;===========================================================================================================
;================== OPTION =================================================================================
;===========================================================================================================
;
;HOW TO USE
;
;[State -3, ???]
;type = VarSet
;Trigger1 = RoundState = 0
;trigger2 = roundsexisted = 0
;v = ##
;range ="#"
;        please change the number here if you wish to change the option
;
;;;;;;;;;;;;;;;;;
[Statedef 5900];;;;;;;
type=U;;;;;;;;;;;;;;;;;;;;
;===========================================================================================================
;1.)========================================================================================================
;Remove the pinch-state?
;s`ԂO܂H
;================================================;
;0 - Remove it and make Shun Mc Satsu usage in 30% life
;1 - Don't remove it and make Shun Mc Satsu usage when Pinch-state mode is "Donald"
;2 - Don't remove and make Shun Mc Satsu usage in 30% life
;Default is now "2"

;0@@s`ԂOāAVE}bNETc̓CtROŎg悤ɂB
;1@@s`ԂOȂŁAVE}bNETc̓s`ԃ[hhihg悤ɂB
;2@@s`ԂOȂŁAVE}bNETc͂ǂ̃s`ԂɂȂg悤ɂB
;ftHg2

[State -3, Dangerous!]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 50
value = 2
;;;;;    Change here




;___________________________________________________________________________________________________________
;===========================================================================================================
;2.)==========================================================================================================
;AI guard lever?
;`h̃K[hkúH
;=================================================================================;
;0 - Weak AI guard LV
;1 - Default AI guard LV
;2 - Strong AI guard LV
;3 - Horrible AI guard LV
;Default is "1"

;0@@܂K[hȂ
;1@@܂ɃK[h
;2@@K[h
;3@@͂ЂǂK[h
;ftHg1

[State -3, AI-Guarding lever]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 52
value = 1
;;;;;    Change here






;___________________________________________________________________________________________________________
;===========================================================================================================
;3.)==========================================================================================================
;Put AI on clone if Pal 11?
;If you set 0, You can control the clone of Ronald.
;If you set 1, the clone will automatically set their AI but you can't control them.
;o11̕g`h܂H
;0ƁAgRg[ł܂B
;1ƁAgRg[łȂBɍUĂ܂B
;================================================================================;
;1@= Yes
;0 = No
;Default is "1"

;1@@͂
;0@@
;ftHg0

[State -3,Clone AI]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 55
value = 1
;;;;;    Change here







;___________________________________________________________________________________________________________
;===========================================================================================================
;4.)==========================================================================================================
;Make friendly damage in Shake bomb's explosion?
;(If the Shake-bomb get damage and bounce back)
;VFCNɃoEXÃVFCN͎̔ƒԂɓ悤ɂ܂H
;================================================================================;
;1@= Yes
;0 = No
;Default is "1"

;1@@͂
;0@@
;ftHg1

[State -3, Shake_Bomb friendly-dmg]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
v = 54
value = 1
;;;;;    Change here







;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;5.)==========================================================================================================
;Add Mid-Night Bliss in "McDonald Happy Meal!"?@
;(Only if the foes has a anim = "9020")
;nbs~[Ƀ~bhiCguX̎U܂H
;(Ganim9020ꍇ)
;================================================================================;
;1@= Yes
;0 = No
;Default is "1"

;1@@͂
;0@@
;ftHg1

[State -3, MIDNIGHT]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 56
value = 1
;;;;;    Change here






;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;6.)==========================================================================================================
;Remove Ketchup on "McDonald Happy Meal!"?@
;nbs~[ɃP`bvO܂H
;================================================================================;
;1@= Yes
;0 = No
;Default is "0"

;1@@͂
;0@@
;ftHg0

[State -3, MIDNIGHT]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 42
value = 0
;;;;;    Change here






;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;7.)==========================================================================================================
;Remove M.A.C Barrier, Polluted Soul and/or Will-o-wisp?@
;uMEAECEoA[vu\EEEBXvvuqv̋ZO܂H
;================================================================================;
;0 = NO
;1@= Remove M.A.C Barier only
;2 = Remove Will-o-wisp only
;3 = Remove Polluted Soul only
;4 = Remove All
;Default is "0"

;0  f
;1@ uMEAECEoA[v
;2  u\EEEBXvv
;3  uqv
;4  S
;ftHg0

[State -3, Do you believe in magic]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 49
value = 0
;;;;;    Change here






;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;8.)==========================================================================================================
;Remove Brainwashed Assistance?
;]AVXgO܂H
;================================================================================;
;0 = NO
;1@= Yes
;Default is "0"

;1@@
;0@@͂
;ftHg0

[State -3, ASSIST baby]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 48
value = 0
;;;;;    Change here




;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;9.)==========================================================================================================
;What kind of Random Assist choosen do you want?
;AVXg_Ɍ߂̂ǂȂ̂łH
;================================================================================;
;0 = Random all*(EX:Random > Random > Random)
;1@= Random first only*(EX:Random > Same Assist > Same Assist)
;Default is "0"

;0@@_(F___)
;1@@ŏ_(F_܂܂)
;ftHg0


[State -3, ASSIST Random mode]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 44
value = 0
;;;;;    Change here




;_______________________
;___________________________________________________________________________________________________________
;===========================================================================================================
;10.)==========================================================================================================
;Or Just choose your favorite Assistance!
;*Note:@If you put a number except 1~24 in this option, then choose assist randomly.
;ƂN̍DȃAVXg߂I
;F̃IvVP`QSȊOԍςƃAVXg̓_Ɍ߂܂B
;================================================================================;
;0 = NO(Just Random)@0@@i_j
;1 = Miku            0@@~N
;2 = Colonel         0@@J[lET_[
;3 = Kaito           0@@JCg
;4 = Flandre         0@@th[
;5 = Akari           0@@ԍ
;6 = Abe             0@@
;7 = Ika Musume      0@@CJ
;8 = AVGN            0@@`ufm
;9 = Homer           0@@z[}[
;10 = Yukkuri        0@@
;11 = Saki           0@@zTL
;12 = NC             0@@mb
;13 = Iron Man       0@@ACA}
;14 = Krusty         0@@NXeB[
;15 = QB             0@@LDׂ
;16 = Joker          0@@W[J[
;17 = Nero           0@@lEJIX
;18 = Silver Samurai 0@@Vo[TC
;19 = Zero           0@@[
;20 = Homura         0@@قނ
;21 = Peter          0@@s[^[
;22 = Akiha          0@@Ht
;23 = Crescent       0@@NZg
;24 = Nico           0@@jR
;25 to above = NO    0@@i_j
;Default is "0"
;ftHg0



[State -3, ASSIST choosen from you]
Type = VarSet
Trigger1 = RoundState = 0
trigger2 = roundsexisted = 0
trigger3 = 1
v = 47
value = 0
;;;;;    Change here





;_____________________________________________________________________________________
;܂ŁIII@
;This is it! Done!
;_________________________________________________________________________________________________________________________________





























;===========================================================================================================
;These all code are from "H" and "Kurogane"
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;===========================================================================================================
;===========================================================================================================
;======================
;======================
[State 5900, 3]
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190
[State 5900, 3]
type = ChangeState
Trigger1 = RoundNo >= 1
value = 0
;======================
;======================
;===========================================================================================================
;===========================================================================================================
;-------------- Generated by Fighter Factory -------------
;--------------------- Variable List ----------------------
; Var(0) - StateDef 6998
; Var(2) - StateDef , 6998
; Var(3) - StateDef 6998
; Var(4) - StateDef 100, -2
; Var(6) - StateDef 191, 197, 16501
; Var(7) - StateDef 45, -1
; Var(8) - StateDef 1466
; Var(9) - StateDef 16500, 6998
; Var(10) - StateDef
; Var(11) - StateDef 198
; Var(12) - StateDef 5120
; Var(13) - StateDef -2
; Var(14) - StateDef -2
; Var(15) - StateDef 4016, 4116, 31665, 32220, -1
; Var(16) - StateDef 16500
; Var(17) - StateDef -1
; Var(18) - StateDef 1205
; Var(19) - StateDef 1205
; Var(20) - StateDef , 20000, -1
; Var(21) - StateDef 11400
; Var(24) -
; Var(25) - StateDef -2, 1275, 881, -1
; Var(26) - StateDef -2
; Var(27) - StateDef 10800, -2
; Var(28) - StateDef 3100, 999, 211, -1
; Var(29) - StateDef 000002, 4210
; Var(30) - StateDef 9601, 4402, -1
; Var(31) - StateDef 9600, -1
; Var(32) - StateDef 190, -2
; Var(33) - StateDef -2
; Var(40) - StateDef 1234
; Var(41) - StateDef -2
; Var(42)  - StateDef -2
; Var(43) - StateDef -2
; Var(44) - StateDef 5900
; Var(45) - StateDef 32222
; Var(46) - StateDef 3104, 3106
; Var(47) - StateDef 5900
; Var(48) - StateDef 5900
; Var(49) - StateDef 5900
; Var(50) - StateDef 5900
; Var(51) - StateDef 1300
; Var(52) - StateDef 5900
; Var(53) - StateDef , 4029
; Var(54) - StateDef 5900
; Var(55) - StateDef 5900
; Var(56) - StateDef 5900
; Var(57) - StateDef 198
; Var(59) - StateDef 113
;--------------------- Float Variable List ----------------------
; fVar(20) - StateDef 20000
; fVar(35) - StateDef -1
;----------------------------------------------------------------


;What? 
;Are you still reading? O_o
