----------INFORMATION----------
RYOMEN SUKUNA (V1.00 RELEASE)

The King of Curses himself joins World Rebellion as the 9th character.
He has above-average defence, can't be thrown, and some good-damaging moves to keep you away from him.
...also his animations aren't great, but hey, they get the job done.


----------IMPORTANT----------
FOR WINMUGEN, 1.1, AND IKEMEN GO. 1.0 IS CURRENTLY NOT SUPPORTED
THIS CHARACTER WILL CRASH IF YOU ARE USING WOLFECHO ENGINE FOR MUGEN 1.1
IN MUGEN, THIS CHARACTER WILL CRASH IF DATA EXECUTION PREVENTION OR ASLR (Address Space Layout Randomization) IS ENABLED
THIS CHARACTER WILL CRASH IF YOU ARE USING MUGENHOOK


----------CHANGELOG----------
>Nothing yet...

MOVELIST:

-----------OTHERS-----------

If you are fighting a boss (E.G. Abyss, Onslaught, Final, IWBTG characters, etc) then some attacks will be disabled

Taunt/Start = You rapidly gain power meter, and also Origin Power. Origin Power is used for your Origin Mode, which is activated when the Origin Meter (the blue bar below your, or the numbers in the corner) gets full (or reaches 1000). Origin Mode increases your strength, power regen, and allows your to automatically dodge attacks sometimes (Origin Mode can be toggled in OPTION.txt if you don't like it)

Taunt/Start + Forward [Super Dash] = You dash at the opponent, knocking them back when the attack connects. Consumes 500 power, can be done mid-air, and has a cooldown of 3 seconds

Taunt/Start after getting hit in Origin Mode [Combo Breaker] (A burst move that deals damage and knocks the enemy back. Consumes 250 Origin Power. Air OK)

Taunt/Start + Down = A taunt that drains power from the enemy. Has a cooldown of 5 seconds, and can not drain or gain power once it's active

A = You dodge an attack from the enemy, if you hold either forwards or backwards, then you will dodge either way

A + Down = You parry an attack from the enemy, leaving them vulnerable to an attack. Can also be done by tapping forward. Drains energy, and has a cooldown of 1 second

Down, Down, Y [Guard Break] (You quickly dash toward the opponent, and break their guard. If you hit the opponent, they are stunned for a bit, leaving them open to attacks. Consumes 250 power and has a cooldown of 5 seconds)

----------SPECIALS----------

Down, Forward, X [Cleave] (Dash forward and do a wall-bouncing slash)

Down, Forward, Y [Dismantle] (Multi-hit move that stuns the opponent for a bit)

Down, Forward, Z [Divine Meteor] (Summon a meteor that launches the enemy upward. Good combo extender. Air OK)

Down, Back, X [Dismantle Counter] (Counter move. If hit, you slash the opponent with Dismantle which stuns them)

Down, Back, Y [Kamutoke] (Send down a lightning strike at the opponent's position and make them go flying)

Down, Back, Z [Flame Arrow] (Shoot out a flaming projectile that expands into a big pillar. Costs 500 power and has a cooldown of 3 seconds)

----------SUPERS----------

Origin Mode does NOT multiply attack power for Supers

Down, Forward, Down, Forward, X [World-Cutting Slash] (Launch a big slash wave toward the opponent. Stuns. Consumes 1000 power)

Down, Forward, Down, Forward, Y [Hiten Rushdown] (Auto-combo move that begins with a jab with the Hiten. You then slash the opponent multiple times before lunging through them. Consumes 2000 power)

Down, Forward, Down, Forward, Z [Slasing Storm] (A wave of slashes will rapidly cut the opponent, doing tons of damage. Consumes 3000 power)

----------ULTIMATE ATTACK----------

The Ultimate attack can only be used when Origin Mode is active, and the enemy's health being below a third of their maximum health. It can NOT be blocked, is a one-hit KO, but can fortunately be dodged. (if you have enough skill to do so) If the opponents somehow survives, you Origin Power will be fully depleted

X+Y+Z = Domain Expansion: Malevolent Shrine (Sukuna traps the opponent in his domain. A shrine appears, and the opponent is relentlessly slashed to annihilation. Also good luck trying to escape it.)

----------KNOWN BUGS----------

Bugs with (?) at the end are unsure

Is prone to crashing in MUGEN 1.x, and visual bugs occur in WINMugen if you don't let them load for long enough (approx. 5-15 seconds is enough. if visual bugs do occur, then reload the match by pressing Shift+F4)
Weird AI when faced against certain opponents

----------CREDITS----------

Char Academy gameplay style, coding tips, used effects and sounds and some code snippets by InSeph
Sprites by NONMAN1807, animated by me
WolfStak for hitspark effects
SL Zero for some effects, AILevel replication code and WINMugen Variable Expansion code
Ziddia for MUGEN 1.x Variable Expansion code
ExplodExpansion code and anti-debug flood code by Choon_2i
BugFix code by Minor
Viola, SAMSARA, Taizou, Crazy, Baby Desu, luppi, (9), Xiaoyin, kakeypurai, VanReimu, kakeypurai, Precious_QingQing, Donald of Mystery, kempachi-mx, sinoha, Resentone, Mr. Night, app, 12/Carl Johnson, RyoumenS, and DJ HANNIBALROYCE for used effects and sounds
SAMSARA for Super FX code
Mozaico for code references

----------CONTACT INFO----------

Feel free to contact me at the following sites if you have any questions or want to report any bugs/glitches:

Discord: witherower (ID: 946565908002906143)
YouTube: https://youtube.com/@kuroaonix
Website: https://sites.google.com/view/witherowermugen/home













































update: i'm now irradiated by lobotomy kaisen please help me