
[statedef 9999]
ctrl = 0
anim = 90000

[state -3, Impact Damage Gauge System]
type = parentvarset
trigger1 = !time
var(57) = (1)
; (0):OFF, (1):ON(Default)
; (2):ON+Disable enemy stock gauge

[state -3 , Edition Select]
type = parentvarset
trigger1 = !time
var(59) = (-1)
; (-1):Random(Default)
; (0):SAVIOR/DS3, (1):SAVIOR2
; (2):CFJ/CFE, (3):HUNTER/NW, (4):VAMPIRE/DS
; (X)+10:Disable Logo[except (-1)]

[State -3, CPU Ctrl(Force)]
type = parentvarset
trigger1 = !time
fvar(38) = (0)
; (0):Player(Default), (1):Normal AI
; (2):Shooting AI(Recommend for VAMRIRE/DS or HUNTER/NW Mode)

[state -3]
type = Destroyself
Trigger1 = roundstate>1
