                            __________________________________________
===========================| Q by KarmaCharmeleon		      |===========================
                                    [01.01.21]

 - Contact:	karmacharmander@gmail.com
 - Website:	https://www.imdb.com/title/tt0367279/
 - Customized version of Capcom's Q character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from her various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.


<NORMAL>
     
.Head Attack	 			B + y
.Advancing Attack	 		B + z
.Inversion Attack	 		B + c
.Leg Attack 				DB/DF + c
.Vicious Impact		         	F/B + 2p		(near opponent)
.Painful Strike				F/B + 2k		(near opponent)
     
     
<SPECIAL>
     
.Dashing Straight (EX)			(charge) B, F, p
	.Dashing Head Attack (EX)	hold p
.Dashing Leg Attack (EX)         	(charge) B, F, k
.High Speed Barrage (EX)		D, DB, B, p
.Capture & Deadly Blow (EX)		F, DF, D, DB, B, k


<SUPER>
     
.Critical Combo Attack (MAX)		D, DF, F, D, DF, F, p
.Deadly Double Combination (MAX)	D, DB, B, D, DB, B, p


<Lv2 SUPER>
.Total Destruction			D, D, D, 2p
	.Total Destruction: Activate	D, DF, F, p
	.Total Destruction: Danger	D, DF, F, k


<Lv3 SUPER>

.Automated Mauling			F, DF, D, DB, B, F, DF, D, DB, B, 2k

<SYSTEM>

.Forward Dash:                  	F, F
   .Run:                       			hold
.Backward Dash:                 	B, B
.Low Jump:                     		tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
   .Sidestep Attack:            		p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k		(during standing or crouching guard)
.Custom Combo:                  	c + z           	(Air also)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)



=====<Move Details>=====

 - Taunt increases Q's defense up to three times.
 - Standing Light Kick hits low.
 - Dashing Head Attack is a overhead attack.
 - Dashing Leg Attack is a low attack.
 - You can juggle after Capture & Deadly Blow.
 - EX Capture & Deadly Blow has startup invincibility. 
 - You can juggle after MAX Deadly Double Combination.
 - Automated Mauling is a reversal super.

TOTAL DESTRUCTION:
 - Lasts 8 seconds.
 - You get access to Total Destruction: Activate and Total Destruction: Danger.
 - Total Destruction: Activate is a hitgrab that can be blocked.
 - Total Destruction: Danger is a command grab that can't be blocked.
 - You can't use Power Charge, Zero Counter, Custom Combo, EX Specials, or Supers while the buff is active.


=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

<v.01/01/22>
 - Taunt defense boost applies on frame 14 now.
 - Super Armor was removed from Total Destruction.
 - head.pos and mid.pos values were adjusted.

<v.05/12/21>
 - Added run animation (credits to RaZorbakk36).
 - Corrected plenty expressions truncated.
 - Added ScreenBound to prevent camera movement during Intro 2.
 - Crouching Light Kick can't be mash cancelable anymore.
 - Crouching Heavy Punch hits low now.
 - Added a dampener for Head Attack during Custom Combo.
 - Advancing Attack no longer knocks down and its now -1 on block.
 - Inversion Attack can no longer be special cancelable on the second hit.
 - You cannot special/super cancel from the landing states of normals and command normals.
 - Dashing Straight and Dashing Leg Attack now behave correctly during Custom Combo.
 - The second hit of EX Dashing Leg Attack no longer hits low.
 - Added distance checks on Capture & Deadly Blow and Total Destruction: Danger.
 - Fixed debug flood during Deadly Double Combination.
 - Corrected invincibility on both versions of cCritical Combo Attack.
 - You can now cancel into Taunt from Normals.

<v.04/12/21>
 - Aesthetic tweaks.
 - Minor bugfixes.

<v.30/11/21>
 - First release.


=====<Special Thanks>=====
 - extravagant for winning UMT's PotS vs CvS2 tournament and picking Q as the character to be coded.
 - Kong and zweifuss for sprite rips, RaZorbakk36 for sprite edits
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - Just no Point and Jmorphman for the buffering system
 - AlexSin for the small portrait
 - Mysticus, Pingus! and zweifuss for voice rips
 - AverageSeanEnjoyer, awiwi, Aymen.B, bleach, bola385, Dipshit, Dolfatano, ethiviju, Goodsport,
   Ike003, Jair, JMotive, kwadrilateral, Lui, Maruchan, MeLlamanHugo, MisterSixtyFour, NamNums,
   n'oil, NoriKak, Riiya, TheGhost, Waluwiigi, YoraDowner for palettes
 - Everybody at the MUGEN Fighters Guild Discord server for feedback


=====<Disclaimer>=====

 - The Q character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes