;---------------------------------------------------------------------------
;=====================================
;AIpLq
;=====================================
[Statedef -3]

[State -3, AINpwp[]
type=helper
trigger1=!NumHelper(10000+id)
trigger1=roundstate=2
trigger1=alive
trigger1=var(59)=0
Trigger1=(PrevStateNo=[190,191])||PrevStateNo=5900
Trigger1=ctrl&&stateno=0
helpertype=normal
name="AI"
stateno=10000
ID=10000+id
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

;Ô߁tĂ
[State -3, ֌WXe[gɍsȂ悤]
type=changestate
trigger1= ishelper(10000+id)
trigger1= stateno!=10000
value=10000

[State -3, AItOZbg]
type = VarSet
triggerall = Var(59) = 0
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0" || Command = "AI1" || Command = "AI2" || Command = "AI3"
trigger2 = Command = "AI4" || Command = "AI5" || Command = "AI6" || Command = "AI7"
trigger3 = Command = "AI8" || Command = "AI9" || Command = "AI10"|| Command = "AI11"
trigger4 = Command = "AI12"|| Command = "AI13"|| Command = "AI14"|| Command = "AI15"
trigger5 = Command = "AI16"|| Command = "AI17"|| Command = "AI18"|| Command = "AI19"
trigger6 = Command = "AI20"|| Command = "AI21"|| Command = "AI22"|| Command = "AI23"
trigger7 = Command = "AI24"|| Command = "AI25"|| Command = "AI26"|| Command = "AI27"
trigger8 = Command = "AI28"|| Command = "AI29"|| Command = "AI30"|| Command = "AI31"
trigger9 = Command = "AI32"|| Command = "AI33"|| Command = "AI34"|| Command = "AI35"
trigger10= Command = "AI36"|| Command = "AI37"|| Command = "AI38"|| Command = "AI39"
trigger11= Command = "AI40"|| Command = "AI41"|| Command = "AI42"|| Command = "AI43"
trigger12= Command = "AI44"|| Command = "AI45"|| Command = "AI46"|| Command = "AI47"
trigger13= Command = "AI48"|| Command = "AI49"|| Command = "AI50"
trigger14= NumHelper(10000+id) > 0 && RoundState = 2
trigger14= Helper(10000+id),var(59)=1 ;                                              trigger15 = Command = "start"
;trigger15 = 1  ; 1ԍ;OΏ펞AIN
var(59) = 10 ;@LVI𕝁@1|11 @11͒L

[State -3,ݒ]
Type = VarSet
triggerall = Var(59) >= 1 && RoundState = 2
trigger1 = 1
var(56) = 0  ;1ɂƒ
             ;LV9ȏ㎞ECtȏ̎܂

[State -3, AI]
type = VarSet
triggerall = Var(59) >= 1
trigger1 = RoundState = 4
trigger2 = Lose = 1
trigger3 = Drawgame = 1
V = 59
Value = -Var(59)

[State -3,AI]
type = VarSet
triggerall = Var(59) <= -1
trigger1 = RoundState = 2
V = 59
Value = -Var(59)

[State -3,MAXEǌtO]
Type = VarSet
triggerall = var(59) > 0
trigger1 = stateno = 2300
trigger1 = EnemyNear(var(55)),stateno = [2301,2302]
var(58) = 1

[State -3,_EǌtO]
Type = VarSet
triggerall = var(59) > 0
triggerall = var(58) != 2
trigger1 = stateno = [800,850]
trigger2 = stateno = 1310 || stateno = 2100
var(58) = 2

[State -3,tOZbg]
Type = VarSet
triggerall = var(58) > 0
trigger1 = var(58) = 1
trigger1 = (stateno = [200,220])
trigger2 = EnemyNear(var(55)),ctrl
trigger3 = var(58) = 2
trigger3 = stateno = 510
trigger4 = !var(59)
trigger5 = var(58) = 2
trigger5 = P2BodyDist X > 100
trigger6 = var(58) = 3
trigger6 = (stateno = [2000,2399])||(EnemyNear(var(55)),stateno = [5100,5120])
trigger7 = var(58) = [3,4]
trigger7 = stateno = 230 || stateno = 260
var(58) = 0

[State -3,ςȓh~]
type = velset
triggerall = var(59) > 0
trigger1 = stateno = [200,240]
trigger1 = time = 1
x = 0
ignorehitpause = 0

[State -3,]
Type = VarSet
triggerall = RoundState = 3
trigger1 = stateno = 160
var(56) = 1

;==================================================================================
;߂Ή
[State -3]
Type = HelPer
Trigger1 = !NumHelper(15000+ID)
HelPerType = normal
Name = "mekuri"
StateNo = 15000
ID = 15000+ID
OwnPal = 1
pos = 5, 0
postype = p1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1

[State -3]
type = changestate
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = StateNo != 15000
value = 15000

[State -3]
type = changeanim
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = Anim != 0
value = 0

;==============================================================================
;^bO
[State -3,^bOp[gi[Sp1]
type = VarSet
triggerall = RoundState = 2
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = EnemyNear(0),Life > 0
var(55) = 0
ignorehitpause = 1

[State -3, ^bOp[gi[Sp2]
type = VarSet
triggerall = RoundState = 2
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Life <= 0
var(55) = 1
ignorehitpause = 1

[State -3,p[gi[_E]
Type = VarSet
triggerall = var(59) > 0
trigger1 = TeamMode = Simul
trigger1 = (!NumPartner) || (!Partner,Alive)
trigger2 = TeamMode = Single
trigger3 = TeamMode = Turns
var(54) = 0

;p[gi[Oq
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner
triggerall = Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X > 0) || (facing = -1 && Partner,Pos X - Pos X < 0)
var(54) = 1

;p[gi[q
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner
triggerall = Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X < 0) || (facing = -1 && Partner,Pos X - Pos X > 0)
var(54) = 2

;肪1l̎
[State -3]
Type = VarSet
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = !EnemyNear(0),Alive || !EnemyNear(1),Alive
var(53) = 0

;肪2l̎
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Alive && EnemyNear(1),Alive
var(53) = 1

;Ap[gi[AGAG
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X > 0,EnemyNear(0),Pos X - Partner,Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 2

;AGAp[gi[AG
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 3

;͂񂾎
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X < 0,EnemyNear(1),Pos X - Partner,Pos X > 0)
var(53) = 4

;ɉꂽ
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X < 0,EnemyNear(0),Pos X - Pos X > 0)
trigger2 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X < 0,EnemyNear(1),Pos X - Pos X > 0)
var(53) = 5

;==============================================================================
;K[h؂ւ
[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = EnemyNear(var(55)),Name = "millia"
Trigger1 = EnemyNear(var(55)),StateNo = 1500
Trigger2 = EnemyNear(var(55)),Name = "eddie"
Trigger2 = EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear,NumHelper(1002);||EnemyNear,NumHelper(1001)
Trigger3 = EnemyNear(var(55)),Name = "eddie"
Trigger3 = EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850
Trigger4 = EnemyNear(var(55)),Name = "eddie" || EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 210
Trigger5 = EnemyNear(var(55)),Name = "Lyndis" && EnemyNear(var(55)),StateNo = 1020
Trigger6 = EnemyNear(var(55)),Name = "Death Adder" && EnemyNear(var(55)),NumHelper(1022)
Trigger7 = EnemyNear(var(55)),Name = "jagyuta" && EnemyNear(var(55)),StateNo = 215
;H×tEu͂ꔖv
Trigger8 = EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger8 = EnemyNear(var(55)),StateNo = 970
Trigger9 = fvar(36) && EnemyNear(var(55)),StateNo = fvar(36)
fvar(39) = 2

[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = AutHorName = "muteki" || AutHorName = "Akutagawa"
Trigger1 = EnemyNear,StateNo = 240
Trigger2 = EnemyNear(var(55)),Name!="millia"||EnemyNear(var(55)),StateNo!=1500
Trigger2 = EnemyNear(var(55)),Name!="eddie"||!(EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850||EnemyNear,NumHelper(1001)||EnemyNear,NumHelper(1002))
Trigger2 = EnemyNear(var(55)),StateType=A
Trigger3 = EnemyNear(var(55)),Name = "testa" || EnemyNear(var(55)),Name = "lehyu"
Trigger3 = EnemyNear(var(55)),StateNo = 205
Trigger4 = EnemyNear(var(55)),Name="millia"||EnemyNear(var(55)),Name="BRIDGET"||EnemyNear(var(55)),Name="eddie"||EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 215
Trigger5 = EnemyNear(var(55)),Name = "faust"
Trigger5 = EnemyNear(var(55)),StateNo = 235
Trigger6 = EnemyNear(var(55)),Name = "johnny"
Trigger6 = EnemyNear(var(55)),StateNo = 1500||EnemyNear(var(55)),StateNo = [3500,3501]
Trigger7 = EnemyNear(var(55)),Name = "order-Sol=Badguy"
Trigger7 = EnemyNear(var(55)),StateNo = 432
Trigger8 = EnemyNear(var(55)),Name = "Sion_Eltnam_Atlasia"
Trigger8 = EnemyNear(var(55)),StateNo = [240,241]
Trigger9 = EnemyNear(var(55)),Name = "Gale" || EnemyNear(var(55)),Name = "Gale_s"
Trigger9 = (EnemyNear(var(55)),StateNo = [320,330]) || (EnemyNear(var(55)),StateNo = [1100,1150])
Trigger10= EnemyNear(var(55)),Name = "Kim Kaphwan" && EnemyNear(var(55)),AuthorName = "Ahuron"
Trigger10= EnemyNear(var(55)),StateNo = 260
Trigger11= EnemyNear(var(55)),Name = "jagyuta" && (EnemyNear(var(55)),StateNo = [1040,1047])
Trigger12= EnemyNear(var(55)),Name = "Heavy D!" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger12= EnemyNear(var(55)),StateNo = 300
Trigger13= EnemyNear(var(55)),Name = "Mukai" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger13= EnemyNear(var(55)),StateNo = 230
Trigger14= EnemyNear(var(55)),Name = "Clark Stil" && EnemyNear(var(55)),StateNo = 1410
Trigger15= (fvar(34) && EnemyNear(var(55)),StateNo = fvar(34))||(fvar(35) && EnemyNear(var(55)),StateNo = fvar(35))
fvar(39) = 3

[State -3,K[hs\p()]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;ʏ퓊
Trigger1 = EnemyNear(var(55)),AutHorName = "muteki"||EnemyNear(var(55)),AutHorName="Hh"||EnemyNear(var(55)),AutHorName="Phantom.of.the.Server"
Trigger1 = EnemyNear(var(55)),StateNo = 800
Trigger2 = EnemyNear(var(55)),AutHorName="GM"||EnemyNear(var(55)),AutHorName="H"||EnemyNear(var(55)),AutHorName="jin"||EnemyNear(var(55)),AutHorName="Ahuron"||AutHorName = "Akutagawa"
Trigger2 = EnemyNear(var(55)),StateNo = 800
Trigger3 = EnemyNear(var(55)),AutHorName = "Warusaki3"
Trigger3 = EnemyNear(var(55)),StateNo = 900
;GGLZ
Trigger4 = EnemyNear(var(55)),Name = "eddie" && EnemyNear(var(55)),StateNo = 1300
Trigger5 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1200
Trigger6 = EnemyNear(var(55)),Name = "order-Sol=Badguy" || EnemyNear(var(55)),Name = "faust"
Trigger6 = EnemyNear(var(55)),StateNo = 1500
Trigger7 = EnemyNear(var(55)),Name = "jam" && EnemyNear(var(55)),StateNo = 2500
Trigger8 = EnemyNear(var(55)),Name = "sol" && EnemyNear(var(55)),StateNo = 1600
;GKEړ
Trigger9 = EnemyNear(var(55)),Name="cvsg_rugal"||EnemyNear,Name="cvsrugal"
Trigger9 = (EnemyNear(var(55)),stateno = [1700,1701])|| EnemyNear(var(55)),stateno=3200
Trigger10= EnemyNear(var(55)),name = "wind"&&(EnemyNear(var(55)),stateno=[7600,7601])
Trigger11= EnemyNear(var(55)),stateno = 4000
Trigger11= EnemyNear(var(55)),name="Shin Gouki"||EnemyNear,name="Ryu"||EnemyNear,name="Morrigan Aensland"||EnemyNear,name ="Sakura Kasugano"
Trigger12= EnemyNear(var(55)),stateno = 3300
Trigger12= EnemyNear(var(55)),name="Yuri Sakazaki"||EnemyNear,name="cvsgouki"||EnemyNear,name="cvsryu"||EnemyNear,name="cvssakura"
Trigger13= EnemyNear(var(55)),stateno = 3600||EnemyNear(var(55)),StateNo=1700
Trigger13= EnemyNear(var(55)),name = "Gouki"
Trigger14= EnemyNear(var(55)),stateno = 20080||EnemyNear,stateno = 20060
Trigger14= EnemyNear(var(55)),name = "Kaori Misaka"
Trigger15= EnemyNear(var(55)),name = "Evil Ken"&&EnemyNear(var(55)),stateno = 3890
;RobgzOEfbg[Cv
Trigger16= EnemyNear(var(55)),Name = "Combat Echizen"
Trigger16= EnemyNear(var(55)),StateNo = [3200,3201]
;EBhMCXXEŏIR
Trigger17= EnemyNear(var(55)),Name = "wind_MCXX"
Trigger17= EnemyNear(var(55)),StateNo = [7600,7651]
;[hCiXEH̎
Trigger18= EnemyNear(var(55)),Name = "RaveEx"
Trigger18= ((EnemyNear(var(55)),StateNo = [3100,3101])&&EnemyNear(var(55)),Time > 40)||(EnemyNear(var(55)),StateNo = [3200,3301])
;ĂE㩕usbgtH[v/ fXy[h
Trigger19= EnemyNear(var(55)),Name = "Inaba Tei" && EnemyNear(var(55)),AuthorName = "pikapon"
Trigger19= (EnemyNear(var(55)),StateNo = 1800 && EnemyNear(var(55)),time > 3)|| EnemyNear(var(55)),StateNo = 1830
fvar(39) = 4

[State -3,K[hs\p(Ō)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;XC[EA_[gE
Trigger1 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1300
Trigger1 = EnemyNear(var(55)),Time = [30,50]
;Wj[EobJXt~Xg
Trigger2 = EnemyNear(var(55)),Name = "johnny" && EnemyNear(var(55)),var(49)
Trigger2 = EnemyNear(var(55)),StateNo = 1001||EnemyNear(var(55)),StateNo = 1011||EnemyNear(var(55)),StateNo = 1021
Trigger2 = EnemyNear(var(55)),Time = [1,11]
;tEMNeBJt@g
Trigger3 = EnemyNear(var(55)),Name = "Ralf Jones" && EnemyNear(var(55)),AuthorName = "Men'sClub"
Trigger3 = EnemyNear(var(55)),StateNo = 1500
Trigger3 = EnemyNear(var(55)),Time = [79,105]
;H×tEu̗tEieBbNvuƂӂށv
Trigger4 = EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger4 = (EnemyNear(var(55)),StateNo = 2600 &&(EnemyNear(var(55)),time = [29,36]))||(EnemyNear(var(55)),StateNo = 20007 &&(EnemyNear(var(55)),time = [0,30]))
fvar(39) = 5

[State -3,]
type = VarAdd
triggerall = var(59) >= 1
trigger1 = fvar(39) >= 1
fvar(39) = -1

[State -3,܂]
type = VarSet
triggerall = var(59) >= 1
trigger1 = EnemyNear(var(55)),Name = "Giant_Mech-HISUI" || EnemyNear(var(55)),Name = "DemonsWall"
trigger2 = EnemyNear(var(55)),Name = "G_akiha" || EnemyNear(var(55)),Name = "G-akiha"
trigger3 = EnemyNear(var(55)),Name = "Neco Chaos Black G666" || EnemyNear(var(55)),Name = "G_satsuki"
trigger4 = EnemyNear(var(55)),Name = "Apocalypse" || EnemyNear(var(55)),Name = "Abyss"
trigger5 = EnemyNear(var(55)),Name = "Mech Rugal" || EnemyNear(var(55)),Name = "CheetahMen"
trigger6 = EnemyNear(var(55)),Name = "LEOPALDON_GGI" || EnemyNear(var(55)),Name = "Mega_weapon"
trigger7 = EnemyNear(var(55)),Name = "ohaou" || EnemyNear(var(55)),Name = "donaiya"
Trigger8 = EnemyNear(var(55)),Name = "Barbatos_Goetia" && EnemyNear(var(55)),var(10)
trigger9 = EnemyNear(var(55)),Name = "metal_patchouli"
fvar(37) = 2

[State -3,]
type = VarAdd
triggerall = var(59) >= 1
trigger1 = fvar(37) >= 1
fvar(37) = -1

;==============================================================================
;؂Ԃ
; 
[State -3, ]
type = ChangeState
value = 1300
triggerall = var(59) >= 3 && RoundState = 2
triggerall = (var(59) < 11 && Random <= var(59)*12) || (var(59) >= 11 && Random <= 333)
triggerall = !fvar(37)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = p2bodydist X = [-5,40]
triggerall = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),StateType = C
triggerall = EnemyNear(var(55)),prevstateno != [5000,5999]
triggerall = EnemyNear(var(55)),AnimTime <= -1
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = !Enemy,numproj
triggerall = Enemynear,Time >= 30 || (!Time&&var(59)>8) || var(59)>10
trigger1 = Enemynear,Time >= 50 || var(59) > 10
trigger2 = (PrevStateNo = [120,159]) || (prevstateno = [900,960]) || (prevstateno = [5000,5270])

;---------------------------------------------------------------------------
;Wv(ߋ΍)
[State -3,Wv]
Type = ChangeState
Value = ifelse(P2BodyDist X < 60 , 38,ifelse(P2BodyDist X > 150, 37, 39))
Triggerall = Var(59) >= 7 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = Random <= var(59)*40 || var(59) > 9
trigger1 = p2bodydist X < 100
trigger1 = EnemyNear(var(55)),HitDefAttr = SC, NT, ST, HT
trigger2 = fvar(39) = 3

;------------------------------------------------------------------------------
; ً}𓮍iOj
[State -3]
type = ChangeState
value = 900
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = Random <= var(59)*50 || var(59) > 10
triggerall = life <= lifemax * 0.7 || fvar(39) = 4
triggerall = InGuardDist
trigger1 = Enemynear(var(55)),animtime <= -34
trigger1 = EnemyNear,numproj
trigger1 = P2BodyDist X = [30,140]
trigger1 = Random <= 333
trigger2 = Enemynear(var(55)),animtime <= -34
trigger2 = EnemyNear(var(55)),movetype = A
trigger2 = P2BodyDist X = [30,120]
trigger2 = Random <= 333
trigger3 = !var(53)
trigger3 = EnemyNear(var(55)),StateType = A
trigger3 = EnemyNear(var(55)),Movetype = A
trigger3 = p2bodydist X = [-30,-10]
trigger3 = p2bodydist Y < -40
trigger4 = Enemynear(var(55)),facing != facing
trigger4 = fvar(39) = 4

;------------------------------------------------------------------------------
; K[hLZً}𓮍
[State -3]
type = ChangeState
value = 950
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = StateNo = 150 || StateNo = 152
triggerall = Random <= var(59)*20 || var(59) > 10
triggerall = Enemynear(var(55)),animtime <= -34
triggerall = EnemyNear(var(55)),movetype = A
triggerall = power >= 1000
trigger1 = life <= lifemax * 0.6
trigger1 = P2BodyDist X = [30,100]
trigger1 = Random <= 50

;------------------------------------------------------------------------------
; ً}𓮍ij
[State -3]
type = ChangeState
value = 910
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),statetype != L
triggerall = BackEdgeBodyDist > 50
trigger1 = EnemyNear(var(55)),Movetype = A
trigger1 = !Enemy,numproj
trigger1 = P2BodyDist X = [40,100]
trigger1 = Random <= 5
trigger2 = var(54) = 1 && var(53) != 5
trigger2 = P2BodyDist X < 150
trigger2 = Random <= 25

;------------------------------------------------------------------------------
; K[hLZԂ΂
[State -3]
type = ChangeState
value = 970
triggerall = StateType != A
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = Power >= 1000
triggerall = StateNo = 150 || StateNo = 152
triggerall = P2BodyDist X = [0,60]
triggerall = P2BodyDist Y = [-60,10]
trigger1 = Enemynear(var(55)),Time >= 40
trigger1 = Random <= 50
trigger2 = BackEdgeBodyDist < 60
trigger2 = TeamMode = Simul
trigger2 = NumPartner && Partner,Alive
trigger2 = Floor(Partner,Pos X - Pos X = [-50,50])
trigger2 = Random <= 200
trigger3 = BackEdgeBodyDist < 40
trigger3 = Power >= 2500 || life <= lifemax * 0.2
trigger3 = Random <= 12

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
Triggerall = var(59) >= 1 && RoundState = 2
Triggerall = var(54) = 1
Triggerall = var(53) = [1,2]
triggerall = statetype != A
triggerall = Random <= 100
triggerall = enemynear(var(55)),movetype != A
triggerall = BackEdgeBodyDist > 20
triggerall = !InGuardDist
trigger1 = ctrl || (stateno = 18 && time >= 16)
trigger1 = p2bodydist X < 140

;==============================================================================
;˂p
;E
[State -3, E]
type = ChangeState
value = ifelse((power >= 2000 &&life < lifemax*0.6),2300,2100)
triggerall = var(59) >= 9 && RoundState = 2
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = power >= 1000
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),AnimTime <= -15
triggerall = P2BodyDist X > 120
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
trigger1 = (prevstateno = [130,155])||(prevstateno = [900,960])||(prevstateno = [5000,5210])
trigger1 = EnemyNear(var(55)),time >= 30||(var(59)>9&&!Time)|| var(59)>10
trigger1 = EnemyNear(var(55)),stateno != [5000,5500]
trigger1 = EnemyNear(var(55)),stateno != [0,199]
trigger1 = p2bodydist Y >= -35
trigger1 = (var(59)<=10 && Random <= var(59)*25) || (var(59)>11 && Random <= 400)
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = Enemynear(var(57)),Movetype != H ||(EnemyNear(var(55)),stateno = [120,159])
trigger2 = (Enemynear(var(57)),Vel X <= 0 && p2bodydist X > 150)||(Enemynear(var(57)),Vel X > 0 && p2bodydist X > 220)
trigger2 = p2bodydist Y < -40
trigger2 = Random <= var(59)*25
trigger3 = EnemyNear(var(55)),StateType != A
trigger3 = Enemynear(var(57)),GetHitVar(hittime) >= 14
trigger3 = Enemynear(var(57)),Movetype = H
trigger3 = Enemynear(var(57)),stateno = [5000,5099]

;WvLbN
[State -3, WvLbN]
type = ChangeState
value = ifelse(vel X = 0,630,635)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A && ctrl
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),stateno != [120,159]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [-3,70+Floor(vel X * 9)]
triggerall = P2BodyDist Y = [-30,60]
triggerall = Pos Y < -30 && vel Y >= 0
trigger1 = fvar(39) = [3,4]
trigger2 = (stateno = 50 && (time = [8,10]))||(stateno = [132,140])
trigger2 = EnemyNear(var(55)),HitDefAttr = SCA, AT
trigger3 = (prevstateno = [120,155]) || (prevstateno = [5000,5210])
trigger3 = EnemyNear(var(55)),AnimTime = [-20,-4]
trigger3 = Random <= 333

;LbN
[State -3, LbN]
type = ChangeState
value = 220
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100||(stateno = [120,131])
triggerall = var(59) >= 3 && RoundState = 2
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),StateType = C
triggerall = EnemyNear(var(55)),stateno != [0,199]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X = [10,70+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = EnemyNear(var(55)),AnimTime <= -5
triggerall = Random <= var(59)*100
trigger1 = (prevstateno = [140,155])||(prevstateno = [900,960])||(prevstateno = [5000,5210])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -9
trigger2 =(prevstateno = [140,155])||(prevstateno = [900,960])||(prevstateno = [5000,5210])||Random <= var(59)*20 ||var(59)>10

; 
[State -3, ]
type = ChangeState
value = 1300
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !fvar(37)
triggerall = statetype != A
triggerall = p2bodydist X = [-5,40]
triggerall = EnemyNear(var(55)),StateType = S || EnemyNear(var(55)),StateType = C
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),stateno != [0,199]
triggerall = EnemyNear(var(55)),prevstateno != [5000,5500]
trigger1 = ctrl || (stateno = [18,19]) || stateno = 100||(stateno = [120,131])
trigger1 = Enemynear(var(55)),animtime <= -1
trigger1 = !Enemynear(var(55)),ctrl
trigger1 = !Enemy,numproj
trigger1 = (prevstateno = [130,155]) || (prevstateno = [900,960]) || (prevstateno = [5000,5210])
trigger1 = (var(59) <= 10 && Random <= var(59)*10) || (var(59) > 10&&Random <= 300)

;------------------------------------------------------------------------------
;V
[State -3, V]
type = ChangeState
value = 1200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])
triggerall = Random <= var(59)*50
Triggerall = EnemyNear(var(55)),StateType != L
triggerall = enemynear(var(55)),movetype != H
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, AP)
triggerall = !Enemynear(var(55)),ctrl
triggerall = EnemyNear(var(55)),AnimTime <= -21
trigger1 = P2BodyDist X > 100
trigger1 = (Random <= 100)||(prevstateno = [130,155])||(prevstateno = [900,960])||(prevstateno = [5000,5210])

;==============================================================================
;^bOLq
;݂ȓZ߂ĐoƉI
[State -3, E]
type = ChangeState
value = ifelse((power >= 2000 &&life < lifemax*0.6),2300,2100)
triggerall = var(59) >= 8 && RoundState = 2
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = power >= 1000
triggerall = Random <= var(59)*15
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = enemynear(var(55)),statetype != L
triggerall = enemynear(var(55)),movetype != H
triggerall = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099]) ||(EnemyNear(var(55)),facing = facing)
trigger1 = P2BodyDist X > 100
trigger1 = EnemyNear(var(55)),AnimTime <= -17
trigger1 = var(53) != 5
trigger2 = !EnemyNear(var(55)),Ctrl && !EnemyNear(numenemy>=2),Ctrl
trigger2 = var(53) = [3,5]
trigger3 = var(54) = 1
trigger3 = P2BodyDist X > 160
trigger3 = Random <= 100
trigger4 = var(53) != 5
trigger4 = P2BodyDist X > 150
trigger4 = Partner,MoveType = H
trigger4 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])

;------------------------------------------------------------------------------
;قAǂH
[State -3, j]
type = ChangeState
value = 1000
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = !var(58)
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = ctrl || (stateno = [18,19])
triggerall = P2BodyDist X > 130
triggerall = P2BodyDist Y > -70
triggerall = Random <= var(59)*8
triggerall = !Enemy,Numproj
trigger1 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])
trigger2 = Partner,MoveType = A
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = EnemyNear(var(55)),StateNo = [120,159]
trigger3 = Random <= 65
trigger3 = EnemyNear(var(55)),StateType != A
trigger3 = EnemyNear(var(55)),MoveType != H
trigger3 = P2BodyDist X > 200

;------------------------------------------------------------------------------
;ォ痈邼ICI
[State -3, V]
type = ChangeState
value = 1200
triggerall = var(59) >= 8 && RoundState = 2
triggerall = !var(58)
triggerall = var(53) != 5
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = enemynear(var(55)),statetype != L
triggerall = P2BodyDist X > 100
trigger1 = Random <= var(59)*15
trigger1 = enemynear(var(55)),movetype != H
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099])
trigger2 = Random <= var(59)*15
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = EnemyNear(var(55)),StateNo = [120,159]
trigger3 = Random <= 90
trigger3 = EnemyNear(var(55)),MoveType != H
trigger3 = P2BodyDist X > 200

;==============================================================================
;K[hE󂯐gLq
;K[h
[State -3]
type = ChangeState
value = 120
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = stateno != [150,155]
triggerall = ctrl || (stateno = [18,19]) || stateno = [100,101]
triggerall =!(EnemyNear(var(55)),HitDefAttr = SCA, AT)
triggerall = Random <= var(59)*80 || var(59) > 9
trigger1 = inguarddist
trigger2 = statetype != A
trigger2 = var(59) > 8
trigger2 = numHelper(15000+ID)
trigger2 = Helper(15000+ID),inguarddist
trigger3 = statetype != A
trigger3 = numHelper(15000+ID)
trigger3 = EnemyNear(var(55)),facing = facing || P2Dist X < 0
trigger3 = Helper(15000+ID),inguarddist && EnemyNear(var(55)),StateType = A

;---------------------------------------------------------------------------
;󒆎g
[State -3,A_UKEMI]
type = ChangeState
value = 5210
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = Vel Y > -1
triggerall = Alive
triggerall = StateNo = 5050
triggerall = CanRecover
trigger1 = P2BodyDist X > 50 || inguarddist
trigger1 = ((Var(59) = [1,10])&&Random <= var(59)*50)||(Var(59) > 10 && Random <= 800)
trigger2 = Random <= var(59)*20

;---------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = BackEdgeBodyDist > 60
trigger1 = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X < 50
trigger1 = Random <= 500

;==============================================================================
;NU
;VՏd
[State -3, V]
type = ChangeState
value = 1200
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = var(59) >= 6 && RoundState = 2
triggerall = Random <= var(59)*20
triggerall = EnemyNear(var(55)),StateType = L
trigger1 = P2BodyDist X > 80
trigger1 = EnemyNear(var(55)),StateNo = 5120
trigger1 = EnemyNear(var(55)),AnimTime = [-20,-13]

;------------------------------------------------------------------------------
;Γ
[State -3, j]
type = ChangeState
value = 1000
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*20
triggerall = EnemyNear(var(55)),StateType = L
triggerall = EnemyNear(var(55)),StateNo = 5120
trigger1 = P2BodyDist X = [90,150]
trigger1 = EnemyNear(var(55)),AnimTime = [-21,-18]
trigger2 = P2BodyDist X = [150,200]
trigger2 = EnemyNear(var(55)),AnimTime = [-23,-19]
trigger3 = P2BodyDist X = [200,255]
trigger3 = EnemyNear(var(55)),AnimTime = [-25,-21]

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
Triggerall = Var(59) >= 1 && RoundState = 2
Triggerall = !Var(54)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateType = L
triggerall = enemynear(var(55)),movetype = H
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
trigger1 = ctrl || (stateno = 19 && time >= 16)
trigger1 = p2bodydist X > 150
trigger2 = stateno = 100
trigger2 = p2bodydist X < 110

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
Triggerall = Var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType = A || EnemyNear(var(55)),StateType = L
triggerall = enemynear(var(55)),movetype = H
trigger1 = ctrl || (stateno = 18 && time >= 16)
trigger1 = p2bodydist X < 150

;---------------------------------------------------------------------------
;
[State -3, ]
type = ChangeState
value = 510
triggerall = var(59) > 2 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),Pos Y > -25
triggerall = !InGuardDist
triggerall = P2BodyDist X = [0,100+Floor(EnemyNear(var(55)),vel X * 9)]
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
trigger1 = var(58) = 2

;==============================================================================
;AZEʒ[
;j
[State -3, j]
type = ChangeState
value = 1000
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),BackEdgeBodyDist < 20
trigger1 = stateno = 210 && movehit

;------------------------------------------------------------------------------
;nՁE`
[State -3, nՁE`]
type = ChangeState
value = 1100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
trigger1 = stateno = 3060 && movehit
trigger1 = var(58) := 3

;==============================================================================
;AZEKp
;NCbNCWRrl[Vn
[State -3, NCbNCWRrl[Vn]
type = ChangeState
value = 3200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = NumPartner = 0
triggerall = NumEnemy = 1
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = Power >= 1000
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),life > 200
trigger1 = p2bodydist X < 45
trigger1 = stateno = 200 || stateno = 220
trigger1 = movehit

;------------------------------------------------------------------------------
;EQ
[State -3, EQ]
type = ChangeState
value = 2300
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = Power >= 2000
triggerall = EnemyNear(var(55)),life > 200
trigger1 = stateno = 210 || stateno = 3060
trigger1 = movehit
trigger2 = ctrl || (stateno = [18,19])
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = var(58) = 3

;------------------------------------------------------------------------------
;ՁEX
[State -3, ՁEX]
type = ChangeState
value = 2050
triggerall = var(59) >= 2 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = Power >= 1000
triggerall = EnemyNear(var(55)),life > 100
trigger1 = stateno = 210 && movehit

;------------------------------------------------------------------------------
;E
[State -3, E]
type = ChangeState
value = 2100
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = Power >= 1000
trigger1 = EnemyNear(var(55)),life > 100
trigger1 = (var(53) && stateno = 210)|| stateno = 3060
trigger1 = movehit
trigger2 = ctrl || (stateno = [18,19])
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = var(58) = 3
trigger2 = var(58) := 4

;------------------------------------------------------------------------------
;V
[State -3, V]
type = ChangeState
value = 1200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType = A
trigger1 = ctrl || (stateno = [18,19])
trigger1 = EnemyNear(var(55)),MoveType = H
trigger1 = var(58) = 3
trigger1 = var(58) := 4

;_bV
[State -3, Dash]
type = ChangeState
value = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = EnemyNear(var(55)),Ctrl
triggerall = !Enemy,NumProj
trigger1 = var(58) = [3,4]

;_bVLbN
[State -3, _bVLbN]
type = ChangeState
value = 260
triggerall = statetype != A
triggerall = stateno = 100
triggerall = var(59) > 2 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = P2BodyDist X = [0,100]
trigger1 = P2bodydist Y > -100
trigger1 = var(58) = [3,4]

;==============================================================================
;AZEKEZp
;nՁE`
[State -3, nՁE`]
type = ChangeState
value = 1100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),StateNo = [5000,5099]
trigger1 = p2bodydist X < 100
trigger1 = P2bodydist Y > -80
trigger1 = stateno = 210 && movehit
trigger1 = var(58) := 3

;------------------------------------------------------------------------------
; 
[State -3, ]
type = ChangeState
value = 1300
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !fvar(37)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != A
trigger1 = p2bodydist X < 40
trigger1 = (stateno = [200,225])
trigger1 = movehit
trigger2 = stateno = 210 && moveguarded
trigger2 = EnemyNear(var(55)),StateNo = [120,139]

;------------------------------------------------------------------------------
;
[State -3, ]
type = ChangeState
value = 500
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != A
trigger1 = stateno = 200 || stateno = 220
trigger1 = movehit

;------------------------------------------------------------------------------
;V
[State -3, V]
type = ChangeState
value = 1200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType = A || Random <= 50
trigger1 = p2bodydist Y < -40
trigger1 = MoveContact && (stateno = [200,225])

;------------------------------------------------------------------------------
;j
[State -3, j]
type = ChangeState
value = 1000
triggerall = var(59) >= 8 && RoundState = 2
triggerall = statetype != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = stateno = 210 && moveguarded
trigger1 = p2bodydist X > 35 || EnemyNear(var(55)),StateType = A
trigger1 = p2bodydist Y > -80

;------------------------------------------------------------------------------
;_bVn
[State -3, _bVn]
type = ChangeState
value = 1400
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
trigger1 = stateno = 250 || stateno = 260
trigger1 = movehit

;==============================================================================
;nq
;Ԃ΂
[State -3, Ԃ΂]
type = ChangeState
value = 240
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 9) = [0,50]
triggerall = P2BodyDist Y >= -85
trigger1 = EnemyNear(var(55)),GetHitVar(hittime) >= 9
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
;p`
[State -3, ߗp`]
type = ChangeState
value = 210
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !InGuardDist
triggerall = Random <= var(59)*100
trigger1 = p2bodydist X = [-5,50]
trigger1 = !var(58)
trigger1 = EnemyNear(var(55)),StateType != L
trigger1 = EnemyNear(var(55)),StateType != A
trigger1 = EnemyNear(var(55)),Movetype = H
trigger1 = EnemyNear(var(55)),GetHitVar(hittime) >= 9
trigger2 = var(58) = 1
trigger2 = p2bodydist X < 30

;------------------------------------------------------------------------------
;p`
[State -3, p`]
type = ChangeState
value = 200
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = p2bodydist X = [-5,50]
triggerall = P2bodydist Y > -50
triggerall = Random <= var(59)*100
trigger1 = EnemyNear(var(55)),StateType != L
trigger1 = EnemyNear(var(55)),Movetype = H
trigger1 = !InGuardDist

;LbN
[State -3, LbN]
type = ChangeState
value = 230
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) > 2 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X = [0,75]
trigger1 = P2bodydist Y > -110-Floor(EnemyNear(var(55)),vel Y * 16)
trigger1 = EnemyNear(var(55)),StateType = A
trigger1 = var(58) = 3
trigger2 = EnemyNear(var(55)),StateType != C
trigger2 = P2BodyDist X = [50,75+Floor(EnemyNear(var(55)),vel X * 16)]
trigger2 = P2bodydist Y > -90
trigger3 = EnemyNear(var(55)),StateType = C
trigger3 = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 16) = [25,75]
trigger3 = P2bodydist Y > -90
trigger3 = Random <= var(59)*15 || EnemyNear(var(55)),AnimTime <= -12

;==============================================================================
;
;_bV
[State -3, Dash]
type = ChangeState
value = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = !Enemy,NumProj
trigger1 = !var(54)
trigger1 = P2BodyDist X > 130
trigger1 = EnemyNear(var(55)),Ctrl
trigger1 = EnemyNear(var(55)),StateType != L
trigger1 = EnemyNear(var(55)),MoveType != A
trigger1 = Random <= 50
trigger2 = var(58)
trigger2 = var(58) != 2
trigger2 = P2BodyDist X > 100

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
Triggerall = Var(59) >= 1 && RoundState = 2
Triggerall = !Var(54)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = p2bodydist X > 95
triggerall = FrontEdgeBodyDist > 13
triggerall = Random <= 50
trigger1 = ctrl || (stateno = 19 && time >= 16)
trigger2 = stateno = 100
trigger2 = p2bodydist X < 120

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
Triggerall = Var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = 18 && time >= 16)
triggerall = p2bodydist X < 85
triggerall = BackEdgeBodyDist > 40
trigger1 = EnemyNear(var(55)),MoveType != H
trigger1 = Random <= 25
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = Random <= 100

;---------------------------------------------------------------------------
;svĒEEE
[State -3, wait]
type = ChangeState
Value = 0
ctrl = 1
triggerall = statetype != A
triggerall = alive
triggerall = stateno = [18,19]
trigger1 = var(59) >= 1 && Roundstate = 2
trigger1 = p2bodydist X = [0,70]
trigger1 = Random <= 25
trigger2 = stateno = 19 && BackEdgeBodyDist < 10
trigger3 = stateno = 18 && FrontEdgeBodyDist < 10
trigger4 = Roundstate = 3

;------------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),stateno != [5000,5999]
triggerall = !Enemy,numproj
triggerall = BackEdgeBodyDist > 60
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = P2BodyDist X = [30,90]
trigger1 = Random <= 120
trigger2 = EnemyNear(var(55)),HitDefAttr = SC, NT, ST, HT
trigger2 = P2BodyDist X = [-5,60]
trigger2 = Random <= 150 || (var(59) > 10)

;------------------------------------------------------------------------------
;Wv(჌x)
[State -3,Wv]
Type     = ChangeState
Value    = 39
Triggerall = (Var(59) = [1,3]) && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
trigger1 = Random <= 50

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 37
Triggerall = Var(59) > 3 && RoundState = 2
triggerall = var(59) < 8 || !var(54)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = !inguarddist
triggerall = P2BodyDist X = [160,230]
trigger1 = EnemyNear(var(55)),MoveType = A || Enemy,numproj
trigger1 = Random <= 150
trigger2 = (var(59)<10 && Random <= 20) || (var(59)>=10 && Random <= 10) || var(58) = 1

;------------------------------------------------------------------------------
;EWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
Triggerall = Var(59) > 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),alive
triggerall = enemynear(var(55)),statetype != L
triggerall = EnemyNear(var(55)),stateno != [5000,5999]
triggerall = !inguarddist
trigger1 = (Random <= 20) || (fvar(39) = [3,4])
trigger1 = P2BodyDist X = [120,170]
trigger2 = (Random <= 15) || (fvar(39) = [3,4]) || (var(58) = 1)
trigger2 = P2BodyDist X <= 100

;==============================================================================
;nZUEԂ
;E
[State -3, E]
type = ChangeState
value = 2100
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Power >= 1000
triggerall = enemynear(var(55)),statetype != L
triggerall = enemynear(var(55)),movetype != H
triggerall = !Enemy,numproj
triggerall = P2BodyDist X > 100 || var(54)
trigger1 = var(59) < 9 || EnemyNear(var(55)),life < 50
trigger1 = EnemyNear(var(55)),MoveType=A || EnemyNear(var(55)),Ctrl
trigger1 = Random <= var(59)*3
trigger2 = var(59) >= 9
trigger2 = !EnemyNear(var(55)),Ctrl
trigger2 = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, AT)
trigger2 = EnemyNear(var(55)),stateno != [0,199]
trigger2 = EnemyNear(var(55)),AnimTime <= -17
trigger2 = Random <= var(59)*4

;------------------------------------------------------------------------------
;j
[State -3, j]
type = ChangeState
value = 1000
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),MoveType=A || EnemyNear(var(55)),Ctrl
triggerall = enemynear(var(55)),statetype != A
triggerall = enemynear(var(55)),movetype != H
triggerall = P2BodyDist X > 150
trigger1 = Random <= 50

;------------------------------------------------------------------------------
;V
[State -3, V]
type = ChangeState
value = 1200
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
Triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType=A || EnemyNear(var(55)),Ctrl
triggerall = enemynear(var(55)),movetype != H
trigger1 = P2BodyDist X > 150
trigger1 = enemynear(var(55)),statetype != A
trigger1 = Random <= 40
trigger2 = enemynear(var(55)),statetype = A
trigger2 = P2BodyDist X > 100
trigger2 = P2BodyDist Y < -80 || (P2BodyDist Y < -40 && var(54)>0)
trigger2 = Random <= 333

;------------------------------------------------------------------------------
;nՁEAEB
[State -3, n]
type = ChangeState
value = ifelse(p2bodydist X > 120,1110,1100)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = NumHelper(7100) = 0
triggerall = EnemyNear(var(55)),MoveType=A || EnemyNear(var(55)),Ctrl
triggerall = enemynear(var(55)),movetype != H
triggerall = P2BodyDist X = [100,170]
triggerall = P2BodyDist Y > -90
triggerall = !Enemy,numproj
trigger1 = !var(54)
trigger1 = Random <= var(59)*5
trigger2 = var(54) > 0
trigger2 = Random <= var(59)*12

;------------------------------------------------------------------------------
;nՁECED
[State -3, n]
type = ChangeState
value = ifelse(p2bodydist X > 220,1130,1120)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = NumHelper(7100) = 0
triggerall = EnemyNear(var(55)),MoveType=A || EnemyNear(var(55)),Ctrl
triggerall = enemynear(var(55)),movetype != H
triggerall = P2BodyDist X > 170
triggerall = P2BodyDist Y > -90
trigger1 = !var(54)
trigger1 = Random <= var(59)*6
trigger2 = var(54) > 0
trigger2 = Random <= var(59)*14

;==============================================================================
;nZUE
;
[State -3,To]
type = ChangeState
value = ifelse(BackEdgeBodyDist < 50,800,850)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = (EnemyNear(var(55)),StateType = S) || (EnemyNear(var(55)),StateType = C)
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = p2bodydist X = [-8,10]
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*10
trigger2 = var(59) >= 10
trigger2 = Random <= 120
trigger3 = (EnemyNear(var(55)),facing = facing) || (prevstateno = [700,710]) || (prevstateno = [5000,5270])
trigger3 = var(59) >= 9
trigger3 = Random <= 300

; 
[State -3, ]
type = ChangeState
value = 1300
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58) && !fvar(37)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = (EnemyNear(var(55)),StateType = S) || (EnemyNear(var(55)),StateType = C)
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = p2bodydist X = [-8,40]
trigger1 = var(59) <= 10
trigger1 = Random <= var(59)*3
trigger2 = var(59) > 10
trigger2 = Random <= 100

;==============================================================================
;nZUE΋(i)
;Ԃ΂
[State -3, Ԃ΂]
type = ChangeState
value = 240
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = !InGuardDist
triggerall = p2bodydist X+Floor(EnemyNear(var(55)),vel X * 9) = [20,50]
triggerall = P2BodyDist Y >= -85
trigger1 = Random <= 100

;==============================================================================
;nZUEi
;LbN
[State -3, LbN]
type = ChangeState
value = 230
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) > 2 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist) || (life >= lifemax * 0.8)
triggerall = P2BodyDist X = [50,75+Floor(EnemyNear(var(55)),vel X * 16)]
triggerall = P2BodyDist Y >= -30
trigger1 = var(59) < 11
trigger1 = Random <= 40-var(59)*2
trigger2 = EnemyNear(var(55)),StateType = C
trigger2 = Random <= 100

;==============================================================================
;nZUEi
;
[State -3, ]
type = ChangeState
value = 500
triggerall = var(59) > 2 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist) || (life >= lifemax * 0.6)
triggerall = P2BodyDist X = [100,120+Floor(EnemyNear(var(55)),vel X * 9)]
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*3
trigger2 = var(59) = 10
trigger2 = Random <= 10

;==============================================================================
;nZUEi
;LbN
[State -3, LbN]
type = ChangeState
value = 220
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X = [-5,70+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = !InGuardDist
trigger1 = var(59) = [1,10]
trigger1 = Random <= var(59)*7
trigger2 = var(59) > 10
trigger2 = Random <= 80
trigger3 = var(59) > 6
trigger3 = EnemyNear(var(55)),AnimTime <= -5
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
;p`
[State -3, p`]
type = ChangeState
value = 210
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X = [40,85+Floor(EnemyNear(var(55)),vel X * 10)]
triggerall = P2BodyDist Y > -50
triggerall = !InGuardDist
trigger1 = var(59) = [1,9]
trigger1 = Random <= var(59)*5
trigger2 = var(59) = 10
trigger2 = life >= lifemax * 0.6
trigger2 = Random <= 20
trigger3 = var(59) > 6
trigger3 = EnemyNear(var(55)),AnimTime <= -10
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

;==============================================================================
;󒆋ZU
;Wvp`
[State -3, Wvp`]
type = ChangeState
value = 605
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
trigger1 = EnemyNear(var(55)),MoveType != H
trigger1 = !var(58)
trigger1 = P2BodyDist X = [-20,30+Floor(vel X * 4)]
trigger1 = Pos Y = [-50,-20]
trigger1 = vel Y > 2
trigger2 = vel Y > 0
trigger2 = P2Dist X < 0 
trigger2 = var(58) = 1

;------------------------------------------------------------------------------
;WvLbN
[State -3, WvLbN]
type = ChangeState
value = ifelse(vel X = 0,630,635)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-8,70+Floor(vel X * 9)]
trigger1 = Pos Y < -30
trigger1 = vel Y > 1
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = P2BodyDist Y = [-30,60]
trigger3 = vel Y > 0
trigger3 = var(58) = 1

;==============================================================================
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || (stateno = [100,102])
triggerall = alive
trigger1 = FrontEdgeBodyDist < 70

;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 37
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || (stateno = [100,102])
triggerall = alive
trigger1 = NumEnemy = 1
trigger1 = BackEdgeBodyDist <= 25

;
[State -3, ]
type = ChangeState
value = 160
triggerall = !var(56)
triggerall = alive
triggerall = statetype != A && RoundState = 3
triggerall = ctrl || (stateno = [18,19]) || (stateno = [100,102])
triggerall = FrontEdgeBodyDist >= 70 && BackEdgeBodyDist > 25
trigger1 = var(59) > 8
trigger1 = life > lifemax * 0.5



