[Statedef -3]

[State -3, AINpwp[]
type=helper
trigger1=!NumHelper(10000+id)
trigger1=roundstate=[1,2]
trigger1=alive
trigger1=var(59)=0
Trigger1=(PrevStateNo=[190,194])||(PrevStateNo=[196,204])||PrevStateNo=5900
Trigger1=!ctrl&&stateno=0
Trigger1=time <= 1
helpertype=normal
name="AI"
stateno=10000
ID=10000+id
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

;Ô߁tĂ
[State -3, ֌WXe[gɍsȂ悤]
type=changestate
trigger1= ishelper(10000+id)
trigger1= stateno!=10000
value=10000

[State -3, AItOZbg]
type = VarSet
triggerall = Var(59) = 0
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0" || Command = "AI1" || Command = "AI2" || Command = "AI3"
trigger2 = Command = "AI4" || Command = "AI5" || Command = "AI6" || Command = "AI7"
trigger3 = Command = "AI8" || Command = "AI9" || Command = "AI10"|| Command = "AI11"
trigger4 = Command = "AI12"|| Command = "AI13"|| Command = "AI14"|| Command = "AI15"
trigger5 = Command = "AI16"|| Command = "AI17"|| Command = "AI18"|| Command = "AI19"
trigger6 = Command = "AI20"|| Command = "AI21"|| Command = "AI22"|| Command = "AI23"
trigger7 = Command = "AI24"|| Command = "AI25"|| Command = "AI26"|| Command = "AI27"
trigger8 = Command = "AI28"|| Command = "AI29"|| Command = "AI30"|| Command = "AI31"
trigger9 = Command = "AI32"|| Command = "AI33"|| Command = "AI34"|| Command = "AI35"
trigger10= Command = "AI36"|| Command = "AI37"|| Command = "AI38"|| Command = "AI39"
trigger11= Command = "AI40"|| Command = "AI41"|| Command = "AI42"|| Command = "AI43"
trigger12= Command = "AI44"|| Command = "AI45"|| Command = "AI46"|| Command = "AI47"
trigger13= Command = "AI48"|| Command = "AI49"|| Command = "AI50"
trigger14= NumHelper(10000+id) > 0 && RoundState = 2
trigger14= Helper(10000+id),var(59)=1;                                                                  trigger15= Command = "start"
;trigger15 = 1  ; 1ԍ;OΏ펞AIN
var(59) = 10 ;@LVI𕝁@1|11 @11͒L

[State -3, Չ(ĐgZ)gpXCb`]
type = VarSet
trigger1 = var(59)
var(56) = 1  ;̐0~1͈̔͂ŕύX
             ; 0͎gpȂ
             ; 1͎gp

[State -3, GhtB(̗͉񕜋Z)gpXCb`]
type = VarSet
trigger1 = var(59)
var(57) = 1  ;̐0~3͈̔͂ŕύX
             ; 0͎gpȂ
             ; 1̓R{ɂ̂ݎgp
             ; 2͂Ԃς̂ݎgp
             ; 3͗gp

[State -3, ݒ]
type = VarSet
triggerall = RoundState = 2
trigger1 = var(59)
fvar(38) = 1 ;0~3͈̔͂ŕύX
             ; 0͒
             ; 1͏̂݁@2͐퓬̂
             ; 3͗L
             ; 퓬LV9ȉ

;==================================================================================
;
[State -3, AI]
type = VarSet
triggerall = Var(59) >= 1
trigger1 = RoundState = 4
trigger2 = Lose = 1
trigger3 = Drawgame = 1
V = 59
Value = -Var(59)

[State -3,AI]
type = VarSet
triggerall = Var(59) <= -1
trigger1 = RoundState = 2
V = 59
Value = -Var(59)

[state -3, I]
type = varset
triggerall = var(59)
trigger1 = RoundState = 3
trigger1 = stateno = 195
fvar(38) = 0

;==================================================================================

[State -3, jn]
type = ChangeState
trigger1 = (PrevStateNo = [120,131]) || (PrevStateNo = [150,153])
trigger1 = (StateNo = 5000) || (StateNo = 5010)
trigger1 = (!Alive) || (Life <= 0) || (Lose)
value = 5950
IgnoreHitPause = 1

;==================================================================================
;ȉAIpLq
;^bO
[State -3,^bOp[gi[Sp1]
type = VarSet
triggerall = RoundState = 2
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = EnemyNear(0),Life > 0
var(55) = 0
ignorehitpause = 1

[State -3, ^bOp[gi[Sp2]
type = VarSet
triggerall = RoundState = 2
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Life <= 0
var(55) = 1
ignorehitpause = 1

[State -3,p[gi[_E]
Type = VarSet
triggerall = var(59) > 0
trigger1 = TeamMode = Simul
trigger1 = (!NumPartner) || (!Partner,Alive)
trigger2 = TeamMode = Single
trigger3 = TeamMode = Turns
var(54) = 0

;p[gi[Oq
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X > 0) || (facing = -1 && Partner,Pos X - Pos X < 0)
var(54) = 1

;p[gi[q
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X < 0) || (facing = -1 && Partner,Pos X - Pos X > 0)
var(54) = 2

;肪1l̎
[State -3]
Type = VarSet
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = !EnemyNear(0),Alive || !EnemyNear(1),Alive
var(53) = 0

;肪2l̎
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Alive && EnemyNear(1),Alive
var(53) = 1

;Ap[gi[AGAG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X > 0,EnemyNear(0),Pos X - Partner,Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 2

;AGAp[gi[AG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 3

;͂񂾎
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X < 0,EnemyNear(1),Pos X - Partner,Pos X > 0)
var(53) = 4

;ɉꂽ
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X < 0,EnemyNear(0),Pos X - Pos X > 0)
trigger2 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X < 0,EnemyNear(1),Pos X - Pos X > 0)
var(53) = 5

;==================================================================================
;߂Ή
[State -3]
Type = HelPer
Trigger1 = !NumHelper(15000+ID)
HelPerType = normal
Name = "mekuri"
StateNo = 15000
ID = 15000+ID
OwnPal = 1
pos = 5, 0
postype = p1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1

[State -3]
type = changestate
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = StateNo != 15000
value = 15000

[State -3]
type = changeanim
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = Anim != 0
value = 0

;==============================================================================
;K[h؂ւ
[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = EnemyNear(var(55)),Name = "millia"
Trigger1 = EnemyNear(var(55)),StateNo = 1500
Trigger2 = EnemyNear(var(55)),Name = "eddie"
Trigger2 = EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear,NumHelper(1002);||EnemyNear,NumHelper(1001)
Trigger3 = EnemyNear(var(55)),Name = "eddie"
Trigger3 = EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850
Trigger4 = EnemyNear(var(55)),Name = "eddie" || EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 210
Trigger5 = EnemyNear(var(55)),Name = "Death Adder" && EnemyNear(var(55)),NumHelper(1022)
Trigger6 = EnemyNear(var(55)),Name = "Rucheca" && EnemyNear(var(55)),AuthorName = "Teaf"
Trigger6 = EnemyNear(var(55)),StateNo = 1210
Trigger7 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger7 = EnemyNear(var(55)),StateNo = 950
;WM^EK
Trigger8 = EnemyNear(var(55)),Name = "jagyuta" && EnemyNear(var(55)),StateNo = 215
;fBXEu(EX)Eiv
Trigger9 = EnemyNear(var(55)),Name = "Lyndis"
Trigger9 = EnemyNear(var(55)),StateNo = 1020 || EnemyNear(var(55)),StateNo = 1053
;H×tEu͂ꔖv
Trigger10= EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger10= EnemyNear(var(55)),StateNo = 970
;TVEuTQCU[v
Trigger11= EnemyNear(var(55)),Name = "hakurou" && EnemyNear(var(55)),AuthorName = "ria-coarst"
Trigger11= EnemyNear(var(55)),StateNo = 3230
;D0p`FEuハCvCX`[v
Trigger12= EnemyNear(var(55)),authorName = "hoe2" || EnemyNear(var(55)),authorName = "hoe2+seizi"
Trigger12= EnemyNear(var(55)),Name = "Patchouli_K"
Trigger12= EnemyNear(var(55)),StateNo = 1250
Trigger13= fvar(37) && EnemyNear(var(55)),StateNo = fvar(37)
fvar(39) = 2

[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = AutHorName = "muteki" || AutHorName = "Akutagawa"
Trigger1 = EnemyNear,StateNo = 240
Trigger2 = EnemyNear(var(55)),Name!="Kurenai Misuzu" || EnemyNear(var(55)),StateNo != 1210
Trigger2 = EnemyNear(var(55)),Name!="millia"||EnemyNear(var(55)),StateNo!=1500
Trigger2 = EnemyNear(var(55)),Name!="eddie"||!(EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850||EnemyNear,NumHelper(1001)||EnemyNear,NumHelper(1002))
Trigger2 = EnemyNear(var(55)),StateType=A
Trigger3 = EnemyNear(var(55)),Name = "testa" || EnemyNear(var(55)),Name = "lehyu"
Trigger3 = EnemyNear(var(55)),StateNo = 205
Trigger4 = EnemyNear(var(55)),Name="millia"||EnemyNear(var(55)),Name="BRIDGET"||EnemyNear(var(55)),Name="eddie"||EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 215
Trigger5 = EnemyNear(var(55)),Name = "faust"
Trigger5 = EnemyNear(var(55)),StateNo = 235
Trigger6 = EnemyNear(var(55)),Name = "johnny"
Trigger6 = EnemyNear(var(55)),StateNo = 1500||EnemyNear(var(55)),StateNo = [3500,3501]
Trigger7 = EnemyNear(var(55)),Name = "order-Sol=Badguy"
Trigger7 = EnemyNear(var(55)),StateNo = 432
Trigger8 = EnemyNear(var(55)),Name = "Sion_Eltnam_Atlasia"
Trigger8 = EnemyNear(var(55)),StateNo = [240,241]
Trigger9 = EnemyNear(var(55)),Name = "Gale_s"
Trigger9 = (EnemyNear(var(55)),StateNo = [320,330]) || (EnemyNear(var(55)),StateNo = [1100,1150])
Trigger10= EnemyNear(var(55)),Name = "Kim Kaphwan" && EnemyNear(var(55)),AuthorName = "Ahuron"
Trigger10= EnemyNear(var(55)),StateNo = 260
Trigger11= EnemyNear(var(55)),Name = "jagyuta" && (EnemyNear(var(55)),StateNo = [1040,1047])
Trigger12= EnemyNear(var(55)),Name = "Heavy D!" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger12= EnemyNear(var(55)),StateNo = 300
Trigger13= EnemyNear(var(55)),Name = "Mukai" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger13= EnemyNear(var(55)),StateNo = 230
Trigger14= EnemyNear(var(55)),Name = "Clark Stil" && EnemyNear(var(55)),StateNo = 1410
Trigger15= EnemyNear(var(55)),Name = "Iori" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger15= EnemyNear(var(55)),StateNo = 300
Trigger16= EnemyNear(var(55)),Name = "Geese Howard" && EnemyNear(var(55)),AuthorName = "Cannon Musume"
Trigger16= EnemyNear(var(55)),StateNo = 230
Trigger17= (fvar(35) && EnemyNear(var(55)),StateNo = fvar(35))||(fvar(36) && EnemyNear(var(55)),StateNo = fvar(36))
fvar(39) = 3

[State -3,K[hs\p()]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;ʏ퓊
Trigger1 = EnemyNear(var(55)),AutHorName = "muteki"||EnemyNear(var(55)),AutHorName="Hh"||EnemyNear(var(55)),AutHorName="Phantom.of.the.Server"
Trigger1 = EnemyNear(var(55)),StateNo = 800
Trigger2 = EnemyNear(var(55)),AutHorName="GM"||EnemyNear(var(55)),AutHorName="H"||EnemyNear(var(55)),AutHorName="jin"||EnemyNear(var(55)),AutHorName="Ahuron"||AutHorName = "Akutagawa"
Trigger2 = EnemyNear(var(55)),StateNo = 800
Trigger3 = EnemyNear(var(55)),AutHorName = "Warusaki3"
Trigger3 = EnemyNear(var(55)),StateNo = 900
;GGLZ
Trigger4 = EnemyNear(var(55)),Name = "eddie" && EnemyNear(var(55)),StateNo = 1300
Trigger5 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1200
Trigger6 = EnemyNear(var(55)),Name = "order-Sol=Badguy" || EnemyNear(var(55)),Name = "faust"
Trigger6 = EnemyNear(var(55)),StateNo = 1500
Trigger7 = EnemyNear(var(55)),Name = "jam" && EnemyNear(var(55)),StateNo = 2500
Trigger8 = EnemyNear(var(55)),Name = "sol" && EnemyNear(var(55)),StateNo = 1600
;GKEړ
Trigger9 = EnemyNear(var(55)),Name="cvsg_rugal"||EnemyNear,Name="cvsrugal"
Trigger9 = (EnemyNear(var(55)),stateno = [1700,1701])|| EnemyNear(var(55)),stateno=3200
fvar(39) = 4

[State -3,K[hs\p(2)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;uEn
Trigger1 = EnemyNear(var(55)),name = "wind"&&(EnemyNear(var(55)),stateno=[7600,7601])
Trigger2 = EnemyNear(var(55)),stateno = 4000
Trigger2 = EnemyNear(var(55)),name="Shin Gouki"||EnemyNear,name="Ryu"||EnemyNear,name="Morrigan Aensland"||EnemyNear,name ="Sakura Kasugano"
Trigger3 = EnemyNear(var(55)),stateno = 3300
Trigger3 = EnemyNear(var(55)),name="Yuri Sakazaki"||EnemyNear,name="cvsgouki"||EnemyNear,name="cvsryu"||EnemyNear,name="cvssakura"
Trigger4 = EnemyNear(var(55)),stateno = 3600||EnemyNear(var(55)),StateNo=1700
Trigger4 = EnemyNear(var(55)),name = "Gouki"
Trigger5 = EnemyNear(var(55)),stateno = 20080||EnemyNear,stateno = 20060
Trigger5 = EnemyNear(var(55)),name = "Kaori Misaka"
Trigger6 = EnemyNear(var(55)),name = "Evil Ken"&&EnemyNear(var(55)),stateno = 3890
;RobgzOEfbg[Cv
Trigger7 = EnemyNear(var(55)),Name = "Combat Echizen"
Trigger7 = EnemyNear(var(55)),StateNo = [3200,3201]
;EBhMCXXEŏIR
Trigger8 = EnemyNear(var(55)),Name = "wind_MCXX"
Trigger8 = EnemyNear(var(55)),StateNo = [7600,7651]
;[hCiXEH̎
Trigger9 = EnemyNear(var(55)),Name = "RaveEx"
Trigger9 = ((EnemyNear(var(55)),StateNo = [3100,3101])&&EnemyNear(var(55)),Time > 40)||(EnemyNear(var(55)),StateNo = [3200,3301])
;ĂE㩕usbgtH[v/ fXy[h
Trigger10= EnemyNear(var(55)),Name = "Inaba Tei" && EnemyNear(var(55)),AuthorName = "pikapon"
Trigger10= (EnemyNear(var(55)),StateNo = 1800 && EnemyNear(var(55)),time > 3)|| EnemyNear(var(55)),StateNo = 1830
;Ȃ݂EF
Trigger11= EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger11= EnemyNear(var(55)),StateNo = 2200 && EnemyNear(var(55)),time > 3
fvar(39) = 5

[State -3,K[hs\p(Ō)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;XC[EA_[gE
Trigger1 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1300
Trigger1 = EnemyNear(var(55)),Time = [30,50]
;Wj[EobJXt~Xg
Trigger2 = EnemyNear(var(55)),Name = "johnny" && EnemyNear(var(55)),var(49)
Trigger2 = EnemyNear(var(55)),StateNo = 1001||EnemyNear(var(55)),StateNo = 1011||EnemyNear(var(55)),StateNo = 1021
Trigger2 = EnemyNear(var(55)),Time = [1,11]
;tEMNeBJt@g
Trigger3 = EnemyNear(var(55)),Name = "Ralf Jones" && EnemyNear(var(55)),AuthorName = "Men'sClub"
Trigger3 = EnemyNear(var(55)),StateNo = 1500
Trigger3 = EnemyNear(var(55)),Time = [82,105]
;H×tEu̗tEieBbNvuƂӂށv
Trigger4 = EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger4 = (EnemyNear(var(55)),StateNo = 2600 &&(EnemyNear(var(55)),time = [29,36]))||(EnemyNear(var(55)),StateNo = 20007 &&(EnemyNear(var(55)),time = [0,30]))
;ƕEF̌
Trigger5 = EnemyNear(var(55)),Name = "doppo orochi" && EnemyNear(var(55)),AuthorName = "tokage"
Trigger5 = EnemyNear(var(55)),StateNo = 2000
Trigger5 = EnemyNear(var(55)),Time = [27,305]
;Ȃ݂Eː
Trigger6 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger6 = (EnemyNear(var(55)),StateNo = 584 && EnemyNear(var(55)),Time = [3,5])
fvar(39) = 6


[State -3,]
type = VarAdd
triggerall = var(59) >= 1
trigger1 = fvar(39) >= 1
fvar(39) = -1

;==============================================================================
;̑x

;lȂ畁ʂɃK[ho邯
;AIFoȂUK[hԂɂ

[State -3, ΉUw]
Type = ChangeState
Value = 120 ;K[hXe[gɈړ
triggerall = var(59) > 7 && Roundstate = 2
triggerall = ctrl ||(stateno = [18,19])|| stateno = 98 ; ctrlł邱ƂOAłȂƍ\K[hɂȂI
;A-KUE]fBAbNEfBATX
trigger1 = EnemyNear(var(55)),AuthorName = "A-KUE" && EnemyNear(var(55)),Name = "Zodiac"
trigger1 = EnemyNear(var(55)),StateNo = 1055 && EnemyNear(var(55)),Time < 34
trigger1 = P2bodydist X < 195
;hoehoe D0JEO[Xvbh
trigger2 = EnemyNear(var(55)),AuthorName = "hoe2" && EnemyNear(var(55)),Name = "MARISA,K"
trigger2 = (EnemyNear(var(55)),StateNo = [1600,1620])&& P2BodyDist X < 120
;VgES
trigger3 = EnemyNear(var(55)),AuthorName = "Shiroto" && EnemyNear(var(55)),Name = "Reisen Udongein Inaba"
trigger3 = EnemyNear(var(55)),StateNo = 2030 && EnemyNear(var(55)),animelemtime(55) <= 1
;ugES
trigger4 = EnemyNear(var(55)),AuthorName = "RYU-SAN" && EnemyNear(var(55)),Name = "Buront"
trigger4 = EnemyNear(var(55)),StateNo = 420 && P2BodyDist X < 143
;Ȃ݂EP
trigger5 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
trigger5 = EnemyNear(var(55)),StateNo = 610 && EnemyNear(var(55)),Time < 30
;hoehoe D0p`[Eu҂̐΁vuCtAv
trigger6 = EnemyNear(var(55)),authorName = "hoe2" && EnemyNear(var(55)),Name = "Patchouli_K"
trigger6 = (EnemyNear(var(55)),StateNo = [7000,7009])||(EnemyNear(var(55)),StateNo = [7500,7524])

[State -3, ΉUwE^bO]
Type = ChangeState
Value = 120
triggerall = var(59) > 7 && Roundstate = 2
triggerall = numenemy = 2
triggerall = ctrl ||(stateno = [18,19])|| stateno = 98
trigger1 = EnemyNear(1),AuthorName = "A-KUE" && EnemyNear(1),Name = "Zodiac"
trigger1 = EnemyNear(1),StateNo = 1055 && EnemyNear(1),Time < 34
trigger1 = P2bodydist X < 195
trigger2 = EnemyNear(1),AuthorName = "hoe2" && EnemyNear(1),Name = "MARISA,K"
trigger2 = (EnemyNear(1),StateNo = [1600,1620])&& P2BodyDist X < 120
trigger3 = EnemyNear(1),AuthorName = "Shiroto" && EnemyNear(1),Name = "Reisen Udongein Inaba"
trigger3 = EnemyNear(1),StateNo = 2030 && EnemyNear(1),animelemtime(55) <= 1
trigger4 = EnemyNear(1),AuthorName = "RYU-SAN" && EnemyNear(1),Name = "Buront"
trigger4 = EnemyNear(1),StateNo = 420 && P2BodyDist X < 143
trigger5 = EnemyNear(1),Name = "Kurenai Misuzu" && EnemyNear(1),AuthorName = "MAITAKE"
trigger5 = EnemyNear(1),StateNo = 610 && EnemyNear(1),Time < 30
trigger6 = EnemyNear(1),authorName = "hoe2" && EnemyNear(1),Name = "Patchouli_K"
trigger6 = (EnemyNear(1),StateNo = [7000,7009])||(EnemyNear(1),StateNo = [7500,7524])

[State -3, CanRecover𖳎鑊̑΍ƂEEEꂽ炢]
Type = VarSet
trigger1 = EnemyNear(var(55)),AuthorName = "ahuron"
trigger1 = EnemyNear(var(55)),StateNo = 702
trigger2 = EnemyNear(var(55)),AuthorName = "jin" || EnemyNear(var(55)),AuthorName = "Aoba" || EnemyNear(var(55)),AuthorName = "{T"
trigger2 = EnemyNear(var(55)),StateNo = 52000
trigger3 = EnemyNear(var(55)),AuthorName = "kayui uma"
trigger3 = EnemyNear(var(55)),StateNo = 681
trigger4 = EnemyNear(var(55)),AuthorName = "Rin & Bat"
trigger4 = EnemyNear(var(55)),Name = "White" || EnemyNear(var(55)),Name = "Geese Howard" || EnemyNear(var(55)),Name = "Nightmare Geese"
trigger4 = EnemyNear(var(55)),StateNo = 750
trigger5 = EnemyNear(var(55)),Name = "Rucheca" && EnemyNear(var(55)),AuthorName = "Teaf"
fvar(34) = 1

[State -3, VSAILV12]
Type = VarSet
triggerall = EnemyNear(var(55)),Var(59) > 11
trigger1 = EnemyNear(var(55)),Name = "Gale_s" && EnemyNear(var(55)),AuthorName = "seizi"
trigger2 = EnemyNear(var(55)),Name = "MARISA,K" && EnemyNear(var(55)),AuthorName = "hoe2"
trigger3 = EnemyNear(var(55)),Name = "Patchouli_K" && EnemyNear(var(55)),AuthorName = "hoe2"
trigger4 = EnemyNear(var(55)),Name = "wakimiko" && EnemyNear(var(55)),AuthorName = "nyoibou"
fvar(34) = 1

[State -3, VSAILV12]
Type = VarSet
triggerall = EnemyNear(var(55)),Var(57) > 11
triggerall = EnemyNear(var(55)),AuthorName = "Ambasa"
trigger1 = EnemyNear(var(55)),Name = "King"
trigger2 = EnemyNear(var(55)),Name = "kyoko_typeP"
trigger3 = EnemyNear(var(55)),Name = "Geese"
fvar(34) = 1

;==============================================================================
;AIAZp

[State -3, GA]
type = varset
triggerall = var(59) > 3
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),Movetype = H
trigger1 = stateno = 410 && movehit
var(58) = 1

[State -3, GhtBǌtO]
type = varset
triggerall = var(59) > 3
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno = [5000,5099]
triggerall = EnemyNear(var(55)),Movetype = H
trigger1 = stateno = 2101
var(58) = 2

[State -3, AZϐZbg]
type = varset
triggerall = var(58)
triggerall = var(58) != [20,29]
trigger1 = EnemyNear(var(55)),Movetype != H
trigger2 = EnemyNear(var(55)),stateno = [5100,5299]
trigger3 = EnemyNear(var(55)),Ctrl
trigger4 = stateno = 195
trigger5 = var(58) = 2
trigger5 = stateno = [200,499]
var(58) = 0

;==============================================================================
;؂Ԃ
;Wv(ߋ΍)
[State -3,Wv]
Type = ChangeState
Value = ifelse(fvar(39) = 4, 39, 38)
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),facing != facing
triggerall = Random <= var(59)*50 || var(59) > 9
trigger1 = p2bodydist X < 80
trigger1 = fvar(39)= 3
trigger2 = fvar(39)= 4

;-----------------------------------------------------------------------------
;K[hs\U΍
[State -3, Չ / OJJgR]
type = ChangeState
value = ifelse(Power >= 1000 && var(56), 2310, 1000)
triggerall = hitpausetime = 0
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(25)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = EnemyNear(var(55)),facing != facing
triggerall = Random <= var(59)*50 || var(59) > 9
triggerall = fvar(39)= 5
trigger1 = p2bodydist X < 100
trigger2 = EnemyNear(var(55)),Name = "doppo orochi" && EnemyNear(var(55)),AuthorName = "tokage"
trigger2 = p2bodydist X < 190

;---------------------------------------------------------------------------
[State -3, qU / LbN]
type = ChangeState
value = ifelse(p2BodyDist X <= 20, 215, 206)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) >= 10 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 5) = [-8,36]
triggerall = EnemyNear(var(55)),AnimTime <= -5
trigger1 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger1 = Helper(30000+id),var(53)
trigger1 = Random <= 250

;-----------------------------------------------------------------------------
[State -3, ċz]
type = ChangeState
value = 3000
triggerall = hitpausetime = 0
triggerall = var(59) >= 8 && RoundState = 2
triggerall = (var(59)<=10&&Random<=var(59)*20)||(var(59)>10&&Random<=333)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = power >= 3000
triggerall = P2bodydist X = [-5,65]
triggerall = P2bodydist Y > -75
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A || P2bodydist X > 30
trigger1 = ctrl

[State -3, Չ / wK]
type = ChangeState
value = 2310
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) > 7 && roundstate = 2
triggerall = var(56)
triggerall = fvar(39) != [3,4]
triggerall = power >=1000
triggerall = Random <= var(59)*30 || var(59) > 10
triggerall = EnemyNear(var(55)),StateType != A ||(EnemyNear(var(55)),StateType = A && Helper(30000+id),var(55))
triggerall = inguarddist || EnemyNear(var(55)),MoveType = A
triggerall = Enemynear(var(55)),Time >= 30||(var(59) > 7 &&(Enemynear(var(55)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10 || Random <= 250 || Helper(15000+id),var(50)
triggerall = EnemyNear(var(55)),HitDefAttr = SCA, NA, SA, HA
triggerall = !(Enemy,HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
trigger1 = Helper(30000+id),var(54) || Helper(30000+id),var(55)

[State -3, Չ / Ԃ]
type = ChangeState
value = 2310
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) > 5 && roundstate = 2
triggerall = var(59) < 11
triggerall = var(56)
triggerall = !var(25)
triggerall = fvar(39) != [3,4]
triggerall = Random <= var(59)*15
triggerall = power >=1000
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = EnemyNear(var(55)),HitDefAttr = SCA, NA, SA, HA
triggerall = (Enemynear(var(55)),Time >= 25-var(59)*1)||(!Time&&var(59)>9) || var(59)>10 || Helper(15000+id),var(50)
triggerall = (!var(53)&&var(59)<10&&(P2BodyDist X = [0,70]))||(!var(53)&&var(59)>=10&&(P2BodyDist X = [0,50]))||(var(53)&&(P2BodyDist X = [0,40]))
triggerall = P2BodyDist Y > -90
triggerall = !(Enemy,HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
triggerall = inguarddist
trigger1 = Enemynear(var(55)),Time <= 5
trigger1 = var(59) > 10
trigger2 = (PrevStateNo = [120,159])
trigger2 = var(59) < 10
trigger3 = Enemynear(var(55)),Time <= 10
trigger3 = (PrevStateNo = [120,139]) || Helper(15000+id),var(50)
trigger3 = var(59) >= 10
trigger4 = (var(59) > 9 && Enemynear(var(55)),Time <= 10) || var(59) <= 9
trigger4 = PrevStateNo=[5000,5270]

[State -3, ̏p]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) > 5 && roundstate = 2
triggerall = !var(25)
triggerall = (var(59)<=10&&Random<=var(59)*12)||(var(59)>10&&Random<=333)
triggerall = power >=1000
triggerall = P2bodydist X = [-5,55]
triggerall = P2bodydist Y > -70
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),StateType != A || P2bodydist X > 25
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),Const(size.head.pos.y) < -75
triggerall = EnemyNear(var(55)),AnimTime <= -10 || var(59) < 9
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = !Enemy,numproj
triggerall = Enemynear(var(55)),Time >= 30||(var(59) > 7 &&(Enemynear(var(55)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (prevstateno = 52)||(PrevStateNo=[120,159])||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50)
trigger3 = Random <= 333 || var(59) > 10

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) > 8 && roundstate = 2
triggerall = !var(25)
triggerall = (var(59)<=10&&Random<=var(59)*4)||(var(59)>10&&Random<=120)
triggerall = power >=1000
triggerall = P2bodydist X = [70,230]
triggerall = P2bodydist Y > -40
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),AnimTime <= -13 || var(59) < 9
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = !Enemy,numproj
triggerall = Enemynear(var(55)),Time >= 30||(var(59) > 7 &&(Enemynear(var(55)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*3)|| var(59) > 10
trigger2 = (prevstateno = 52)||(PrevStateNo=[120,159])||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50)
trigger3 = Random <= 333 || var(59) > 10

;------------------------------------------------------------------------------
[State -3, K[hLZ1]
type = ChangeState
value = 780
triggerall = statetype != A
triggerall = var(59) >= 6 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = power >=1000
triggerall = StateNo = [150,153]
triggerall = P2BodyDist X = [-8,60]
triggerall = P2BodyDist Y = [-60,10]
triggerall = Enemynear(var(55)),animtime <= -10
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = InGuardDist
triggerall = life <= lifemax * 0.6
trigger1 = BackEdgeBodyDist < 30
trigger1 = TeamMode = Simul
trigger1 = NumPartner && Partner,Alive
trigger1 = Floor(Partner,Pos X - Pos X = [-50,50])
trigger1 = Random <= 200
trigger2 = BackEdgeBodyDist < 15 || Helper(15000+id),var(52) < 90
trigger2 = Random <= 10
trigger3 = life <= lifemax * 0.1
trigger3 = Random <= 30

;---------------------------------------------------------------------------
;obNXeb|
[State -3, Run Back]
type = ChangeState
value = 105
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,131])
trigger1 = var(59) >= 9
trigger1 = facing != EnemyNear(var(55)),facing
trigger1 = EnemyNear(var(55)),HitDefAttr = SCA, AT
trigger1 = P2BodyDist X = [-9,60]
trigger1 = Random <= var(59)*35 || var(59)>10
trigger2 = EnemyNear(var(55)),Movetype = A
trigger2 = EnemyNear(var(55)),HitDefAttr = SCA, NA, SA
trigger2 = P2BodyDist X = [50,110]
trigger2 = Random <= 15
trigger3 = var(59) >= 8
trigger3 = !var(53)
trigger3 = EnemyNear(var(55)),statetype = A
trigger3 = EnemyNear(var(55)),Movetype = A
trigger3 = facing = EnemyNear(var(55)),facing
trigger3 = P2BodyDist X = [-10,25]
trigger3 = Random <= 250

;==============================================================================
;˂p
[State -3, WvLbN]
type = ChangeState
value = 620
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = var(59) >= 1 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),stateno != [120,159]
triggerall = P2BodyDist X = [-5,50+Floor(vel X * 8)]
triggerall = P2BodyDist Y = [-45,55+Floor(vel Y * 8)]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = Random <= var(59)*100
trigger1 = (prevstateno = [120,155]) || (prevstateno = [5000,5210])|| Helper(15000+id),var(50)
trigger1 = EnemyNear(var(55)),StateType = A || Vel Y > 1
trigger1 = EnemyNear(var(55)),AnimTime = [-20,-4]
trigger1 = Random <= 300
trigger2 = Vel Y > 1
trigger2 = fvar(39) = 3||((stateno = [132,140])&&(EnemyNear(var(55)),HitDefAttr = SCA, AT))

[State -3, WvLbN]
type = ChangeState
value = 610
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = var(59) >= 1 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),stateno != [120,159]
triggerall = P2BodyDist X = [-30,25+Floor(vel X * 4)]
triggerall = P2BodyDist Y = [-50,55+Floor(vel Y * 4)]
triggerall = Random <= var(59)*100
trigger1 = Vel Y > 0
trigger1 = Pos Y > -30
trigger1 = EnemyNear(var(55)),AnimTime = [-20,-4]
trigger1 = Random <= 300

[State -3, qU]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),stateno != [0,30]
triggerall = EnemyNear(var(55)),stateno != [90,119]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 5) = [-5,24]
triggerall = P2bodydist Y > -45
trigger1 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||Random <= var(59)*20
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(53)
trigger3 = Random <= 250

[State -3, ႪݎLbN]
type = ChangeState
value = 430
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*40
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 5) = [-5,43]
trigger1 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||Random <= var(59)*20
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(53)
trigger3 = Random <= 250

[State -3, ~hLbN]
type = ChangeState
value = 300
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*30
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),Const(size.head.pos.y) < -70 || EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),stateno != [0,30]
triggerall = EnemyNear(var(55)),stateno != [90,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -9
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 5) = [30,64]
triggerall = P2bodydist Y > -50
trigger1 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||Random <= var(59)*20
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(53)
trigger3 = Random <= 250

[State -3, Ⴊ݋LbN]
type = ChangeState
value = 420
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*33
triggerall = EnemyNear(var(55)),StateType != L && EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -10
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 10) = [55,105]
triggerall = P2bodydist Y > -20
trigger1 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||Random <= var(59)*20

;---------------------------------------------------------------------------
; 
[State -3,  / ]@]
type = ChangeState
value = ifelse(Helper(15000+id),var(51) >= 160, 801, 800)
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = Random <= var(59)*25 || var(59) > 10
triggerall = p2bodydist X = [-5,20]
triggerall = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),StateType = C
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),prevstateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -2
trigger1 =(prevstateno = [140,155])||(prevstateno = [5000,5210])|| Helper(15000+id),var(50) ||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10
trigger3 = var(59) > 9
trigger3 = EnemyNear(var(55)),stateno = [120,159]
trigger3 = Random <= 120 || var(59) > 11

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = var(59) >= 9 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98 ||(stateno = [120,140])
triggerall = Random <= var(59)*15 || var(59) > 10
triggerall = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),StateType = C
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = EnemyNear(var(55)),AnimTime <= -13
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = P2bodydist X > 120
triggerall = power >= 1000
trigger1 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -15
trigger2 =(prevstateno = [140,155])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10
trigger3 = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, HT, HP)
trigger3 = (EnemyNear(var(55)),HitDefAttr = SC, NA, NP, SP)|| EnemyNear(var(55)),MoveType = A
trigger3 = EnemyNear(var(55)),Time < 10
trigger3 = P2bodydist X > 160
trigger3 = Helper(15000+id),var(50) || Random <= 200 || var(59) > 10


;==============================================================================
;^bOLq

[State -3, "gPgvX"]
type = ChangeState
value = 2300
triggerall = hitpausetime = 0
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) > 7 && RoundState = 2
triggerall = var(54) = 1
triggerall = var(53) = [1,2]
triggerall = !var(58)
triggerall = !var(25)
triggerall = power >= 3000 ||(Life <= Lifemax * 0.5 && power >= 2000)
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = !Enemy,numproj
triggerall = P2bodydist Y > -50
triggerall = Random <= 50 + var(59)*3
trigger1 = P2bodydist X > 170
trigger1 = Partner,MoveType = A
trigger1 = EnemyNear(var(55)),MoveType = H
trigger1 = (EnemyNear(var(55)),StateNo = [120,159])||(EnemyNear(var(55)),StateNo = [5000,5019])
trigger2 = P2bodydist X > 190
trigger2 = EnemyNear(var(55)),AnimTime <= -22
trigger2 = Partner,Pos X - Pos X != [-50,50]
trigger2 = !InGuardDist

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) > 7 && RoundState = 2
triggerall = var(54) = 1
triggerall = var(53) = [1,2]
triggerall = !var(58)
triggerall = !var(25)
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = power >= 2000 ||(Life <= Lifemax * 0.5 && power >= 1000)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,119]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X > 100
triggerall = P2bodydist Y > -40
triggerall = Random <= var(59)*15
trigger1 = EnemyNear(var(55)),AnimTime <= -13
trigger1 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) > 7 && RoundState = 2
triggerall = var(54)
triggerall = var(53) != 5
triggerall = !var(58)
triggerall = !var(25)
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),alive
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, HP, HT)
triggerall = P2BodyDist X < 80 || EnemyNear(var(55)),AnimTime <= -13
triggerall = P2BodyDist X >150 || EnemyNear(var(55)),AnimTime <= -7
triggerall = !inguarddist
triggerall = power >= 1000
triggerall = Random <= var(59)*15
trigger1 = Partner,Pos X - Pos X = [-30,30]
trigger1 = BackEdgeBodyDist <= 25
trigger1 = power >= 2000 || Life < Lifemax * 0.5

;ڑk
[State -3, ]
type = ChangeState
value = 1335
triggerall = hitpausetime = 0
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) > 7 && RoundState = 2
triggerall = var(54) = 1
triggerall = var(53) = [1,2]
triggerall = !var(58)
triggerall = !var(25)
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),alive
triggerall = EnemyNear(var(55)),AnimTime <= -14 || EnemyNear(var(55)),StateNo = [120,159]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X = [50,85]
triggerall = P2bodydist Y > -60
triggerall = Random <= var(59)*10
trigger1 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])
trigger2 = Partner,MoveType = A
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = EnemyNear(var(55)),StateNo = [120,159]
trigger3 = EnemyNear(var(55)),Life < 50

;==============================================================================
;K[hE󂯐gLq
[State -3]
type = ChangeState
value = 120
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = stateno != [150,155]
triggerall = ctrl|| (stateno = [18,19]) || stateno = 98 ||(stateno = 195 && time >= 40)
triggerall =!(EnemyNear(var(55)),HitDefAttr = SCA, AT)
triggerall = Random <= var(59)*80 || var(59) > 9
trigger1 = inguarddist
trigger2 = statetype != A
trigger2 = var(59) > 8
trigger2 = numHelper(15000+ID)
trigger2 = Helper(15000+ID),inguarddist
trigger3 = statetype != A
trigger3 = numHelper(15000+ID)
trigger3 = EnemyNear(var(55)),facing = facing || P2Dist X < 0
trigger3 = Helper(15000+ID),inguarddist && EnemyNear(var(55)),StateType = A

;---------------------------------------------------------------------------
;󒆎g
[State -3,A_UKEMI]
type = ChangeState
value = 5210
triggerall = Var(59) >= 8 && RoundState = 2
triggerall = Vel Y > -1
triggerall = Alive
triggerall = Helper(15000+id),var(8) != 3
triggerall = StateNo = 5050
triggerall = CanRecover
trigger1 = P2BodyDist X > 50 || inguarddist
trigger1 = ((Var(59) = [8,10])&&Random <= var(59)*50)||(Var(59) > 10 && Random <= 800)
trigger2 = Random <= var(59)*20

;==============================================================================
;NU
[State -3, ڑk]
type = ChangeState
value = 1335
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = Random <= var(59)*30
triggerall = EnemyNear(var(55)),StateType = L
triggerall = EnemyNear(var(55)),StateNo = 5120
trigger1 = P2BodyDist X = [130,255]
trigger1 = EnemyNear(var(55)),AnimTime = [-16,-12]

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
ctrl = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = enemynear(var(55)),movetype = H
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = ctrl || (stateno = 19 && time >= 16) ||(stateno = 98 && P2bodydist X <= 10)
trigger1 = !var(58)
trigger1 = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateType = L
trigger1 = p2bodydist X > 30

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
ctrl = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = enemynear(var(55)),movetype = H
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = ctrl || (stateno = 18 && time >= 16)
trigger1 = !var(58)
trigger1 = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateType = L
trigger1 = p2bodydist X <= 20

;==============================================================================
;uEA[}[΍
[State -3, Չ / OJJgR]
type = ChangeState
value = ifelse(Power >= 1000 && var(56), 2310, 1000)
triggerall = hitpausetime = 0
triggerall = var(59) > 8 && RoundState = 2
triggerall = var(56)
triggerall = !var(25)
triggerall = Random <= var(59)*30 || var(59) > 10
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),StateNo != [5000,5099]
triggerall = EnemyNear(var(55)),facing != facing
triggerall = EnemyNear(var(55)),alive
triggerall = p2bodydist X <= 60 ||(power >= 1000 && var(56))
triggerall = power >= 1000
triggerall = movecontact
triggerall = inguarddist || EnemyNear(var(55)),MoveType = A
trigger1 = anim = 200 ||(anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 =(anim = [250,253])||(anim = [400,401])||(anim = [430,431])||(anim = [2321,2322])

;==============================================================================
;AZEGA
[State -3, Wvp`]
type = ChangeState
value = 630
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-5,60]
triggerall = var(58) = 1
trigger1 = P2BodyDist Y = [-85,60]
trigger1 = EnemyNear(var(55)),Pos Y+Floor(EnemyNear(var(55)),vel Y * 6) < -50
trigger1 = ctrl
trigger2 = anim = 600 && movehit
;trigger3 = anim = 610 &&(movecontact)

[State -3, Wvp`]
type = ChangeState
value = 600
triggerall = statetype = A && ctrl
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
trigger1 = EnemyNear(var(55)),Pos Y+Floor(EnemyNear(var(55)),vel Y * 4) < -40
trigger1 = P2BodyDist X = [-15,35]
trigger1 = P2BodyDist Y = [-70,50]
trigger1 = var(58) = 1

[State -3, WvLbN]
type = ChangeState
value = 620
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-5,60]
triggerall = P2BodyDist Y = [-45,75]
trigger1 = var(58) = 1
trigger1 = anim = 600 || anim = 610
trigger1 = movecontact
trigger1 = Vel Y >= 0
;trigger2 = anim = 600 &&(movecontact)

;------------------------------------------------------------------------------
;OWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
triggerall = var(59) > 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = Random <= var(59)*100
triggerall = Helper(15000+id),var(1) < 3
trigger1 = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 6) < -50
trigger1 = var(58) = 1

;------------------------------------------------------------------------------
[State -3, qU]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-9,24]
triggerall = EnemyNear(var(55)),BackEdgeBodyDist < 15 ||(P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) < 22)
trigger1 = ctrl || stateno = 98 || stateno = 101
trigger1 = var(58) = 1
trigger1 = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 5) > -60

[State -3, p`]
type = ChangeState
value = 210
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-9,56]
triggerall = EnemyNear(var(55)),BackEdgeBodyDist < 20 ||(P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) < 56)
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 7) > -90
triggerall = var(58) = 1
trigger1 = ctrl || stateno = 98 || stateno = 101
trigger2 = stateno = 215 && movehit

;------------------------------------------------------------------------------
[State -3, LbN]
type = ChangeState
value = 220
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-19,48]
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 7) > -115
triggerall = Helper(15000+id),var(51) < 80
triggerall = !Helper(15000+id),var(3)
triggerall = var(58) = 1
trigger1 = stateno = 210 || stateno = 215
trigger1 = movehit

[State -3, OJJgR]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = Helper(15000+id),var(51) < 80
triggerall = !Helper(15000+id),var(3)
trigger1 = var(58) = 1
trigger1 = EnemyNear(var(55)),Pos Y+Floor(EnemyNear(var(55)),vel Y * 10) < -70
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

[State -3, 񂵏R]
type = ChangeState
value = 225
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-19,82]
triggerall = EnemyNear(var(55)),BackEdgeBodyDist < 20 ||(P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) < 86)
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 10) > -70
trigger1 = var(58) = 1
trigger1 = stateno = 210 || stateno = 215
trigger1 = movehit

[State -3, LbN]
type = ChangeState
value = 220
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X = [-19,48]
triggerall = EnemyNear(var(55)),BackEdgeBodyDist < 20 ||(P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) < 48)
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 7) > -115
triggerall = var(58) = 1
trigger1 = ctrl || stateno = 98
trigger2 = stateno = 210 || stateno = 215
trigger2 = movehit

;-----------------------------------------------------------------------------
[State -3, ċz]
type = ChangeState
value = 3000
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = power >= 3000
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
trigger1 = var(58) = 1
trigger1 = P2BodyDist X = [-19,60]
trigger1 = EnemyNear(var(55)),Pos Y > -60
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

;------------------------------------------------------------------------------
[State -3, OJJgR]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = Helper(15000+id),var(51) < 80
trigger1 = var(58) = 1
trigger1 = EnemyNear(var(55)),Pos Y+Floor(EnemyNear(var(55)),vel Y * 10) < -65
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

[State -3, "gPgvX"]
type = ChangeState
value = 2300
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = power >= 2000
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
trigger1 = var(58) = 1
trigger1 = EnemyNear(var(55)),Pos Y <= -35
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

[State -3, ̏p]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = power >= 1000
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
trigger1 = var(58) = 1
trigger1 = P2BodyDist X = [-19,50]
trigger1 = EnemyNear(var(55)),Pos Y > -40
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = power >= 1000
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = Helper(15000+id),var(51) < 150
trigger1 = var(58) = 1
trigger1 = EnemyNear(var(55)),Pos Y > -50
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

[State -3, OJJgR]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = Helper(15000+id),var(51) < 80
trigger1 = var(58) = 1
trigger1 = EnemyNear(var(55)),Pos Y+Floor(EnemyNear(var(55)),vel Y * 10) < -30
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

[State -3, ڑP]
type = ChangeState
value = 1333
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
trigger1 = var(58) = 1
trigger1 = stateno = 210 || stateno = 215 || stateno = 220 || stateno = 225
trigger1 = movehit

;------------------------------------------------------------------------------
;AZEGhtBǌ

[State -3, qU]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X < 18
triggerall = P2bodydist Y > -50
trigger1 = EnemyNear(var(55)),StateNo != [120,159]
trigger1 = var(58) = 2
trigger1 = Helper(15000+id),var(2) > 12 || P2bodydist X < 5
trigger1 = !InGuardDist

[State -3, qW]
type = ChangeState
value = 218
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-15,36]
triggerall = P2bodydist Y > -50
trigger1 = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),Const(size.head.pos.y) < -60
trigger1 = EnemyNear(var(55)),StateNo != [120,159]
trigger1 = var(58) = 2
trigger1 = Helper(15000+id),var(2) > 12
trigger1 = !InGuardDist

[State -3, ~hLbN]
type = ChangeState
value = 300
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),StateNo != [120,155]
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-5,60]
triggerall = P2bodydist Y > -40
triggerall = !InGuardDist
trigger1 = var(58) = 2
trigger1 = Helper(15000+id),var(2) > 12

[State -3, _bV]
type = ChangeState
value = 98
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 4 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
trigger1 = var(58) = 2

;==============================================================================
;n`F[R{
[State -3, qU]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = var(59) >= 7 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X < 12
triggerall = P2BodyDist Y > -70
triggerall = movecontact
trigger1 = anim = 200 || anim = 400
trigger2 = anim = 401

[State -3, qW]
type = ChangeState
value = 218
triggerall = statetype != A
triggerall = var(59) >= 5 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*100
triggerall = P2BodyDist X < 25
triggerall = P2BodyDist Y > -80
triggerall = movecontact
trigger1 = anim = 200
trigger2 = anim=400||anim=401
trigger3 = P2BodyDist X < 12
trigger3 = anim=430||anim=431
trigger4 = anim=230||anim=231
trigger5 = anim=245||anim=246

[State -3, ]
type = ChangeState
value = 1644
triggerall = hitpausetime = 0
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*25
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,36]
triggerall = P2BodyDist Y > -60
triggerall = Helper(15000+id),var(51) >= 80
triggerall = Power < 1500
triggerall = moveguarded
trigger1 = (anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [2321,2322])||(anim = [430,431])

[State -3, Ⴊݒp`(GAnZ)]
type = ChangeState
value = 410
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 6 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= var(59)*20 || Power < 1000 || var(18)
triggerall = P2BodyDist X < 30
triggerall = P2BodyDist Y > -90
triggerall = movehit
trigger1 = P2BodyDist X < 24
trigger1 = anim = 200 ||(anim = [230,231])||(anim = [400,401])
trigger2 = P2BodyDist X < 12
trigger2 = (anim = [430,431])
trigger3 = (anim = [245,246])|| anim = 250 || anim = 252
trigger4 = P2BodyDist X < 15
trigger4 = (anim = [210,211])

[State -3, n㒆i]
type = ChangeState
value = 330
triggerall = statetype != A
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(59) < 11
triggerall = EnemyNear(var(55)),StateType = C
triggerall = EnemyNear(var(55)),alive
triggerall = Random <= 60 - var(59)*5
triggerall = P2BodyDist X < 60
triggerall = P2BodyDist Y > -50
triggerall = moveguarded
trigger1 = anim = 200||(anim = [230,231])||(anim = [245,246])||(anim = [400,401])
trigger2 = (anim = [210,211])||(anim = [430,431])|| anim = 250 || anim = 252

[State -3, p`]
type = ChangeState
value = 210
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != C || EnemyNear(var(55)),Const(size.mid.pos.y) < -75
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),Const(size.head.pos.y) < -60
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,38]
triggerall = P2BodyDist Y > -75
triggerall = movecontact
trigger1 = anim = 200||(anim = [230,231])||(anim = [245,246])||(anim = [400,401])
trigger2 = P2BodyDist X < 30
trigger2 = (anim = [430,431])

[State -3, 񂵏R]
type = ChangeState
value = 225
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,50]
triggerall = P2BodyDist Y > -63
triggerall = P2BodyDist Y < -25 || EnemyNear(var(55)),StateType != A
triggerall = movehit
trigger1 = anim = 200||(anim = [230,231])||(anim = [245,246])||(anim = [400,401])
trigger2 = (anim = [210,211])||(anim = [430,431])|| anim = 250 || anim = 252

[State -3, LbN]
type = ChangeState
value = 220
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,38]
triggerall = P2BodyDist Y > -105
triggerall = movehit
trigger1 = anim = 200||(anim = [230,231])||(anim = [245,246])||(anim = [400,401])
trigger2 = (anim = [210,211])||(anim = [430,431])|| anim = 250 || anim = 252

[State -3, ~hLbN]
type = ChangeState
value = 300
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = (var(59) < 8 && Random <= var(59)*100)|| Random <= 200
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,50]
triggerall = P2BodyDist Y > -75
triggerall = movecontact
trigger1 = anim = 200||(anim = [230,231])||(anim = [245,246])||(anim = [400,401])
trigger2 = (anim = [430,431])|| anim = 250 || anim = 252
trigger3 = P2BodyDist X < 32
trigger3 = (anim = [210,211])

;==============================================================================
;󒆃`F[R{
[State -3, Wvp`]
type = ChangeState
value = 630
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,30]
triggerall = P2BodyDist Y = [-40,65]
trigger1 =(EnemyNear(var(55)),StateType = A && Vel X < 0)
trigger1 = anim = 600
trigger1 = movecontact

[State -3, WvLbN]
type = ChangeState
value = 620
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,36]
triggerall = P2BodyDist Y = [-20,78]
triggerall = Vel Y > 0
trigger1 = anim = 600 || anim = 610
trigger1 = movecontact

;==============================================================================
;AZEKp
[State -3, ċz]
type = ChangeState
value = 3000
triggerall = var(59) > 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = EnemyNear(var(55)),Life >= 100
triggerall = P2Dist X > 0
triggerall = P2BodyDist X < 45
triggerall = P2BodyDist Y > -80
triggerall = power >=3000
triggerall = movehit
trigger1 = anim = 200 ||(anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [400,401])||(anim = [430,431])||(anim = [2321,2322])

[State -3, "GhtB"]
type = ChangeState
value = 2101
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = !var(18)
triggerall = !var(25)
triggerall = var(57) = 1 || var(57) = 3
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),Life >= 50
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-5,65]
triggerall = P2BodyDist Y > -40
triggerall = Life < Lifemax * 0.9
triggerall = Life < Lifemax * 0.5 || power >= 2000
triggerall = power >=1000
triggerall = movehit
trigger1 = (anim = [240,241])
trigger2 = (anim = [250,253])||(anim = [2321,2322])

[State -3, OJJgR]
type = ChangeState
value = 1000
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,40]
triggerall = P2BodyDist Y > -60
triggerall = Helper(15000+id),var(51) < 90
triggerall = movehit
trigger1 = (anim = [210,211])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [2321,2322])

[State -3, ̏p]
type = ChangeState
value = 2100
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,55]
triggerall = P2BodyDist Y > -40
triggerall = power >=1000
triggerall = movehit
trigger1 = anim = 200 ||(anim = [230,231])||(anim = [400,401])||(anim = [430,431])
trigger2 = P2BodyDist X < 45
trigger2 = (anim = [210,211])||(anim = [240,241])||(anim = [245,246])||(anim = [250,253])||(anim = [2321,2322])

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [5,150]
triggerall = P2BodyDist Y > -40
triggerall = power >=1000
triggerall = movehit
trigger1 = anim = 200 ||(anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [400,401])||(anim = [430,431])||(anim = [2321,2322])

;==============================================================================
;AZEKEZp
[State -3, ڑp]
type = ChangeState
value = 1333
triggerall = hitpausetime = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,60]
triggerall = P2BodyDist Y = [-110,-40]
triggerall = movecontact
triggerall = movehit || Random <= 50
trigger1 = anim = 200 ||(anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [400,401])||(anim = [430,431])||(anim = [2321,2322])

[State -3, R؂]
type = ChangeState
value = 1550
triggerall = hitpausetime = 0
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = !var(12)
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,30]
triggerall = P2BodyDist Y > -60
triggerall = movehit
trigger1 = (anim = [210,211])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [2321,2322])

[State -3, ]
type = ChangeState
value = 1644
triggerall = hitpausetime = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,50]
triggerall = P2BodyDist Y > -60
triggerall = Helper(15000+id),var(51) >= 80
triggerall = movecontact
triggerall = movehit || Random <= 250
trigger1 = anim = 200 ||(anim = [230,231])||(anim = [400,401])||(anim = [430,431])
trigger2 = (anim = [210,211])||(anim = [240,241])||(anim = [245,246])||(anim = [250,253])||(anim = [2321,2322])
trigger2 = P2BodyDist X < 36

[State -3, ڑk]
type = ChangeState
value = 1335
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,50]
triggerall = P2BodyDist Y > -60
triggerall = movecontact
triggerall = Helper(15000+id),var(51) >= 80 || movehit
trigger1 = anim = 200 ||(anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [400,401])||(anim = [430,431])||(anim = [2321,2322])

[State -3, Ⴊ݋LbN]
type = ChangeState
value = 420
triggerall = hitpausetime = 0
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-15,65]
triggerall = P2BodyDist Y > -40
triggerall = movehit
trigger1 = anim = 200 ||(anim = [210,211])||(anim = [230,231])||(anim = [240,241])||(anim = [245,246])
trigger2 = (anim = [250,253])||(anim = [400,401])||(anim = [430,431])||(anim = [2321,2322])

;==============================================================================
;nq
[State -3, ႪݎLbN]
type = ChangeState
value = 430
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 4 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*10
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-7,45]
triggerall = P2bodydist Y > -30
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),StateNo = [120,159]

[State -3, qU]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-8,18]
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 5) > -60
trigger1 = EnemyNear(var(55)),StateNo != [120,159]
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 5
trigger1 = !InGuardDist

[State -3, p`]
type = ChangeState
value = 200
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),Const(size.head.pos.y) < -75
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-5,34]
triggerall = P2bodydist Y > -80
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),StateType = A
trigger1 = P2bodydist Y < -40
trigger2 = EnemyNear(var(55)),StateType != S
trigger2 = EnemyNear(var(55)),StateNo != [120,159]
trigger2 = Random <= 50

[State -3, LbN]
type = ChangeState
value = 220
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-5,45]
triggerall = P2bodydist Y = [-110,-35]
trigger1 = !InGuardDist
trigger1 = EnemyNear(var(55)),StateNo != [120,159]

[State -3, qW]
type = ChangeState
value = 218
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-8,36]
triggerall = P2bodydist Y > -50
trigger1 = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),Const(size.head.pos.y) < -60
trigger1 = EnemyNear(var(55)),StateNo != [120,159]
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 7
trigger1 = !InGuardDist

[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-8,36]
triggerall = P2bodydist Y > -50
trigger1 = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),Const(size.head.pos.y) < -60
trigger1 = !InGuardDist

[State -3, p`]
type = ChangeState
value = 210
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C || EnemyNear(var(55)),Const(size.mid.pos.y) < -70
triggerall =(EnemyNear(var(55)),StateNo != [120,155])|| Random <= 250
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [-8,48]
triggerall = P2bodydist Y > -70
trigger1 = EnemyNear(var(55)),Const(size.head.pos.y) < -75
trigger1 = !InGuardDist

[State -3, ~hLbN]
type = ChangeState
value = 300
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall =(EnemyNear(var(55)),StateNo != [120,155])|| Random <= 250
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [15,60]
triggerall = P2bodydist Y > -40
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 9

[State -3, 񂵏R]
type = ChangeState
value = 225
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateNo != [120,155]
triggerall = EnemyNear(var(55)),Movetype = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2bodydist X = [35,82]
triggerall =(P2bodydist Y = [-75,-30])|| EnemyNear(var(55)),StateType != A
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),gethitvar(hittime) >= 12

;==============================================================================
;
;
[State -3, Taunt]
type = ChangeState
value = 195
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = (var(59) = [1,10]) && RoundState = 2
triggerall = !var(58)
triggerall = fvar(38) = [2,3]
triggerall = life > lifemax * 0.5
triggerall = P2BodyDist X > 130
trigger1 = var(59) = [8,10] 
trigger1 = P2BodyDist X > 180
trigger1 = (life > lifemax * 0.9) || (life*0.3 > enemynear(var(55)),life)
trigger1 = Random <= 20
trigger2 = var(59) = [4,7] 
trigger2 = life > lifemax * 0.7
trigger2 = Random <= 40
trigger3 = var(59) < 4
trigger3 = Random <= 50
trigger4 = P2BodyDist X > 200
trigger4 = Random <= 210-(var(59)*20)

;---------------------------------------------------------------------------
;_bV
[State -3, Dash]
type = ChangeState
value = 98
ctrl = 0
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = stateno != [98,101]
triggerall = prevstateno != [98,101]
triggerall = !inguarddist
triggerall = !Enemy,NumProj
triggerall = !var(58)
trigger1 = P2BodyDist X > 150
trigger1 = EnemyNear(var(55)),StateType = L
trigger1 = Random <= 150
trigger2 = P2BodyDist X > 120
trigger2 = EnemyNear(var(55)),StateType != L
trigger2 = EnemyNear(var(55)),MoveType != A
trigger2 = Random <= 60
trigger3 = P2BodyDist X > 80
trigger3 = EnemyNear(var(55)),MoveType = H
trigger3 = Random <= 50

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
ctrl = 0
Triggerall = Var(59) >= 1 && RoundState = 2
Triggerall = !var(54)
Triggerall = !var(58)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = p2bodydist X > 35
triggerall = Random <= 50
trigger1 = ctrl || (stateno = 19 && time >= 16)
trigger2 = stateno = 98
trigger2 = p2bodydist X < 50
trigger3 = ctrl || (stateno = 19 && time >= 16)
trigger3 = TeamMode = Simul
trigger3 = NumPartner && Partner,Alive
trigger3 = (EnemyNear(var(55)),StateType != L && EnemyNear(var(55)),MoveType = H)
trigger3 = Partner,MoveType != A

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
ctrl = 0
Triggerall = Var(59) >= 1 && RoundState = 2
Triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = 18 && time >= 16)
triggerall = BackEdgeBodyDist > 20
trigger1 = EnemyNear(var(55)),MoveType != H
trigger1 = p2bodydist X < 40
trigger1 = Random <= 25
trigger2 = EnemyNear(var(55)),StateType != L
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = p2bodydist X < 5
trigger2 = Random <= 30

;---------------------------------------------------------------------------
;svĒEEE
[State -3, wait]
type = ChangeState
Value = 0
ctrl = 1
triggerall = statetype != A
triggerall = alive
triggerall = stateno = [18,19]
trigger1 = var(59) >= 1 && Roundstate = 2
Trigger1 = !var(58)
trigger1 = EnemyNear(var(55)),MoveType != H
trigger1 = p2bodydist X = [0,70]
trigger1 = Random <= 20
trigger2 = Roundstate = 3

;---------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = BackEdgeBodyDist > 40
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, AP)
triggerall = !Enemy,numproj
trigger1 = var(53) != 5
trigger1 = !var(54)
trigger1 = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X < 45
trigger1 = !inguarddist
trigger1 = Random <= 500
trigger2 = facing != EnemyNear(var(55)),facing
trigger2 = EnemyNear(var(55)),MoveType = A
trigger2 = P2BodyDist X = [30,90]
trigger2 = Random <= 120
trigger3 = facing != EnemyNear(var(55)),facing
trigger3 = EnemyNear(var(55)),HitDefAttr = SC, AT
trigger3 = P2BodyDist X = [-5,60]
trigger3 = Random <= 150 || (var(59) > 10)
trigger4 = var(59) > 7
trigger4 = !fvar(39)
trigger4 = !var(53)
trigger4 = facing != EnemyNear(var(55)),facing
trigger4 = P2BodyDist X = [35,115]
trigger4 = !inguarddist
trigger4 = Random <= 15

;------------------------------------------------------------------------------
;Wv(჌x)
[State -3,Wv]
Type     = ChangeState
Value    = 39
Triggerall = (Var(59) = [1,3]) && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
trigger1 = Random <= 50

;------------------------------------------------------------------------------
;OWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
Triggerall = Var(59) > 3 && RoundState = 2
Triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),alive
triggerall = !inguarddist
trigger1 = !fvar(39)
trigger1 = (var(59)<10&&Random<=30) || (var(59)>=10&&Random<=15)
trigger1 = P2BodyDist X = [45,135]
trigger2 = fvar(39) = [3,4]
trigger2 = P2BodyDist X <= 145

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type = ChangeState
Value = 38
Triggerall = var(59) > 3 && RoundState = 2
triggerall = !var(58) && !var(53)
triggerall = !fvar(39)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),alive
triggerall = !inguarddist
trigger1 = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateNo = [35,44]
trigger1 = EnemyNear(var(55)),StateNo != 40
trigger1 = EnemyNear(var(55)),Vel X > 0 || EnemyNear(var(55)),StateNo = [35,44]
trigger1 = P2BodyDist X = [140,170]
trigger1 = Random <= 20

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 37
triggerall = var(59) >= 7 && RoundState = 2
triggerall = !var(58) && !var(53)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),alive
triggerall = !inguarddist
trigger1 = var(59) < 10
trigger1 = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateNo = [35,44]
trigger1 = EnemyNear(var(55)),StateNo != 40
trigger1 = EnemyNear(var(55)),Vel X >= 0 || EnemyNear(var(55)),StateNo = [35,44]
trigger1 = P2BodyDist X = [40,75]
trigger1 = Helper(15000+id),var(52) > 120
trigger1 = Random <= 50
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = Helper(15000+id),var(52) < 100 || BackEdgeBodyDist < 15
trigger2 = P2BodyDist X = [110,205]
trigger2 = Random <= 60

;------------------------------------------------------------------------------
[State -1, Op]
type = ChangeState
value = 99
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A && ctrl
triggerall = BackEdgeBodyDist <= 0
triggerall = pos y <= -50
triggerall = stateno != [45,46]
trigger1 = Vel Y >= 0
trigger1 = (anim != [41,42])
trigger1 = (stateno != 99)||(anim != 99)

;==============================================================================
;nZUEԂ
[State -3, gK[JE^[]
type = ChangeState
value = 2700
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 6 && RoundState = 2
triggerall = var(59) < 9
triggerall = !var(58)
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [0,65]
triggerall = P2BodyDist Y > -80
triggerall = power >= 2000
trigger1 = Random <= 10 + var(59)*2

[State -3, "SLu^bN"]
type = ChangeState
value = 2180
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 4 && RoundState = 2
triggerall = var(59) < 9
triggerall = !var(58)
triggerall = !var(25)
triggerall = var(54) <= 1
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X > 150
triggerall = P2BodyDist Y > -25
triggerall = power >=1000
trigger1 = Random <= 25 - var(59)*2

[State -3, "GhtB"]
type = ChangeState
value = 2101
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = !var(18)
triggerall = var(57) = 2
triggerall = Life < Lifemax * 0.5
triggerall = P2BodyDist X > 100
triggerall = power >=1000
triggerall = !inguarddist || var(59) < 9
trigger1 = var(59) < 9
trigger1 = Random <= 10
trigger2 = var(59) >= 9
trigger2 = Life < Lifemax * 0.3
trigger2 = Random <= 50

[State -3, ڑp]
type = ChangeState
value = 1333
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),Vel X >= 0
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [70,100]
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 14) = [-115,-40]
trigger1 = Random <= var(59)*3

[State -3, ڑk]
type = ChangeState
value = 1335
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = !var(25)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [45,80]
triggerall = P2BodyDist Y > -50
trigger1 = Random <= 30 - var(59)*2
trigger2 = var(59) = [7,9]
trigger2 = EnemyNear(var(55)),Life < 50
trigger2 = Random <= 40

;==============================================================================
;nZUE
[State -3,  / ]@]
type = ChangeState
value = ifelse(Helper(15000+id),var(51) >= 160, 801, 800)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(25)
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = stateno != [98,100]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H ||(EnemyNear(var(55)),stateno = [120,159])
triggerall = EnemyNear(var(55)),prevstateno != [5000,5999]
triggerall = p2bodydist X = [-5,20]
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 100
trigger3 = (EnemyNear(var(55)),facing = facing)||(prevstateno = [5000,5270])
trigger3 = var(59) >= 9
trigger3 = Random <= 300 || var(59) > 10
trigger4 = var(59) > 9
trigger4 = Random <= 150 ||(prevstateno = [200,450])
trigger4 = EnemyNear(var(55)),stateno = [120,159]
trigger4 = Random <= 500 || var(59) > 10

;==============================================================================
;nZUE΋(i)
[State -3, p`]
type = ChangeState
value = 200
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),Const(size.head.pos.y) < -75 || EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 5) = [-5,40]
triggerall = P2BodyDist Y >= -70
triggerall = !InGuardDist
trigger1 = Random <= 75
trigger2 = var(59) > 5 && Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -4
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

[State -3, LbN]
type = ChangeState
value = 220
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 9) = [25,50]
triggerall = P2BodyDist Y+Floor(EnemyNear(var(55)),vel Y * 9) = [-100,-25]
triggerall = !InGuardDist
trigger1 = Random <= 100

;==============================================================================
;nZUEi
[State -3, \obg]
type = ChangeState
value = 330
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(59) < 10
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist) || (life >= lifemax * 0.6)
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [35,70]
triggerall = P2BodyDist Y >= -30
trigger1 = Random <= 20
trigger2 = var(59) = [3,8]
trigger2 = EnemyNear(var(55)),StateType = C
trigger2 = Random <= 120

;==============================================================================
;nZUEi

[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),Const(size.mid.pos.y) < -65 || var(59) < 10
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist) || (life >= lifemax * 0.6)
triggerall = P2BodyDist X = [-6,40+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -40
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 70

[State -3, ႪݎLbN]
type = ChangeState
value = 430
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist) || (life >= lifemax * 0.6)
triggerall = P2BodyDist X = [-6,45+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -40
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*8
trigger2 = var(59) >= 10
trigger2 = Random <= 125
trigger3 = Random <= var(59)*30
trigger3 = EnemyNear(var(55)),AnimTime <= -5
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

[State -3, Ⴊ݋LbN]
type = ChangeState
value = 420
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [25,106]
triggerall = P2BodyDist Y >= -30
triggerall = !InGuardDist || var(59) < 9
trigger1 = var(59) < 8
trigger1 = Random <= 40 - var(59)*3
trigger2 = P2BodyDist X > 60
trigger2 = var(59) = [8,9]
trigger2 = Random <= 20 - var(59)*2
trigger3 = var(59) >= 10
trigger3 = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 12) >= 60
trigger3 = enemynear(var(55)),animtime <= -12
trigger3 = enemy,hitdefattr = S, NA
trigger3 = Random <= 40

;==============================================================================
;nZUEi
[State -3, qU]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 5) = [-5,24]
triggerall = P2BodyDist Y >= -45
triggerall = !InGuardDist
trigger1 = Random <= 75
trigger2 = Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -5
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

[State -3, qW]
type = ChangeState
value = 218
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) = [-3,44]
triggerall = P2BodyDist Y >= -30
triggerall = !InGuardDist
trigger1 = var(59) < 10
trigger1 = Random <= 30 - var(59)*2

[State -3, p`]
type = ChangeState
value = 210
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C || var(59) < 8
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) = [30,55]
triggerall = P2BodyDist Y >= -75
triggerall = !InGuardDist
trigger1 = var(59) < 9
trigger1 = Random <= 60 - var(59)*3
trigger2 = var(59) = [9,11]
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = EnemyNear(var(55)),Vel Y >= 0
trigger2 = Random <= 76
trigger3 = var(59) > 5 && Random <= 333
trigger3 = EnemyNear(var(55)),AnimTime <= -4
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

[State -3, LbN]
type = ChangeState
value = 206
triggerall = hitpausetime = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 5) = [-5,40]
triggerall = P2BodyDist Y >= -40
triggerall = !InGuardDist
trigger1 = Random <= 50
trigger2 = Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -5
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

[State -3, ~hLbN]
type = ChangeState
value = 300
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 9) = [35,63]
triggerall = P2BodyDist Y >= -40
triggerall = !InGuardDist
trigger1 = var(59) < 11
trigger1 = Random <= 15
trigger2 = Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -9
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;==============================================================================
;󒆋ZU
[State -3, Wvp`]
type = ChangeState
value = 600
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
trigger1 = EnemyNear(var(55)),StateType = A
trigger1 = P2BodyDist X = [-6,40]
trigger1 = P2BodyDist Y = [-50,60]
trigger1 = vel Y <= 0

[State -3, Wvp`]
type = ChangeState
value = 630
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = P2BodyDist X = [-6,50]
triggerall = P2BodyDist Y = [-50,80+Floor(vel Y * 6)]
trigger1 = vel X > 0
trigger1 = vel Y >= 0

[State -3, WvLbN]
type = ChangeState
value = 620
triggerall = hitpausetime = 0
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = P2BodyDist X = [-26,65]
triggerall = P2BodyDist Y = [-50,75+Floor(vel Y * 6)]
triggerall = vel Y > 0 || EnemyNear(var(55)),StateType = A
trigger1 = vel X >= 0
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = vel X < 0

;==============================================================================
;̑
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
trigger1 = FrontEdgeBodyDist < 70

;_bV
[State -3, Dush]
type=changestate
value = 98
ctrl = 0
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
trigger1 = P2BodyDist X > 20
trigger1 = BackEdgeBodyDist <= 35

;Wv
[State -3, Wv]
type = ChangeState
value = 39
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
trigger1 = P2BodyDist X <= 20
trigger1 = BackEdgeBodyDist <= 30

[State -3, ]
type = ChangeState
value = 195
ctrl = 0
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 98
triggerall = var(59) >= 1 && RoundState = 3
triggerall = fvar(38) = 1 || fvar(38) = 3
triggerall = Life >= Lifemax * 0.5
trigger1 = FrontEdgeBodyDist >= 70 && BackEdgeBodyDist > 100

