SF4 Seth by werewood

******* for best result, please set your MUGEN1.0/WinMUGEN to 640x480 *******

version 1.7:
- bug fixes
  a) disabled the bug in winmugen that Seth was able to jump over a down P2 (Cybaster)
  b) fixed the close standing strong punch weirdness (Cybaster)
- updates:
  a) compatible with SF IV Juri Han and SF IV Omni
  b) separate sf4seth_movelist.txt file added to the download archive (Cybaster)

version 1.6:
- bug fixes
  a) fixed an A.I. bug where Seth starts crouching rapidly on the spot (8Bit Tomba)
- updates
  a) new sprites for the Spinning Piledriver puching part
- improvements
  a) 360-degree command for Spinning Piledriver made easier by Violin Ken (Violin Ken)
  b) Seth will not get dizzy too quick now (Violin Ken)
  c) Spinning Piledriver now cannot be used when P2 is getting hit by Violin Ken (Violin Ken)
  d) Sonic Boom now is very hard to juggle P2 to death (Cybaster)
  e) all hit/guard spark positions are now relative to P2 (Cybaster & Violin Ken)
  f) strong Tanden Stream, like light and medium verions, now has got a limiter (Cybaster)
  g) Seth has zero friction upon landing from a jump now (Cybaster)

version 1.5:
- bug fixes
  a) fixed some A.I. bugs
  b) no more "seth looping animation again during focus attack counter" (Violin Ken)
  c) human and A.I. now cannot do Yoga Teleport in air (but it will be back in the custom version 2)
- updates
  a) used existing FX black clouds/waves and wind effects (anim 10001) that follow sonic boom
  b) used Violin Ken's edited sprites for the Spinning Piledriver spinning part (Violin Ken)
  c) Used neutral jump sprites for the jumping back anim after the pile driver; re-coded by Violin Ken (Violin Ken)
  d) applied chaoticdarkness' Seth data sheet for all damages and power gain values (chaoticdarkness)
  e) added 2 more ACTs by Violin Ken (Violin Ken)
  f) Japanese SND pack updated by Violin Ken (Violin Ken)
- improvements
  a) improved the timings of Seth's normal attack voices (Violin Ken)
  b) changed NotHitBy control to have Seth invincible for the whole Ultra move (Violin Ken)
  c) when P2 blocks Seth's Ultra, the whole screen shall not shift anymore (Violin Ken)
  d) applied Violin Ken's Shoryuken and Hyaku code changes (Violin Ken)


Version 1.4:
- bug fixes
  a) 3xPunch backward Yoga Teleport now sends Seth to half of the screen (Violin Ken)
  b) 3xKick backward Yoga Teleport now sends Seth to back of the screen (Violin Ken)
- updates
  a) Japanese SND file updated (Violin Ken)
     http://big.freett.com/werewood/SF4Seth_v1.4_MUGEN1.0_Jap_SND_2010-10-19.zip
     http://big.freett.com/werewood/SF4Seth_v1.4_winmugen_Jap_SND_2010-10-19.zip
     * copy and paste the links to a new web browser window....
  b) Sonic Boom sprites re-ripped
  c) Hyakuretsukyaku 2nd part added more frames for Seth (Violin Ken)
  d) 3 new palettes made by Violin Ken (Violin Ken):
     - palno 2 (button b) blue color
     - palno 3 (button c) purple color
     - palno 4 (button x) default silver-blue color
- improvements
  a) attack and hit sounds made consistent (Violin Ken)
  b) Shoryuken, Hyakuretsukyaku, Yosokyaku, Tenmakujinkyaku animations, timings, velocities greatly adjusted by Violin Ken (Violin Ken)

Version 1.3:
- bug fixes
  a) Hyakuretsukyaku now forces P2 to face Seth (Violin Ken)
- updates
  a) all 7 Personal Actions are in now!
  b) added more frames to:
     - some jumping normal attacks (Violin Ken)
     - walking animations (Violin Ken)
     - neutral, forward, and backward jumps (Violin Ken)
     - 1st Yosokyaku (Violin Ken)
     - most get-hit animations (Violin Ken)
       * Seth's opponent's HitDefs must have ground.hittime long enough for full animations
     - jump landing animation (Violin Ken)
  c) replaced KFM attack and hit sounds by SF4 sounds (Violin Ken)
  d) Japanese SND file as an option (Violin Ken)
     http://big.freett.com/werewood/SF4Seth_v1.3_MUGEN1.0_Jap_SND_2010-10-17.zip
     http://big.freett.com/werewood/SF4Seth_v1.3_winmugen_Jap_SND_2010-10-17.zip
     * copy and paste the links to a new web browser window....
- improvements
  a) no more 15-hit with crouching light punch/kick (Cheapohater)
  b) Seth now won't get dizzy right after getting hit by Hard Hyaku (Violin Ken)
  d) Shoryuken animations, timings, velocities further adjusted (Violin Ken)
  e) Sonic Boom speeds and hit pause times decreased (Violin Ken)
  f) Spinning Piledriver 360-degree commands added (Violin Ken)
  g) no more infinite Light Shoryuken (Violin Ken/6ixx)
  h) negative edge added to commands (Violin Ken)
  i) no more infinite standing close strong punch in the corner (CyFagster)
  j) Yosokyaku animations, timings, velocities further adjusted (Violin Ken)
  k) Tenmakujinkyaku can be used only when Seth is jumping forward (Violin Ken)
  l) standing strong punch (long arm attack) now has faster start-up animation (Violin Ken)

Version 1.2:
- All SF4 PC Challenge Mode Trials Combos are in (Violin Ken):
  Normal #1:  http://www.youtube.com/watch?v=IzS8WsAvjNQ
  Normal #2:  http://www.youtube.com/watch?v=D9NWAUsSmRU
  Normal #3:  http://www.youtube.com/watch?v=cvuBDahiVvs
  Normal #4:  http://www.youtube.com/watch?v=BI-Tp9H1Ioc
  Normal #5:  http://www.youtube.com/watch?v=1jYLAoba4Ok
  Normal #6:  http://www.youtube.com/watch?v=mdhbCl_pl0k
  Normal #7:  http://www.youtube.com/watch?v=hF91a5zhjTw
  Normal #8:  http://www.youtube.com/watch?v=whtGz3Zc9V8
  Normal #9:  http://www.youtube.com/watch?v=hTQM-1lu_kY
  Normal #10:  http://www.youtube.com/watch?v=XPSNWuP2tlA
  Normal #11:  http://www.youtube.com/watch?v=FkHKmdZJrAc
  Hard #1:  http://www.youtube.com/watch?v=lLBXtiNrnvo
  Hard #2:  http://www.youtube.com/watch?v=ivInnrvoGkE
  Hard #3:  http://www.youtube.com/watch?v=H-qs1NUivB8
  Hard #4:  http://www.youtube.com/watch?v=1OU5CVuE4BM
  Hard #5:  http://www.youtube.com/watch?v=almUeUab4MA
  Combos (without power) from YouTube #1:  http://www.youtube.com/watch?v=pK4a9R1oXkM
  Combos (without power) from YouTube #2:  http://www.youtube.com/watch?v=K9TPhe3pYBo
  Combos (without power) from YouTube #3:  http://www.youtube.com/watch?v=DqiXFmD1CCg
  Combos (without power) from YouTube #4:  http://www.youtube.com/watch?v=sZwfGx2PUdA
  Combos (without power) from YouTube #5:  http://www.youtube.com/watch?v=JQYeud-JixY
  Combos (without power) from YouTube #6:  http://www.youtube.com/watch?v=BJ69-DdCC9s
  Werewood's favorite combo:  http://www.youtube.com/watch?v=Zao9xXGJK8U
- bug fixes
  a) Tanden Stream will not start/continue when Seth is getting hit (ecthelionv2)
  b) A.I. shall not be stuck in Shoryuken when Shoryuken has no move contact with P2 (chaoticdarkness)
  c) Focus Attacks Cancel now sends P2 to crumple state
- updates
  a) Seth now will have 0 x velocity when his Shoryuken movehit/movecontact P2 in air (Violin Ken)
  b) Spinning Piledriver now has longer animation and a bit more compact (Violin Ken)
  c) Tenmakujinkyaku cannot be used when Seth is jumping backward (Violin Ken)
  d) Forward jumping medium punch now hits P2 two times (Violin Ken)
  e) Crouching strong punch now will not send P2 that high and far (Violin Ken)
  f) Hyakuretsukyaku travel distances adjusted (Violin Ken)
    Light version can be chained from Light normal attacks only (TempesT)
    Medium version can be chained from Medium & Strong normal attacks only (TempesT)
    Strong version can be chained from Strong normal attacks only (TempesT)
    EX version can be chained from Light & Medium & Strong normal attacks
  g) Wall Jump now has constant x velocity but the initial x velocity needed to be increased (Violin Ken)
  h) Shoryuken follow-ups now should be easier to perform (Violin Ken)
  i) Yosokyaku should not bounce off that high now (Violin Ken)
  j) Throw-Cancel between Seth and P2 added!
  k) Seth's normal jumps are now faster!
  l) all 11 Victory Quotes are in now!  (MUGEN 1.0)
- improvements
  a) A.I. revamped!
  b) damage further adjustment (ecthelionv2):
     Human Player	CPU A.I.
     [Data]		[Data]
     attack = 60		attack = 100
     defence = 70		defence = 70
  c) Ultra bar gain further adjustment (chaoticdarkness):
     Human Player	CPU A.I.
     normal setting	normal setting cut by a quarter

Version 1.1:
- bug fixes
  a) P2 now can properly block/guard Tanden Engine, Tanden Storm, & Tanden Stream 
     (TempesT/Cowboy-pool/ecthelionv2/Insanius)
  b) there isn't giant Seth clone appearing in winmugen anymore (chaoticdarkness)
  c) Sonic Boom can now hit crouching P2 (TempesT)
  d) Sonic Boom can now be destroyed/nullified (ecthelionv2)
  e) Seth doesn't look like he's floating when he gets KOed in some stages (ecthelionv2)
- updates
  a) Wall jump no more returns Seth to his normal jump arc (TempesT/aznperson569M)
  b) standing and crouching animations now have enough frames (Insanius/Varuvatoze/ecthelionv2)
  c) three combos suggested by Violin Ken are available now (Violin Ken)
  d) Tanden Stream "P2 being sucked in" now has new animation (ecthelionv2)
  e) P2 now can easily punish Seth right after blocking/guarding Seth's close crouching strong 
     punch, close standing strong kick, close Sonic Boom, & Hyakuretsukyaku
  f) Ultra & Power bars now moved to lower location (chaoticdarkness)
  g) all jumping normal attacks now have move retraction time (aznperson569M)
  h) Focus Attacks cancellable moves: normal attacks, Sonic Boom, Shoryuken
     * require and consume 1/4 power bar or 250 power
- improvements
  a) standing, crouching, walking clsn2 boxes improved (TempesT)
  b) Shoryuken timing and velocities improved (Insanius/Violin Ken)
  c) A.I. improved:  more versatile, using Violin Ken's suggested combos, no more "six Shoryukens
     in a row" (Cowboy-pool)
  d) damage adjustment (Insanius/Cowboy-pool/ecthelionv2/aznperson569M):
     Human Player	CPU A.I.
     [Data]		[Data]
     attack = 80		attack = 100
     defence = 80		defence = 100
  e) Ultra bar gain adjustment (aznperson569M):
     Human Player	CPU A.I.
     normal setting	normal setting cut by half
  f) Sonic Boom cannot be cancelled into Jab anymore (Insanius/aznperson569M)

Version 1.0:
- Personal Actions (only the 1st one is available for now)
  Press z+c
- Focus Attacks
  Press or Hold y+b
- Genocide Shot
  Get close to P2, Neutral/Hold Forward, x+a
- Death Throw
  Get close to P2, Hold Backward, x+a
- Yosokyaku
  While jumping, Down, b (up to three times)
- Tenmakujinkyaku
  While jumping, Down, c
- Wall Jump
- Sonic Boom
  D, DF, F, x/y/z
  EX version (power >= 250):  D, DF, F, xy/yz/xz & two sonic booms are thrown
- Shoryuken
  F, D, DF, x/y/z (up to three times)
  EX version (power >= 250):  F, D, DF, xy/yz/xz (up to three times) & the last
  Shoryuken gives multiple hits
- Hyakuretsukyaku
  D, DB, B, a/b/c
  EX version (power >= 250):  D, DB, B, ab/bc/ac & during startup Seth is invincible
- Tanden Engine
  D, DB, B, x/y/z
  EX version (power >= 250):  D, DB, B, xy/yz/xz & unblockable/unguardable yet
  the "suction distance" is quite shot
- Spinning Piledriver
  Get close to P2, F, D, B, U, or B, D, F, U, or F, B, D, F, or B, F, D, B, x/y/z
  EX version (power >= 250):  Get close to P2, F, D, B, U, or B, D, F, U,or F, B, D, F,
  or B, F, D, B, xy/yz/xz & gives more damages
- Yoga Teleport
  F, D, FD, x+y+z or B, D, BD, x+y+z or F, D, FD, a+b+c or B, D, BD, a+b+c
  No EX version & teleport distance varies by different input commands
- Tanden Storm
  D, DF, F, D, DF, F, x/y/z
  Requires and consumes power >= 1000
- Tanden Stream
  D, DF, F, D, DF, F, x+y+z
  Ultra Bar has been filled up at least half
- Victory Big Portrait (MUGEN 1.0)
- 7 Victory Quotes (MUGEN 1.0)
- A.I.

Version 1.x To-Do:
- bug fixes
- updates
- improvements
- .........???

Version 2.0 To-Do:
- Background stage
- Move Swaps from M.Bison (not the boxer), Akuma, & Gouken
  1. After Seth lands Tanden Stream successfully on M.Bison (by POTS/Warusaki3), Seth will learn
    M.Bison's Psycho Crusher
  2. After Seth lands Tanden Stream successfully on Akuma (by POTS/Warusaki3), Seth will learn
    Akuma's Zanku Hadouken (in air)
  3. After Seth lands Tanden Stream successfully on Gouken (by alexus/blood riot iori), Seth will
    learn Gouken's Kongoshin

Reference:
- Street Fighter IV Move List and Tech Guide at GameFAQs (From: ShadowsDieAway & Mike Merin)
  http://www.gamefaqs.com/pc/943713-street-fighter-iv/faqs/55743
- Street Fighter 4 Seth Combo Exhibition Video - Preview nr 2 (By: MoniraKing92)
  http://www.youtube.com/watch?v=0luezu2xt5k

Big Thanks To:
- Rolento, for making and releasing his very useful SF IV Kung Fu Man
- Alchemist, for his Open-source SF IV hitspark rips
- Chosis, for ripping and releasing SF4 sounds & voices
- Violin Ken, for helping fix some animations, timings, and velocities
- Violin Ken, for making 3 more palettes
- POTS and Ryou Win, for their awesome vacuum codes
- Elecbyte, for making a dream fighting game engine MUGEN

*********************************************************************
Obviously Seth's Spinning Piledriver and Tanden Stream are using
some alternatives, as these two moves are not quite possible in MUGEN

I suck at making palettes!  Make more yourself!
I just love Seth in gold color.........
**********************************************************************

