author=""
[Files]
cmd=i3.def
cns=i3.def
st=i3.def
sprite=1.sff
anim=i3.def
[Begin Action 0]
0,0,0,0,-1
[Data]
life=1000
attack=100
defence=100
fall.defence_up=60
liedown.time=50
airjuggle=10
sparkno=3
guard.sparkno=39
KO.echo=0
volume=0
IntPersistIndex=60
FloatPersistIndex=40
[Size]
xscale=.7
yscale=.7
ground.back=13
ground.front=14
air.back=13
air.front=13
height=70
attack.dist=200
proj.attack.dist=75
proj.doscale=0
head.pos=-5, -75
mid.pos=-5, -55
shadowoffset=0
draw.offset=0,0
[Velocity]
walk.fwd =2.4
walk.back=-2.2
run.fwd =4.6, 0
run.back=-4.5,-3.8
jump.neu=0,-8.4
jump.back=-2.55
jump.fwd=2.5
runjump.back=-2.55,-8.1
runjump.fwd=4,-8.1
airjump.neu=0,-8.1
airjump.back=-2.55
airjump.fwd=2.5
[Movement]
airjump.num=0
airjump.height=15
yaccel=.40
stand.friction=.75
crouch.friction=.75
[command]
name="cmd1"
command=x
[statedef -2]
[State ]
type=lifeset
trigger1 =roundstate=2
value=0           