;AIpIvV

[Statedef 95000]
type    = S
movetype= I
physics = N
ctrl = 0
anim = 0
ID = 95000

;---------------------------------------------------------------------------
;ȉ̐ς邱ƂŐݒύXł܂

[State -3, VXeJ[hgpI]
type = VarSet
triggerall = RoundState = 2
trigger1 = 1
var(56) = 6 ;̐L̐ɏ]ĕςĂ

;wǂ̃J[h̎g3Q[Wȏ゠鎞CtȉɂȂł
;0-@VXeJ[h͎gȂiQ[WẐ݁j
;1-@쌂DE}WbN|[V̂
;2-@U͋i_jd
;3-@h͋igl`jd
;4-@siO̓VHjd
;5-@ړ͋iVcjd
;6-@񕜗͋iɐZ{aCjd
;7-@oXdi2,3,6_Ɂj
;8-@^C@@@i3Q[Wȏ㎞S_Ŏgj@
;9-@l^d@@ii}YpɂɌĂԁj

;ǉJ[hgpݒ

[State -3, l(ǔe)gpI]
type = VarSet
triggerall = RoundState = 2
trigger1 = 1
var(55) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, (K[hU)gpI]
type = VarSet
triggerall = RoundState = 2
trigger1 = 1
var(54) = 0 ;0ȂgpȂE1Ȃgp܂

[State -3, I(Q[WU)gpI]
type = VarSet
triggerall = RoundState = 2
trigger1 = 1
var(53) = 0 ;0ȂgpȂE1Ȃgp܂

[State -3, ̉H(K[hLZ)gpI]
type = VarSet
triggerall = RoundState = 2
trigger1 = 1
var(52) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, (A[}[t^)gpI]
type = VarSet
triggerall = RoundState = 2
trigger1 = 1
var(51) = 0 ;0ȂgpȂE1Ȃgp܂

;ȉ̓Q[WZgpf
;1ɂΎgpA0ȂgpȂ
;g킹ZȊO𕕈󂷂Ό₷ȂEEEH
;11Por12P{LV10ȏ͉̐ݒ𖳎đSẴXyJgp\܂

[State -3, \ہuȞ}΁v]
type = VarSet
trigger1 = root,var(59)
var(0) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, \ہuɂcv]
type = VarSet
trigger1 = root,var(59)
var(1) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, \ہuepmCAv/ uN{[GNX|[W[v]
type = VarSet
trigger1 = root,var(59)
var(2) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, u҂̃tB\tBv]
type = VarSet
trigger1 = root,var(59)
var(3) = 0 ;0ȂgpȂE1Ȃgp܂

[State -3, Suv̈v]
type = VarSet
trigger1 = root,var(59)
var(4) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, uَ̖v]
type = VarSet
trigger1 = root,var(59)
var(5) = 0 ;0ȂgpȂE1Ȃgp܂

[State -3, {\uCh̉v/ }uX[p[GSv]
type = VarSet
trigger1 = root,var(59)
var(6) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, Ru̖΁v]
type = VarSet
trigger1 = root,var(59)
var(7) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, Lucm`v]
type = VarSet
trigger1 = root,var(59)
var(8) = 0 ;0ȂgpȂE1Ȃgp܂

[State -3, uTu^CjA[Yv]
type = VarSet
trigger1 = root,var(59)
var(9) = 1 ;0ȂgpȂE1Ȃgp܂

[State -3, ud|Otv]
type = VarSet
trigger1 = root,var(59)
var(10)= 0 ;0ȂgpȂE1Ȃgp܂

[State -3, [wuӎ̈`qv]
type = VarSet
trigger1 = root,var(59)
var(11)= 0 ;0ȂgpȂE1Ȃgp܂

[State -3, Ch̉Łuَ̖v(gZ)]
type = VarSet
trigger1 = root,var(59)
var(12)= 1 ;0ȂgpȂE1Ȃgp܂

[State -3, 琁uEXOlv]
type = VarSet
trigger1 = root,var(59)
var(13)= 1 ;0ȂgpȂE1Ȃgp܂

;---------------------------------------------------------------------------
;牺͂Ȃł

;---------------------------------------------------------------------------
;߂Ήwp[

[State 95000]
type = AssertSpecial
Trigger1 = 1
flag = noshadow
flag2 = invisible

[State 95000]
type = nothitby
Trigger1 = 1
value = SCA

[State 95000]
type = selfstate
trigger1 = !ishelper
value = 0

[State 95000]
type = PlayerPush
Trigger1 = 1
value = 0

[State 95000]
type = VelAdd
Trigger1 = 1
y = 0.0

[State 95000]
type = BindToRoot
Trigger1 = 1
facing = 1
pos = -45,700
