																	[StateDef 7000]
																	Anim = 9999
																	[State ]
																	Type = Null
;====================================================================
; RtBO
;====================================================================
;KvɉāẢEӂ̐lύXĂB

;====================================================================
; AIݒ
;====================================================================
;AIɂĂ̐ݒsƂł܂

;-----------------------------------------------------------------------------------------------------------
;AINݒ
;AI̋N̂ȉ3ʂ肩Ił܂
;@펞N	FAIɋNԂɂȂ܂BvC[̑؎󂯕t܂

;@{AImN	FA[P[h[h̓GŏoĂAEHb`[hȂǁA
;		@MUGEN{̂AImAIN܂
;		@L̐ANe|x܂
;		@ɂ߂ċHłAvC[̑쎞Ɍ댟m邱Ƃ܂

;@S	FAISɕ󂵂܂BA[P[h[h̓GEHb`[hłAINA
;		@vC[̑쎞̌NNȂȂ܂

Trigger10 = Var(15) := 1	;0FS@1FAI[hmN@2F펞N

;-----------------------------------------------------------------------------------------------------------
;z薳GԐݒ

;y悭Ȃꍇ̓ftHglɂĂĂz

;AINU߂ہA̋Nオ̖GԂFOœ̂ݒ肵܂
;MUGENftHgł3FłAłȂLŒޏꍇA̒l킹Ăق
;萳mȓɂȂ܂

Trigger11 = Var(16) := 3	;ftHgF3


;====================================================================
; g[jO[hݒ
;====================================================================
;g[jO[hAёΐ푊肪wɂƂ[ɂ񂮁x̏ꍇɂ̂
;KpݒsƂł܂

;-----------------------------------------------------------------------------------------------------------
;o[XgACR
;o[XgACR𖳐Ɏgp邱Ƃł悤ɂȂ܂
Trigger6 = Var(3) := 1	;0Fʏ펞Ɠ@1F

;-----------------------------------------------------------------------------------------------------------
;RSEQ[WS
;RSEQ[WI[o[q[gԂɂȂuԂɑS񕜂悤ɂȂ܂
Trigger7 = Var(4) := 0	;0Fʏ펞Ɠ@1FS


;====================================================================
; \ʒu
;====================================================================
;Q[W̕\W𒲐ł܂
;XW͐ŒSAŉʒ[Ɉړ܂
;YW͐ŉɁAŏɈړ܂

;-----------------------------------------------------------------------------------------------------------
;VXe(Counter)
;	XW͌Œł
Trigger1 = Var(0) := 0	;YW

;-----------------------------------------------------------------------------------------------------------
;o[XgACR
Trigger2 = Var(1) := 0	;XW
Trigger3 = Var(2) := 0	;YW

;-----------------------------------------------------------------------------------------------------------
;VACR
Trigger8 = Var(11) := 0	;XW
Trigger9 = Var(12) := 0	;YW

;-----------------------------------------------------------------------------------------------------------
;RSEQ[W
Trigger4 = Var(5) := 0	;XW
Trigger5 = Var(6) := 0	;YW

;-----------------------------------------------------------------------------------------------------------





































































;==================================================================================
;				ȉAGׂ炸
;==================================================================================
Trigger1 = 0
Trigger2 = 0
Trigger3 = 0
Trigger4 = 0
Trigger5 = 0
Trigger6 = 0
Trigger7 = 0
Trigger8 = 0
Trigger9 = 0
Trigger10 = 0

;ėp(ɃQ[WǗ)wp[-------------------------------------------------------
;Var(0)FVXeXʒu
;Var(1)Fo[XgACRXW
;Var(2)Fo[XgACRYW
;Var(3)Fo[Xg
;Var(4)FRSEQ[W
;Var(5)FRSEQ[WX
;Var(6)FRSEQ[WY
;Var(7)FL^bOtO
;Var(8)FoɂQ[W\
;Var(9)F2P
;Var(10)F3P␳
;Var(11)FVACRXW
;Var(12)FVACRYW
;Var(13)FEnemy󒆃K[h
;Var(14)FEnemy(1)󒆃K[h
;Var(15)FAIXCb`
;Var(16)FAIz薳G

[State ␳]
Type = Null
Trigger1 = Var(16) < 0
Trigger1 = Var(16) := 0 && 0
Trigger2 = Var(16) > 10
Trigger2 = Var(16) := 10 && 0

[State 2P]
Type = VarSet
Trigger1 = Time = 0
Trigger1 = TeamSide = 2
var(9) = 1

[State L^bOtO]
Type = VarSet
Trigger1 = Time = 0
Trigger1 = NumPartner
Trigger1 = Partner,Name = "Robo-Akatsuki"
Trigger1 = Partner,AuthorName = "ShowBuySpirit"
var(7) = 1

[State 3P]
Type = VarSet
Trigger1 = Time = 0
Trigger1 = NumPartner
Trigger1 = Var(7)
Trigger1 = Root,ID > Partner,ID
var(10) = 1

[State \tO]
Type = VarSet
Trigger1 = 1
var(8) = (Root,StateNo=[3010,3030])

;--------------------------------------------------------------
; 󒆃K[h
;--------------------------------------------------------------
[State Ԍ]
Type = VarAdd
Trigger1 = Var(13) > 0
Trigger1 = Enemy,StateType = A
var(13) = -1
IgnoreHitPause = 1

[State ]
Type = VarSet
Trigger1 = Enemy,StateType != A
var(13) = 5
IgnoreHitPause = 1

[State ]
Type = VarSet
Trigger1 = Enemy,MoveType = H
Trigger1 = Enemy,StateType = A
var(13) = 0
IgnoreHitPause = 1

[State ی]
Type = VarSet
Trigger1 = Var(13) < 0
var(13) = 0
IgnoreHitPause = 1

;4P--------------------------------------
[State Ԍ]
Type = VarAdd
Trigger1 = Var(14) > 0
Trigger1 = Enemy(NumEnemy>=2),StateType = A
var(14) = -1
IgnoreHitPause = 1

[State ]
Type = VarSet
Trigger1 = Enemy(NumEnemy>=2),StateType != A
var(14) = 5
IgnoreHitPause = 1

[State ]
Type = VarSet
Trigger1 = Enemy(NumEnemy>=2),MoveType = H
Trigger1 = Enemy(NumEnemy>=2),StateType = A
var(14) = 0
IgnoreHitPause = 1

[State ی]
Type = VarSet
Trigger1 = Var(14) < 0
var(14) = 0
IgnoreHitPause = 1

;--------------------------------------------------------------
; CH\
;--------------------------------------------------------------
[State CH\_n]
Type = Explod
TriggerAll = Root,MoveType != H
TriggerAll = !NumExplod(7000)
Trigger1 = Root,Var(8)&8		;JE^[
Trigger1 = Root,MoveHit = 1		;qbgu
Trigger1 = Root,NumTarget
Trigger2 = Root,Var(8)&Floor(2.0**23 +0.5)
Anim = 7000 +10*Var(9)
ID = 7000
PosType = Back
Pos = 40, 104 +Var(0) +36*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = 105
BindTime = -1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1
Facing = Facing

[State CH\_g]
Type = Explod
TriggerAll = Root,MoveType != H
TriggerAll = !NumExplod(7001)
Trigger1 = Root,Var(8)&8		;JE^[
Trigger1 = Root,MoveHit = 1		;qbgu
Trigger1 = Root,NumTarget
Trigger2 = Root,Var(8)&Floor(2.0**23 +0.5)
Anim = 7001 +10*Var(9)
ID = 7001
PosType = Back
Pos = 40, 104 +Var(0) +36*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = 106
BindTime = -1
PauseMoveTime = 99999999
SuperMoveTime = 99999999
IgnoreHitPause = 1
Facing = Facing

[State CH\ς]
Type = ParentVarAdd
Trigger1 = Root,Var(8)&Floor(2.0**23 +0.5)
var(8) = -Floor(2.0**23 +0.5)

;--------------------------------------------------------------
; o[XgACR
;--------------------------------------------------------------
[State ]
Type = Explod
TriggerAll = RoundState >= 2
TriggerAll = !NumExplod(7020)
Trigger1 = !(Root,Var(8)&32)
Anim = 7020
ID = 7020
PosType = Back
Pos = 12+Var(1), 60+Var(2)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -102
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State 폜]
Type = RemoveExplod
Trigger1 = NumExplod(7020)
Trigger1 = Root,Var(8)&32
ID = 7020
IgnoreHitPause = 1

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7020)
Scale = 0.5*!Var(8), 0.5
ID = 7020
IgnoreHitPause = 1

[State g]
Type = Explod
TriggerAll = RoundState >= 2
TriggerAll = !NumExplod(7021)
Trigger1 = !(Root,Var(8)&32)
Anim = 7021
ID = 7021
PosType = Back
Pos = 12+Var(1), 60+Var(2)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -100
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State ACR폜]
Type = RemoveExplod
Trigger1 = NumExplod(7021)
Trigger1 = Root,Var(8)&32
ID = 7021
IgnoreHitPause = 1

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7021)
Scale = 0.5*!Var(8), 0.5
ID = 7021
IgnoreHitPause = 1


;gps}[N------------------------------------------------
[State ~]
Type = Explod
TriggerAll = RoundState >= 2
TriggerAll = !NumExplod(7025)
TriggerAll = NumExplod(7021)
Trigger1 = Root,Var(24)
Anim = 7025
ID = 7025
PosType = Back
Pos = 12+Var(1), 60+Var(2)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -99
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State ~폜]
Type = RemoveExplod
Trigger1 = NumExplod(7025)
Trigger1 = !Root,Var(24)
ID = 7025
IgnoreHitPause = 1

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7025)
Scale = 0.5*!Var(8), 0.5
ID = 7025
IgnoreHitPause = 1

;--------------------------------------------------------------
; VACR
;--------------------------------------------------------------
[State (D)]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7030)
Anim = 7030
ID = 7030
PosType = Back
Pos = 32+Var(11), 60+Var(12)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -102
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7030)
Scale = 0.5*(Root,Var(31)=0 && !Var(8)), 0.5
ID = 7030

[State 폜]
Type = RemoveExplod
Trigger1 = NumExplod(7030)
Trigger1 = Root,Var(31) = 2
ID = 7030

[State g(D)]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7031)
Anim = 7031
ID = 7031
PosType = Back
Pos = 32+Var(11), 60+Var(12)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -100
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7031)
Scale = 0.5*(Root,Var(31)=0 && !Var(8)), 0.5
ID = 7031

[State 폜]
Type = RemoveExplod
Trigger1 = NumExplod(7031)
Trigger1 = Root,Var(31) = 2
ID = 7031

[State ()]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7035)
Anim = 7035
ID = 7035
PosType = Back
Pos = 32+Var(11), 60+Var(12)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -102
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7035)
Scale = 0.5*(Root,Var(31)=1 && !Var(8)), 0.5
ID = 7035

[State 폜]
Type = RemoveExplod
Trigger1 = NumExplod(7035)
Trigger1 = Root,Var(31) = 2
ID = 7035

[State g(D)]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7036)
Anim = 7036
ID = 7036
PosType = Back
Pos = 32+Var(11), 60+Var(12)+24*Var(10) +24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
SprPriority = -100
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State \]
Type = ModifyExplod
Trigger1 = NumExplod(7036)
Scale = 0.5*(Root,Var(31)=1 && !Var(8)), 0.5
ID = 7036

[State 폜]
Type = RemoveExplod
Trigger1 = NumExplod(7036)
Trigger1 = Root,Var(31) = 2
ID = 7036

;--------------------------------------------------------------
; RSEQ[W
;--------------------------------------------------------------
[State n]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7130)
Anim = 7130 +5*Var(9)
ID = 7130
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g1]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7100)
Anim = 7100 +5*Var(9)
ID = 7100
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g1]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7110)
Anim = 7110 +5*Var(9)
ID = 7110
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g1]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7120)
Anim = 7120 +5*Var(9)
ID = 7120
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State n폜]
Type = ModifyExplod
Trigger1 = NumExplod(7130)
Scale = 0.5*!Var(8),0.5
ID = 7130
IgnoreHitPause = 1

[State g1(ʏ)폜]
Type = ModifyExplod
Trigger1 = NumExplod(7100)
Scale = 0.5*(Root,Var(26)=0 && !Var(8)),0.5
ID = 7100
IgnoreHitPause = 1

[State g1()폜]
Type = ModifyExplod
Trigger1 = NumExplod(7110)
Scale = 0.5*(Root,Var(26)=1 && !Var(8)),0.5
ID = 7110
IgnoreHitPause = 1

[State g1(Ioq)폜]
Type = ModifyExplod
Trigger1 = NumExplod(7120)
Scale = 0.5*(Root,Var(26)=2 && !Var(8)),0.5
ID = 7120
IgnoreHitPause = 1

;g--------------------------------
[State g()]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7140)
Anim = 7140+5*Var(9)
ID = 7140
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g()Lk]
Type = ModifyExplod
Trigger1 = NumExplod(7140)
Scale = IfElse( ((Root,Var(26)=[0,1]) && !Var(8))&&(Root,Var(27)*100.0/Root,Var(28)>50), 0.5*Root,Var(27)/Root,Var(28), 0), 0.5
ID = 7140
IgnoreHitPause = 1

[State g()]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7141)
Anim = 7141+5*Var(9)
ID = 7141
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g()Lk]
Type = ModifyExplod
Trigger1 = NumExplod(7141)
Scale = IfElse( ((Root,Var(26)=[0,1]) && !Var(8))&&(Root,Var(27)*100.0/Root,Var(28)=(25,50]), 0.5*Root,Var(27)/Root,Var(28), 0), 0.5
ID = 7141
IgnoreHitPause = 1

[State g()]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7142)
Anim = 7142+5*Var(9)
ID = 7142
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g()Lk]
Type = ModifyExplod
Trigger1 = NumExplod(7142)
Scale = IfElse( ((Root,Var(26)=[0,1]) && !Var(8))&&(Root,Var(27)*100.0/Root,Var(28)<=25), 0.5*Root,Var(27)/Root,Var(28), 0), 0.5
ID = 7142
IgnoreHitPause = 1

[State g(D)]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7143)
Anim = 7143+5*Var(9)
ID = 7143
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g(D)Lk]
Type = ModifyExplod
Trigger1 = NumExplod(7143)
Scale = IfElse( (Root,Var(26)=2 && !Var(8)), 0.5*Root,Var(27)/Root,Var(28), 0), 0.5
ID = 7143
IgnoreHitPause = 1

;W--------------------------------------------
[State g2]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7101)
Anim = 7101 +5*Var(9)
ID = 7101
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g2]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7111)
Anim = 7111 +5*Var(9)
ID = 7111
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g2]
Type = Explod
TriggerAll = RoundState >= 2
Trigger1 = !NumExplod(7121)
Anim = 7121 +5*Var(9)
ID = 7121
PosType = Back
Pos = 110+Var(5) +12*Var(7), 230+Var(6)+24*Var(10) -24*Var(7)
OwnPal = 0
Scale = 0.5, 0.5
OnTop = 1
BindTime = -1
PauseMoveTime = 999999
SuperMoveTime = 999999
IgnoreHitPause = 1
Facing = Facing

[State g1(ʏ)폜]
Type = ModifyExplod
Trigger1 = NumExplod(7101)
Scale = 0.5*(Root,Var(26)=0 && !Var(8)), 0.5
ID = 7101
IgnoreHitPause = 1

[State g1()폜]
Type = ModifyExplod
Trigger1 = NumExplod(7111)
Scale = 0.5*(Root,Var(26)=1 && !Var(8)), 0.5
ID = 7111
IgnoreHitPause = 1

[State g1(Ioq)폜]
Type = ModifyExplod
Trigger1 = NumExplod(7121)
Scale = 0.5*(Root,Var(26)=2 && !Var(8)), 0.5
ID = 7121
IgnoreHitPause = 1
