TC̓ftHgԂ̏ꍇ^[og[h(SNK̃Ał)ȊOSẴ[h
PEhĈȍ~tCOs܂Adlł
kmymAI𓱓Ăꍇ́AAItH_ɂCNSt@CɈȉ̕@œĂ

tCO~߂ꍇCNSt@CJĂ
̕ɂ


[State -2, ]
Type = VarSet
Trigger1 = Lose
V = 0
Value = 1 


L̋LqTĂ
AŊValue = 1Value = 0ɕςĂ
ŃtCO͍sȂȂ܂



܂A^[og[h͏L̃XCb`Ƃ͕ʂ̎dlŃtCOs܂
`[ƂĈsłĂꍇATC̓oꎞɃtCO܂
TCgŏ̎ł̓tCOs܂
̂قAΐ푊肪Cg̑ΉLꍇ͂炪D悳邽߃tCO͍s܂

^[og[hł̃tCO~߂ꍇ́ACNS


[State 5900, Cg(^[ogtCOON)]
type = ChangeState
trigger1 = var(59) = 1
trigger2 = TeamMode = turns
trigger2 = RoundNo >= 2
trigger2 = var(58) = 0
value = 192


̋LqTĂAL


[State 5900, Cg(^[ogtCOOFF)]
type = ChangeState
trigger1 = var(59) = 1
;trigger2 = TeamMode = turns
;trigger2 = RoundNo >= 2
;trigger2 = var(58) = 0
value = 192

̋LqƍւĂ


萔Ƃ͎v܂tCOsvȕ͓Kp̕肢܂
܂AL̓͑ݐ͂Ȃ̂ŁA^[ogł݂̂̃tCOON/OFF₻ȊÕ[ĥ݂łON/OFF\ł