;---------------------------------------------------------------------------
;=====================================
;AIpLq
;=====================================
[Statedef -3]

[State -3, AINpwp[]
type=helper
trigger1=!NumHelper(10000+id)
trigger1=roundstate=2
trigger1=alive
trigger1=var(59)=0
Trigger1=(PrevStateNo=[190,191])||PrevStateNo=5900
Trigger1=ctrl&&stateno=0
helpertype=normal
name="AI"
stateno=10000
ID=10000+id
pos=9999,9999
keyctrl=1
pausemovetime=2147483647
supermovetime=2147483647
persistent = 0

;Ô߁tĂ
[State -3, ֌WXe[gɍsȂ悤]
type=changestate
trigger1= ishelper(10000+id)
trigger1= stateno!=10000
value=10000

[State -3, AItOZbg]
type = VarSet
triggerall = Var(59) = 0
triggerall = RoundState = [1,2]
trigger1 = Command = "AI0" || Command = "AI1" || Command = "AI2" || Command = "AI3"
trigger2 = Command = "AI4" || Command = "AI5" || Command = "AI6" || Command = "AI7"
trigger3 = Command = "AI8" || Command = "AI9" || Command = "AI10"|| Command = "AI11"
trigger4 = Command = "AI12"|| Command = "AI13"|| Command = "AI14"|| Command = "AI15"
trigger5 = Command = "AI16"|| Command = "AI17"|| Command = "AI18"|| Command = "AI19"
trigger6 = Command = "AI20"|| Command = "AI21"|| Command = "AI22"|| Command = "AI23"
trigger7 = Command = "AI24"|| Command = "AI25"|| Command = "AI26"|| Command = "AI27"
trigger8 = Command = "AI28"|| Command = "AI29"|| Command = "AI30"|| Command = "AI31"
trigger9 = Command = "AI32"|| Command = "AI33"|| Command = "AI34"|| Command = "AI35"
trigger10= Command = "AI36"|| Command = "AI37"|| Command = "AI38"|| Command = "AI39"
trigger11= Command = "AI40"|| Command = "AI41"|| Command = "AI42"|| Command = "AI43"
trigger12= Command = "AI44"|| Command = "AI45"|| Command = "AI46"|| Command = "AI47"
trigger13= Command = "AI48"|| Command = "AI49"|| Command = "AI50"
trigger14= NumHelper(10000+id) > 0 && RoundState = 2
trigger14= Helper(10000+id),var(59)=1;                                                                  trigger15= Command = "start"
;trigger15 = 1  ; 1ԍ;OΏ펞AIN
var(59) = 10 ;@LVI𕝁@1|11 @11͒L

[State -3, ݒ]
type = VarSet
triggerall = RoundState = 2
trigger1 = var(59)
fvar(38) = 1 ;0~3͈̔͂ŕύX
             ; 0͒
             ; 1͏̂݁@2͐퓬̂
             ; 3͗L
             ; 퓬LV9ȉ

;==================================================================================
;ȉAIpLq
[State -3, AI]
type = VarSet
triggerall = Var(59) >= 1
trigger1 = RoundState = 4
trigger2 = Lose = 1
trigger3 = Drawgame = 1
V = 59
Value = -Var(59)

[State -3,AI]
type = VarSet
triggerall = Var(59) <= -1
trigger1 = RoundState = 2
V = 59
Value = -Var(59)

[state -3, I]
type = varset
triggerall = var(59)
trigger1 = RoundState = 3
trigger1 = stateno = 160
fvar(38) = 0

;^bO
[State -3,^bOp[gi[Sp1]
type = VarSet
triggerall = RoundState = 2
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = EnemyNear(0),Life > 0
var(55) = 0
ignorehitpause = 1

[State -3, ^bOp[gi[Sp2]
type = VarSet
triggerall = RoundState = 2
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Life <= 0
var(55) = 1
ignorehitpause = 1

[State -3,p[gi[_E]
Type = VarSet
triggerall = var(59) > 0
trigger1 = TeamMode = Simul
trigger1 = (!NumPartner) || (!Partner,Alive)
trigger2 = TeamMode = Single
trigger3 = TeamMode = Turns
var(54) = 0

;p[gi[Oq
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X > 0) || (facing = -1 && Partner,Pos X - Pos X < 0)
var(54) = 1

;p[gi[q
[State -3,]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
trigger1 = (facing = 1 && Partner,Pos X - Pos X < 0) || (facing = -1 && Partner,Pos X - Pos X > 0)
var(54) = 2

;肪1l̎
[State -3]
Type = VarSet
trigger1 = NumEnemy = 1
trigger2 = NumEnemy = 2
trigger2 = !EnemyNear(0),Alive || !EnemyNear(1),Alive
var(53) = 0

;肪2l̎
[State -3]
Type = VarSet
triggerall = NumEnemy = 2
trigger1 = EnemyNear(0),Alive && EnemyNear(1),Alive
var(53) = 1

;Ap[gi[AGAG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X > 0,EnemyNear(0),Pos X - Partner,Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 2

;AGAp[gi[AG
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X > 0,EnemyNear(1),Pos X - Partner,Pos X < 0)
var(53) = 3

;͂񂾎
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X > 0,EnemyNear(0),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X > 0,EnemyNear(1),Pos X - Pos X < 0)
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Partner,Pos X < 0,EnemyNear(0),Pos X - Partner,Pos X > 0)
trigger1 = ifelse(facing = 1,EnemyNear(1),Pos X - Partner,Pos X < 0,EnemyNear(1),Pos X - Partner,Pos X > 0)
var(53) = 4

;ɉꂽ
[State -3]
Type = VarSet
triggerall = TeamMode = Simul
triggerall = NumEnemy = 2
triggerall = EnemyNear(0),Alive && EnemyNear(1),Alive
trigger1 = ifelse(facing = 1,EnemyNear(0),Pos X - Pos X < 0,EnemyNear(0),Pos X - Pos X > 0)
trigger2 = ifelse(facing = 1,EnemyNear(1),Pos X - Pos X < 0,EnemyNear(1),Pos X - Pos X > 0)
var(53) = 5

;==================================================================================
;߂Ή
[State -3]
Type = HelPer
Trigger1 = !NumHelper(15000+ID)
HelPerType = normal
Name = "mekuri"
StateNo = 15000
ID = 15000+ID
OwnPal = 1
pos = 5, 0
postype = p1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1

[State -3]
type = changestate
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = StateNo != 15000
value = 15000

[State -3]
type = changeanim
Trigger1 = IsHelper
Trigger1 = IsHelper(15000+root,ID)
Trigger1 = Anim != 0
value = 0

;==============================================================================
;ʒ[vZ

[State -3, Oʒ[]
Type = VarSet 
trigger1 = roundstate = 2 
trigger1 = numhelper(30000+ID) = 1
trigger1 = numhelper(30010+ID) = 1
var(51) = floor(ifelse(teamside = 1,facing*(helper(30000+(facing=-1)*10+ID),pos x-pos x), -(-facing*(helper(30000+(facing=1)*10+ID),pos x-pos x))))

[State -3, ʒ[]
Type = VarSet 
trigger1 = roundstate = 2 
trigger1 = numhelper(30000+ID) = 1
trigger1 = numhelper(30010+ID) = 1
var(52) = floor(ifelse(teamside = 1,-facing*(helper(30000+(facing=1)*10+ID),pos x-pos x), -(facing*(helper(30000+(facing=-1)*10+ID),pos x-pos x))))

;==============================================================================
;K[h؂ւ
[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = EnemyNear(var(55)),Name = "millia"
Trigger1 = EnemyNear(var(55)),StateNo = 1500
Trigger2 = EnemyNear(var(55)),Name = "eddie"
Trigger2 = EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear,NumHelper(1002);||EnemyNear,NumHelper(1001)
Trigger3 = EnemyNear(var(55)),Name = "eddie"
Trigger3 = EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850
Trigger4 = EnemyNear(var(55)),Name = "eddie" || EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 210
Trigger5 = EnemyNear(var(55)),Name = "Death Adder" && EnemyNear(var(55)),NumHelper(1022)
Trigger6 = EnemyNear(var(55)),Name = "Rucheca" && EnemyNear(var(55)),AuthorName = "Teaf"
Trigger6 = EnemyNear(var(55)),StateNo = 1210
Trigger7 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger7 = EnemyNear(var(55)),StateNo = 1210
;WM^EK
Trigger8 = EnemyNear(var(55)),Name = "jagyuta" && EnemyNear(var(55)),StateNo = 215
;fBXEu(EX)Eiv
Trigger9 = EnemyNear(var(55)),Name = "Lyndis"
Trigger9 = EnemyNear(var(55)),StateNo = 1020 || EnemyNear(var(55)),StateNo = 1053
;H×tEu͂ꔖv
Trigger10= EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger10= EnemyNear(var(55)),StateNo = 970
;TVEuTQCU[v
Trigger11= EnemyNear(var(55)),Name = "hakurou" && EnemyNear(var(55)),AuthorName = "ria-coarst"
Trigger11= EnemyNear(var(55)),StateNo = 3230
Trigger12= fvar(37) && EnemyNear(var(55)),StateNo = fvar(37)
fvar(39) = 2

[State -3,iK[hp]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
Trigger1 = AutHorName = "muteki" || AutHorName = "Akutagawa"
Trigger1 = EnemyNear,StateNo = 240
Trigger2 = EnemyNear(var(55)),Name!="millia"||EnemyNear(var(55)),StateNo!=1500
Trigger2 = EnemyNear(var(55)),Name!="eddie"||!(EnemyNear(var(55)),StateNo=1000||EnemyNear(var(55)),StateNo=1050||EnemyNear(var(55)),StateNo=1800||EnemyNear(var(55)),StateNo=1850||EnemyNear,NumHelper(1001)||EnemyNear,NumHelper(1002))
Trigger2 = EnemyNear(var(55)),StateType=A
Trigger3 = EnemyNear(var(55)),Name = "testa" || EnemyNear(var(55)),Name = "lehyu"
Trigger3 = EnemyNear(var(55)),StateNo = 205
Trigger4 = EnemyNear(var(55)),Name="millia"||EnemyNear(var(55)),Name="BRIDGET"||EnemyNear(var(55)),Name="eddie"||EnemyNear(var(55)),Name = "jam"
Trigger4 = EnemyNear(var(55)),StateNo = 215
Trigger5 = EnemyNear(var(55)),Name = "faust"
Trigger5 = EnemyNear(var(55)),StateNo = 235
Trigger6 = EnemyNear(var(55)),Name = "johnny"
Trigger6 = EnemyNear(var(55)),StateNo = 1500||EnemyNear(var(55)),StateNo = [3500,3501]
Trigger7 = EnemyNear(var(55)),Name = "order-Sol=Badguy"
Trigger7 = EnemyNear(var(55)),StateNo = 432
Trigger8 = EnemyNear(var(55)),Name = "Sion_Eltnam_Atlasia"
Trigger8 = EnemyNear(var(55)),StateNo = [240,241]
Trigger9 = EnemyNear(var(55)),Name = "Kim Kaphwan" && EnemyNear(var(55)),AuthorName = "Ahuron"
Trigger9 = EnemyNear(var(55)),StateNo = 260
Trigger10= EnemyNear(var(55)),Name = "jagyuta" && (EnemyNear(var(55)),StateNo = [1040,1047])
Trigger11= EnemyNear(var(55)),Name = "Heavy D!" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger11= EnemyNear(var(55)),StateNo = 300
Trigger12= EnemyNear(var(55)),Name = "Mukai" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger12= EnemyNear(var(55)),StateNo = 230
Trigger13= EnemyNear(var(55)),Name = "Clark Stil" && EnemyNear(var(55)),StateNo = 1410
Trigger14= EnemyNear(var(55)),Name = "Iori" && EnemyNear(var(55)),AuthorName = "RYO 2005"
Trigger14= EnemyNear(var(55)),StateNo = 300
Trigger15= (fvar(35) && EnemyNear(var(55)),StateNo = fvar(35))||(fvar(36) && EnemyNear(var(55)),StateNo = fvar(36))
fvar(39) = 3

[State -3,K[hs\p()]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;ʏ퓊
Trigger1 = EnemyNear(var(55)),AutHorName = "muteki"||EnemyNear(var(55)),AutHorName="Hh"||EnemyNear(var(55)),AutHorName="Phantom.of.the.Server"
Trigger1 = EnemyNear(var(55)),StateNo = 800
Trigger2 = EnemyNear(var(55)),AutHorName="GM"||EnemyNear(var(55)),AutHorName="H"||EnemyNear(var(55)),AutHorName="jin"||EnemyNear(var(55)),AutHorName="Ahuron"||AutHorName = "Akutagawa"
Trigger2 = EnemyNear(var(55)),StateNo = 800
Trigger3 = EnemyNear(var(55)),AutHorName = "Warusaki3"
Trigger3 = EnemyNear(var(55)),StateNo = 900
;GGLZ
Trigger4 = EnemyNear(var(55)),Name = "eddie" && EnemyNear(var(55)),StateNo = 1300
Trigger5 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1200
Trigger6 = EnemyNear(var(55)),Name = "order-Sol=Badguy" || EnemyNear(var(55)),Name = "faust"
Trigger6 = EnemyNear(var(55)),StateNo = 1500
Trigger7 = EnemyNear(var(55)),Name = "jam" && EnemyNear(var(55)),StateNo = 2500
Trigger8 = EnemyNear(var(55)),Name = "sol" && EnemyNear(var(55)),StateNo = 1600
;GKEړ
Trigger9 = EnemyNear(var(55)),Name="cvsg_rugal"||EnemyNear,Name="cvsrugal"
Trigger9 = (EnemyNear(var(55)),stateno = [1700,1701])|| EnemyNear(var(55)),stateno=3200
fvar(39) = 4

[State -3,K[hs\p(2)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;uEn
Trigger1 = EnemyNear(var(55)),name = "wind"&&(EnemyNear(var(55)),stateno=[7600,7601])
Trigger2 = EnemyNear(var(55)),stateno = 4000
Trigger2 = EnemyNear(var(55)),name="Shin Gouki"||EnemyNear,name="Ryu"||EnemyNear,name="Morrigan Aensland"||EnemyNear,name ="Sakura Kasugano"
Trigger3 = EnemyNear(var(55)),stateno = 3300
Trigger3 = EnemyNear(var(55)),name="Yuri Sakazaki"||EnemyNear,name="cvsgouki"||EnemyNear,name="cvsryu"||EnemyNear,name="cvssakura"
Trigger4 = EnemyNear(var(55)),stateno = 3600||EnemyNear(var(55)),StateNo=1700
Trigger4 = EnemyNear(var(55)),name = "Gouki"
Trigger5 = EnemyNear(var(55)),stateno = 20080||EnemyNear,stateno = 20060
Trigger5 = EnemyNear(var(55)),name = "Kaori Misaka"
Trigger6 = EnemyNear(var(55)),name = "Evil Ken"&&EnemyNear(var(55)),stateno = 3890
;RobgzOEfbg[Cv
Trigger7 = EnemyNear(var(55)),Name = "Combat Echizen"
Trigger7 = EnemyNear(var(55)),StateNo = [3200,3201]
;EBhMCXXEŏIR
Trigger8 = EnemyNear(var(55)),Name = "wind_MCXX"
Trigger8 = EnemyNear(var(55)),StateNo = [7600,7651]
;[hCiXEH̎
Trigger9 = EnemyNear(var(55)),Name = "RaveEx"
Trigger9 = ((EnemyNear(var(55)),StateNo = [3100,3101])&&EnemyNear(var(55)),Time > 40)||(EnemyNear(var(55)),StateNo = [3200,3301])
;ĂE㩕usbgtH[v/ fXy[h
Trigger10= EnemyNear(var(55)),Name = "Inaba Tei" && EnemyNear(var(55)),AuthorName = "pikapon"
Trigger10= (EnemyNear(var(55)),StateNo = 1800 && EnemyNear(var(55)),time > 3)|| EnemyNear(var(55)),StateNo = 1830
fvar(39) = 5

[State -3,K[hs\p(Ō)]
Type = VarSet
triggerall = var(59) >= 1 && RoundState = 2
;XC[EA_[gE
Trigger1 = EnemyNear(var(55)),Name = "SLAYER" && EnemyNear(var(55)),StateNo = 1300
Trigger1 = EnemyNear(var(55)),Time = [30,50]
;Wj[EobJXt~Xg
Trigger2 = EnemyNear(var(55)),Name = "johnny" && EnemyNear(var(55)),var(49)
Trigger2 = EnemyNear(var(55)),StateNo = 1001||EnemyNear(var(55)),StateNo = 1011||EnemyNear(var(55)),StateNo = 1021
Trigger2 = EnemyNear(var(55)),Time = [1,11]
;tEMNeBJt@g
Trigger3 = EnemyNear(var(55)),Name = "Ralf Jones" && EnemyNear(var(55)),AuthorName = "Men'sClub"
Trigger3 = EnemyNear(var(55)),StateNo = 1500
Trigger3 = EnemyNear(var(55)),Time = [79,105]
;H×tEu̗tEieBbNvuƂӂށv
Trigger4 = EnemyNear(var(55)),Name = "shizuha" && EnemyNear(var(55)),AuthorName = "stel2"
Trigger4 = (EnemyNear(var(55)),StateNo = 2600 &&(EnemyNear(var(55)),time = [29,36]))||(EnemyNear(var(55)),StateNo = 20007 &&(EnemyNear(var(55)),time = [0,30]))
;ƕEF̌
Trigger5 = EnemyNear(var(55)),Name = "doppo orochi" && EnemyNear(var(55)),AuthorName = "tokage"
Trigger5 = EnemyNear(var(55)),StateNo = 2000
Trigger5 = EnemyNear(var(55)),Time = [20,340]
;Ȃ݂Eː
Trigger6 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
Trigger6 = (EnemyNear(var(55)),StateNo = 584 && EnemyNear(var(55)),Time <= 5)||(EnemyNear(var(55)),StateNo = [2200,2239])|| EnemyNear(var(55)),StateNo = 2400
fvar(39) = 6


[State -3,]
type = VarAdd
triggerall = var(59) >= 1
trigger1 = fvar(39) >= 1
fvar(39) = -1

;==============================================================================
;̑x

;lȂ畁ʂɃK[ho邯
;AIFoȂUK[hԂɂ

[State -3, ΉUw]
Type = ChangeState
Value = 120 ;K[hXe[gɈړ
triggerall = var(59) > 7 && Roundstate = 2
triggerall = ctrl ||(stateno = [18,19])|| stateno = 99 ; ctrlł邱ƂOAłȂƍ\K[hɂȂI
;A-KUE]fBAbNEfBATX
trigger1 = EnemyNear(var(55)),AuthorName = "A-KUE" && EnemyNear(var(55)),Name = "Zodiac"
trigger1 = EnemyNear(var(55)),StateNo = 1055 && EnemyNear(var(55)),Time < 34
trigger1 = P2bodydist X < 195
;hoehoe D0JEO[Xvbh
trigger2 = EnemyNear(var(55)),AuthorName = "hoe2" && EnemyNear(var(55)),Name = "MARISA,K"
trigger2 = (EnemyNear(var(55)),StateNo = [1600,1620])&& P2BodyDist X < 120
;VgES
trigger3 = EnemyNear(var(55)),AuthorName = "Shiroto" && EnemyNear(var(55)),Name = "Reisen Udongein Inaba"
trigger3 = EnemyNear(var(55)),StateNo = 2030 && EnemyNear(var(55)),animelemtime(55) <= 1
;ugES
trigger4 = EnemyNear(var(55)),AuthorName = "RYU-SAN" && EnemyNear(var(55)),Name = "Buront"
trigger4 = EnemyNear(var(55)),StateNo = 420 && P2BodyDist X < 143
;Ȃ݂EP
trigger5 = EnemyNear(var(55)),Name = "Kurenai Misuzu" && EnemyNear(var(55)),AuthorName = "MAITAKE"
trigger5 = EnemyNear(var(55)),StateNo = 610 && EnemyNear(var(55)),Time < 30

[State -3, ΉUwE^bO]
Type = ChangeState
Value = 120
triggerall = var(59) > 7 && Roundstate = 2
triggerall = numenemy = 2
triggerall = ctrl ||(stateno = [18,19])|| stateno = 99
trigger1 = EnemyNear(1),AuthorName = "A-KUE" && EnemyNear(1),Name = "Zodiac"
trigger1 = EnemyNear(1),StateNo = 1055 && EnemyNear(1),Time < 34
trigger1 = P2bodydist X < 195
trigger2 = EnemyNear(1),AuthorName = "hoe2" && EnemyNear(1),Name = "MARISA,K"
trigger2 = (EnemyNear(1),StateNo = [1600,1620])&& P2BodyDist X < 120
trigger3 = EnemyNear(1),AuthorName = "Shiroto" && EnemyNear(1),Name = "Reisen Udongein Inaba"
trigger3 = EnemyNear(1),StateNo = 2030 && EnemyNear(1),animelemtime(55) <= 1
trigger4 = EnemyNear(1),AuthorName = "RYU-SAN" && EnemyNear(1),Name = "Buront"
trigger4 = EnemyNear(1),StateNo = 420 && P2BodyDist X < 143
trigger5 = EnemyNear(1),Name = "Kurenai Misuzu" && EnemyNear(1),AuthorName = "MAITAKE"
trigger5 = EnemyNear(1),StateNo = 610 && EnemyNear(1),Time < 30

[State -3, CanRecover𖳎鑊̑΍ƂEEEꂽ炢]
Type = VarSet
trigger1 = EnemyNear(var(55)),AuthorName = "ahuron"
trigger1 = EnemyNear(var(55)),StateNo = 702
trigger2 = EnemyNear(var(55)),AuthorName = "jin" || EnemyNear(var(55)),AuthorName = "Aoba" || EnemyNear(var(55)),AuthorName = "{T"
trigger2 = EnemyNear(var(55)),StateNo = 52000
trigger3 = EnemyNear(var(55)),AuthorName = "kayui uma"
trigger3 = EnemyNear(var(55)),StateNo = 681
trigger4 = EnemyNear(var(55)),AuthorName = "Rin & Bat"
trigger4 = EnemyNear(var(55)),Name = "White" || EnemyNear(var(55)),Name = "Geese Howard" || EnemyNear(var(55)),Name = "Nightmare Geese"
trigger4 = EnemyNear(var(55)),StateNo = 750
fvar(34) = 1

[State -3, VSAILV12]
Type = VarSet
triggerall = EnemyNear(var(55)),Var(59) > 11
trigger1 = EnemyNear(var(55)),Name = "MARISA,K" && EnemyNear(var(55)),AuthorName = "hoe2"
trigger2 = EnemyNear(var(55)),Name = "wakimiko" && EnemyNear(var(55)),AuthorName = "nyoibou"
fvar(34) = 1

[State -3, VSAILV12]
Type = VarSet
triggerall = EnemyNear(var(55)),Var(57) > 11
trigger1 = EnemyNear(var(55)),Name = "King" && EnemyNear(var(55)),AuthorName = "Ambasa"
fvar(34) = 1

;==============================================================================
;AIAZpϐ
[State -3,ԉʒ[HITǌ]
type = VarSet
triggerall = var(59) > 0
trigger1 = !var(58)
trigger1 = var(51) < 90
trigger1 = stateno = 1210 || stateno = 1260
trigger1 = movehit
trigger1 = EnemyNear(var(55)),StateNo = [5000,5099]
var(58) = 2

[State -3,߂S܂HIT]
type = VarSet
triggerall = var(59) > 0
trigger1 = stateno = 700
trigger1 = movehit
var(58) = 21

[State -3,ϐZbg]
type = VarSet
triggerall = var(59) > 0
triggerall = var(58) > 0
trigger1 = var(58) = [1,19]
trigger1 = EnemyNear(var(55)),MoveType != H || EnemyNear(var(55)),Ctrl || EnemyNear(var(55)),StateNo = 5120 || movetype = H
trigger2 = var(58) = 1
trigger2 = stateno = 1150 || stateno = 2000 || stateno = 2200
trigger3 = var(58) = 20
trigger3 = (statetype != A &&(stateno != [35,69]))
trigger4 = var(58) = 21
trigger4 = (stateno = [210,215])|| movetype = H
var(58) = 0

;==============================================================================
;؂Ԃ
;Wv(ߋ΍)
[State -3,Wv]
Type = ChangeState
Value = ifelse(fvar(39) = 4, 36, 38)
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 99
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),facing != facing
triggerall = Random <= var(59)*50 || var(59) > 9
trigger1 = p2bodydist X < 80
trigger1 = fvar(39)= 3
trigger2 = fvar(39)= 4

;---------------------------------------------------------------------------
;ً}O
[State -3, Taunt900]
type = ChangeState
value = 900
triggerall = var(59) >= 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 99 ||(stateno = [120,131])
triggerall = EnemyNear(var(55)),facing != facing
triggerall = Random <= var(59)*50 || var(59) > 9
triggerall = fvar(39)= 5
trigger1 = p2bodydist X < 120
trigger2 = EnemyNear(var(55)),Name = "doppo orochi" && EnemyNear(var(55)),AuthorName = "tokage"
trigger2 = p2bodydist X < 190

;------------------------------------------------------------------------------
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,140])
triggerall = var(59) >= 10 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = p2bodydist X < 20
triggerall = P2bodydist Y > -60
triggerall = EnemyNear(var(55)),AnimTime <= -4
trigger1 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger1 = Helper(30000+id),var(54)
trigger1 = Random <= 250

;------------------------------------------------------------------------------
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 205
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,140])
triggerall = var(59) >= 10 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = p2bodydist X < 20
triggerall = P2bodydist Y > -30
triggerall = EnemyNear(var(55)),AnimTime <= -3
trigger1 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger1 = Helper(30000+id),var(53)
trigger1 = Random <= 250

;-----------------------------------------------------------------------------
;LbN
[State -3, LbN]
type = ChangeState
value = 220
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 10 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L && EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 5) = [20,68]
triggerall = P2bodydist Y > -30
triggerall = EnemyNear(var(55)),AnimTime <= -5
trigger1 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger1 = Helper(30000+id),var(54)
trigger1 = Random <= 250

;------------------------------------------------------------------------------
;
[State -3, ]
type = ChangeState
value = 1400
triggerall = var(59) >= 3 && RoundState = 2
triggerall = (var(59)<=10&&Random<=var(59)*12)||(var(59)>10&&Random<=333)
triggerall = !fvar(39)
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])
triggerall = stateno != 100
triggerall = (p2statetype = S)||(p2statetype = C)
triggerall = p2movetype != H
triggerall = p2bodydist X = [-9,9]
triggerall = EnemyNear(var(55)),AnimTime <= -12
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = Enemynear(var(55)),Time >= 30||(var(59) > 7 &&(Enemynear(var(55)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*2)|| var(59) > 10
trigger2 = (PrevStateNo=[120,159])||(prevstateno = 1200)||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50)

;------------------------------------------------------------------------------
;
[State -3]
type = ChangeState
value = ifelse((var(52) < 60 && !var(53))|| var(53) = 5, 850, 800)
triggerall = var(59) >= 3 && RoundState = 2
triggerall = (var(59)<=10&&Random<=var(59)*12)||(var(59)>10&&Random<=333)
triggerall = !fvar(39)
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])
triggerall = stateno != 100
triggerall = (p2statetype = S)||(p2statetype = C)
triggerall = p2movetype != H
triggerall = p2bodydist X = [-9,9]
triggerall = EnemyNear(var(55)),AnimTime <= -1
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = Enemynear(var(55)),Time >= 30||(var(59) > 7 &&(Enemynear(var(55)),Time >= 25-var(59)*1))||(!Time&&var(59)>9)|| var(59)>10|| Helper(15000+id),var(49)
trigger1 = (Enemynear(var(55)),Time >= 50-var(59)*2)|| var(59) > 10
trigger2 = (PrevStateNo=[120,159])||(prevstateno = 1200)||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])
trigger3 = Helper(15000+id),var(50) || Helper(15000+id),var(49)

;---------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 9 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])
trigger1 = facing != EnemyNear(var(55)),facing
trigger1 = EnemyNear(var(55)),HitDefAttr = SCA, AT
trigger1 = P2BodyDist X = [-9,60]
trigger1 = Random <= var(59)*35 || var(59)>10

;------------------------------------------------------------------------------
; K[hLZً}𓮍iOEj
[State -3]
type = ChangeState
value = 950
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 99
triggerall = facing != EnemyNear(var(55)),facing
triggerall = StateNo = 150 || StateNo = 152
triggerall = power >= 1000
triggerall = life <= lifemax * 0.5
trigger1 = EnemyNear(var(55)),StateType != A
trigger1 = Enemynear(var(55)),animtime = [-44,-32]
trigger1 = P2BodyDist X = [30,120]
trigger1 = Random <= 50
trigger2 = var(52) < 60
trigger2 = Enemynear(var(55)),animtime < -30
trigger2 = P2BodyDist X = [0,50]
trigger2 = Random <= 120

;------------------------------------------------------------------------------
; ً}𓮍iOj
[State -3]
type = ChangeState
value = 900
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58) && !var(53)
triggerall = !fvar(39)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,140])
triggerall = facing != EnemyNear(var(55)),facing
trigger1 = (var(59)<=10 && Random<=var(59)*18) || (var(59)>10 && Random<=333)
trigger1 = EnemyNear(var(55)),movetype = A
trigger1 = Enemynear(var(55)),animtime = [-40,-31]
trigger1 = (!Enemy,numproj &&(P2BodyDist X = [0,110]))||(Enemy,numproj &&(P2BodyDist X = [30,140]))
trigger1 = InGuardDist || Random <= 333
trigger2 = EnemyNear(var(55)),StateType = A
trigger2 = EnemyNear(var(55)),Movetype != H
trigger2 = P2BodyDist X = [-35,-5]
trigger2 = Random <= 250 || var(59) > 10
trigger3 = Enemy,numproj = 1
trigger3 = P2BodyDist X = [120,190]
trigger3 = InGuardDist
trigger3 = Random <= 100

;------------------------------------------------------------------------------
; K[hLZԂ΂
[State -3]
type = ChangeState
value = 970
triggerall = statetype != A
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = Power >= 1000
triggerall = StateNo = 150 || StateNo = 152
triggerall = P2BodyDist X = [-9,60]
triggerall = P2BodyDist Y = [-80,10]
triggerall = Enemynear(var(55)),animtime <= -12
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = life <= lifemax * 0.6
trigger1 = BackEdgeBodyDist < 30
trigger1 = TeamMode = Simul
trigger1 = NumPartner && Partner,Alive
trigger1 = Floor(Partner,Pos X - Pos X = [-50,50])
trigger1 = Random <= 200
trigger2 = BackEdgeBodyDist < 15 || var(52) < 90
trigger2 = Random <= 15
trigger3 = life <= lifemax * 0.1
trigger3 = Random <= 20

;------------------------------------------------------------------------------
; ً}𓮍ij
[State -3]
type = ChangeState
value = 910
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = !var(53)
triggerall = !fvar(39)
triggerall = var(52) > 120
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),statetype != L
triggerall = EnemyNear(var(55)),Movetype = A
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, AP)
triggerall = P2BodyDist X = [30,110]
trigger1 = var(59) <= 8
trigger1 = Random <= 60-var(59)*5
trigger2 = var(59) > 8
trigger2 = Enemynear(var(55)),time <= 10
trigger2 = !Enemy,numproj
trigger2 = Random <= 20

;==============================================================================
;˂p
;Wvp`
[State -3, Wvp`]
type = ChangeState
value = ifelse(vel X != 0, 615, 610)
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = var(59) >= 1 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = EnemyNear(var(55)),stateno != [120,159]
triggerall = P2BodyDist X = [-5,50+Floor(vel X * 9)]
triggerall = P2BodyDist Y = [-40,75+Floor(vel Y * 9)]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = Random <= var(59)*100
trigger1 = (prevstateno = [120,155]) || (prevstateno = [5000,5210])
trigger1 = EnemyNear(var(55)),StateType = A || Vel Y > 1
trigger1 = EnemyNear(var(55)),AnimTime = [-20,-4]
trigger1 = Random <= 300
trigger2 = Vel Y > 1
trigger2 = fvar(39) = 3||((stateno = [132,140])&&(EnemyNear(var(55)),HitDefAttr = SCA, AT))

;------------------------------------------------------------------------------
;OES܂
[State -3, OES܂]
type = ChangeState
value = 700
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist Y = [-50,75]
trigger1 = var(58) = 20
trigger1 = vel Y > 0
trigger1 = P2Dist X < 0 

;------------------------------------------------------------------------------
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 215
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = p2bodydist X < 20
triggerall = P2bodydist Y > -80
triggerall = EnemyNear(var(55)),AnimTime <= -4
trigger1 =(prevstateno = [140,155])||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])||Random <= var(59)*20 
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(54)
trigger3 = Random <= 250

;------------------------------------------------------------------------------
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 205
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = p2bodydist X < 20
triggerall = P2bodydist Y > -40
triggerall = EnemyNear(var(55)),AnimTime <= -3
trigger1 =(prevstateno = [140,155])||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])||Random <= var(59)*20 
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(53)
trigger3 = Random <= 250

;-----------------------------------------------------------------------------
;LbN
[State -3, LbN]
type = ChangeState
value = 220
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 7 && RoundState = 2
triggerall = Random <= var(59)*50
triggerall = EnemyNear(var(55)),StateType != L && EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),stateno != [0,159]
triggerall = EnemyNear(var(55)),stateno != [5000,5500]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 5) = [20,68]
triggerall = P2bodydist Y > -30
triggerall = EnemyNear(var(55)),AnimTime <= -5
trigger1 =(prevstateno = [140,155])||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])||(EnemyNear(var(55)),facing = facing)
trigger1 = Random <= 500
trigger2 = (EnemyNear(var(55)),stateno = [200,699])||(EnemyNear(var(55)),HitDefAttr = SC, NA)
trigger2 = EnemyNear(var(55)),AnimTime > -10
trigger2 =(prevstateno = [140,155])||(prevstateno = [900,959])||(PrevStateNo=[5000,5270])||Random <= var(59)*20 
trigger3 = Helper(15000+id),var(50) ||(var(59) = 10 && Random <= 250)|| var(59) > 10
trigger3 = Helper(30000+id),var(54)
trigger3 = Random <= 250

;==============================================================================
;^bOLq
;֐S\뎮Et
[State -3, ֐S\뎮Et]
type = ChangeState
value = 2000
triggerall = var(59) > 8 && RoundState = 2
triggerall = var(54) > 0
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,140])
triggerall = Random <= var(59)*14
triggerall = power >= 1000
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),stateno != [0,30]
triggerall = EnemyNear(var(55)),stateno != [90,159]
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist Y > -50-Floor(EnemyNear(var(55)),vel Y * 13)
triggerall = (Partner,StateNo = [120,159]) || (Partner,StateNo = [5000,5099]) ||(EnemyNear(var(55)),facing = facing)
trigger1 = ((P2BodyDist X = [-5,20]) && EnemyNear(var(55)),AnimTime <= -6 )||((P2BodyDist X = [21,30]) && EnemyNear(var(55)),AnimTime <= -7)
trigger2 = ((P2BodyDist X = [31,40]) && EnemyNear(var(55)),AnimTime <= -8 )||((P2BodyDist X = [41,50]) && EnemyNear(var(55)),AnimTime <= -9)
trigger3 = ((P2BodyDist X = [51,60]) && EnemyNear(var(55)),AnimTime <= -10)||((P2BodyDist X = [61,70]) && EnemyNear(var(55)),AnimTime <= -11)
trigger4 = ((P2BodyDist X = [71,80]) && EnemyNear(var(55)),AnimTime <= -12)||((P2BodyDist X = [81,90]) && EnemyNear(var(55)),AnimTime <= -13)
trigger5 = ((P2BodyDist X = [91,100])&& EnemyNear(var(55)),AnimTime <= -14)||((P2BodyDist X =[101,110])&& EnemyNear(var(55)),AnimTime <= -15)
trigger6 = ((P2BodyDist X =[111,120])&& EnemyNear(var(55)),AnimTime <= -16)||((P2BodyDist X =[121,130])&& EnemyNear(var(55)),AnimTime <= -17)
trigger7 = ((P2BodyDist X =[131,140])&& EnemyNear(var(55)),AnimTime <= -18)||((P2BodyDist X =[141,150])&& EnemyNear(var(55)),AnimTime <= -19)

;------------------------------------------------------------------------------
;SEEԁE
[State -3, SEEԁE]
type = ChangeState
value = 1200
triggerall = var(59) > 6 && RoundState = 2
triggerall = !var(58)
triggerall = ctrl ||(stateno = [18,19])||(stateno = [120,140])
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),alive
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, HP, HT)
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [25,72]
triggerall = P2BodyDist Y = [-70,5]
triggerall = Random <= var(59)*12
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = EnemyNear(var(55)),MoveType != H
trigger2 = EnemyNear(var(55)),facing = facing
trigger2 = EnemyNear(var(55)),AnimTime <= -10

;------------------------------------------------------------------------------
;SEEԁE
[State -3, SEEԁE]
type = ChangeState
value = 1250
triggerall = var(59) > 5 && RoundState = 2
triggerall = !var(58)
triggerall = ctrl ||(stateno = [18,19])||(stateno = [120,140])
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),alive
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, HP, HT)
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [60,98]
triggerall = P2BodyDist Y = [-50,5]
triggerall = Random <= var(59)*10
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = EnemyNear(var(55)),MoveType != H
trigger2 = EnemyNear(var(55)),facing = facing
trigger2 = EnemyNear(var(55)),AnimTime <= -15

;------------------------------------------------------------------------------
;QSE뎮E܋E
[State -3, SE󎮁EQSE뎮E܋E]
type = ChangeState
value = 1500
triggerall = var(59) > 4 && RoundState = 2
triggerall = !var(58)
triggerall = ctrl ||(stateno = [18,19])||(stateno = [120,140])
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),alive
triggerall = !(EnemyNear(var(55)),HitDefAttr = SCA, HA, HP, HT)
triggerall = !EnemyNear(var(55)),Ctrl
triggerall = !Enemy,numproj
triggerall = P2BodyDist X = [105,152]
triggerall = P2BodyDist Y = [-70,5]
triggerall = Random <= var(59)*8
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = Partner,MoveType = H
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = EnemyNear(var(55)),MoveType != H
trigger2 = EnemyNear(var(55)),facing = facing
trigger2 = EnemyNear(var(55)),AnimTime <= -19

;------------------------------------------------------------------------------
;SEŕE
[State -3, S ŕE]
type = ChangeState
value = 1050
triggerall = var(59) >= 1 && RoundState = 2
triggerall = var(54) = 1
triggerall = StateType != A
triggerall = ctrl ||(stateno = [18,19])
triggerall = NumProjID(1000) = 0
triggerall = TeamMode = Simul
triggerall = NumPartner && Partner,Alive
triggerall = P2BodyDist X > 100
triggerall = P2BodyDist Y > -45
triggerall = Random <= var(59)*20
trigger1 = (Partner,StateNo = [120,159])||(Partner,StateNo = [5000,5099])
trigger2 = Partner,MoveType = A
trigger2 = EnemyNear(var(55)),StateType != A
trigger2 = EnemyNear(var(55)),MoveType = H
trigger2 = EnemyNear(var(55)),StateNo = [120,159]

;==============================================================================
;K[hE󂯐gLq
;K[h
[State -3]
type = ChangeState
value = 120
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = stateno != [150,155]
triggerall = ctrl || (stateno = [18,19]) || stateno = [100,102]
triggerall =!(EnemyNear(var(55)),HitDefAttr = SCA, AT)
triggerall = Random <= var(59)*80 || var(59) > 9
trigger1 = inguarddist
trigger2 = var(59) > 8
trigger2 = StateType != A
trigger2 = numHelper(15000+ID)
trigger2 = Helper(15000+ID),inguarddist
trigger3 = var(59) > 8
trigger3 = StateType != A
trigger3 = numHelper(15000+ID)
Trigger3 = EnemyNear(var(55)),facing = facing || P2Dist X < 0
Trigger3 = Helper(15000+ID),inguarddist && EnemyNear(var(55)),StateType = A

;---------------------------------------------------------------------------
;󒆎g
[State -3,A_UKEMI]
type = ChangeState
value = 5210
triggerall = Var(59) >= 1 && RoundState = 2
triggerall = Vel Y > -1
triggerall = Alive
triggerall = StateNo = 5050
triggerall = CanRecover
trigger1 = Pos y >= -15
trigger2 = Random <= var(59)*50
trigger2 = Pos y < -15

;==============================================================================
;NU

;------------------------------------------------------------------------------
;SEŕE
[State -3, SEŕE]
type = ChangeState
value = 1000
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*30
triggerall = EnemyNear(var(55)),StateType = L
triggerall = NumProjID(1000) = 0
trigger1 = EnemyNear(var(55)),StateNo = 5120
trigger1 = P2BodyDist X > 100
trigger1 = EnemyNear(var(55)),AnimTime = [-24,-12]
trigger2 = !inguarddist
trigger2 = P2BodyDist X > 210

;------------------------------------------------------------------------------
;OE A "_"
[State -3, OE A "_"]
type = ChangeState
value = 320
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*10
triggerall = EnemyNear(var(55)),StateType = L
triggerall = EnemyNear(var(55)),StateNo = 5120
trigger1 = P2BodyDist X = [50,93]
trigger1 = EnemyNear(var(55)),AnimTime = [-25,-18]

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(54) && !var(58)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = ctrl || (stateno = 19 && time >= 16) ||(stateno = 100 && P2bodydist X <= 10)
triggerall = enemynear(var(55)),movetype = H
trigger1 = EnemyNear(var(55)),StateType = A 
trigger1 = p2bodydist X > 40
trigger2 = EnemyNear(var(55)),StateType = L
trigger2 = p2bodydist X > 60

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = ctrl ||(stateno = 19 && time >= 16)||(stateno = 99 && P2bodydist X <= 10)
triggerall = enemynear(var(55)),movetype = H
triggerall = power < 3000 || var(59) <= 7 ||(EnemyNear(var(55)),StateNo = 5120 && EnemyNear(var(55)),AnimTime > -15)
trigger1 = EnemyNear(var(55)),StateType = A 
trigger1 = p2bodydist X < 15
trigger2 = EnemyNear(var(55)),StateType = L
trigger2 = p2bodydist X < 40

;==============================================================================
;uEA[}[΍
;
[State -3, ]
type = ChangeState
value = 1400
triggerall = statetype != A
triggerall = var(59) > 8 && RoundState = 2
triggerall = !var(53) && !var(58)
triggerall = Random <= var(59)*25 || var(59) > 10
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = EnemyNear(var(55)),StateNo != [5000,5099]
triggerall = EnemyNear(var(55)),facing != facing
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X = [-9,9]
triggerall = inguarddist || EnemyNear(var(55)),MoveType = A
trigger1 =  (stateno = [200,235])||(stateno = [300,330])||(stateno = [400,420])
trigger1 =  MoveContact

;==============================================================================
;nRrl[V
[State -3, CC]
type = ChangeState
value = 330
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
trigger1 = P2bodydist X = [-6,35]
trigger1 = stateno = 215 && movehit

;------------------------------------------------------------------------------
;LZOEe
[State -3, LZOEe]
type = ChangeState
value = 305
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
trigger1 = P2BodyDist X <= 58
trigger1 = (stateno = [200,205])|| stateno = 220 || stateno = 430
trigger1 = movehit
trigger2 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410
trigger2 = P2BodyDist X <= 45
trigger2 = moveguarded
trigger3 = P2BodyDist X > 50
trigger3 = stateno = 400 && movehit && time <= 6 

;------------------------------------------------------------------------------
;LZOE A "_"
[State -3, LZOE A "_"]
type = ChangeState
value = 325
triggerall = statetype != A
triggerall = var(59) >= 4 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410
trigger1 = P2BodyDist X <= 95
trigger1 = movehit

;==============================================================================
;AZEʒ[
;QSE뎮E܋E
[State -3, SE󎮁EQSE뎮E܋E]
type = ChangeState
value = 1500
triggerall = statetype != A
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(51) < 180
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 100
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = movehit

;------------------------------------------------------------------------------
;SEE
[State -3, SEE]
type = ChangeState
value = ifelse(P2BodyDist X > 50, 1250, 1200)
triggerall = statetype != A
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(51) < 140
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
trigger1 = !var(58)
trigger1 = EnemyNear(var(55)),StateType != A
trigger1 = P2BodyDist X <= 55
trigger1 =(stateno = [200,235])||(stateno = [400,420])|| stateno = 310 || stateno = 330 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = stateno != 225 && stateno != 400
trigger1 = movehit
trigger2 = var(58) = 2
trigger2 = stateno = 210 || stateno = 235
trigger2 = movehit

;------------------------------------------------------------------------------
;NCbNCWRrl[Vn
[State -3, NCbNCWRrl[Vn]
type = ChangeState
value = 3200
triggerall = statetype != A
triggerall = var(59) >= 8 && RoundState = 2
triggerall = !var(58)
triggerall = var(51) < 250
triggerall = NumPartner = 0
triggerall = NumEnemy = 1
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 40
triggerall = P2BodyDist Y > -70
triggerall = Power >= 1000
trigger1 =(stateno = [200,235])||(stateno = [400,420])|| stateno = 310 || stateno = 330 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = stateno != 225 && stateno != 400
trigger1 = movehit

;------------------------------------------------------------------------------
;SESĂE
[State -3, SESĂE]
type = ChangeState
value = 1100
triggerall = statetype != A
triggerall = var(59) >= 8 && RoundState = 2
triggerall = var(51) < 100
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 50
triggerall = P2BodyDist Y > -100
trigger1 = stateno = 3060 && movehit
trigger1 = var(58) := 1

;------------------------------------------------------------------------------
;Uǌ
[State -3, ]
type = ChangeState
value = ifelse(P2BodyDist X < 20, 235, 210)
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = var(58) = 2

;------------------------------------------------------------------------------
;֐S\뎮EtQ
[State -3, ֐S\뎮EtQ]
type = ChangeState
value = 2200
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),life > 120
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = Power >= 2000
trigger1 = var(58) = 1

;------------------------------------------------------------------------------
;֐S\뎮Et
[State -1, ֐S\뎮Et]
type = ChangeState
value = 2000
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),life > 50
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = Power >= 1000
trigger1 = var(58) = 1

;------------------------------------------------------------------------------
;SESĂE
[State -3, SESĂE]
type = ChangeState
value = 1150
triggerall = statetype != A
triggerall = ctrl || stateno = [18,19]
triggerall = var(59) >= 8 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
trigger1 = var(58) = 1

;==============================================================================
;AZEKp
;֐S\뎮EtQ
[State -3, ֐S\뎮EtQ]
type = ChangeState
value = 2200
triggerall = var(59) >= 7 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),life > 120
triggerall = P2BodyDist X <= 60
triggerall = P2BodyDist Y > -40
triggerall = Power >= 2000
trigger1 =(stateno = [200,235])||(stateno = [400,420])|| stateno = 310 || stateno = 330 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = stateno != 225 && stateno != 400
trigger1 = movehit

;------------------------------------------------------------------------------
;QSE뎮E͒܋Q
[State -3, QSE뎮E͒܋Q]
type = ChangeState
value = 2300
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X <= 90
triggerall = P2BodyDist Y > -40
triggerall = Power >= 2000
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = movehit

;------------------------------------------------------------------------------
;QSE뎮E͒܋
[State -3, QSE뎮E͒܋]
type = ChangeState
value = 2100
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = var(53) = [2,5]
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X <= 90
triggerall = P2BodyDist Y > -40
triggerall = Power >= 1000
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = movehit

;------------------------------------------------------------------------------
;֐S\뎮Et
[State -3, ֐S\뎮Et]
type = ChangeState
value = 2000
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X <= 90
triggerall = P2BodyDist Y > -40
triggerall = Power >= 1000
triggerall = movehit
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger2 = P2BodyDist X <= 65
trigger2 =(stateno = [200,235])||(stateno = [400,420])|| stateno = 310 || stateno = 330 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger2 = stateno != 225 && stateno != 400

;==============================================================================
;AZE
;㈨ԁE2i
[State -3, ԁE2i]
type = ChangeState
value = 1210
triggerall = var(59) > 3 && roundstate = 2
triggerall = AnimElemtime(5) > 0 && AnimElemtime(6) <= 8
triggerall = Random <= var(59)*50 || var(59) > 8
triggerall = stateno = 1200 && movehit
trigger1 = !var(58)
trigger2 = var(58) = 2
trigger2 = var(58) := 1

;㈨ԁE3i
[State -3, ԁE3i]
type = ChangeState
value = 1220
triggerall = var(59) > 3 && roundstate = 2
triggerall = AnimElemtime(5) > 0 && AnimElemtime(6) <= 8
triggerall = Random <= var(59)*50 || var(59) > 8
trigger1 = P2BodyDist Y > -90
trigger1 = var(51) >= 75 || var(59) < 9 || !var(58)
trigger1 = stateno = 1210 && movehit

;ԁE2i
[State -3, ԁE2i]
type = ChangeState
value = 1260
triggerall = var(59) > 3 && roundstate = 2
triggerall = AnimElemtime(5) > 0 && AnimElemtime(6) <= 8
triggerall = Random <= var(59)*50 || var(59) > 8
trigger1 = stateno = 1250 && movehit

;ԁE3i
[State -3, ԁE3i]
type = ChangeState
value = 1270
triggerall = var(59) > 3 && roundstate = 2
triggerall = AnimElemtime(5) > 0 && AnimElemtime(6) <= 8
triggerall = Random <= var(59)*50 || var(59) > 8
trigger1 = P2BodyDist Y > -90
trigger1 = var(51) >= 75 || var(59) < 9
trigger1 = stateno = 1260 && movehit

;==============================================================================
;AZEKEZp
;QSE뎮E܋E
[State -3, SE󎮁EQSE뎮E܋E]
type = ChangeState
value = 1500
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = !var(53)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 100
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = movehit

;------------------------------------------------------------------------------
;SE󎮁EՌ AE
[State -3, SE󎮁EՌ AE]
type = ChangeState
value = 1350
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = var(53)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 90
trigger1 = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = movehit

;------------------------------------------------------------------------------
;SEEԁE
[State -3, SEEԁE]
type = ChangeState
value = 1250
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 90
triggerall = P2BodyDist Y > -40
trigger1 =(stateno = [200,235])||(stateno = [400,420])|| stateno = 310 || stateno = 330 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = stateno != 225 && stateno != 400
trigger1 = movehit

;------------------------------------------------------------------------------
;SESĂE
[State -3, SESĂE]
type = ChangeState
value = 1100
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 50
triggerall = P2BodyDist Y > -100
trigger1 =(stateno = [200,235])||(stateno = [400,420])||(stateno = [300,330])
trigger1 = movehit

;------------------------------------------------------------------------------
;SEEԁE
[State -3, SEEԁE]
type = ChangeState
value = 1200
triggerall = statetype != A
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist X <= 82
triggerall = P2BodyDist Y > -40
trigger1 =(stateno = [200,235])||(stateno = [400,420])|| stateno = 310 || stateno = 330 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = moveguarded
trigger1 = Random <= 150

;------------------------------------------------------------------------------
;SEŕE
[State -3, SEŕE]
type = ChangeState
value = 1000
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = Random <= var(59)*100
triggerall = NumProjID(1000) = 0
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = EnemyNear(var(55)),alive
triggerall = P2BodyDist Y > -40
triggerall = (stateno = [210,215])||(stateno = [230,235])|| stateno = 330 || stateno = 410 ||((stateno = [300,305])&& !var(6))||(stateno = 320 && time >= 28)||(stateno = 325 && time >= 19)
trigger1 = movecontact

;==============================================================================
;nq
;OEe
[State -3, OEe]
type = ChangeState
value = 300
triggerall = var(59) >= 10 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 9) = [-9,55]
triggerall = P2BodyDist Y >= -20
trigger1 = EnemyNear(var(55)),StateNo = [120,159]
trigger1 = Random <= var(59)*15 || var(59) > 10
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
;ႪݎLbN
[State -3, ႪݎLbN]
type = ChangeState
value = 420
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*10
triggerall = EnemyNear(var(55)),StateType = S
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 6) = [-9,45]
triggerall = P2BodyDist Y >= -20
trigger1 = EnemyNear(var(55)),StateNo = [120,159]
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
;Ⴊݎp`
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*15
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 6) = [-9,47]
triggerall = P2BodyDist Y >= -25
trigger1 = EnemyNear(var(55)),StateNo = [120,159]
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
;ߗLbN
[State -3, ߗLbN]
type = ChangeState
value = 235
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2bodydist X < 20
triggerall = P2BodyDist Y >= -90
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
;Ⴊ݋p`
[State -3, Ⴊ݋p`]
type = ChangeState
value = 410
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 7) = [10,47]
triggerall = P2BodyDist Y >= -85
trigger1 = EnemyNear(var(55)),StateNo != [120,159]
trigger1 = !InGuardDist

;------------------------------------------------------------------------------
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 215
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = p2bodydist X < 20
triggerall = P2BodyDist Y >= -90
trigger1 = !InGuardDist
trigger1 = !var(58)
trigger2 = p2bodydist X = [-8,10]
trigger2 = var(58) = 21

;------------------------------------------------------------------------------
;p`
[State -3, p`]
type = ChangeState
value = 210
triggerall = var(59) >= 1 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType = H
triggerall = P2BodyDist Y >= -50
trigger1 = P2BodyDist X = [-9,60]
trigger1 = !InGuardDist
trigger1 = !var(58)
trigger2 = var(58) = 21

;==============================================================================
;
;
[State -3, Taunt]
type = ChangeState
value = 160
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 99
triggerall = (var(59) = [1,9]) && RoundState = 2
triggerall = !var(58)
triggerall = fvar(38) = [2,3]
triggerall = life > lifemax * 0.5
triggerall = P2BodyDist X > 150
trigger1 = var(59) = [8,9] 
trigger1 = P2BodyDist X > 180
trigger1 = (life > lifemax * 0.9) || (life*0.3 > enemynear(var(55)),life)
trigger1 = Random <= 20
trigger2 = var(59) = [4,7] 
trigger2 = life > lifemax * 0.7
trigger2 = Random <= 30
trigger3 = var(59) < 4
trigger3 = Random <= 50
trigger4 = P2BodyDist X > 200
trigger4 = Random <= 200-(var(59)*20)

;_bV
[State -3, Dash]
type = ChangeState
value = 100
triggerall = var(59) >= 1 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = !inguarddist
triggerall = EnemyNear(var(55)),Ctrl
triggerall = !Enemy,NumProj
trigger1 = !var(54)
trigger1 = P2BodyDist X > 130
trigger1 = EnemyNear(var(55)),StateType != L
trigger1 = EnemyNear(var(55)),MoveType != A
trigger1 = Random <= 50

;---------------------------------------------------------------------------
;AIOi
[State -3,Oi]
Type = ChangeState
Value = 18
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = EnemyNear(var(55)),stateno != [5110,5120]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = p2bodydist X > 95
triggerall = Random <= 50
trigger1 = ctrl || (stateno = 19 && time >= 16)
trigger1 = !var(54) || p2bodydist X > 80 || BackEdgeBodyDist <= 20
trigger2 = stateno = 100
trigger2 = p2bodydist X < 100

;---------------------------------------------------------------------------
;AI
[State -3,]
Type = ChangeState
Value = 19
Triggerall = Var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = var(52) > 80 && BackEdgeBodyDist > 20
triggerall = statetype != A
triggerall = ctrl || (stateno = 18 && time >= 16)
triggerall = p2bodydist X < 55
trigger1 = EnemyNear(var(55)),MoveType != H
trigger1 = Random <= 25
trigger2 = EnemyNear(var(55)),StateType = L
trigger2 = p2bodydist X < 25

;---------------------------------------------------------------------------
;svĒEEE
[State -3, wait]
type = ChangeState
Value = 0
ctrl = 1
triggerall = statetype != A
triggerall = alive
triggerall = stateno = [18,19]
trigger1 = var(59) >= 1 && Roundstate = 2
trigger1 = P2bodydist X = [-6,100]
trigger1 = Random <= 25 ||(P2bodydist X < 20 && var(58))
trigger2 = var(59) >= 1 && Roundstate = 2
trigger2 = EnemyNear(var(55)),StateType = L
trigger2 = P2bodydist X > 80
trigger2 = Random <= 50
trigger3 = Roundstate = 3

;------------------------------------------------------------------------------
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),stateno != [5000,5999]
triggerall = !Enemy,numproj
triggerall = BackEdgeBodyDist > 60
trigger1 = EnemyNear(var(55)),MoveType = A
trigger1 = P2BodyDist X = [30,90]
trigger1 = Random <= 120
trigger2 = EnemyNear(var(55)),HitDefAttr = SC, AT
trigger2 = P2BodyDist X = [-5,60]
trigger2 = Random <= 150 || (var(59) > 10)

;------------------------------------------------------------------------------
;Wv(჌x)
[State -3,Wv]
Type     = ChangeState
Value    = 39
Triggerall = (Var(59) = [1,3]) && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
trigger1 = Random <= 50

;------------------------------------------------------------------------------
;WviOj
[State -3,Wv]
Type     = ChangeState
Value    = 37
Triggerall = Var(59) > 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [185,230]
trigger1 = EnemyNear(var(55)),MoveType = A || Enemy,numproj
trigger1 = Random <= 150
trigger2 = (var(59)<10 && Random <= 20) || (var(59)>=10 && Random <= 15)

;------------------------------------------------------------------------------
;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 36
Triggerall = Var(59) > 6 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = !(EnemyNear(var(55)),HitDefAttr = SAC ,AP)
triggerall = !inguarddist
triggerall = P2BodyDist X = [-10,45]
trigger1 = Random <= 35-var(59)*3

;------------------------------------------------------------------------------
;EWv
[State -3,Wv]
Type     = ChangeState
Value    = 39
Triggerall = Var(59) > 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),alive
triggerall = enemynear(var(55)),statetype != L
triggerall = enemynear(var(55)),statetype != A
triggerall = EnemyNear(var(55)),stateno != [5000,5999]
triggerall = !inguarddist
trigger1 = (Random <= 25) || (fvar(39) = [3,4])
trigger1 = P2BodyDist X = [110,170]
trigger2 = (Random <= 30) || (fvar(39) = [3,4])
trigger2 = P2BodyDist X = [0,100]

;WviOj
[State -3,߂_]
Type     = ChangeState
Value    = 37
Triggerall = Var(59) > 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
trigger1 = P2BodyDist X = [80,110]
trigger1 = Random <= 50
trigger1 = var(58) := 20

;߂_Wv
[State -3,߂_]
Type     = ChangeState
Value    = 35
Triggerall = Var(59) > 3 && RoundState = 2
triggerall = Random <= var(59)*100
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || stateno = 100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
trigger1 = P2BodyDist X = [15,50]
trigger1 = Random <= 30
trigger1 = var(58) := 20

;==============================================================================
;nZUEԂ
;SEŕE
[State -3, SEŕE]
type = ChangeState
value = 1000
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X > 160
triggerall = P2BodyDist Y > -40
triggerall = NumProjID(1000) = 0
trigger1 = !var(54)
trigger1 = Random <= 15
trigger2 = var(54) = 1
trigger2 = Random <= 50

;------------------------------------------------------------------------------
;SEŕE
[State -3, S ŕE]
type = ChangeState
value = 1050
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X > 180
triggerall = P2BodyDist Y > -40
triggerall = NumProjID(1000) = 0
trigger1 = !var(54)
trigger1 = Random <= 25
trigger2 = var(54) = 1
trigger2 = Random <= 70

;------------------------------------------------------------------------------
;SEEԁE
[State -3, SEEԁE]
type = ChangeState
value = 1200
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist Y > -40
trigger1 = P2BodyDist X = [40,75]
trigger1 = Random <= 20

;------------------------------------------------------------------------------
;QSE뎮E܋E
[State -3, SE󎮁EQSE뎮E܋E]
type = ChangeState
value = 1500
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist Y > -40
trigger1 = P2BodyDist X = [100,160]
trigger1 = Random <= 10

;------------------------------------------------------------------------------
;SE󎮁EՌ AE
[State -3, SE󎮁EՌ AE]
type = ChangeState
value = 1300
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [30,150]
triggerall = P2BodyDist Y > -40
trigger1 = var(59) < 9
trigger1 = Random <= 50 - var(59)*5

;==============================================================================
;nZUE΍
;SESĂE
[State -3, SESĂE]
type = ChangeState
value = 1100
triggerall = statetype != A && RoundState = 2
triggerall = ctrl ||(stateno = [18,19])
triggerall = P2bodydist X = [-3,30]
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != C
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),MoveType = A
triggerall = !InGuardDist
triggerall = ((var(59) = [5,10]) && Random <= var(59)*10)||((var(59) > 10) && Random <= 250)
triggerall = var(51) > 150 || var(59) < 10
trigger1 = var(59) < 9
trigger1 = EnemyNear(var(55)),Time > 30
trigger2 = var(59) >= 9
trigger2 = EnemyNear(var(55)),Time > 20

;==============================================================================
;nZUE
;
[State -3, ]
type = ChangeState
value = 1400
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])
triggerall = var(59) >= 3 && RoundState = 2
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = P2BodyDist X = [-9,9]
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 100
trigger3 = (EnemyNear(var(55)),facing = facing)||(prevstateno = 1200)||(prevstateno = [5000,5270])
trigger3 = var(59) >= 9
trigger3 = Random <= 300 || var(59) > 10

;------------------------------------------------------------------------------
;
[State -1]
type = ChangeState
value = ifelse((var(52) < 60 && !var(53))|| var(53) = 5, 850, 800)
triggerall = var(59) >= 3 && RoundState = 2
triggerall = StateType != A
triggerall = ctrl || (stateno = [18,19])||(stateno = [120,131])
triggerall = stateno != 100
triggerall = (p2statetype = S)||(p2statetype = C)
triggerall = p2movetype != H
triggerall = p2bodydist X = [-9,9]
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*6
trigger2 = var(59) >= 10
trigger2 = Random <= 100
trigger3 = (EnemyNear(var(55)),facing = facing) ||(prevstateno = [900,950])||(prevstateno = [5000,5270])
trigger3 = var(59) >= 9
trigger3 = Random <= 300 || var(59) > 10
trigger4 = var(59) > 9
trigger4 = prevstateno = [200,430]
trigger4 = EnemyNear(var(55)),stateno = [120,131]
trigger4 = Random <= 150 || var(59) > 10

;==============================================================================
;nZUE΋(i)
;SESĂE
[State -3, SESĂE]
type = ChangeState
value = 1100
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),Pos Y < -30
triggerall = P2BodyDist Y = [-90-Floor(EnemyNear(var(55)),vel Y * 9),10]
trigger1 = P2BodyDist X = [-10,35]
trigger1 = (var(59) < 7 && Random <= 15)||((var(59) = [7,9])&& Random <= 40)
trigger2 = (EnemyNear(var(55)),Vel X <= 0 &&(P2BodyDist X = [-10,45]))||(EnemyNear(var(55)),Vel X > 0 &&(P2BodyDist X = [5,65]))
trigger2 = (var(59) = 10 && Random <= 75)||(var(59) > 10 && Random <= 100)

;------------------------------------------------------------------------------
;ߗLbN
[State -3, ߗLbN]
type = ChangeState
value = 235
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*25
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = p2bodydist X < 20
triggerall = P2bodydist Y >= -100
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),Vel X >= 0 && EnemyNear(var(55)),Vel Y >= 0

;------------------------------------------------------------------------------
;Ⴊ݋p`
[State -3, Ⴊ݋p`]
type = ChangeState
value = 410
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*25
triggerall = EnemyNear(var(55)),StateType = A
triggerall = EnemyNear(var(55)),Movetype != H
triggerall = P2bodydist Y = [-100,-30]
triggerall = !InGuardDist
trigger1 = EnemyNear(var(55)),Vel X > 0 && EnemyNear(var(55)),Vel Y >= 0
trigger1 = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 6) = [25,55]
trigger2 = EnemyNear(var(55)),Vel X <= 0
trigger2 = P2bodydist X+Floor(EnemyNear(var(55)),vel X * 6) = [5,45]

;==============================================================================
;nZUEi
;OE A "_"
[State -3, OE A "_"]
type = ChangeState
value = 320
triggerall = var(59) >= 3 && RoundState = 2
triggerall = var(59) < 11
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [36,90]
triggerall = P2BodyDist Y >= -30
trigger1 = Random <= 15
trigger2 = var(59) = [6,9]
trigger2 = EnemyNear(var(55)),StateType = C
trigger2 = Random <= 80

;------------------------------------------------------------------------------
;OEe
[State -3, OEe]
type = ChangeState
value = 300
triggerall = var(59) >= 3 && RoundState = 2
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 10) = [-6,55]
triggerall = P2BodyDist Y >= -30
trigger1 = Random <= 5
trigger2 = var(59) > 9
trigger2 = EnemyNear(var(55)),StateType = C
trigger2 = Random <= 150

;==============================================================================
;nZUEi
;ႪݎLbN
[State -3, ႪݎLbN]
type = ChangeState
value = 420
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-3,45+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -20
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*5
trigger2 = var(59) >= 10
trigger2 = Random <= 50

;-----------------------------------------------------------------------------
;ߗLbN
[State -3, ߗLbN]
type = ChangeState
value = 225
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X < 20
triggerall = P2BodyDist Y >= -30
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*5
trigger2 = var(59) >= 10
trigger2 = Random <= 60

;------------------------------------------------------------------------------
;Ⴊݎp`
[State -3, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-3,43+Floor(EnemyNear(var(55)),vel X * 5)]
triggerall = P2BodyDist Y >= -36
triggerall = (!InGuardDist)||(life >= lifemax * 0.6)
trigger1 = var(59) < 10
trigger1 = Random <= var(59)*7
trigger2 = var(59) >= 10
trigger2 = Random <= 90
trigger3 = var(59) > 5 && Random <= var(59)*30
trigger3 = EnemyNear(var(55)),AnimTime <= -5
trigger3 = EnemyNear(var(55)),MoveType = I
trigger3 = EnemyNear(var(55)),StateNo = [200,649]

;Ⴊ݋LbN
[State -3, Ⴊ݋LbN]
type = ChangeState
value = 430
triggerall = var(59) >= 3 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [32,70+Floor(EnemyNear(var(55)),vel X * 4)]
triggerall = P2BodyDist Y >= -20
triggerall = !InGuardDist
trigger1 = var(59) < 10
trigger1 = Random <= 40 - var(59)*3

;==============================================================================
;nZUEi
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 205
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X < 20
triggerall = P2BodyDist Y >= -50
trigger1 = Random <= 150
trigger2 = var(59) > 5 && Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -3
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;------------------------------------------------------------------------------
;ߗp`
[State -3, ߗp`]
type = ChangeState
value = 215
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X < 20
triggerall = P2BodyDist Y >= -85
triggerall = !InGuardDist
trigger1 = Random <= 90
trigger2 = var(59) > 5 && Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -4
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;p`
[State -3, p`]
type = ChangeState
value = 200
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 5) = [15,46]
triggerall = P2BodyDist Y >= -50
triggerall = !InGuardDist
trigger1 = Random <= 30

;p`
[State -3, p`]
type = ChangeState
value = 210
triggerall = var(59) >= 6 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 6) = [15,56]
triggerall = P2BodyDist Y >= -50
triggerall = !InGuardDist
trigger1 = Random <= 30
trigger2 = var(59) > 5 && Random <= 333
trigger2 = EnemyNear(var(55)),AnimTime <= -6
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;LbN
[State -3, LbN]
type = ChangeState
value = 220
triggerall = var(59) >= 5 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 5) = [35,70]
triggerall = P2BodyDist Y >= -50
triggerall = !InGuardDist
trigger1 = Random <= 25
trigger2 = var(59) > 5 && Random <= 250
trigger2 = EnemyNear(var(55)),AnimTime <= -5
trigger2 = EnemyNear(var(55)),MoveType = I
trigger2 = EnemyNear(var(55)),StateNo = [200,649]

;LbN
[State -3, LbN]
type = ChangeState
value = 230
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19])
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = EnemyNear(var(55)),StateNo != [120,159]
triggerall = P2BodyDist X+Floor(EnemyNear(var(55)),vel X * 9) = [45,80]
triggerall = P2BodyDist Y >= -50
triggerall = !InGuardDist
trigger1 = var(59) < 9
trigger1 = Random <= 25 - var(59)*2

;==============================================================================
;󒆋ZU
;Wvp`
[State -3, Wvp`]
type = ChangeState
value = ifelse(vel X != 0 , 605, 600)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = P2BodyDist X = [-10,48]
triggerall = P2BodyDist Y = [-85,70]
trigger1 = EnemyNear(var(55)),StateType = A
trigger1 = vel X <= 0 || vel Y > 0

;------------------------------------------------------------------------------
;WvLbN
[State -3, WvLbN]
type = ChangeState
value = ifelse(vel X != 0 , 625, 620)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl ||(StateNo = [120,140])
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = P2BodyDist X = [-10,78]
triggerall = P2BodyDist Y = [-65,60]
trigger1 = EnemyNear(var(55)),StateType = A
trigger1 = vel X <= 0 || vel Y > 0

;------------------------------------------------------------------------------
;OES܂
[State -3, OES܂]
type = ChangeState
value = 700
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),StateType != A
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist Y = [-50,70]
trigger1 = vel Y >= 0
trigger1 = P2Dist X < 0 

;------------------------------------------------------------------------------
;Wvp`
[State -3, Wvp`]
type = ChangeState
value = ifelse(vel X != 0 , 615, 610)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [-7,40+Floor(vel X * 9)]
triggerall = P2BodyDist Y = [-50,80]
trigger1 = Pos Y < -30
trigger1 = vel Y > 1

;------------------------------------------------------------------------------
;WvLbN
[State -3, WvLbN]
type = ChangeState
value = ifelse(vel X != 0 , 635, 630)
triggerall = var(59) >= 1 && RoundState = 2
triggerall = !var(58)
triggerall = statetype = A
triggerall = ctrl || stateno = [120,140]
triggerall = Random <= var(59)*100
triggerall = EnemyNear(var(55)),StateType != L
triggerall = EnemyNear(var(55)),MoveType != H
triggerall = P2BodyDist X = [25,70+Floor(vel X * 9)]
triggerall = P2BodyDist Y = [-50,80]
trigger1 = Pos Y < -30
trigger1 = vel Y > 1

;==============================================================================
;̑
;obNXebv
[State -3, Back Step]
type = ChangeState
value = 105
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || (stateno = [100,102])
triggerall = alive
trigger1 = FrontEdgeBodyDist < 70

;Wv
[State -3,Wv]
Type     = ChangeState
Value    = 37
triggerall = var(59) >= 1 && RoundState = 3
triggerall = statetype != A
triggerall = ctrl || (stateno = [18,19]) || (stateno = [100,102])
triggerall = alive
trigger1 = NumEnemy = 1
trigger1 = BackEdgeBodyDist <= 25

;------------------------------------------------------------------------------
;
[State -3, ]
type = ChangeState
value = 160
triggerall = alive
triggerall = statetype != A && RoundState = 3
triggerall = ctrl || (stateno = [18,19]) || (stateno = [100,102])
triggerall = FrontEdgeBodyDist >= 70 && BackEdgeBodyDist > 25
trigger1 = var(59) > 5
trigger1 = fvar(38) = 1 || fvar(38) = 3
trigger1 = life > lifemax * 0.5


