An AI Patch for Somebody407's Peppino. I must say, working on this has been really fun.

Description:
Peppino is a rushdown with good jump in's and great combos.
His neutral focuses on lot on abusing his jump in's, since they have good range and are pretty much the safest thing peppino can pull in neutral.
As said, Peppino's combos are great, being long and flashy while doing good damage.
Peppino's main weakness is safety, all if his specials besides his uppercut have very few uses outside of optimal combo routes due to being at least -10 on block

Pros and Cons:
+ Great combos that can do a lot of damage.
+ A lot of movement options thanks to shorthops and Air Dodges.
+ Can gain meter relatively easily
+ Y Grab is a meterless combo starter
+ Has a good jump in combo starter that's safe on block (J.y to J.8y)
+ Hypers are all around great
+ Roman canceling allowing for combo extenders
+ WaveDashing
- A lot of his specials don't see much use outside of optimal combos
- Grounded Dodges are pretty lackluster compared to the aerial versions
- Grounded moves have can be extremely minus on guard

Update (6/28/23)
- New File called AIConfig
- The old Var(42) Has been changed so that you can toggle whether or not ranks appear when the AI is active

Update (2/4/26)
- Added AI Level Setting to the Configuration
- Stronger Simul Support.
- Better Guarding
- Ranks and Combo Meter properly work in simul

Original Character Link: https://sb407mugen.neocities.org/mugen

Credits:
Somebody407 - Original Author
Poyomousy - AI Simul Detection
Stupa - Training Character for Framedata and distances
Inktrebucket - Projectile detection system