Ryuko, The Dragon-Spirited Girl
Version 1.00a

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
4. System Notes
5. Bonus Section
6. Credits


1. Changelog

	P1.00 -> P1.00a
	-Supers hitshake increased.
	-Hitspark alignment fixed.
	-Extra palettes added.
	
	P1.02 -> 1.00
	-Damage increased.
	-Other fixes.

	P1.02 -> P1.02a
		Run speeds tweaked.
	
	P1.01 -> P1.02
		HP Dragon Knuckle bug fixed.
		Juggle system reworked
		Other tweaks
		
	P1.00 -> P1.01
		Dragon Dive hits grounded enemies.
		Some juggle changes.

2. Controls

	Basic Moves

		X, Y, Z, etc, refer to MUGEN button notation.
		Moves marked with [SC] can be super canceled.
		Moves marked wtih [JC] can be Jump Canceled.

		Light Punch - X (LP)
		Heavy Punch - Y (HP)
		Light Kick - A (LK)
		Heavy Kick - B (HK)

		Command Moves
			Dragon Shoot - Fwd + HK [JC] 

		Throws
			Dragon Toss - X+Y

	System

		Recovery - any two punch/kick buttons, if recovery is possible. 
			Hold Fwd/Back to control direction of your recovery.
		Run - Tap Fwd twice and hold it. Can cancel into basic attacks, specials, and supers.
		Superjump - Tap Down and then jump in any direction.
		Jump Cancel - After making contact with a move, jump in any direction.

	Special Moves
		
		Dragon Knuckle - D, DF, F + P [JC][SC]
		Dragon Buster - D, DF, F + K [SC]
		Dragon Dive - D, D + K (air OK)
		Dragon Flip - D, DF, F, + K 
		Dragon Knee - F, D, DF, + K 
		Dragon Tornado - in air, D, DB, B + K
		
		-Jump Cancel only works for the HP version of Dragon Knuckle.
		-You regain control the moment you get into the air during Dragon Flip.
		-Dragon Dive can hit downed opponents, but not if it was the move used to knock the enemy down.
		
	Super Moves

	Lv. 1 (1000 power/1 super meter)
		EX Dragon Knuckle - D, DF, F + 2P
		EX Dragon Dive - D, D + 2K
		Dragon Breaker - D, DB, B, + 2P
		
	Lv. 2 (2000 power/2 super meters)
		Dragon Breath -  HCF + 2P

	Lv. 3/MAX (3000 power/3 super meters)
		EX Dragon Buster - HCB + 2P
	
3. Other System Notes

	Basic Combos

	Chains:
		st.LP -> cr.LP -> st.LP
		st.LK -> cr.LK -> st.LK
		st.LP -> st.LK or st.HP or st.HK
		st.LK -> st.LP or st.HP or st.HK
		
		cr.LP -> cr.LP...
		cr.LK -> cr.LK...
		cr.LP -> cr.LK or cr.HP or cr.HK
		cr.LK -> cr.LP or cr.HP or cr.HK
		
		j.LP -> j.LK or j.HP or j.HK
		j.LK -> j.LP or j.HP or j.HK
		
	Special Cancels 
		Any ground basic excet cr.HK -> Dragon Shoot
		Any ground basic except cr.HK or Dragon Shoot -> Ground specials
		Any aerial basic -> Dragon Tornado
		
	Super Cancels 
		Dragon Knuckle, Dragon Buster -> Any super.
			The second hit of HP Dragon Knuckle and Dragon Buster are not cancelable.
		
5. Credits

N64Mario: The original character template
Seravy: Original AI code
OGGY: Original sprites
Blackinu: well he was the one that suggested it
TrinityMUGEN et al: beta testers
You: for playing