;---------------------------------------------------------------------------
;=====================================
;AIpLq
;=====================================
[Statedef -3]

[State -3, AINpwp[]
type=helper
trigger1=!NumHelper(10000+id)
trigger1=roundstate=[1,2]
trigger1=alive
trigger1=var(59)=0
Trigger1=(PrevStateNo=[190,196])||PrevStateNo=5900
Trigger1=!ctrl&&stateno=0
Trigger1=time <= 1
helpertype=normal
name="AI"
stateno=10000
ID=10000+id
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

;Ô߁tĂ
[State -3, ֌WXe[gɍsȂ悤]
type=changestate
trigger1= ishelper(10000+id)
trigger1= stateno!=10000
value=10000

[State -3, AItOZbg]
type = VarSet
triggerall = Var(59) = 0
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0" || Command = "AI1" || Command = "AI2" || Command = "AI3"
trigger2 = Command = "AI4" || Command = "AI5" || Command = "AI6" || Command = "AI7"
trigger3 = Command = "AI8" || Command = "AI9" || Command = "AI10"|| Command = "AI11"
trigger4 = Command = "AI12"|| Command = "AI13"|| Command = "AI14"|| Command = "AI15"
trigger5 = Command = "AI16"|| Command = "AI17"|| Command = "AI18"|| Command = "AI19"
trigger6 = Command = "AI20"|| Command = "AI21"|| Command = "AI22"|| Command = "AI23"
trigger7 = Command = "AI24"|| Command = "AI25"|| Command = "AI26"|| Command = "AI27"
trigger8 = Command = "AI28"|| Command = "AI29"|| Command = "AI30"|| Command = "AI31"
trigger9 = Command = "AI32"|| Command = "AI33"|| Command = "AI34"|| Command = "AI35"
trigger10= Command = "AI36"|| Command = "AI37"|| Command = "AI38"|| Command = "AI39"
trigger11= Command = "AI40"|| Command = "AI41"|| Command = "AI42"|| Command = "AI43"
trigger12= Command = "AI44"|| Command = "AI45"|| Command = "AI46"|| Command = "AI47"
trigger13= Command = "AI48"|| Command = "AI49"|| Command = "AI50"
trigger14= NumHelper(10000+id) > 0 && RoundState = 2
trigger14= Helper(10000+id),var(59)=1;                                                                  trigger15= Command = "start"
;trigger15 = 1  ; 1ԍ;OΏ펞AIN
var(59) = 10 ;@LVI𕝁@1|11 @11͒L

[State -3, ݒ]
type = VarSet
triggerall = RoundState = 2
trigger1 = var(59)
fvar(38) = 1 ;0~3͈̔͂ŕύX
             ; 0͒
             ; 1͏̂݁@2͐퓬̂
             ; 3͗L
             ; 퓬LV9ȉ

[State -3, AI]
type = VarSet
triggerall = Var(59) >= 1
trigger1 = RoundState = 4
trigger2 = Lose = 1
trigger3 = Drawgame = 1
V = 59
Value = -Var(59)

[State -3,AI]
type = VarSet
triggerall = Var(59) <= -1
trigger1 = RoundState = 2
V = 59
Value = -Var(59)


;==================================================================================
;ȉAIpLq
;^bO
[State -3,^bOp[gi[Sp1]
type = VarSet
triggerall = RoundState = 2
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = EnemyNear(0),Life > 0
var(55) = 0
ignorehitpause = 1

[State -3, ^bOp[gi[Sp2]
type = VarSet
triggerall = RoundState = 2
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Life <= 0
var(55) = 1
ignorehitpause = 1

[State -3,p[gi[_E]
Type = VarSet
triggerall = var(59) > 0
trigger1 = TeamMode = Simul
trigger1 = (!NumPartner) || (!Partner,Alive)
trigger2 = TeamMode = Single
trigger3 = TeamMode = Turns
var(54) = 0

;p[gi[Oq
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X > 0) || (facing = -1 && Partner,Pos X - Pos X < 0)
var(54) = 1

;p[gi[q
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X < 0) || (facing = -1 && Partner,Pos X - Pos X > 0)
var(54) = 2

;肪1l̎
[State -3]
Type = VarSet
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = !EnemyNear(0),Alive || !EnemyNear(1),Alive
var(53) = 0

;肪2l̎
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Alive && EnemyNear(1),Alive
var(53) = 1

;Ap[gi[AGAG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X > 0,EnemyNear(0),Pos X - Partner,Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 2

;AGAp[gi[AG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 3

;͂񂾎
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X < 0,EnemyNear(1),Pos X - Partner,Pos X > 0)
var(53) = 4

;ɉꂽ
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X < 0,EnemyNear(0),Pos X - Pos X > 0)
trigger2 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X < 0,EnemyNear(1),Pos X - Pos X > 0)
var(53) = 5

;==================================================================================
;߂Ή
[State -3]
Type = HelPer
Trigger1 = !NumHelper(15000+ID)
HelPerType = normal
Name = "mekuri"
StateNo = 15000
ID = 15000+ID
OwnPal = 1
pos = 5, 0
postype = p1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1

[State -3]
type = changestate
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = StateNo != 15000
value = 15000

[State -3]
type = changeanim
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = Anim != 0
value = 0

;==============================================================================
;K[h؂ւ
[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = EnemyNear(var(55)),Name = "millia"
Trigger1 = EnemyNear(var(55)),StateNo = 1500
Trigger2 = EnemyNear(var(55)),Name = "eddie"
Trigger2 = EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear,NumHelper(1002);||EnemyNear,NumHelper(1001)
Trigger3 = EnemyNear(var(55)),Name = "eddie"
Trigger3 = EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850
Trigger4 = EnemyNear(var(55)),Name = "eddie" || EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 210
Trigger5 = EnemyNear(var(55)),Name = "Death Adder" && EnemyNear(var(55)),NumHelper(1022)
Trigger6 = EnemyNear(var(55)),Name = "Rucheca" && EnemyNear(var(55)),AuthorName = "Teaf"
Trigger6 = EnemyNear(var(55)),StateNo = 1210
Trigger7 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger7 = EnemyNear(var(55)),StateNo = 950
;WM^EK
Trigger8 = EnemyNear(var(55)),Name = "jagyuta" && EnemyNear(var(55)),StateNo = 215
;fBXEu(EX)Eiv
Trigger9 = EnemyNear(var(55)),Name = "Lyndis"
Trigger9 = EnemyNear(var(55)),StateNo = 1020 || EnemyNear(var(55)),StateNo = 1053
;H×tEu͂ꔖv
Trigger10= EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger10= EnemyNear(var(55)),StateNo = 970
;TVEuTQCU[v
Trigger11= EnemyNear(var(55)),Name = "hakurou" && EnemyNear(var(55)),AuthorName = "ria-coarst"
Trigger11= EnemyNear(var(55)),StateNo = 3230
;D0p`FEuハCvCX`[v
Trigger12= EnemyNear(var(55)),authorName = "hoe2" || EnemyNear(var(55)),authorName = "hoe2+seizi"
Trigger12= EnemyNear(var(55)),Name = "Patchouli_K"
Trigger12= EnemyNear(var(55)),StateNo = 1250
Trigger13= fvar(37) && EnemyNear(var(55)),StateNo = fvar(37)
fvar(39) = 2

[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = AutHorName = "muteki" || AutHorName = "Akutagawa"
Trigger1 = EnemyNear,StateNo = 240
Trigger2 = EnemyNear(var(55)),Name!="Kurenai Misuzu" || EnemyNear(var(55)),StateNo != 1210
Trigger2 = EnemyNear(var(55)),Name!="millia"||EnemyNear(var(55)),StateNo!=1500
Trigger2 = EnemyNear(var(55)),Name!="eddie"||!(EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850||EnemyNear,NumHelper(1001)||EnemyNear,NumHelper(1002))
Trigger2 = EnemyNear(var(55)),StateType=A
Trigger3 = EnemyNear(var(55)),Name = "testa" || EnemyNear(var(55)),Name = "lehyu"
Trigger3 = EnemyNear(var(55)),StateNo = 205
Trigger4 = EnemyNear(var(55)),Name="millia"||EnemyNear(var(55)),Name="BRIDGET"||EnemyNear(var(55)),Name="eddie"||EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 215
Trigger5 = EnemyNear(var(55)),Name = "faust"
Trigger5 = EnemyNear(var(55)),StateNo = 235
Trigger6 = EnemyNear(var(55)),Name = "johnny"
Trigger6 = EnemyNear(var(55)),StateNo = 1500||EnemyNear(var(55)),StateNo = [3500,3501]
Trigger7 = EnemyNear(var(55)),Name = "order-Sol=Badguy"
Trigger7 = EnemyNear(var(55)),StateNo = 432
Trigger8 = EnemyNear(var(55)),Name = "Sion_Eltnam_Atlasia"
Trigger8 = EnemyNear(var(55)),StateNo = [240,241]
Trigger9 = EnemyNear(var(55)),Name = "Gale" || EnemyNear(var(55)),Name = "Gale_s"
Trigger9 = (EnemyNear(var(55)),StateNo = [320,330]) || (EnemyNear(var(55)),StateNo = [1100,1150])
Trigger10= EnemyNear(var(55)),Name = "Kim Kaphwan" && EnemyNear(var(55)),AuthorName = "Ahuron"
Trigger10= EnemyNear(var(55)),StateNo = 260
Trigger11= EnemyNear(var(55)),Name = "jagyuta" && (EnemyNear(var(55)),StateNo = [1040,1047])
Trigger12= EnemyNear(var(55)),Name = "Heavy D!" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger12= EnemyNear(var(55)),StateNo = 300
Trigger13= EnemyNear(var(55)),Name = "Mukai" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger13= EnemyNear(var(55)),StateNo = 230
Trigger14= EnemyNear(var(55)),Name = "Clark Stil" && EnemyNear(var(55)),StateNo = 1410
Trigger15= EnemyNear(var(55)),Name = "Iori" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger15= EnemyNear(var(55)),StateNo = 300
Trigger16= EnemyNear(var(55)),Name = "Geese Howard" && EnemyNear(var(55)),AuthorName = "Cannon Musume"
Trigger16= EnemyNear(var(55)),StateNo = 230
Trigger17= (fvar(35) && EnemyNear(var(55)),StateNo = fvar(35))||(fvar(36) && EnemyNear(var(55)),StateNo = fvar(36))
fvar(39) = 3

[State -3,K[hs\p()]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;ʏ퓊
Trigger1 = EnemyNear(var(55)),AutHorName = "muteki"||EnemyNear(var(55)),AutHorName="Hh"||EnemyNear(var(55)),AutHorName="Phantom.of.the.Server"
Trigger1 = EnemyNear(var(55)),StateNo = 800
Trigger2 = EnemyNear(var(55)),AutHorName="GM"||EnemyNear(var(55)),AutHorName="H"||EnemyNear(var(55)),AutHorName="jin"||EnemyNear(var(55)),AutHorName="Ahuron"||AutHorName = "Akutagawa"
Trigger2 = EnemyNear(var(55)),StateNo = 800
Trigger3 = EnemyNear(var(55)),AutHorName = "Warusaki3"
Trigger3 = EnemyNear(var(55)),StateNo = 900
;GGLZ
Trigger4 = EnemyNear(var(55)),Name = "eddie" && EnemyNear(var(55)),StateNo = 1300
Trigger5 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1200
Trigger6 = EnemyNear(var(55)),Name = "order-Sol=Badguy" || EnemyNear(var(55)),Name = "faust"
Trigger6 = EnemyNear(var(55)),StateNo = 1500
Trigger7 = EnemyNear(var(55)),Name = "jam" && EnemyNear(var(55)),StateNo = 2500
Trigger8 = EnemyNear(var(55)),Name = "sol" && EnemyNear(var(55)),StateNo = 1600
;GKEړ
Trigger9 = EnemyNear(var(55)),Name="cvsg_rugal"||EnemyNear,Name="cvsrugal"
Trigger9 = (EnemyNear(var(55)),stateno = [1700,1701])|| EnemyNear(var(55)),stateno=3200
fvar(39) = 4

[State -3,K[hs\p(2)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;uEn
Trigger1 = EnemyNear(var(55)),name = "wind"&&(EnemyNear(var(55)),stateno=[7600,7601])
Trigger2 = EnemyNear(var(55)),stateno = 4000
Trigger2 = EnemyNear(var(55)),name="Shin Gouki"||EnemyNear,name="Ryu"||EnemyNear,name="Morrigan Aensland"||EnemyNear,name ="Sakura Kasugano"
Trigger3 = EnemyNear(var(55)),stateno = 3300
Trigger3 = EnemyNear(var(55)),name="Yuri Sakazaki"||EnemyNear,name="cvsgouki"||EnemyNear,name="cvsryu"||EnemyNear,name="cvssakura"
Trigger4 = EnemyNear(var(55)),stateno = 3600||EnemyNear(var(55)),StateNo=1700
Trigger4 = EnemyNear(var(55)),name = "Gouki"
Trigger5 = EnemyNear(var(55)),stateno = 20080||EnemyNear,stateno = 20060
Trigger5 = EnemyNear(var(55)),name = "Kaori Misaka"
Trigger6 = EnemyNear(var(55)),name = "Evil Ken"&&EnemyNear(var(55)),stateno = 3890
;RobgzOEfbg[Cv
Trigger7 = EnemyNear(var(55)),Name = "Combat Echizen"
Trigger7 = EnemyNear(var(55)),StateNo = [3200,3201]
;EBhMCXXEŏIR
Trigger8 = EnemyNear(var(55)),Name = "wind_MCXX"
Trigger8 = EnemyNear(var(55)),StateNo = [7600,7651]
;[hCiXEH̎
Trigger9 = EnemyNear(var(55)),Name = "RaveEx"
Trigger9 = ((EnemyNear(var(55)),StateNo = [3100,3101])&&EnemyNear(var(55)),Time > 40)||(EnemyNear(var(55)),StateNo = [3200,3301])
;ĂE㩕usbgtH[v/ fXy[h
Trigger10= EnemyNear(var(55)),Name = "Inaba Tei" && EnemyNear(var(55)),AuthorName = "pikapon"
Trigger10= (EnemyNear(var(55)),StateNo = 1800 && EnemyNear(var(55)),time > 3)|| EnemyNear(var(55)),StateNo = 1830
;Ȃ݂EF
Trigger11= EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger11= EnemyNear(var(55)),StateNo = 2200 && EnemyNear(var(55)),time > 3
fvar(39) = 5

[State -3,K[hs\p(Ō)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;XC[EA_[gE
Trigger1 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1300
Trigger1 = EnemyNear(var(55)),Time = [30,50]
;Wj[EobJXt~Xg
Trigger2 = EnemyNear(var(55)),Name = "johnny" && EnemyNear(var(55)),var(49)
Trigger2 = EnemyNear(var(55)),StateNo = 1001||EnemyNear(var(55)),StateNo = 1011||EnemyNear(var(55)),StateNo = 1021
Trigger2 = EnemyNear(var(55)),Time = [1,11]
;tEMNeBJt@g
Trigger3 = EnemyNear(var(55)),Name = "Ralf Jones" && EnemyNear(var(55)),AuthorName = "Men'sClub"
Trigger3 = EnemyNear(var(55)),StateNo = 1500
Trigger3 = EnemyNear(var(55)),Time = [79,105]
;H×tEu̗tEieBbNvuƂӂށv
Trigger4 = EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger4 = (EnemyNear(var(55)),StateNo = 2600 &&(EnemyNear(var(55)),time = [29,36]))||(EnemyNear(var(55)),StateNo = 20007 &&(EnemyNear(var(55)),time = [0,30]))
;ƕEF̌
Trigger5 = EnemyNear(var(55)),Name = "doppo orochi" && EnemyNear(var(55)),AuthorName = "tokage"
Trigger5 = EnemyNear(var(55)),StateNo = 2000
Trigger5 = EnemyNear(var(55)),Time = [20,340]
;Ȃ݂Eː
Trigger6 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger6 = (EnemyNear(var(55)),StateNo = 584 && EnemyNear(var(55)),Time <= 5)
fvar(39) = 6


[State -3,]
type = VarAdd
triggerall = var(59) >= 1
trigger1 = fvar(39) >= 1
fvar(39) = -1

;==============================================================================
;̑x

;lȂ畁ʂɃK[ho邯
;AIFoȂUK[hԂɂ

[State -3, ΉUw]
Type = ChangeState
Value = 120 ;K[hXe[gɈړ
triggerall = var(59) > 7 && Roundstate = 2
triggerall = ctrl ||(stateno = [18,19])|| stateno = 99 ; ctrlł邱ƂOAłȂƍ\K[hɂȂI
;A-KUE]fBAbNEfBATX
trigger1 = EnemyNear(var(55)),AuthorName = "A-KUE" && EnemyNear(var(55)),Name = "Zodiac"
trigger1 = EnemyNear(var(55)),StateNo = 1055 && EnemyNear(var(55)),Time < 34
trigger1 = P2bodydist X < 195
;hoehoe D0JEO[Xvbh
trigger2 = EnemyNear(var(55)),AuthorName = "hoe2" && EnemyNear(var(55)),Name = "MARISA,K"
trigger2 = (EnemyNear(var(55)),StateNo = [1600,1620])&& P2BodyDist X < 120
;VgES
trigger3 = EnemyNear(var(55)),AuthorName = "Shiroto" && EnemyNear(var(55)),Name = "Reisen Udongein Inaba"
trigger3 = EnemyNear(var(55)),StateNo = 2030 && EnemyNear(var(55)),animelemtime(55) <= 1
;ugES
trigger4 = EnemyNear(var(55)),AuthorName = "RYU-SAN" && EnemyNear(var(55)),Name = "Buront"
trigger4 = EnemyNear(var(55)),StateNo = 420 && P2BodyDist X < 143
;Ȃ݂EP
trigger5 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
trigger5 = EnemyNear(var(55)),StateNo = 610 && EnemyNear(var(55)),Time < 30
;hoehoe D0p`[Eu҂̐΁vuCtAv
trigger6 = EnemyNear(var(55)),authorName = "hoe2" && EnemyNear(var(55)),Name = "Patchouli_K"
trigger6 = (EnemyNear(var(55)),StateNo = [7000,7009])||(EnemyNear(var(55)),StateNo = [7500,7524])

[State -3, ΉUwE^bO]
Type = ChangeState
Value = 120
triggerall = var(59) > 7 && Roundstate = 2
triggerall = numenemy = 2
triggerall = ctrl ||(stateno = [18,19])|| stateno = 99
trigger1 = EnemyNear(1),AuthorName = "A-KUE" && EnemyNear(1),Name = "Zodiac"
trigger1 = EnemyNear(1),StateNo = 1055 && EnemyNear(1),Time < 34
trigger1 = P2bodydist X < 195
trigger2 = EnemyNear(1),AuthorName = "hoe2" && EnemyNear(1),Name = "MARISA,K"
trigger2 = (EnemyNear(1),StateNo = [1600,1620])&& P2BodyDist X < 120
trigger3 = EnemyNear(1),AuthorName = "Shiroto" && EnemyNear(1),Name = "Reisen Udongein Inaba"
trigger3 = EnemyNear(1),StateNo = 2030 && EnemyNear(1),animelemtime(55) <= 1
trigger4 = EnemyNear(1),AuthorName = "RYU-SAN" && EnemyNear(1),Name = "Buront"
trigger4 = EnemyNear(1),StateNo = 420 && P2BodyDist X < 143
trigger5 = EnemyNear(1),Name = "Kurenai Misuzu" && EnemyNear(1),AuthorName = "MAITAKE"
trigger5 = EnemyNear(1),StateNo = 610 && EnemyNear(1),Time < 30
trigger6 = EnemyNear(1),authorName = "hoe2" && EnemyNear(1),Name = "Patchouli_K"
trigger6 = (EnemyNear(1),StateNo = [7000,7009])||(EnemyNear(1),StateNo = [7500,7524])

;==============================================================================
;R{p

[State -3, ډR{p1EUHIT]
type = varset
triggerall = var(59) > 5
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
trigger1 = var(58) != 1
trigger1 = P2BodyDist X <= 41
trigger1 = stateno = 200 || stateno = 206 || stateno = 400 || stateno = 430
trigger1 = movehit
var(58) = 1

[State -3, ډR{p2EڂłHIT]
type = varset
triggerall = var(59) > 8
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),StateType != C || Power < 1000
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = P2BodyDist X <= 50
triggerall = stateno = 215 && movehit
trigger1 = P2BodyDist X <= 15
trigger2 = EnemyNear(var(55)),StateType = S
trigger2 = EnemyNear(var(55)),Const(size.head.pos.y) < -80
var(58) = 2

[State -3, ډR{p2E񂵏RHIT]
type = varset
triggerall = var(59) > 8
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = stateno = 225 && movehit
triggerall = P2BodyDist X <= 65 
trigger1 = EnemyNear(var(55)),StateType = S
trigger1 = EnemyNear(var(55)),Const(size.head.pos.y) < -80
var(58) = 3

[State -3, ZgԂHITǌ]
type = varset
triggerall = var(59) > 4
triggerall = EnemyNear(var(55)),Movetype = H
trigger1 = stateno = 1222 && time = [1,10]
var(58) = 4

[State -3, RJE^[qbgǌ]
type = varset
triggerall = var(59) > 6
triggerall = EnemyNear(var(55)),Movetype = H
trigger1 = stateno = 220 || stateno = 420
trigger1 = movehit
trigger1 = numtarget(6600)
var(58) = 5

[State -3, 󒆎E@qbgǌ]
type = varset
triggerall = var(59) > 6
triggerall = EnemyNear(var(55)),Movetype = H
trigger1 = Power >= 1000 || Helper(15000+id),var(51) < 130
trigger1 = stateno = 1333 || stateno = [11333,11334]
trigger1 = movehit
var(58) = 6

[State -3, jK[hR}ڍs]
type = varset
triggerall = var(59) > 8
triggerall = EnemyNear(var(55)),StateNo = [120,159]
trigger1 = stateno = 1335
trigger1 = movecontact
var(58) = 7

[State -3, ϐZbg]
type = varset
triggerall = var(58) = [1,19]
trigger1 = var(58) != 1 || Helper(15000+id),var(0) > 200
trigger1 = var(58) != 7
trigger1 = EnemyNear(var(55)),MoveType != H
trigger2 = EnemyNear(var(55)),stateno = [5100,5299]
trigger3 = var(58) != 1
trigger3 = EnemyNear(var(55)),Ctrl
trigger4 = var(58) = 1
trigger4 = stateno = 1000 ||(p2BodyDist X > 60 && EnemyNear(var(55)),MoveType != H)
trigger5 = var(58) = 2 || var(58) = 5
trigger5 = stateno = 210 || stateno = 206 || stateno = 1000 || stateno = 2100
trigger6 = var(58) = 4
trigger6 = stateno = 220
trigger7 = var(58) = 7
trigger7 = stateno = 1221 || stateno = [105,106]
trigger8 = RoundState != 2
trigger9 = Movetype = H
var(58) = 0

[State -3, ϐZbg]
type = varset
triggerall = var(58) = 20
trigger1 = stateno != [37,40]
trigger1 = StateType != A
trigger2 = Movetype = H
trigger3 = (stateno = [600,640])||(stateno = [5000,5099])
var(58) = 0

;==============================================================================
;؂Ԃ
;Wv(ߋ΍)
[State -3,Wv]
Type = ChangeState
Value = ifelse(fvar(39) = 4, 39, 38)
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 99 ||(stateno = [120,131])
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),facing != facing
triggerall = Random <= var(59)*50 || var(59) > 9
trigger1 = p2bodydist X < 80
trigger1 = fvar(39)= 3
trigger2 = fvar(39)= 4

[State -3, O헧]
type = ChangeState
value = 1559
triggerall = hitpausetime = 0
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) ||(stateno = [120,131])
triggerall = EnemyNear(var(55)),facing != facing
triggerall = Random <= var(59)*50 || var(59) > 9
trigger1 = p2bodydist X < 190
trigger1 = fvar(39)= 5

;------------------------------------------------------------------------------
[State -3, u[]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = var(59) >= 9 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [-5,30+Floor(EnemyNear(var(55)),vel X * 6)]
triggerall = P2BodyDist Y >= -45
trigger1 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger1 = Helper(30000+id),var(55)
trigger1 = Random <= 250

;------------------------------------------------------------------------------
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = var(59) >= 10 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [-5,38+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -36
trigger1 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger1 = Helper(30000+id),var(55)
trigger1 = Random <= 150

;------------------------------------------------------------------------------
[State -3, ՎE]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = var(59) >= 6 && RoundState = 2
triggerall = (var(59)<=10&&Random<=var(59)*20)||(var(59)>10&&Random<=333)
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = power >=1000
triggerall = P2bodydist X = [80,280]
triggerall = P2bodydist Y > -150
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),AnimTime <= -31
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = Enemynear(var(55)),Time >= 30||(var(59) > 7 &&(Enemynear(var(55)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (PrevStateNo=[120,159])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50)

[State -3, 􂵎]
type = ChangeState
value = 1300
triggerall = hitpausetime = 0
triggerall = var(59) > 7 && roundstate = 2
triggerall = !var(53)
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = (PrevStateNo=[140,159])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Random <= 333 || Helper(15000+id),var(50) || Life < Lifemax * 0.35 || var(59)>10
triggerall = P2BodyDist X > 5 || EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),StateType = S || (EnemyNear(var(55)),StateType = A && P2Dist Y < -20)
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),Facing != facing
triggerall = inguarddist || EnemyNear(var(55)),MoveType = A
triggerall = !(Enemy,HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
trigger1 = Random <= var(59)*30 || var(59) > 10
trigger1 = numhelper(30000+id)
trigger1 = helper(30000+id),var(54)

[State -3, 􂵎]
type = ChangeState
value = 1300
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && roundstate = 2
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = (PrevStateNo = [120,159]) || var(59) > 9
triggerall = P2BodyDist X < 80
triggerall = P2BodyDist Y > -95
triggerall = EnemyNear(var(55)),StateType != A ||(EnemyNear(var(55)),StateType = A && P2Dist Y < -20)
triggerall = EnemyNear(var(55)),Facing != facing
triggerall = inguarddist || EnemyNear(var(55)),MoveType = A
triggerall = (EnemyNear(var(55)),HitDefAttr = SA, NA, SA, HA)
triggerall = !Enemy,numproj
trigger1 =(var(59)<10 && Life <= Lifemax * 0.3 && Random <= 30)||(var(59)=10 && Life <= Lifemax * 0.6 && Random <= 60)||(var(59)>10 && Random <= 100)
trigger1 = Enemynear(var(55)),Time <= 3
trigger2 =(var(59)=10 && Random <= 80)||(var(59)>10 && Random <= 150)
trigger2 = Enemynear(var(55)),Time <= 2
trigger2 = (PrevStateNo = [120,139])

[State -3, O헧]
type = ChangeState
value = 1559
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && roundstate = 2
triggerall = !var(53)
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),AnimTime <= -20
triggerall = P2BodyDist X = [-9,60]
triggerall = P2BodyDist Y > -30
triggerall = !Enemy,numproj
triggerall = (PrevStateNo=[140,159])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Random <= 200 || Helper(15000+id),var(50) || var(59)>10
triggerall = Random<=var(59)*20 || var(59) > 10
trigger1 = var(59) > 7
trigger1 = numhelper(30000+id)
trigger1 = helper(30000+id),var(53) > 0
trigger2 = Random <= 180

[State -3, ZgԂ]
type = ChangeState
value = 1221
triggerall = hitpausetime = 0
triggerall = var(59) >= 5 && RoundState = 2
triggerall = (var(59)<=10&&Random<=var(59)*10)||(var(59)>10&&Random<=250)
triggerall = !helper(30000+id),var(53)
triggerall = !helper(30000+id),var(54)
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = P2bodydist X = [-5,28]
triggerall = P2bodydist Y > -60
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = !Enemy,numproj
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*2)|| var(59) > 10
trigger2 = (PrevStateNo=[120,159])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50)
trigger3 = Random <= 150 || var(59) > 10

[State -3, ܘA˂]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = var(59) >= 3 && RoundState = 2
triggerall = (var(59)<=10&&Random<=var(59)*10)||(var(59)>10&&Random<=250)
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = P2bodydist X = [-5,60]
triggerall = P2bodydist Y > -60
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),AnimTime <= -6
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = !Enemy,numproj
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*2)|| var(59) > 10
trigger2 = (PrevStateNo=[120,159])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50)
trigger3 = Random <= 150 || var(59) > 11

;------------------------------------------------------------------------------
[State -3, obNXebv]
type = ChangeState
value = 105
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101 ||(stateno = [120,131])
trigger1 = facing != EnemyNear(var(55)),facing
trigger1 = EnemyNear(var(55)),HitDefAttr = SCA, AT
trigger1 = P2BodyDist X = [-9,60]
trigger1 = Random <= var(59)*35 || var(59)>10

;------------------------------------------------------------------------------
[State -3, K[hLZ1]
type = ChangeState
value = 780
triggerall = statetype != A
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = power >=1000
triggerall = InGuardDist
triggerall = (StateNo = [150,153])
triggerall = P2BodyDist X = [-9,45]
triggerall = P2BodyDist Y = [-95,10]
triggerall = EnemyNear(var(55)),StateType = A
triggerall = Enemynear(var(55)),animtime <= -10
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = life <= lifemax * 0.6
trigger1 = BackEdgeBodyDist < 30
trigger1 = TeamMode = Simul
trigger1 = NumPartner && Partner,Alive
trigger1 = Floor(Partner,Pos X - Pos X = [-50,50])
trigger1 = Random <= 200
trigger2 = BackEdgeBodyDist < 15 || Helper(15000+id),var(52) < 90
trigger2 = Random <= 10
trigger3 = life <= lifemax * 0.1
trigger3 = Random <= 15

;------------------------------------------------------------------------------
[State -3, K[hLZ2]
type = ChangeState
value = 781
triggerall = statetype != A
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = power >=1000
triggerall = InGuardDist
triggerall = (StateNo = [150,153])
triggerall = P2BodyDist X = [-9,55]
triggerall = P2BodyDist Y = [-60,10]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = Enemynear(var(55)),animtime <= -8
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = life <= lifemax * 0.6
trigger1 = BackEdgeBodyDist < 30
trigger1 = TeamMode = Simul
trigger1 = NumPartner && Partner,Alive
trigger1 = Floor(Partner,Pos X - Pos X = [-50,50])
trigger1 = Random <= 200
trigger2 = BackEdgeBodyDist < 15 || Helper(15000+id),var(52) < 90
trigger2 = Random <= 10
trigger3 = life <= lifemax * 0.1
trigger3 = Random <= 15

;==============================================================================
;˂p
[State -3, WvLbN]
type = ChangeState
value = 610
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),stateno != [120,159]
triggerall = P2BodyDist X = [-30,56+Floor(vel X * 8)]
triggerall = P2BodyDist Y = [-40,70+Floor(vel Y * 8)]
triggerall = !EnemyNear(var(55)),Ctrl
trigger1 = Vel Y > 1
trigger1 = fvar(39) = 3||((stateno = [132,140])&&(EnemyNear(var(55)),HitDefAttr = SCA, AT))
trigger2 = (prevstateno = [120,155]) || (prevstateno = [5000,5210])
trigger2 = EnemyNear(var(55)),StateType = A || Vel Y > 1
trigger2 = EnemyNear(var(55)),AnimTime = [-24,-4]
trigger2 = Random <= 300
trigger3 = EnemyNear(var(55)),Movetype = A
trigger3 = EnemyNear(var(55)),StateType = A || Vel Y > 0
trigger3 = Random <= 300

;------------------------------------------------------------------------------
[State -3, u[]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*33
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [-5,30+Floor(EnemyNear(var(55)),vel X * 6)]
triggerall = P2BodyDist Y >= -45
trigger1 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)|| Helper(15000+id),var(50)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -9
trigger2 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Helper(15000+id),var(50) ||Random <= var(59)*20
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(55)
trigger3 = Random <= 250

;------------------------------------------------------------------------------
[State -3, p`]
type = ChangeState
value = 210
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),Const(size.head.pos.y) < -75 || EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -7
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) = [15,60]
triggerall = P2BodyDist Y >= -80
trigger1 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)|| Helper(15000+id),var(50)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -11
trigger2 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Helper(15000+id),var(50) ||Random <= var(59)*20

;------------------------------------------------------------------------------
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [-5,38+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -36
trigger1 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)|| Helper(15000+id),var(50)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -9
trigger2 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Helper(15000+id),var(50) ||Random <= var(59)*20
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(55)
trigger3 = Random <= 250

;------------------------------------------------------------------------------
[State -3, p`]
type = ChangeState
value = 200
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101 ||(stateno = [120,131])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),Const(size.head.pos.y) < -75 || EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -4
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 4) = [-5,45]
triggerall = P2BodyDist Y >= -50
triggerall = !InGuardDist
trigger1 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)|| Helper(15000+id),var(50)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -9
trigger2 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Helper(15000+id),var(50) ||Random <= var(59)*20
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(55)
trigger3 = Random <= 250

;------------------------------------------------------------------------------
[State -3, ZgԂ]
type = ChangeState
value = 1221
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])|| stateno = 101
triggerall = var(59) >= 8 && RoundState = 2
triggerall = stateno != 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),prevstateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -4
triggerall = p2bodydist X = [-8,28]
trigger1 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)|| Helper(15000+id),var(50)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -9
trigger2 =(prevstateno = [140,155])||(prevstateno = 1560)||(PrevStateNo=[5000,5270])|| Helper(15000+id),var(50) || Random <= var(59)*20
trigger3 = var(59) > 9
trigger3 = EnemyNear(var(55)),stateno = [120,159]
trigger3 = Random <= 120 || var(59) > 11
trigger4 = Helper(15000+id),var(50)
trigger4 = Random <= 500

;==============================================================================
;񂵎󂯁Eǌ
[State -3, 񂵎󂯁`A]
type = selfState
value = 2222
triggerall = statetype != A
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = power >=1000
triggerall = Power >= 2000 || Life < lifemax * 0.5 || EnemyNear(var(55)),life = [40,150]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),facing != facing
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,70]
triggerall = P2BodyDist Y > -50
trigger1 = (stateno = 1310)&&(animelem = 6,>=0)

[State -3, ʋyыIւ̏()]
type = selfState
value = 1319
triggerall = statetype != A
triggerall = var(59) >= 6 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),facing != facing
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,50]
triggerall = P2BodyDist Y > -60
trigger1 = (stateno = 1310)&&(animelem = 6,>=0)

;==============================================================================
;^bOLq
[State -3, F̌]
type = ChangeState
value = 2000
triggerall = hitpausetime = 0
triggerall = var(59) > 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),alive
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, AP, HT)
triggerall = !Enemy,numproj
triggerall = !inguarddist || life >= lifemax * 0.7
triggerall = P2BodyDist X = [60,180]
triggerall = power >=1000
trigger1 = P2BodyDist X >= 120
trigger1 = Random <= 60
trigger2 = Partner,MoveType = A
trigger2 = EnemyNear(var(55)),MoveType = H &&(EnemyNear(var(55)),StateNo = [120,159])
trigger2 = Random <= var(59)*15

;------------------------------------------------------------------------------
[State -3, ՎE]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 8 && RoundState = 2
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = P2bodydist X = [40,280]
triggerall = P2bodydist Y > -150
triggerall = power >=1000
triggerall = Random <= var(59)*20
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = EnemyNear(var(55)),MoveType != H
trigger2 = EnemyNear(var(55)),facing = facing
trigger2 = EnemyNear(var(55)),AnimTime <= -32
trigger2 = P2BodyDist X >= 75
trigger3 = var(53) = 5
trigger3 = inguarddist || Helper(15000+ID),inguarddist ||(power >= 2000 && Random <= 250)

;------------------------------------------------------------------------------
[State -3, j]
type = ChangeState
value = 1334
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 6 && RoundState = 2
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [60,110]
triggerall = Random <= var(59)*20
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = EnemyNear(var(55)),MoveType != H
trigger2 = EnemyNear(var(55)),facing = facing
trigger2 = EnemyNear(var(55)),AnimTime <= -20

;------------------------------------------------------------------------------
[State -3, OR]
type = ChangeState
value = 300
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 99
triggerall = var(59) >= 6 && RoundState = 2
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = enemynear(var(55)),statetype != L
triggerall = enemynear(var(55)),statetype != C
triggerall = enemynear(var(55)),movetype != H
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [55,90]
triggerall = P2BodyDist Y = [-45,5]
triggerall = Random <= var(59)*20
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = EnemyNear(var(55)),facing = facing
trigger2 = EnemyNear(var(55)),AnimTime <= -13

;==============================================================================
;K[hE󂯐gLq
[State -3]
type = ChangeState
value = 120
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = stateno != [150,155]
triggerall = ctrl|| (stateno = [18,19]) || stateno = 101
triggerall =!(EnemyNear(var(55)),HitDefAttr = SCA, AT)
triggerall = Random <= var(59)*80 || var(59) > 9
trigger1 = inguarddist
trigger2 = statetype != A
trigger2 = var(59) > 8
trigger2 = numHelper(15000+ID)
trigger2 = Helper(15000+ID),inguarddist
trigger3 = statetype != A
trigger3 = numHelper(15000+ID)
trigger3 = EnemyNear(var(55)),facing = facing || P2Dist X < 0
trigger3 = Helper(15000+ID),inguarddist && EnemyNear(var(55)),StateType = A

;---------------------------------------------------------------------------
;󒆎g
[State -3,A_UKEMI]
type = ChangeState
value = 5210
triggerall = Var(59) >= 8 && RoundState = 2
triggerall = Vel Y > -1
triggerall = Alive
triggerall = StateNo = 5050
triggerall = CanRecover
trigger1 = P2BodyDist X > 50 || inguarddist
trigger1 = ((Var(59) = [8,10])&&Random <= var(59)*50)||(Var(59) > 10 && Random <= 800)
trigger2 = Random <= var(59)*20

;---------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = BackEdgeBodyDist > 40
triggerall = P2BodyDist X < 45 || var(58) = 7
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
triggerall = !inguarddist
trigger1 = var(53) != 5
trigger1 = !var(54)
trigger1 = EnemyNear(var(55)),StateType = L
trigger1 = Random <= 500
trigger2 = EnemyNear(var(55)),StateNo = 5120
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger3 = var(58) = 7
trigger3 = Random <= 500

;==============================================================================
;NU
[State -3, F̌]
type = ChangeState
value = 2000
triggerall = hitpausetime = 0
triggerall = var(59) > 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = Random <= var(59)*30
triggerall = Random <= 250 || var(59) > 9
triggerall = power >=1000
triggerall = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X = [40,175]
trigger1 = EnemyNear(var(55)),StateNo = 5120
trigger1 = EnemyNear(var(55)),AnimTime = [-28,-20]

[State -3, 󒆎E@EO]
type = ChangeState
value = 11333
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 6 && RoundState = 2
triggerall = Random <= var(59)*10
triggerall = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X = [35,65]
trigger1 = EnemyNear(var(55)),AnimTime = [-24,-19]

[State -3, 󒆎E@EN]
type = ChangeState
value = 1333
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 6 && RoundState = 2
triggerall = Random <= var(59)*10
triggerall = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X = [-5,38]
trigger1 = EnemyNear(var(55)),AnimTime = [-24,-19]

[State -3, j]
type = ChangeState
value = 1334
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 6 && RoundState = 2
triggerall = Random <= var(59)*9
triggerall = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X = [45,110]
trigger1 = EnemyNear(var(55)),AnimTime = [-24,-19]

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(54) &&(!var(58) || var(58) = 21)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = ctrl || (stateno = 19 && time >= 16) ||(stateno = 99 && P2bodydist X <= 10)
triggerall = enemynear(var(55)),movetype = H
trigger1 = EnemyNear(var(55)),StateType = A 
trigger1 = p2bodydist X > 45
trigger2 = EnemyNear(var(55)),StateType = L
trigger2 = p2bodydist X > 60

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = ctrl ||(stateno = 19 && time >= 16)||(stateno = 99 && P2bodydist X <= 10)
triggerall = enemynear(var(55)),movetype = H
triggerall = power < 3000 || var(59) <= 7 ||(EnemyNear(var(55)),StateNo = 5120 && EnemyNear(var(55)),AnimTime > -15)
trigger1 = EnemyNear(var(55)),StateType = A 
trigger1 = p2bodydist X < 25
trigger2 = EnemyNear(var(55)),StateType = L
trigger2 = p2bodydist X < 40

;==============================================================================
;uEA[}[΍
[State -3, 􂵎]
type = ChangeState
value = 1300
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) > 8 && RoundState = 2
triggerall = !var(53)
triggerall = Random <= var(59)*30 || var(59) > 10
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),StateNo != [5000,5099]
triggerall = EnemyNear(var(55)),facing != facing
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,40]
triggerall = P2BodyDist Y > -50
triggerall = inguarddist || EnemyNear(var(55)),MoveType = A
trigger1 = stateno = 210 || stateno = 215
trigger1 = movecontact

[State -3, O헧]
type = ChangeState
value = 1559
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) > 8 && RoundState = 2
triggerall = !var(53)
triggerall = Random <= var(59)*30 || var(59) > 10
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),StateNo != [5000,5099]
triggerall = EnemyNear(var(55)),facing != facing
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,40]
triggerall = P2BodyDist Y > -50
trigger1 = stateno = 210 || stateno = 215
trigger1 = movecontact

;==============================================================================
;ډ(Rrl[V)
[State -3, u[]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-9,20+Floor(EnemyNear(var(55)),vel X * 4)]
triggerall = P2bodydist Y > -65
trigger1 = var(58) = 3

;------------------------------------------------------------------------------
[State -3, LbN]
type = ChangeState
value = 220
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = P2BodyDist X = [-5,53]
triggerall = P2BodyDist Y > -50
trigger1 = Helper(15000+id),var(51) < 90
trigger1 = var(58) = 4

;------------------------------------------------------------------------------
[State -3, p`]
type = ChangeState
value = 210
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C || EnemyNear(var(55)),Const(size.mid.pos.y) < -80
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),Const(size.head.pos.y) < -75
triggerall = P2BodyDist X = [0,63+Floor(EnemyNear(var(55)),vel X * 7)]
triggerall = P2BodyDist Y > -70
trigger1 = var(58) = [2,5]

;------------------------------------------------------------------------------
[State -3, LbN]
type = ChangeState
value = 206
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X = [-5,38+Floor(EnemyNear(var(55)),vel X * 6)]
triggerall = P2BodyDist Y >= -40
triggerall = !InGuardDist
trigger1 = var(58) = [2,3]

;------------------------------------------------------------------------------
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 3 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,35]
triggerall = P2BodyDist Y >= -36
trigger1 = var(58) = 1

;------------------------------------------------------------------------------
[State -3, ՎE]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = power >=1000
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = ctrl || (stateno = [18,19]) || stateno = 101
trigger1 = var(58) = 6

;------------------------------------------------------------------------------
[State -3, ܘA˂]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X = [-5,67]
triggerall = P2BodyDist Y > -90
trigger1 = Helper(15000+id),var(51) < 145
trigger1 = ctrl || (stateno = [18,19]) || stateno = 101
trigger1 = var(58) = 6

;------------------------------------------------------------------------------
[State -3, ZgԂ]
type = ChangeState
value = 1221
triggerall = StateType != A
triggerall = var(59) >= 8 && RoundState = 2
triggerall = stateno != 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),prevstateno != [5000,5500]
triggerall = p2bodydist X = [-8,28]
trigger1 = ctrl || (stateno = [18,19]) || stateno = 101
trigger1 = Helper(15000+id),var(1) > 3
trigger1 = var(58) = 7

;==============================================================================
;AZEKp
[State -3, _̖ҍU]
type = ChangeState
value = 2222
triggerall = hitpausetime = 0
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = power >=1000
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X = [-5,83]
triggerall = P2BodyDist Y > -50
trigger1 = stateno = 210 && movehit
trigger2 = EnemyNear(var(55)),StateType = A || !var(58)
trigger2 = stateno = 215 && movehit

;------------------------------------------------------------------------------
[State -3, ՎE]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = power >=1000
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = ctrl || (stateno = [18,19]) || stateno = 101
trigger1 = var(58) = 4
trigger2 = stateno = 210 && movehit
trigger3 = EnemyNear(var(55)),StateType = A || !var(58)
trigger3 = stateno = 215 && movehit

;==============================================================================
;AZEKEZp
[State -3, ܘA˂]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X = [-5,67]
triggerall = P2BodyDist Y > -90
trigger1 = P2BodyDist X < 60
trigger1 = stateno = 210 && movehit
trigger2 = EnemyNear(var(55)),StateType = A || !var(58)
trigger2 = stateno = 215 && movehit
trigger3 = ctrl || (stateno = [18,19]) || stateno = 101
trigger3 = var(58) = [1,4]

[State -3, 󒆎E@E]
type = ChangeState
value = 11334
triggerall = hitpausetime = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = stateno = 210 || stateno = 215
trigger1 = EnemyNear(var(55)),StateNo = [120,159]
trigger1 = movecontact

;==============================================================================
;nq
[State -3, 󒆎E@E]
type = ChangeState
value = 11334
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 8 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*10
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-8,60]
triggerall = P2bodydist Y > -20
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),StateNo = [120,159]

;------------------------------------------------------------------------------
[State -3, Ⴊݎ]
type = ChangeState
value = 430
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*25
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-8,40]
triggerall = P2bodydist Y > -20
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),StateType = S
trigger1 = EnemyNear(var(55)),StateNo = [120,159]

;------------------------------------------------------------------------------
[State -3, 񂵏R]
type = ChangeState
value = 225
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 8 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2bodydist X = [-9,45]
triggerall = P2bodydist Y > -45
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 16
trigger1 = EnemyNear(var(55)),StateNo != [120,159]

;------------------------------------------------------------------------------
[State -3, u[]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-9,28]
triggerall = P2bodydist Y > -65
trigger1 = !InGuardDist
trigger1 = (EnemyNear(var(55)),StateNo != [120,159])|| Random <= 200

;------------------------------------------------------------------------------
[State -3, p`]
type = ChangeState
value = 210
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C || EnemyNear(var(55)),Const(size.mid.pos.y) < -80
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),Const(size.head.pos.y) < -75
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) = [20,63]
triggerall = P2BodyDist Y > -70
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 3 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,35+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -36
trigger1 = (!InGuardDist)||(life >= lifemax * 0.6)

;------------------------------------------------------------------------------
[State -3, Ⴊݒp`]
type = ChangeState
value = 410
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(59) < 10 || Life >= Lifemax * 0.6
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = !InGuardDist
trigger1 = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 10) = [-5,32]
trigger1 = P2bodydist Y = [-110,-30]

;------------------------------------------------------------------------------
[State -3, ܘA˂]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 8 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 6) = [-5,65]
triggerall = P2BodyDist Y > -50
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 7
trigger1 = EnemyNear(var(55)),StateNo != [120,159]

;------------------------------------------------------------------------------
[State -3, Ⴊ݋LbN]
type = ChangeState
value = 420
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 10) = [25,62]
triggerall = P2bodydist Y > -25
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 10
trigger1 = EnemyNear(var(55)),StateNo != [120,159]

;==============================================================================
;
[State -3, ]
type = ChangeState
value = 195
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = (var(59) = [1,9]) && RoundState = 2
triggerall = !var(58)
triggerall = fvar(38) = [2,3]
triggerall = life > lifemax * 0.5
triggerall = P2BodyDist X > 150
trigger1 = var(59) = [8,9] 
trigger1 = P2BodyDist X > 180
trigger1 = (life > lifemax * 0.9) || (life*0.3 > enemynear(var(55)),life)
trigger1 = Random <= 20
trigger2 = var(59) = [4,7] 
trigger2 = life > lifemax * 0.7
trigger2 = Random <= 40
trigger3 = var(59) < 4
trigger3 = Random <= 50
trigger4 = P2BodyDist X > 200
trigger4 = Random <= 200-(var(59)*20)

[State -3, tgXebv]
type = ChangeState
value = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = !Enemy,NumProj
trigger1 = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X > 150
trigger1 = Random <= 150
trigger2 = P2BodyDist X > 180
trigger2 = EnemyNear(var(55)),MoveType != A
trigger2 = Random <= 50

[State -3, obNXebv]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),stateno != [5000,5999]
triggerall = facing != EnemyNear(var(55)),facing
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
triggerall = BackEdgeBodyDist > 60
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = P2BodyDist X = [30,90]
trigger1 = Random <= 120
trigger2 = EnemyNear(var(55)),HitDefAttr = SC, AT
trigger2 = P2BodyDist X = [-5,60]
trigger2 = Random <= 150 || (var(59) > 10)

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = 19 && time >= 16)
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = p2bodydist X > 25
trigger1 = Random <= 50
trigger2 = TeamMode = Simul
trigger2 = NumPartner && Partner,Alive
trigger2 = (EnemyNear(var(55)),StateType != L && EnemyNear(var(55)),MoveType = H)
trigger2 = Partner,MoveType != A
trigger2 = Random <= 150

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
Triggerall = Var(59) >= 1 && RoundState = 2
Triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = 18 && time >= 16)
triggerall = BackEdgeBodyDist > 20
trigger1 = EnemyNear(var(55)),MoveType != H
trigger1 = p2bodydist X < 40
trigger1 = Random <= 25
trigger2 = EnemyNear(var(55)),StateType != L
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = p2bodydist X < 25
trigger2 = Random <= 100

;---------------------------------------------------------------------------
;svĒEEE
[State -3, wait]
type = ChangeState
Value = 0
ctrl = 1
triggerall = statetype != A
triggerall = alive
triggerall = stateno = [18,19]
trigger1 = var(59) >= 1 && Roundstate = 2
trigger1 = p2bodydist X = [0,70]
trigger1 = Random <= 20
trigger2 = Roundstate != 2
trigger3 = stateno = 19
trigger3 = BackEdgeBodyDist > 20
trigger4 = var(58)

;------------------------------------------------------------------------------
;Wv(჌x)
[State -3,Wv]
Type     = ChangeState
Value    = ifelse(Random <= 333, 37, 39)
Triggerall = (Var(59) = [1,3]) && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 99
triggerall = !var(58)
trigger1 = Random <= 50

;------------------------------------------------------------------------------
;OWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = Random <= var(59)*100
triggerall = var(59) > 3 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),alive
triggerall = !inguarddist
trigger1 = (var(59)<10&&Random<=20)||(var(59)>=10&&Random<=15)
trigger1 = P2BodyDist X = [70,155]
trigger2 = fvar(39) = [3,4]
trigger2 = P2BodyDist X = [70,160]
trigger2 = Random <= var(59)*30 || var(59) > 10
trigger3 = var(59) > 7
trigger3 = EnemyNear(var(55)),BackEdgeBodyDist > 15
trigger3 = P2BodyDist X = [48,65]
trigger3 = Random <= 80
trigger3 = var(58) := 20

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 37
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),alive
triggerall = !inguarddist
trigger1 = !var(53)
trigger1 = life >= Lifemax * 0.4
trigger1 = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateNo = [35,44]
trigger1 = EnemyNear(var(55)),StateNo != 40
trigger1 = EnemyNear(var(55)),Vel X >= 0 || EnemyNear(var(55)),StateNo = [35,44]
trigger1 = P2BodyDist X = [30,60]
trigger1 = Helper(15000+id),var(52) > 120
trigger1 = Random <= 60
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = Helper(15000+id),var(52) < 100 || BackEdgeBodyDist < 20
trigger2 = Random <= 100

;------------------------------------------------------------------------------
[State -3, Op]
type = ChangeState
value = 99
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl || stateno = [120,132]
triggerall = BackEdgeBodyDist <= 0
triggerall = pos y <= -50
triggerall = stateno != [45,46]
trigger1 = Vel Y >= 0
trigger1 = anim != [41,42]
trigger1 = (stateno != 99)||(anim != 99)

;==============================================================================
;nZUEԂ
[State -3, F̌]
type = ChangeState
value = 2000
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = power >=1000
triggerall = EnemyNear(var(55)),StateType != L
triggerall = enemynear(var(55)),statetype != A
triggerall = enemynear(var(55)),movetype != H
triggerall = P2BodyDist X = [80,175]
triggerall = !InGuardDist
triggerall = !Enemy,numproj
trigger1 = var(59) = [3,7]
trigger1 = Random <= var(59)*2
trigger2 = !EnemyNear(var(55)),Ctrl
trigger2 = var(59) >= 8
trigger2 = Random <= 20

[State -3, 󒆎E@EO]
type = ChangeState
value = 11333
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
trigger1 = P2BodyDist X = [35,90]
trigger1 = Random <= 30

[State -3, 󒆎E@EN]
type = ChangeState
value = 1333
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
trigger1 = P2BodyDist X = [-5,38]
trigger1 = Random <= 30

[State -3, 󒆎E@E]
type = ChangeState
value = 11334
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 8 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
trigger1 = P2BodyDist X = [-5,60]
trigger1 = Random <= 10

[State -3, j]
type = ChangeState
value = 1334
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
trigger1 = P2BodyDist X = [45,110]
trigger1 = Random <= 20

;==============================================================================
;nZUE΍

;==============================================================================
;nZUE
[State -3, ZgԂ]
type = ChangeState
value = 1221
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])|| stateno = 101
triggerall = var(59) >= 3 && RoundState = 2
triggerall = stateno != 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = p2bodydist X = [-8,28]
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 100
trigger3 = (EnemyNear(var(55)),facing = facing) ||(prevstateno = 1560)||(prevstateno = [5000,5270])
trigger3 = var(59) >= 9
trigger3 = Random <= 300 || var(59) > 10
trigger4 = var(59) > 9
trigger4 = prevstateno = [200,430]
trigger4 = EnemyNear(var(55)),stateno = [120,131]
trigger4 = Random <= 150 || var(59) > 10

;------------------------------------------------------------------------------
;
[State -3, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])|| stateno = 101
triggerall = var(59) >= 3 && RoundState = 2
triggerall = stateno != 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = p2bodydist X = [-8,28]
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 100
trigger3 = (EnemyNear(var(55)),facing = facing) ||(prevstateno = 1560)||(prevstateno = [5000,5270])
trigger3 = var(59) >= 9
trigger3 = Random <= 300 || var(59) > 10
trigger4 = var(59) > 9
trigger4 = prevstateno = [200,430]
trigger4 = EnemyNear(var(55)),stateno = [120,131]
trigger4 = Random <= 150 || var(59) > 10

;==============================================================================
;nZUE΋(i)
[State -3, p`]
type = ChangeState
value = 200
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 2 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),Const(size.head.pos.y) < -75 || EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 4) = [15,45]
triggerall = P2BodyDist Y >= -90
triggerall = !InGuardDist
trigger1 = Random <= 25
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = Random <= 100
trigger3 = var(59) > 5 && Random <= 250
trigger3 = EnemyNear(var(55)),AnimTime <= -4
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
[State -3, Ⴊݒp`]
type = ChangeState
value = 410
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(59) < 10
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist Y = [-120,-40]
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),Vel X > 0 && EnemyNear(var(55)),Vel Y >= 0
trigger1 = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 7) = [15,35]
trigger2 = EnemyNear(var(55)),Vel X <= 0
trigger2 = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 7) = [0,30]

;------------------------------------------------------------------------------
[State -3, 񂵏R]
type = ChangeState
value = 225
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.5 || var(59) < 10
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist Y = [-150,-60]
triggerall = (!InGuardDist)||(life >= lifemax * 0.5)
trigger1 = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [45,80]
trigger1 = EnemyNear(var(55)),Vel X > 0
trigger1 = Random <= 50

;==============================================================================
;nZUEi

;==============================================================================
;nZUEi
[State -3, Ⴊݎ]
type = ChangeState
value = 430
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 2 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-5,41+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -40
triggerall = !InGuardDist
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 70
trigger3 = var(59) > 5 && Random <= var(59)*30
trigger3 = EnemyNear(var(55)),AnimTime <= -5
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
[State -3, Ⴊ݋LbN]
type = ChangeState
value = 420
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [35,65+Floor(EnemyNear(var(55)),vel X * 10)]
triggerall = P2BodyDist Y >= -40
triggerall = !InGuardDist
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*4
trigger2 = var(59) >= 10
trigger2 = Random <= 20

;==============================================================================
;nZUEi
[State -3, u[]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-5,30+Floor(EnemyNear(var(55)),vel X * 6)]
triggerall = P2BodyDist Y >= -45
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
trigger1 = Random <= 75
trigger2 = var(59) > 5 && Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -6
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-5,38+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -36
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*7
trigger2 = var(59) >= 10
trigger2 = Random <= 90
trigger3 = var(59) > 6 && Random <= var(59)*30
trigger3 = EnemyNear(var(55)),AnimTime <= -5
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
[State -3, LbN]
type = ChangeState
value = 206
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-5,45]
triggerall = P2BodyDist Y >= -40
triggerall = !InGuardDist
trigger1 = Random <= 50

;------------------------------------------------------------------------------
[State -3, p`]
type = ChangeState
value = 210
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = life >= Lifemax * 0.3 || Random <= 250
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),Const(size.head.pos.y) < -75 || EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) = [15,65]
triggerall = P2BodyDist Y >= -80
triggerall = !InGuardDist
trigger1 = P2BodyDist X < 35 || P2BodyDist Y >= -50
trigger1 = Random <= 30
trigger2 = var(59) > 5 && Random <= 250
trigger2 = EnemyNear(var(55)),AnimTime <= -7
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
[State -3, LbN]
type = ChangeState
value = 220
triggerall = statetype != A
triggerall = ctrl ||(stateno = [18,19])|| stateno = 101
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [12,57]
triggerall = P2BodyDist Y >= -50
triggerall = !InGuardDist
trigger1 = var(59) < 9
trigger1 = Random <= 30 - var(59)*2

;==============================================================================
;󒆋ZU
[State -3, Wvp`]
type = ChangeState
value = 600
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = P2BodyDist X = [-10,30]
triggerall = P2BodyDist Y = [-75,40]
trigger1 = EnemyNear(var(55)),StateType = A

;------------------------------------------------------------------------------
[State -3, WvLbN]
type = ChangeState
value = 610
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = P2BodyDist X = [-30,56+Floor(vel X * 8)]
triggerall = P2BodyDist Y = [-40,70+Floor(vel Y * 8)]
trigger1 = var(58) = 20
trigger1 = vel X > 0
trigger1 = vel Y > 0
trigger1 = (P2BodyDist X = [-35,-7])|| Pos Y >= -35

;------------------------------------------------------------------------------
[State -3, Wvp`]
type = ChangeState
value = 630
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = P2BodyDist Y = [-45,84+Floor(vel Y * 8)]
triggerall = vel X >= 0
triggerall = vel Y > 0
;trigger1 = Pos Y >= -40
trigger1 = P2BodyDist X = [12,47+Floor(vel X * 11)]

;------------------------------------------------------------------------------
[State -3, WvLbN]
type = ChangeState
value = 610
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = P2BodyDist X = [-30,56+Floor(vel X * 8)]
triggerall = P2BodyDist Y = [-40,70+Floor(vel Y * 8)]
trigger1 = EnemyNear(var(55)),StateType = A
trigger1 = P2BodyDist X > 0
trigger1 = vel X <= 0
trigger2 = !var(58)
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = vel X > 0
trigger2 = vel Y > 0
trigger3 = vel Y > 0 && Pos Y > -40

;------------------------------------------------------------------------------
[State -3, WvLbN]
type = ChangeState
value = 620
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = P2BodyDist Y = [-55,70]
triggerall = vel X >= 0
triggerall = vel Y > 0 || EnemyNear(var(55)),StateType = A
trigger1 = Pos Y < -30
trigger1 = P2BodyDist X+Floor(vel X * 11) = [10,55]

;==============================================================================
;̑
[State -3, obNWv]
type = ChangeState
value = 37
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = alive
trigger1 = BackEdgeBodyDist <= 35

[State -3, Op]
type = ChangeState
value = 99
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype = A && ctrl
triggerall = BackEdgeBodyDist <= 0 || FrontEdgeBodyDist <= 10
triggerall = pos y <= -50
triggerall = stateno != [45,46]
trigger1 = anim != [41,42]
trigger1 = (stateno != 99)||(anim != 99)
trigger1 = Vel Y >= 0

;------------------------------------------------------------------------------
[State -3, obNXebv]
type = ChangeState
value = 105
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 3
triggerall = alive
trigger1 = FrontEdgeBodyDist < 70

[State -3, ]
type = ChangeState
value = 195
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 101
triggerall = var(59) >= 1 && RoundState = 3
triggerall = FrontEdgeBodyDist >= 70 && BackEdgeBodyDist > 40
triggerall = alive
triggerall = fvar(38) = 1 || fvar(38) = 3
trigger1 = var(59) > 9
trigger1 = life > lifemax * 0.5
trigger2 = var(59) = [6,9]
trigger2 = life > lifemax * 0.66

