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===========================| Rash by Buckus |==========================
                                       

- Customized version of Rash character from the Battletoads series
- Strong enough for Mugen 1.0, but made for Winmugen

=======================| Info |=======================

- This is my customized version of Rash from the Battletoads series.
- HE IS NOT MEANT TO BE ACCURATE TO THE SOURCE GAME!!! I wanted him to play more like he was created for a crossover-type Capcom game.
- SPRITES ARE OPEN SOURCE!!! May not be properly aligned, but i did my best.....
- Was going to clean the sprites, but decided these were good enough

=======================| Button Key |=======================

U - up             x - weak punch         a - weak kick
D - down        y - medium punch      b - medium kick
F - forward     z - strong punch         c - strong kick
B - back         p - any punch             k - any kick
s - start          2p- two punches        2k- two kicks

=======================| System |=======================

Backward Dash:                B, B
Run:                          F, F (hold)
Dodge:                        F(or B) + a + x
Parry High:                    (tap) F
Parry Low:                     (tap) D
Air Parry:                     (tap) F (in Air)
Guard Breaker Attack:         b+y  (hold) [need at least 500 power]
Guard Counter:                2p or 2k  (during standing or crouching guard)  [need at least 1500 power]
Fall Recovery:                2p (while falling when hit)
Super Jump:                   D, U
Throw:			      x+y

*While charging a Guard Breaker Attack, you can cancel into a Dodge by holding B or F
*Dodging Backward makes you invunerable to throws but not projectiles
*Dodging Forward makes you invunerable to projectiles but not throws

=======================| Special Moves |=======================

Shreddin':		QCF+p
Crazy Tornado:		QCB+k (ground or air)

=======================| Combo Extenders (Requires 600 power) |======================

 ------Air Extender(Big Bad Boot)------
  *Combos after any light or medium normal attack in the air
Up Launcher:		 c+z
Ground Smash:  		 D+c+z

 ------Ground Extender(Tongue Snatch)------
  *Combos after any normal attack on the ground(stand or crouch)
Air Snatch:   		 U+c+z
Straight Snatch:	 F+c+z
Ground Snatch:		 D+c+z

     The rules of the Combo Extenders are:
- Cost 600 power each
- Can use a ground extender and air extender in a combo
- Can only use one of each(ground, air) in a combo

=======================| Super Moves |=======================

-LVL 1 Supers
Jam Session:		 QCFx2+p

-LVL 2 Supers
Total Carnage:		 QCBx2+p

=======================| Combo Notes |=======================

-Rash can chain moves into each other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones

      2.  You can combo into special attacks from most basic attacks

      3.  You can combo into hyper attacks from all basic attacks

=======================| Guard Breaker |======================

-Can absord 1 normal or special attack/projectile (takes away 500 power)
-Vunerable to all throws and super attacks/projectiles
-If hit while charging, you'll take 1.5 times the damage of the opponent's attack
-If charging after absorded hit with 0 power, health will decrease instead

=======================| Special Thanks |=======================

P.o.t.S- Being Open Source [Too much to list]
Warusaki3/Vyn/Mouser/GM/Dcat- Looked at some of their codes for examples
Melcore/Me- Sprites 
Elecbyte- Creating MUGEN
...and anybody I missed (sure there's some)

=======================| History |=======================
4/22/12- Beta release