                                ________________________________
===============================|   Saisyu Kusanagi by Lurker    |==============================
                                          [16.06.2015]

 - Contact: http://mugenguild.com/forum/profile/lurker-79470

 - Customized version of SNK's Saisyu character, for Mugen 1.0



=====<Features>=====

 - Details and moves taken from his video-game appearances
 - Gameplay mixed from several games, such as KOF, CvS2, SFZ3 and SF3
 - Special intro versus Kyo and Rugal
 - A.I.



=====<Movelist>=====

 U - Up          x - Weak Punch         a - Weak Kick
 D - Down        y - Medium Punch       b - Medium Kick
 F - Forward     z - Strong Punch       c - Strong Kick
 B - Back        p - Any Punch          k - Any Kick
 s - Start       2p- Two Punches        2k- Two Kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>

.Ge Shiki Gou Tsuchi:                  	F + y  
.Ge Shiki Zu Tsui:                   	F + b
.Hourin:				F + z
.Hikiri Tsuchi:	         		F/B + 2p		(near opponent)
.Reversed Hikiri Tsuchi:		F/B + 2k		(near opponent)


<SPECIAL>

.108 Shiki: Yami Barai (EX)			D, DF, F, p
.100 Shiki: Oniyaki (EX)         		F, D, DF, p
.720 Shiki: Homuragasane 1st & 2nd hits		D, DB, B, p
.114 Shiki: Aragami				D, DB, B, 2p
.100+ Shiki: Nataguruma (EX)			F, D, DF, k
.427 Shiki: Kamukakari (EX)			F, DF, D, DB, B, k
  

<SUPER>

.Ura 108 Shiki: Orochinagi (MAX)       		D, DB, B, D, DF, F, p	(hold to delay)
.1127 Shiki: Tsumugari (MAX)			D, DF, F, D, DF, F, p

<Lv2 SUPER>
.Chou Yami Barai				D, DB, B, D, DB, B, 2p

<Lv3 SUPER>

.Saishu Kessen Ougi: "Homura No Ken"		F, DF, D, DB, B, F, DF, D, DB, B, 2p


<SYSTEM>

.Forward Dash:                     F, F
   .Run:                           hold
.Backward Dash:                    B, B
.Low Jump:                         tap U
.High Jump:                        tap D, U
.Long Low Jump:                    tap D, tap U            
.Sidestep:                         a + x
   .Sidestep Attack:               p / k
.Forward Roll:                     F + a + x
.Backward Roll:                    B + a + x
.Parry High:                       tap F
.Parry Low:                        tap D
.Air Parry:                        tap F           (Air)
.Power Charge:                     hold b+y
.Zero Counter:                     B, DB, D, p/k   (during standing or crouching guard)
.Custom Combo:                     c + z           (Air also)
.Fall Recovery:                    2p / a + x      (while falling and allowed)



=====<Move Details>=====

 - Geshiki: Goufu You and Ge Shiki: Zu Tsui are overheads (Goufu You isn't when canceled into).
 - 114 Shiki: Aragami and EX 100 Shiki: Oniyaki have autoguard
 - 720 Shiki: Homuragasane (But the MP version) can negate projectiles
 - Ura 108 Shiki: Orochinagi can avoid either low or high attacks while the move is being delayed,
   depending on which button is used to activate it. Using either light or medium punch will avoid
   low attacks, while using heavy punch will avoid high attacks.
 - The pillar of fire that appears during 1127 Shiki: Tsumugari (lvl1 only) can destroy projectiles.
 - In Chou Yami Barai Saisyu recovers before the move ends.


=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing
   faster and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start


=====<Version History>=====
<06/07/2015>
 - Third Update.
 - Better timing in jump.
 - Projectile aka his Yami Barai can cancel into supers now.
 - little more height for MP Oniyaki.
 - New EX Yami Barai, now it is a fast projectile, do 2 hits.
 - Removed Akai Ten Barai.
 - Added Chou Yami Barai -> D, DB, B, D, DB, B, 2p.
 - Added some FX in Orochinagi.
 - Fixed Tsumugari (D, DF, F, D, DF, F, p) now it's not unguardable.

<16/06/2015>
 - Second Update.
 - All DPs should have invul up until he's air type.
 - Added more time for recover and less vel for his rolls.
 - Fixed parry boxes.
 - Removed free juggling from QCB+P special.
 - Now his projectiles have different damages.
 - Limited His EX YamiBarai, when the P2 is dizzy you can't do Yami Barai.
 - Removed His neutral HP.
 - Better clsns for cr.MP, cr.MK, cr.HK, and F+HP.
 - MP now have a better startup.
 - Fixed Akai Ten Barai, the first hit of the HK version now will knockdown, 
the second will not and only the LK and MK can be cancelled into.
 - Allowed super/special cancels for cr.MP.
 - New sexy portrait by Hades.
 - Changed the damage of some specials and his lvl 1 qcf,qcf+P.
 - Fixed his hcb+K, now the first hit do not knockdown.

<02/06/2015>
 - First Update.
 - Dampir sprites.
 - Fixed his velocities, backdash and forward dash.
 - All normals now have lower priority.
 - Fixed his damages.
 - Fixed his throws.
 - Redid all his mediums (normals and specials), still need better ideas...
 - His Standing Medium Punch now uses a diferent animation, it have a nice statup, it's cancelable,
but have a slower recover.
 - His Standing Far Medium Kick have more priority than his Light Kick and have better range, slow
on recovery.
 - His Crouching Medium Punch and Crouching Medium Kick have more priority and are slow on recovery.
 - LP Yamibarai now have a slower recovery, his MP Yamibarai is faster.
 - EX Yamibarai is SLOW, but have a nice recovery and stun the opponet for a little.
 - MP Oniyaki now have a fast startup and have upperbody invencibility on the first hit.
 - Ex Oniyaki have armor up to the first hit.
 - MP Homuragasane have upperbody invencibility on the first hit, nice recover, but do not destroy
projectiles.
 - EX Nataguruma is safe on block.
 - Removed his Kototsuki You and replaced with a cancelable Kamukakari.
 - Akai Ten Barai now works like Kyo-1's (well, at last I think xp). 
 - Removed his max Akai Ten Barai.
 - His Orochinagi works like kof 98.

<14/01/2014>
 - First release

=====<What's Missing>=====

 - A Better CS
 - Better custom combo
 - Possible extra moves


=====<Special Thanks>=====

 - P.o.t.S. for code, effects, hitsparks, formatting style
 - CrazyKoopa for the fire effects
 - Anjel for some misc fire effects
 - Vans, I've stole some of his Saisyu posadds
 - Jmorphman for some codes
 - Dampir for sprites
 - JFCT555 for ripping the Saisyu voices
 - JesusZilla, DivineWolf, Vans, QuickFist, Hungry Wolf, Big Van Tubbs87 and Everybody at the 
MUGEN Fighters Guild for feedback.
 - You, for downloading my char ;)



=====<Disclaimer>=====

 - The King of Fighters and Capcom vs SNK are property of Capcom
 - This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes