Eu{CX[.txtvueruk_AI/Neyuki_Common.cnsvɃRsyB

Eueruk_AI/Neyuki_Common.cnsv

;--------------------------------------------------------------------------------
;
;--------------------------------------------------------------------------------
[Statedef 180]
Type	= S
Movetype= I
Physics = S
Velset = 0, 0
Ctrl = 0

[State 180]
type = ChangeState
trigger1 = MatchOver = 0
trigger2 = var(35) = 0
trigger2 = MatchOver = 1
value = 181

[State 180]
type = ChangeState
trigger1 = var(35) = 1
trigger1 = MatchOver = 1
value = 185

;--------------------------------------------------------------------------------
[Statedef 181]
Type	= S
Movetype= I
Physics = S
Anim = 180

[State 181]
type = null
trigger1 = 0

;--------------------------------------------------------------------------------
[Statedef 185]
Type	= S
Movetype= I
Physics = S
Anim = 1

[State 185]
type = AssertSpecial
trigger1 = time = [0, 300]
flag = RoundNotOver

[State 185]
type = AssertSpecial
trigger1 = 1
flag = NoMusic
flag2 = NoBarDisplay

[State 185]
type = PlaySnd
trigger1 = time = 10
value = S9, 0
Volume = 9999

[State 185]
type = varset
trigger1 = time = 0
var(0) = ceil(Random%8)

[State 185]
type = varset
triggerall = time = 0
trigger1 = p2name = "Ayu"
trigger2 = p2name = "Ayu Tukimiya"
trigger3 = p2name = "Ayu&Misuzu&Mizuka"
var(0) = 8

[State 185]
type = varset
triggerall = time = 0
trigger1 = p2name = "Akiko"
trigger2 = p2name = "Akiko Minase"
var(0) = 9

[State 185]
type = varset
triggerall = time = 0
trigger1 = p2name = "Neyuki"
var(0) = 10

[State 185]
type = Helper
trigger1 = time = 50
name = "Cut_in"
ID = 186
postype = Right
pos = 0,-190
Stateno = 186
size.xscale = 1
size.yscale = 1
ownpal = 1

[State 185]
type = Helper
trigger1 = time = 100
name = "Sentence"
ID = 187
postype = Left
pos = 0,-500
Stateno = 187
size.xscale = 1
size.yscale = 1
ownpal = 1

;--------------------------------------------------------------------------------
[Statedef 186]
Type	= A
Movetype= I
Physics = N
Anim = 186
Velset = -10, 0
Ctrl = 0
Sprpriority = 5

[State 186]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 186]
type = velset
trigger1 = time = 32
X = 0

;--------------------------------------------------------------------------------
[Statedef 187]
Type	= A
Movetype= I
Physics = N
Velset = 0, 10
Ctrl = 0
Sprpriority = 6

[State 187]
type = AssertSpecial
trigger1 = 1
flag = NoShadow

[State 187]
type = ChangeAnim
trigger1 = time = 0
value = 6200 + root,var(0)

[State 187]
type = velset
trigger1 = time = 30
Y = 0



;--------------------------------------------------------------------------------
;
;--------------------------------------------------------------------------------
[Statedef 180]
Type	= S
Movetype= I
Physics = S
Anim = 180
Velset = 0, 0
Ctrl = 0

[State 180]
type = null
trigger1 = 0


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