;RtBO
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = U

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 1
last = 12

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0
first = 15
last = 58

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
;---------------------------------------------------------------------------
;牺̍̕D݂Őݒł܂
;uValue = Var(?)v̌()̒̐Ă
;---------------------------------------------------------------------------
;JOs̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = RoundState = 0
V = 56
Value = Var(56)-(0)      ;0s(ftHg)A1ss

;KOBGM̐ݒ
[State 5900, 0]
Type = VarSet
;Trigger1 = palno != 12
Trigger1 = RoundState = 0
V = 54
Value = 3		  ;0wBig Bang Age(ZkVer)xA1wBigBangAge(CXg)xA2t@CiA[NpBGMwfortissimo-the ultimate crisis-x
               		  ;3wDISILLUSION(2010.Ver)x(ftHg)A4wMELTY BLOODx
			@;5wLight ColorsxA6wBurning Destiny(ZkVer)x
             		  ;Random%7BGM_
			  ;99BGMoȂ

;KOBGM̐ݒ(12PŒp)
[State 5900, 0]
Type = null;VarSet
Trigger1 = palno = 12
Trigger1 = RoundState = 0
V = 54
Value = 2

;Jo̐ݒ
[state -2]
Type = varset
Trigger1 = Palno != 12
triggerAll = roundno = 1
trigger1 = roundstate = 0
V = 42
value = 0	;0ŊJoȂA1ŊJo

;GtFNg\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)%10 = 0
V = 0
Value = Var(0)+(0)       ;0ʏ(ftHg)A1Ȉ(qbgGtFNgAEXGtFNg
@@@@@@@@@@@   ;̊ȈՉAꕔGtFNg𖳕\)

;VXebZ[WƏbZ[W\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10%10 = 0
V = 0
Value = Var(0)+(0)*10    ;0\(ftHg)A1\Ȃ

;Q[W\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/1000%10 = 0
V = 0
Value = Var(0)+(0)*1000  ;0\(ftHg)A1\Ȃ


;Q[WYW̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100000%10 = 0
V = 0
Value = Var(0)+(0)*100000;0ftHgA
@@@@@@@@@@@@ ;{A|(0)


;AJ(T[LbgXp[N)R}h̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/100%10 = 0
V = 0
Value = Var(0)+(0)*100   ;0ActCadenza(ftHg)A1ReAct
@@@@@@@@@@@@ ;ACł͓[ForB, a+z]AJ[a+b+c]
@@@@@@@@@@@@ ;Reł͓[ForB, c]AJ[D,D,D, z]ƂȂ܂

;_[W\̐ݒ
[State 5900, 0]
Type = VarSet
Trigger1 = Var(0)/10000%10 = 0
V = 0
Value = Var(0)+(0)*10000 ;0\(ftHg)A1\Ȃ
;---------------------------------------------------------------------------
;܂(ɑj
;---------------------------------------------------------------------------
[State 5900, 0]
Type = null;VarSet
Trigger1 = Var(0)/1000%10 = 0
Trigger1 = NumPartner > 0
Trigger1 = Partner,ID < ID
V = 0
Value = Var(0)+1000

[State 5900, 0]
Type = VarSet
TriggerAll = Var(26) = 0
TriggerAll = Var(0)/1000%10 = 0
TriggerAll = RoundState = 0
TriggerAll = NumHelper(24000) = 0
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
V = 26
Value = IfElse(Random%4=0,0,IfElse(Random%4=1,1,IfElse(Random%4=2,2,3)))
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo = 1
Trigger2 = TeamMode = Turns
Trigger2 = RoundsExisted = 0
value = 190

[State 5900, 3] ;Intro
type = ChangeState
Trigger1 = RoundNo > 1
value = 0


;RtBȎ
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5901]
type = U
anim = 9976

;Cg̐ݒ		;̂܂܂Ȃ̂œ삵Ȃ
[State 5900, 0]
Type = null;VarSet
Trigger1 = 1
V = 26
Value = 0		;0ŒʏCg
			;1ŊoԓICg

;o̐ݒ		;̂܂܂Ȃ̂œs
[State 5900, 0]
Type = VarSet
TriggerAll = palNo != 12
Trigger1 = 1;RoundState = 0
V = 42
Value = 0		;0oȂA1FAԂŋJoύX
			;23EhŊoA3xskŊo

[State 5900, 0]
Type = parentVarSet
TriggerAll = palno != 12
Trigger1 = var(42) = 1
Trigger1 = parent,var(42) = 0
Trigger1 = parent,var(47) > 1
Trigger1 = roundno > 2 || Helper(5901),var(47) = 1
V = 42
Value = 2

[State 5900, 0]
Type = parentVarSet
Trigger1 = var(42) = 2
Trigger1 = Roundno = 2
Trigger1 = RoundState > 2
V = 42
Value = 1

[State 5900, 0]
Type = parentVarSet
TriggerAll = palno != 12
Trigger1 = var(42) = 3
Trigger1 = parent,var(42) = 0
Trigger1 = lose && RoundState != 2
V = 42
Value = 1

[State 5900, 0]
Type = parentVarSet
TriggerAll = palno != 12
Trigger1 = parent,var(42) = 3
V = 42
Value = 3

[State 5900, 0]
Type = VarSet
;TriggerAll = palno != 12
Trigger1 = parent,var(42) = 3
V = 25
Value = 1

[State 5900, 0]
Type = VarSet
Trigger1 = var(25) = 1
Trigger1 = parent,var(42) != 3
V = 42
Value = 3

;oFAOoȊOł̊õQ[Wݒ	;̂܂܂Ȃ̂œs
[State 5900, 0]
Type = VarSet
TriggerAll = palNo != 12
TriggerAll = var(42) = 2 || var(42) = 3
Trigger1 = 1;RoundState = 0
V = 24
Value = 1		;0ŊĴBHA1ŊJBH펞Q[W
			;2ŏ펞BH

;t@CiA[N̐ݒ(Eh)	;̂܂܂Ȃ̂œs
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 47
Value = 0		;0ftHgłREhڂA1łPEhڂ

;12P\XCb`	;ONɂƈꕔ\܂
[State 5900, 0]		;GhǉȂǂ낢
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 49
Value = 0		;0OFFA1ON

;12P\̔hJbeBOEZuJ[Y
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 55
Value = 100		;0`100(%)Œ(ftHg100%)

;AIpU}VKXCb`ilł͂قږȎUA˂܂j
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 50
Value = 0		;0OFFA1ON

;12PɃ^C~̂
[State 5900, 0]
Type = VarSet
Trigger1 = Parent,PalNo = 12
FV = 0
Value = 0		;0OFFA1ON

Gȉ12op܂XCb`
;12PpAI(ONɂƈꕔ삪ωAȉ̐ݒ肪\ɂȂ܂)
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 51
Value = 0		;0OFFA1ON

;s
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 56
Value = 0		;őLv5܂(΂΂܂Ȃǂ̎gpς܂)


;12PpTLXpXCb`(󒆃TLXpǉAׂĎŔj
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 52
Value = 0		;0OFFA1ON

;12PpTLXpXCb`(T[LbguCNȂȂj
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 53
Value = 0		;0OFFA1ON


;12PpTLXpXCb`(قڂׂĂ̍UTLXpŔo)
[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
V = 54
Value = 0		;0OFFA1ON


;----------------------------------------------------------------------
;ȉMȂ

[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
Trigger1 = Parent,Var(4) > 800
Trigger1 = Enemy,life > 600
Trigger2 = 1;RoundState = 0
Trigger2 = Parent,Var(4) > 300
Trigger2 = Enemy,life > 700
Trigger3 = Helper(25000),Var(34) = 1
Trigger3 = Parent,StateNo = 1200
Trigger3 = Parent,Var(58) = [0,10]
V = 50
Value = 1

[State 5900, 0]
Type = VarSet
Trigger1 = 1;RoundState = 0
Trigger1 = EnemyNear(Parent,Var(57)),MoveType!=H
V = 50
Value = 0