[Statedef 9999]
type = A
physics = N
anim = 9999
velset = 0,0
ctrl = 0

;=======================================================
;Recoil Damage
;=======================================================
;In Super Smash Bros series, Pichu receives recoil damage from
;various attacks (Fwd Smash, Neutral B (Thunder Jolt), etc).
;By default, Pichu does not receive recoil damage like in its
;home games (despite Pokedex entries say otherwise), but if you
;want to make Pichu receive recoil damage for a little bit of
;challenge, you can enable this option.

[State 0, Smashing Recoil]
type = ParentVarSet
trigger1 = 1
var(43) = 0 ;<<< CHANGE THIS (0 - DISABLE, 1 - ENABLE)

;Rest of the ParentVarSets below serve same purpose as in the template I used for making this Pichu
;-----------------------------------------------------------------------------------------------------

[State 9999, System Message]
type = ParentVarSet
trigger1 = 1
var(40) = 1

[State 9999, System Message Y pos]
type = ParentVarSet
trigger1 = 1
var(41) = 85

[State 9999, Arrow outside a screen]
type = ParentVarSet
trigger1 = 1
var(42) = 1

[State 9999, YÀ•W]
type = ParentVarSet
trigger1 = 1
fvar(4) = 216

[State 8515, DestroySelf]
type = DestroySelf
trigger1 = 1