;AIRpASFF̃io[͓KXςׂ
; kfmAKCAŕϐgI
[Begin Action 6500]
6500, 0, 0, 0, 30
6500, 1, 0, 0, 9
6500, 2, 0, 0, 9
6500, 3, 0, 0, 9
6500, 4, 0, 0, 9
6500, 5, 0, 0, 60	;time=126	
6500, 6, 0, 0, 3
6500, 7, 0, 0, 20
6500, 8, 0, 0, 30
6500, 9, 0, 0, 6	;time=59+126
6500, 10, 0, 0, 6
6500, 11, 0, 0, 6
6500, 12, 0, 0, 6
6500, 13, 0, 0, 20
6500, 14, 0, 0, 6	;time=44+185=229
6500, 0, 0, 0, 20
0, 2, 0, 0, 60		;time=80+229	j[gꖇڂI





;CNS
[Statedef 6500]
type	= S
ctrl	= 0
anim	= 6500
velset	= 0, 0



[State 6500, ChangeAnim]
type	= ChangeAnim
trigger1= RoundState = 0
value	= 6500

[State 6500, AssertSpecial]
type	= AssertSpecial
trigger1= 1
flag	= Intro



[State 6500, PlaySnd_Memory1]	;J`AƂo
type	= PlaySnd
trigger1= Anim = 6500
trigger1= AnimElemTime(4) = 0
value	= 6500, 0

[State 6500, PlaySnd_Memory2]	;KCAEBXp[
type	= PlaySnd
trigger1= Anim = 6500
trigger1= AnimElemTime(6) = 0
value	= 6500, 1

[State 6500, PlaySnd]		;}ϐgʉ
type	= PlaySnd
trigger1= Anim = 6500
trigger1= AnimElemTime(7) = 0
value	= 6500, 2

[State 6500, PlaySnd_SE]	;rUʉ
type	= PlaySnd
trigger1= Anim = 6500
trigger1= AnimElemTime(7) = 0
value	= 10, 2


;-------------------[}GtFNg]
[State 6500, Explod]		;ƂƂƂŕό`떂
type	= Explod
trigger1= Anim = 6500
trigger1= AnimElemTime(15) = 0
ID	= 6502
anim	= 6502
postype	= p1
pos	= 10, 0
ownpal	= 1
sprpriority	= 5

[State 6500, PlaySnd]		;̃GtFNgpSE
type	= PlaySnd
trigger1= Anim = 6500
trigger1= AnimElemTime(15) = 0
value	= 6500, 3


[State 6500, PalFx]		;Č떂
type	= PalFx			;GtFNgɉĐFςƗǂ
trigger1= Time > 279
add	= -256+(4*(time-279)),-256+(4*(time-279)),-256+(4*(time-279))
time	= 2




[State 6500, ChangeState]
type	= ChangeState
trigger1= AnimTime = 0
value	= 0


















