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Shocker - Mugen 1.0/1.1b
25/12/2022

1.2 version (final)

Sprites: Bigpimp
Coding: Arkady, aa250

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Special Attacks
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Concussive Blast
	D,DF,F + P
Concussive Shots
	D,DF,F + K
Charging Wave
	D,DB,B + P
Earthquake
	D,DB,B + K

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Hyper Attacks
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Hyper Concussive Blast
	D,DF,F + PP (hold UP for Diagonal Blast)
Floor Blast
	D,DF,F + KK
Gauntlet Beatdown
	D,DB,B + PP
Room Destruction
	D,DB,B + PP

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Special Thanks
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-Volzzilla, for his great assistance with this wip. Help with coders, sources, permissions, he done it all
-Zvitor for his Colossus special code (was used in new charging wave special)
-Hobgoblin, for providing me with shocker's voice wav files
-Demonkai, for initial part of coding and sounds for effects
-Kong, for his open source capcom chars
-Acey for possibly several custom Captain America sprites (hard to tell if its Capcom or Acey really)
-Wil.li.an for MvC portrait
-O Illusionista, for several fixes

-MMV forum, and all the members (and some people outside of MMV forums, will not name anyone specific, to not forget anyone, but you guys know who you are;))
that were following my releases and commenting in the topics and pm's with ideas and support, you guys made my return to mugen community feel welcome and worthwhile, thank you

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Changes
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1.0->1.2:
-completely realigned sprites, new timings, new hitboxes, new voicelines, many coding and sprite fixes, clean up in sprites and sounds
-added 'room destruction' hyper (some sprites from Acey's Captain America, not sure if its Capcom or Acey, so crediting him)
-added 'gauntlet beatdown' hyper (code parts from Acey's Beast Feral Lunge hyper)
-diagonal hyper blast can still be performed by holding 'up' during horizontal blast hyper (although it doesnt cause ceiling collapse anymore)
-added 2 new winposes, replacing 2 old ones which had reused anims
-sevaral fixes by O llusionista implemented (smoother dash anim, additional frame for standing MK, transition frame for standing HP)

beta->1.0:
-new power punch special, replacing old one (edited Colossus special by Zvitor)
-2 new variations to power bullet special, code fixes to remove infinite combo potential
-bugfixes to power blast specials, throw (no more shocker "clones", proper sprite priority and positioning)
-removed flying debris from earthquake special, main purpose now is opponent knockdown, making it more simple but also more useful imo
-earthquake hyper has new hit sounds and unique hitsparks, positioning adjustments
-additional hyper circles effect added to all 3 blast hypers (from FrankJr character by DDR)
-disabled Spectacular Spider-man tv series related intros/winposes/voicelines for character consistency (well made, but out of place)
-disabled air variations of shock blasts/bullets (figured shocker needs to be grounded with that amount of recoil present)
-disabled whirlwind and power up hypers (old and not really good)
-MvC half-face portrait by Wil.li.an