;----------------------------------------------------------------------------------------------
;[sound]------------------
[Statedef 30000]
type = S
anim = 30000

;[RtBO]-------------------------------------------------------------------------------
;TEh
;Value̒lPɂ邱ƂŁẪÂɂł܂B

[State 30000, TEh]
Type     = ParentVarSet
Trigger1 = 1
V        = 2
Value    = 0

;-------------------------------------------------------------
[State 30000, DestroySelf]
type = DestroySelf
trigger1 = time = 1