
[Statedef 9999]

[State AI]
Type = VarSet
trigger1 = !RoundsExisted
var(57) = 1
IgNoreHitPause = 1
;0=on 1=off

[State AI^bOE`[]
Type = VarSet
Trigger1 = TeamMode = simul
Trigger2 = TeamMode = turns
var(57) = 1
IgNoreHitPause = 1
;0=on 1=off

[State AIx(ő11)]
Type = VarSet
trigger1 = !RoundsExisted
var(58) = 10
IgNoreHitPause = 1
;11͒

[State AI펞N]
Type = VarSet
trigger1 = !RoundsExisted
var(59) = 1
IgNoreHitPause = 1
;0=off 1=on


[State 1, 1P WIN]
type = Varset
trigger1 = 1
var(19) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, lXCb`]
type = Varset
trigger1 = 1
var(23) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, ̗͍␳XCb`]
type = Varset
trigger1 = 1
var(24) = 1
ignorehitpause = 1
;0=on 1=off

[State 1, KOBGM]
type = Varset
trigger1 = 1
var(25) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, 炢LZ]
type = Varset
trigger1 = 1
var(26) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, Q[W\]
type = Varset
trigger1 = 1
var(27) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, A␳XCb`]
type = Varset
trigger1 = 1
var(28) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, ␳XCb`]
type = Varset
trigger1 = 1
var(29) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, 䖝␳XCb`]
type = Varset
trigger1 = 1
var(31) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, JE^[␳XCb`]
type = Varset
trigger1 = 1
var(32) = 0
ignorehitpause = 1
;0=on 1=off

[State 5903, 3]
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5903, 4]
type = ChangeState
trigger1 = 1
value = 0