;
;RtBO
;

[Statedef 10000]
Type	= A
Movetype= I
Physics	= N
Anim = 1
Ctrl = 0

[State 10000]
type = varset
trigger1 = 1
var(0) = 3		;W̐ݒ
			;O`X̊ԂŕύX\(ftHgł͂R)

[State 10000]
type = varset
trigger1 = 1
var(1) = 0		;WŒᐔ̐ݒ
			;W̐邱Ƃ͂܂
			;O`X̊ԂŕύX\(ftHgł͂O)

[State 10000]
type = varset
trigger1 = 1
var(2) = 1		;o̗L(^bOł͎IOFFɂȂ܂)
			;1 - L
			;0 - 

[State 10000]
type = varset
trigger1 = 1
var(3) = 0		;RFQ[Ẅʒu
			;+n - Oړ
			;-n - ړ

[State 10000]
type = varset
trigger1 = 1
var(4) = 0		;RFQ[Ẅʒu
			;+n - ړ
			;-n - ړ

[State 10000]
type = varset
trigger1 = 1
var(5) = 0		;Ẅʒu
			;+n - Oړ
			;-n - ړ

[State 10000]
type = varset
trigger1 = 1
var(6) = 0		;Ẅʒu
			;+n - ړ
			;-n - ړ

;

[State 10000]
type = parentvarset
trigger1 = time = 1
var(30) = var(0)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(31) = var(1)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(35) = var(2)

[State 10000]
type = parentvarset
triggerall = time = 1
trigger1 = NumPartner
trigger2 = Enemy,NumPartner
var(35) = 0

[State 10000]
type = parentvarset
trigger1 = time = 1
var(50) = var(3)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(51) = var(4)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(52) = var(5)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(53) = var(6)

[State 10000]
type = DestroySelf
trigger1 = time = 2
