
[Statedef -3]

[State -3, AINpwp[]
type=helper
trigger1=!NumHelper(90000+id)
trigger1=roundstate=2
trigger1=alive
trigger1=var(59)=0
Trigger1=(PrevStateNo =[190,191])||(PrevStateNo =[10191,10206])|| PrevStateNo=20200 || PrevStateNo=5900
Trigger1=ctrl&&stateno=0
helpertype=normal
name="AI"
stateno=90000
ID=90000+id
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

;Ô߁tĂ
[State -3, ֌WXe[gɍsȂ悤]
type=changestate
trigger1= ishelper(90000+id)
trigger1= stateno!=90000
value=90000

[State -3, AI]
type = VarSet
triggerall = Var(59) >= 1
trigger1 = RoundState = 4
trigger2 = Lose = 1
trigger3 = Drawgame = 1
V = 59
Value = -Var(59)

[State -3,AI]
type = VarSet
triggerall = Var(59) <= -1
trigger1 = RoundState = 2
V = 59
Value = -Var(59)

[State -3, AIN]
type = VarSet
triggerall =!ishelper
triggerall = stateno!=0&&RoundState = 2||ctrl&&roundstate!=3
trigger1 = Command = "AI0" || Command = "AI1" || Command = "AI2" || Command = "AI3"
trigger2 = Command = "AI4" || Command = "AI5" || Command = "AI6" || Command = "AI7"
trigger3 = Command = "AI8" || Command = "AI9" || Command = "AI10"|| Command = "AI11"
trigger4 = Command = "AI12"|| Command = "AI13"|| Command = "AI14"|| Command = "AI15"
trigger5 = Command = "AI16"|| Command = "AI17"|| Command = "AI18"|| Command = "AI19"
trigger6 = Command = "AI20"|| Command = "AI21"|| Command = "AI22"|| Command = "AI23"
trigger7 = Command = "AI24"|| Command = "AI25"|| Command = "AI26"|| Command = "AI27"
trigger8 = Command = "AI28"|| Command = "AI29"|| Command = "AI30"|| Command = "AI31"
trigger9 = Command = "AI32"|| Command = "AI33"|| Command = "AI34"|| Command = "AI35"
trigger10= Command = "AI36"|| Command = "AI37"|| Command = "AI38"|| Command = "AI39"
trigger11= Command = "AI40"|| Command = "AI41"|| Command = "AI42"|| Command = "AI43"
trigger12= Command = "AI44"|| Command = "AI45"|| Command = "AI46"|| Command = "AI47"
trigger13= Command = "AI48"|| Command = "AI49"|| Command = "AI50"|| Command = "AI51"
trigger14 = NumHelper(90000+id) > 0 && RoundState = 2
trigger14 = Helper(90000+id),var(59)=1
;trigger15 = 1  ; 1ԍ;OΏ펞AIN                               ;trigger15= Command = "start";fobNp
var(59) = 10 ;@LVI𕝁@1|11 @11͒L

;==============================================================================

[State -3, 炷]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52  ;Wv̒n
trigger2 = stateno = 106 ;obNXebv̒n
Trigger3 = Stateno = 849
Trigger4 = Stateno = 701
value = s2, 0

;==================================================================================
;߂Ή
[State -3]
Type = HelPer
Trigger1 = !NumHelper(95000+ID)
HelPerType = normal
Name = "mekuri"
StateNo = 95000
ID = 95000+ID
OwnPal = 1
pos = 5, 0
postype = p1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1

[State -3]
type = changestate
Trigger1 = IsHelper
Trigger1 = IsHelper(95000+root,ID)
Trigger1 = StateNo != 95000
value = 95000

[State -3]
type = changeanim
Trigger1 = IsHelper
Trigger1 = IsHelper(95000+root,ID)
Trigger1 = Anim != 0
value = 0

;==================================================================================
;^bO

[State -3,^bOp[gi[Sp1]
type = VarSet
triggerall = RoundState = 2
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = EnemyNear(0),Life > 0
var(57) = 0
ignorehitpause = 1

[State -3, ^bOp[gi[Sp2]
type = VarSet
triggerall = RoundState = 2
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Life <= 0
var(57) = 1
ignorehitpause = 1

[State -3,p[gi[_E]
Type = VarSet
triggerall = var(59) > 0
trigger1 = TeamMode = Simul
trigger1 = (!NumPartner) || (!Partner,Alive)
trigger2 = TeamMode = Single
trigger3 = TeamMode = Turns
var(42) = 0

;p[gi[Oq
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X > 0) || (facing = -1 && Partner,Pos X - Pos X < 0)
var(42) = 1

;p[gi[q
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X < 0) || (facing = -1 && Partner,Pos X - Pos X > 0)
var(42) = 2

;肪1l̎
[State -3]
Type = VarSet
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = !EnemyNear(0),Alive || !EnemyNear(1),Alive
var(41) = 0

;肪2l̎
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Alive && EnemyNear(1),Alive
var(41) = 1

;Ap[gi[AGAG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X > 0,EnemyNear(0),Pos X - Partner,Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(41) = 2

;AGAp[gi[AG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(41) = 3

;͂񂾎
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X < 0,EnemyNear(1),Pos X - Partner,Pos X > 0)
var(41) = 4

;ɉꂽ
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X < 0,EnemyNear(0),Pos X - Pos X > 0)
trigger2 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X < 0,EnemyNear(1),Pos X - Pos X > 0)
var(41) = 5

;==============================================================================
;K[h؂ւ
[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = EnemyNear(var(57)),Name = "millia"
Trigger1 = EnemyNear(var(57)),StateNo = 1500
Trigger2 = EnemyNear(var(57)),Name = "eddie"
Trigger2 = EnemyNear(var(57)),StateNo=1000||EnemyNear(var(57)),StateNo=1050||EnemyNear,NumHelper(1002);||EnemyNear,NumHelper(1001)
Trigger3 = EnemyNear(var(57)),Name = "eddie"
Trigger3 = EnemyNear(var(57)),StateNo=1800||EnemyNear(var(57)),StateNo=1850
Trigger4 = EnemyNear(var(57)),Name = "eddie" || EnemyNear(var(57)),Name = "jam"
Trigger4 = EnemyNear(var(57)),StateNo = 210
Trigger5 = EnemyNear(var(57)),Name = "Lyndis" && EnemyNear(var(57)),StateNo = 1020
Trigger6 = EnemyNear(var(57)),Name = "Death Adder" && EnemyNear(var(57)),NumHelper(1022)
Trigger7 = EnemyNear(var(57)),Name = "jagyuta" && EnemyNear(var(57)),StateNo = 215
;H×tEu͂ꔖv
Trigger8 = EnemyNear(var(57)),Name = "shizuha" && EnemyNear(var(57)),AuthorName = "stel2"
Trigger8 = EnemyNear(var(57)),StateNo = 970
Trigger9 = fvar(25) && EnemyNear(var(25)),StateNo = fvar(25)
fvar(39) = 2

[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = EnemyNear(var(57)),AutHorName = "muteki" || EnemyNear(var(57)),AutHorName = "Akutagawa"
Trigger1 = EnemyNear(var(57)),StateNo = 240
Trigger2 = EnemyNear(var(57)),Name!="millia"||EnemyNear(var(57)),StateNo!=1500
Trigger2 = EnemyNear(var(57)),Name!="eddie"||!(EnemyNear(var(57)),StateNo=1000||EnemyNear(var(57)),StateNo=1050||EnemyNear(var(57)),StateNo=1800||EnemyNear(var(57)),StateNo=1850||EnemyNear,NumHelper(1001)||EnemyNear,NumHelper(1002))
Trigger2 = EnemyNear(var(57)),StateType=A
Trigger3 = EnemyNear(var(57)),Name = "testa" || EnemyNear(var(57)),Name = "lehyu"
Trigger3 = EnemyNear(var(57)),StateNo = 205
Trigger4 = EnemyNear(var(57)),Name="millia"||EnemyNear(var(57)),Name="BRIDGET"||EnemyNear(var(57)),Name="eddie"||EnemyNear(var(57)),Name = "jam"
Trigger4 = EnemyNear(var(57)),StateNo = 215
Trigger5 = EnemyNear(var(57)),Name = "faust"
Trigger5 = EnemyNear(var(57)),StateNo = 235
Trigger6 = EnemyNear(var(57)),Name = "johnny"
Trigger6 = EnemyNear(var(57)),StateNo = 1500||EnemyNear(var(57)),StateNo = [3500,3501]
Trigger7 = EnemyNear(var(57)),Name = "order-Sol=Badguy"
Trigger7 = EnemyNear(var(57)),StateNo = 432
Trigger8 = EnemyNear(var(57)),Name = "Sion_Eltnam_Atlasia"
Trigger8 = EnemyNear(var(57)),StateNo = [240,241]
Trigger9 = EnemyNear(var(57)),Name = "Gale" || EnemyNear(var(57)),Name = "Gale_s"
Trigger9 = (EnemyNear(var(57)),StateNo = [320,330]) || (EnemyNear(var(57)),StateNo = [1100,1150])
Trigger10= EnemyNear(var(57)),Name = "Kim Kaphwan" && EnemyNear(var(57)),AuthorName = "Ahuron"
Trigger10= EnemyNear(var(57)),StateNo = 260
Trigger11= EnemyNear(var(57)),Name = "jagyuta" && (EnemyNear(var(57)),StateNo = [1040,1047])
Trigger12= EnemyNear(var(57)),Name = "Heavy D!" && EnemyNear(var(57)),AuthorName = "RYO 2005"
Trigger12= EnemyNear(var(57)),StateNo = 300
Trigger13= EnemyNear(var(57)),Name = "Mukai" && EnemyNear(var(57)),AuthorName = "RYO 2005"
Trigger13= EnemyNear(var(57)),StateNo = 230
Trigger14= EnemyNear(var(57)),Name = "Clark Still" && EnemyNear(var(57)),StateNo = [1400,1410]
Trigger15= (fvar(23) && EnemyNear(var(57)),StateNo = fvar(23))||(fvar(24) && EnemyNear(var(57)),StateNo = fvar(24))
fvar(39) = 3

[State -3,K[hs\p()]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;ʏ퓊
Trigger1 = EnemyNear(var(57)),AutHorName = "muteki"||EnemyNear(var(57)),AutHorName="Hh"||EnemyNear(var(57)),AutHorName="Phantom.of.the.Server"
Trigger1 = EnemyNear(var(57)),StateNo = 800
Trigger2 = EnemyNear(var(57)),AutHorName="GM"||EnemyNear(var(57)),AutHorName="H"||EnemyNear(var(57)),AutHorName="jin"||EnemyNear(var(57)),AutHorName="Ahuron"||AutHorName = "Akutagawa"
Trigger2 = EnemyNear(var(57)),StateNo = 800
Trigger3 = EnemyNear(var(57)),AutHorName = "Warusaki3"
Trigger3 = EnemyNear(var(57)),StateNo = 900
;GGLZ
Trigger4 = EnemyNear(var(57)),Name = "eddie" && EnemyNear(var(57)),StateNo = 1300
Trigger5 = EnemyNear(var(57)),Name = "SLAYER" && EnemyNear(var(57)),StateNo = 1200
Trigger6 = EnemyNear(var(57)),Name = "order-Sol=Badguy" || EnemyNear(var(57)),Name = "faust"
Trigger6 = EnemyNear(var(57)),StateNo = 1500
Trigger7 = EnemyNear(var(57)),Name = "jam" && EnemyNear(var(57)),StateNo = 2500
Trigger8 = EnemyNear(var(57)),Name = "sol" && EnemyNear(var(57)),StateNo = 1600
;GKEړ
Trigger9 = EnemyNear(var(57)),Name="cvsg_rugal"||EnemyNear,Name="cvsrugal"
Trigger9 = (EnemyNear(var(57)),stateno = [1700,1701])|| EnemyNear(var(57)),stateno=3200
;ĂE㩕usbgtH[v/ fXy[h
Trigger10= EnemyNear(var(57)),Name = "Inaba Tei" && EnemyNear(var(57)),AuthorName = "pikapon"
Trigger10= (EnemyNear(var(57)),StateNo = 1800 && EnemyNear(var(57)),time > 3)|| EnemyNear(var(57)),StateNo = 1830
fvar(39) = 4

[State -3,K[hs\p(2)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;uEn
Trigger1 = EnemyNear(var(57)),name = "wind"&&(EnemyNear(var(57)),stateno=[7600,7601])
Trigger2 = EnemyNear(var(57)),stateno = 4000
Trigger2 = EnemyNear(var(57)),name="Shin Gouki"||EnemyNear,name="Ryu"||EnemyNear,name="Morrigan Aensland"||EnemyNear,name ="Sakura Kasugano"
Trigger3 = EnemyNear(var(57)),stateno = 3300
Trigger3 = EnemyNear(var(57)),name="Yuri Sakazaki"||EnemyNear,name="cvsgouki"||EnemyNear,name="cvsryu"||EnemyNear,name="cvssakura"
Trigger4 = EnemyNear(var(57)),stateno = 3600||EnemyNear(var(57)),StateNo=1700
Trigger4 = EnemyNear(var(57)),name = "Gouki"
Trigger5 = EnemyNear(var(57)),stateno = 20080||EnemyNear,stateno = 20060
Trigger5 = EnemyNear(var(57)),name = "Kaori Misaka"
Trigger6 = EnemyNear(var(57)),name = "Evil Ken"&&EnemyNear(var(57)),stateno = 3890
;RobgzOEfbg[Cv
Trigger7 = EnemyNear(var(57)),Name = "Combat Echizen"
Trigger7 = EnemyNear(var(57)),StateNo = [3200,3201]
;EBhMCXXEŏIR
Trigger8 = EnemyNear(var(57)),Name = "wind_MCXX"
Trigger8 = EnemyNear(var(57)),StateNo = [7600,7651]
;[hCiXEH̎
Trigger9 = EnemyNear(var(57)),Name = "RaveEx"
Trigger9 = ((EnemyNear(var(57)),StateNo = [3100,3101])&&EnemyNear(var(57)),Time > 40)||(EnemyNear(var(57)),StateNo = [3200,3301])
fvar(39) = 5

[State -3,K[hs\p(Ō)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;XC[EA_[gE
Trigger1 = EnemyNear(var(57)),Name = "SLAYER" && EnemyNear(var(57)),StateNo = 1300
Trigger1 = EnemyNear(var(57)),Time = [24,40]
;Wj[EobJXt~Xg
Trigger2 = EnemyNear(var(57)),Name = "johnny" && EnemyNear(var(57)),var(49)
Trigger2 = EnemyNear(var(57)),StateNo = 1001||EnemyNear(var(57)),StateNo = 1011||EnemyNear(var(57)),StateNo = 1021
Trigger2 = EnemyNear(var(57)),Time = [1,11]
;tEMNeBJt@g
Trigger3 = EnemyNear(var(57)),Name = "Ralf Jones" && EnemyNear(var(57)),AuthorName = "Men'sClub"
Trigger3 = EnemyNear(var(57)),StateNo = 1500
Trigger3 = EnemyNear(var(57)),Time = [65,100]
;H×tEu̗tEieBbNvuƂӂށv
Trigger4 = EnemyNear(var(57)),Name = "shizuha" && EnemyNear(var(57)),AuthorName = "stel2"
Trigger4 = (EnemyNear(var(57)),StateNo = 2600 &&(EnemyNear(var(57)),time = [18,32]))|| EnemyNear(var(57)),StateNo = 20007
fvar(39) = 6


[State -3,]
type = VarAdd
triggerall = var(59) >= 1
trigger1 = fvar(39) >= 1
fvar(39) = -1

;AIK[hłȂUE
;PȂ鎄̏CssƂ\()
;Trigger1 = EnemyNear(var(57)),Name = "Inaba Tei" && EnemyNear(var(57)),AuthorName = "pikapon"
;Trigger1 = EnemyNear(var(57)),StateNo = 240 || EnemyNear(var(57)),StateNo = 420 || EnemyNear(var(57)),StateNo = 440

;==============================================================================
;R{pϐ

[State -3,ʒ[_bLO[vn]
Type = VarSet
triggerall = var(59) >= 8
triggerall = !var(58)
trigger1 = Helper(95000+id),var(51) < 100
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = EnemyNear(var(57)),BackEdgeBodyDist < 25
trigger1 = EnemyNear(var(57)),stateno = [5000,5099]
trigger1 = stateno = 200 && movehit
var(58) = 1

[State -3,͂ꔖqbgǌ]
Type = VarSet
triggerall = var(59) >= 5
triggerall = !var(58)
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = H
trigger1 = EnemyNear(var(57)),stateno = [5000,5099]
trigger1 = stateno = 970
var(58) = 6

[State -3,ϐZbg]
Type = VarSet
triggerall = var(58) > 0
trigger1 = var(58) <= 4 || var(58) = 6
trigger1 = EnemyNear(var(57)),Ctrl || EnemyNear(var(57)),MoveType = A
trigger2 = var(58) = 4
trigger2 = stateno = 2700
trigger3 = var(58) = 10
trigger3 = stateno = 110
trigger4 = var(58) = 11
trigger4 = stateno = 1205
trigger5 = Movetype = H
trigger6 = var(58) = 5 && NumHelper(2100) = 0
trigger7 = var(58) = 6
trigger7 = EnemyNear(var(57)),StateType = L
var(58) = 0

;==============================================================================
;؂Ԃ
;Wv(ߋ΍)
[State -3,Wv]
Type = ChangeState
Value = ifelse(P2BodyDist X > 80, 39, 38)
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),Movetype != H
triggerall = Random <= var(59)*50 || var(59)>9
trigger1 = fvar(39)= [3,4]

;-----------------------------------------------------------------
;UgtE@n
[State -3]
type = ChangeState
value = 1410
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*50 || var(59)>9
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [25,120]
triggerall = P2bodydist Y = [-50,60]
trigger1 = Helper(95000+id),var(51) > 135
trigger1 = fvar(39)= 5

;-----------------------------------------------------------------
;̗tieBbN
[State -3, ΒʏZ]
type = ChangeState
value = 20007
triggerall = var(59) > 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = power >= 2000
Triggerall = life <= 250
triggerall = Random<=var(59)*50||var(59)>10
triggerall = P2BodyDist X = [-5,45]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = SC, NA, NP
triggerall = EnemyNear(var(57)),AnimTime <= -8 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;-----------------------------------------------------------------
;Sn㔻蓖gEΔѓ
[State -3, 炭Ȃ]
type = ChangeState
value = 2200
triggerall = var(59) > 7 && RoundState = 2
triggerall = var(50) >= 116
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = power >= 1000
triggerall = Random<=var(59)*50||var(59)>10
triggerall = NumHelper(2100) = 0
triggerall = P2BodyDist Y = [-20,45]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(0),HitDefAttr = SCA, AP || EnemyNear(numenemy>=2),HitDefAttr = SCA, AP || Enemynear(0),numproj || Enemynear(numenemy>=2),numproj
triggerall = EnemyNear(var(57)),AnimTime <= -16 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;-------------------------------------------------------------------
;ΒʏZ荞
[State -3, ̗t]
type = ChangeState
value = 2000
triggerall = var(59) > 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = power >= 1000
triggerall = Random<=var(59)*25||var(59)>10
triggerall = P2BodyDist X = [-5,45]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = SC, NA, NP
triggerall = EnemyNear(var(57)),AnimTime <= -8 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;-------------------------------------------------------------------
;ΒnʏEKEZ
[State -3, Ƃӂ]
type = ChangeState
value = 2600
triggerall = var(59) >= 5 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random<=var(59)*30||var(59)>10
triggerall = power >= 1000
triggerall = P2BodyDist X = [-5,72]
triggerall = P2BodyDist Y > -40
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = SC, NA, SA, NP, SP, NT, ST
triggerall = EnemyNear(var(57)),AnimTime <= -35 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;----------------------------------------------------------------
;ΒʏZ{ѓ
[State -3, gtw]
type = ChangeState
value = 1100
triggerall = var(59) > 3 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random<=var(59)*30||var(59)>10
triggerall = NumHelper(11100) = 0
triggerall = P2BodyDist X = [-45,35]
triggerall = P2BodyDist Y > -85
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = SCA, NA, NT, AP|| Enemynear(0),numproj || Enemynear(numenemy>=2),numproj
triggerall = EnemyNear(var(57)),AnimTime <= -20 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>8)|| var(59)>10
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;---------------------------------------------------------------------------
;ΏiU
[State -3, _bLOXg[g]
type = ChangeState
value = 91102
triggerall = var(59) > 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = P2BodyDist X = [-5,50]
triggerall = P2BodyDist Y > -70
triggerall = EnemyNear(var(57)),StateType = S
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = S, NA, SA
triggerall = EnemyNear(var(57)),AnimTime <= -17 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>8)|| var(59)>9
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;---------------------------------------------------------------------------
;ΏiUE
[State -3, XebvXg[g]
type = ChangeState
value = 91103
triggerall = var(59) > 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = P2BodyDist X = [45,75]
triggerall = P2BodyDist Y > -70
triggerall = EnemyNear(var(57)),StateType = S
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = S, NA, SA
triggerall = EnemyNear(var(57)),AnimTime <= -25 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>8)|| var(59)>9
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;----------------------------------------------------------------
;ΒʏZ
[State -3, sb]
type = ChangeState
value = 823
triggerall = var(59) > 3 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = NumHelper(10820) = 0
triggerall = Random <= var(59)*15
triggerall = P2BodyDist X = [60,145]
triggerall = P2BodyDist Y > -50
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(var(57)),HitDefAttr = SCA, NA
triggerall = EnemyNear(var(57)),AnimTime <= -20 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>8)|| var(59)>9
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;----------------------------------------------------------------
;Δѓ
[State -3, Qb]
type = ChangeState
value = 811
triggerall = var(59) > 3 && RoundState = 2
triggerall = var(50) >= 36
Triggerall = var(7) <= 3
triggerall = var(1) < 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = P2BodyDist X = [80,140]
triggerall = P2BodyDist Y > -50
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall =(EnemyNear(var(57)),HitDefAttr = SC, NP, SP)|| Enemynear(0),numproj || Enemynear(numenemy>=2),numproj
triggerall = EnemyNear(var(57)),AnimTime <= -19 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>8)|| var(59)>9
triggerall = (Enemynear(var(57)),Time >= 50-var(59)*3)||(PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])|| var(59) > 10
trigger1 = ((P2BodyDist X = [ 80, 90])&& EnemyNear(var(57)),AnimTime <= -19)||((P2BodyDist X = [ 91,100])&& EnemyNear(var(57)),AnimTime <= -20)
trigger2 = ((P2BodyDist X = [101,110])&& EnemyNear(var(57)),AnimTime <= -21)||((P2BodyDist X = [111,120])&& EnemyNear(var(57)),AnimTime <= -22)
trigger3 = ((P2BodyDist X = [121,130])&& EnemyNear(var(57)),AnimTime <= -23)||((P2BodyDist X = [131,140])&& EnemyNear(var(57)),AnimTime <= -24)

;---------------------------------------------------------------------------
;ΒʏZ{ѓ
[State -3, ͂ꔖ]
type = ChangeState
value = 970
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = NumHelper(2490) = 0
triggerall = Random <= var(59)*15
triggerall = P2BodyDist X = [110,160]
triggerall = P2BodyDist Y > -80
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall =(EnemyNear(var(57)),HitDefAttr = SCA, NA, NP, SP)|| Enemynear(0),numproj || Enemynear(numenemy>=2),numproj
triggerall = EnemyNear(var(57)),AnimTime <= -23 || var(59)<8
triggerall = Enemynear(var(57)),Time >= 30||(var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>8)|| var(59)>9
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[76,83])||(PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])

;---------------------------------------------------------------------------
;K[h
[State -3,K[L]
type = ChangeState
value = 8000
triggerall = statetype != A
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = power >= 500
triggerall = stateno = 151 || stateno = 153
triggerall = P2BodyDist X = [-5,45]
triggerall = P2BodyDist Y = [-50,10]
triggerall = Enemynear(var(57)),animtime <= -12
triggerall = !EnemyNear(var(57)),Ctrl
trigger1 = Enemynear(var(57)),Time >= 40
trigger1 = Random <= 50
trigger2 = BackEdgeBodyDist < 30
trigger2 = TeamMode = Simul
trigger2 = NumPartner && Partner,Alive
trigger2 = Floor(Partner,Pos X - Pos X = [-50,50])
trigger2 = Random <= 200
trigger3 = BackEdgeBodyDist < 15 || Helper(95000+id),var(52) < 90
trigger3 = Random <= 15
trigger4 = life <= lifemax * 0.1 || power >= 2000
trigger4 = Random <= 30

;---------------------------------------------------------------------------
;Βn΍
[State -3, ā@OE]
type = changestate
value = 81
triggerall = var(59) >= 3 && RoundState = 2
triggerall = var(50) >= 18
triggerall = var(1) < 3
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = PrevStateno != [105,109]
triggerall = stateno != [105,109]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = P2BodyDist X = [25,65]
triggerall = P2BodyDist Y = [-10,70]
trigger1 = EnemyNear(var(57)),HitDefAttr = SC, NA, NP, SP
trigger1 = Random <= 60
trigger2 = Random <= 30

;---------------------------------------------------------------------------
;΋XJ
[State -3, ā@]
type = changestate
value = 77
triggerall = var(59) >= 3 && RoundState = 2
triggerall = var(50) >= 18
triggerall = var(1) < 3
triggerall = statetype = A
triggerall = ctrl ||(stateno = [120,140])||(Stateno = 846 &&(Time = [20,29]))
triggerall = Random <= var(59)*100
Triggerall = PrevStateno != [105,109]
triggerall = stateno != [105,109]
triggerall = BackEdgeBodyDist > 60
triggerall = Helper(95000+id),var(52) > 120
triggerall = EnemyNear(var(57)),StateType = A
triggerall = EnemyNear(var(57)),MoveType = A
triggerall =!(EnemyNear(var(57)),HitDefAttr = SCA, NA, NP, SP)&&!Enemynear(0),numproj && !Enemynear(numenemy>=2),numproj
triggerall = P2BodyDist X = [25,65]
triggerall = P2BodyDist Y = [-70,70]
Trigger1 = Random <= 100

;---------------------------------------------------------------------------
;ΒnXJ
[State -3, 󒆃obN_bV(air)]
type = ChangeState
value = 115
triggerall = var(59) >= 3 && RoundState = 2
triggerall = var(1) < 2
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = stateno != 110 && stateno != 115
triggerall = Pos Y <= -30
triggerall = BackEdgeBodyDist > 60
triggerall = Helper(95000+id),var(52) > 120
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = A
triggerall =!(EnemyNear(var(57)),HitDefAttr = SCA, NA, NP, SP)&&!Enemynear(0),numproj && !Enemynear(numenemy>=2),numproj
triggerall = P2BodyDist X = [50,115]
trigger1 = EnemyNear(var(57)),HitDefAttr = SC, AA
trigger1 = Random <= 60
trigger2 = Random <= 30

;---------------------------------------------------------------------------
;Wv(ߋ΍)
[State -3,Wv]
Type = ChangeState
Value = 38
Triggerall = Var(59) >= 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),Movetype != H
triggerall = p2bodydist X < 80
triggerall = Random <= var(59)*50 || var(59)>9
trigger1 = EnemyNear(var(57)),HitDefAttr = SC, AT

;==============================================================================
;˂p
;p`@Wu
[State -3, tbEnbEH炦I]
type = ChangeState
value = 200
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),stateno != [0,30]
triggerall = EnemyNear(var(57)),stateno != [90,159]
triggerall = EnemyNear(var(57)),stateno != [5000,5500]
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [-5,33]
triggerall = P2BodyDist Y > -50
triggerall = EnemyNear(var(57)),AnimTime <= -6
trigger1 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||(EnemyNear(var(57)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(57)),stateno = [200,699])||(EnemyNear(var(57)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(57)),AnimTime > -12
trigger2 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10

;----------------------------------------------------------------
;߂@΋
[State -3, 򉍎aI]
type = ChangeState
value = 846
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(7) <= 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*30
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),stateno != [0,30]
triggerall = EnemyNear(var(57)),stateno != [5000,5500]
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = !Enemy,numproj
triggerall = ((P2BodyDist X = [-5,20])&&EnemyNear(var(57)),AnimTime <= -4)||((P2BodyDist X = [0,45])&&EnemyNear(var(57)),AnimTime <= -6)
triggerall = P2BodyDist Y > -80
trigger1 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||(EnemyNear(var(57)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(57)),stateno = [200,699])||(EnemyNear(var(57)),HitDefAttr = SCA, NA, SA)
trigger2 = EnemyNear(var(57)),AnimTime > -12
trigger2 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10

;-------------------------------------------------------------
;Hy
[State -3, ̑˂킹邩`H]
type = ChangeState
value = 720
triggerall = var(59) >= 5 && RoundState = 2
triggerall = fvar(1) >= 0.7
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*20
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),stateno != [0,30]
triggerall = EnemyNear(var(57)),stateno != [120,159]
triggerall = EnemyNear(var(57)),stateno != [5000,5500]
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [30,90]
triggerall =(P2BodyDist X < 50 &&EnemyNear(var(57)),AnimTime <= -8)||(P2BodyDist X >= 50 &&EnemyNear(var(57)),AnimTime <= -11)
triggerall = P2BodyDist Y > -45
trigger1 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||(EnemyNear(var(57)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(57)),stateno = [200,699])||(EnemyNear(var(57)),HitDefAttr = SC, NA, SA)
trigger2 = EnemyNear(var(57)),AnimTime > -15
trigger2 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10

;-----------------------------------------------------------------
;Q
[State -3, 5ČI]
type = ChangeState
value = 810
triggerall = var(59) >= 5 && RoundState = 2
Triggerall = var(7) <= 3
triggerall = var(1) < 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*25
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != C
triggerall = EnemyNear(var(57)),stateno != [0,30]
triggerall = EnemyNear(var(57)),stateno != [120,159]
triggerall = EnemyNear(var(57)),stateno != [5000,5500]
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [50,100]
triggerall = P2BodyDist Y > -50
triggerall =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||(EnemyNear(var(57)),facing = facing)||Random <= var(59)*20 ||var(59)>10
triggerall = Random <= 500 || (EnemyNear(var(57)),stateno = [200,699])||(EnemyNear(var(57)),HitDefAttr = SC, NA, SA)
triggerall = EnemyNear(var(57)),AnimTime > -20
trigger1 =((P2BodyDist X = [50,62])&&EnemyNear(var(57)),AnimTime <=-13)||((P2BodyDist X = [63,75]) &&EnemyNear(var(57)),AnimTime <=-14)
trigger2 =((P2BodyDist X = [76,88])&&EnemyNear(var(57)),AnimTime <=-15)||((P2BodyDist X = [89,100])&&EnemyNear(var(57)),AnimTime <=-16)

;-------------------------------------------------------------
;͂ꔖ
[State -3, p[QCU`]
type = ChangeState
value = 970
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*30
triggerall = NumHelper(2490) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),stateno != [0,30]
triggerall = EnemyNear(var(57)),stateno != [5000,5500]
triggerall = EnemyNear(var(57)),AnimTime <= -23
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = P2BodyDist X = [100,160]
triggerall = P2BodyDist Y > -80
trigger1 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||(EnemyNear(var(57)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(57)),stateno = [200,699])||(EnemyNear(var(57)),HitDefAttr = SCA, SA, NP, SP)
trigger2 = EnemyNear(var(57)),AnimTime > -28
trigger2 =(prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10

;-----------------------------------------------------------------
;b
[State -3, Kung Fu Throw]
type = ChangeState
value = 910
triggerall = var(59) >= 10 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*50
triggerall = stateno != 100
triggerall = EnemyNear(var(57)),AnimTime <= -5
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = P2StateType = S || P2StateType = C
triggerall = P2movetype != H
triggerall = P2BodyDist X < 30
triggerall = P2BodyDist Y > -80
trigger1 =(prevstateno = [120,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||(EnemyNear(var(57)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(57)),stateno = [200,699])||(EnemyNear(var(57)),HitDefAttr = SCA, SA, NP, SP)
trigger2 =(prevstateno = [120,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10

;==============================================================================
;^bOLq
;XgEChE
[State -3, A[e]
type = ChangeState
value = 3600
triggerall = var(59) >= 9 && RoundState = 2
triggerall = var(42) = 1
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = NumHelper(2100) = 0
triggerall = ctrl ||(stateno = [18,19])||(stateno = 970 && Time >= 32)
triggerall = power >= 1000
triggerall = Random <= var(59)*30
Triggerall = Vel Y >= -1
triggerall = EnemyNear(var(57)),StateType != L
triggerall = (EnemyNear(var(57)),stateno != [120,159])|| EnemyNear(var(57)),StateType = A
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = EnemyNear(var(57)),AnimTime <= -15
triggerall = P2bodydist X = [120,225]
triggerall = statetype = A || P2bodydist X < 160
trigger1 = EnemyNear(var(57)),stateno != [5000,5500]
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = Partner,MoveType = A
trigger2 = EnemyNear(var(57)),StateType = A
trigger2 = EnemyNear(var(57)),MoveType = H
trigger2 = EnemyNear(var(57)),StateNo = [120,159]
trigger3 = power >= 2000
trigger3 = var(41) != 5
trigger3 = EnemyNear(var(57)),stateno != [5000,5500]
trigger3 = Random <= 50

;-------------------------------------------------------------
;_̂܂ɂ܂a
[State -3, E{X]
type = ChangeState
value = 2099
triggerall = var(59) >= 7 && RoundState = 2
triggerall = var(42)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*25
triggerall = power >= 1000
triggerall = power >= 3000 || Life <= Lifemax * 0.5
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = NumHelper(2100) = 0
triggerall = EnemyNear(var(57)),StateType != L ||(EnemyNear(var(57)),StateType = A && Helper(95000+id),var(51) < 70)
triggerall = P2BodyDist X = [20,70]
triggerall = EnemyNear(var(57)),facing = facing
trigger1 = EnemyNear(var(57)),StateNo = [120,159]
trigger1 = Random <= 250
trigger1 = var(58) := 5
trigger2 = Partner,MoveType = A
trigger2 = var(58) := 5

;----------------------------------------------------------------
;S܂Ƃ߂ďR΂I
[State -3, XI_jVeI]
type = ChangeState
value = 2600
triggerall = var(59) >= 5 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random<=var(59)*30
triggerall = power >= 1000
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),alive
triggerall = !(EnemyNear(var(57)),HitDefAttr = SCA, HA, HP, HT)
triggerall = P2BodyDist X = [-5,72]
triggerall = P2BodyDist Y > -40
trigger1 = TeamMode = Simul
trigger1 = NumPartner && Partner,Alive
trigger1 = (Partner,MoveType = A && EnemyNear(var(57)),StateNo = [120,159])
trigger2 = EnemyNear(var(57)),StateNo != [5000,5099]
trigger2 = EnemyNear(var(55)),AnimTime <= -10 || EnemyNear(var(55)),gethitvar(slidetime) >= 10
trigger2 = var(42) || Random <= 50

;----------------------------------------------------------------
;͂܂ꂽƂ\p
[State -3, gtw]
type = ChangeState
value = 1100
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = NumHelper(11100) = 0
triggerall = EnemyNear(var(57)),MoveType = A || EnemyNear(var(55)),Ctrl
triggerall = enemynear(var(57)),statetype != L
triggerall = enemynear(var(57)),movetype != H
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = P2BodyDist X = [-45,32]
triggerall = P2BodyDist Y > -85
trigger1 = var(41) = 5
trigger1 = EnemyNear(var(57)),AnimTime <= -10
trigger1 = Random <= var(59)*25

;-----------------------------------------------------------------
;Sn㔻蓖g
[State -3, 炭Ȃ]
type = ChangeState
value = 2200
triggerall = var(59) > 7 && RoundState = 2
triggerall = var(50) >= 116
triggerall = var(42) = 1
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = power >= 1000
triggerall = Random<=var(59)*25||var(59)>10
triggerall = NumHelper(2100) = 0
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = P2BodyDist Y = [-20,45]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = EnemyNear(0),HitDefAttr = SC, AA || EnemyNear(numenemy>=2),HitDefAttr = SC, AA
triggerall = EnemyNear(var(57)),AnimTime <= -20 || var(59)<8
triggerall = P2BodyDist X > 100
triggerall = (var(59) > 7 &&(Enemynear(var(57)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(57)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[120,159])||(prevstateno = [102,103])||(PrevStateNo=[5000,5270])
trigger3 = Partner,MoveType = H
trigger3 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])

;-----------------------------------------------------------------
;5Ăŋ~o
[State -3 ,Q]
type = ChangeState
value = 810
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(42)
triggerall = var(41) != 5
triggerall = var(7) <= 3
triggerall = var(1) < 2
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*30
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(57)),MoveType=A || EnemyNear(var(55)),Ctrl
triggerall = enemynear(var(57)),statetype != L
triggerall = enemynear(var(57)),movetype != H
triggerall = !EnemyNear(var(57)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [60,103]
triggerall = P2BodyDist Y > -45
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])
trigger2 = (var(41)=[1,3])||EnemyNear(var(57)),facing = facing
trigger2 = EnemyNear(var(57)),AnimTime <= -14

;-------------------------------------------------------------
;SދCŃQCU[
[State -3 ,͂ꔖ]
type = ChangeState
value = 970
triggerall = var(59) >= 7 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(42) = 1
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*30
triggerall = NumHelper(2490) = 0
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = P2BodyDist X = [80,160]
triggerall = P2BodyDist Y > -85
trigger1 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])
trigger2 = Partner,MoveType = A
trigger2 = EnemyNear(var(57)),StateType != L
trigger2 = EnemyNear(var(57)),MoveType = H
trigger2 = EnemyNear(var(57)),StateNo = [120,159]

;==============================================================================
;K[hE󂯐gLq
;K[h
[State -3]
type = ChangeState
value = 120
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = stateno != [150,155]
triggerall = ctrl||(stateno = [18,19])
triggerall =!(EnemyNear(var(57)),HitDefAttr = SCA, AT)
triggerall = Random <= var(59)*80 || var(59) > 9
trigger1 = inguarddist
trigger2 = statetype != A
trigger2 = var(59) > 8
trigger2 = numHelper(95000+ID)
trigger2 = Helper(95000+ID),inguarddist
trigger3 = statetype != A
trigger3 = numHelper(95000+ID)
trigger3 = EnemyNear(var(57)),facing = facing || P2Dist X < 0
trigger3 = Helper(95000+ID),inguarddist && EnemyNear(var(57)),StateType = A

;==============================================================================
;NU
;_̂܂ɂ܂a
[State -3,E{X]
type = ChangeState
value = 2099
triggerall = var(59) >= 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*25
triggerall = power >= 1000
triggerall = power >= 2000 || var(41)
triggerall = NumHelper(2100) = 0
triggerall = EnemyNear(var(57)),StateType = L ||(EnemyNear(var(57)),StateType = A && Helper(95000+id),var(51) < 70)
triggerall = enemynear(var(57)),movetype = H
triggerall = P2BodyDist X = [0,70]
trigger1 = EnemyNear(var(57)),StateNo = 5120
trigger1 = EnemyNear(var(57)),AnimTime = [-25,-1]
trigger1 = var(58) := 5
trigger2 = EnemyNear(var(57)),Pos Y > -10
trigger2 = EnemyNear(var(57)),StateType = A && Helper(95000+id),var(51) < 70
trigger2 = var(58) := 5

;-------------------------------------------------------------
;c
[State -3]
type = ChangeState
value = 1050
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(50) >= 27
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = NumHelper(11050) = 0
triggerall = NumHelper(22461) = 0
triggerall = EnemyNear(var(57)),StateType = L
trigger1 = P2BodyDist X > 60
trigger1 = EnemyNear(var(57)),StateNo = 5120
trigger1 = EnemyNear(var(57)),AnimTime = [-22,-18]

;-------------------------------------------------------------
;͂ꔖ
[State -3]
type = ChangeState
value = 970
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = NumHelper(2490) = 0
triggerall = EnemyNear(var(57)),StateType = L
trigger1 = P2BodyDist X = [80,150]
trigger1 = EnemyNear(var(57)),StateNo = 5120
trigger1 = EnemyNear(var(57)),AnimTime = [-16,-12]

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
Triggerall = Var(59) >= 1 && RoundState = 2
;Triggerall = var(58) != 6
triggerall = statetype != A
triggerall = EnemyNear(var(57)),StateType = A || EnemyNear(var(57)),StateType = L
triggerall = enemynear(var(57)),movetype = H
triggerall = EnemyNear(var(57)),stateno != [5110,5120]
triggerall = ctrl || (stateno = 19 &&(p2bodydist X > 80|| time >= 16))
trigger1 = p2bodydist X > 55
trigger2 = (var(58) = [1,4])|| power >= 2000 ||(power >= 1000 && var(41))
trigger2 = p2bodydist X > 0

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
Triggerall = var(59) >= 1 && RoundState = 2
Triggerall = !var(58) || power < 2000 || !var(41)
triggerall = statetype != A
triggerall = EnemyNear(var(57)),StateType = A || EnemyNear(var(57)),StateType = L
triggerall = enemynear(var(57)),movetype = H
triggerall = ctrl || (stateno = 18 && time >= 12)
trigger1 = Helper(95000+id),var(52) > 60
trigger1 = p2bodydist X < 40

;---------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = power < 2000 || !var(41)
triggerall = EnemyNear(var(57)),StateType = L
triggerall = EnemyNear(var(57)),stateno = [5110,5270]
trigger1 = Helper(95000+id),var(52) > 100
trigger1 = BackEdgeBodyDist > 40
trigger1 = p2bodydist X < 50

;-----------------------------------------------------------------
;UgtE@n
[State -3]
type = ChangeState
value = 1410
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType = L
triggerall = EnemyNear(var(57)),stateno = [5110,5500]
trigger1 = Helper(95000+id),var(52) <= 100

;==============================================================================
;uEA[}[΍
;_bLO:̏
[State -3, _bLO]
type = ChangeState
value = 102
triggerall = var(59) > 7 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*15 || var(59) > 10
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateNo != [120,159]
triggerall = EnemyNear(var(57)),StateNo != [5000,5099]
triggerall = movecontact
Triggerall = (Stateno = 200 && Time >= 13)||(Stateno = 201 && Time >= 22)||(Stateno = 203 && Time >= 15)||(Stateno = 210 && Time >= 25)
trigger1 = !var(42)
trigger2 = TeamMode = Simul
trigger2 = NumPartner && Partner,MoveType != A

;==============================================================================
;R{Eʒ[
;_bLO:̏
[State -3,dk]
type = ChangeState
value = 102
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = Stateno = 203 && Time >= 15
trigger1 = var(58) = [1,2]
trigger1 = var(58) := var(58)+1
trigger2 = var(58) = 4
trigger3 = EnemyNear(var(57)),StateNo = [120,159]
trigger4 = var(58) = 5
trigger4 = P2BodyDist X < 30

;---------------------------------------------------------------------------
;OWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = EnemyNear(var(57)),alive
trigger1 = var(58) = 6
trigger1 = P2BodyDist X > 40

;---------------------------------------------------------------------------
;󒆃_bV(air)
[State -3, Dash]
type = ChangeState
value = 110
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(1) < 2
triggerall = Pos Y <= -40
triggerall = statetype = A && ctrl
triggerall = stateno != 110 && stateno != 115
trigger1 = var(58) = 6

;---------------------------------------------------------------------------
;_bLOEOXebv
[State -3, dk Xebv]
type = ChangeState
value = 103
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = EnemyNear(var(57)),alive
trigger1 = var(58) = 6
trigger1 = P2BodyDist X = [20,120]

;---------------------------------------------------------------------------
;ljVeI
;tH[uXg
[State -3,FB]
type = ChangeState
value = 2700
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])
triggerall = power >= 2000
trigger1 = var(58) = 4

;---------------------------------------------------------------------------
;p`@Wu
[State -3,A]
type = ChangeState
value = 200
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = stateno = 102 && Time >= 10
trigger1 = var(58) = [2,3]
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = EnemyNear(var(57)),StateNo = [5000,5099]
trigger1 = P2BodyDist X = [-5,32]

;---------------------------------------------
;p`@`F[1-A@
[State -3,AAA]
type = ChangeState
value = 203
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = stateno = 201 && movecontact
trigger1 = var(58) = [1,2]
trigger2 = var(58) = 4

;---------------------------------------------
;LbN@`F[2-@R
[State -3,AAB]
type = ChangeState
value = 204
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = stateno = 201
trigger1 = movehit
trigger2 = Random <= 70 + var(59)*5
trigger2 = moveguarded

;---------------------------------------------
;p`@`F[1-@@
[State -3,AA]
type = ChangeState
value = 201
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(58) = [1,3]
triggerall = Random <= var(59)*100
trigger1 = EnemyNear(var(57)),StateType != L
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = EnemyNear(var(57)),MoveType = H
trigger1 = stateno = 200 && movecontact

;==============================================================================
;nRrl[V
;p`@`F[1-@@
[State -3,AA]
type = ChangeState
value = 201
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = P2BodyDist Y > -60
triggerall = stateno = 200 && movecontact
trigger1 = Random <= 333
trigger1 = var(59) >= 8
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = Helper(95000+id),var(51) > 240
trigger1 = Power >= 2000
trigger1 = var(58) := 4
trigger2 = (EnemyNear(var(57)),StateNo = [120,159])|| moveguarded
trigger2 = Random <= 200
trigger3 = fvar(1) <= 0.7

;------------------------------------------------------------------
;WvLZ
[State -3]
type = Changestate
value = 39
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*8
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
Trigger1 = StateNo = 240 && moveguarded
trigger2 = var(59) < 9
Trigger2 = StateNo = 203 && Time >= 19

;-------------------------------------------------------------
;{LbNi߁j@Ƃ
[State -3]
type = ChangeState
value = 250
triggerall = var(59) >= 1 && RoundState = 2
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = p2bodydist X < 40
trigger1 = var(59) < 10
trigger1 = stateno = 201 && moveguarded
trigger1 = Random <= 60-var(59)*4

;---------------------------------------------------------------------
;Ⴊ݃LbN
[State -3]
type = ChangeState
value = 440
triggerall = var(59) >= 1 && RoundState = 2
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = p2bodydist X < 25
trigger1 = EnemyNear(var(57)),StateType = S
trigger1 = stateno = 200 || stateno = 210 || stateno = 400
trigger1 = moveguarded
trigger1 = Random <= 100-var(59)*6
trigger2 = stateno = 400 && movehit
trigger2 = Random <= var(59)*100

;-------------------------------------------------------------
;Ⴊ݌낂
[State -3,]
type = ChangeState
value = 470
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = p2bodydist X < 32
trigger1 = Stateno = 440 && movehit

;-------------------------------------------------------------
;LbN@Rrl[V
[State -3,AB]
type = ChangeState
value = 240
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
Triggerall = fvar(1) > 0.7
trigger1 = stateno = 200 && movehit

;-------------------------------------------------------------
;p`@`F[1-A@
[State -3,AAA]
type = ChangeState
value = 203
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = P2BodyDist Y > -60
trigger1 = stateno = 201 && moveguarded
trigger1 = Random <= 333

;-------------------------------------------------------------
;LbN@`F[v1-AXCfBO
[State -3,AABB]
type = ChangeState
value = 206
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(59) < 5
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
trigger1 = stateno = 204 && movehit

;---------------------------------------------
;LbN@`F[v2-A΂OR
[State -3,AABB]
type = ChangeState
value = 205
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType = C || EnemyNear(var(57)),StateNo = [5000,5099]
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = stateno = 204
trigger1 = var(59) < 5
trigger1 = movehit
trigger2 = var(59) >= 5
trigger2 = Random <= 250 + var(59)*5
trigger2 = moveguarded

;==============================================================================
;AZEKp
;̗tieBbN
[State -3, eRh[̐^A܂傤]
type = ChangeState
value = 20007
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = power >= 2000
Triggerall = life <= 250
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
trigger1 = Stateno = 760 || Stateno = 790
trigger1 = movehit
trigger1 = var(58) := 6

;-------------------------------------------------------------------
;̗t
[State -3, PrI]
type = ChangeState
value = 2000
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = power >= 1000
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
trigger1 = Stateno = 760 || Stateno = 790 || Stateno = 933
trigger1 = movehit

;-------------------------------------------------------------------
;Ƃӂ
[State -3, XI_jVeI]
type = ChangeState
value = 2600
triggerall = var(59) >= 5 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = power >= 1000
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = stateno = 970 && Time >= 32
triggerall = P2BodyDist X = [-5,72]
triggerall = P2BodyDist Y = [-105,5]
trigger1 = var(59) < 9
trigger1 = EnemyNear(var(57)),Stateno = [5000,5099]
trigger1 = P2BodyDist X < 50
trigger2 = var(59) >= 8
trigger2 = EnemyNear(var(57)),StateType != A
trigger2 = EnemyNear(var(57)),Stateno = [120,159]

;----------------------------------------------------------------
;H
[State -3, eCrI]
type = ChangeState
value = 790
triggerall = var(59) >= 5 && RoundState = 2
friggerall = var(7) <= 3
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = power >= 1000 || moveguarded
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = P2BodyDist X = [-5,35]
trigger1 = stateno = 204
trigger1 = (var(59) < 8 && movehit)||(Random <= 150 && moveguarded)
Trigger2 = stateno = 880
Trigger2 = Time = [24,44]

;==============================================================================
;AZEKEZp
;߁@΋
[State -3,HT]
type = ChangeState
value = 840
triggerall = var(59) >= 3 && RoundState = 2
Triggerall = var(7) <= 3
triggerall = Random <= var(59)*100
trigger1 = EnemyNear(var(57)),StateType = A
trigger1 = EnemyNear(var(57)),MoveType = H
trigger1 = stateno = [200,201]
trigger1 = movehit || (var(59) > 6 && movecontact)
Trigger2 = EnemyNear(var(57)),stateno = [5000,5100]
trigger2 = EnemyNear(var(57)),Const(size.head.pos.y) < -60
trigger2 = EnemyNear(var(57)),MoveType = H
Trigger2 = stateno = 880 &&(Time = [24,44])
Trigger3 = (stateno = 820 && Time >= 21)||(stateno = 970 && Time >= 32)
trigger3 = EnemyNear(var(57)),Vel X >= 0
trigger3 = P2BodyDist X = [25,100]
trigger3 = P2BodyDist Y = [-90,-35]
trigger3 = Random <= var(59)*10 || var(59) > 10

;----------------------------------------------------------------
;߂@΋
[State -3, 򉍎a]
type = ChangeState
value = 846
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(7) <= 3
triggerall = statetype != A
triggerall = Random <= var(59)*100
trigger1 = EnemyNear(var(57)),stateno = [5000,5100]
trigger1 = EnemyNear(var(57)),Const(size.head.pos.y) >= -60
trigger1 = EnemyNear(var(57)),MoveType = H
trigger1 = P2BodyDist X = [-5,40]
trigger1 = stateno = 880 &&(Time = [24,44])

;----------------------------------------------------------------
;
[State -3,ZR]
type = ChangeState
value = 870
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(7) <= 3
triggerall = Random <= var(59)*100
triggerall = Stateno != 870
triggerall = EnemyNear(var(57)),StateType = A || EnemyNear(var(57)),gethitvar(hittime) <= 11
triggerall = P2BodyDist X = [-5,65]
triggerall = P2BodyDist Y = [-75,55]
trigger1 = stateno = 640 || stateno = 810 ||(stateno = 842 && Time >= 25)
trigger1 = movehit
trigger2 = stateno = 1403 && time >= 20
trigger2 = EnemyNear(var(57)),Stateno = [5000,5099]
trigger2 = EnemyNear(var(57)),MoveType = H

;-------------------------------------------------------------
;͂ꔖ
[State -1]
type = ChangeState
value = 970
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(7) <= 3
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = NumHelper(2490) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = P2BodyDist X = [0,135]
triggerall = P2BodyDist Y = [-95,5]
trigger1 = ((stateno = [1006,1007])|| stateno = 1015)&& Time >= 15
trigger1 = EnemyNear(var(57)),StateType = A
trigger1 = P2BodyDist X > 75

;-----------------------------------------------------------------
;H
[State -3]
type = ChangeState
value = 1400
triggerall = var(59) >= 7 && RoundState = 2
triggerall = var(50) >= 36
triggerall = Random <= var(59)*100
Triggerall = Pos Y <= -20
triggerall = NumHelper(11401) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType = A || EnemyNear(var(57)),Stateno = [120,159]
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = P2BodyDist X = [-20,85]
triggerall = P2BodyDist Y = [-90,75]
trigger1 = stateno = 842 && Time >= 25
trigger1 = movehit
trigger2 = stateno = 870 && time >= 20
trigger2 = EnemyNear(var(57)),Stateno = [5000,5099]
trigger2 = EnemyNear(var(57)),MoveType = H

;-------------------------------------------------------------
;Hy
[State -3,SSR]
type = ChangeState
value = 720
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
Triggerall = fvar(1) >= 0.7
trigger1 = stateno = 240 && movecontact

;----------------------------------------------------------------
;k
[State -3,HY]
type = ChangeState
value = 880
triggerall = var(59) >= 1 && RoundState = 2
Triggerall = var(7) <= 3
triggerall = var(50) >= 36
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = H
trigger1 = stateno = 204 && movehit

;-------------------------------------------------------------
;{@gtӒe
[State -3]
type = ChangeState
value = 1010
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(50) >= 27
triggerall = statetype != A
triggerall = Random <= var(59)*25 || var(59) > 9
triggerall = NumHelper(22461) = 0
triggerall = NumHelper(21011) = 0
triggerall = EnemyNear(var(57)),StateType = A
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = P2BodyDist X = [-5,65]
triggerall = P2BodyDist Y > -40
trigger1 = stateno = 200 || stateno = 203 || stateno = 210
trigger1 = movecontact

;-------------------------------------------------------------
;{LbNijj[LbN@
[State -3]
type = ChangeState
value = 700
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = EnemyNear(var(57)),Stateno = [5000,5099]
Triggerall = Stateno != 700
Triggerall = PrevStateno != 700 
trigger1 = stateno = 203 && Time = [7,14]
trigger2 = stateno = 240 && Time >= 12

;----------------------------------------------------------------
;
[State -3]
type = ChangeState
value = 875
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(7) <= 3
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = EnemyNear(var(57)),Stateno = [5000,5099]
trigger1 = P2BodyDist X = [-5,75]
trigger1 = P2BodyDist Y > -40
trigger1 = Stateno = 671

;==============================================================================
;nq
;Ƃӂ
[State -3]
type = ChangeState
value = 2600
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(58) = 5
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*25
triggerall = power >= 1000
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),Movetype = H
triggerall = EnemyNear(var(57)),StateNo = [120,159]
trigger1 = P2bodydist X = [-5,80]
trigger1 = !InGuardDist

;---------------------------------------------------------------------
;̗tieBbN
[State -3, [Pr]
type = ChangeState
value = 20007
triggerall = var(59) >= 10 && RoundState = 2
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*20
triggerall = power >= 2000
Triggerall = life <= 250
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType = H
triggerall = EnemyNear(var(57)),StateNo = [120,159]
trigger1 = P2bodydist X = [-5,25]
trigger1 = !InGuardDist

;---------------------------------------------------------------------
;Ⴊ݃LbN
[State -3, B]
type = ChangeState
value = 440
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*5
triggerall = EnemyNear(var(57)),StateType = S
triggerall = EnemyNear(var(57)),Movetype = H
triggerall = EnemyNear(var(57)),StateNo = [120,159]
triggerall = P2bodydist X = [-5,25]
trigger1 = !InGuardDist

;---------------------------------------------------------------------
;p`@Wu
[State -3, A]
type = ChangeState
value = 200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58) || var(58) = 5
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),Movetype = H
triggerall = EnemyNear(var(57)),StateNo != [120,159]
triggerall = P2bodydist X = [-10,33]
triggerall = P2bodydist Y > -50
trigger1 = !InGuardDist

;-------------------------------------------------------------
;LbN@R
[State -3, B]
type = ChangeState
value = 240
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),Movetype = H
triggerall = EnemyNear(var(57)),StateNo != [120,159]
triggerall = P2bodydist X = [0,52]
trigger1 = !InGuardDist

;-------------------------------------------------------------
;Hy
[State -3, E]
type = ChangeState
value = 720
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58) || var(58) = 5
triggerall = fvar(1) >= 0.7
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),Movetype = H
triggerall = EnemyNear(var(57)),StateNo != [120,159]
triggerall = EnemyNear(var(57)),gethitvar(hittime) > 8 ||(statetype = A && EnemyNear(var(57)),statetype = A)
triggerall = P2bodydist X = [30,90]
triggerall = P2bodydist Y > -50
triggerall = !InGuardDist
trigger1 = P2bodydist X < 55 
trigger2 = (P2bodydist X = [55,65])&& EnemyNear(var(57)),gethitvar(hittime) > 9
trigger3 = (P2bodydist X = [66,76])&& EnemyNear(var(57)),gethitvar(hittime) > 11
trigger4 = (P2bodydist X = [77,90])&& EnemyNear(var(57)),gethitvar(hittime) > 13

;-----------------------------------------------------------------
;Q
[State -3, 5Č]
type = ChangeState
value = 810
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58) || var(58) = 6
triggerall = var(7) <= 3
triggerall = var(1) < 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != C || EnemyNear(var(57)),Const(size.mid.pos.y) < -50
triggerall = EnemyNear(var(57)),Movetype = H
triggerall = EnemyNear(var(57)),StateNo != [120,159]
triggerall = EnemyNear(var(57)),gethitvar(hittime) > 7 ||(statetype = A && EnemyNear(var(57)),statetype = A)
triggerall = P2bodydist X = [50,105]
triggerall = P2bodydist Y = [-50,50]
triggerall = !InGuardDist
trigger1 = P2bodydist X < 55 || (P2bodydist X >= 90 && EnemyNear(var(57)),gethitvar(hittime) > 15) ||(statetype = A && EnemyNear(var(57)),statetype = A)
trigger2 = (P2bodydist X = [55,65])&& EnemyNear(var(57)),gethitvar(hittime) > 9
trigger3 = (P2bodydist X = [66,70])&& EnemyNear(var(57)),gethitvar(hittime) > 10
trigger4 = (P2bodydist X = [71,76])&& EnemyNear(var(57)),gethitvar(hittime) > 11
trigger5 = (P2bodydist X = [77,82])&& EnemyNear(var(57)),gethitvar(hittime) > 12
trigger6 = (P2bodydist X = [83,88])&& EnemyNear(var(57)),gethitvar(hittime) > 13
trigger7 = (P2bodydist X = [89,94])&& EnemyNear(var(57)),gethitvar(hittime) > 14

;----------------------------------------------------------------
;߂@΋
[State -3, 򉍎a]
type = ChangeState
value = 846
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(7) <= 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType = A
triggerall = P2bodydist X = [-12,50]
trigger1 = !var(58)
trigger1 = EnemyNear(var(57)),Pos Y = [-110,-35]
trigger1 = EnemyNear(var(57)),Movetype = H
trigger1 = !InGuardDist
trigger2 = var(58) = 6
trigger2 = P2BodyDist Y = [-85,-25]

;==============================================================================
;
;_bLOEOXebv
[State -3, dk Xebv]
type = ChangeState
value = 103
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = EnemyNear(var(57)),alive
trigger1 = P2BodyDist X > 100
trigger1 = EnemyNear(var(57)),StateType = L
trigger1 = EnemyNear(var(57)),MoveType = H
trigger1 = Random <= 250
trigger2 = P2BodyDist X > 150
trigger2 = EnemyNear(var(57)),StateType != L
trigger2 = EnemyNear(var(57)),MoveType != A
trigger2 = Random <= 50
trigger3 = var(58) = 5
trigger3 = P2BodyDist X > 50
trigger3 = EnemyNear(var(57)),StateType != L
trigger3 = EnemyNear(var(57)),MoveType != A
trigger3 = Random <= 200

;---------------------------------------------------------------------------
;AIOi
[State -3]
type = ChangeState
value = 18
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl ||(stateno = 19 &&(P2BodyDist X > 100||time > 16))
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
trigger1 = P2BodyDist X > 45
trigger1 = Random <= 50
trigger2 = P2BodyDist X > 150
trigger2 = Random <= 75

;---------------------------------------------------------------------------
;AI
[State -3]
type = ChangeState
value = 19
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl ||(stateno = 18 && time > 15)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
trigger1 = P2BodyDist X < 60
trigger1 = Random <= 30

;---------------------------------------------------------------------------
;svĒEEE
[State -3, wait]
type = ChangeState
Value = 0
ctrl = 1
triggerall = statetype != A
triggerall = alive
triggerall = stateno = [18,19]
trigger1 = var(59) >= 1 && Roundstate = 2
Trigger1 = !var(58)
trigger1 = p2bodydist X = [0,70]
trigger1 = Random <= 25
trigger2 = Roundstate = 3

;------------------------------------------------------------------------------
;OWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),alive
trigger1 = EnemyNear(var(57)),StateType != L
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = !inguarddist
trigger1 = P2BodyDist X = [40,100]
trigger1 = Random <= 25
trigger2 = EnemyNear(var(57)),StateType != L
trigger2 = EnemyNear(var(57)),MoveType != H
trigger2 = (P2BodyDist X = [100,175])||((EnemyNear(var(57)),HitDefAttr = SCA, NP, SP)&& P2BodyDist X > 150)
trigger2 = Random <= 50
trigger2 = var(58) := 10
trigger3 = P2BodyDist X = [45,70]
trigger3 = var(58) = 5

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 37
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),alive
triggerall = Helper(95000+id),var(52) > 100
triggerall = P2BodyDist X = [20,80]
trigger1 = EnemyNear(var(57)),StateType != L
trigger1 = EnemyNear(var(57)),MoveType != H
trigger1 = Random <= 30
trigger2 = EnemyNear(var(57)),StateType = L
trigger2 = EnemyNear(var(57)),StateNo = 5120
trigger2 = EnemyNear(var(57)),Time = [-20,-16]

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 38
triggerall = var(59) >= 1 && RoundState = 2
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),alive
triggerall = !NumHelper(2463) && !NumHelper(22459) && !NumHelper(11200)
trigger1 = !var(58)
trigger1 = P2BodyDist X > 160
trigger1 = NumHelper(2490) || Random <= 30
trigger1 = var(58) := 11
trigger2 = P2BodyDist X < 45
trigger2 = var(58) = 5

;---------------------------------------------------------------------------
;󒆃obN_bV(air)
[State -3, Dash]
type = ChangeState
value = 115
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 27
triggerall = var(1) < 2
triggerall = Pos Y <= -30
triggerall = statetype = A && ctrl
triggerall = stateno != 110 && stateno != 115
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType = A
triggerall = !(EnemyNear(var(57)),HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
triggerall = Helper(95000+id),var(52) > 100
triggerall = BackEdgeBodyDist > 40
trigger1 = P2BodyDist X = [20,90]
trigger1 = Random <= 80
trigger1 = var(58) := 11

;---------------------------------------------------------------------------
;obNXebv
[State -3]
type = ChangeState
value = 107
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = Helper(95000+id),var(52) > 145
triggerall = BackEdgeBodyDist > 60
triggerall = EnemyNear(var(57)),StateType != L
triggerall = !(EnemyNear(var(57)),HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
trigger1 = P2BodyDist X = [15,75]
trigger1 = Random <= 25

;---------------------------------------------------------------------------
;obNXebv
[State -3]
type = ChangeState
value = 105
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(58) != 5
triggerall = Helper(95000+id),var(52) > 100
triggerall = BackEdgeBodyDist > 40
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),alive
triggerall = !(EnemyNear(var(57)),HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
trigger1 = ctrl || (stateno = [18,19])
trigger1 = EnemyNear(var(57)),MoveType = A
trigger1 = P2BodyDist X = [30,80]
trigger1 = Random <= 200
trigger2 = ctrl || (stateno = [18,19])
trigger2 = EnemyNear(var(57)),HitDefAttr = SC, AT
trigger2 = P2BodyDist X = [-5,60]
trigger2 = Random <= 100
trigger3 = power <= 1000
trigger3 = Stateno = 790
trigger3 = AnimElem = 4 || movecontact

;---------------------------------------------------------------------------
;󒆃_bV(air)
[State -3, Dash]
type = ChangeState
value = 110
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(1) < 2
triggerall = Pos Y <= -40
triggerall = statetype = A && ctrl
triggerall = stateno != 110 && stateno != 115
triggerall = EnemyNear(var(57)),StateType != L
Trigger1 = EnemyNear(var(57)),MoveType != A
trigger1 = P2bodydist X = [145,200]
trigger1 = Random <= 50
trigger2 = P2BodyDist X > 160
trigger2 = EnemyNear(var(57)),StateType != L
trigger2 = EnemyNear(var(57)),MoveType = A
trigger2 = Enemy,numproj
trigger2 = Random <= 150
trigger3 = var(58) = 10

;==============================================================================
;nZUEԂ
;c
[State -3]
type = ChangeState
value = 1015
triggerall = var(59) >= 2 && RoundState = 2
triggerall = var(50) >= 18
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = NumHelper(22459) = 0
triggerall = NumHelper(21200) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
Triggerall = EnemyNear(var(57)),MoveType != H
Triggerall = EnemyNear(var(57)),MoveType = A || EnemyNear(var(57)),Ctrl
triggerall = P2bodydist X = [100,144]
trigger1 = Random <= 20

;-------------------------------------------------------------
;c
[State -3]
type = ChangeState
value = 1050
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 27
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = NumHelper(11050) = 0
triggerall = NumHelper(22461) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
Triggerall = EnemyNear(var(57)),MoveType != H
Triggerall = EnemyNear(var(57)),MoveType = A || EnemyNear(var(57)),Ctrl
triggerall = P2bodydist X = [120,200]
trigger1 = Random <= 25
trigger2 = var(59) >= 9
trigger2 = var(42) = 1
trigger2 = Random <= 60

;-----------------------------------------------------------------
;@gte
[State -3]
type = ChangeState
value = 1005
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(50) >= 18
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = NumHelper(21005) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),MoveType = A || EnemyNear(var(57)),Ctrl
triggerall = P2bodydist X = [90,140]
trigger1 = Random <= 45

;----------------------------------------------------------------
;sa
[State -3]
type = ChangeState
value = 820
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = NumHelper(10820) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),MoveType = A || EnemyNear(var(57)),Ctrl
triggerall = P2bodydist X = [90,140]
trigger1 = Random <= 30
trigger2 = var(42) = 1
trigger2 = Random <= 100

;-------------------------------------------------------------
;Hy
[State -3,lEI]
type = ChangeState
value = 720
triggerall = var(59) >= 4 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = fvar(1) >= 0.7
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [60,100]
trigger1 = Random <= 50

;-----------------------------------------------------------------
;UgtE
[State -3]
type = ChangeState
value = 1415
triggerall = var(59) >= 2 && RoundState = 2
triggerall = var(50) >= 36
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),Const(size.head.pos.y) >= -80
triggerall = P2bodydist X = [80,105]
triggerall = P2bodydist Y = [-60,45]
triggerall = Helper(95000+id),var(51) > 175
trigger1 = Random <= 20
trigger2 = Helper(95000+id),var(52) < 75
trigger2 = Random <= 30

;-----------------------------------------------------------------
;UgtE@n
[State -3]
type = ChangeState
value = 1410
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [45,120]
triggerall = P2bodydist Y = [-50,60]
triggerall = Helper(95000+id),var(51) > 175
trigger1 = Random <= 50
trigger2 = Helper(95000+id),var(52) < 75
trigger2 = Random <= 100
trigger3 = var(41) = 5
trigger3 = var(42)
trigger3 = P2bodydist X < 90
trigger3 = Random <= 150

;-----------------------------------------------------------------
;Q
[State -3]
type = ChangeState
value = 810
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(7) <= 3
triggerall = var(1) < 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [70,105]
trigger1 = Random <= 15

;----------------------------------------------------------------
;Qb
[State -3, l5ČI]
type = ChangeState
value = 811
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(50) >= 36
triggerall = var(7) <= 3
triggerall = var(1) < 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [90,135]
trigger1 = EnemyNear(var(57)),MoveType = A || EnemyNear(var(57)),Ctrl
trigger1 = Random <= 30-var(59)*2

;==============================================================================
;nZUE΍

;==============================================================================
;nZUE
;gt@
[State -3, Kung Fu Throw]
type = ChangeState
value = 930
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = stateno != 100
triggerall = (p2statetype = S)||(p2statetype = C)
triggerall = p2movetype != H
triggerall = p2bodydist X < 20
trigger1 = var(59) < 9
trigger1 = Random <= var(59)*6

;-----------------------------------------------------------------
;b
[State -3, b]
type = ChangeState
value = 910
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = stateno != 100
triggerall = (p2statetype = S)||(p2statetype = C)
triggerall = p2movetype != H
triggerall = p2bodydist X < 30
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*7
trigger2 = var(59) >= 10
trigger2 = Random <= 90
trigger3 = (prevstateno = [140,155])||(prevstateno = [102,103])||(prevstateno = [5000,5210])|| EnemyNear(var(57)),facing = facing
trigger3 = Random <= 350

;ړb
[State -3, _bVb]
type = ChangeState
value = 909
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = Random <= var(59)*100
triggerall = stateno != 100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),StateNo != [150,159]
triggerall = P2BodyDist X = [31,56]
trigger1 = Random <= 20

;==============================================================================
;nZUE΋(i)
;߂@΋
[State -3, 򉍎a]
type = ChangeState
value = 846
triggerall = var(59) >= 9 && RoundState = 2
triggerall = var(7) <= 3
triggerall = var(50) >= 36
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType = A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),Pos Y < -25 || EnemyNear(var(57)),Vel Y < 0
triggerall = P2BodyDist X = [-5,40]
triggerall = P2BodyDist Y > -90
trigger1 = Random <= 100

;-------------------------------------------------------------
;߁@΋
[State -3, LmXpCN]
type = ChangeState
value = 840
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(7) <= 3
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType = A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),Vel X >= 0
triggerall = EnemyNear(var(57)),Pos Y < -25
triggerall = P2BodyDist X+floor(EnemyNear(var(57)),Vel X * 8) = [15,50]
triggerall = P2BodyDist Y > -100
triggerall = !InGuardDist
trigger1 = Random <= 80

;-------------------------------------------------------------
;{@gtӒe
[State -3, ˌ]
type = ChangeState
value = 1010
triggerall = var(59) >= 7 && RoundState = 2
triggerall = var(50) >= 27
triggerall = NumHelper(22461) = 0
triggerall = NumHelper(21011) = 0
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = EnemyNear(var(57)),StateType = A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = EnemyNear(var(57)),Vel X >= 0
triggerall = P2BodyDist X+floor(EnemyNear(var(57)),Vel X * 8) = [45,96]
triggerall = P2BodyDist Y = [-100,-30]
triggerall = !InGuardDist
trigger1 = Random <= var(59)*10

;-------------------------------------------------------------
;͂ꔖ
[State -3, p[QCU[]
type = ChangeState
value = 970
triggerall = var(59) >= 5 && RoundState = 2
triggerall = var(50) >= 36
triggerall = NumHelper(2490) = 0
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist Y > -100
triggerall = !InGuardDist
trigger1 = P2BodyDist X+floor(EnemyNear(var(57)),Vel X * 8) = [105,160]
trigger1 = EnemyNear(var(57)),StateType = A
trigger1 = Random <= var(59)*5
trigger2 = P2BodyDist X = [175,225]
trigger2 = Random <= var(59)*3
trigger3 = P2BodyDist X = [35,90]
trigger3 = EnemyNear(var(57)),StateType != A
trigger3 = Random <= var(59)*3

;==============================================================================
;nZUEi
;gt@
[State -3, ł]
type = ChangeState
value = 933
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = stateno != 100
triggerall = EnemyNear(var(57)),StateType = C ||(EnemyNear(var(57)),StateType = S && Random <= 250)
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [45,80]
triggerall = !InGuardDist
trigger1 = var(59) < 9
trigger1 = Random <= var(59)*4
trigger2 = var(59) >= 9
trigger2 = Random <= 30

;-------------------------------------------------------------
;{LbNi߁j@Ƃ
[State -3, Ƃ]
type = ChangeState
value = 250
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(57)),StateType = C ||(EnemyNear(var(57)),StateType = S && Random <= 250)
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2bodydist X = [5,40]
triggerall = !InGuardDist
trigger1 = var(59) < 9
trigger1 = Random <= var(59)*5
trigger2 = var(59) >= 9
trigger2 = Random <= 25

;-------------------------------------------------------------
;_bLOi
[State -3, _bLOł낵]
type = ChangeState
value = 91101
triggerall = var(59) > 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = EnemyNear(var(57)),StateType = S
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [-5,55]
triggerall = P2BodyDist Y > -40
triggerall = !InGuardDist
trigger1 = var(59) < 9
trigger1 = Random <= var(59)*3
trigger2 = var(59) >= 9
trigger2 = Random <= 40

;==============================================================================
;nZUEi
;Ⴊ݃LbN
[State -3, B]
type = ChangeState
value = 440
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(57)),StateType = S
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [-5,26]
triggerall = !InGuardDist
trigger1 = Random <= 40

;-------------------------------------------------------------
;Ⴊ݌낂
[State -3, `[LbN]
type = ChangeState
value = 470
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(57)),StateType = S
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [10,33]
triggerall = !InGuardDist
trigger1 = Random <= 33-var(59)*3

;==============================================================================
;nZUEi
;Ⴊ݃p`
[State -3, A]
type = ChangeState
value = 400
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [-10,21]
triggerall = P2BodyDist Y > -50
triggerall = !InGuardDist
trigger1 = Random <= 30

;-------------------------------------------------------------
;LbN@R
[State -3, B]
type = ChangeState
value = 240
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A || var(59) < 9
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [20,56]
triggerall = P2BodyDist Y > -40
triggerall = !InGuardDist
trigger1 = Random <= 30
trigger2 = EnemyNear(var(57)),AnimTime <= -12
trigger2 = EnemyNear(var(57)),MoveType = I
trigger2 = EnemyNear(var(57)),StateNo = [200,649]
trigger2 = Random <= var(59)*25

;---------------------------------------------
;p`@Wu
[State -3, A]
type = ChangeState
value = 200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [-10,33]
triggerall = P2BodyDist Y > -50
triggerall = !InGuardDist
trigger1 = Random <= 130
trigger2 = EnemyNear(var(57)),AnimTime <= -7
trigger2 = EnemyNear(var(57)),MoveType = I
trigger2 = EnemyNear(var(57)),StateNo = [200,649]
trigger2 = Random <= var(59)*50

;-------------------------------------------------------------
;{LbNijj[LbN@
[State -3, B]
type = ChangeState
value = 700
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = Stateno != 700
triggerall = PrevStateno != 700 
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != C || EnemyNear(var(57)),Const(size.mid.pos.y) < -70
triggerall = EnemyNear(var(57)),Const(size.head.pos.y) < -60
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [50,85]
triggerall = P2BodyDist Y >= -60
triggerall = !InGuardDist
trigger1 = var(59) < 8
trigger1 = Random <= 40-var(59)*4

;-------------------------------------------------------------
;+p`@Xg[g
[State -3, A]
type = ChangeState
value = 210
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),MoveType != H
triggerall = P2BodyDist X = [20,52]
triggerall = !InGuardDist
trigger1 = var(59) < 6
trigger1 = Random <= 30-var(59)*4

;==============================================================================
;󒆋ZU
;Wva
[State -3,JA]
type = ChangeState
value = 600
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = P2BodyDist X = [-20,20]
triggerall = P2BodyDist Y = [-65,25]
trigger1 = EnemyNear(var(57)),StateType = A

;-----------------------------------------------------------------
;WvLbN
[State -3,JB]
type = ChangeState
value = 640
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(58) != 5
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = P2BodyDist X = [-25,50]
triggerall = P2BodyDist Y = [-45,75]
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = vel Y >= 0
trigger2 = EnemyNear(var(57)),StateType != A
trigger2 = P2BodyDist X < 30
trigger2 = vel X <= 0
trigger2 = Random <= 333
trigger3 = EnemyNear(var(57)),StateType = A

;-------------------------------------------------------------
;󒆁
[State -3]
type = ChangeState
value = 670
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])||(Stateno = 1200 && Time >= 22)
triggerall = Random <= var(59)*100
triggerall = Pos Y < -30
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = P2BodyDist X+ floor(vel X * 5) = [10,50]
triggerall = P2BodyDist Y > -25
trigger1 = Random <= 50

;-------------------------------------------------------------
;Wvc
[State -3]
type = ChangeState
value = 1205
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(50) >= 27
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = NumHelper(2463) = 0
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),Movetype != A
triggerall = P2BodyDist Y = [-90,100]
trigger1 = !var(58)
trigger1 = P2BodyDist X = [100,180]
trigger1 = Random <= 30 ||(P2BodyDist Y < -30 && Random <= 250)
trigger2 = var(58) = 11
trigger2 = NumHelper(22459) || NumHelper(11200)

;-----------------------------------------------------------------
;Wvc
[State -3,JC]
type = ChangeState
value = 1200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(50) >= 18
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = NumHelper(22459) = 0
triggerall = NumHelper(11200) = 0
triggerall = EnemyNear(var(57)),StateType != L
trigger1 = EnemyNear(var(57)),Movetype != A
trigger1 = P2BodyDist X >= 100
trigger1 = !var(58)
trigger1 = Random <= 30
trigger2 = var(58) = 11

;----------------------------------------------------------------
;
[State -3,rI]
type = ChangeState
value = 875
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(50) >= 36
Triggerall = var(7) <= 3
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Vel X  >= 0
triggerall = Pos Y < -30
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(57)),StateType != L
triggerall = EnemyNear(var(57)),StateType != A
triggerall = EnemyNear(var(57)),Movetype != H
triggerall = P2BodyDist X = [5,60]
triggerall = P2BodyDist Y = [-20,95]
trigger1 = !var(58)
trigger1 = Random <= 25

;-----------------------------------------------------------------
;H
[State -3,igoNZCnI]
type = ChangeState
value = 1400
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = var(50) >= 36
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
Triggerall = Pos Y <= -20
triggerall = NumHelper(11401) = 0
triggerall = EnemyNear(var(57)),StateType != L || EnemyNear(var(57)),StateNo = [5110,5120]
triggerall = P2BodyDist X = [35,105]
triggerall = P2BodyDist Y = [-60,85]
trigger1 = EnemyNear(var(57)),StateType != A
trigger1 = Pos X < 0
trigger1 = Pos Y <= 0
trigger1 = Random <= 250
trigger2 = EnemyNear(var(57)),StateType = A
trigger2 = P2BodyDist X > 55
trigger2 = P2BodyDist Y > -30
trigger2 = Pos X >= 0
trigger2 = Random <= 50

;==============================================================================
;̑


;---------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
trigger1 = FrontEdgeBodyDist < 70

;-----------------------------------------------------------------
;UgtE@n
[State -3]
type = ChangeState
value = 1410
triggerall = var(59) >= 1 && RoundState = 3
triggerall = var(50) >= 36
triggerall = ctrl || (stateno = [18,19])
trigger1 = BackEdgeBodyDist <= 30










