
;-|AI Command |--------------------------------------------------------
[Command]
name = "CPU_01"
command = ~U,U,D,D,B,F,B,F, x
time = 0

[Command]
name = "CPU_02"
command = ~U,U,D,D,B,F,B,F, y
time = 0

[Command]
name = "CPU_03"
command = ~U,U,D,D,B,F,B,F, z
time = 0

[Command]
name = "CPU_04"
command = ~U,U,D,D,B,F,B,F, a
time = 0

[Command]
name = "CPU_05"
command = ~U,U,D,D,B,F,B,F, b
time = 0

[Command]
name = "CPU_06"
command = ~U,U,D,D,B,F,B,F, c
time = 0

[Command]
name = "CPU_07"
command = ~U,U,D,D,B,F,B,F, x+y
time = 0

[Command]
name = "CPU_08"
command = ~U,U,D,D,B,F,B,F, y+z
time = 0

[Command]
name = "CPU_09"
command = ~U,U,D,D,B,F,B,F, z+x
time = 0

[Command]
name = "CPU_10"
command = ~U,U,D,D,B,F,B,F, x+y+z
time = 0

[Command]
name = "CPU_11"
command = ~U,U,D,D,B,F,B,F, a+b
time = 0

[Command]
name = "CPU_12"
command = ~U,U,D,D,B,F,B,F, b+c
time = 0

[Command]
name = "CPU_13"
command = ~U,U,D,D,B,F,B,F, c+a
time = 0

[Command]
name = "CPU_14"
command = ~U,U,D,D,B,F,B,F, a+b+c
time = 0

[Command]
name = "CPU_15"
command = ~U,U,D,D,B,F,B,F,B,U,B, a
time = 0

[Command]
name = "CPU_16"
command = ~U,U,D,D,B,F,B,F,B,U,B, a+b
time = 0

[Command]
name = "CPU_17"
command = ~U,U,D,D,B,F,B,F,B,U,B, a+c
time = 0

[Command]
name = "CPU_18"
command = ~U,U,D,D,B,F,B,F,B,U,B, a+x
time = 0

[Command]
name = "CPU_19"
command = ~U,U,D,D,B,F,B,F,B,U,B, a+y
time = 0

[Command]
name = "CPU_20"
command = ~U,U,D,D,B,F,B,F,B,U,B, a+z
time = 0

[Command]
name = "CPU_21"
command = ~U,U,D,D,B,F,B,F,B,U,B, c+a
time = 0

[Command]
name = "CPU_22"
command = ~U,U,D,D,B,F,B,F,B,U,B, c+b
time = 0

[Command]
name = "CPU_23"
command = ~U,U,D,D,B,F,B,F,B,U,B, c+x
time = 0

[Command]
name = "CPU_24"
command = ~U,U,D,D,B,F,B,F,B,U,B, c+a+b
time = 0

[Command]
name = "CPU_25"
command = ~U,U,D,D,B,F,B,F,B,U,B,U,D,U, a+b
time = 0

[Command]
name = "CPU_26"
command = ~U,U,D,D,B,F,B,F,B,U,B,U,D,U, b+a+x
time = 0

[Command]
name = "CPU_27"
command = ~U,U,D,D,B,F,B,F,B,U,B,U,D,U, c+z
time = 0

[Command]
name = "CPU_28"
command = ~U,U,D,D,B,F,B,F,B,U,B,U,D,U, x+c
time = 0

[Command]
name = "CPU_29"
command = ~U,U,D,D,B,F,B,F,B,U,B,U,D,U, y+a+x
time = 0

[Command]
name = "CPU_30"
command = ~U,U,D,D,B,F,B,F,B,U,B,U,D,U, z+a+b+c
time = 0

[Command]
name = "CPU_31"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, a
time = 0

[Command]
name = "CPU_32"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, b
time = 0

[Command]
name = "CPU_33"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, c
time = 0

[Command]
name = "CPU_34"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, x
time = 0

[Command]
name = "CPU_35"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, y
time = 0

[Command]
name = "CPU_36"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, z
time = 0

[Command]
name = "CPU_37"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, a+b
time = 0

[Command]
name = "CPU_38"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, a+b+c
time = 0

[Command]
name = "CPU_39"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, x+y
time = 0

[Command]
name = "CPU_40"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U, a+c+x+y
time = 0

[Command]
name = "CPU_41"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, a
time = 0

[Command]
name = "CPU_42"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, b
time = 0

[Command]
name = "CPU_43"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, c
time = 0

[Command]
name = "CPU_44"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, x
time = 0

[Command]
name = "CPU_45"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, y
time = 0

[Command]
name = "CPU_46"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, z
time = 0

[Command]
name = "CPU_47"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, z+a
time = 0

[Command]
name = "CPU_48"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, z+b
time = 0

[Command]
name = "CPU_49"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, z+a+x
time = 0

[Command]
name = "CPU_50"
command = ~U,U,D,U,D,B,F,B,F,B,U,B,U,D,U,B, z+a+b+c
time = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[Command]
name = "DF_xy"
command = ~D,DF,F, x+y

[Command]
name = "DB_xy"
command = ~D,DB,B, x+y

[Command]
name = "DF_ab"
command = ~D,DF,F, a+b

[Command]
name = "DB_ab"
command = ~D,DB,B, a+b


;---------------------------------------------------------------------

[Command]
name = "DF_x"
command = ~D,DF,F, x

[Command]
name = "DF_y"
command = ~D,DF,F, y

[Command]
name = "DF_z"
command = ~D,DF,F, z


[Command]
name = "DF_a"
command = ~D,DF,F, a

[Command]
name = "DF_b"
command = ~D,DF,F, b

[Command]
name = "DF_c"
command = ~D,DF,F, c

[Command]
name = "ԑe"
command = ~D,DB,B, a

[Command]
name = "ԑe"
command = ~D,DB,B, b

[Command]
name = "ԑe"
command = ~D,DB,B, c

;-| Double Tap |------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 1

[Command]
name = "ab"
command = a+b
time = 1

[Command]
name = "ax"
command = a+x
time = 1

[Command]
name = "by"
command = b+y
time = 1

[Command]
name = "xy"
command = x+y
time = 1

[Command]
name = "abcd"
command = x+y+a+b
time = 1

[Command]
name = "abcd"
command = c+z
time = 1

;-| Dir + Button |----------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_c"
command = /F,c
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "back_c"
command = /B,c
time = 1

[Command]
name = "back_x"
command = /B,x
time = 1

[Command]
name = "back_y"
command = /B,y
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

[Command]
name = "downfwd_y"
command = /DF,y
time = 1

;-| Single Button |---------------------------------------------------
[Command]
name = "x"
command = x
time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

;-| Hold Button |-----------------------------------------------------
[Command]
name = "xx"
command = /x
time = 1

[Command]
name = "aa"
command = /a
time = 1

[Command]
name = "yy"
command = /y
time = 1

[Command]
name = "bb"
command = /b
time = 1

[Command]
name = "cc"
command = /c
time = 1

[Command]
name = "zz"
command = /z
time = 1

[Command]
name = "ss"
command = /s
time = 1

;-| Hold Dir |--------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1




[Statedef -1];--------------------------------------------------------

[State -1, AI]
type = VarSet
triggerall = var(59) != 1
triggerall = RoundState = 2
triggerall = Ctrl
trigger1  = command = "CPU_01"
trigger2  = command = "CPU_02"
trigger3  = command = "CPU_03"
trigger4  = command = "CPU_04"
trigger5  = command = "CPU_05"
trigger6  = command = "CPU_06"
trigger7  = command = "CPU_07"
trigger8  = command = "CPU_08"
trigger9  = command = "CPU_09"
trigger10  = command = "CPU_10"
trigger11  = command = "CPU_11"
trigger12  = command = "CPU_12"
trigger13  = command = "CPU_13"
trigger14  = command = "CPU_14"
trigger15  = command = "CPU_15"
trigger16  = command = "CPU_16"
trigger17  = command = "CPU_17"
trigger18  = command = "CPU_18"
trigger19  = command = "CPU_19"
trigger20  = command = "CPU_20"
trigger21  = command = "CPU_21"
trigger22  = command = "CPU_22"
trigger23  = command = "CPU_23"
trigger24  = command = "CPU_24"
trigger25  = command = "CPU_25"
trigger26  = command = "CPU_26"
trigger27  = command = "CPU_27"
trigger28  = command = "CPU_28"
trigger29  = command = "CPU_29"
trigger30  = command = "CPU_30"
trigger31  = command = "CPU_31"
trigger32  = command = "CPU_32"
trigger33  = command = "CPU_33"
trigger34  = command = "CPU_34"
trigger35  = command = "CPU_35"
trigger36  = command = "CPU_36"
trigger37  = command = "CPU_37"
trigger38  = command = "CPU_38"
trigger39  = command = "CPU_39"
trigger40  = command = "CPU_40"
trigger41  = command = "CPU_41"
trigger42  = command = "CPU_42"
trigger43  = command = "CPU_43"
trigger44  = command = "CPU_44"
trigger45  = command = "CPU_45"
trigger46  = command = "CPU_46"
trigger47  = command = "CPU_47"
trigger48  = command = "CPU_48"
trigger49  = command = "CPU_49"
trigger50  = command = "CPU_50"
v =  59
value = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;K[h
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1, AI];K[h
Type = ChangeState
Value = 120
triggerall = var(59) = 1
triggerall = NumHelper(1810) = 0;t
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L 
triggerall = Movetype = I
triggerall = Ctrl
triggerall = P2StateType != C
trigger1 = EnemyNear,HitDefAttr = SCA,NA,SA,HA            ;ʏU̍Uɂ̂
trigger1 = P2BodyDist X = [-15,256]
trigger1 = Random < 333 && Life <= 500 || Random < 75 && Life > 500
trigger1 = InGuardDist
trigger2 = Enemy,NumHelper > 0 || Enemy,NumProj > 0       ;肪o Helper܂Projȏ゠Ƃ
trigger2 = InGuardDist                                    ;K[h\ȂƂ
trigger2 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA   ;ȊO̍Uɂ̂
trigger2 = Random <= 333
trigger2 = p2bodydist x = [100,320]
trigger3 = InGuardDist
trigger3 = P2BodyDist X = [100,180]
trigger3 = Random <= 100
trigger4 = InGuardDist
trigger4 = P2BodyDist X >= 181
trigger4 = Random <= 333

[State -1, AI];݃K[h
Type = ChangeState
Value = 120
triggerall = var(59) = 1
triggerall = NumHelper(1810) = 0;t
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L 
triggerall = Movetype = I
triggerall = Ctrl
triggerall = P2StateType = C
trigger1 = EnemyNear,HitDefAttr = SCA,NA,SA,HA            ;ʏU̍Uɂ̂
trigger1 = P2BodyDist X = [-15,256]
trigger1 = Random < 100 && Life <= 500 || Random < 50 && Life > 500
trigger1 = InGuardDist
trigger2 = Enemy,NumHelper > 0 || Enemy,NumProj > 0       ;肪o Helper܂Projȏ゠Ƃ
trigger2 = InGuardDist                                    ;K[h\ȂƂ
trigger2 = EnemyNear,HitDefAttr = SCA,NP,SP,HP,NA,SA,HA   ;ȊO̍Uɂ̂
trigger2 = Random <= 333
trigger2 = p2bodydist x = [120,320]
trigger3 = InGuardDist
trigger3 = P2BodyDist X = [91,180]
trigger4 = InGuardDist
trigger4 = P2BodyDist X >= 181






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;_E֌
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1, AI];
type = ChangeState
value = 195
triggerall = var(59) = 1
triggerall = var(57) = 0;[AIp^C}[]
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2Life > 0
triggerall = Ctrl
triggerall = !inguarddist
triggerall = Life > 500
triggerall = Life > P2Life
triggerall = p2statetype = L
triggerall = Random <= 999
trigger1 = P2bodydist X > 100
trigger2 = P2bodydist X < -100
trigger3 = EnemyNear,anim = 5300

[State -1, AI];GfBA
type = ChangeState
value = 1400
triggerall = var(59) = 1
triggerall = NumHelper(1900) = 0
triggerall = NumHelper(1450) = 0
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2stateno = 5120
triggerall = p2Life > 0
triggerall = Ctrl
trigger1 = P2bodydist X = [50,120]
trigger1 = Life > 500
trigger1 = Random <= 100

[State -1, AI];GfBB
type = ChangeState
value = 1600
triggerall = var(59) = 1
triggerall = power < 3000
triggerall = NumHelper(1900) = 0
triggerall = NumHelper(1450) = 0
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2stateno = 5120
triggerall = p2Life > 0
triggerall = Ctrl
trigger1 = P2bodydist X = [50,120]
trigger1 = Random <= 100

[State -1, AI];GfBC
type = ChangeState
value = 1800
triggerall = var(59) = 1
triggerall = power < 3000
triggerall = NumHelper(1900) = 0
triggerall = NumHelper(1450) = 0
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype = L
triggerall = p2Life > 0
triggerall = Ctrl
trigger1 = Life <= 500
trigger1 = Random <= 100

[State -1, AI];[oX^[;Ⓚe
type = ChangeState
value = 1200
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2stateno = 5120
triggerall = p2Life > 0
triggerall = Ctrl
trigger1 = P2bodydist X = [-85,999]
trigger1 = Random <= 100

[State -1, AI];ԑe
type = ChangeState
value = 1300
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype = L
triggerall = p2Life > 0
triggerall = Ctrl
trigger1 = Life > 500
trigger1 = P2bodydist X = [-100,100]
trigger1 = Random <= 100

[State -1, AI];oNXe
type = ChangeState
value = 105
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2stateno = 5120
triggerall = p2Life > 0
triggerall = Ctrl
trigger1 = P2bodydist X = [-50,50]
trigger1 = Random <= 100
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1, AI];oNXe
type = ChangeState
value = 105
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = Ctrl
triggerall = P2bodydist X <= 50
trigger1 = Life < 333
trigger1 = Random < 10
trigger2 = Life >= 333
trigger2 = Random < 5

[State -1, AI];t2
type = ChangeState
value = 1805
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = NumHelper(1910) = 1
triggerall = Helper(1910),stateno = 1910
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [100,999]
trigger1 = Random < 100
trigger1 = Ctrl

[State -1, AI];nCp[[
type = ChangeState
value = 3600
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = NumHelper(3200) = 0;bV
triggerall = NumHelper(3500) = 0;r[g
triggerall = NumHelper(1900) = 0;[tV[h
triggerall = NumHelper(1450) = 0;GfB
triggerall = p2statetype != L
triggerall = StateType != A
triggerall = power >= 3000
triggerall = Life <= 999
triggerall = EnemyNear,life <= EnemyNear,lifemax / 2;triggerall = P2Life < 530
trigger1 = movecontact = 1
trigger1 = stateno = 210||stateno = 310||stateno = 410||stateno = 510
trigger1 = Random < 500
trigger2 = P2bodydist X = [-65,65]
trigger2 = Random < 500
trigger2 = Ctrl

[State -1, AI];bVh
type = ChangeState
value = 3000
triggerall = var(59) = 1
triggerall = var(51) = 0;gpǂ
triggerall = var(52) = 1;x
triggerall = Roundstate = 2
triggerall = NumHelper(3200) = 0;bV
triggerall = NumHelper(1900) = 0;[tV[h
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = StateType != A
triggerall = power = [2000,2999]
triggerall = Life <= 999
triggerall = P2Life > 0
trigger1 = movecontact = 1
trigger1 = stateno = 210||stateno = 310||stateno = 410||stateno = 510
trigger1 = Random < 333
trigger2 = P2bodydist X = [30,100]
trigger2 = Random < 333
trigger2 = Ctrl

[State -1, AI];`[WVbg
type = ChangeState
value = 3900
triggerall = var(59) = 1
triggerall = !TeamMode=Simul
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = StateType != A
triggerall = power = [1000,2500]
triggerall = Life < 333
triggerall = P2Life > 0
trigger1 = movecontact = 1
trigger1 = stateno = 210||stateno = 310||stateno = 410||stateno = 510
trigger1 = Random < 333

[State -1, AI];r[gv[
type = ChangeState
value = 3300
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = NumHelper(3500) = 0;r[g
triggerall = NumHelper(1900) = 0;[tV[h
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = StateType != A
triggerall = power = [1000,2500]
triggerall = Life < 333
triggerall = P2Life > 0
trigger1 = P2bodydist X = [100,999]
trigger1 = Random < 333
trigger1 = Ctrl

[State -1, AI];P
type = ChangeState
value = 800
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = P2StateType != A
triggerall = p2movetype != H
triggerall = StateType != A
triggerall = P2bodydist X < 10
trigger1 = Ctrl
trigger1 = Random <= 100

[State -1, AI];[oX^[;Ή
type = ChangeState
value = 1000
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = StateType != A
triggerall = P2bodydist X <= 150
triggerall = P2Life >= 1
trigger1 = movecontact = 1
trigger1 = stateno = 210||stateno = 310||stateno = 410||stateno = 510
trigger1 = Random < 250;200

[State -1, AI];ԑe
type = ChangeState
value = 1300
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = StateType != A
triggerall = P2bodydist X <= 150
triggerall = P2Life >= 1
trigger1 = Life > 500
trigger1 = movecontact = 1
trigger1 = stateno = 210||stateno = 310||stateno = 410||stateno = 510
trigger1 = Random < 50
trigger2 = NumHelper(1910) = 1
trigger2 = Helper(1910),stateno = 1910
trigger2 = movecontact = 1
trigger2 = stateno = 210||stateno = 310||stateno = 410||stateno = 510
trigger2 = Random < 500



[State -1, AI];[oX^[;ʏe
type = ChangeState
value = 1100
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = StateType != A
triggerall = P2bodydist X > 60
triggerall = P2Life >= 1
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl

[State -1, AI];[oX^[;Ⓚe
type = ChangeState
value = 1200
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = StateType != A
triggerall = P2bodydist X > 80
triggerall = P2Life >= 1
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl

[State -1, AI];Wv
type = ChangeState
value = 40
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = P2bodydist X = [-15,90]
triggerall = Ctrl
trigger1 = p2statetype = C
trigger1 = Random < 150;100
trigger2 = p2stateno = 5120
trigger2 = p2Life > 0

[State -1, AI];K
type = ChangeState
value = 300
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [-15,40]
trigger1 = Random < 100
trigger1 = Ctrl

[State -1, AI];K
type = ChangeState
value = 310
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [10,45]
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = stateno = 300

[State -1, AI];K
type = ChangeState
value = 320
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [10,50]
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = Random < 500
trigger2 = stateno = 300 || stateno = 310

[State -1, AI];ݎP
type = ChangeState
value = 400
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [-15,25]
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = Random < 250
trigger2 = stateno = 400

[State -1];ݒP
type = ChangeState
value = 410
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [-15,30]
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = stateno = 400

[State -1, AI];݋P
type = ChangeState
value = 420
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
trigger1 = P2bodydist X = [-15,25]
trigger1 = P2bodydist Y >= -150
trigger1 = p2movetype != H
trigger1 = Random <= 100
trigger1 = Ctrl
trigger2 = P2bodydist X = [-15,25]
trigger2 = movecontact
trigger2 = Random < 333
trigger2 = stateno = 400 || stateno = 410

[State -1, AI];P
type = ChangeState
value = 200
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [-15,50]
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = Random < 250
trigger2 = stateno = 200

[State -1, AI];P
type = ChangeState
value = 210
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [10,60]
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = stateno = 200

[State -1, AI];P
type = ChangeState
value = 220
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [10,60]
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = stateno = 210

[State -1, AI];ݎK
type = ChangeState
value = 500
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [-15,30]
trigger1 = Random < 100
trigger1 = Ctrl

[State -1, AI];ݒK
type = ChangeState
value = 510
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = P2bodydist X = [0,35]
triggerall = !inguarddist
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = stateno = 500

[State -1, AI];݋K
type = ChangeState
value = 520
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = p2statetype != L
triggerall = !inguarddist
trigger1 = P2bodydist X = [40,90]
trigger1 = Random < 100
trigger1 = Ctrl
trigger2 = movecontact
trigger2 = stateno = 510

[State -1, AI];lq
Type = ChangeState
Value = 77777
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType != A
triggerall = !inguarddist
triggerall = Ctrl
trigger1 = P2bodydist X = [101,999]
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;WvU
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1, AI];󒆎P
Type = ChangeState
Value = 600
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType = A
triggerall = p2statetype != L
triggerall = p2statetype != C
triggerall = Pos Y <= -35
trigger1 = Ctrl
trigger1 = p2bodydist x = [-15,60]
trigger1 = Random < 250

[State -1, AI];󒆎K
Type = ChangeState
Value = 700
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = StateType = A
triggerall = p2statetype != L
triggerall = Pos Y <= -35
trigger1 = Ctrl
trigger1 = p2bodydist x = [-15,60]
trigger1 = Random < 333
trigger1 = p2statetype = C
trigger2 = movecontact
trigger2 = stateno = 600
;;;;;;;;trigger2 = Var(11) = 1;nCWvtO

[State -1, AI];󒆒P
Type = ChangeState
Value = 610
triggerall = var(59) = 1
triggerall = StateType = A
triggerall = p2statetype != L
trigger1 = movecontact
trigger1 = stateno = 600
trigger1 = Var(11) = 0;nCWvtO
trigger2 = p2statetype != C
trigger2 = movecontact
trigger2 = stateno = 700
;;;;;;;;;trigger2 = Var(11) = 1;nCWvtO

[State -1, AI];󒆒K
Type = ChangeState
Value = 710
triggerall = var(59) = 1
triggerall = StateType = A
triggerall = p2statetype != L
trigger1 = movecontact
trigger1 = stateno = 700
trigger1 = Var(11) = 0;nCWvtO
trigger2 = movecontact
trigger2 = stateno = 610
;;;;;;;;;;;trigger2 = Var(11) = 1;nCWvtO
trigger3 = p2statetype = C
trigger3 = movecontact
trigger3 = stateno = 600||stateno = 700

[State -1, AI];󒆋P
Type = ChangeState
Value = 620
triggerall = var(59) = 1
triggerall = StateType = A
triggerall = p2statetype != L
triggerall = Pos Y <= -35
trigger1 = Ctrl
trigger1 = p2bodydist x = [-15,60]
trigger1 = Random <= 100
trigger2 = Var(11) = 0;nCWvtO
trigger2 = movecontact
trigger2 = stateno = 610||stateno = 710
trigger2 = Random < 500
trigger3 = Var(11) = 1;nCWvtO
trigger3 = Pos Y <= -100
trigger3 = movecontact
trigger3 = stateno = 710
trigger3 = Random < 500

[State -1, AI];󒆋K
Type = ChangeState
Value = 720
triggerall = var(59) = 1
triggerall = StateType = A
triggerall = p2statetype != L
triggerall = Pos Y <= -35
trigger1 = Ctrl
trigger1 = p2bodydist x = [-15,60]
trigger1 = Random <= 100
;;;;;;;;;;;;trigger2 = Pos Y <= -100
trigger2 = movecontact
trigger2 = stateno = 710

[State -1, AI];󒆓
type = ChangeState
value = 900
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = p2statetype != L
triggerall = P2StateType = A
triggerall = StateType = A
triggerall = P2bodydist X < 10
triggerall = p2bodydist Y = [0,-50]
trigger1 = Ctrl
trigger1 = Random <= 50


[State -1, AI];Wvlq
Type = ChangeState
Value = 77777
triggerall = var(59) = 1
triggerall = Roundstate = 2
triggerall = statetype != A && ctrl && !Time
trigger1 = p2statetype != L
trigger1 = p2bodydist x = [101,999]
trigger1 = stateno = 40
trigger2 = p2statetype != L
trigger2 = p2bodydist x = [-10,100]
trigger2 = stateno = 40
trigger2 = Random < 0;200
trigger3 = stateno = 10;
trigger4 = stateno = 12;݂痧




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ `[WVbg
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1]
type = ChangeState
value = 3900
triggerall = var(59) = 0
triggerall = Roundstate = 2
triggerall = power >= 1000
triggerall = command = "DF_xy" || (NumHelper(60000)&&Helper(60000),Var(0)=3900 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

[State -1]
type = null;ChangeState
value = 3905
triggerall = var(59) = 0
triggerall = Roundstate = 2
triggerall = power >= 1000
triggerall = command = "DF_xy"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600||stateno = 610||stateno = 700||stateno = 710
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ nCp[[
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1]
type = ChangeState
value = 3600
triggerall = var(59) = 0
triggerall = Roundstate = 2
triggerall = NumHelper(3200) = 0;bV
triggerall = NumHelper(3500) = 0;r[g
triggerall = NumHelper(1900) = 0;[tV[h
triggerall = NumHelper(1450) = 0;GfB
triggerall = power >= 3000
triggerall = command = "DB_xy" || (NumHelper(60000)&&Helper(60000),Var(0)=3600 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ bVh
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1]
type = ChangeState
value = 3000
triggerall = var(59) = 0
triggerall = Roundstate = 2
triggerall = NumHelper(3200) = 0;bV
triggerall = NumHelper(1900) = 0;[tV[h
triggerall = power >= 2000
triggerall = command = "DF_ab" || (NumHelper(60000)&&Helper(60000),Var(0)=3000 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ r[gv[
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1]
type = ChangeState
value = 3300
triggerall = var(59) = 0
triggerall = Roundstate = 2
triggerall = NumHelper(3500) = 0;r[g
triggerall = NumHelper(1900) = 0;[tV[h
triggerall = power >= 1000
triggerall = command = "DB_ab" || (NumHelper(60000)&&Helper(60000),Var(0)=3300 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ GfB
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1];{[
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = NumHelper(1900) = 0
triggerall = NumHelper(1450) = 0
triggerall = command = "DF_a" || (NumHelper(60000)&&Helper(60000),Var(0)=1400 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

[State -1];
type = ChangeState
value = 1600
triggerall = var(59) = 0
triggerall = NumHelper(1900) = 0
triggerall = NumHelper(1450) = 0
triggerall = command = "DF_b" || (NumHelper(60000)&&Helper(60000),Var(0)=1600 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

[State -1];t1
type = ChangeState
value = 1800
triggerall = var(59) = 0
triggerall = NumHelper(1900) = 0
triggerall = NumHelper(1450) = 0
triggerall = command = "DF_c" || (NumHelper(60000)&&Helper(60000),Var(0)=1800 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

[State -1];t2
type = ChangeState
value = 1805
triggerall = var(59) = 0
triggerall = NumHelper(1910) = 1
triggerall = Helper(1910),stateno = 1910
triggerall = command = "DF_c"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ ԑe
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1]
type = ChangeState
value = 1300
triggerall = var(59) = 0
triggerall = command = "ԑe" || (NumHelper(60000)&&Helper(60000),Var(0)=1300 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KEZ [oX^[
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1];Ή
type = ChangeState
value = 1000
triggerall = var(59) = 0
triggerall = command = "DF_y" || (NumHelper(60000)&&Helper(60000),Var(0)=1000 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

[State -1];ʏe
type = ChangeState
value = 1100
triggerall = var(59) = 0
triggerall = command = "DF_x" || (NumHelper(60000)&&Helper(60000),Var(0)=1100 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

[State -1];Ⓚe
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = command = "DF_z" || (NumHelper(60000)&&Helper(60000),Var(0)=1200 && Helper(60000),Var(1)>0)
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210||stateno = 300||stateno = 310||stateno = 400||stateno = 410||stateno = 500||stateno = 510
trigger2 = movecontact

;---------------------------------------------------------------------
;RunFwd
[State -1]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall = StateType != A
trigger1 = command = "FF"
trigger1 = ctrl

;---------------------------------------------------------------------
;RunBack
[State -1]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall = StateType != A
trigger1 = command = "BB"
trigger1 = ctrl
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ʏ퓊
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State -1]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = StateType = S
triggerall = Ctrl
trigger1 = Command = "fwd_z"
trigger1 = P2BodyDist X < 10
trigger1 = P2StateType != A
trigger1 = P2MoveType != H

[State -1]
type = ChangeState
value = 801
triggerall = var(59) = 0
triggerall = StateType = S
triggerall = Ctrl
trigger1 = Command = "fwd_c"
trigger1 = P2BodyDist X < 10
trigger1 = P2StateType != A
trigger1 = P2MoveType != H

[State -1]
type = ChangeState
value = 900
triggerall = var(59) = 0
triggerall = StateType = A
triggerall = Ctrl
trigger1 = Command = "fwd_z"|| Command = "fwd_c"
trigger1 = P2BodyDist X < 10
trigger1 = P2StateType = A
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State -1]
type = ChangeState
value = 195
triggerall = var(59) = 0
triggerall = command = "s"
triggerall = command != "holddown"
triggerall = StateType != A
trigger1 = ctrl
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ʏZ
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State -1];P
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact

[State -1];P
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = movecontact

[State -1];P
type = ChangeState
value = 220
triggerall = var(59) = 0
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200||stateno = 210
trigger2 = movecontact

[State -1];K
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl

[State -1];K
type = ChangeState
value = 310
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 300
trigger2 = movecontact

[State -1];K
type = ChangeState
value = 320
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 300||stateno = 310
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ݒʏZ
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State -1];ݎP
type = ChangeState
value = 400
triggerall = var(59) = 0
triggerall = command = "holddown"
triggerall = command = "x"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact

[State -1];ݒP
type = ChangeState
value = 410
triggerall = var(59) = 0
triggerall = command = "holddown"
triggerall = command = "y"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact

[State -1];݋P
type = ChangeState
value = 420
triggerall = var(59) = 0
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 400||stateno = 410
trigger2 = movecontact

[State -1];ݎK
type = ChangeState
value = 500
triggerall = var(59) = 0
triggerall = command = "holddown"
triggerall = command = "a"
triggerall = statetype != A
trigger1 = ctrl

[State -1];ݒK
type = ChangeState
value = 510
triggerall = var(59) = 0
triggerall = command = "holddown"
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 500
trigger2 = movecontact

[State -1];݋K
type = ChangeState
value = 520
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 500||stateno = 510
trigger2 = movecontact
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;  ʏZ
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State -1];󒆎P
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = statetype = A
triggerall = StateNo != 105
trigger1 = ctrl

[State -1];󒆒P
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = StateNo != 105
trigger1 = command = "y"
trigger1 = ctrl
trigger2 = command = "y"
trigger2 = stateno = 600||stateno = 700
trigger2 = movecontact
trigger3 = var(50) = 1;ȒPGA
trigger3 = command = "x"
trigger3 = stateno = 700
trigger3 = movecontact

[State -1];󒆋P
type = ChangeState
value = 620
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = StateNo != 105
trigger1 = command = "z"
trigger1 = ctrl
trigger2 = command = "z"
trigger2 = stateno = 600||stateno = 610||stateno = 700||stateno = 710
trigger2 = movecontact
trigger3 = var(50) = 1;ȒPGA
trigger3 = command = "x"
trigger3 = stateno = 710
trigger3 = movecontact

[State -1];󒆎K
type = ChangeState
value = 700
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = StateNo != 105
trigger1 = command = "a"
trigger1 = ctrl
trigger2 = command = "a"
trigger2 = stateno = 600
trigger2 = movecontact
trigger3 = var(50) = 1;ȒPGA
trigger3 = command = "x"
trigger3 = stateno = 600
trigger3 = movecontact

[State -1];󒆒K
type = ChangeState
value = 710
triggerall = var(59) = 0
triggerall = statetype = A
triggerall = StateNo != 105
trigger1 = command = "b"
trigger1 = ctrl
trigger2 = command = "b"
trigger2 = stateno = 600||stateno = 610||stateno = 700
trigger2 = movecontact
trigger3 = var(50) = 1;ȒPGA
trigger3 = command = "x"
trigger3 = stateno = 610
trigger3= movecontact

[State -1];󒆋K
type = ChangeState
value = 720
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = statetype = A
triggerall = StateNo != 105
trigger1 = ctrl
trigger2 = stateno = 600||stateno = 610||stateno = 700||stateno = 710
trigger2 = movecontact
























