[Statedef -2]

[State -2, ai];@@@@@@@@@@@@@@  AIȤO   0:AIo  1:á2:COM  @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = 1
;
var(55) = 2;



[State -2, ai];@@@@@@@@@@@@@@  AILv.2ΕrιΉp  @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = (TeamMode = Single) || (TeamMode = Turns)
;
var(51) = 100;֣1¤ˤʤ¤



[State -2, ai];@@@@@@@@@@@@@@  AILv.2ΕrηΉp  @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = (TeamMode = Single) || (TeamMode = Turns)
;
var(52) = 100;֣1¤ˤʤ¤




[State -2, ai];@@@@@@@@@@@@@@  AILv.2ΕrΥѥ`Ԅӻ؏   0:o  1:W2:٤   @@@@@@@@@@@@@@@@@@@@@@@
type = varset
trigger1 = 1
;
var(50) = 0;

[State -2]
type = poweradd
Triggerall = StateNo !=3000
Triggerall = StateNo !=3050
Triggerall = StateNo !=1070
Triggerall = StateNo !=1020
Triggerall = StateNo !=1170
Triggerall = StateNo !=1220
TriggerAll = P2life > 0
Triggerall = var(59) >= 10
triggerall = prevstateno != 191
trigger1 = roundstate = 2
value = ifelse(var(50)=1,1,ifelse(var(50)=2,3,0))





[State -2,syun];@@@@@@@@@@@@@@@@@@@  ˲z(`ɲɼ)ж  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
type = varset
var(54) = 1
trigger1 = enemynear,authorname="warusaki3"
trigger1 = enemynear,name="cvsgouki" || enemynear,name="cvsgouki_ex" || enemynear,name="cvsgouki_normal"
trigger1 = enemynear,StateNo = 3300
trigger2 = enemynear,authorname="warusaki3"
trigger2 = enemynear,name="cvsg_rugal"
trigger2 = enemynear,StateNo = 3200
trigger3 = enemynear,authorname="warusaki3"
trigger3 = enemynear,name="cvsryu_ex" || (enemynear,name="cvsryu" && EnemyNear,PalNo = [7,12])
trigger3 = enemynear,StateNo = 3300
trigger4 = enemynear,authorname="Phantom.of.the.Server"
trigger4 = enemynear,name="Shin Gouki"
trigger4 = enemynear,StateNo = 4000
;
;
;trigger* = enemynear,authorname="u"
;trigger* = enemynear,name=""
;trigger* = enemynear,StateNo = Ʃ`No






[State -2,ashu];@@@@@@@@@@@@@@@@@@@  _W(oƄӼ)ж  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
type = varset
var(53) = 1
triggerall = time = 1
trigger1 = enemynear,authorname="warusaki3"
trigger1 = enemynear,name="cvsgouki" || enemynear,name="cvsgouki_ex" || enemynear,name="cvsgouki_normal"
trigger1 = enemynear,StateNo = 1500
trigger2 = enemynear,authorname="warusaki3"
trigger2 = enemynear,name="cvsg_rugal"
trigger2 = enemynear,StateNo = 1800
trigger3 = enemynear,authorname="warusaki3"
trigger3 = enemynear,name="cvsryu_ex" || (enemynear,name="cvsryu" && EnemyNear,PalNo = [7,12])
trigger3 = enemynear,StateNo = 1400
trigger4 = enemynear,authorname="Phantom.of.the.Server"
trigger4 = enemynear,name="Shin Gouki"
trigger4 = enemynear,StateNo = 1400
;
;
;trigger* = enemynear,authorname="u"
;trigger* = enemynear,name=""
;trigger* = enemynear,StateNo = Ʃ`No

[State -3, Landing Sound]
type = PlaySnd
triggerall = Time = 1
trigger1 = stateno = 52 ;Jump land
trigger2 = stateno = 106 ;Run-back land
value = 40, 0

[State -3, DisplayToClipBoard]
type = DisplayToClipBoard
trigger1 = 1
text = "eposy = %d p2bX= %d p2bY = %d v59 =%d p2stateno = %d\n"
params = ceil(enemynear,pos Y),ceil(p2bodydist X),ceil(p2bodydist Y),var(59),p2stateno
ignorehitpause = 1

[State -3, DisplayToClipBoard]
type = AppendToClipBoard
trigger1 = 1
text = "var(8) = %d  hit = %d v57 = %d v58 = %d v11 = %d\n"
params = var(8),helper(33000),var(13),var(57),var(58),var(11)
ignorehitpause = 1