Trigger2=P2BodyDist X*fvar(8)=[-5,26]
Trigger3=StateNo=220
Trigger3=P2BodyDist X*fvar(8)=[-5,29]
Trigger4=StateNo=225
Trigger4=P2BodyDist X*fvar(8)=[-5,14]
Trigger5=StateNo=230
Trigger5=P2BodyDist X*fvar(8)=[-5,3]
Trigger6=StateNo=400
Trigger6=P2BodyDist X*fvar(8)=[-5,15]
Trigger7=StateNo=410
Trigger7=P2BodyDist X*fvar(8)=[-5,16]
Trigger8=StateNo=420
Trigger8=P2BodyDist X*fvar(8)=[-5,13]

[State -1,BR];ofBbgHo[
Type=ChangeState
value=1300
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=MoveHit
Trigger1=StateNo=430
Trigger1=P2BodyDist X*fvar(8)=[-9,31]
Trigger1=P2Dist Y>-35
Trigger2=StateNo=230||StateNo=225||StateNo=220
Trigger2=P2BodyDist X*fvar(8)=[-5,30]
Trigger2=P2Dist Y>-31
Trigger3=StateNo=420
Trigger3=P2BodyDist X*fvar(8)=[-5,37]
Trigger3=P2Dist Y>-31
Trigger4=StateNo=450
Trigger4=P2BodyDist X*fvar(8)=[-5,38]

[State -1,BR];ިسޫް
Type=ChangeState
value=1300
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist Y>-50
TriggerAll=MoveHit
TriggerAll=fvar(34)>28
TriggerAll=Power>999
TriggerAll=StateNo=230
TriggerAll=P2BodyDist X*fvar(8)=[4,127]
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-70+(Enemy(ceil(fvar(18))),StateType!=C)*40||Enemy(ceil(fvar(18))),StateType=A
Trigger1=Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
Trigger2=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-90||Enemy(ceil(fvar(18))),StateType=A
Trigger2=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-170||Enemy(ceil(fvar(18))),StateType!=C

[State -1,C_D];D
Type=ChangeState
value=450
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=MoveHit
Trigger1=StateNo=430
Trigger1=P2BodyDist X*fvar(8)=[-5,24]

[State -1,S_HS];HS
Type=ChangeState
value=230
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=MoveHit
Trigger1=StateNo=200||StateNo=400||StateNo=410
Trigger1=Enemy(ceil(fvar(18))),StateType=C
Trigger2=(StateNo=[210,211])||StateNo=220
Trigger3=StateNo=420||StateNo=225
Trigger3=P2BodyDist X*fvar(8)=[-5,85]

[State -1,S_HS];HS
Type=ChangeState
value=230
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,6]
Trigger1=P2BodyDist Y*fvar(9)>-13
Trigger2=StateNo=200
Trigger2=P2BodyDist X*fvar(8)=[7,55]
Trigger2=P2BodyDist Y*fvar(9)>-31
Trigger3=(StateNo=[210,211])||StateNo=220
Trigger3=P2BodyDist X*fvar(8)=[-5,70]
Trigger3=P2BodyDist Y*fvar(9)>-16
Trigger4=StateNo=400
Trigger4=P2BodyDist X*fvar(8)=[-5,7]
Trigger4=P2BodyDist Y*fvar(9)>-7
Trigger5=StateNo=400
Trigger5=P2BodyDist X*fvar(8)=[8,65]
Trigger5=P2BodyDist Y*fvar(9)>-31
Trigger6=StateNo=420
Trigger6=P2BodyDist X*fvar(8)=[-5,96]
Trigger6=P2BodyDist Y*fvar(9)>-19
Trigger7=StateNo=225
Trigger7=P2BodyDist X*fvar(8)=[-5,87]
Trigger7=P2BodyDist Y*fvar(9)>-16

[State -1,GF];KtC
Type=ChangeState
value=1000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Power>499
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=var(56)=0
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger2=StateNo=205
Trigger2=MoveGuardEd
Trigger3=StateNo=[210,211]
Trigger4=StateNo=220
Trigger5=StateNo=225
Trigger6=StateNo=230
Trigger7=StateNo=[235,236]
Trigger8=StateNo=400
Trigger9=StateNo=410
Trigger10=StateNo=420
Trigger11=StateNo=430
Trigger12=StateNo=450

[State -1,S_LS];S
Type=ChangeState
value=225
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=P2BodyDist X*fvar(8)=[-5,80]
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[150,155])||Random<199
TriggerAll=P2BodyDist X*fvar(8)>34||StateNo=220
TriggerAll=var(56)=0
Trigger1=StateNo=200
Trigger2=StateNo=205
Trigger2=MoveGuardEd
Trigger3=StateNo=[210,211]
Trigger4=StateNo=400
Trigger5=StateNo=410
Trigger6=StateNo=220

[State -1,C_S];S
Type=ChangeState
value=420
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=P2BodyDist X*fvar(8)=[-5,50]
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[150,155])||Random<199
Trigger1=StateNo=200
Trigger2=StateNo=205
Trigger2=MoveGuardEd
Trigger3=StateNo=[210,211]
Trigger4=StateNo=220
Trigger5=StateNo=225
Trigger6=StateNo=400
Trigger7=StateNo=410

[State -1,S_HS];HS
Type=ChangeState
value=230
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=P2BodyDist X*fvar(8)=[-5,85]
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[150,155])||Random<99
Trigger1=StateNo=200||StateNo=220||StateNo=400
Trigger2=StateNo=205
Trigger2=MoveGuardEd
Trigger3=StateNo=[210,211]
Trigger4=StateNo=225||StateNo=420

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||var(59)>7||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!P2Dist Y
TriggerAll=MoveHit
Trigger1=StateNo=200
Trigger1=P2BodyDist X*fvar(8)=[-5,27]
Trigger2=StateNo=[210,211]
Trigger2=P2BodyDist X*fvar(8)=[-5,26]
Trigger3=StateNo=220||StateNo=225
Trigger3=P2BodyDist X*fvar(8)=[-5,24]
Trigger4=StateNo=410||StateNo=400
Trigger4=P2BodyDist X*fvar(8)=[-5,27]
Trigger5=StateNo=420
Trigger5=P2BodyDist X*fvar(8)=[-5,12]

[State -1,C_S];S
Type=ChangeState
value=420
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(3)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=MoveGuardEd
TriggerAll=Random<199
Trigger1=StateNo=225

[State -1,Jump];_bVpWv
Type=ChangeState
value=36
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(11111+ID)
TriggerAll=P2BodyDist X*fvar(8)>66||Helper(11111+ID),RootDist X*facing>180
TriggerAll=Random<ifelse(var(59)>9||fvar(39),10,var(59))*8
TriggerAll=fvar(34)>21
TriggerAll=MoveContAct=1||movereversed=1
Trigger1=StateNo=200
Trigger2=(StateNo=[210,211])
Trigger3=StateNo=220
Trigger4=StateNo=230
Trigger5=StateNo=430

[State -1,RC]
Type=ChangeState
value=950
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=PalNo=[11,12]
TriggerAll=Power>999
TriggerAll=StateType!=A
TriggerAll=var(59)>6&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=MoveContAct=1||movereversed=1
Trigger1=(StateNo=[200,640])
Trigger2=(StateNo=[1000,3999])
Trigger2=StateNo!=1220
Trigger2=StateNo!=[1600,1699]

[State -1,GF];KtC
Type=ChangeState
value=1000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=!var(3)
TriggerAll=MoveContAct||movereversed
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2BodyDist X*fvar(8)>99
TriggerAll=Random<var(59)*9
Trigger1=StateNo=200
Trigger2=StateNo=205
Trigger2=MoveGuardEd
Trigger3=StateNo=[210,211]
Trigger4=StateNo=220
Trigger5=StateNo=225
Trigger6=StateNo=230
Trigger7=StateNo=[235,236]
Trigger8=StateNo=400
Trigger9=StateNo=410
Trigger10=StateNo=420
Trigger11=StateNo=430
Trigger12=StateNo=450

;
;󒆖ډ 
;
;pXe[gp

[State -1,AirDash];_bV
Type=ChangeState
value=110
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(11)
TriggerAll=StateType=A
TriggerAll=Pos Y<=ifelse(vel y<0,-30,-10)
TriggerAll=(StateNo=[5200,5210])||StateNo=5040||(StateNo=[50,59])
TriggerAll=Ctrl
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
Trigger1=PrevStateNo=36

[State -1,AirDash];obN_bV
Type=ChangeState
value=115
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(11)
TriggerAll=StateType=A
TriggerAll=Pos Y<=ifelse(vel y<0,-30,-10)
TriggerAll=(StateNo=[5200,5210])||StateNo=5040||(StateNo=[50,59])
TriggerAll=Ctrl
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
Trigger1=PrevStateNo=35

[State -1];S
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||fvar(28)
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
Trigger1=PrevStateNo=34

[State -1,5_A_VV_S];󃔃HJjbN@Cp[_S
Type=ChangeState
value=ifelse(var(43)>0,2150,1150)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=StateType=A
TriggerAll=Ctrl||fvar(28)
TriggerAll=var(59)>8&&Random<var(59)*100||fvar(39)
Trigger1=PrevStateNo=33

;
;
;ł

[State -1,A_P]
Type=ChangeState
value=600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-5,35+90]
Trigger1=Random<var(59)*99
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-40,90]
Trigger1=Pos Y+(vel y!=0)*(vel y*4+Const(MoveMent.Yaccel)*6)<-19

;
;
;_Xg

[State 220,4]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(22)
TriggerAll=Stateno!=241
TriggerAll=MoveType!=H
TriggerAll=StateType!=A
TriggerAll=var(59)>0||fvar(39)
TriggerAll=P2StateNo=[246,248]
TriggerAll=P2MoveType=H
Trigger1=StateNo=200&&(MoveContAct||movereversed||fvar(28))
Trigger2=(StateNo=[210,211])&&(MoveContAct||movereversed||fvar(28))
Trigger3=StateNo=220&&(MoveContAct||movereversed||fvar(28))
Trigger4=StateNo=230&&(MoveContAct||movereversed||fvar(28))
Trigger5=StateNo=430&&(MoveContAct||movereversed||fvar(28))
Trigger6=StateNo=240&&MoveHit>2
Trigger7=Ctrl
value=241
Ctrl=0

[State -1,5_A_D]
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||var(43)&&StateNo=99&&PrevStateNo=620
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[150,155])
TriggerAll=var(23)=1
Trigger1=var(22)>8

[State -1,AirJump];_Xp2iWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=!var(11)
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=0;Enemy(ceil(fvar(18))),StateNo!=[150,155]
Trigger1=var(23)=1
Trigger1=var(22)<8

[State -2]
Type=varSet
TriggerAll=var(59)>0||fvar(39)
TriggerAll=var(23)=1
Trigger1=0;var(22)<8
var(23)=0
IgnoreHitPause=1

[State -1,5_A_]
Type=ChangeState
value=620-(var(11)>0)*10
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||var(43)&&StateNo=99&&PrevStateNo=620
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
Trigger1=var(23)=1
Trigger1=var(22)<9

[State -1,AirJump];2iWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=MoveHit
TriggerAll=StateNo=620;||StateNo=640
TriggerAll=!var(11)
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
Trigger1=var(23)=1
Trigger1=var(22)<9
Trigger1=vel y>-3

[State -1,MoveHit_A_K]
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveHit
TriggerAll=!var(11)||vel y<=0
TriggerAll=var(23)=1
TriggerAll=var(22)<9
Trigger1=StateNo=620

[State -1,MoveHit_A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)=[-39,67]
TriggerAll=P2Dist Y=[-70+(var(11)>0)*20,95]
TriggerAll=MoveHit
TriggerAll=var(23)=1
TriggerAll=var(22)<9
Trigger1=StateNo=600
Trigger2=StateNo=610
Trigger3=StateNo=620
Trigger3=var(43)

;
;
;

[State -1,A_SS];TChC_[(ذ˯đ_)
Type=ChangeState
value=1800
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=var(58)=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!var(23)
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing>240
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)-vel x*8-Enemy(ceil(fvar(18))),vel x*8<81
;TriggerAll=P2Dist Y+(Enemy(ceil(fvar(18))),vel y+Enemy(ceil(fvar(18))),GetHitVar(Yaccel)*7)*8-(vel y+0.55*7)*8-vel y=[-24+var(49)*5,0)
TriggerAll=P2Dist Y+(Enemy(ceil(fvar(18))),vel y*8+Enemy(ceil(fvar(18))),GetHitVar(Yaccel)*21)-(vel y+0.55*7)*8-vel y+5.7=[-24+var(49)*5,0)
Trigger1=!NumPartner
Trigger2=NumPartner
Trigger2=Abs(Partner,Pos X-Pos X)<90

;
;
;n

[State -1,AirDash];_bV
Type=ChangeState
value=110
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(11)
TriggerAll=StateType=A
TriggerAll=Pos Y<=ifelse(vel y<0,-30,-10)
TriggerAll=(StateNo=[5200,5210])||StateNo=5040||(StateNo=[50,59])
TriggerAll=Ctrl
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!var(23)
Trigger1=PrevStateNo=1501
Trigger2=PrevStateNo=961||PrevStateNo=951
Trigger3=StateNo=961||StateNo=951

[State -1,5_A_VV_S];󃔃HJjbN@Cp[_S
Type=ChangeState
value=ifelse(var(43)>0,2150,1150)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>8&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=PrevStateNo=[37,39]
TriggerAll=var(58)=0
Trigger1=P2BodyDist X*fvar(8)=[-5,75]
Trigger1=P2Dist Y=[-90,-Enemy(ceil(fvar(18))),Const(size.head.pos.y)]

[State -1,5_A_K]
Type=ChangeState
value=600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=StateNo!=961
TriggerAll=!var(23)
TriggerAll=fvar(34)>5-1
TriggerAll=P2Dist X>=0||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
TriggerAll=P2BodyDist X*fvar(8)-vel x*6<60
TriggerAll=P2Dist Y=[-130,-80-Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)]
TriggerAll=Pos Y+(vel y!=0)*(vel y*5+0.55*10)<-5||StateNo=110
Trigger1=fvar(34)=5
Trigger2=P2BodyDist X*fvar(8)-vel x*6<9

[State -1,5_A_P]
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=StateNo!=961
TriggerAll=StateNo!=951
TriggerAll=PrevStateNo!=961
TriggerAll=PrevStateNo!=951
TriggerAll=!var(23)
TriggerAll=fvar(34)>4
TriggerAll=P2Dist X>=0||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
TriggerAll=P2BodyDist X*fvar(8)-vel x*5<40
TriggerAll=P2Dist Y=[-130,-80-Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)]
TriggerAll=Pos Y+(vel y!=0)*(vel y*5+0.55*10)<-5||StateNo=110
Trigger1=fvar(34)=5
Trigger2=P2BodyDist X*fvar(8)-vel x*5<9

[State -1,5_A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>0&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=!var(23)
;TriggerAll=P2Dist X>=0||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
TriggerAll=P2BodyDist X*fvar(8)-vel x*10<99;68
;TriggerAll=P2Dist Y=[-90,-10-Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)]
TriggerAll=StateNo=110
;TriggerAll=fvar(34)>9
Trigger1=1;fvar(34)=10
Trigger1=Pos Y<-50

;
;
;

[State -1,5_A_D];D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>7||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=var(58)<2
TriggerAll=!var(23)
TriggerAll=fvar(34)>3
TriggerAll=P2Dist Y=[-180,180]
TriggerAll=PrevStateNo=961||StateNo=961
Trigger1=vel x>0

[State -1,5_A_P];P
Type=ChangeState
value=600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[120,155])
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=!var(11)
TriggerAll=!var(23)
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[243,249]
TriggerAll=NumHelper(11111+ID)
Trigger1=var(53)>415
Trigger1=PrevStateNo=[37,41]
Trigger1=vel x>2

[State -1,5_A_K]
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5
TriggerAll=var(59)>7&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[150,155])
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=!var(11)
TriggerAll=!var(23)
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[243,249]
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<200||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
Trigger1=0;StateNo=951||PrevStateNo=951
Trigger2=var(53)>415
Trigger2=PrevStateNo=[37,41]
Trigger2=vel x<=2

[State -1,5_A_D];D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>7||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=!var(11)
TriggerAll=var(58)<2
TriggerAll=!var(23)
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<200||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
TriggerAll=fvar(34)>8
TriggerAll=P2Dist Y=[-180,180]
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-69
TriggerAll=PrevStateNo<900
Trigger1=var(53)<411
Trigger1=vel y<0||PrevStateNo=41
Trigger2=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*6)*6>-20
Trigger3=StateNo=110

[State -1,5_A_D];D[vp D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)||(StateNo=640&&animtime=0)
TriggerAll=var(59)>7||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[150,155]
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=StateNo!=951
TriggerAll=PrevStateNo!=951
TriggerAll=!var(11)
TriggerAll=StateNo!=961
TriggerAll=PrevStateNo!=1501
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=var(58)!=2
TriggerAll=!var(23)
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[243,249]
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<200||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
TriggerAll=P2Dist Y=[-180,180]
TriggerAll=fvar(34)>8||(StateNo=640&&animtime=0&&!var(12)&&!var(46))
TriggerAll=fvar(34)=9||vel y<0||(StateNo=640&&animtime=0&&!var(12)&&!var(46))
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-69
TriggerAll=var(53)<411||vel y>1
Trigger1=PrevStateNo=640||vel y<0||P2Dist Y=[-99,70]
Trigger1=P2BodyDist X*fvar(8)-vel x*9<165
Trigger2=PrevStateNo=[37,41]

[State -1,5_A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=StateNo!=961
TriggerAll=PrevStateNo!=1501
TriggerAll=!var(23)
TriggerAll=fvar(34)>9
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[243,249]
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[120,155])||Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=P2Dist X>=0
TriggerAll=P2BodyDist X*fvar(8)-vel x*8<66+(StateNo=110)*vel x*9+30
TriggerAll=P2Dist Y=[-90,90]
TriggerAll=var(11)>0||PrevStateNo!=640||var(58)!=0
Trigger1=var(58)=0
Trigger2=P2Dist Y+(Enemy(ceil(fvar(18))),vel y+Enemy(ceil(fvar(18))),GetHitVar(Yaccel)*7)*8-(vel y+0.55*7)*8-vel y>=0
Trigger3=fvar(34)=10

[State -1,5_A_K]
Type=ChangeState
value=600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=110||StateNo=115)&&Time>5||(var(43)&&StateNo=99&&PrevStateNo=620)
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=StateNo!=961
TriggerAll=PrevStateNo!=1501
TriggerAll=!var(23)
TriggerAll=fvar(34)>5
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[243,249]
TriggerAll=(Enemy(ceil(fvar(18))),StateNo!=[120,155])||Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=P2BodyDist X*fvar(8)=[-9,65+(StateNo=110)*vel x*9+30]
TriggerAll=P2Dist Y=[-140,140]
TriggerAll=fvar(34)=6
Trigger1=var(11)>0||PrevStateNo!=640

[State -1,AirDash];_bV
Type=ChangeState
value=110
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(11)
TriggerAll=StateType=A
TriggerAll=Pos Y<=ifelse(vel y<0,-30,-10)
TriggerAll=(StateNo=[5200,5210])||StateNo=5040||(StateNo=[50,59])
TriggerAll=Ctrl
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=!var(23)
Trigger1=P2BodyDist X*fvar(8)>120

;
;󒆌q 
;
;hp

[State -1,AirJump];2iWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=!var(11)
TriggerAll=var(59)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=MoveContAct||movereversed
Trigger1=StateNo=620||StateNo=640

[State -1,AirJump];2iWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=!var(11)
TriggerAll=var(59)>0||fvar(39)
TriggerAll=P2Dist Y<60
TriggerAll=MoveGuardEd=1||movereversed=1
TriggerAll=Random<ifelse(var(59)>10,10,var(59))*33
Trigger1=StateNo=620||StateNo=640
Trigger1=Enemy(ceil(fvar(18))),StateType!=A

[State -1,A_RC]
Type=ChangeState
value=951
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=Power>999
TriggerAll=StateType=A
TriggerAll=var(59)>7&&Random<var(59)*100||fvar(39)
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=StateNo=1201
TriggerAll=NumHelper(11111+ID)
Trigger1=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing<250
Trigger2=NumHelper(40000+ID)
Trigger2=Helper(40000+ID),var(1)>0
Trigger3=PalNo=[11,12]

;
;
;R{
;TriggerAll=P2BodyDist x=[-1,80]
;ꔭ
;Trigger1=var(49)=0 
;Trigger1=P2Dist Y=[-25,0)
;񔭖
;Trigger2=var(49)=1
;Trigger2=P2Dist Y=[-20,0)
;O
;Trigger3=var(49)=2
;Trigger3=P2Dist Y=[-15,0)
;l
;Trigger4=var(49)=3
;Trigger4=P2Dist Y=[-10,0)
;ܔڈȍ~
;Trigger5=var(49)>3
;Trigger5=P2Dist Y=[-5,0)
;R{قǓĂƂvel y*0.9`0.5ƂȂȂ邩EEEĂ߂ǂ pX

[State -1,A_SS];TChC_[(ذ˯đ_)
Type=ChangeState
value=1800
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=var(58)=2
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!var(23)
TriggerAll=NumHelper(11111+ID)
TriggerAll=(Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing>90
TriggerAll=var(11)=0
TriggerAll=var(49)<2
TriggerAll=MoveHit
Trigger1=StateNo=600||StateNo=610
Trigger1=P2BodyDist X*fvar(8)=[-9,60]
Trigger1=P2Dist Y-(vel y+0.55*7)*8+11=[15+var(49)*5,30]
Trigger2=StateNo=620
Trigger2=P2BodyDist X*fvar(8)=[-9,56]
Trigger2=P2Dist Y-(vel y+0.55*7)*8+11=[16+var(49)*5,40]
Trigger3=StateNo=[630,631]
Trigger3=P2BodyDist X*fvar(8)=[-9,62]
Trigger3=P2Dist Y-(vel y+0.55*7)*8+11=[2+var(49)*5,26]
Trigger4=StateNo=640
Trigger4=P2BodyDist X*fvar(8)=[-9,23]
Trigger4=P2Dist Y-(vel y+0.55*7)*8+11=[12+var(49)*5,36]

;
;
;n

[State -1,A_S];S
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*130||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=StateNo=600
TriggerAll=!var(23)
Trigger1=P2BodyDist X*fvar(8)=[-30,64+vel x*8]

[State -1,A_S];S
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*130||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=StateNo=600||StateNo=610
TriggerAll=!var(23)
Trigger1=P2BodyDist X*fvar(8)=[-30,64+vel x*8]

[State -1,A_HS];HS
Type=ChangeState
value=630
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*130||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=StateNo=620
TriggerAll=!var(23)
Trigger1=P2BodyDist X*fvar(8)=[-30,64+vel x*8]

[State -1,A_HS];K
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*130||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=P2Dist X<0
TriggerAll=!var(23)
TriggerAll=StateNo=620||StateNo=600
Trigger1=P2BodyDist X*fvar(8)=[-73,5]

;
;
;

[State -1,A_HS];K
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*130||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveContAct=1||movereversed=1
TriggerAll=P2Dist X>=0
TriggerAll=!var(23)
TriggerAll=StateNo=600
Trigger1=vel x>0
Trigger1=P2BodyDist X*fvar(8)<70
Trigger1=NumHelper(11111+ID)
Trigger1=Ceil((Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing)<230

[State -1,A_D];D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveHit
TriggerAll=StateNo=610
TriggerAll=!var(23)
Trigger1=P2BodyDist X*fvar(8)=[-9,16+vel x*8]
Trigger1=P2Dist Y=[-90,60]

[State -1,MoveHit_A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)=[-9,70]
TriggerAll=P2Dist Y=[-45+(var(11)>0)*15,95]
;TriggerAll=Enemy(ceil(fvar(18))),BackEdgeBodyDist>30
TriggerAll=MoveContAct||movereversed
TriggerAll=!var(23)
Trigger1=StateNo=600
Trigger2=StateNo=610
Trigger3=StateNo=620
Trigger3=var(43)

[State -1,A_D];D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveHit
TriggerAll=StateNo=620
TriggerAll=!var(23)
TriggerAll=var(58)>1
TriggerAll=P2BodyDist X*fvar(8)=[-9,16+vel x*8]
TriggerAll=P2Dist Y-vel y*8=[-90,9]
TriggerAll=var(11)>0
Trigger1=NumHelper(11111+ID)
Trigger1=Ceil((Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing)<230
Trigger2=Enemy(ceil(fvar(18))),BackEdgeBodyDist<9
Trigger3=vel x>9

[State -1,A_D];D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>7&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveHit
TriggerAll=StateNo=620
TriggerAll=!var(23)
TriggerAll=var(58)<2
TriggerAll=P2BodyDist X*fvar(8)=[-9,40]
TriggerAll=P2Dist Y-vel y*8=[-90,90]
Trigger1=NumHelper(11111+ID)
Trigger1=Ceil((Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing)<230||Enemy(ceil(fvar(18))),BackEdgeBodyDist<9

[State -1,AirJump];QiWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=!var(11)
TriggerAll=MoveHit=1
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=P2Dist Y<20
TriggerAll=!var(23)
TriggerAll=var(56)=0
Trigger1=StateNo=620

[State -1,AirJump];QiWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=!var(11)
TriggerAll=MoveHit=1
TriggerAll=StateNo=640
TriggerAll=var(59)>0&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=!var(23)
TriggerAll=var(56)=0
Trigger1=P2Dist Y<20
Trigger1=NumHelper(11111+ID)
Trigger1=Ceil((Helper(11111+ID),var((facing=-1)*2)-Helper(11111+ID),RootDist X)*facing)>300
Trigger1=Enemy(ceil(fvar(18))),BackEdgeBodyDist>19
Trigger2=fvar(25)<0.9
Trigger2=Pos Y<-90
Trigger2=vel y<1
Trigger2=var(53)>420||var(58)>1||P2Dist Y<-50
Trigger3=PrevStateNo=[600,610]

[State -1,A_D];D
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=MoveHit
TriggerAll=StateNo=610||StateNo=620
TriggerAll=!var(23)
TriggerAll=Enemy(ceil(fvar(18))),BackEdgeBodyDist<9;||vel x>4
Trigger1=P2Dist Y-vel y*8-0.55*28=[-90,90]
Trigger1=P2BodyDist X*fvar(8)=[-9,40-(Enemy(ceil(fvar(18))),BackEdgeBodyDist<9)*15]

[State -1,A_HS];HS
Type=ChangeState
value=630
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(59)>5&&Random<var(59)*100||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=StateNo=600||StateNo=620
TriggerAll=MoveHit
TriggerAll=!var(23)
TriggerAll=fvar(34)>8
Trigger1=var(11)>0
Trigger1=P2BodyDist X*fvar(8)=[-9,64]
Trigger1=P2Dist Y=[-80,60]

[State -1,A_VV_HS];BRFRCD
Type=ChangeState
value=11309
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Power>499
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)=[-9,80]
TriggerAll=P2Dist Y=[-130,70]
TriggerAll=fvar(34)>4
TriggerAll=!var(23)||vel y>0&&var(11)>0
TriggerAll=(PalNo=[11,12])||Enemy(ceil(fvar(18))),Life<(88*fvar(19)*fvar(31)*(var(52)*0.01)*fvar(21))
TriggerAll=var(51)>3||var(59)>11
TriggerAll=MoveHit
Trigger1=StateNo=600
Trigger2=StateNo=610
Trigger3=StateNo=620
Trigger4=StateNo=[630,631]
Trigger5=(PalNo=[11,12])||var(11)>0||fvar(25)<0.9&&vel y>0&&0||var(58)>1
Trigger5=Pos Y<-80
Trigger5=StateNo=640

[State -1,A_VV_HS];󃔃HJjbN@Cp[_HS
Type=ChangeState
value=ifelse(var(43)>0,2150,1160)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)=[-9,80]
TriggerAll=P2Dist Y=[-130,70]
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*7)*8<0
TriggerAll=fvar(34)>4
TriggerAll=!var(23)||vel y>0&&var(11)>0
TriggerAll=MoveHit
Trigger1=0;StateNo=600
Trigger2=StateNo=610
Trigger3=StateNo=620
Trigger4=StateNo=630
Trigger4=P2Dist Y<9||fvar(34)=5
Trigger5=var(11)>0||fvar(25)<0.9&&vel y>0&&0||var(58)>1
Trigger5=Pos Y<-80
Trigger5=StateNo=640

[State -1,A_VV_HS];󃔃HJjbN@Cp[_HS
Type=ChangeState
value=ifelse(var(43)>0,2150,1160)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=!var(23)
TriggerAll=fvar(34)>4
TriggerAll=MoveHit
Trigger1=StateNo=631

[State -1,VV_2];HJǂ
Type=ChangeState
value=1180
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=StateType=A
TriggerAll=MoveType!=H
TriggerAll=var(59)>3&&Random<var(59)*101||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=fvar(34)>10
TriggerAll=(StateNo!=1151&&StateNo!=[2151,2152])||Pos Y<-90||fvar(34)=11||var(58)>1
TriggerAll=!numtarget(1112)||var(58)=2
Trigger1=(StateNo=[1100,1161])
Trigger1=(Anim=[1100,1160])
Trigger1=ifelse(var(58)=2,AnimElemTime(7)>1,AnimElemTime(6)>=0)
Trigger1=AnimElemTime(11)<0
Trigger2=StateNo=2111
Trigger2=Anim=11110||Anim=11150
Trigger2=AnimElemTime(6)>1
Trigger2=AnimElemTime(10)<0

[State -1,VV_2];HJǂ
Type=ChangeState
value=1180
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(25)
TriggerAll=StateType=A
TriggerAll=MoveType!=H
TriggerAll=var(59)>3&&Random<var(59)*12||fvar(39)
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||Enemy(ceil(fvar(18))),StateNo=[120,155]
TriggerAll=(StateNo!=1151&&StateNo!=[2151,2152])||Pos Y<-90
Trigger1=(StateNo=[1100,1161])
Trigger1=(anim=[1100,1160])
Trigger1=ifelse(var(58)=2,AnimElemTime(7)>1,AnimElemTime(6)>=0)
Trigger1=AnimElemTime(11)<0
Trigger2=StateNo=2111
Trigger2=Anim=11110||Anim=11150
Trigger2=AnimElemTime(6)>1
Trigger2=AnimElemTime(10)<0

;
;nړ 
;

[State -1,Dash];K_bV
Type=ChangeState
value=97
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=P2BodyDist X*fvar(8)>20
TriggerAll=!P2Dist Y
Trigger1=Random<var(59)*14
Trigger2=Enemy(ceil(fvar(18))),StateNo=[120,155]
Trigger2=Random<var(59)*40
Trigger3=Random<var(59)*60
Trigger3=Enemy(ceil(fvar(18))),StateNo=52

[State -1,Dash];K_bVP
Type=ChangeState
value=98
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0
TriggerAll=fvar(39)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||Enemy(ceil(fvar(18))),StateNo=[150,155]
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)>20
TriggerAll=!P2Dist Y
Trigger1=Random<var(59)*17
Trigger2=Enemy(ceil(fvar(18))),StateNo=[120,155]
Trigger2=Random<var(59)*60

[State -1,Dash];_bV
Type=ChangeState
value=100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!InGuardDist
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
Trigger1=P2BodyDist X*fvar(8)>110
Trigger1=Random<var(59)*30
Trigger2=P2BodyDist X*fvar(8)>150
Trigger2=Random<var(59)*50
Trigger3=P2BodyDist X*fvar(8)>210
Trigger3=Random<var(59)*90
Trigger4=P2BodyDist X*fvar(8)>50
Trigger4=Enemy(ceil(fvar(18))),StateType=A
Trigger4=Random<var(59)*80

[State -1,BackStep];obNXebv
Type=ChangeState
value=105
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])
TriggerAll=var(59)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*9=[0,99]
Trigger1=Enemy(ceil(fvar(18))),MoveType=A||Enemy(ceil(fvar(18))),Ctrl
Trigger1=Random<var(59)*3
Trigger2=var(59)>7
Trigger2=Enemy(ceil(fvar(18))),HitDefAttr=,AA,AT
Trigger2=Random<345

[State -1,Jump];OWv
Type=ChangeState
value=39
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])||(StateNo=[100,101])
TriggerAll=var(59)=[1,9]
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Random<(10-var(59))
TriggerAll=PrevStateNo!=[97,98]
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*9>200

[State -1,Jump];Wv
Type=ChangeState
value=38
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])||(StateNo=[100,101])
TriggerAll=var(59)=[1,9]
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Random<(10-var(59))
TriggerAll=PrevStateNo!=[97,98]
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*9>180

[State -1,Jump];Wv
Type=ChangeState
value=37
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])||(StateNo=[100,101])
TriggerAll=var(59)=[1,9]
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=Random<(10-var(59))*2
TriggerAll=BackEdgeBodyDist>62
TriggerAll=PrevStateNo!=[97,98]
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*9=[160,200]

[State -1,Jump];_bVpWv
Type=ChangeState
value=36
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])||(StateNo=[100,101])
TriggerAll=var(59)=[1,9]
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*2
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[80,180]
Trigger1=Enemy(ceil(fvar(18))),StateType!=A

[State -1,Jump];_bVpWv
Type=ChangeState
value=35
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[10,22])||(StateNo=[100,101])
TriggerAll=var(59)=[1,9]
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Random<ifelse(var(59)>7,14-var(59)-4,var(59)-4)*3
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[0,160]
Trigger1=Enemy(ceil(fvar(18))),StateType!=A||P2BodyDist X*fvar(8)>60

[State -3,Walk];O
Type=ChangeState
value=21
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Ctrl||(StateNo=[120,132])||StateNo=11||StateNo=22
TriggerAll=StateNo!=[100,101]
Trigger1=P2BodyDist X*fvar(8)>50

[State -3,Walk];
Type=ChangeState
value=22
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Ctrl||(StateNo=[120,132])||StateNo=11||StateNo=21
TriggerAll=StateNo!=[100,101]
Trigger1=P2BodyDist X*fvar(8)<26

[State -3,C];Ⴊ(ްސؑւ˂Ă)
Type=ChangeState
value=11
Ctrl=0
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=fvar(38)=1
TriggerAll=StateNo=0
TriggerAll=Ctrl
Trigger1=Random<var(59)*20||var(59)>9

[State -3,S];Ⴊ݉(ްސؑւ˂Ă)
Type=ChangeState
value=0
Ctrl=1
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=var(59)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
Trigger1=fvar(38)=2
Trigger1=StateNo=11
Trigger1=Random<var(59)*20||var(59)>9
Trigger2=StateNo=21
Trigger2=P2BodyDist X*fvar(8)<=50
Trigger3=StateNo=22
Trigger3=P2BodyDist X*fvar(8)>=26
Trigger4=StateNo=[21,22]
Trigger4=P2Dist X<0

;
;n㗧ZU 
;

[State -3,];
Type=ChangeState
value=ifelse((frontEdgeBodyDist<62||Random<500)&&BackEdgeBodyDist>62,800,805)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[100,101])||StateNo=52
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=40
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=P2BodyDist X*fvar(8)=[-5,22]
TriggerAll=!P2Dist Y
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
Trigger1=Random<var(59)*30
Trigger2=var(59)>10

[State -3,];
Type=ChangeState
value=ifelse((frontEdgeBodyDist<62||Random<500)&&BackEdgeBodyDist>62,800,805)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[100,101])||StateNo=52
TriggerAll=var(59)>6
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=40
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=P2BodyDist X*fvar(8)=[-5,22]
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Random<var(59)*101
Trigger1=Enemy(ceil(fvar(18))),Ctrl
Trigger2=Enemy(ceil(fvar(18))),StateNo<200
Trigger3=PrevStateNo=97

[State -3,];
Type=ChangeState
value=ifelse((frontEdgeBodyDist<62||Random<500)&&BackEdgeBodyDist>62,800,805)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||(StateNo=[100,101])||StateNo=52
TriggerAll=var(59)>6
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=A
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=40
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=P2BodyDist X*fvar(8)=[-5,22]
TriggerAll=!P2Dist Y
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=Random<var(59)*101
Trigger1=Enemy(ceil(fvar(18))),StateNo=[120,155]
Trigger2=StateNo=[150,155]
Trigger3=Enemy(ceil(fvar(18))),StateNo=52
Trigger4=StateNo=52

[State -1,BUKKIRA];Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)=[5,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!InGuardDist
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)<3
TriggerAll=fvar(35)<5
TriggerAll=P2BodyDist X*fvar(8)-vel x-vel x*0.1-vel x*0.21-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-9,20]
TriggerAll=!P2Dist Y
Trigger1=Random<var(59)*9
Trigger2=(Enemy(ceil(fvar(18))),StateNo=[120,155])||Helper(20000+ID),var(20)=2
Trigger2=Random<var(59)*101

[State -1,BUKKIRA];Ԃڂɓ
Type=ChangeState
value=1600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=(StateNo=[100,101])
TriggerAll=var(59)=[5,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),StateType!=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!InGuardDist
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(20000+ID),var(20)<3
TriggerAll=fvar(35)<5
TriggerAll=!P2Dist Y
TriggerAll=P2BodyDist X*fvar(8)>20
TriggerAll=P2BodyDist X*fvar(8)-vel x-vel x*0.1-vel x*0.21=[-9,20]
Trigger1=Random<var(59)*101
Trigger1=PrevStateNo=97

;
;
;΋

[State -3,Jump];󓊂_ެ
Type=ChangeState
value=30
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||(StateNo=[120,132])
TriggerAll=var(59)>6
TriggerAll=fvar(38)>0||fvar(38)=-5
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(30000+ID),var(26)>40||var(59)>9||Random<99
TriggerAll=Random<var(59)*(20+(Helper(20000+ID),var(9)=3)*33)||Helper(20000+ID),var(9)=3&&var(59)>9
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*5=[-5,55]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(5)=[-60,-40]
Trigger2=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*6=[-5,55]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(6)=[-69,-49]
Trigger3=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*7=[-5,55]
Trigger3=P2Dist Y+Helper(30000+ID),fvar(7)=[-79,-59]
Trigger4=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*8=[-5,55]
Trigger4=P2Dist Y+Helper(30000+ID),fvar(8)=[-88,-68]
Trigger5=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*9=[-5,55]
Trigger5=P2Dist Y+Helper(30000+ID),fvar(9)=[-98,-78]

[State -1,S_FP];P
Type=ChangeState
value=205
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(30000+ID),var(26)>40||var(59)>9||Random<99
TriggerAll=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*8=[-30,64]
TriggerAll=Random<var(59)*(30-(Helper(20000+ID),var(9)=3)*20)
Trigger1=P2Dist Y+Helper(30000+ID),fvar(8)=[-35,0]

[State -1,S_K];K
Type=ChangeState
value=210
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(20000+ID)
TriggerAll=Helper(30000+ID),var(26)>40||var(59)>9||Random<99
TriggerAll=Random<var(59)*(20-(Helper(20000+ID),var(9)=3)*10)
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*2=[-3,30]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(2)=[-80,0]
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[10,63]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-99,0]

[State -3,VV_HS];HJjbN@Cp[_HS
Type=ChangeState
value=ifelse(var(43)>0,2110,1110)
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=var(59)>8
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(20000+ID)
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Helper(30000+ID),var(26)>40||var(59)>9||Random<99
TriggerAll=Random<var(59)*(20-(Helper(20000+ID),var(9)=3)*16)||Helper(20000+ID),var(9)!=3&&var(59)>9
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,48]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-60,0]
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*10=[0,76]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(10)=[-175,-60]

;
;i

[State -1,C_K];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||StateNo=[150,155]
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=PrevStateNo!=[97,98]
Trigger1=Enemy(ceil(fvar(18))),StateType=S
Trigger1=P2BodyDist X*fvar(8)=[-3,61]
Trigger1=!P2Dist Y
Trigger1=Random<var(59)*40

[State -1,C_K];D
Type=ChangeState
value=450
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||StateNo=[150,155]
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=PrevStateNo!=[97,98]
Trigger1=Enemy(ceil(fvar(18))),StateType=S
Trigger1=P2BodyDist X*fvar(8)=[-3,70]
Trigger1=!P2Dist Y
Trigger1=Random<var(59)*9

;
;
;i

[State -1,S_D];D
Type=ChangeState
value=240
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||StateNo=[150,155]
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)-vel x*9=[-3,21]
TriggerAll=PrevStateNo!=[97,98]
Trigger1=!P2Dist Y
Trigger1=Enemy(ceil(fvar(18))),StateType=C
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*20

[State -1,RS];CIbg
Type=ChangeState
value=1500
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||StateNo=[150,155]
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=BackEdgeBodyDist<29
TriggerAll=P2BodyDist X*fvar(8)-vel x*9=[-9,50]
TriggerAll=PrevStateNo!=[97,98]
Trigger1=P2Dist Y=[-60,0]
Trigger1=Random<var(59)*30

;
;
;

[State -1,TR_var,];ڲvar.
Type=ChangeState
value=3000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=Power>999
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=(PalNo=[11,12])||Enemy(ceil(fvar(18))),Life<(160*fvar(19)*fvar(31)*(var(52)*0.01)*fvar(21))
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-9,64]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(4)=[-80,0]
Trigger1=Random<var(59)*30

[State -1,S_D];D
Type=ChangeState
value=240
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[8,11]
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)-vel x*9=[-3,21]
TriggerAll=PrevStateNo!=[97,98]
Trigger1=!P2Dist Y
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*9

[State -1,S_P];P
Type=ChangeState
value=200
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-50||Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-90||Enemy(ceil(fvar(18))),StateType!=C
TriggerAll=PrevStateNo!=97
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-3,51]
TriggerAll=P2Dist Y+Helper(30000+ID),fvar(4)=[-50,0]
Trigger1=Random<var(59)*(61+(PrevStateNo=98)*40)

[State -1,C_P];P
Type=ChangeState
value=400
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=97
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-3,59]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-20,0]
Trigger1=Random<var(59)*60

[State -1,C_K];K
Type=ChangeState
value=410
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=97
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-3,61]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(5)>-9
Trigger1=Random<var(59)*30

[State -1,S_K];K
Type=ChangeState
value=210
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Random<var(59)*35
TriggerAll=PrevStateNo!=[97,98]
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*2=[-3,30]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(2)=[-80,0]
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[10,63]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(5)=[-99,0]

[State -1,C_S];S
Type=ChangeState
value=420
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-3,91]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(9)=[-30,0]
Trigger1=Random<var(59)*30

[State -1,S_NS];S
Type=ChangeState
value=220
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2BodyDist X*fvar(8)=[-32,34]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(4)=[-40,0]
Trigger1=Random<var(59)*24

[State -1,S_LS];S
Type=ChangeState
value=225
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2BodyDist X*fvar(8)>34
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-3,123]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(9)=[-60,0]
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*2

[State -1,C_HS];HS
Type=ChangeState
value=430
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*7=[-3,49]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(7)=[-70,0]
Trigger1=Random<var(59)*2

[State -1,S_HS];HS
Type=ChangeState
value=230
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*10=[40,150]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(10)=[-80,0]
Trigger1=Random<var(59)*14

[State -1,C_K];D
Type=ChangeState
value=450
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*6=[-3,70]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(6)>-9
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*13

[State -1,S_FP];P
Type=ChangeState
value=205
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-50||Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),Const(Size.Head.Pos.Y)<-90||Enemy(ceil(fvar(18))),StateType!=C
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*8=[-30,64]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(8)=[-35,0]
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)

[State -1,S_FHS];HS
Type=ChangeState
value=235
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,9]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Random<ifelse(var(59)>7,10-var(59),var(59)-4)
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*13=[70,120]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(13)=[-99,0]
Trigger2=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*18=[90,148]
Trigger2=P2Dist Y+Helper(30000+ID),fvar(18)=[-50,0]

[State -1,DI_GF];hCKtC
Type=ChangeState
value=2000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=var(43)
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=!NumHelper(1001)
TriggerAll=Random<var(59)*(10+(Power>999)*20+(PalNo=[11,12])*90)
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*19=[-5,150+(PalNo=[11,12])*90]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(19)=[-99,0]

[State -1,GF];KtC
Type=ChangeState
value=1000
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(43)
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=!NumHelper(1001)
TriggerAll=Random<var(59)*(10+(Power>999)*20+(PalNo=[11,12])*50)
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*9-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*19=[120,230]
Trigger1=P2Dist Y+Helper(30000+ID),fvar(19)>-80

[State -1,GF];KtCtFCg
Type=ChangeState
value=1050+(var(58)=2)*2
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[10,22])||(StateNo=[100,101])||StateNo=52||(Time>ifelse(Anim=196,20,63)&&StateNo=[195,196])
TriggerAll=var(59)=[1,11]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=!NumHelper(1001)
Trigger1=Random<(10-var(59))*3
Trigger1=P2BodyDist X*fvar(8)-Enemy(ceil(fvar(18))),vel x*7-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*19>180
Trigger1=P2Dist Y+Helper(30000+ID),fvar(19)=[-90,0]

[State -1,DI];hSCXg[
Type=ChangeState
value=3100
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType!=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)||(StateNo=[100,101])||StateNo=40||StateNo=52||(Time>ifelse(Anim=196,18,64)&&StateNo=[195,197])
TriggerAll=Power>999
TriggerAll=var(59)=[3,7]
TriggerAll=fvar(38)>0
TriggerAll=NumHelper(30000+ID)
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H||StateNo=[150,155]
TriggerAll=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
TriggerAll=PrevStateNo!=[97,98]
TriggerAll=Random<(10-var(59))*20
Trigger1=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*27>180
Trigger2=P2Dist Y+Helper(30000+ID),fvar(27)!=[-110,110]

;
;󒆈ړ
;

[State -1,AirJump];QiWv
Type=ChangeState
value=99
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=!var(11)
TriggerAll=Ctrl
TriggerAll=StateNo!=[120,155]
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,155]
Trigger1=vel y>0
Trigger1=P2Dist Y=[-100,99]
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*9

[State -1,AirDash];_bV
Type=ChangeState
value=110
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(11)
TriggerAll=StateType=A
TriggerAll=Pos Y<=ifelse(vel y<0,-30,-10)
TriggerAll=(StateNo=[5200,5210])||StateNo=5040||(StateNo=[50,59])
TriggerAll=Ctrl
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=NumHelper(11111+ID)
TriggerAll=Helper(11111+ID),var(22)>150
Trigger1=P2BodyDist X*fvar(8)>140
Trigger1=Random<ifelse(var(59)>7,10-var(59),var(59)-4)*5
Trigger2=Random<var(59)*90
Trigger2=vel y>-1
Trigger2=P2BodyDist X*fvar(8)<90
Trigger2=P2Dist Y>20
Trigger2=Abs(Helper(11111+ID),var(23))<90

[State -1,AirBackDash];_bV
Type=ChangeState
value=115
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=!var(11)
TriggerAll=StateType=A
TriggerAll=Pos Y<=ifelse(vel y<0,-30,-10)
TriggerAll=(StateNo=[5200,5210])||StateNo=5040||(StateNo=[50,59])
TriggerAll=Ctrl
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=!InGuardDist
Trigger1=P2BodyDist X*fvar(8)=[50,180]
Trigger1=Random<var(59)*20
Trigger1=BackEdgeBodyDist>90

;
;󒆗ZU 
;

[State -1,AirT];󒆓
Type=ChangeState
value=850
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl
TriggerAll=P2BodyDist X*fvar(8)=[-30,54-(var(58)=2)*12]
TriggerAll=P2Dist Y=[-79,19]
TriggerAll=var(59)>6
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Helper(20000+ID),var(20)=0
Trigger1=Random<var(59)*30
Trigger2=var(59)>9

[State -1,AirT];󒆓
Type=ChangeState
value=850
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl
TriggerAll=P2BodyDist X*fvar(8)=[-30,54-(var(58)=2)*12]
TriggerAll=P2Dist Y=[-79,19]
TriggerAll=var(59)>6
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=Random<var(59)*101
Trigger1=StateNo=[150,155]
Trigger2=Enemy(ceil(fvar(18))),StateNo=[120,155]
Trigger3=StateNo=[5200,5210]
Trigger4=Enemy(ceil(fvar(18))),StateNo=[5200,5210]
Trigger5=PrevStateNo=30||PrevStateNo=41

[State -1,AirT];󒆓
Type=ChangeState
value=850
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl
TriggerAll=P2BodyDist X*fvar(8)=[-30,54-(var(58)=2)*12]
TriggerAll=P2Dist Y=[-79,19]
TriggerAll=var(59)>6
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType=A
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Random<var(59)*101
TriggerAll=Helper(20000+ID),var(20)=0
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
Trigger1=Enemy(ceil(fvar(18))),Ctrl
Trigger2=Enemy(ceil(fvar(18))),StateNo<200

;I
;
;_bV

[State -1,A_D]
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=(StateNo=110||StateNo=115)&&Time>5
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=P2BodyDist X*fvar(8)-vel x*8-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-5,65]
Trigger1=Random<var(59)*70
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*7)*8=[-70,20]

[State -1,A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=(StateNo=110||StateNo=115)&&Time>5
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=P2BodyDist X*fvar(8)-vel x*9-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-60,67]
Trigger1=Random<var(59)*35
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*8)*9=[-60,110]
;
;
;

[State -1,A_D]
Type=ChangeState
value=640
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-5,65]
TriggerAll=NumHelper(11111+ID)
Trigger1=Random<var(59)*70
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*7)*8=[-70,70]
Trigger1=Enemy(ceil(fvar(18))),StateType=A
Trigger2=var(59)>6
Trigger2=Enemy(ceil(fvar(18))),StateType!=A
Trigger2=Random<var(59)*100
Trigger2=Helper(11111+ID),RootDist X*facing>160
Trigger2=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*7)*8>-20

[State -1,A_S]
Type=ChangeState
value=620
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*9=[-60,67]
Trigger1=Random<var(59)*35
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*8)*9=[-60,110]
Trigger1=Enemy(ceil(fvar(18))),StateType=A
Trigger2=var(59)>6
Trigger2=Random<var(59)*100
Trigger2=Enemy(ceil(fvar(18))),StateType!=A
Trigger2=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*8)*9>-20

[State -1,A_P]
Type=ChangeState
value=600
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=NumHelper(30000+ID)
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)<1
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*4=[-5,35+90]
Trigger1=Random<var(59)*60
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*3)*4=[-40,90]
Trigger1=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*8)*9<-19

[State -1,A_K]
Type=ChangeState
value=610
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*5=[-20,73]
Trigger1=Random<var(59)*43
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*3)*4=[-40,90]
Trigger1=Enemy(ceil(fvar(18))),StateType=A
Trigger2=var(59)>6
Trigger2=Enemy(ceil(fvar(18))),StateType!=A
Trigger2=Random<var(59)*100
Trigger2=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*4)*5>-20

[State -1,A_HS]
Type=ChangeState
value=630
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=RoundState=2
TriggerAll=StateType=A
TriggerAll=Ctrl||(StateNo=[120,132])||fvar(28)
TriggerAll=var(59)>0
TriggerAll=fvar(38)>0
TriggerAll=Enemy(ceil(fvar(18))),StateType!=L
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=PrevStateNo!=[30,36]
TriggerAll=P2BodyDist X*fvar(8)-(Enemy(ceil(fvar(18))),StateType=A)*Enemy(ceil(fvar(18))),vel x*8=[-20,64]
Trigger1=Random<var(59)*30
Trigger1=P2Dist Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*7)*8=[-70,90]
Trigger1=Enemy(ceil(fvar(18))),StateType=A
Trigger2=var(59)>6
Trigger2=Enemy(ceil(fvar(18))),StateType!=A
Trigger2=Random<var(59)*100
Trigger2=Pos Y+(vel y!=0)*(vel y+Const(MoveMent.Yaccel)*7)*8>-20

;
;K[h
;

[State -3,Guard];K[h
Type=ChangeState
Value=120
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Ctrl||(StateNo=[10,22])
TriggerAll=(StateNo!=[120,155])
TriggerAll=var(59)>0
TriggerAll=NumHelper(40000+ID)
TriggerAll=Helper(40000+ID),var(1)>0
TriggerAll=Random<99&&StateType!=A||var(59)>3
TriggerAll=NumHelper(20000+ID)
Trigger1=Helper(20000+ID),var(3)=0
Trigger1=NumHelper(30000+ID)
Trigger1=Random<var(59)*(20+Helper(30000+ID),var(23+(fvar(18)>0))/2)
Trigger2=var(59)>4
Trigger2=Helper(20000+ID),var(3)>0
Trigger2=Random<var(59)*80
Trigger3=Life<199
Trigger3=Random<var(59)*120
Trigger4=var(59)>9

[State 130]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=var(59)>0
TriggerAll=StateType!=A
TriggerAll=StateNo=120||StateNo=130
Trigger1=fvar(38)=1
Trigger1=Random<var(59)*101||var(59)>9
value=131

[State 130]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=var(59)>0
TriggerAll=StateType!=A
TriggerAll=StateNo=120||StateNo=131
Trigger1=fvar(38)=2
Trigger1=Random<var(59)*20||var(59)>9
value=130

[State 130]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=var(59)>0
TriggerAll=StateNo=120||StateNo=[130,132]
TriggerAll=NumHelper(40000+ID)
Trigger1=Helper(40000+ID),var(1)<1
value=140

[State 100,DashStop]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=StateNo=100
TriggerAll=var(59)>0
TriggerAll=Time>9
Trigger1=NumHelper(40000+ID)
Trigger1=Helper(40000+ID),var(1)>0
Trigger2=RoundState!=2
value=101

[State 100,DashStop]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=StateNo=100
TriggerAll=var(59)>0
TriggerAll=Time>9
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,159]
TriggerAll=(PrevStateNo!=[97,98])||Enemy(ceil(fvar(18))),StateType=A||P2BodyDist X<0
TriggerAll=P2BodyDist X<61
Trigger1=Enemy(ceil(fvar(18))),Ctrl||Enemy(ceil(fvar(18))),StateNo<180||Enemy(ceil(fvar(18))),Anim<180
value=101

[State 100,DashStop]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=StateNo=100
TriggerAll=var(59)>0
TriggerAll=Time>9
TriggerAll=(PrevStateNo!=[97,98])||Enemy(ceil(fvar(18))),StateType=A||P2BodyDist X<0
TriggerAll=Enemy(ceil(fvar(18))),StateNo!=[120,159]
TriggerAll=Enemy(ceil(fvar(18))),MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Ctrl=0
TriggerAll=Enemy(ceil(fvar(18))),StateNo>179
TriggerAll=Enemy(ceil(fvar(18))),Anim>169
TriggerAll=AnimTime>-2
Trigger1=P2BodyDist X<91
value=101

[State 100,DashStop]
Type=ChangeState
TriggerAll=!IsHelper
TriggerAll=NumEnemy>0
TriggerAll=StateNo=100
TriggerAll=var(59)>0||fvar(39)
TriggerAll=Time>9
Trigger1=Enemy(ceil(fvar(18))),StateType!=L
Trigger1=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=Enemy(ceil(fvar(18))),StateNo!=[150,155]
Trigger1=fvar(34)<3||var(58)!=0&&P2BodyDist X<9||P2Dist X<0
Trigger2=Enemy(ceil(fvar(18))),StateType=L
Trigger2=P2BodyDist X<90
value=101

[State -3];ެߐ
Type=ChangeState
TriggerAll=var(59)>0
Trigger1=StateNo=40||StateNo=20
value=0
Ctrl=1

;
;FDCȂD
;
[Statedef 449]
Type=U
MoveType=I
PhySics=N
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=450
;
;Oʲެ
;
[Statedef 42]
Type=U
MoveType=I
PhySics=N
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=41
;
;ʲެ
;
[Statedef 43]
Type=U
MoveType=I
PhySics=N
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=41
;
;ިްFRCp
;
[Statedef 11309]
Type=U
MoveType=A
PhySics=U
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=1310
;
;ިݶްoRp
;
[Statedef 11299]
Type=U
MoveType=A
PhySics=U
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=1300
;
;ޯPp
;
[Statedef 98]
Type=U
MoveType=I
PhySics=U
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=100
;
;ޯp
;
[Statedef 97]
Type=U
MoveType=I
PhySics=U
Ctrl=0
[State -3]
Type=ChangeState
Trigger1=1
value=100
;
;󓊂p
;
[Statedef 30]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
Triggerall=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=!Time
Trigger1=P2BodyDist X-Enemy(ceil(fvar(18))),vel x*5=[0,55]
sysvar(1)=0
[State ]
Type=VarSet
TriggerAll=!Time
Trigger1=P2BodyDist X-Enemy(ceil(fvar(18))),vel x*5=[56,80]
sysvar(1)=1
[State ]
Type=VarSet
TriggerAll=!AnimTime
Trigger1=P2BodyDist X-Enemy(ceil(fvar(18))),vel x*5=[-80,-1]
sysvar(1)=-1
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo!=100
Trigger1=PrevStateNo!=101
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.Back.x)))
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=101
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.Back.x)))+ifelse(sysvar(1)=-1,0,1.8)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=100
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x)+4,ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.Back.x)))+ifelse(sysvar(1)=1,vel x*0.7,0)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
Trigger1=var(16)>0
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.Back.x)))
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
Trigger1=var(16)=0
x=ifelse(sysvar(1)=0,const(velocity.jump.neu.x),ifelse(sysvar(1)=1,const(velocity.jump.fwd.x),const(velocity.jump.Back.x)))+ifelse(sysvar(1)=-1,0,1.4)
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
Trigger1=sysvar(1)=1
x=2.5
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
Trigger1=sysvar(1)=-1
x=-2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=varSet
Trigger1=!AnimTime
Trigger1=sysvar(1)=-1
var(15)=0
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIpVVS
[Statedef 33]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
TriggerAll=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=1
[State ]
Type=velSet
Trigger1=!AnimTime
x=const(velocity.jump.fwd.x)+(PrevStateNo=[100,101])*ifelse(PrevStateNo=100,vel x*0.7,1.8)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
x=const(velocity.jump.fwd.x)+(var(16)=0)*1.4
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
x=2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIpS SW[vp
[Statedef 34]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
TriggerAll=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=1
[State ]
Type=velSet
Trigger1=!AnimTime
x=const(velocity.jump.fwd.x)+(PrevStateNo=[100,101])*ifelse(PrevStateNo=100,vel x*0.7,1.8)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
x=const(velocity.jump.fwd.x)+(var(16)=0)*1.4
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
x=2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIWv
[Statedef 35]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
Triggerall=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=-1
[State ]
Type=velSet
Trigger1=!AnimTime
x=const(velocity.jump.Back.x)
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
x=-2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=varSet
Trigger1=!AnimTime
var(15)=0
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIpޯWv
[Statedef 36]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
TriggerAll=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=1
[State ]
Type=velSet
Trigger1=!AnimTime
x=const(velocity.jump.fwd.x)+(PrevStateNo=[100,101])*ifelse(PrevStateNo=100,vel x*0.7,1.8)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
x=const(velocity.jump.fwd.x)+(var(16)=0)*1.4
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
x=2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIWv
[Statedef 37]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
Triggerall=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=-1
[State ]
Type=velSet
Trigger1=!AnimTime
x=const(velocity.jump.Back.x)
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
x=-2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=varSet
Trigger1=!AnimTime
var(15)=0
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;Wv Jump Start
[Statedef 38]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
TriggerAll=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=0
[State ]
Type=velSet
Trigger1=!AnimTime
x=10;const(velocity.jump.neu.x)+(PrevStateNo=[100,101])*ifelse(PrevStateNo=100,4+vel x*0.7,1.8)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
x=const(velocity.jump.neu.x)+(var(16)=0)*1.4
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIpOWv
[Statedef 39]
Type=S
PhySics=S
Anim=40
Ctrl=0
SprPriority=2
[State ]
Type=turn
TriggerAll=P2dist X<-1
Trigger1=PrevStateNo=12
IgnoreHitPause=1
Persistent=0
[State ]
Type=Hitby
Trigger1=Time>=0
value=SCA,AA,AP
[State ]
Type=VarSet
Trigger1=1
sysvar(1)=1
[State ]
Type=velSet
Trigger1=!AnimTime
x=const(velocity.jump.fwd.x)+(PrevStateNo=[100,101])*ifelse(PrevStateNo=100,vel x*0.7,1.8)
[State ]
Type=velSet
Trigger1=!AnimTime
Trigger1=PrevStateNo=200||(PrevStateNo=[210,211])||PrevStateNo=220||PrevStateNo=230||PrevStateNo=430
Trigger1=var(15)=1
x=const(velocity.jump.fwd.x)+(var(16)=0)*1.4
[State ]
Type=veladd
Trigger1=PalNo=11
Trigger1=!AnimTime
x=2.5
[State ]
Type=velSet
Trigger1=!AnimTime
y=const(velocity.jump.y)
[State ]
Type=VarSet
Trigger1=!AnimTime
var(16)=0
Persistent=0
IgnoreHitPause=1
[State ]
Type=ChangeState
Trigger1=!AnimTime
value=50
Ctrl=1
;
;AIpO@AI fwdWalk
[Statedef 21]
Type=S
PhySics=S
SprPriority=0
[State 21]
Type=CtrlSet
Trigger1=1
value=(var(59)<1)
[State 21]
Type=Poweradd
Trigger1=P2Dist X>0
value=ceil(2*fvar(37))
[State 21]
Type=VelSet
Trigger1=1
x=const(velocity.walk.fwd.x)*ifelse(var(43)>0,2*(1+(PalNo=11)),1)
[State 21]
Type=ChangeAnim
Trigger1=Anim!=20
Trigger1=Anim!=5||!AnimTime
Trigger1=Anim!=810||!AnimTime
value=20
[State 21]
Type=PlaySnd
Trigger1=Anim=20
Trigger1=AnimElemTime(3)=1
value=20,0
;
;AIp@AI BackWalk
[Statedef 22]
Type=S
PhySics=S
SprPriority=0
[State 21]
Type=CtrlSet
Trigger1=1
value=(var(59)<1)
[State 22]
Type=VelSet
Trigger1=1
x=const(velocity.walk.back.x)*ifelse(var(43)>0,2*(1+(PalNo=11)),1)
[State 21]
Type=ChangeAnim
Trigger1=Anim!=21
Trigger1=Anim!=5||!AnimTime
Trigger1=Anim!=810||!AnimTime
value=21
[State 22]
Type=PlaySnd
Trigger1=Anim=21
Trigger1=AnimElemTime(3)=1
value=20,0
;
;ʒ[FǗwp[
;
[StateDef 11111]
[State ]
Type=ChangeAnim
Trigger1=IsHelper
value=9999
[State ]
Type=SelfState
Trigger1=!IsHelper
value=50
[State ]
Type=PosSet
Trigger1=IsHelper
x=0
Persistent=0
[State ]
Type=Turn
Trigger1=IsHelper
Trigger1=facing=-1
[State ]
Type=AssertSpecial
Trigger1=IsHelper
flag=invisible
[State ]
Type=DestroySelf
Trigger1=IsHelper
Trigger1=fvar(39)<1
Trigger1=var(59)<0
;
;[Proj̎dl]
;VelocityƂ̂݃Xe[WOŏ
;ȂƏȂ1Fł͏Ȃ
;ƂƂ̓Xe[g[vpňuŉʒ[𔻒f邱Ƃ͂łȂ
;łƂProj𒴕ׂ邭炢 [
;[Helper2g܂łȂ SꔭŔĂ͗ǂ
;ƂProjIDRoot,IDtȂĂk Helpeř
;Velocity𑝉lƈꏏɂȂƃY
[State -2];E
Type=Projectile
TriggerAll=IsHelper
Trigger1=var(11)<9
PosType=P1
offSet=var(0),0
Velocity=5,0
ProjID=11111+var(0)
ProjAnim=9999
ProjRemoveTime=1
ProjHeightBound=-99999999,99999999
ProjEdgeBound=99999999
ProjStageBound=0
Guard.Dist=0
SuperMoveTime=9**8
PauseMoveTime=9**8
IgnoreHitPause=1
[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=var(0)<850
Trigger1=var(0)<5||var(1)>0
Trigger1=var(0):=var(0)+5
IgnoreHitPause=1
[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=var(1):=(Root,NumProjID(11111+var(0)-5)&&Root,NumProjID(11111+var(0)))
IgnoreHitPause=1
[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=var(1)=0
Trigger1=var(11)<20
Trigger1=var(11):=var(11)+1
Trigger2=var(1)>0
Trigger2=var(11):=0
IgnoreHitPause=1
[State -2];E
Type=Projectile
TriggerAll=IsHelper
Trigger1=var(12)<9
PosType=P1
offSet=var(2),0
Velocity=-5,0
ProjID=22222-var(2)
ProjAnim=9999
ProjRemoveTime=1
ProjEdgeBound=99999999
ProjStageBound=0
Guard.Dist=0
SuperMoveTime=9**8
PauseMoveTime=9**8
IgnoreHitPause=1
[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=var(2)>-5||var(3)>0
Trigger1=var(2)>-1150
Trigger1=var(2):=var(2)-5
IgnoreHitPause=1
[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=var(3):=(Root,NumProjID(22222-var(2)-5)&&Root,NumProjID(22222-var(2)))
IgnoreHitPause=1
[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=var(3)=0
Trigger1=var(12)<20
Trigger1=var(12):=var(12)+1
Trigger2=var(3)>0
Trigger2=var(12):=0
IgnoreHitPause=1

[State ]
Type=Null
TriggerAll=IsHelper
Trigger1=1||var(22):=(var((Root,facing=-1)*2)-Ceil(RootDist X))*Root,facing
Trigger1=1||var(23):=(var((Root,facing=1)*2)-Ceil(RootDist X))*Root,facing
IgnoreHitPause=1
[state -3]
Type=DisplayToClipboard
Trigger1=IsHelper
text="v0=%d:v1=%d:v2=%d:v3=%d"
params=var(0),var(11),var(2),var(12)

;
;K[hp+҂
;
[Statedef 20000]
Type=A
MoveType=I
[State 20000]
Type=ChangeAnim
Trigger1=IsHelper
value=9999
[State 20000]
Type=SelfState
Trigger1=!IsHelper
value=50
[State 20000]
Type=AssertSpecial
Trigger1=IsHelper
flag=invisible
[State 20000]
Type=PosSet
Trigger1=IsHelper
x=Root,Pos x+100*ifelse(Root,facing=1,1,-1)
y=Const(size.head.pos.y)+Root,Pos y
[State 20000]
Type=Turn
Trigger1=IsHelper
Trigger1=Root,facing!=facing
[State 30000]
Type=NotHitBy
Trigger1=IsHelper
value=SAC
[State 20000]
Type=varSet
Trigger1=IsHelper
fvar(18)=Root,fvar(18)
;var(0)  =ZF
;var(1)  =UI܂ł̎
;var(2)  =Z̃[`
;var(3)  =Z̃[`
;var(4)  =Namewς݂̋Zǂ
;var(5)  =ѓ̌oߎ
;var(6)  =G@߰ϰ@ʲ߰ϰ@
;var(7)  =xXg
;var(9)  =ubLOf
;var(10) =Wv\f
;var(11) =AnimTime@łȂZp
;var(12) =
;var(13) =
;var(14) =
;var(15) =
;var(16) =
;var(17) =G܂ł̎
;var(18) =ŌGorg
;var(19) =ѓGorg
;var(20) =G
;var(21) =ʏ KE Q[WZ ɑ΂閳Gf
;var(22) =
;var(23) =
;var(24) =
;var(25) =
;var(26) =
;var(27) =
;var(28) =
;var(29) =
;var(30) =Nオړ\ǂ
;var(31) =
;var(32) =
;var(33) =
;var(34) =
;var(35) =
;var(36) =
;var(37) =
;var(38) =
;var(39) =
;var(40) =
;var(41) =
;var(42) =
;var(43) =
;var(44) =
;var(45) =
;var(46) =
;var(47) =
;var(48) =
;var(49) =
;var(50) =ްĔf
;var(51) =Ľ߰f
;var(52) =
;var(53) =
;var(54) =
;var(55) =
;var(56) =
;var(57) =
;var(58) =
;var(59) =
;fvar(0) =H炢Њ蔻f
;fvar(1) =
;fvar(2) =
;fvar(3) =
;fvar(4) =
;fvar(5) =
;fvar(6) =
;fvar(7) =
;fvar(8) =
;fvar(9) =
;fvar(10)=
;fvar(11)=
;fvar(12)=
;fvar(13)=
;fvar(14)=
;fvar(15)=
;fvar(16)=
;fvar(17)=
;fvar(18)=^bOFp
;fvar(19)=
;fvar(20)=
;fvar(21)=
;fvar(22)=
;fvar(23)=
;fvar(24)=
;fvar(25)=
;fvar(26)=
;fvar(27)=
;fvar(28)=
;fvar(29)=
;fvar(30)=
;fvar(31)=
;fvar(32)=
;fvar(33)=
;fvar(34)=
;fvar(35)=
;fvar(36)=
;fvar(37)=
;fvar(38)=
;fvar(39)=
;
;҂
;
;Z
;

;
;肪IF
;

;
;Zp
;
;
;ѓ@AttackDist֘AAIEȋZ̑΍p
;
[State 20000];ZbcH
Type=varSet
TriggerAll=IsHelper
Trigger1=1
var(3)=0
;1=ѓ˂
;2=rŏ邩ݒu^
;3=SȈړѓ
[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="Ryu"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(1005)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1010||Enemy(ceil(fvar(18))),NumHelper(1015)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1020||Enemy(ceil(fvar(18))),NumHelper(1025)
Trigger4=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3005)
Trigger5=Enemy(ceil(fvar(18))),StateNo=3200||Enemy(ceil(fvar(18))),NumHelper(3025)
Trigger6=Enemy(ceil(fvar(18))),StateNo=3040||Enemy(ceil(fvar(18))),NumHelper(3045)
Trigger7=Enemy(ceil(fvar(18))),StateNo=3050||Enemy(ceil(fvar(18))),NumHelper(3055)
var(3)=3
[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsryu"||Enemy(ceil(fvar(18))),Name="cvsryu_ex"||Enemy(ceil(fvar(18))),Name="cvsryu_normal"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(7000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),NumHelper(7100)
Trigger3=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(7300)
Trigger3=Enemy(ceil(fvar(18))),StateNo=3400||Enemy(ceil(fvar(18))),NumHelper(7400)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsken"||Enemy(ceil(fvar(18))),Name="cvsken_ex"||Enemy(ceil(fvar(18))),Name="cvsken_normal"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(7000)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsguile"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(7000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=3200||Enemy(ceil(fvar(18))),NumHelper(7200)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsathena"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(7000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(7600)||Enemy(ceil(fvar(18))),NumHelper(7610)
Trigger3=(Enemy(ceil(fvar(18))),StateNo=[3100,3101])||Enemy(ceil(fvar(18))),NumHelper(7700)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="cvsgouki"||Enemy(ceil(fvar(18))),Name="cvsgouki_normal"||Enemy(ceil(fvar(18))),Name="cvsgouki_ex"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(7000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),NumHelper(7100)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),NumHelper(7200)||Enemy(ceil(fvar(18))),NumHelper(7201)
Trigger4=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(7300)
Trigger5=Enemy(ceil(fvar(18))),StateNo=3200||Enemy(ceil(fvar(18))),NumHelper(7400)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="Jedah"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="Deuce"
Trigger1=(Enemy(ceil(fvar(18))),StateNo=[1000,1002])||Enemy(ceil(fvar(18))),NumHelper(1000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger3=Enemy(ceil(fvar(18))),StateNo=2000
Trigger4=Enemy(ceil(fvar(18))),StateNo=2300
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="Jedah"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="rei"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1100||Enemy(ceil(fvar(18))),NumHelper(6000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1150
Trigger3=Enemy(ceil(fvar(18))),StateNo=1200
Trigger4=Enemy(ceil(fvar(18))),StateNo=1250
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="Ash"
Trigger1=(Enemy(ceil(fvar(18))),StateNo=[1000,1001])||Enemy(ceil(fvar(18))),NumProjID(1000)
Trigger2=(Enemy(ceil(fvar(18))),StateNo=[1050,1051])
Trigger3=Enemy(ceil(fvar(18))),StateNo=2000||Enemy(ceil(fvar(18))),NumProjID(2000)
Trigger3=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumProjID(3000)
var(3)=3

;

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="Akiha_Vermilion"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1110
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),NumHelper(1305)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1310||Enemy(ceil(fvar(18))),NumHelper(1315)
Trigger4=Enemy(ceil(fvar(18))),StateNo=1350||Enemy(ceil(fvar(18))),NumHelper(1355)
Trigger5=Enemy(ceil(fvar(18))),StateNo=1360||Enemy(ceil(fvar(18))),NumHelper(1365)
Trigger6=Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),NumHelper(1405)
Trigger7=Enemy(ceil(fvar(18))),StateNo=1450||Enemy(ceil(fvar(18))),NumHelper(1455)
Trigger8=Enemy(ceil(fvar(18))),StateNo=2320||Enemy(ceil(fvar(18))),NumHelper(2305)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(2306)
Trigger10=Enemy(ceil(fvar(18))),NumHelper(2307)
Trigger11=Enemy(ceil(fvar(18))),NumHelper(2308)
Trigger12=Enemy(ceil(fvar(18))),NumHelper(2309)
Trigger13=Enemy(ceil(fvar(18))),NumHelper(2310)
Trigger14=Enemy(ceil(fvar(18))),NumHelper(2311)
Trigger15=Enemy(ceil(fvar(18))),NumHelper(2312)
Trigger16=Enemy(ceil(fvar(18))),StateNo=2350||Enemy(ceil(fvar(18))),NumHelper(2355)
Trigger17=Enemy(ceil(fvar(18))),NumHelper(2356)
Trigger18=Enemy(ceil(fvar(18))),NumHelper(2357)
Trigger19=Enemy(ceil(fvar(18))),NumHelper(2358)
Trigger20=Enemy(ceil(fvar(18))),NumHelper(2359)
Trigger21=Enemy(ceil(fvar(18))),NumHelper(2360)
Trigger22=Enemy(ceil(fvar(18))),NumHelper(2361)
Trigger23=Enemy(ceil(fvar(18))),NumHelper(2362)
Trigger24=Enemy(ceil(fvar(18))),StateNo=2405||Enemy(ceil(fvar(18))),NumHelper(2405)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="Len"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1050||Enemy(ceil(fvar(18))),NumHelper(1060)
Trigger2=(Enemy(ceil(fvar(18))),StateNo=[1100,1110])||Enemy(ceil(fvar(18))),NumHelper(11002)
Trigger3=(Enemy(ceil(fvar(18))),StateNo=[1150,1160])||Enemy(ceil(fvar(18))),NumHelper(11012)
Trigger4=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),NumHelper(11001)
Trigger5=Enemy(ceil(fvar(18))),StateNo=1205||Enemy(ceil(fvar(18))),NumHelper(11010)
Trigger6=Enemy(ceil(fvar(18))),StateNo=2100||Enemy(ceil(fvar(18))),NumHelper(12100)
Trigger7=Enemy(ceil(fvar(18))),NumHelper(12101)
Trigger8=Enemy(ceil(fvar(18))),NumHelper(12102)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(12103)
Trigger10=Enemy(ceil(fvar(18))),NumHelper(12104)
Trigger11=Enemy(ceil(fvar(18))),NumHelper(12105)
Trigger12=Enemy(ceil(fvar(18))),NumHelper(12106)
Trigger13=Enemy(ceil(fvar(18))),StateNo=2200||Enemy(ceil(fvar(18))),NumHelper(12200)
Trigger14=Enemy(ceil(fvar(18))),NumHelper(12201)
Trigger15=Enemy(ceil(fvar(18))),NumHelper(12202)
Trigger16=Enemy(ceil(fvar(18))),NumHelper(12203)
Trigger17=Enemy(ceil(fvar(18))),NumHelper(12204)
Trigger18=Enemy(ceil(fvar(18))),NumHelper(12205)
Trigger19=Enemy(ceil(fvar(18))),NumHelper(12206)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="Len"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger1=Enemy(ceil(fvar(18))),StateNo=2000||Enemy(ceil(fvar(18))),NumHelper(2050)
Trigger2=Enemy(ceil(fvar(18))),NumHelper(2051)
Trigger3=Enemy(ceil(fvar(18))),NumHelper(2052)
Trigger4=Enemy(ceil(fvar(18))),NumHelper(2053)
Trigger5=Enemy(ceil(fvar(18))),NumHelper(2054)
Trigger6=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3006)
Trigger7=Enemy(ceil(fvar(18))),NumHelper(3007)
Trigger8=Enemy(ceil(fvar(18))),StateNo=3060||Enemy(ceil(fvar(18))),NumHelper(3058)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(3055)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="CHIEL"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="QWERTY"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1058||Enemy(ceil(fvar(18))),NumHelper(1060)
Trigger2=(Enemy(ceil(fvar(18))),StateNo=[1050,1054])||Enemy(ceil(fvar(18))),NumHelper(1061)||Enemy(ceil(fvar(18))),NumHelper(1062)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1074||Enemy(ceil(fvar(18))),NumHelper(1080)
Trigger3=(Enemy(ceil(fvar(18))),StateNo=[1070,1072])||Enemy(ceil(fvar(18))),NumHelper(1081)||Enemy(ceil(fvar(18))),NumHelper(1082)
Trigger4=(Enemy(ceil(fvar(18))),StateNo=[1206,1207])||Enemy(ceil(fvar(18))),NumHelper(1270)||Enemy(ceil(fvar(18))),NumHelper(1274)
Trigger5=Enemy(ceil(fvar(18))),StateNo=1215||Enemy(ceil(fvar(18))),NumHelper(1271)||Enemy(ceil(fvar(18))),NumHelper(1272)||Enemy(ceil(fvar(18))),NumHelper(1273)
Trigger6=Enemy(ceil(fvar(18))),StateNo=[2000,2003]
Trigger7=Enemy(ceil(fvar(18))),StateNo=2300||Enemy(ceil(fvar(18))),NumHelper(2310)||Enemy(ceil(fvar(18))),NumHelper(2311)
Trigger8=Enemy(ceil(fvar(18))),StateNo=2350||Enemy(ceil(fvar(18))),NumHelper(2360)||Enemy(ceil(fvar(18))),NumHelper(2361)
var(3)=3

;

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="Ky=kiske"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumProjID(1002)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1020||Enemy(ceil(fvar(18))),NumHelper(1025)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1050||Enemy(ceil(fvar(18))),NumProjID(1053)
Trigger4=Enemy(ceil(fvar(18))),StateNo=1100||Enemy(ceil(fvar(18))),NumProjID(1102)
Trigger5=Enemy(ceil(fvar(18))),StateNo=1150
Trigger6=Enemy(ceil(fvar(18))),StateNo=3200||Enemy(ceil(fvar(18))),NumHelper(3200)
Trigger7=Enemy(ceil(fvar(18))),StateNo=3800||Enemy(ceil(fvar(18))),NumProjID(3801)||Enemy(ceil(fvar(18))),NumProjID(3205)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="sol"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger2=Enemy(ceil(fvar(18))),StateNo=2000||Enemy(ceil(fvar(18))),NumHelper(2001)
Trigger3=Enemy(ceil(fvar(18))),NumHelper(3010)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="johnny"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),NumHelper(1401)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1150||Enemy(ceil(fvar(18))),NumHelper(1180)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="BRIDGET"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="EL"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1572
Trigger2=Enemy(ceil(fvar(18))),StateNo=1577
Trigger3=Enemy(ceil(fvar(18))),StateNo=1580
Trigger4=Enemy(ceil(fvar(18))),StateNo=1585
Trigger5=Enemy(ceil(fvar(18))),StateNo=1590
Trigger6=Enemy(ceil(fvar(18))),StateNo=1595
Trigger7=Enemy(ceil(fvar(18))),StateNo=1550
Trigger8=Enemy(ceil(fvar(18))),StateNo=1552
Trigger9=Enemy(ceil(fvar(18))),StateNo=1555
Trigger10=Enemy(ceil(fvar(18))),StateNo=1557
Trigger11=Enemy(ceil(fvar(18))),StateNo=1560
Trigger12=Enemy(ceil(fvar(18))),StateNo=1565
Trigger13=Enemy(ceil(fvar(18))),StateNo=1575
Trigger14=Enemy(ceil(fvar(18))),StateNo=1530
Trigger15=Enemy(ceil(fvar(18))),StateNo=1540
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="BRIDGET"
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1005
Trigger2=Enemy(ceil(fvar(18))),StateNo=1059
Trigger3=Enemy(ceil(fvar(18))),StateNo=1400
Trigger4=Enemy(ceil(fvar(18))),StateNo=1450
Trigger5=Enemy(ceil(fvar(18))),StateNo=1480
Trigger6=Enemy(ceil(fvar(18))),StateNo=1500
Trigger7=Enemy(ceil(fvar(18))),StateNo=3200
Trigger8=Enemy(ceil(fvar(18))),StateNo=3100
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="chipp"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),NumHelper(1205)
Trigger2=Enemy(ceil(fvar(18))),StateNo=680||Enemy(ceil(fvar(18))),NumHelper(690)
Trigger3=Enemy(ceil(fvar(18))),StateNo=685||Enemy(ceil(fvar(18))),NumHelper(691)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy
TriggerAll=Enemy(ceil(fvar(18))),Name="eddie"
Trigger1=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3010)
Trigger2=Enemy(ceil(fvar(18))),StateNo=3200
Trigger3=Enemy(ceil(fvar(18))),StateNo=3500
Trigger4=Enemy(ceil(fvar(18))),StateNo=1530
Trigger5=Enemy(ceil(fvar(18))),StateNo=1520
Trigger6=Enemy(ceil(fvar(18))),StateNo=1510
Trigger7=Enemy(ceil(fvar(18))),StateNo=1500
Trigger8=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger9=Enemy(ceil(fvar(18))),StateNo=1050||Enemy(ceil(fvar(18))),NumHelper(1002)
Trigger10=Enemy(ceil(fvar(18))),StateNo=1800
Trigger11=Enemy(ceil(fvar(18))),StateNo=1850
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="gg_venom"
Trigger1=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3010)
Trigger2=Enemy(ceil(fvar(18))),StateNo=3200
Trigger3=Enemy(ceil(fvar(18))),StateNo=1200
Trigger4=Enemy(ceil(fvar(18))),StateNo=1250
Trigger5=Enemy(ceil(fvar(18))),StateNo=2200
Trigger6=Enemy(ceil(fvar(18))),StateNo=2250
Trigger7=Enemy(ceil(fvar(18))),NumHelper(1210)
Trigger8=Enemy(ceil(fvar(18))),NumHelper(1211)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(1212)
Trigger10=Enemy(ceil(fvar(18))),NumHelper(1260)
Trigger11=Enemy(ceil(fvar(18))),NumHelper(1261)
Trigger12=Enemy(ceil(fvar(18))),NumHelper(1262)
Trigger13=Enemy(ceil(fvar(18))),NumHelper(2210)
Trigger14=Enemy(ceil(fvar(18))),NumHelper(2211)
Trigger15=Enemy(ceil(fvar(18))),NumHelper(2212)
Trigger16=Enemy(ceil(fvar(18))),NumHelper(2260)
Trigger17=Enemy(ceil(fvar(18))),NumHelper(2261)
Trigger18=Enemy(ceil(fvar(18))),NumHelper(2262)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="gg_venom"
Trigger1=Enemy(ceil(fvar(18))),NumHelper(1001)
Trigger2=Enemy(ceil(fvar(18))),NumHelper(1002)
Trigger3=Enemy(ceil(fvar(18))),NumHelper(1003)
Trigger4=Enemy(ceil(fvar(18))),NumHelper(1011)
Trigger5=Enemy(ceil(fvar(18))),NumHelper(1012)
Trigger6=Enemy(ceil(fvar(18))),NumHelper(1013)
Trigger7=Enemy(ceil(fvar(18))),NumHelper(1021)
Trigger8=Enemy(ceil(fvar(18))),NumHelper(1022)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(1023)
Trigger10=Enemy(ceil(fvar(18))),NumHelper(1031)
Trigger11=Enemy(ceil(fvar(18))),NumHelper(1032)
Trigger12=Enemy(ceil(fvar(18))),NumHelper(1033)
var(3)=1

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="millia"
Trigger1=Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),NumHelper(3110)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1700||Enemy(ceil(fvar(18))),NumHelper(1710)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1600
Trigger4=Enemy(ceil(fvar(18))),StateNo=1650
Trigger5=Enemy(ceil(fvar(18))),StateNo=1100||Enemy(ceil(fvar(18))),NumHelper(1101)
Trigger6=Enemy(ceil(fvar(18))),StateNo=1150||Enemy(ceil(fvar(18))),NumHelper(1151)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="jam"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1600||Enemy(ceil(fvar(18))),NumHelper(1610)
Trigger2=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3010)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="AXL"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1500||Enemy(ceil(fvar(18))),NumHelper(1500)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1100||Enemy(ceil(fvar(18))),NumHelper(1100)
Trigger3=Enemy(ceil(fvar(18))),StateNo=1110
Trigger4=Enemy(ceil(fvar(18))),StateNo=1120
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="justice"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1300||Enemy(ceil(fvar(18))),NumHelper(1350)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1310
Trigger3=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3003)
Trigger4=Enemy(ceil(fvar(18))),StateNo=3100||Enemy(ceil(fvar(18))),NumHelper(3101)||Enemy(ceil(fvar(18))),NumHelper(3102)
Trigger5=Enemy(ceil(fvar(18))),StateNo=3200||Enemy(ceil(fvar(18))),NumHelper(3201)
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="potemkin"
Trigger1=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3010)
Trigger2=Enemy(ceil(fvar(18))),NumHelper(1550)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="testament"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1400||Enemy(ceil(fvar(18))),NumHelper(1411)
Trigger2=Enemy(ceil(fvar(18))),NumHelper(1412)
Trigger3=Enemy(ceil(fvar(18))),NumHelper(1413)
Trigger4=Enemy(ceil(fvar(18))),NumHelper(1414)
Trigger5=Enemy(ceil(fvar(18))),NumHelper(1415)
Trigger6=Enemy(ceil(fvar(18))),NumHelper(1416)
Trigger7=Enemy(ceil(fvar(18))),StateNo=1450||Enemy(ceil(fvar(18))),NumHelper(1461)
Trigger8=Enemy(ceil(fvar(18))),NumHelper(1462)
Trigger9=Enemy(ceil(fvar(18))),NumHelper(1463)
Trigger10=Enemy(ceil(fvar(18))),NumHelper(1464)
Trigger11=Enemy(ceil(fvar(18))),NumHelper(1465)
Trigger12=Enemy(ceil(fvar(18))),NumHelper(1466)
Trigger13=Enemy(ceil(fvar(18))),StateNo=1500||Enemy(ceil(fvar(18))),StateNo=1550||Enemy(ceil(fvar(18))),NumHelper(1511)
Trigger14=Enemy(ceil(fvar(18))),NumHelper(1512)
Trigger15=Enemy(ceil(fvar(18))),NumHelper(1513)
Trigger16=Enemy(ceil(fvar(18))),NumHelper(1514)
Trigger17=Enemy(ceil(fvar(18))),NumHelper(1515)
Trigger18=Enemy(ceil(fvar(18))),NumHelper(1516)
var(3)=2

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="testament"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),NumHelper(1000)
Trigger2=Enemy(ceil(fvar(18))),StateNo=1050
Trigger3=Enemy(ceil(fvar(18))),StateNo=1200||Enemy(ceil(fvar(18))),NumHelper(1210)
Trigger4=Enemy(ceil(fvar(18))),StateNo=1250||Enemy(ceil(fvar(18))),NumHelper(1260)
Trigger5=Enemy(ceil(fvar(18))),StateNo=3000||Enemy(ceil(fvar(18))),NumHelper(3010)
Trigger6=Enemy(ceil(fvar(18))),StateNo=3100
var(3)=3

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="millia"
Trigger1=Enemy(ceil(fvar(18))),StateNo=1150
Trigger2=Enemy(ceil(fvar(18))),StateNo=1600
Trigger3=Enemy(ceil(fvar(18))),StateNo=1650
Trigger4=Enemy(ceil(fvar(18))),StateNo=3000
Trigger5=Enemy(ceil(fvar(18))),StateNo=3100
var(3)=3

;
;U̍
;

;
;S̍U{AIE΍
;

[State 20000];ZbcH
Type=varSet
TriggerAll=IsHelper
Trigger1=0
var(5)=0
IgnoreHitPause=1

[State 20000,v2=3];ѓ
Type=VarSet
TriggerAll=IsHelper
Trigger1=0
var(5)=1
IgnoreHitPause=1

[State 20000];^C}@
Type=varAdd
TriggerAll=IsHelper
Trigger1=var(5)>0
var(5)=-1
IgnoreHitPause=1

;
;펞A[}[L΍
;

[State 20000];ZbcH
Type=varSet
Trigger1=IsHelper
var(6)=0
IgnoreHitPause=1

[State 20000];ʲ߰ϰx
Type=Varset
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="Giant_Mech-HISUI"
Trigger2=Enemy(ceil(fvar(18))),Name="CheetahMen"
Trigger3=Enemy(ceil(fvar(18))),Name="LEOPALDON_GGI"
Trigger4=Enemy(ceil(fvar(18))),Name="Mega_weapon"
Trigger5=Enemy(ceil(fvar(18))),Name="G-akiha"
Trigger6=Enemy(ceil(fvar(18))),Name="Apocalypse"
Trigger7=Enemy(ceil(fvar(18))),Name="Abyss"
var(6)=1
IgnoreHitPause=1

;
;L̃xXg(CZMȂ)
;

[State 20000,72]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=1||var(7):=120;Zbg
Trigger1=Enemy(ceil(fvar(18))),Name="cvsryu"||Enemy(ceil(fvar(18))),Name="Ryu";KH
Trigger1=var(7):=72
Trigger2=Enemy(ceil(fvar(18))),Name="Yumiduka_Satsuki";[I
Trigger2=var(7):=110
Trigger3=Enemy(ceil(fvar(18))),Name="Kishima_kouma";C
Trigger3=var(7):=110
Trigger4=Enemy(ceil(fvar(18))),Name="Sakuya Izayoi";P
Trigger4=var(7):=110
Trigger5=Enemy(ceil(fvar(18))),Name="chipp";HS
Trigger5=var(7):=125
Trigger6=P2Name="Akiha_Vermilion";𗎂Ƃ EX
Trigger6=var(7):=120
Trigger7=Enemy(ceil(fvar(18))),Name="baiken";S
Trigger7=var(7):=121
Trigger8=Enemy(ceil(fvar(18))),Name="justice";S
Trigger8=var(7):=124
Trigger9=Enemy(ceil(fvar(18))),Name="Nanaya_Shiki";C
Trigger9=var(7):=125
Trigger10=Enemy(ceil(fvar(18))),Name="order-Sol=Badguy";S
Trigger10=var(7):=125
Trigger11=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei";P
Trigger11=var(7):=130
Trigger12=Enemy(ceil(fvar(18))),Name="jam";S
Trigger12=var(7):=130
Trigger13=Enemy(ceil(fvar(18))),Name="millia";HS
Trigger13=var(7):=140
Trigger14=Enemy(ceil(fvar(18))),Name="ROBO-KY1"||Enemy(ceil(fvar(18))),Name="ROBO-KY";K
Trigger14=var(7):=140
Trigger15=Enemy(ceil(fvar(18))),Name="testament";S
Trigger15=var(7):=144
Trigger16=Enemy(ceil(fvar(18))),Name="Kohaku";C
Trigger16=var(7):=150
Trigger17=Enemy(ceil(fvar(18))),Name="Ky=kiske";S
Trigger17=var(7):=153
Trigger18=Enemy(ceil(fvar(18))),Name="Marisa Kirisame";p[XEB[v or }XBuu[
Trigger18=var(7):=160
Trigger19=Enemy(ceil(fvar(18))),Name="sol";KtC
Trigger19=var(7):=160
Trigger20=Enemy(ceil(fvar(18))),Name="johnny";i~Xgt@Ci[
Trigger20=var(7):=180
Trigger21=Enemy(ceil(fvar(18))),Name="Red_Arcueid";AgV[A
Trigger21=var(7):=175
Trigger22=Enemy(ceil(fvar(18))),Name="potemkin";HS
Trigger22=var(7):=178
Trigger23=Enemy(ceil(fvar(18))),Name="gg_venom";HS
Trigger23=var(7):=178
Trigger24=Enemy(ceil(fvar(18))),Name="Nrvnqsr_Chaos";B
Trigger24=var(7):=180
Trigger25=Enemy(ceil(fvar(18))),Name="SLAYER";HS
Trigger25=var(7):=180
Trigger26=Enemy(ceil(fvar(18))),Name="kliff";S
Trigger26=var(7):=200
Trigger27=Enemy(ceil(fvar(18))),Name="AXL";P
Trigger27=var(7):=200
IgnoreHitPause=1

;
;ubLOorRCorV[horep
;

[State 20000];ZbcH
Type=varSet
Trigger1=IsHelper
var(9)=0
IgnoreHitPause=1

[State 20000,47];nΉubLOp
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),AutHorName="Warusaki3"
Trigger1=Enemy(ceil(fvar(18))),var(20)=2||Enemy(ceil(fvar(18))),var(20)=6
Trigger2=Enemy(ceil(fvar(18))),AutHorName="Phantom.of.the.Server"
Trigger3=Enemy(ceil(fvar(18))),AutHorName="GM"
Trigger4=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger5=Enemy(ceil(fvar(18))),Name="Mai Kawasumi"
Trigger6=Enemy(ceil(fvar(18))),Name="Unknown"
Trigger7=Enemy(ceil(fvar(18))),Name="Kanna"
Trigger8=Enemy(ceil(fvar(18))),Name="Ayu Tukimiya"
Trigger9=Enemy(ceil(fvar(18))),Name="Moriya Minakata"
Trigger10=Enemy(ceil(fvar(18))),Name="washizuka"
Trigger11=Enemy(ceil(fvar(18))),Name="washizuka B"
Trigger12=Enemy(ceil(fvar(18))),Name="Moriya Minakata"
Trigger13=Enemy(ceil(fvar(18))),Name="kaede"
var(9)=3
IgnoreHitPause=1

[State 20000,47];ubLOp
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="jam"
var(9)=2
IgnoreHitPause=1

;
;2iWvsor2iWvłȂq 0:󒆃Wvs@1:󒆃Wv\
;

[State 20000];ZbcH
Type=varSet
Trigger1=IsHelper
var(10)=0
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
TriggerAll=Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),var(9)<2
TriggerAll=Enemy(ceil(fvar(18))),var(11)%10=0
Trigger1=Enemy(ceil(fvar(18))),Name="Nrvnqsr_Chaos"
Trigger2=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger3=Enemy(ceil(fvar(18))),Name="Sion_Eltnam_Atlasia"
Trigger4=Enemy(ceil(fvar(18))),Name="Hisui"
Trigger5=Enemy(ceil(fvar(18))),Name="Red_Arcueid"
Trigger6=Enemy(ceil(fvar(18))),Name="Yumiduka_Satsuki"
Trigger7=Enemy(ceil(fvar(18))),Name="Len"
Trigger8=Enemy(ceil(fvar(18))),Name="Akiha_Vermilion"
Trigger9=Enemy(ceil(fvar(18))),Name="Aozaki_Aoko(CPU)"
Trigger10=Enemy(ceil(fvar(18))),Name="White_Len(CPU)"
Trigger11=Enemy(ceil(fvar(18))),Name="Arima_Miyako"
Trigger12=Enemy(ceil(fvar(18))),Name="Nanaya_Shiki"
Trigger13=Enemy(ceil(fvar(18))),Name="Tohno_Shiki"
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
TriggerAll=Root,P2MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),var(2)/100%10>=3
Trigger1=Enemy(ceil(fvar(18))),Name="Nrvnqsr_Chaos"
Trigger2=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger3=Enemy(ceil(fvar(18))),Name="Sion_Eltnam_Atlasia"
Trigger4=Enemy(ceil(fvar(18))),Name="Hisui"
Trigger5=Enemy(ceil(fvar(18))),Name="Red_Arcueid"
Trigger6=Enemy(ceil(fvar(18))),Name="Len"
Trigger7=Enemy(ceil(fvar(18))),Name="Akiha_Vermilion"
Trigger8=Enemy(ceil(fvar(18))),Name="White_Len(CPU)"
Trigger9=Enemy(ceil(fvar(18))),Name="Arima_Miyako"
Trigger10=Enemy(ceil(fvar(18))),Name="Nanaya_Shiki"
Trigger11=Enemy(ceil(fvar(18))),Name="Tohno_Shiki"
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
TriggerAll=Root,P2MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Var(2)/100%10=5
Trigger1=Enemy(ceil(fvar(18))),Name="Yumiduka_Satsuki"
Trigger2=Enemy(ceil(fvar(18))),Name="Kishima_kouma"
Trigger3=Enemy(ceil(fvar(18))),Name="Aozaki_Aoko(CPU)"
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
TriggerAll=Root,P2MoveType!=H
TriggerAll=Enemy(ceil(fvar(18))),Var(2)/100%10=2
Trigger1=Enemy(ceil(fvar(18))),Name="Arima_Miyako"
Trigger1=Enemy(ceil(fvar(18))),StateNo=2350
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
TriggerAll=Enemy(ceil(fvar(18))),Ctrl
TriggerAll=Enemy(ceil(fvar(18))),StateNo=5210
Trigger1=Enemy(ceil(fvar(18))),Name="Nrvnqsr_Chaos"
Trigger2=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger3=Enemy(ceil(fvar(18))),Name="Sion_Eltnam_Atlasia"
Trigger4=Enemy(ceil(fvar(18))),Name="Hisui"
Trigger5=Enemy(ceil(fvar(18))),Name="Red_Arcueid"
Trigger6=Enemy(ceil(fvar(18))),Name="Yumiduka_Satsuki"
Trigger7=Enemy(ceil(fvar(18))),Name="Len"
Trigger8=Enemy(ceil(fvar(18))),Name="Akiha_Vermilion"
Trigger9=Enemy(ceil(fvar(18))),Name="Aozaki_Aoko(CPU)"
Trigger10=Enemy(ceil(fvar(18))),Name="White_Len(CPU)"
Trigger12=Enemy(ceil(fvar(18))),Name="Nanaya_Shiki"
Trigger13=Enemy(ceil(fvar(18))),Name="Tohno_Shiki"
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
TriggerAll=Enemy(ceil(fvar(18))),Ctrl
Trigger1=Enemy(ceil(fvar(18))),StateNo=830
Trigger1=Enemy(ceil(fvar(18))),Name!="Nrvnqsr_Chaos"
Trigger1=Enemy(ceil(fvar(18))),Name!="Yumiduka_Satsuki"
Trigger1=Enemy(ceil(fvar(18))),Name!="Kohaku"
Trigger1=Enemy(ceil(fvar(18))),Name!="Red_Arcueid"
Trigger1=Enemy(ceil(fvar(18))),Name!="Akiha_Vermilion"
Trigger1=Enemy(ceil(fvar(18))),Name!="Nanaya_Shiki"
Trigger1=Enemy(ceil(fvar(18))),Name!="Tohno_Shiki"
Trigger2=Enemy(ceil(fvar(18))),Name="Warachia"
Trigger2=Enemy(ceil(fvar(18))),StateNo=111
Trigger3=Enemy(ceil(fvar(18))),Name="Sion_Eltnam_Atlasia"
Trigger3=Enemy(ceil(fvar(18))),StateNo=2300
Trigger4=Enemy(ceil(fvar(18))),Name="Hisui"
Trigger4=Enemy(ceil(fvar(18))),StateNo=2200
Trigger5=Enemy(ceil(fvar(18))),Name="Red_Arcueid"
Trigger5=Enemy(ceil(fvar(18))),StateNo=1350
Trigger6=Enemy(ceil(fvar(18))),Name="Kohaku"
Trigger6=Enemy(ceil(fvar(18))),StateNo=1202||Enemy(ceil(fvar(18))),StateNo=2200
Trigger7=Enemy(ceil(fvar(18))),Name="Akiha_Vermilion"
Trigger7=Enemy(ceil(fvar(18))),StateNo=1101||Enemy(ceil(fvar(18))),StateNo=1151||Enemy(ceil(fvar(18))),StateNo=2101||Enemy(ceil(fvar(18))),StateNo=2200||Enemy(ceil(fvar(18))),StateNo=1350||Enemy(ceil(fvar(18))),StateNo=1360
Trigger8=Enemy(ceil(fvar(18))),Name="Arima_Miyako"
Trigger8=Enemy(ceil(fvar(18))),StateNo=111||Enemy(ceil(fvar(18))),StateNo=2300
Trigger9=Enemy(ceil(fvar(18))),Name="Nanaya_Shiki"||Enemy(ceil(fvar(18))),Name="Tohno_Shiki"
Trigger9=Enemy(ceil(fvar(18))),StateNo=1310||Enemy(ceil(fvar(18))),StateNo=1330
var(10)=1
IgnoreHitPause=1

;

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger1=!Enemy(ceil(fvar(18))),var(11)
Trigger1=!Enemy(ceil(fvar(18))),var(12)
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="EL"
TriggerAll=Enemy(ceil(fvar(18))),Name="BRIDGET"||Enemy(ceil(fvar(18))),Name="ZAPPA"||Enemy(ceil(fvar(18))),Name="MAY"
Trigger1=!Enemy(ceil(fvar(18))),var(53)||Enemy(ceil(fvar(18))),Name="BRIDGET"
Trigger1=!Enemy(ceil(fvar(18))),var(9)
Trigger1=!Enemy(ceil(fvar(18))),var(14)||Enemy(ceil(fvar(18))),var(15)=1
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="EL"
TriggerAll=Enemy(ceil(fvar(18))),Name="BRIDGET"
TriggerAll=Enemy(ceil(fvar(18))),NumHelper(100)
TriggerAll=Enemy(ceil(fvar(18))),var(30)>0
TriggerAll=ifelse(Enemy(ceil(fvar(18))),var(1)!=0,Enemy(ceil(fvar(18))),var(27)<2,1)
Trigger1=Enemy(ceil(fvar(18))),Ctrl
Trigger2=Enemy(ceil(fvar(18))),SysVar(3)
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="bridget"
TriggerAll=Enemy(ceil(fvar(18))),var(45)<2
TriggerAll=Enemy(ceil(fvar(18))),var(35)=1
Trigger1=Enemy(ceil(fvar(18))),Ctrl
Trigger2=Enemy(ceil(fvar(18))),var(47)>1
Trigger2=Enemy(ceil(fvar(18))),StateNo=1200
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="kishio"
TriggerAll=Enemy(ceil(fvar(18))),Name="judgment"
Trigger1=Enemy(ceil(fvar(18))),Ctrl
trigger1=Enemy(ceil(fvar(18))),StateNo=50
Trigger1=Enemy(ceil(fvar(18))),var(0)<1
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="QWERTY"
TriggerAll=Enemy(ceil(fvar(18))),Name="Ky_and_Sol"
Trigger1=Enemy(ceil(fvar(18))),Ctrl
trigger1=Enemy(ceil(fvar(18))),StateNo=50
Trigger1=Enemy(ceil(fvar(18))),var(31)=10
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="MEKA"
TriggerAll=Enemy(ceil(fvar(18))),Name="Anji Mito"
TriggerAll=Enemy(ceil(fvar(18))),Ctrl
Trigger1=Enemy(ceil(fvar(18))),var(2)=1
Trigger2=Enemy(ceil(fvar(18))),var(48)=3
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="Akutagawa"
TriggerAll=Enemy(ceil(fvar(18))),Name="Ky=kiske"||Enemy(ceil(fvar(18))),Name="order-Sol=Badguy"
Trigger1=Enemy(ceil(fvar(18))),var(4)=1
Trigger1=!Enemy(ceil(fvar(18))),var(6)
Trigger1=Enemy(ceil(fvar(18))),Ctrl
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="ukege"
TriggerAll=Enemy(ceil(fvar(18))),Name="ROBO-KY"||Enemy(ceil(fvar(18))),Name="ROBO-KY1"||Enemy(ceil(fvar(18))),Name="ROBO-KY MK-U"||Enemy(ceil(fvar(18))),Name="ROBO-KY3"
Trigger1=Enemy(ceil(fvar(18))),var(11)=1
Trigger1=Enemy(ceil(fvar(18))),var(2)<2
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="@M"
TriggerAll=Enemy(ceil(fvar(18))),Name="anji mito"
Trigger1=Enemy(ceil(fvar(18))),var(19)!=2
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="Amachi"
TriggerAll=Enemy(ceil(fvar(18))),Name="Sol=Badguy"
TriggerAll=Enemy(ceil(fvar(18))),Ctrl
Trigger1=Enemy(ceil(fvar(18))),StateNo=50
Trigger1=Enemy(ceil(fvar(18))),var(5)=2||Enemy(ceil(fvar(18))),var(5)=11
Trigger2=Enemy(ceil(fvar(18))),StateNo=5210
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="rei"
TriggerAll=Enemy(ceil(fvar(18))),Name="jedah"
Trigger1=Enemy(ceil(fvar(18))),var(53)>=0
Trigger1=Enemy(ceil(fvar(18))),Ctrl||(Enemy(ceil(fvar(18))),StateNo=[100,105])
var(10)=1
IgnoreHitPause=1

[State 20000,47]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),Name="Q-Bee by M@PPY"
TriggerAll=Enemy(ceil(fvar(18))),var(3)!=2
Trigger1=Enemy(ceil(fvar(18))),StateNo=50
Trigger2=Enemy(ceil(fvar(18))),StateNo=2041
var(10)=1
IgnoreHitPause=1

;
;AnimTimełȂZp
;

[State 20000]
Type=Null
Trigger1=IsHelper
Trigger1=var(11):=0
IgnoreHitPause=1

[State 20000];ob^ nл
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="Bulleta SXP"
Trigger1=Enemy(ceil(fvar(18))),StateNo=[1100,1102]
Trigger1=var(11):=75-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

;
;LW

[State 20000];uWbg D FRC
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="bridget"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=450
Trigger1=Enemy(ceil(fvar(18))),AnimElem=6,<0
Trigger1=var(11):=8-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger2=Enemy(ceil(fvar(18))),AnimElem=8,<0
Trigger2=var(11):=12-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000];\ KtC FRC
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="sol"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000
Trigger1=Enemy(ceil(fvar(18))),Time<15;=[13,15]
Trigger1=var(11):=13-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),Time<13;=[9,12]
Trigger2=Enemy(ceil(fvar(18))),StateNo=1400
Trigger2=var(11):=9-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),StateNo=1501
Trigger3=Enemy(ceil(fvar(18))),AnimElem=3,<0
Trigger3=var(11):=3-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="millia"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=1201
Trigger1=Enemy(ceil(fvar(18))),Time=[4,7]
Trigger1=var(11):=4-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),var(58)!=2
Trigger2=Enemy(ceil(fvar(18))),StateNo=1150
Trigger2=Enemy(ceil(fvar(18))),Time<16
Trigger2=var(11):=13-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),var(58)=2
Trigger3=Enemy(ceil(fvar(18))),Time<21
Trigger3=Enemy(ceil(fvar(18))),StateNo=1150
Trigger3=var(11):=19-Enemy(ceil(fvar(18))),Time
Trigger4=Enemy(ceil(fvar(18))),var(58)!=2
Trigger4=Enemy(ceil(fvar(18))),Time<10
Trigger4=Enemy(ceil(fvar(18))),StateNo=206
Trigger4=var(11):=9-Enemy(ceil(fvar(18))),Time
Trigger5=Enemy(ceil(fvar(18))),var(58)!=2
Trigger5=Enemy(ceil(fvar(18))),Time<14
Trigger5=Enemy(ceil(fvar(18))),StateNo=215
Trigger5=var(11):=12-Enemy(ceil(fvar(18))),Time
Trigger6=Enemy(ceil(fvar(18))),var(58)=2
Trigger6=Enemy(ceil(fvar(18))),Time<4
Trigger6=Enemy(ceil(fvar(18))),StateNo=1100
Trigger6=var(11):=2-Enemy(ceil(fvar(18))),Time
Trigger7=Enemy(ceil(fvar(18))),var(58)=2
Trigger7=Enemy(ceil(fvar(18))),StateNo=1500
Trigger7=Enemy(ceil(fvar(18))),AnimElem=9,<0
Trigger7=var(11):=15-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="gg_venom"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=1200;Fm èݶްS FRC
Trigger1=var(11):=18-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),StateNo=1250;Fm èݶް FRC
Trigger2=var(11):=13-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),StateNo=1201||Enemy(ceil(fvar(18))),StateNo=1251;Fm èݶް FRC
Trigger3=Enemy(ceil(fvar(18))),AnimElem=6,<0
Trigger3=var(11):=8-Enemy(ceil(fvar(18))),Time
Trigger4=Enemy(ceil(fvar(18))),StateNo=1202;Fm èݶް FRC
Trigger4=Enemy(ceil(fvar(18))),Time<13
Trigger4=var(11):=9-Enemy(ceil(fvar(18))),Time
Trigger5=Enemy(ceil(fvar(18))),StateNo=1252;Fm èݶް FRC
Trigger5=Enemy(ceil(fvar(18))),AnimElem=6,<0
Trigger5=var(11):=9-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="testament"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=1200;eX^g ޾ް FRC
Trigger1=Enemy(ceil(fvar(18))),Time<16
Trigger1=var(11):=12-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),StateNo=1250;eX^g ޾ްHS FRC
Trigger2=Enemy(ceil(fvar(18))),Time<15
Trigger2=var(11):=12-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),var(58)=2
Trigger3=Enemy(ceil(fvar(18))),StateNo=240;eX^g ޽ FRC
Trigger3=Enemy(ceil(fvar(18))),Time<19
Trigger3=var(11):=16-Enemy(ceil(fvar(18))),Time
Trigger4=Enemy(ceil(fvar(18))),var(58)!=2
Trigger4=Enemy(ceil(fvar(18))),StateNo=240;eX^g HS #R FRC
Trigger4=Enemy(ceil(fvar(18))),Time<28
Trigger4=var(11):=22-Enemy(ceil(fvar(18))),Time
Trigger5=Enemy(ceil(fvar(18))),var(58)=2
Trigger5=Enemy(ceil(fvar(18))),StateNo=240;eX^g HS AC FRC
Trigger5=Enemy(ceil(fvar(18))),Time<30
Trigger5=var(11):=24-Enemy(ceil(fvar(18))),Time
Trigger6=Enemy(ceil(fvar(18))),StateNo=3100;eX^g Ͻ߯ #R FRC
Trigger6=Enemy(ceil(fvar(18))),Time<54
Trigger6=var(11):=50-Enemy(ceil(fvar(18))),Time
Trigger7=Enemy(ceil(fvar(18))),StateNo=3180;eX^g Ͻ߯ AC FRC
Trigger7=Enemy(ceil(fvar(18))),Time<60
Trigger7=var(11):=55-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
TriggerAll=Enemy(ceil(fvar(18))),Name="johnny"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=1100;Wj[ ި޲ڲވړ FRC
Trigger1=Enemy(ceil(fvar(18))),Time<14
Trigger1=var(11):=12-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),StateNo=1110;Wj[ ި޲ڲ FRC
Trigger2=Enemy(ceil(fvar(18))),Time<11
Trigger2=var(11):=10-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),StateNo=1150;Wj[ ި޲ڲ FRC
Trigger3=Enemy(ceil(fvar(18))),Time<17
Trigger3=var(11):=14-Enemy(ceil(fvar(18))),Time
Trigger4=Enemy(ceil(fvar(18))),StateNo=215;Wj[ K FRC
Trigger4=Enemy(ceil(fvar(18))),Time<14
Trigger4=var(11):=11-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="Akutagawa"
TriggerAll=Enemy(ceil(fvar(18))),Name="order-Sol=Badguy"
TriggerAll=Enemy(ceil(fvar(18))),Power>499
Trigger1=Enemy(ceil(fvar(18))),StateNo=1000||Enemy(ceil(fvar(18))),StateNo=1020;\ KtC
Trigger1=Enemy(ceil(fvar(18))),Time<15
Trigger1=var(11):=13-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),StateNo=1220;\ ިٳާPLv1
Trigger2=Enemy(ceil(fvar(18))),Time<17
Trigger2=var(11):=15-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),StateNo=1222;\ ިٳާPLv2
Trigger3=Enemy(ceil(fvar(18))),Time<15
Trigger3=var(11):=13-Enemy(ceil(fvar(18))),Time
Trigger4=Enemy(ceil(fvar(18))),StateNo=1223;\ ިٳާPLv3
Trigger4=Enemy(ceil(fvar(18))),Time<13
Trigger4=var(11):=11-Enemy(ceil(fvar(18))),Time
Trigger5=Enemy(ceil(fvar(18))),StateNo=1221;\ ިٳާPn
Trigger5=Enemy(ceil(fvar(18))),Time<17
Trigger5=var(11):=15-Enemy(ceil(fvar(18))),Time
Trigger6=Enemy(ceil(fvar(18))),StateNo=1250;\ ިݶް
Trigger6=Enemy(ceil(fvar(18))),Time<21
Trigger6=var(11):=18-Enemy(ceil(fvar(18))),Time
Trigger7=Enemy(ceil(fvar(18))),StateNo=1301;\ ײĽ ːi
Trigger7=Enemy(ceil(fvar(18))),Time<11
Trigger7=var(11):=8-Enemy(ceil(fvar(18))),Time
Trigger8=Enemy(ceil(fvar(18))),StateNo=1305;\ ײسޫް(ݽ ײĽ) ːi
Trigger8=Enemy(ceil(fvar(18))),Time<11
Trigger8=var(11):=8-Enemy(ceil(fvar(18))),Time
Trigger9=Enemy(ceil(fvar(18))),StateNo=1720;\ 
Trigger9=Enemy(ceil(fvar(18))),Time<12
Trigger9=var(11):=6-Enemy(ceil(fvar(18))),Time
Trigger10=Enemy(ceil(fvar(18))),StateNo=1725;\ 󱸼
Trigger10=Enemy(ceil(fvar(18))),Time<18
Trigger10=var(11):=12-Enemy(ceil(fvar(18))),Time
Trigger11=Enemy(ceil(fvar(18))),StateNo=1310;\ ڲLv1
Trigger11=Enemy(ceil(fvar(18))),Time<29
Trigger11=var(11):=27-Enemy(ceil(fvar(18))),Time
Trigger12=Enemy(ceil(fvar(18))),StateNo=1312;\ ڲLv2
Trigger12=Enemy(ceil(fvar(18))),Time<36
Trigger12=var(11):=34-Enemy(ceil(fvar(18))),Time
Trigger13=Enemy(ceil(fvar(18))),StateNo=1315;\ ڲLv2
Trigger13=Enemy(ceil(fvar(18))),Time<42
Trigger13=var(11):=40-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1

[State 20000]
Type=Null
Trigger1=IsHelper
Trigger1=var(11)<0
Trigger1=var(11):=0
IgnoreHitPause=1

;
;G
;
[State 20000];Zbg
Type=Null
TriggerAll=IsHelper
Trigger1=var(20)<0
Trigger1=var(20):=0
IgnoreHitPause=1
;
;^C}[
[State 20000];^C}[
Type=varAdd
TriggerAll=IsHelper
Trigger1=var(20)>0
var(20)=-1
IgnoreHitPause=1
[State 20000]
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),StateNo=[150,155]
Trigger1=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger2=Enemy(ceil(fvar(18))),Name="order-Sol=Badguy"
Trigger2=Enemy(ceil(fvar(18))),NumHelper(20000+ID)
Trigger2=Enemy(ceil(fvar(18))),AutHorName="Akutagawa"
var(20)=6
IgnoreHitPause=1
[State 20000]
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),MoveType=H
Trigger1=Enemy(ceil(fvar(18))),StateNo=[150,155]
Trigger1=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei"
var(20)=10
IgnoreHitPause=1
[State 20000]
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),MoveType=H
TriggerAll=Enemy(ceil(fvar(18))),HitOver
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger1=StateNo=151
Trigger2=StateNo=153
Trigger3=StateNo=155
Trigger4=StateNo=5001
Trigger5=StateNo=5011
var(20)=4
IgnoreHitPause=1
;
;Zbg
[State -3];\@K
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="order-Sol=Badguy"
Trigger1=Enemy(ceil(fvar(18))),AutHorName="Akutagawa"
Trigger1=Enemy(ceil(fvar(18))),StateNo=215
Trigger1=Enemy(ceil(fvar(18))),Time<21
var(20)=21-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1
[State -3]
Type=Null
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger1=Enemy(ceil(fvar(18))),Name="baiken";~@K
Trigger1=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger1=Enemy(ceil(fvar(18))),StateNo=215
Trigger1=Enemy(ceil(fvar(18))),Time<12
Trigger1=var(20):=12-Enemy(ceil(fvar(18))),Time
Trigger2=Enemy(ceil(fvar(18))),Name="eddie";GfB@_ht@O
Trigger2=Enemy(ceil(fvar(18))),StateNo=1300
Trigger2=Enemy(ceil(fvar(18))),Time<8
Trigger2=var(20):=8-Enemy(ceil(fvar(18))),Time
Trigger3=Enemy(ceil(fvar(18))),Name="sol";\@t@tj[
Trigger3=Enemy(ceil(fvar(18))),StateNo=1710
Trigger3=Enemy(ceil(fvar(18))),Time<19
Trigger3=var(20):=19-Enemy(ceil(fvar(18))),Time
IgnoreHitPause=1
;
;H炢LZ֘A
;
[State 20000];TCN΍
Type=varSet
Trigger1=IsHelper
var(50)=0
IgnoreHitPause=1
[State 20000];TCN΍
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),AutHorName="muteki"
Trigger1=Enemy(ceil(fvar(18))),fvar(33)>=1.5
Trigger2=Enemy(ceil(fvar(18))),AutHorName="Akutagawa"
Trigger2=Enemy(ceil(fvar(18))),fvar(30)>=15000
Trigger3=Enemy(ceil(fvar(18))),AutHorName="EL"
Trigger3=Enemy(ceil(fvar(18))),fvar(10)>=15000
var(50)=1
IgnoreHitPause=1
[State 20000];TLXp΍
Type=varSet
Trigger1=IsHelper
var(51)=0
IgnoreHitPause=1
[State 20000];TLXp΍
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),AutHorName="H"
Trigger1=Enemy(ceil(fvar(18))),Var(13)||Enemy(ceil(fvar(18))),Var(14)
var(51)=1
IgnoreHitPause=1
;
;Nオړ or NUߋۉ\
;
[State 20000];ZbcH
Type=varSet
TriggerAll=IsHelper
Trigger1=1
var(3)=0
[State 20000]
Type=VarSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="Reimu_Hakurei"
Trigger2=Enemy(ceil(fvar(18))),Name="Bulleta SXP"
var(3)=3
;
;炢̕΂
;
[State -3];
Type=varSet
Trigger1=IsHelper
fvar(0)=0
IgnoreHitPause=1
[State -3];ɔ΂
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="johnny"
Trigger2=Enemy(ceil(fvar(18))),Name="Maxime"
Trigger3=Enemy(ceil(fvar(18))),Name="kirby"
Trigger4=Enemy(ceil(fvar(18))),Name="BRIDGET"
Trigger4=Enemy(ceil(fvar(18))),AutHorName="EL"
Trigger5=Enemy(ceil(fvar(18))),Name="Warachia"
fvar(0)=1
IgnoreHitPause=1
[State -3];ɔ΂
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="TOKI"
fvar(0)=2
IgnoreHitPause=1
[State -3];^񒆂ɏ
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="Kung Fu Man"
fvar(0)=3
IgnoreHitPause=1
[State -3];
Type=varSet
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
Trigger1=Enemy(ceil(fvar(18))),Name="AXL"
Trigger2=Enemy(ceil(fvar(18))),Name="potemkin"
Trigger3=Enemy(ceil(fvar(18))),Name="testament"
fvar(0)=4
IgnoreHitPause=1
;
;폜
;
[State ]
Type=DestroySelf
Trigger1=IsHelper
Trigger1=fvar(39)<1
Trigger1=var(59)<0
;
;ްޕ⏕
;
[Statedef 40000]
Anim=9999
[State ]
Type=Turn
Trigger1=IsHelper
Trigger1=Root,facing!=facing
[State ]
Type=Null
TriggerAll=IsHelper
TriggerAll=1||var(59):=var(59)+1
TriggerAll=Time>0
Trigger1=1||var(0):=0
Trigger1=1||var(1):=0
Trigger1=1||fvar(3):=0
Trigger1=1||var(4):=0
Trigger1=1||var(5):=0
Trigger1=1||fvar(4):=0
[State 40000];ѓZo
Type=Null
TriggerAll=IsHelper
Trigger1=var(2)>0
Trigger1=!InGuardDist
Trigger1=var(4)=0
Trigger1=1||var(4):=1
Trigger1=fvar(3):=(Pos X-Root,Pos X)*facing
[State 40000];ѓZo
Type=Null
TriggerAll=IsHelper
Trigger1=var(3)>0
Trigger1=InGuardDist
Trigger1=var(5)=0
Trigger1=1||var(5):=1
Trigger1=fvar(4):=(Pos X-Root,Pos X)*facing
[State ]
Type=Null
TriggerAll=IsHelper
TriggerAll=var(0)<600-(NumEnemy>1&&NumPartner>0)*150
TriggerAll=NumHelper(30000+Root,ID)
Trigger1=1||var(0):=var(0)+Helper(30000+Root,ID),var(3)
Trigger1=1||var(1):=var(1)+(InGuardDist)
Trigger1=1||var(2):=(InGuardDist)
Trigger1=1||var(3):=(!InGuardDist)
[State ]
Type=PosSet
TriggerAll=NumEnemy>0
Trigger1=IsHelper
x=Root,Pos x+(var(0)-300+(NumEnemy>1&&NumPartner>0)*150)*facing-GameTime%20
[State ]
Type=SelfState
TriggerAll=IsHelper
TriggerAll=NumEnemy>0
TriggerAll=NumHelper(30000+Root,ID)
Trigger1=var(0)<600-(NumEnemy>1&&NumPartner>0)*150
value=40000
[State ];
Type=Null
TriggerAll=IsHelper
Trigger1=1||fvar(14):=fvar(3)-fvar(13)
Trigger1=1||fvar(13):=fvar(3)
[State ];[
Type=Null
TriggerAll=IsHelper
Trigger1=1||fvar(16):=fvar(4)-fvar(15)
Trigger1=1||fvar(15):=fvar(4)
[state -3]
Type=DisplayToClipboard
Trigger1=IsHelper
text="v1=%d:v59=%d:X=%f:P2V=%d-%d"
params=var(1),var(59),Pos X,Ceil(fvar(14)),Ceil(fvar(16))
[State ]
Type=DestroySelf
Trigger1=IsHelper
Trigger1=fvar(39)<1
Trigger1=var(59)<0
Trigger1=!NumHelper(30000+ID)
[State 20000]
Type=SelfState
Trigger1=!IsHelper
value=50

