;======================================
;DO NOT EDIT HERE!
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

;======================================================
;START EDITING HERE

[State 5900, Victory Theme]
type = VarSet
trigger1 = 1 
v = 18
value = 0
;Set to 0 for Ultimate Theme
;Set to 1 for Mother 2 Theme
;Set to 2 for Melee Theme
;Set to 0+random%3 to play all three randomly

[State 5900, Voice]
type = VarSet
trigger1 = 1 
v = 2
value = 0
;Set to 0 for SSBM-SSBB Voice
;Set to 1 for SSB4-Ultimate Voice

[State 5900, Spam :trollface:]
type = VarSet
trigger1 = 1 
v = 4
value = 0
;Set to 0 for no spam
;Set to 1 for spam
;======================================================

;STOP EDITING HERE

[State 5900, 4] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 5] ;All other rounds
type = ChangeState
trigger1 = 1
value = 0