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 Rayman by Eliphusz and Hyperhazz
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For M.U.G.E.N 1.0


Controls
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Special moves:

- a+x or z = Lockjaw grab 

- quarter forward + a = Fierce Kick (anti-projectile, combo ender)
- quarter forward + b = Fierce Kick EX (anti-projectile and stuns for a short time, takes half a power bar)

- quarter forward + x = Magic fist (basic projectile)
- quarter forward + y = Magic fist EX (faster, bigger and hits harder, takes half a power bar)

- quarter backward + x = Telescopic fist (attack that can be charged for better range and power, tanking up to two hits whilst charging)
- quarter backward + y = Telescopic fist EX (for a quick attack with great range, takes half a power bar)

- Shoryuken input + x = Sho Rayuken (anti-air)
- Shoryuken input + x = Sho Rayuken  EX (stronger, takes 400 power)



Super Moves:
-ATATATATATATATA : Quarter forward, y+b 
Basic super move doing a decent amount of damage, although can be punished quickly if not timed correctly. (also beware of characters who get back up quickly)

-Megaton punch : Charge fist at maximum
Great range, and does the most damage out of all other super moves outside of the ultimate one. However charging it fully makes you vulnerable for a time (despite the 2 hits armor) and it can be quite easy to anticipate for more advanced AIs and players with a brain.

-Hairnado : Quarter forward, x+y
The weakest of all super moves but if landed correctly, stucks the enemy within the tornado for a short time, allowing you to attack further


Ultimate Move:
Golden Fist: Quarter Back, y+b
A more brutal version of ATATATATATA  with more numerous, stronger hits. And the final strike cannot be blocked.


