AI Patch for Shikyoh by M@PPY
AI by DaMarioMemer


Decided to patch another character by M@PPY, was interested in patching one of his Last Blade characters as I've never really delved into that style too much before. I decided to go with Shikyoh because spinni funni. Shikyoh has a lot of neat stuff in his kit, having great mobility and decent normals. I decided to make Shikyoh's AI fairly aggressive and make good use of his fast movement and combos. His AI will try his best go for his highest damaging moves such as his special command grab and his hyper which both are fairly hard to land. I also of course had to make sure he utilizes his spinni blades, pretty great moves aside from the boomerang one which is only really good for landing a knockdown which is command grab already does. He also has another command grab that can be used for unblockables, not too useful though as the opponent needs to be fairly close. Overall this patch was a pretty fun one to work on, M@PPY apparently made more Last Blade characters so I'd be interested to look at some more in the future. I guess this patch can also be seen as my Halloween release, wasn't really planned but I guess this works lol.

Configuration Settings:
- Auto AI
- AI Level
- Rate of Command Grab in Combos
- Rate of Unblockable Command Grab Combo
- Corner Loop Limiter

Pros:
- Fast Mobility, Shikyoh has a Crouch cancellable run, a short and a super jump and even some getup options.
- Good hitboxes, pretty good normals along with a shockingly safe slide kick. Very good in the anti-air department as well as his 2y is air unblockable and is 5y hits a bit behind him. Great aerials as well as his jy pretty much covers everything, being a great air to air and a jump in due to hitting on cross-ups.
- Really good damage, Shikyoh's specials do a LOT of damage, mostly his spin blades and his command grab. His level 2 hyper is especially great when it connects.
Cons:
- Has no reversals what so ever. Not even any guard cancels, Shikyoh is fairly lacking in terms of defensive options, his frame one grab being his only real defense.
- Has to play fairly risky to be able to confirm into his stronger tools.

Original Character: https://mega.nz/file/jAJinSpC#QcuejrclgqCzfCR09L9Y2nqhnxmyajQE5fbic7XY-DM

Credits:
M@PPY - Original Character
Poyochan - Base of the guarding and memory helpers and the enemy X velocity detection
Inktrebucket - Helper based projectile detection system
Stupa - Training character for frame data
Dashmastermind/Shinykitty10 - Sending me a pack of characters to use for testing my AIs