;
;RtBO
;

[Statedef 10000]
Type	= A
Movetype= I
Physics	= N
Anim = 1
Ctrl = 0

[State 10000]
type = varset
trigger1 = 1
var(0) = 3		;W̐ݒ/default - 3
			;O`X̊ԂŕύX\

[State 10000]
type = varset
trigger1 = 1
var(1) = 0		;WŒᐔ̐ݒ/default - 0
			;W̐邱Ƃ͂܂
			;O`X̊ԂŕύX\

[State 10000]
type = varset
trigger1 = 1
var(2) = 0		;Ẅʒu
			;+n - Oړ
			;-n - ړ

[State 10000]
type = varset
trigger1 = 1
var(3) = 0		;Ẅʒu
			;+n - ړ
			;-n - ړ

[State 10000]
type = varset
trigger1 = 1
var(4) = 1		;o̗L
			;^bOł͐ݒɊւ炸OFFɂȂ܂
			;0 - 
			;1 - L

[State 10000]
type = varset
trigger1 = 1
var(5) = 0		;RFQ[Ẅʒu
			;+n - Oړ
			;-n - ړ

[State 10000]
type = varset
trigger1 = 1
var(6) = 0		;RFQ[Ẅʒu
			;+n - ړ
			;-n - ړ

;

[State 10000]
type = parentvarset
trigger1 = time = 1
var(40) = var(0)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(41) = var(1)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(44) = var(2)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(45) = var(3)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(18) = (var(4) = 1) + 2

[State 10000]
type = parentvarset
triggerall = time = 1
trigger1 = NumPartner
trigger2 = Enemy,NumPartner
var(18) = 0

[State 10000]
type = parentvarset
trigger1 = time = 1
var(28) = var(5)

[State 10000]
type = parentvarset
trigger1 = time = 1
var(29) = var(6)

[State 10000]
type = DestroySelf
trigger1 = time = 2
