;===============================================================================
;	Option File for "NinjaSlayer_BC"
;===============================================================================

; Initialize (at the start of the round)
[Statedef 5900]
type			= S

[State 5900, Clear Vars] ; ^ϐ
type		= VarRangeSet
trigger1	= roundsexisted = 0
value		= 0
first		= 0
last		= 59


[State 5900, Clear Fvars] ; _ϐ
type		= VarRangeSet
trigger1	= roundsexisted = 0
fvalue		= 0
first		= 0
last		= 39

;-------------------------------------------------------------------------------
; 
;-------------------------------------------------------------------------------
; VXe\ʒu
[State 5900, Gage 1 Setup X]
type		= VarSet
trigger1	= Time = 0
fvar(10)	= 10.0		; XW
[State 5900, Gage 1 Setup Y]
type		= VarSet
trigger1	= Time = 0
fvar(11)	= 90.0		; YW



; o[XgQ[W\ʒu
[State 5900, Burst Gage Setup X]
type		= VarSet
trigger1	= Time = 0
fvar(12)	= 35.0		; XW
[State 5900, Burst Gage Setup Y]
type		= VarSet
trigger1	= Time = 0
fvar(13)	= 50.0		; YW


;---------------------------------------------------------------------------
;܂
;---------------------------------------------------------------------------
[State 5900, Burst MAX]
type		= VarSet
triggerall	= Time = 0
trigger1	= RoundNo = 1
trigger2	= TeamMode = Turns
trigger2	= RoundsExisted = 0
var(21)		= 15000

[State 5900, Var Reset]
type		= VarSet
trigger1	= Time = 0
var(8)		= 0


[State 5900, to 1st Round] ; Round1̃Cg
type		= ChangeState
Trigger1	= RoundNo = 1
Trigger2	= TeamMode = Turns
Trigger2	= RoundsExisted = 0
value		= 190

[State 5900, to Intro] ;Intro
type		= ChangeState
Trigger1	= RoundNo > 1
value		= 0
