
[Statedef 9999]

; 1,0ȍ~Chʐ؂ւ
; ʔ䗦ʏ킩Chŕ\ʒûŊɍ킹Đ؂ւĉ
[State 5900, 1]
type = VarSet
trigger1 = 1
var(9) = 2
;4:3winmugenʏʔ䗦  0
;16:9mugen1.1Chʔ䗦  1
;winmugenmugen1.0ʁiChʂǂ͔ʂł܂j  2

[State AI]
Type = VarSet
trigger1 = !RoundsExisted
var(57) = 0
IgNoreHitPause = 1
;0=on 1=off

[State AI^bOE`[]
Type = VarSet
trigger1 = !(TeamMode = Single)
var(57) = 1
IgNoreHitPause = 1
;0=on 1=off

[State AIx(ő11)]
Type = VarSet
trigger1 = !RoundsExisted
var(58) = 7
IgNoreHitPause = 1
;11͒

[State AI펞N]
Type = VarSet
trigger1 = !RoundsExisted
var(59) = 0
IgNoreHitPause = 1
;0=off 1=on

[State 1, Nオ薳GԐݒ]
type = Varset
trigger1 = 1
var(24) = 0501
ignorehitpause = 1
;0500̑OQ(05**)G
;0500̌Q(**00)SG
;ftH0501
;MUGENftH1203

[State 1, {Q[WXCb`]
type = Varset
trigger1 = 1
var(25) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, {l]
type = Varset
trigger1 = 1
var(40) = 300
ignorehitpause = 1
;ftHg300
;lύXƃQ[W̕\Ȃ̂ňȉ̃Q[W\ƍ킹Ē߂Ă
;9999ŏ펞MAX

[State 1, {茸l]
type = Varset
trigger1 = 1
fvar(26) = 0.6
ignorehitpause = 1
;ftHg0.6

[State 1, {U]
type = Varset
trigger1 = 1
fvar(27) = 1.25
ignorehitpause = 1
;ftHg1.25

[State 1, Q[W܂\]
type = Varset
trigger1 = 1
fvar(29) = 279
ignorehitpause = 1
;ftHg279
;̖̂ڈîłj
;100 79
;200 179
;300 279
;400 379
;500 479
;600 579
;700 679
;800 779
;900 979


[State 5903, 3]
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5903, 4]
type = ChangeState
trigger1 = 1
value = 0