
[Data]
life = 10
power = -1
attack = 0
defence = 0
fall.defence_up = 0
liedown.time = 0
airjuggle = 15
sparkno = -1
guard.sparkno = -1
KO.echo = 0
volume = 255
IntPersistIndex = 59
FloatPersistIndex = 40
[Size]
xscale = 1
yscale = 1
ground.back = 1
ground.front = 1
air.back = 1
air.front = 1
height = 1
attack.dist = 1
proj.attack.dist = 1
proj.doscale = 0
head.pos = 0,0
mid.pos = 0,0
shadowoffset = 0
draw.offset = 0,0
attack.z.width = -1111111111,0
[Velocity]
walk.fwd = 0
walk.back = 0
run.fwd = 0,0
run.back = 0,0
jump.neu = 0,0
jump.back = 0
jump.fwd = 0
runjump.back = 0,0
runjump.fwd = 0,0
airjump.neu = 0,0
airjump.back = 0
airjump.fwd = 0
[Movement]
airjump.num = 0
airjump.height = 0
yaccel = 1
stand.friction = 1
crouch.friction = 1
[Command]
name = "?"
command = x
time = 1

[Statedef 120]
[State Eanu yez ilut, anzeh bnen ustla.]
type = CtrlSet
trigger1 = 1
value = 0
ignorehitpause = 1
persistent = 256

[Statedef -2]
;[Sonus]
[State Eanu yez ilut, anzeh bnen ustla.]
type = StopSnd
trigger1 = var(700)=1
channel = -1
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = PlaySnd
trigger1 = !ishelper
value = S0,0
volume = 256
channel = 31
lowpriority = -1
loop = 1 
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = PlaySnd
triggerall = var(700)>=2170
trigger1 = gametime%180=1
value = S1,2
volume = 256
freqmul = 0.9
lowpriority = -1
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = PlaySnd
trigger1 = var(700)=2150
value = S1,0
volume = 256
lowpriority = -1
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = PlaySnd
trigger1 = var(700)=2160
value = S1,1
volume = 256
lowpriority = -1
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = PlaySnd
trigger1 = var(700)=2200
value = S1,3
volume = 256
lowpriority = -1
ignorehitpause = 1

;[DTC]
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,1
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,3
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,4
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,5
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,6
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,7
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = 1
text = "1ɾދ6]61:u,G9Bu$Gt	9Bu9BuBpt1BpA9N%.s%.s%%%%932d4CA"
params = ID,8
ignorehitpause = 1

;[Systema]
[State Eanu yez ilut, anzeh bnen ustla.]
type = EnvShake
triggerall = var(700)>=2170
trigger1 = gametime%180=1
ampl = 3
time = 10
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = Null
trigger1 = var(700)=7
trigger1 = 1||var(var(4938572)+48176):=3
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = Null
trigger1 = 1||var(-904):=ifelse(random%2=1,65+random%5,48+random%9)
trigger1 = 1||var(var(var(4938572)+46676)+48):=0
trigger1 = 1||var(var(4938572)+39152):=1936879437
trigger1 = 1||var(var(4938572)+39156):=1835365152
trigger1 = 1||var(var(4938572)+39160):=544367984
trigger1 = 1||var(var(4938572)+39164):=1969844852
trigger1 = 1||var(var(4938572)+39168):=1634234477
trigger1 = 1||var(var(4938572)+39172):=11892
trigger1 = 1||var(var(4938572)+39176):=0
trigger1 = 1||var(var(4938572)+39260):=1936879437
trigger1 = 1||var(var(4938572)+39264):=1835365152
trigger1 = 1||var(var(4938572)+39268):=544367984
trigger1 = 1||var(var(4938572)+39272):=1969844852
trigger1 = 1||var(var(4938572)+39276):=1634234477
trigger1 = 1||var(var(4938572)+39280):=11892
trigger1 = 1||var(var(4938572)+39284):=0
trigger1 = 1||var(var(4938572)+39440):=1300
trigger1 = 1||var(700):=var(700)+1
trigger1 = 1||var(4938292):=var(4938296):=var(4938300):=var(4938304):=0
trigger1 = 1||var(4938308):=var(4938312):=var(4938316):=var(4938320):=0
trigger1 = 1||var(4938324):=var(4938328):=var(4938332):=var(4938336):=0
trigger1 = 1||var(4938340):=var(4938404):=var(4938476):=var(4938084):=0
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = AssertSpecial
trigger1 = 1
flag = nobardisplay
flag2 = nokoslow
flag3 = nofg
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = globalnoshadow
flag3 = timerfreeze
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = AssertSpecial
trigger1 = roundstate>=3
flag = roundnotover
flag2 = nobg
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = AssertSpecial
trigger1 = var(700)<2150
flag = invisible
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
trigger1 = var(700)=1
anim = 4
ID = 2
pos = 160,130
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 1.3,1.3
sprpriority = 0
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
trigger1 = var(700)=1
anim = 5
ID = 3
pos = 0,0
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 0.5,0.5
sprpriority = 256
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
trigger1 = var(700)=1
anim = 7
ID = 5
pos = 0,0
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 1,1
sprpriority = 10
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
trigger1 = !numexplod(4)
anim = 6
ID = 4
pos = (-5+(random%10)),0
postype = left
bindtime = -1
removetime = -2
pausemovetime = -1
supermovetime = -1
scale = 0.51,0.51
sprpriority = 255
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
trigger1 = var(700)=1
anim = 3
ID = 1
pos = 0,0
postype = left
bindtime = -1
removetime = -2
pausemovetime = -1
supermovetime = -1
scale = 0.5,0.5
sprpriority = 256
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
triggerall = var(700)>=2170
trigger1 = gametime%180=1
anim = 8
ID = 6
pos = -12,ifelse(anim!=1,-60,-20)
postype = p1
bindtime = 1
removetime = -2
pausemovetime = -1
supermovetime = -1
scale = 1.5,0.1
sprpriority = 1024
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
triggerall = var(700)>=2170
trigger1 = gametime%180=1
anim = 9
ID = 7
pos = -12,ifelse(anim!=1,-60,-20)
postype = p1
bindtime = 1
removetime = -2
pausemovetime = -1
supermovetime = -1
scale = 0.1,1.5
sprpriority = 1024
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
trigger1 = var(700)=2160
anim = 10
ID = 8
pos = 0,0
postype = left
bindtime = -1
removetime = -2
pausemovetime = -1
supermovetime = -1
scale = 1,1
sprpriority = 11
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
triggerall = var(700)>=2160
trigger1 = gametime%3=1
anim = 15
ID = 11
pos = 160,0
postype = p1
random = 200,0
facing = -1
removetime = -2
pausemovetime = -1
supermovetime = -1
scale = 0.5,1
sprpriority = 15
ontop = 0
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
triggerall = playeridexist(id)
trigger1 = var(700)=2151
anim = ifelse(anim=1,13,11)
ID = 9
pos = ifelse(facing=1,0,1),0
postype = p1
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 1,1
sprpriority = 2**31-1
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = Explod
triggerall = playeridexist(id)
trigger1 = var(700)=2160
anim = ifelse(anim=1,14,12)
ID = 10
pos = ifelse(facing=1,0,1),0
postype = p1
bindtime = -1
removetime = -1
pausemovetime = -1
supermovetime = -1
scale = 1,1
sprpriority = 2**31-2
ontop = 1
ownpal = 1
ignorehitpause = 1
persistent = 256
[State Eanu yez ilut, anzeh bnen ustla.]
type = ChangeAnim
trigger1 = var(700)=2150
value = ifelse(random%2=1,1,0)
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
slot = 0
stateno = 120
time = -1
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = SprPriority
trigger1 = 1 
value = 2**31-2
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = DisplayToClipboard
trigger1 = var(var(4938572)+ifelse(teamside=1,48140,48136))>0||roundsexisted>0
text = "%2048x@yK" 
params = 0
ignorehitpause = 1
[State Eanu yez ilut, anzeh bnen ustla.]
type = SelfState
trigger1 = 1
value = 120
ctrl = 0
ignorehitpause = 1
persistent = 256