-'Shin' Akuma (Street Fighter III: Second Impact)
-Created by: Kung Fu Man
-Completion: ~45%
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Last Update: Nov 9, 2005
Version: 0.05

Shin Akuma, "Supreme Master of the Fist"

Notes:
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You can do whatever you want with the SFF file. Please credit Zwei Fuss/Joram for the rips.
Do not host this on your server unless I give you permission, and do not convert and distribute a DOS mugen version. Sorry.

Update Hystory
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9:55 PM / 27 Jan 2007
*InfCat compatible now (version Beta 2)
*Wow, that was some delate before the next update!

9:12 PM / 15 Nov 2005
*Fixed Ashura Warp (Forward) velocities so that they're accurate to 2I
*Tweaked leap attack timings for the same reason

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12:00 PM / 10 Nov 2005
*Added long jump
*Fixed Weak KO sound when in air
*Personal Action added

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6:07 PM / 09 Nov 2005
*Corrected fireball clsns, added clsn2 to them also
*Fixed leap attack
*Fixed animations 5080,5090, and 5160
*Jumping now fixed so it'll always face enemy after jumping over them
*Jumpstart, Long jump, and stand states all set vel to 0,0 at start now

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10:31 PM / 09 Nov 2005
*Holy shit, an update!
*Corrected all velocities
*Fixed goof in jump landing state
*Tweaked landing states
*Fixed Asura Warp Physics

12:53 PM / 23 Oct 2005
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*First version with a readme file o_O'

Special Thanks:
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TheDreamslayer, Necromancer, Rolento, Messatsu, NeoGouki and others for various help here.
Cadicle, for the 13th palette
Joram, for the sprite rips
KoYoTae + Mature4Evr, playtesting/bug finding.
Hoshi, for the palettes.
Everyone who playtests it and keeps it on their select screen
Buddah, just for the hell of it ^_^