[statedef 2105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper(stateno)
movetype=i
ignorehitpause=1
[state ]
type=lifeset
trigger1=name="C/D"&&ishelper(stateno)
value=root,life+!root,life
ignorehitpause=1
[state ];~f
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=(anim&&parent,ishelper)||var(59):=0
trigger1=(parent,var(0)&12)
;~s
trigger1=sysvar(0)=enemy,sysvar(0)
trigger1=sysvar(1)=enemy,sysvar(1)
trigger1=sysvar(2)=enemy,sysvar(2)
trigger1=sysvar(3)=enemy,sysvar(3)
trigger1=sysvar(4)=enemy,sysvar(4)
trigger1=sysfvar(0)=enemy,sysfvar(0)
trigger1=sysfvar(1)=enemy,sysfvar(1)
trigger1=sysfvar(2)=enemy,sysfvar(2)
;trigger1=sysfvar(3)=enemy,sysfvar(3)
trigger1=sysfvar(4)=enemy,sysfvar(4)
trigger1=var(56):=gametime
trigger1=var(0)=enemy,anim
;trigger1=var(1)=enemy,time
;trigger1=var(2)=enemy,stateno
;trigger1=var(3)=enemy,hitpausetime
trigger1=var(4)=enemy,animelemtime(1)
trigger1=fvar(0)=enemy,pos x
trigger1=fvar(1)=enemy,pos y
trigger1=fvar(2)=enemy,vel x
trigger1=fvar(3)=enemy,vel y
trigger1=var(55):=gametime
trigger2=var(59):=2
var(0)=(parent,var(0)|2)-var(59)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
trigger1=anim||!parent,ishelper
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=pause
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(root,var(57)&2)||(root,sysvar(3)&14)/2=[4,7]
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(root,var(57)&2)||(root,sysvar(3)&14)/2=[4,7]
anim=-1
time=0
movetime=0
unhittable=0
darken=0
p2defmul=1
ignorehitpause=1
[state ]
type=pause
triggerall=name="C/D"&&ishelper(stateno)
triggerall=var(59):=0||1
trigger1=(root,sysvar(3)&14)/2=7
trigger1=!enemy,alive&&(roundstate-4||playerid(root,var(3)),sysfvar(0)<1200)
trigger1=roundstate-2||playerid(root,var(2)),fvar(36)<600||gametime%15=[0,2]
trigger2=root,numprojid(1110500000)||(playerid(root,var(3)),var(7)&8192)
trigger3=roundstate=2&&!enemy,alive&&!enemy,lose&&gametime%3=0&&(root,sysvar(3)&14)/2=[4,6]
time=2+0*(var(59):=4)
movetime=2
ignorehitpause=1
[state ]
type=superpause
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(root,sysvar(3)&14)/2=7
trigger1=!enemy,alive&&(roundstate-4||playerid(root,var(3)),sysfvar(0)<1200)
trigger1=roundstate-2||playerid(root,var(2)),fvar(36)<600||gametime%15=[3,4]
trigger2=root,numprojid(1110500001)||(playerid(root,var(3)),var(7)&4096)
trigger3=roundstate=2&&!enemy,alive&&!enemy,lose&&gametime%3=1&&(root,sysvar(3)&14)/2=[4,6]
anim=-1
time=2+0*(var(59):=8)
movetime=2
unhittable=0
darken=0
p2defmul=1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=parent,ishelper
var(0)=(parent,var(0)|12)-12+var(59)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=1
ignorehitpause=1
[state ]
type=posfreeze
trigger1=name="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
x=root,pos x
y=root,pos y*(abs(root,pos y)<100000)
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=abs(enemy,pos y)>1000000&&random%2&&!enemy,numprojid(1052000000+gametime)
x=root,pos x
y=enemy,pos y
ignorehitpause=1
[state ]
type=nothitby
trigger1=name="C/D"&&ishelper(stateno)
value=
time=2
ignorehitpause=1
[state ]
type=nothitby
triggerall=name="C/D"&&ishelper(stateno)
trigger1=!enemy,numhelper(1051051050)
trigger1=numhelper(10531)||numhelper(10546)
trigger2=(playerid(root,var(3)),var(7)&256)||(playerid(root,var(4)),numtarget-3&&roundstate=1)
value=sca
time=2
ignorehitpause=1
[state ];ŗD
type=nothitby
triggerall=name="C/D"&&ishelper(stateno)
trigger1=playeridexist(root,var(7))
trigger1=(playerid(root,var(7)),sysvar(0)=-1&&((playerid(root,var(7)),sysvar(3)&7)=[1,2]))||(playerid(root,var(7)),sysvar(3)&7)=4
trigger2=enemy,numprojid(1052000000+gametime)||(root,var(57)&1)
trigger3=abs(enemy,pos y)>1000000&&pos y=enemy,pos y
value=
time=2
ignorehitpause=1
[state ]
type=hitoverride
triggerall=name="C/D"&&ishelper(stateno)
trigger1=enemy,numprojid(1052000000+gametime)||(playerid(root,var(3)),var(7)&512)
trigger2=playerid(root,var(3)),sysvar(4)=[4105071,4105099]
attr=sca,ap,at
slot=1
stateno=-1
time=2
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(0)=enemy,sysvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(1)=enemy,sysvar(1)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(2)=enemy,sysvar(2)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(3)=enemy,sysvar(3)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(4)=enemy,sysvar(4)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysfvar(0)=enemy,sysfvar(0)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysfvar(1)=enemy,sysfvar(1)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysfvar(2)=enemy,sysfvar(2)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=0
sysfvar(3)=enemy,sysfvar(3)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysfvar(4)=enemy,sysfvar(4)
ignorehitpause=1
[state ];G
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=var(0):=enemy,anim||1
trigger1=var(1):=enemy,time||1
trigger1=var(2):=enemy,stateno||1
trigger1=var(3):=enemy,hitpausetime||1
trigger1=fvar(0):=enemy,pos x||1
trigger1=fvar(1):=enemy,pos y||1
trigger1=fvar(2):=enemy,vel x||1
trigger1=fvar(3):=enemy,vel y||1
ignorehitpause=1
[state ];G
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=var(0):=enemy,anim||1
trigger1=var(1):=enemy,time||1
trigger1=var(2):=enemy,stateno||1
trigger1=var(3):=enemy,hitpausetime||1
trigger1=var(4):=enemy,animelemtime(1)||1
trigger1=fvar(0):=enemy,pos x||1
trigger1=fvar(1):=enemy,pos y||1
trigger1=fvar(2):=enemy,vel x||1
trigger1=fvar(3):=enemy,vel y||1
ignorehitpause=1
[state ];e
type=projectile
trigger1=name="C/D"&&ishelper(stateno)
trigger1=playeridexist(root,var(7))
trigger1=(playerid(root,var(7)),sysvar(3)&7)=3
projanim=10500003
projid=0
projremovetime=1
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa
damage=1,1
fall=1
animtype=h
guardflag=
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=160,-105000
ignorehitpause=1
[state ];񓀌
type=projectile
trigger1=name="C/D"&&ishelper(stateno)
trigger1=enemy,stateno=1054444102&&enemy,time
projanim=10500003
projid=0
projremovetime=1
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=c,hp
damage=0,0
animtype=h
guardflag=
hitflag=mafd
priority=7
postype=l
offset=0,-1051050
p2stateno=-1
ground.type=none
ignorehitpause=1
[state ];A}L
type=projectile
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(enemy,numhelper(-105)||(playerid(root,var(3)),var(11)&15)=3)&&(playerid(root,var(3)),var(9)&256)
trigger1=var(59):=playerid(root,var(3)),var(5)||1
projanim=10500003
projid=0
projremovetime=1
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa
damage=var(59),var(59)
fall=1
animtype=h
guardflag=
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=160,600000
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(8)&31)=[5,6]
trigger1=var(59):=stateno+11+((playerid(root,var(3)),var(8)&31)=6)
trigger2=(playerid(root,var(3)),var(8)&31)
trigger2=!(playerid(root,var(3)),var(8)&32)||(playerid(root,var(1)),sysvar(3)&1)||!((playerid(root,var(3)),var(8)&31)=[2,3])
trigger2=var(59):=stateno+10
value=var(59)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=5150
persistent=256
ignorehitpause=1
[statedef 2105001]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=105000000
ignorehitpause=1
[state ]
type=varset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=!roundstate
trigger1=var(3):=(var(3)|63+4032+258048+16515072+1056964608)||var(4):=(var(4)|63+4032+258048+16515072+1056964608)
trigger2=roundstate=2&&!(sysvar(3)&64)&&playerid(root,var(3)),sysfvar(0)=1
sysvar(3)=(sysvar(3)|7)-7
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(roundstate=1&&(sysvar(3)&150)-150)||(roundstate=2&&!(sysvar(3)&64)&&playerid(root,var(3)),sysfvar(0)>0)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=5150
persistent=256
ignorehitpause=1
[statedef 2105002];{̊ϑ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ];3-1A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(3)&63)-63
trigger1=(var(58)&3)=1
trigger1=1||var(6):=enemy,var((var(3)&63))||var(58):=(var(58)|3)-3+(((var(58)&3))+1)||fvar(23):=gametime
;2iKڂGTi[(1iKڂ͊ϑiKŊi[)
trigger2=(var(58)&3)=2
trigger2=0&&var(7):=enemy,var((var(3)&63))
;3iKڂGTi[
trigger3=(var(58)&3)=2
trigger3=(var(5)=gametime-2&&var(6)=-(gametime-1)&&var(7)=gametime)||(var(5)=-(gametime-2)&&var(6)=gametime-1&&var(7)=-gametime)
trigger3=(gametime%2=0&&var(7)=gametime)||(gametime%2=1&&var(7)=-gametime)
;var(X)=gametime*(1-2*(gametime%2))
trigger3=(var(36)&63)=63
trigger3=var(36):=(var(36)|63+3932160)-63-3932160+(var(3)&63)&&0
trigger4=(var(58)&3)=2
trigger4=(var(5)=gametime-2&&var(6)=-(gametime-1)&&var(7)=gametime)||(var(5)=-(gametime-2)&&var(6)=gametime-1&&var(7)=-gametime)
trigger4=(gametime%2=0&&var(7)=gametime)||(gametime%2=1&&var(7)=-gametime)
trigger4=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-(var(3)&63)
trigger4=var(36):=(var(36)|4032+62914560)-4032-62914560+64*(var(3)&63)&&0
trigger5=(var(58)&3)=2
trigger5=(var(5)=gametime-2&&var(6)=-(gametime-1)&&var(7)=gametime)||(var(5)=-(gametime-2)&&var(6)=gametime-1&&var(7)=-gametime)
trigger5=(gametime%2=0&&var(7)=gametime)||(gametime%2=1&&var(7)=-gametime)
trigger5=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-(var(3)&63)&&((var(36)&4032)/64)-(var(3)&63)
trigger5=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*(var(3)&63)&&0
trigger6=(var(58)&3)=2
trigger6=(var(5)=gametime-2&&var(6)=-(gametime-1)&&var(7)=gametime)||(var(5)=-(gametime-2)&&var(6)=gametime-1&&var(7)=-gametime)
trigger6=(gametime%2=1&&var(7)=gametime)||(gametime%2=0&&var(7)=-gametime)
trigger6=(var(36)&63)=63
trigger6=var(36):=(var(36)|63+3932160)-63-3932160+(var(3)&63)&&0
trigger7=(var(58)&3)=2
trigger7=(var(5)=gametime-2&&var(6)=-(gametime-1)&&var(7)=gametime)||(var(5)=-(gametime-2)&&var(6)=gametime-1&&var(7)=-gametime)
trigger7=(gametime%2=1&&var(7)=gametime)||(gametime%2=0&&var(7)=-gametime)
trigger7=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-(var(3)&63)
trigger7=var(36):=(var(36)|4032+62914560)-4032-62914560+64*(var(3)&63)&&0
trigger8=(var(58)&3)=2
trigger8=(var(5)=gametime-2&&var(6)=-(gametime-1)&&var(7)=gametime)||(var(5)=-(gametime-2)&&var(6)=gametime-1&&var(7)=-gametime)
trigger8=(gametime%2=1&&var(7)=gametime)||(gametime%2=0&&var(7)=-gametime)
trigger8=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-(var(3)&63)&&((var(36)&4032)/64)-(var(3)&63)
trigger8=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*(var(3)&63)&&0
trigger9=(var(58)&3)=2
trigger9=var(5)=var(6)||var(5)=var(7)||var(6)=var(7)||!((var(5)>var(6)&&var(6)>var(7))||(var(5)<var(6)&&var(6)<var(7)))
;炩GTϐł͂Ȃ
trigger9=var(56+((var(3)&63)/1>=30)):=(var(56+((var(3)&63)/1>=30))|floor(2.0**(((var(3)&63)/1)-30*((var(3)&63)/1>=30))))||1
;GTϐFӏɑΉbitĂ(XbgɂOɍs/1Ŋi[)
trigger9=var(3):=(var(3)|63)||var(58):=(var(58)|3)-3||var(5):=-1||var(6):=-1||var(7):=-1
trigger10=(var(58)&3)=2
trigger10=var(0):=var(5)||var(1):=var(6)||var(2):=var(7)||var(58):=(var(58)|3)-3+(((var(58)&3))+1)
trigger10=var(5):=(var(0)-2*var(1)+var(2))/2||1
trigger10=var(6):=-2*var(5)*floor(fvar(1))-3*var(5)-var(1)+var(2)||1
trigger10=var(7):=var(0)-var(5)*floor(fvar(1))*floor(fvar(1))-var(6)*floor(fvar(1))||1
trigger10=enemy,var((var(3)&63))!=gametime*gametime*var(5)+gametime*var(6)+var(7)
trigger10=var(56+((var(3)&63)/1>=30)):=(var(56+((var(3)&63)/1>=30))|floor(2.0**(((var(3)&63)/1)-30*((var(3)&63)/1>=30))))||1
;GTϐFӏɑΉbitĂ(XbgɂOɍs/1Ŋi[)
trigger10=var(3):=(var(3)|63)||var(58):=(var(58)|3)-3||var(5):=-1||var(6):=-1||var(7):=-1
ignorehitpause=1
;Xbg
;var(56+((var(3)&63)/1>=30)):=(var(56+((var(3)&63)/1>=30))|floor(2.0**(((var(3)&63)/1)+1-30*((var(3)&63)/1>=30))))
[state ];3-2A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(3)&4032)-4032
trigger1=(var(58)&12)/4=1
trigger1=1||var(9):=enemy,var((var(3)&4032)/64)||var(58):=(var(58)|12)-12+4*(((var(58)&12)/4)+1)
trigger2=(var(58)&12)/4=2
trigger2=0&&var(10):=enemy,var((var(3)&4032)/64)
trigger3=(var(58)&12)/4=2
trigger3=(var(8)=gametime-2&&var(9)=-(gametime-1)&&var(10)=gametime)||(var(8)=-(gametime-2)&&var(9)=gametime-1&&var(10)=-gametime)
trigger3=(gametime%2=0&&var(10)=gametime)||(gametime%2=1&&var(10)=-gametime)
trigger3=(var(36)&63)=63
trigger3=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&4032)/64)&&0
trigger4=(var(58)&12)/4=2
trigger4=(var(8)=gametime-2&&var(9)=-(gametime-1)&&var(10)=gametime)||(var(8)=-(gametime-2)&&var(9)=gametime-1&&var(10)=-gametime)
trigger4=(gametime%2=0&&var(10)=gametime)||(gametime%2=1&&var(10)=-gametime)
trigger4=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&4032)/64)
trigger4=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&4032)/64)&&0
trigger5=(var(58)&12)/4=2
trigger5=(var(8)=gametime-2&&var(9)=-(gametime-1)&&var(10)=gametime)||(var(8)=-(gametime-2)&&var(9)=gametime-1&&var(10)=-gametime)
trigger5=(gametime%2=0&&var(10)=gametime)||(gametime%2=1&&var(10)=-gametime)
trigger5=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&4032)/64)&&((var(36)&4032)/64)-((var(3)&4032)/64)
trigger5=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&4032)/64)&&0
trigger6=(var(58)&12)/4=2
trigger6=(var(8)=gametime-2&&var(9)=-(gametime-1)&&var(10)=gametime)||(var(8)=-(gametime-2)&&var(9)=gametime-1&&var(10)=-gametime)
trigger6=(gametime%2=1&&var(10)=gametime)||(gametime%2=0&&var(10)=-gametime)
trigger6=(var(36)&63)=63
trigger6=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&4032)/64)&&0
trigger7=(var(58)&12)/4=2
trigger7=(var(8)=gametime-2&&var(9)=-(gametime-1)&&var(10)=gametime)||(var(8)=-(gametime-2)&&var(9)=gametime-1&&var(10)=-gametime)
trigger7=(gametime%2=1&&var(10)=gametime)||(gametime%2=0&&var(10)=-gametime)
trigger7=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&4032)/64)
trigger7=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&4032)/64)&&0
trigger8=(var(58)&12)/4=2
trigger8=(var(8)=gametime-2&&var(9)=-(gametime-1)&&var(10)=gametime)||(var(8)=-(gametime-2)&&var(9)=gametime-1&&var(10)=-gametime)
trigger8=(gametime%2=1&&var(10)=gametime)||(gametime%2=0&&var(10)=-gametime)
trigger8=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&4032)/64)&&((var(36)&4032)/64)-((var(3)&4032)/64)
trigger8=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&4032)/64)&&0
trigger9=(var(58)&12)/4=2
trigger9=var(8)=var(9)||var(8)=var(10)||var(9)=var(10)||!((var(8)>var(9)&&var(9)>var(10))||(var(8)<var(9)&&var(9)<var(10)))
trigger9=var(56+((var(3)&4032)/64>=30)):=(var(56+((var(3)&4032)/64>=30))|floor(2.0**(((var(3)&4032)/64)+1-30*((var(3)&4032)/64>=30))))||1
trigger9=var(3):=(var(3)|4032)||var(58):=(var(58)|12)-12||var(8):=-1||var(9):=-1||var(10):=-1
trigger10=(var(58)&12)/4=2
trigger10=var(0):=var(8)||var(1):=var(9)||var(2):=var(10)||var(58):=(var(58)|12)-12+4*(((var(58)&12)/4)+1)
trigger10=var(8):=(var(0)-2*var(1)+var(2))/2||1
trigger10=var(9):=-2*var(8)*floor(fvar(2))-3*var(8)-var(1)+var(2)||1
trigger10=var(10):=var(0)-var(8)*floor(fvar(2))*floor(fvar(2))-var(9)*floor(fvar(2))||1
trigger10=enemy,var((var(3)&4032)/64)!=gametime*gametime*var(8)+gametime*var(9)+var(10)
trigger10=var(56+((var(3)&4032)/64>=30)):=(var(56+((var(3)&4032)/64>=30))|floor(2.0**(((var(3)&4032)/64)+1-30*((var(3)&4032)/64>=30))))
trigger10=var(3):=(var(3)|4032)||var(58):=(var(58)|12)-12||var(8):=-1||var(9):=-1||var(10):=-1
ignorehitpause=1
[state ];3-3A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(3)&258048)-258048
trigger1=(var(58)&48)/16=1
trigger1=1||var(12):=enemy,var((var(3)&258048)/4096)||var(58):=(var(58)|48)-48+16*(((var(58)&48)/16)+1)
trigger2=(var(58)&48)/16=2
trigger2=0&&var(13):=enemy,var((var(3)&258048)/4096)
trigger3=(var(58)&48)/16=2
trigger3=(var(11)=gametime-2&&var(12)=-(gametime-1)&&var(13)=gametime)||(var(11)=-(gametime-2)&&var(12)=gametime-1&&var(13)=-gametime)
trigger3=(gametime%2=0&&var(13)=gametime)||(gametime%2=1&&var(13)=-gametime)
trigger3=(var(36)&63)=63
trigger3=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&258048)/4096)&&0
trigger4=(var(58)&48)/16=2
trigger4=(var(11)=gametime-2&&var(12)=-(gametime-1)&&var(13)=gametime)||(var(11)=-(gametime-2)&&var(12)=gametime-1&&var(13)=-gametime)
trigger4=(gametime%2=0&&var(13)=gametime)||(gametime%2=1&&var(13)=-gametime)
trigger4=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&258048)/4096)
trigger4=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&258048)/4096)&&0
trigger5=(var(58)&48)/16=2
trigger5=(var(11)=gametime-2&&var(12)=-(gametime-1)&&var(13)=gametime)||(var(11)=-(gametime-2)&&var(12)=gametime-1&&var(13)=-gametime)
trigger5=(gametime%2=0&&var(13)=gametime)||(gametime%2=1&&var(13)=-gametime)
trigger5=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&258048)/4096)&&((var(36)&4032)/64)-((var(3)&258048)/4096)
trigger5=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&258048)/4096)&&0
trigger6=(var(58)&48)/16=2
trigger6=(var(11)=gametime-2&&var(12)=-(gametime-1)&&var(13)=gametime)||(var(11)=-(gametime-2)&&var(12)=gametime-1&&var(13)=-gametime)
trigger6=(gametime%2=1&&var(13)=gametime)||(gametime%2=0&&var(13)=-gametime)
trigger6=(var(36)&63)=63
trigger6=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&258048)/4096)+262144&&0
trigger7=(var(58)&48)/16=2
trigger7=(var(11)=gametime-2&&var(12)=-(gametime-1)&&var(13)=gametime)||(var(11)=-(gametime-2)&&var(12)=gametime-1&&var(13)=-gametime)
trigger7=(gametime%2=1&&var(13)=gametime)||(gametime%2=0&&var(13)=-gametime)
trigger7=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&258048)/4096)
trigger7=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&258048)/4096)+4194304&&0
trigger8=(var(58)&48)/16=2
trigger8=(var(11)=gametime-2&&var(12)=-(gametime-1)&&var(13)=gametime)||(var(11)=-(gametime-2)&&var(12)=gametime-1&&var(13)=-gametime)
trigger8=(gametime%2=1&&var(13)=gametime)||(gametime%2=0&&var(13)=-gametime)
trigger8=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&258048)/4096)&&((var(36)&4032)/64)-((var(3)&258048)/4096)
trigger8=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&258048)/4096)+67108864&&0
trigger9=(var(58)&48)/16=2
trigger9=var(11)=var(12)||var(11)=var(13)||var(12)=var(13)||!((var(11)>var(12)&&var(12)>var(13))||(var(11)<var(12)&&var(12)<var(13)))
trigger9=var(56+((var(3)&258048)/4096>=30)):=(var(56+((var(3)&258048)/4096>=30))|floor(2.0**(((var(3)&258048)/4096)+1-30*((var(3)&258048)/4096>=30))))||1
trigger9=var(3):=(var(3)|258048)||var(58):=(var(58)|48)-48||var(11):=-1||var(12):=-1||var(13):=-1
trigger10=(var(58)&48)/16=2
trigger10=var(0):=var(11)||var(1):=var(12)||var(2):=var(13)||var(58):=(var(58)|48)-48+16*(((var(58)&48)/16)+1)
trigger10=var(11):=(var(0)-2*var(1)+var(2))/2||1
trigger10=var(12):=-2*var(11)*floor(fvar(1))-3*var(11)-var(1)+var(2)||1
trigger10=var(13):=var(0)-var(11)*floor(fvar(3))*floor(fvar(3))-var(12)*floor(fvar(3))||1
trigger10=enemy,var((var(3)&258048)/4096)!=gametime*gametime*var(11)+gametime*var(12)+var(13)
trigger10=var(56+((var(3)&258048)/4096>=30)):=(var(56+((var(3)&258048)/4096>=30))|floor(2.0**(((var(3)&258048)/4096)+1-30*((var(3)&258048)/4096>=30))))
trigger10=var(3):=(var(3)|258048)||var(58):=(var(58)|48)-48||var(11):=-1||var(12):=-1||var(13):=-1
ignorehitpause=1
[state ];3-4A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(3)&16515072)-16515072
trigger1=(var(58)&192)/64=1
trigger1=1||var(15):=enemy,var((var(3)&16515072)/262144)||var(58):=(var(58)|192)-192+64*(((var(58)&192)/64)+1)
trigger2=(var(58)&192)/64=2
trigger2=0&&var(16):=enemy,var((var(3)&16515072)/262144)
trigger3=(var(58)&192)/64=2
trigger3=(var(14)=gametime-2&&var(15)=-(gametime-1)&&var(16)=gametime)||(var(14)=-(gametime-2)&&var(15)=gametime-1&&var(16)=-gametime)
trigger3=(gametime%2=0&&var(16)=gametime)||(gametime%2=1&&var(16)=-gametime)
trigger3=(var(36)&63)=63
trigger3=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&16515072)/262144)&&0
trigger4=(var(58)&192)/64=2
trigger4=(var(14)=gametime-2&&var(15)=-(gametime-1)&&var(16)=gametime)||(var(14)=-(gametime-2)&&var(15)=gametime-1&&var(16)=-gametime)
trigger4=(gametime%2=0&&var(16)=gametime)||(gametime%2=1&&var(16)=-gametime)
trigger4=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&16515072)/262144)
trigger4=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&16515072)/262144)&&0
trigger5=(var(58)&192)/64=2
trigger5=(var(14)=gametime-2&&var(15)=-(gametime-1)&&var(16)=gametime)||(var(14)=-(gametime-2)&&var(15)=gametime-1&&var(16)=-gametime)
trigger5=(gametime%2=0&&var(16)=gametime)||(gametime%2=1&&var(16)=-gametime)
trigger5=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&16515072)/262144)&&((var(36)&4032)/64)-((var(3)&258048)/4096)
trigger5=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&16515072)/262144)&&0
trigger6=(var(58)&192)/64=2
trigger6=(var(14)=gametime-2&&var(15)=-(gametime-1)&&var(16)=gametime)||(var(14)=-(gametime-2)&&var(15)=gametime-1&&var(16)=-gametime)
trigger6=(gametime%2=1&&var(16)=gametime)||(gametime%2=0&&var(16)=-gametime)
trigger6=(var(36)&63)=63
trigger6=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&16515072)/262144)+262144&&0
trigger7=(var(58)&192)/64=2
trigger7=(var(14)=gametime-2&&var(15)=-(gametime-1)&&var(16)=gametime)||(var(14)=-(gametime-2)&&var(15)=gametime-1&&var(16)=-gametime)
trigger7=(gametime%2=1&&var(16)=gametime)||(gametime%2=0&&var(16)=-gametime)
trigger7=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&16515072)/262144)
trigger7=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&16515072)/262144)+4194304&&0
trigger8=(var(58)&192)/64=2
trigger8=(var(14)=gametime-2&&var(15)=-(gametime-1)&&var(16)=gametime)||(var(14)=-(gametime-2)&&var(15)=gametime-1&&var(16)=-gametime)
trigger8=(gametime%2=1&&var(16)=gametime)||(gametime%2=0&&var(16)=-gametime)
trigger8=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&16515072)/262144)&&((var(36)&4032)/64)-((var(3)&258048)/4096)
trigger8=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&16515072)/262144)+67108864&&0
trigger9=(var(58)&192)/64=2
trigger9=var(14)=var(15)||var(14)=var(16)||var(15)=var(16)||!((var(14)>var(15)&&var(15)>var(16))||(var(14)<var(15)&&var(15)<var(16)))
trigger9=var(56+((var(3)&16515072)/262144>=30)):=(var(56+((var(3)&16515072)/262144>=30))|floor(2.0**(((var(3)&16515072)/262144)+1-30*((var(3)&16515072)/262144>=30))))
trigger9=var(3):=(var(3)|16515072)||var(58):=(var(58)|192)-192||var(14):=-1||var(15):=-1||var(16):=-1
trigger10=(var(58)&192)/64=2
trigger10=var(0):=var(14)||var(1):=var(15)||var(2):=var(16)||var(58):=(var(58)|192)-192+64*(((var(58)&192)/64)+1)
trigger10=var(14):=(var(0)-2*var(1)+var(2))/2||1
trigger10=var(15):=-2*var(14)*floor(fvar(4))-3*var(14)-var(1)+var(2)||1
trigger10=var(16):=var(0)-var(14)*floor(fvar(4))*floor(fvar(4))-var(15)*floor(fvar(4))||1
trigger10=enemy,var((var(3)&16515072)/262144)!=gametime*gametime*var(14)+gametime*var(15)+var(16)
trigger10=var(56+((var(3)&16515072)/262144>=30)):=(var(56+((var(3)&16515072)/262144>=30))|floor(2.0**(((var(3)&16515072)/262144)+1-30*((var(3)&16515072)/262144>=30))))
trigger10=var(3):=(var(3)|16515072)||var(58):=(var(58)|192)-192||var(14):=-1||var(15):=-1||var(16):=-1
ignorehitpause=1
[state ];3-5A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(3)&1056964608)-1056964608
trigger1=(var(58)&768)/256=1
trigger1=1||var(18):=enemy,var((var(3)&1056964608)/16777216)||var(58):=(var(58)|768)-768+256*(((var(58)&768)/256)+1)
trigger2=(var(58)&768)/256=2
trigger2=0&&var(19):=enemy,var((var(3)&1056964608)/16777216)
trigger3=(var(58)&768)/256=2
trigger3=(var(17)=gametime-2&&var(18)=-(gametime-1)&&var(19)=gametime)||(var(17)=-(gametime-2)&&var(18)=gametime-1&&var(19)=-gametime)
trigger3=(gametime%2=0&&var(19)=gametime)||(gametime%2=1&&var(19)=-gametime)
trigger3=(var(36)&63)=63
trigger3=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&1056964608)/16777216)&&0
trigger4=(var(58)&768)/256=2
trigger4=(var(17)=gametime-2&&var(18)=-(gametime-1)&&var(19)=gametime)||(var(17)=-(gametime-2)&&var(18)=gametime-1&&var(19)=-gametime)
trigger4=(gametime%2=0&&var(19)=gametime)||(gametime%2=1&&var(19)=-gametime)
trigger4=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&1056964608)/16777216)
trigger4=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&1056964608)/16777216)&&0
trigger5(var(58)&768)/256=2
trigger5=(var(17)=gametime-2&&var(18)=-(gametime-1)&&var(19)=gametime)||(var(17)=-(gametime-2)&&var(18)=gametime-1&&var(19)=-gametime)
trigger5=(gametime%2=0&&var(19)=gametime)||(gametime%2=1&&var(19)=-gametime)
trigger5=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&1056964608)/16777216)&&((var(36)&4032)/64)-((var(3)&258048)/4096)
trigger5=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&1056964608)/16777216)&&0
trigger6=(var(58)&768)/256=2
trigger6=(var(17)=gametime-2&&var(18)=-(gametime-1)&&var(19)=gametime)||(var(17)=-(gametime-2)&&var(18)=gametime-1&&var(19)=-gametime)
trigger6=(gametime%2=1&&var(19)=gametime)||(gametime%2=0&&var(19)=-gametime)
trigger6=(var(36)&63)=63
trigger6=var(36):=(var(36)|63+3932160)-63-3932160+((var(3)&1056964608)/16777216)+262144&&0
trigger7=(var(58)&768)/256=2
trigger7=(var(17)=gametime-2&&var(18)=-(gametime-1)&&var(19)=gametime)||(var(17)=-(gametime-2)&&var(18)=gametime-1&&var(19)=-gametime)
trigger7=(gametime%2=1&&var(19)=gametime)||(gametime%2=0&&var(19)=-gametime)
trigger7=(var(36)&63)-63&&(var(36)&4032)=4032&&(var(36)&63)-((var(3)&1056964608)/16777216)
trigger7=var(36):=(var(36)|4032+62914560)-4032-62914560+64*((var(3)&1056964608)/16777216)+4194304&&0
trigger8=(var(58)&768)/256=2
trigger8=(var(17)=gametime-2&&var(18)=-(gametime-1)&&var(19)=gametime)||(var(17)=-(gametime-2)&&var(18)=gametime-1&&var(19)=-gametime)
trigger8=(gametime%2=1&&var(19)=gametime)||(gametime%2=0&&var(19)=-gametime)
trigger8=(var(36)&63)-63&&(var(36)&4032)-4032&&(var(36)&258048)-258048&&(var(36)&63)-((var(3)&1056964608)/16777216)&&((var(36)&4032)/64)-((var(3)&258048)/4096)
trigger8=var(36):=(var(36)|4032+1006632960)-4032-1006632960+64*((var(3)&1056964608)/16777216)+67108864&&0
trigger9=(var(58)&768)/256=2
trigger9=var(17)=var(18)||var(17)=var(19)||var(18)=var(19)||!((var(17)>var(18)&&var(18)>var(19))||(var(17)<var(18)&&var(18)<var(19)))
trigger9=var(56+((var(3)&1056964608)/16777216>=30)):=(var(56+((var(3)&1056964608)/16777216>=30))|floor(2.0**(((var(3)&1056964608)/16777216)+1-30*((var(3)&1056964608)/16777216>=30))))
trigger9=var(3):=(var(3)|1056964608)||var(58):=(var(58)|768)-768||var(17):=-1||var(18):=-1||var(19):=-1
trigger10=(var(58)&768)/256=2
trigger10=var(0):=var(17)||var(1):=var(18)||var(2):=var(19)||var(58):=(var(58)|768)-768+256*(((var(58)&768)/256)+1)
trigger10=var(17):=(var(0)-2*var(1)+var(2))/2||1
trigger10=var(18):=-2*var(17)*floor(fvar(5))-3*var(17)-var(1)+var(2)||1
trigger10=var(19):=var(0)-var(17)*floor(fvar(5))*floor(fvar(5))-var(18)*floor(fvar(5))||1
trigger10=enemy,var((var(3)&1056964608)/16777216)!=gametime*gametime*var(17)+gametime*var(18)+var(19)
trigger10=var(56+((var(3)&1056964608)/16777216>=30)):=(var(56+((var(3)&1056964608)/16777216>=30))|floor(2.0**(((var(3)&1056964608)/16777216)+1-30*((var(3)&1056964608)/16777216>=30))))
trigger10=var(3):=(var(3)|1056964608)||var(58):=(var(58)|768)-768||var(17):=-1||var(18):=-1||var(19):=-1
ignorehitpause=1
[state ];4-1A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(4)&63)-63
trigger1=(var(58)&3072)/1024=1
trigger1=1||var(21):=enemy,var((var(4)&63))||var(58):=(var(58)|3072)-3072+1024*(((var(58)&3072)/1024)+1)
trigger2=(var(58)&3072)/1024=2
trigger2=0&&var(22):=enemy,var((var(4)&63))
trigger3=(var(58)&3072)/1024=2
trigger3=var(20)=var(21)||var(20)=var(22)||var(21)=var(22)||!((var(20)>var(21)&&var(21)>var(22))||(var(20)<var(21)&&var(21)<var(22)))
trigger3=var(56+((var(4)&63)/1>=30)):=(var(56+((var(4)&63)/1>=30))|floor(2.0**(((var(4)&63)/1)+1-30*((var(4)&63)/1>=30))))
trigger3=var(4):=(var(4)|63)||var(58):=(var(58)|3072)-3072||var(20):=-1||var(21):=-1||var(22):=-1
trigger4=(var(58)&3072)/1024=2
trigger4=var(0):=var(20)||var(1):=var(21)||var(2):=var(22)||var(58):=(var(58)|3072)-3072+1024*(((var(58)&3072)/1024)+1)
trigger4=var(20):=(var(0)-2*var(1)+var(2))/2||1
trigger4=var(21):=-2*var(20)*floor(fvar(6))-3*var(20)-var(1)+var(2)||1
trigger4=var(22):=var(0)-var(20)*floor(fvar(6))*floor(fvar(6))-var(21)*floor(fvar(6))||1
trigger4=enemy,var((var(4)&63))!=gametime*gametime*var(20)+gametime*var(21)+var(22)
trigger4=var(56+((var(4)&63)/1>=30)):=(var(56+((var(4)&63)/1>=30))|floor(2.0**(((var(4)&63)/1)+1-30*((var(4)&63)/1>=30))))
trigger4=var(4):=(var(4)|63)||var(58):=(var(58)|3072)-3072||var(20):=-1||var(21):=-1||var(22):=-1
ignorehitpause=1
[state ];4-2A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(4)&4032)-4032
trigger1=(var(58)&12288)/4096=1
trigger1=1||var(24):=enemy,var((var(4)&4032)/64)||var(58):=(var(58)|12288)-12288+4096*(((var(58)&12288)/4096)+1)
trigger2=(var(58)&12288)/4096=2
trigger2=0&&var(25):=enemy,var((var(4)&4032)/64)
trigger3=(var(58)&12288)/4096=2
trigger3=var(23)=var(24)||var(23)=var(25)||var(24)=var(25)||!((var(23)>var(24)&&var(24)>var(25))||(var(23)<var(24)&&var(24)<var(25)))
trigger3=var(56+((var(4)&4032)/64>=30)):=(var(56+((var(4)&4032)/64>=30))|floor(2.0**(((var(4)&4032)/64)+1-30*((var(4)&4032)/64>=30))))
trigger3=var(4):=(var(4)|4032)||var(58):=(var(58)|12288)-12288||var(23):=-1||var(24):=-1||var(25):=-1
trigger4=(var(58)&12288)/4096=2
trigger4=var(0):=var(23)||var(1):=var(24)||var(2):=var(25)||var(58):=(var(58)|12288)-12288+4096*(((var(58)&12288)/4096)+1)
trigger4=var(23):=(var(0)-2*var(1)+var(2))/2||1
trigger4=var(24):=-2*var(23)*floor(fvar(7))-3*var(23)-var(1)+var(2)||1
trigger4=var(25):=var(0)-var(23)*floor(fvar(7))*floor(fvar(7))-var(24)*floor(fvar(7))||1
trigger4=enemy,var((var(4)&4032)/64)!=gametime*gametime*var(23)+gametime*var(24)+var(25)
trigger4=var(56+((var(4)&4032)/64>=30)):=(var(56+((var(4)&4032)/64>=30))|floor(2.0**(((var(4)&4032)/64)+1-30*((var(4)&4032)/64>=30))))
trigger4=var(4):=(var(4)|4032)||var(58):=(var(58)|12288)-12288||var(23):=-1||var(24):=-1||var(25):=-1
ignorehitpause=1
[state ];4-3A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(4)&258048)-258048
trigger1=(var(58)&49152)/16384=1
trigger1=1||var(27):=enemy,var((var(4)&258048)/4096)||var(58):=(var(58)|49152)-49152+16384*(((var(58)&49152)/16384)+1)
trigger2=(var(58)&49152)/16384=2
trigger2=0&&var(28):=enemy,var((var(4)&258048)/4096)
trigger3=(var(58)&49152)/16384=2
trigger3=var(26)=var(27)||var(26)=var(28)||var(27)=var(28)||!((var(26)>var(27)&&var(27)>var(28))||(var(26)<var(27)&&var(27)<var(28)))
trigger3=var(56+((var(4)&258048)/4096>=30)):=(var(56+((var(4)&258048)/4096>=30))|floor(2.0**(((var(4)&258048)/4096)+1-30*((var(4)&258048)/4096>=30))))
trigger3=var(4):=(var(4)|258048)||var(58):=(var(58)|49152)-49152||var(26):=-1||var(27):=-1||var(28):=-1
trigger4=(var(58)&49152)/16384=2
trigger4=var(0):=var(26)||var(1):=var(27)||var(2):=var(28)||var(58):=(var(58)|49152)-49152+16384*(((var(58)&49152)/16384)+1)
trigger4=var(26):=(var(0)-2*var(1)+var(2))/2||1
trigger4=var(27):=-2*var(26)*floor(fvar(8))-3*var(26)-var(1)+var(2)||1
trigger4=var(28):=var(0)-var(26)*floor(fvar(8))*floor(fvar(8))-var(27)*floor(fvar(8))||1
trigger4=enemy,var((var(4)&258048)/4096)!=gametime*gametime*var(26)+gametime*var(27)+var(28)
trigger4=var(56+((var(4)&258048)/4096>=30)):=(var(56+((var(4)&258048)/4096>=30))|floor(2.0**(((var(4)&258048)/4096)+1-30*((var(4)&258048)/4096>=30))))
trigger4=var(4):=(var(4)|258048)||var(58):=(var(58)|49152)-49152||var(26):=-1||var(27):=-1||var(28):=-1
ignorehitpause=1
[state ];4-4A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(4)&16515072)-16515072
trigger1=(var(58)&196608)/65536=1
trigger1=1||var(30):=enemy,var((var(4)&16515072)/262144)||var(58):=(var(58)|196608)-196608+65536*(((var(58)&196608)/65536)+1)
trigger2=(var(58)&196608)/65536=2
trigger2=0&&var(31):=enemy,var((var(4)&16515072)/262144)
trigger3=(var(58)&196608)/65536=2
trigger3=var(29)=var(30)||var(29)=var(31)||var(30)=var(31)||!((var(29)>var(30)&&var(30)>var(31))||(var(29)<var(30)&&var(30)<var(31)))
trigger3=var(56+((var(4)&16515072)/262144>=30)):=(var(56+((var(4)&16515072)/262144>=30))|floor(2.0**(((var(4)&16515072)/262144)+1-30*((var(4)&16515072)/262144>=30))))
trigger3=var(4):=(var(4)|16515072)||var(58):=(var(58)|196608)-196608||var(29):=-1||var(30):=-1||var(31):=-1
trigger4=(var(58)&196608)/65536=2
trigger4=var(0):=var(29)||var(1):=var(30)||var(2):=var(31)||var(58):=(var(58)|196608)-196608+65536*(((var(58)&196608)/65536)+1)
trigger4=var(29):=(var(0)-2*var(1)+var(2))/2||1
trigger4=var(30):=-2*var(29)*floor(fvar(9))-3*var(29)-var(1)+var(2)||1
trigger4=var(31):=var(0)-var(29)*floor(fvar(9))*floor(fvar(9))-var(30)*floor(fvar(9))||1
trigger4=enemy,var((var(4)&16515072)/262144)!=gametime*gametime*var(29)+gametime*var(30)+var(31)
trigger4=var(56+((var(4)&16515072)/262144>=30)):=(var(56+((var(4)&16515072)/262144>=30))|floor(2.0**(((var(4)&16515072)/262144)+1-30*((var(4)&16515072)/262144>=30))))
trigger4=var(4):=(var(4)|16515072)||var(58):=(var(58)|196608)-196608||var(29):=-1||var(30):=-1||var(31):=-1
ignorehitpause=1
[state ];4-5A
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(var(4)&1056964608)-1056964608
trigger1=(var(58)&786432)/262144=1
trigger1=1||var(33):=enemy,var((var(4)&1056964608)/16777216)||var(58):=(var(58)|786432)-786432+262144*(((var(58)&786432)/262144)+1)
trigger2=(var(58)&786432)/262144=2
trigger2=0&&var(34):=enemy,var((var(4)&1056964608)/16777216)
trigger3=(var(58)&786432)/262144=2
trigger3=var(32)=var(33)||var(32)=var(34)||var(33)=var(34)||!((var(32)>var(33)&&var(33)>var(34))||(var(32)<var(33)&&var(33)<var(34)))
trigger3=var(56+((var(4)&1056964608)/16777216>=30)):=(var(56+((var(4)&1056964608)/16777216>=30))|floor(2.0**(((var(4)&1056964608)/16777216)+1-30*((var(4)&1056964608)/16777216>=30))))
trigger3=var(4):=(var(4)|1056964608)||var(58):=(var(58)|786432)-786432||var(32):=-1||var(33):=-1||var(34):=-1
trigger4=(var(58)&786432)/262144=2
trigger4=var(0):=var(32)||var(1):=var(33)||var(2):=var(34)||var(58):=(var(58)|786432)-786432+262144*(((var(58)&786432)/262144)+1)
trigger4=var(32):=(var(0)-2*var(1)+var(2))/2||1
trigger4=var(33):=-2*var(32)*floor(fvar(10))-3*var(32)-var(1)+var(2)||1
trigger4=var(34):=var(0)-var(32)*floor(fvar(10))*floor(fvar(10))-var(33)*floor(fvar(10))||1
trigger4=enemy,var((var(4)&1056964608)/16777216)!=gametime*gametime*var(32)+gametime*var(33)+var(34)
trigger4=var(56+((var(4)&1056964608)/16777216>=30)):=(var(56+((var(4)&1056964608)/16777216>=30))|floor(2.0**(((var(4)&1056964608)/16777216)+1-30*((var(4)&1056964608)/16777216>=30))))
trigger4=var(4):=(var(4)|1056964608)||var(58):=(var(58)|786432)-786432||var(32):=-1||var(33):=-1||var(34):=-1
ignorehitpause=1
[state ]
type=varset
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&24)/8<3
trigger1=(sysvar(3)&24)/8=0
trigger1=fvar(0):=gametime||1
trigger1=var(35):=enemy,sysvar(0)||var(38):=enemy,sysvar(1)||var(41):=enemy,sysvar(2)||var(44):=enemy,sysvar(3)||var(47):=enemy,sysvar(4)||1
trigger2=(sysvar(3)&24)/8=1
trigger2=var(36):=enemy,sysvar(0)||var(39):=enemy,sysvar(1)||var(42):=enemy,sysvar(2)||var(45):=enemy,sysvar(3)||var(48):=enemy,sysvar(4)||1
trigger3=(sysvar(3)&24)/8=2
trigger3=var(37):=enemy,sysvar(0)||var(40):=enemy,sysvar(1)||var(43):=enemy,sysvar(2)||var(46):=enemy,sysvar(3)||var(49):=enemy,sysvar(4)||1
sysvar(3)=(sysvar(3)|24)-24+8*ifelse((sysvar(3)&24)/8<3,((sysvar(3)&24)/8)+1,3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&24)/8=3&&!(sysvar(3)&128)
trigger1=(var(35)>var(36)&&var(36)>var(37))||(var(35)<var(36)&&var(36)<var(37))
trigger1=var(0):=var(35)||var(1):=var(36)||var(2):=var(37)
trigger1=var(35):=(var(0)-2*var(1)+var(2))/2||1
trigger1=var(36):=-2*var(35)*floor(fvar(0))-3*var(35)-var(1)+var(2)||1
trigger1=var(37):=var(0)-var(35)*floor(fvar(0))*floor(fvar(0))-var(36)*floor(fvar(0))||1
trigger2=var(35):=-1||var(36):=-1||var(37):=-1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&24)/8=3&&!(sysvar(3)&128)
trigger1=(var(38)>var(39)&&var(39)>var(40))||(var(38)<var(39)&&var(39)<var(40))
trigger1=var(0):=var(38)||var(1):=var(39)||var(2):=var(40)
trigger1=var(38):=(var(0)-2*var(1)+var(2))/2||1
trigger1=var(39):=-2*var(38)*floor(fvar(0))-3*var(38)-var(1)+var(2)||1
trigger1=var(40):=var(0)-var(38)*floor(fvar(0))*floor(fvar(0))-var(39)*floor(fvar(0))||1
trigger2=var(38):=-1||var(39):=-1||var(40):=-1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&24)/8=3&&!(sysvar(3)&128)
trigger1=(var(41)>var(42)&&var(42)>var(43))||(var(41)<var(42)&&var(42)<var(43))
trigger1=var(0):=var(41)||var(1):=var(42)||var(2):=var(43)
trigger1=var(41):=(var(0)-2*var(1)+var(2))/2||1
trigger1=var(42):=-2*var(41)*floor(fvar(0))-3*var(41)-var(1)+var(2)||1
trigger1=var(43):=var(0)-var(41)*floor(fvar(0))*floor(fvar(0))-var(42)*floor(fvar(0))||1
trigger2=var(41):=-1||var(42):=-1||var(43):=-1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&24)/8=3&&!(sysvar(3)&128)
trigger1=(var(44)>var(45)&&var(45)>var(46))||(var(44)<var(45)&&var(45)<var(46))
trigger1=var(0):=var(44)||var(1):=var(45)||var(2):=var(46)
trigger1=var(44):=(var(0)-2*var(1)+var(2))/2||1
trigger1=var(45):=-2*var(44)*floor(fvar(0))-3*var(44)-var(1)+var(2)||1
trigger1=var(46):=var(0)-var(44)*floor(fvar(0))*floor(fvar(0))-var(45)*floor(fvar(0))||1
trigger2=var(44):=-1||var(45):=-1||var(46):=-1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&24)/8=3&&!(sysvar(3)&128)
trigger1=(var(47)>var(48)&&var(48)>var(49))||(var(47)<var(48)&&var(48)<var(49))
trigger1=var(0):=var(47)||var(1):=var(48)||var(2):=var(49)
trigger1=var(47):=(var(0)-2*var(1)+var(2))/2||1
trigger1=var(48):=-2*var(47)*floor(fvar(0))-3*var(47)-var(1)+var(2)||1
trigger1=var(49):=var(0)-var(47)*floor(fvar(0))*floor(fvar(0))-var(48)*floor(fvar(0))||1
trigger2=var(47):=-1||var(48):=-1||var(49):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(2105001)
trigger1=(sysvar(3)&24)/8=3
sysvar(3)=(sysvar(3)|128)
ignorehitpause=1
[state ]
type=varset
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&7)
trigger1=(var(3)&63)=63||(var(58)&3)=3
trigger1=(var(3)&4032)=4032||(var(58)&12)=12
trigger1=(var(3)&258048)=258048||(var(58)&48)=48
trigger1=(var(3)&16515072)=16515072||(var(58)&192)=192
trigger1=(var(3)&1056964608)=1056964608||(var(58)&768)=768
trigger1=(var(4)&63)=63||(var(58)&3072)=3072
trigger1=(var(4)&4032)=4032||(var(58)&12288)=12288
trigger1=(var(4)&258048)=258048||(var(58)&49152)=49152
trigger1=(var(4)&16515072)=16515072||(var(58)&196608)=196608
trigger1=(var(4)&1056964608)=1056964608||(var(58)&786432)=786432
sysvar(3)=(sysvar(3)|32*(1+(roundstate=2&&(sysvar(3)&32))))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(2105001)
triggerall=((sysvar(3)&7)=[1,7])||!(sysvar(3)&64)
trigger1=(var(3)&63)=63||(var(3)&4032)=4032||(var(3)&258048)=258048||(var(3)&16515072)=16515072||(var(3)&1056964608)=1056964608
trigger2=(var(4)&63)=63||(var(4)&4032)=4032||(var(4)&258048)=258048||(var(4)&16515072)=16515072||(var(4)&1056964608)=1056964608
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(2105001)
value=5150
persistent=256
ignorehitpause=1
[statedef 2105003]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ];Ώۂۑ(GTn)
type=null
triggerall=name="C/D"&&ishelper(2105001)
triggerall=!((var(56)&floor(2.0**(var(59)+1)))&&var(57)<30);xeϐ͍ēxmۂȂl/1Ċi[̂1ĎQ
triggerall=!((var(57)&floor(2.0**(var(59)+1)-30))&&var(57)>=30);xeϐ͍ēxmۂȂl
triggerall=(var(3)&63)/1-var(59)&&(var(3)&4032)/64-var(59)&&(var(3)&258048)/4096-var(59)&&(var(3)&16515072)/262144-var(59)&&(var(3)&1056964608)/16777216-var(59);d擾̖h~
triggerall=(var(4)&63)/1-var(59)&&(var(4)&4032)/64-var(59)&&(var(4)&258048)/4096-var(59)&&(var(4)&16515072)/262144-var(59)&&(var(4)&1056964608)/16777216-var(59);d擾̖h~
trigger1=enemy,var(var(59))&&(var(3)&63)=63
trigger1=var(3):=(var(3)|63)-63+var(59)||var(5):=enemy,var(var(59))||var(58):=(var(58)|3)-2||fvar(1):=gametime||fvar(11):=var(59)
;̕ϐ݂AXbg󂢂Ăꍇi[Ă
trigger2=enemy,var(var(59))&&(var(3)&4032)=4032
trigger2=var(3):=(var(3)|4032)-4032+(64*var(59))||var(8):=enemy,var(var(59))||var(58):=(var(58)|12)-8||fvar(2):=gametime||fvar(12):=var(59)
trigger3=enemy,var(var(59))&&(var(3)&258048)=258048
trigger3=var(3):=(var(3)|258048)-258048+(4096*var(59))||var(11):=enemy,var(var(59))||var(58):=(var(58)|48)-32||fvar(3):=gametime||fvar(13):=var(59)
trigger4=enemy,var(var(59))&&(var(3)&16515072)=16515072
trigger4=var(3):=(var(3)|16515072)-16515072+(262144*var(59))||var(14):=enemy,var(var(59))||var(58):=(var(58)|192)-128||fvar(4):=gametime||fvar(14):=var(59)
trigger5=enemy,var(var(59))&&(var(3)&1056964608)=1056964608
trigger5=var(3):=(var(3)|1056964608)-1056964608+(16777216*var(59))||var(17):=enemy,var(var(59))||var(58):=(var(58)|768)-512||fvar(5):=gametime||fvar(15):=var(59)
trigger6=enemy,var(var(59))&&(var(4)&63)=63
trigger6=var(4):=(var(4)|63)-63+var(59)||var(20):=enemy,var(var(59))||var(58):=(var(58)|3072)-2048||fvar(6):=gametime||fvar(16):=var(59)
trigger7=enemy,var(var(59))&&(var(4)&4032)=4032
trigger7=var(4):=(var(4)|4032)-4032+(64*var(59))||var(23):=enemy,var(var(59))||var(58):=(var(58)|12288)-8192||fvar(7):=gametime||fvar(17):=var(59)
trigger8=enemy,var(var(59))&&(var(4)&258048)=258048
trigger8=var(4):=(var(4)|258048)-258048+(4096*var(59))||var(26):=enemy,var(var(59))||var(58):=(var(58)|49152)-32768||fvar(8):=gametime||fvar(18):=var(59)
trigger9=enemy,var(var(59))&&(var(4)&16515072)=16515072
trigger9=var(4):=(var(4)|16515072)-16515072+(262144*var(59))||var(29):=enemy,var(var(59))||var(58):=(var(58)|196608)-131072||fvar(9):=gametime||fvar(19):=var(59)
trigger10=enemy,var(var(59))&&(var(4)&1056964608)=1056964608
trigger10=var(4):=(var(4)|1056964608)-1056964608+(16777216*var(59))||var(32):=enemy,var(var(59))||var(58):=(var(58)|786432)-524288||fvar(10):=gametime||fvar(20):=var(59)
ignorehitpause=1
[state ];[vIĂȂ||Xbgɋ󂫂Ȃ܂
;Xbg󂢂ĂȂꍇ͈U[v~߂Čvɖ߂
type=tagout
triggerall=name="C/D"&&ishelper(2105001)
triggerall=1||var(59):=var(59)+1
triggerall=var(59)<60&&(sysvar(3)&7)-7
trigger1=(var(3)&63)=63||(var(3)&4032)=4032||(var(3)&258048)=258048||(var(3)&16515072)=16515072||(var(3)&1056964608)=1056964608
trigger2=(var(4)&63)=63||(var(4)&4032)=4032||(var(4)&258048)=258048||(var(4)&16515072)=16515072||(var(4)&1056964608)=1056964608
persistent=256
ignorehitpause=1
[state ];Z
;Ώۂ59𒴂JE^[񂷁@Ώۂ܂0̂߂ɒ͕s
;ɍŊђʂꍇ͈orXbg܂؂グ̗lɎg
type=varset
triggerall=name="C/D"&&ishelper(2105001)
triggerall=(sysvar(3)&7)-7
trigger1=var(59)>59
trigger2=(var(3)&63)-63&&(var(3)&4032)-4032&&(var(3)&258048)-258048&&(var(3)&16515072)-16515072&&(var(3)&1056964608)-1056964608
trigger2=(var(4)&63)-63&&(var(4)&4032)-4032&&(var(4)&258048)-258048&&(var(4)&16515072)-16515072&&(var(4)&1056964608)-1056964608
sysvar(3)=(sysvar(3)|7)-7+((sysvar(3)&7)+1)+0*(var(59):=var(59)*(var(59)<59))
ignorehitpause=1
[state ]
type=changestate
trigger1=name="C/D"&&ishelper(2105001)
value=5150
persistent=256
ignorehitpause=1
[statedef 2105010];proj-ʏ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=1&&(playerid(root,var(3)),var(9)&3)=0&&!root,numprojid(1050)
trigger1=var(59):=ifelse(enemy,const(data.defence)>99,playerid(root,var(3)),var(1),floor(playerid(root,var(3)),var(1)*(enemy,const(data.defence)*0.01)))||1
projanim=10500003+(playerid(root,var(3)),var(9)&4)
projid=1050
projremovetime=10
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=var(59),var(59)
guard.dist=320
animtype=h
guardflag=ma
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=floor(enemy,pos X)+160,floor(enemy,pos Y)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=1&&(playerid(root,var(3)),var(9)&3)=1&&!root,numprojid(1050)
trigger1=var(59):=ifelse(enemy,const(data.defence)>99,playerid(root,var(3)),var(1),floor(playerid(root,var(3)),var(1)*(enemy,const(data.defence)*0.01)))||1
projanim=10500003+!(playerid(root,var(3)),var(9)&4)
projid=1050
projremovetime=10
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa
damage=var(59),var(59)
guard.dist=320
animtype=h
guardflag=ma
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=floor(enemy,pos X)+160,floor(enemy,pos Y)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=1&&(playerid(root,var(3)),var(9)&3)=2&&!root,numprojid(1050)
trigger1=var(59):=ifelse(enemy,const(data.defence)>99,playerid(root,var(3)),var(1),floor(playerid(root,var(3)),var(1)*(enemy,const(data.defence)*0.01)))||1
projanim=10500003+!(playerid(root,var(3)),var(9)&4)
projid=1050
projremovetime=10
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,ap
damage=var(59),var(59)
guard.dist=320
animtype=h
guardflag=ma
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=floor(enemy,pos X)+160,floor(enemy,pos Y)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=1&&(playerid(root,var(3)),var(9)&3)=0&&!root,numprojid(1050)
trigger1=var(59):=ifelse(enemy,const(data.defence)>99,playerid(root,var(3)),var(1),floor(playerid(root,var(3)),var(1)*(enemy,const(data.defence)*0.01)))||1
projanim=10500003+!(playerid(root,var(3)),var(9)&4)
projid=1050
projremovetime=10
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=var(59),var(59)
guard.dist=320
animtype=h
guardflag=ma
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=floor(enemy,pos X)+160,floor(enemy,pos Y)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=2&&!root,numprojid(1050)
trigger1=var(59):=2147483647||1
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=var(59),var(59)
guard.dist=320
animtype=h
guardflag=ma
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=floor(enemy,pos X)+160,floor(enemy,pos Y)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=3&&!root,numprojid(1050)
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=0,0
fall.damage=ifelse(random%2,enemy,lifemax,-2147483648)
guard.dist=320
animtype=h
guardflag=
hitflag=madf
priority=7
postype=L
ground.velocity=0,50
air.velocity=0,50
fall.yvelocity=random%3
fall=1
fall.recover=0
yaccel=abs(enemy,pos y)+30
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=4&&!root,numprojid(1050)
trigger1=var(59):=2147483647||1
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=var(59),var(59)
fall.damage=ifelse(random%2,enemy,lifemax,-2147483648)
guard.dist=320
animtype=h
guardflag=
hitflag=madf
priority=7
postype=L
ground.velocity=0,50
air.velocity=0,50
fall.yvelocity=random%3
fall=1
fall.recover=0
yaccel=abs(enemy,pos y)+30
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=7&&!root,numprojid(1050)
trigger1=var(59):=enemy,lifemax-1||1
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=var(59),var(59)
fall.damage=1
guard.dist=320
animtype=h
guardflag=ma
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
sparkno=-1
guard.sparkno=-1
postype=l
offset=floor(enemy,pos X)+160,floor(enemy,pos Y)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=8&&!root,numprojid(1050)
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=0,0
animtype=h
guardflag=
hitflag=mafd
priority=7
postype=l
p2stateno=-1
ground.type=none
ignorehitpause=1

[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=9&&!root,numprojid(1050)
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=0,0
animtype=h
guardflag=
hitflag=mafd
priority=7
postype=l
p2stateno=playerid(root,var(3)),var(4)
p2getp1state=0
ground.type=none
ignorehitpause=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper(2105000)
trigger1=(playerid(root,var(3)),var(8)&31)=10&&!root,numprojid(1050)
projanim=10500003
projid=1050
projremovetime=2
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=2147483647,2147483647
animtype=h
guardflag=
hitflag=mafd
priority=7
postype=l
p2stateno=playerid(root,var(3)),var(4)
p2getp1state=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(2105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 5105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,var(4)-id
var(4)=id
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=!anim
first=0
last=57
value=-1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=10500000+(numtarget=3)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper(stateno)
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=numtarget-3
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&ishelper(stateno)
trigger1=numtarget-3&&playeridexist(root,var(3))
trigger1=playerid(root,var(3)),numtarget=1
attr=,na
pausetime=0,0
hitflag=maf
guardflag=
affectteam=f
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ignorehitpause=1
[state ]
type=reversaldef
triggerall=name="C/D"&&ishelper(stateno)
trigger1=numtarget=3
reversal.attr=,na
pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
x=root,pos x
y=-stateno
ignorehitpause=1
;=======================================================================================
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno)
triggerall=playerid(root,var(3)),sysfvar(0)=600;I
trigger1=(playerid(root,var(1)),sysvar(3)&256)
trigger1=var(0)&&var(1)&&var(2)
trigger1=var(0):=0&&0
trigger2=enemy,numhelper(150)
trigger2=var(0)-150&&var(1)-150&&var(2)-150
trigger2=var(!!(var(0)+1)+!!(var(1)+1)):=150&&0
trigger3=enemy,numhelper(6400000)
trigger3=var(0)-6400000&&var(1)-6400000&&var(2)-6400000
trigger3=var(!!(var(0)+1)+!!(var(1)+1)):=6400000&&0
trigger4=enemy,numhelper(6444444)
trigger4=var(0)-6444444&&var(1)-6444444&&var(2)-6444444
trigger4=var(!!(var(0)+1)+!!(var(1)+1)):=6444444&&0
trigger5=enemy,numhelper(1416589344)&&enemy,numhelper(1416589346)
trigger5=var(0)-1234567890&&var(1)-1234567890&&var(2)-1234567890
trigger5=var(!!(var(0)+1)+!!(var(1)+1)):=1234567890&&0
trigger6=enemy,numhelper(214123123)
trigger6=var(0)-214123123&&var(1)-214123123&&var(2)-214123123
trigger6=var(!!(var(0)+1)+!!(var(1)+1)):=214123123&&0
trigger7=enemy,numhelper(1948562979)
trigger7=var(0)-1948562979&&var(1)-1948562979&&var(2)-1948562979
trigger7=var(!!(var(0)+1)+!!(var(1)+1)):=1948562979&&0
trigger8=var(12)+1&&(var(0)=-1||var(1)=-1||var(2)=-1)
trigger8=var(0)-var(12)&&var(1)-var(12)&&var(2)-var(12)
trigger8=var(!!(var(0)+1)+!!(var(1)+1)):=var(12)&&0
trigger9=var(13)+1&&(var(0)=-1||var(1)=-1||var(2)=-1)
trigger9=var(0)-var(13)&&var(1)-var(13)&&var(2)-var(13)
trigger9=var(!!(var(0)+1)+!!(var(1)+1)):=var(13)&&0
trigger10=var(14)+1&&(var(0)=-1||var(1)=-1||var(2)=-1)
trigger10=var(0)-var(14)&&var(1)-var(14)&&var(2)-var(14)
trigger10=var(!!(var(0)+1)+!!(var(1)+1)):=var(14)&&0
ignorehitpause=1
[state ];Ώ1T[`
type=null
triggerall=name="C/D"&&ishelper(stateno)
triggerall=var(0)+1&&enemy,numhelper(var(0))&&!playerid(var(3)),ishelper(var(0))
trigger1=playeridexist(helper(10501),sysvar(4))
trigger1=playerid(helper(10501),sysvar(4)),ishelper(var(0))
trigger1=var(3):=helper(10501),sysvar(4)||var(6):=playerid(helper(10501),sysvar(4)),stateno
trigger2=playeridexist(helper(10502),sysvar(4))
trigger2=playerid(helper(10502),sysvar(4)),ishelper(var(0))
trigger2=var(3):=helper(10502),sysvar(4)||var(6):=playerid(helper(10502),sysvar(4)),stateno
trigger3=playeridexist(helper(10503),sysvar(4))
trigger3=playerid(helper(10503),sysvar(4)),ishelper(var(0))
trigger3=var(3):=helper(10503),sysvar(4)||var(6):=playerid(helper(10503),sysvar(4)),stateno
trigger4=playeridexist(helper(10504),sysvar(4))
trigger4=playerid(helper(10504),sysvar(4)),ishelper(var(0))
trigger4=var(3):=helper(10504),sysvar(4)||var(6):=playerid(helper(10504),sysvar(4)),stateno
trigger5=playeridexist(helper(10505),sysvar(4))
trigger5=playerid(helper(10505),sysvar(4)),ishelper(var(0))
trigger5=var(3):=helper(10505),sysvar(4)||var(6):=playerid(helper(10505),sysvar(4)),stateno
trigger6=playeridexist(helper(10506),sysvar(4))
trigger6=playerid(helper(10506),sysvar(4)),ishelper(var(0))
trigger6=var(3):=helper(10506),sysvar(4)||var(6):=playerid(helper(10506),sysvar(4)),stateno
trigger7=playeridexist(helper(10507),sysvar(4))
trigger7=playerid(helper(10507),sysvar(4)),ishelper(var(0))
trigger7=var(3):=helper(10507),sysvar(4)||var(6):=playerid(helper(10507),sysvar(4)),stateno
trigger8=playeridexist(helper(10508),sysvar(4))
trigger8=playerid(helper(10508),sysvar(4)),ishelper(var(0))
trigger8=var(3):=helper(10508),sysvar(4)||var(6):=playerid(helper(10508),sysvar(4)),stateno
trigger9=playeridexist(helper(10509),sysvar(4))
trigger9=playerid(helper(10509),sysvar(4)),ishelper(var(0))
trigger9=var(3):=helper(10509),sysvar(4)||var(6):=playerid(helper(10509),sysvar(4)),stateno
trigger10=playeridexist(helper(10510),sysvar(4))
trigger10=playerid(helper(10510),sysvar(4)),ishelper(var(0))
trigger10=var(3):=helper(10510),sysvar(4)||var(6):=playerid(helper(10510),sysvar(4)),stateno
trigger11=playeridexist(helper(10511),sysvar(4))
trigger11=playerid(helper(10511),sysvar(4)),ishelper(var(0))
trigger11=var(3):=helper(10511),sysvar(4)||var(6):=playerid(helper(10511),sysvar(4)),stateno
trigger12=playeridexist(helper(10512),sysvar(4))
trigger12=playerid(helper(10512),sysvar(4)),ishelper(var(0))
trigger12=var(3):=helper(10512),sysvar(4)||var(6):=playerid(helper(10512),sysvar(4)),stateno
trigger13=playeridexist(helper(10513),sysvar(4))
trigger13=playerid(helper(10513),sysvar(4)),ishelper(var(0))
trigger13=var(3):=helper(10513),sysvar(4)||var(6):=playerid(helper(10513),sysvar(4)),stateno
trigger14=playeridexist(helper(10514),sysvar(4))
trigger14=playerid(helper(10514),sysvar(4)),ishelper(var(0))
trigger14=var(3):=helper(10514),sysvar(4)||var(6):=playerid(helper(10514),sysvar(4)),stateno
trigger15=playeridexist(helper(10515),sysvar(4))
trigger15=playerid(helper(10515),sysvar(4)),ishelper(var(0))
trigger15=var(3):=helper(10515),sysvar(4)||var(6):=playerid(helper(10515),sysvar(4)),stateno
ignorehitpause=1
[state ];Ώ2T[`
type=null
triggerall=name="C/D"&&ishelper(stateno)
triggerall=var(1)+1&&enemy,numhelper(var(1))&&!playerid(var(4)),ishelper(var(1))
trigger1=playeridexist(helper(10501),sysvar(4))
trigger1=playerid(helper(10501),sysvar(4)),ishelper(var(1))
trigger1=var(4):=helper(10501),sysvar(4)||var(7):=playerid(helper(10501),sysvar(4)),stateno
trigger2=playeridexist(helper(10502),sysvar(4))
trigger2=playerid(helper(10502),sysvar(4)),ishelper(var(1))
trigger2=var(4):=helper(10502),sysvar(4)||var(7):=playerid(helper(10502),sysvar(4)),stateno
trigger3=playeridexist(helper(10503),sysvar(4))
trigger3=playerid(helper(10503),sysvar(4)),ishelper(var(1))
trigger3=var(4):=helper(10503),sysvar(4)||var(7):=playerid(helper(10503),sysvar(4)),stateno
trigger4=playeridexist(helper(10504),sysvar(4))
trigger4=playerid(helper(10504),sysvar(4)),ishelper(var(1))
trigger4=var(4):=helper(10504),sysvar(4)||var(7):=playerid(helper(10504),sysvar(4)),stateno
trigger5=playeridexist(helper(10505),sysvar(4))
trigger5=playerid(helper(10505),sysvar(4)),ishelper(var(1))
trigger5=var(4):=helper(10505),sysvar(4)||var(7):=playerid(helper(10505),sysvar(4)),stateno
trigger6=playeridexist(helper(10506),sysvar(4))
trigger6=playerid(helper(10506),sysvar(4)),ishelper(var(1))
trigger6=var(4):=helper(10506),sysvar(4)||var(7):=playerid(helper(10506),sysvar(4)),stateno
trigger7=playeridexist(helper(10507),sysvar(4))
trigger7=playerid(helper(10507),sysvar(4)),ishelper(var(1))
trigger7=var(4):=helper(10507),sysvar(4)||var(7):=playerid(helper(10507),sysvar(4)),stateno
trigger8=playeridexist(helper(10508),sysvar(4))
trigger8=playerid(helper(10508),sysvar(4)),ishelper(var(1))
trigger8=var(4):=helper(10508),sysvar(4)||var(7):=playerid(helper(10508),sysvar(4)),stateno
trigger9=playeridexist(helper(10509),sysvar(4))
trigger9=playerid(helper(10509),sysvar(4)),ishelper(var(1))
trigger9=var(4):=helper(10509),sysvar(4)||var(7):=playerid(helper(10509),sysvar(4)),stateno
trigger10=playeridexist(helper(10510),sysvar(4))
trigger10=playerid(helper(10510),sysvar(4)),ishelper(var(1))
trigger10=var(4):=helper(10510),sysvar(4)||var(7):=playerid(helper(10510),sysvar(4)),stateno
trigger11=playeridexist(helper(10511),sysvar(4))
trigger11=playerid(helper(10511),sysvar(4)),ishelper(var(1))
trigger11=var(4):=helper(10511),sysvar(4)||var(7):=playerid(helper(10511),sysvar(4)),stateno
trigger12=playeridexist(helper(10512),sysvar(4))
trigger12=playerid(helper(10512),sysvar(4)),ishelper(var(1))
trigger12=var(4):=helper(10512),sysvar(4)||var(7):=playerid(helper(10512),sysvar(4)),stateno
trigger13=playeridexist(helper(10513),sysvar(4))
trigger13=playerid(helper(10513),sysvar(4)),ishelper(var(1))
trigger13=var(4):=helper(10513),sysvar(4)||var(7):=playerid(helper(10513),sysvar(4)),stateno
trigger14=playeridexist(helper(10514),sysvar(4))
trigger14=playerid(helper(10514),sysvar(4)),ishelper(var(1))
trigger14=var(4):=helper(10514),sysvar(4)||var(7):=playerid(helper(10514),sysvar(4)),stateno
trigger15=playeridexist(helper(10515),sysvar(4))
trigger15=playerid(helper(10515),sysvar(4)),ishelper(var(1))
trigger15=var(4):=helper(10515),sysvar(4)||var(7):=playerid(helper(10515),sysvar(4)),stateno
ignorehitpause=1
[state ];Ώ3T[`
type=null
triggerall=name="C/D"&&ishelper(stateno)
triggerall=var(2)+1&&enemy,numhelper(var(2))&&!playerid(var(5)),ishelper(var(2))
trigger1=playeridexist(helper(10501),sysvar(4))
trigger1=playerid(helper(10501),sysvar(4)),ishelper(var(2))
trigger1=var(5):=helper(10501),sysvar(4)||var(8):=playerid(helper(10501),sysvar(4)),stateno
trigger2=playeridexist(helper(10502),sysvar(4))
trigger2=playerid(helper(10502),sysvar(4)),ishelper(var(2))
trigger2=var(5):=helper(10502),sysvar(4)||var(8):=playerid(helper(10502),sysvar(4)),stateno
trigger3=playeridexist(helper(10503),sysvar(4))
trigger3=playerid(helper(10503),sysvar(4)),ishelper(var(2))
trigger3=var(5):=helper(10503),sysvar(4)||var(8):=playerid(helper(10503),sysvar(4)),stateno
trigger4=playeridexist(helper(10504),sysvar(4))
trigger4=playerid(helper(10504),sysvar(4)),ishelper(var(2))
trigger4=var(5):=helper(10504),sysvar(4)||var(8):=playerid(helper(10504),sysvar(4)),stateno
trigger5=playeridexist(helper(10505),sysvar(4))
trigger5=playerid(helper(10505),sysvar(4)),ishelper(var(2))
trigger5=var(5):=helper(10505),sysvar(4)||var(8):=playerid(helper(10505),sysvar(4)),stateno
trigger6=playeridexist(helper(10506),sysvar(4))
trigger6=playerid(helper(10506),sysvar(4)),ishelper(var(2))
trigger6=var(5):=helper(10506),sysvar(4)||var(8):=playerid(helper(10506),sysvar(4)),stateno
trigger7=playeridexist(helper(10507),sysvar(4))
trigger7=playerid(helper(10507),sysvar(4)),ishelper(var(2))
trigger7=var(5):=helper(10507),sysvar(4)||var(8):=playerid(helper(10507),sysvar(4)),stateno
trigger8=playeridexist(helper(10508),sysvar(4))
trigger8=playerid(helper(10508),sysvar(4)),ishelper(var(2))
trigger8=var(5):=helper(10508),sysvar(4)||var(8):=playerid(helper(10508),sysvar(4)),stateno
trigger9=playeridexist(helper(10509),sysvar(4))
trigger9=playerid(helper(10509),sysvar(4)),ishelper(var(2))
trigger9=var(5):=helper(10509),sysvar(4)||var(8):=playerid(helper(10509),sysvar(4)),stateno
trigger10=playeridexist(helper(10510),sysvar(4))
trigger10=playerid(helper(10510),sysvar(4)),ishelper(var(2))
trigger10=var(5):=helper(10510),sysvar(4)||var(8):=playerid(helper(10510),sysvar(4)),stateno
trigger11=playeridexist(helper(10511),sysvar(4))
trigger11=playerid(helper(10511),sysvar(4)),ishelper(var(2))
trigger11=var(5):=helper(10511),sysvar(4)||var(8):=playerid(helper(10511),sysvar(4)),stateno
trigger12=playeridexist(helper(10512),sysvar(4))
trigger12=playerid(helper(10512),sysvar(4)),ishelper(var(2))
trigger12=var(5):=helper(10512),sysvar(4)||var(8):=playerid(helper(10512),sysvar(4)),stateno
trigger13=playeridexist(helper(10513),sysvar(4))
trigger13=playerid(helper(10513),sysvar(4)),ishelper(var(2))
trigger13=var(5):=helper(10513),sysvar(4)||var(8):=playerid(helper(10513),sysvar(4)),stateno
trigger14=playeridexist(helper(10514),sysvar(4))
trigger14=playerid(helper(10514),sysvar(4)),ishelper(var(2))
trigger14=var(5):=helper(10514),sysvar(4)||var(8):=playerid(helper(10514),sysvar(4)),stateno
trigger15=playeridexist(helper(10515),sysvar(4))
trigger15=playerid(helper(10515),sysvar(4)),ishelper(var(2))
trigger15=var(5):=helper(10515),sysvar(4)||var(8):=playerid(helper(10515),sysvar(4)),stateno
ignorehitpause=1
[state ];hitoverride撲
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=enemy,numhelper(var(0))&&playeridexist(var(3))
trigger1=playerid(var(3)),ishelper(var(0))&&!playerid(var(3)),time&&playerid(var(3)),movetype=h&&!playerid(var(3)),hitpausetime
trigger1=playerid(var(3)),stateno!=[5000,5299]
trigger1=var(9):=playerid(var(3)),stateno&&0
trigger2=enemy,numhelper(var(1))&&playeridexist(var(4))
trigger2=playerid(var(4)),ishelper(var(1))&&!playerid(var(4)),time&&playerid(var(4)),movetype=h&&!playerid(var(4)),hitpausetime
trigger2=playerid(var(4)),stateno!=[5000,5299]
trigger2=var(10):=playerid(var(4)),stateno&&0
trigger3=enemy,numhelper(var(2))&&playeridexist(var(5))
trigger3=playerid(var(5)),ishelper(var(2))&&!playerid(var(5)),time&&playerid(var(5)),movetype=h&&!playerid(var(5)),hitpausetime
trigger3=playerid(var(5)),stateno!=[5000,5299]
trigger3=var(11):=playerid(var(5)),stateno&&0
ignorehitpause=1
[state ]
type=targetstate
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(1)),sysvar(3)&(32*7))
value=105105200+!(playerid(root,var(3)),sysvar(4)=[4105022,4105023])+2*((playerid(root,var(3)),var(9)&256)||playerid(root,var(3)),sysvar(4)=4105023)
ignorehitpause=1
;=======================================================================================
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
trigger1=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger1=var(59)<enemy,numhelper-enemy,numhelper(1051051050)-enemy,numhelper(1051051051)-enemy,numhelper(1051051052)-enemy,numhelper(-105)
trigger1=playerid(root,var(3)),sysfvar(0)<600;I
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=5150
persistent=256
ignorehitpause=1
[statedef 5105001]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&ishelper(stateno-1)
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno-1)
triggerall=(root,sysvar(3)&1)&&var(21)=-1&&!vel y
trigger1=enemy,numhelper(helper(10501+(gametime%15)),sysvar(2))
trigger1=var(59):=helper(10501+(gametime%15)),sysvar(2)||1
trigger1=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger1=var(59)-1051051050&&var(59)-1051051051&&var(59)-1051051052
trigger1=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger1=var(12+var(59)):=helper(10501+(gametime%15)),sysvar(2)&&0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno-1)
triggerall=(root,sysvar(3)&1)&&var(21)=-1&&!vel y
trigger1=enemy,numhelper(2147483647)
trigger1=var(59):=2147483647||1
trigger1=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger1=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger1=var(12+var(59)):=2147483647&&0
trigger2=enemy,numhelper(6444444)
trigger2=var(59):=6444444||1
trigger2=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger2=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger2=var(12+var(59)):=6444444&&0
trigger3=enemy,numhelper(6400000)
trigger3=var(59):=6400000||1
trigger3=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger3=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger3=var(12+var(59)):=6400000&&0
trigger4=enemy,numhelper(214123123)
trigger4=var(59):=214123123||1
trigger4=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger4=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger4=var(12+var(59)):=214123123&&0
trigger5=enemy,numhelper(1948562979)
trigger5=var(59):=1948562979||1
trigger5=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger5=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger5=var(12+var(59)):=1948562979&&0
trigger6=enemy,numhelper(77777777)
trigger6=var(59):=77777777||1
trigger6=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger6=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger6=var(12+var(59)):=77777777&&0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno-1)
triggerall=(root,sysvar(3)&1)&&var(21)=-1
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
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trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
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trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
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trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
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trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
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trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
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trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger1=!enemy,numhelper(var(58):=var(58)+1)&&!enemy,numhelper(2147483647-var(58))
trigger2=enemy,numhelper(var(58))&&var(58)>0
trigger2=var(59):=var(58)||1
trigger2=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger2=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger2=var(12+var(59)):=var(58)&&0
trigger3=enemy,numhelper(2147483647-var(58))
trigger3=var(59):=2147483647-var(58)||1
trigger3=var(59)-var(12)&&var(59)-var(13)&&var(59)-var(14)&&var(59)-var(15)&&var(59)-var(16)&&var(59)-var(17)&&var(59)-var(18)&&var(59)-var(19)&&var(59)-var(20)&&var(59)-var(21)
trigger3=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger3=var(12+var(59)):=2147483647-var(58)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&ishelper(stateno-1)
y=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno-1)
trigger1=(root,sysvar(3)&1)&&var(21)=-1&&vel y<2200-2150*(var(58)>1000000)
;trigger1=(root,sysvar(3)&1)&&var(21)=-1&&vel y<10;debag
trigger1=var(59):=!!(var(12)+1)+!!(var(13)+1)+!!(var(14)+1)+!!(var(15)+1)+!!(var(16)+1)+!!(var(17)+1)+!!(var(18)+1)+!!(var(19)+1)+!!(var(20)+1)||1
trigger1=var(59)<enemy,numhelper-enemy,numhelper(1051051050)-enemy,numhelper(1051051051)-enemy,numhelper(1051051052)-enemy,numhelper(-105)
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&ishelper(stateno-1)
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno-1)
value=5150
persistent=256
ignorehitpause=1

[statedef 6105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper
movetype=i
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper
value=10520000-20000*(playerid(root,var(4)),anim=10500001)
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper
x=root,pos x
y=-stateno+1000000
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper
triggerall=(playerid(root,var(3)),var(7)&16384)
trigger1=ishelper(6105000)&&playerid(root,var(4)),var(0)+1
trigger2=ishelper(6105001)&&playerid(root,var(4)),var(1)+1
trigger3=ishelper(6105002)&&playerid(root,var(4)),var(2)+1
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
value=5150
persistent=256
ignorehitpause=1
[statedef 7105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,var(5)-id
var(5)=id
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=10500000+2*!enemy,numprojid(1051000000+gametime)
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
x=root,pos x
y=-10000000*!!enemy,numprojid(1051000000+gametime)
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&ishelper(stateno)
attr=
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(7)&128)
attr=sca,aa,ap,at
hitonce=1
hitflag=mafd
guardflag=
damage=0,0
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&ishelper(stateno)
trigger1=enemy,numprojid(1051000000+gametime)
attr=s,ha
pausetime=0,0
hitflag=mafd
guardflag=
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(8)&(64*31))
sysvar(3)=(sysvar(3)|1)
ignorehitpause=1
[state ]
type=null
trigger1=name="C/D"&&ishelper(stateno)
trigger1=!(sysvar(3)&1)
trigger1=1||var(0):=enemy,var(0)
trigger1=1||var(1):=enemy,var(1)
trigger1=1||var(2):=enemy,var(2)
trigger1=1||var(3):=enemy,var(3)
trigger1=1||var(4):=enemy,var(4)
trigger1=1||var(5):=enemy,var(5)
trigger1=1||var(6):=enemy,var(6)
trigger1=1||var(7):=enemy,var(7)
trigger1=1||var(8):=enemy,var(8)
trigger1=1||var(9):=enemy,var(9)
trigger1=1||var(10):=enemy,var(10)
trigger1=1||var(11):=enemy,var(11)
trigger1=1||var(12):=enemy,var(12)
trigger1=1||var(13):=enemy,var(13)
trigger1=1||var(14):=enemy,var(14)
trigger1=1||var(15):=enemy,var(15)
trigger1=1||var(16):=enemy,var(16)
trigger1=1||var(17):=enemy,var(17)
trigger1=1||var(18):=enemy,var(18)
trigger1=1||var(19):=enemy,var(19)
trigger1=1||var(20):=enemy,var(20)
trigger1=1||var(21):=enemy,var(21)
trigger1=1||var(22):=enemy,var(22)
trigger1=1||var(23):=enemy,var(23)
trigger1=1||var(24):=enemy,var(24)
trigger1=1||var(25):=enemy,var(25)
trigger1=1||var(26):=enemy,var(26)
trigger1=1||var(27):=enemy,var(27)
trigger1=1||var(28):=enemy,var(28)
trigger1=1||var(29):=enemy,var(29)
trigger1=1||var(30):=enemy,var(30)
trigger1=1||var(31):=enemy,var(31)
trigger1=1||var(32):=enemy,var(32)
trigger1=1||var(33):=enemy,var(33)
trigger1=1||var(34):=enemy,var(34)
trigger1=1||var(35):=enemy,var(35)
trigger1=1||var(36):=enemy,var(36)
trigger1=1||var(37):=enemy,var(37)
trigger1=1||var(38):=enemy,var(38)
trigger1=1||var(39):=enemy,var(39)
trigger1=1||var(40):=enemy,var(40)
trigger1=1||var(41):=enemy,var(41)
trigger1=1||var(42):=enemy,var(42)
trigger1=1||var(43):=enemy,var(43)
trigger1=1||var(44):=enemy,var(44)
trigger1=1||var(45):=enemy,var(45)
trigger1=1||var(46):=enemy,var(46)
trigger1=1||var(47):=enemy,var(47)
trigger1=1||var(48):=enemy,var(48)
trigger1=1||var(49):=enemy,var(49)
trigger1=1||var(50):=enemy,var(50)
trigger1=1||var(51):=enemy,var(51)
trigger1=1||var(52):=enemy,var(52)
trigger1=1||var(53):=enemy,var(53)
trigger1=1||var(54):=enemy,var(54)
trigger1=1||var(55):=enemy,var(55)
trigger1=1||var(56):=enemy,var(56)
trigger1=1||var(57):=enemy,var(57)
trigger1=1||var(58):=enemy,var(58)
trigger1=1||var(59):=enemy,var(59)
trigger1=1||fvar(0):=enemy,fvar(0)
trigger1=1||fvar(1):=enemy,fvar(1)
trigger1=1||fvar(2):=enemy,fvar(2)
trigger1=1||fvar(3):=enemy,fvar(3)
trigger1=1||fvar(4):=enemy,fvar(4)
trigger1=1||fvar(5):=enemy,fvar(5)
trigger1=1||fvar(6):=enemy,fvar(6)
trigger1=1||fvar(7):=enemy,fvar(7)
trigger1=1||fvar(8):=enemy,fvar(8)
trigger1=1||fvar(9):=enemy,fvar(9)
trigger1=1||fvar(10):=enemy,fvar(10)
trigger1=1||fvar(11):=enemy,fvar(11)
trigger1=1||fvar(12):=enemy,fvar(12)
trigger1=1||fvar(13):=enemy,fvar(13)
trigger1=1||fvar(14):=enemy,fvar(14)
trigger1=1||fvar(15):=enemy,fvar(15)
trigger1=1||fvar(16):=enemy,fvar(16)
trigger1=1||fvar(17):=enemy,fvar(17)
trigger1=1||fvar(18):=enemy,fvar(18)
trigger1=1||fvar(19):=enemy,fvar(19)
trigger1=1||fvar(20):=enemy,fvar(20)
trigger1=1||fvar(21):=enemy,fvar(21)
trigger1=1||fvar(22):=enemy,fvar(22)
trigger1=1||fvar(23):=enemy,fvar(23)
trigger1=1||fvar(24):=enemy,fvar(24)
trigger1=1||fvar(25):=enemy,fvar(25)
trigger1=1||fvar(26):=enemy,fvar(26)
trigger1=1||fvar(27):=enemy,fvar(27)
trigger1=1||fvar(28):=enemy,fvar(28)
trigger1=1||fvar(29):=enemy,fvar(29)
trigger1=1||fvar(30):=enemy,fvar(30)
trigger1=1||fvar(31):=enemy,fvar(31)
trigger1=1||fvar(32):=enemy,fvar(32)
trigger1=1||fvar(33):=enemy,fvar(33)
trigger1=1||fvar(34):=enemy,fvar(34)
trigger1=1||fvar(35):=enemy,fvar(35)
trigger1=1||fvar(36):=enemy,fvar(36)
trigger1=1||fvar(37):=enemy,fvar(37)
trigger1=1||fvar(38):=enemy,fvar(38)
trigger1=1||fvar(39):=enemy,fvar(39)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=5150
persistent=256
ignorehitpause=1
[statedef 8105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,var(6)-id
var(6)=id
ignorehitpause=1
[state ]
type=turn
trigger1=name="C/D"&&ishelper(stateno)
trigger1=facing-enemy,facing
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget>1
excludeid=105
keepone=1
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget=1
trigger1=target,id-enemy,id||target,ishelper
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper(stateno)
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget-1
movetype=a
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=10500003-2*(numtarget=1||playerid(root,var(1)),numtarget=1)
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
x=enemy,pos x
y=enemy,pos y
ignorehitpause=1
[state ]
type=varset
triggerall=name="C/D"&&ishelper(stateno)
;triggerall=((sysvar(3)&3)=0&&(helper(2105000),sysvar(3)&32))||((sysvar(3)&3)=1&&(helper(2105000),sysvar(3)&64))
trigger1=var(3):=helper(2105001),var(3)||1
trigger1=var(4):=helper(2105001),var(4)||1
trigger1=var(5):=helper(2105001),var(5)||1
trigger1=var(6):=helper(2105001),var(6)||1
trigger1=var(7):=helper(2105001),var(7)||1
trigger1=var(8):=helper(2105001),var(8)||1
trigger1=var(9):=helper(2105001),var(9)||1
trigger1=var(10):=helper(2105001),var(10)||1
trigger1=var(11):=helper(2105001),var(11)||1
trigger1=var(12):=helper(2105001),var(12)||1
trigger1=var(13):=helper(2105001),var(13)||1
trigger1=var(14):=helper(2105001),var(14)||1
trigger1=var(15):=helper(2105001),var(15)||1
trigger1=var(16):=helper(2105001),var(16)||1
trigger1=var(17):=helper(2105001),var(17)||1
trigger1=var(18):=helper(2105001),var(18)||1
trigger1=var(19):=helper(2105001),var(19)||1
trigger1=var(20):=helper(2105001),var(20)||1
trigger1=var(21):=helper(2105001),var(21)||1
trigger1=var(22):=helper(2105001),var(22)||1
trigger1=var(23):=helper(2105001),var(23)||1
trigger1=var(24):=helper(2105001),var(24)||1
trigger1=var(25):=helper(2105001),var(25)||1
trigger1=var(26):=helper(2105001),var(26)||1
trigger1=var(27):=helper(2105001),var(27)||1
trigger1=var(28):=helper(2105001),var(28)||1
trigger1=var(29):=helper(2105001),var(29)||1
trigger1=var(30):=helper(2105001),var(30)||1
trigger1=var(31):=helper(2105001),var(31)||1
trigger1=var(32):=helper(2105001),var(32)||1
trigger1=var(33):=helper(2105001),var(33)||1
trigger1=var(34):=helper(2105001),var(34)||1
trigger1=var(35):=helper(2105001),var(35)||1
trigger1=var(36):=helper(2105001),var(36)||1
trigger1=var(37):=helper(2105001),var(37)||1
trigger1=var(38):=helper(2105001),var(38)||1
trigger1=var(39):=helper(2105001),var(39)||1
trigger1=var(40):=helper(2105001),var(40)||1
trigger1=var(41):=helper(2105001),var(41)||1
trigger1=var(42):=helper(2105001),var(42)||1
trigger1=var(43):=helper(2105001),var(43)||1
trigger1=var(44):=helper(2105001),var(44)||1
trigger1=var(45):=helper(2105001),var(45)||1
trigger1=var(46):=helper(2105001),var(46)||1
trigger1=var(47):=helper(2105001),var(47)||1
trigger1=var(48):=helper(2105001),var(48)||1
trigger1=var(49):=helper(2105001),var(49)||1
trigger1=var(58):=helper(2105001),var(58)||1
sysvar(3)=(sysvar(3)|3)-3+(sysvar(3)&3)+1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno)
triggerall=var(57):=0||var(59):=0||1
trigger1=(playerid(root,var(3)),var(8)&31)=2&&(playerid(root,var(3)),var(8)&32)
trigger1=var(59):=2147483647
trigger2=(playerid(root,var(3)),var(8)&31)=3&&(playerid(root,var(3)),var(8)&32)
trigger2=var(57):=ifelse(random%2,enemy,lifemax,-2147483648)
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&ishelper(stateno)
attr=
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(7)&64)&&(playerid(root,var(3)),var(9)&3)=1
trigger1=numtarget-1
attr=,aa
damage=var(59),var(59)
fall.damage=var(57)
pausetime=0,0
hitflag=mafd
guardflag=
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
id=105
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(7)&64)&&(playerid(root,var(3)),var(9)&3)=2
trigger1=numtarget-1
attr=,ap
damage=var(59),var(59)
fall.damage=var(57)
pausetime=0,0
hitflag=mafd
guardflag=
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
id=105
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(7)&64)&&(playerid(root,var(3)),var(9)&3)=3
trigger1=numtarget-1
attr=,at
damage=var(59),var(59)
fall.damage=var(57)
pausetime=0,0
hitflag=mafd
guardflag=
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
id=105
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&ishelper(stateno)
triggerall=numtarget-1
trigger1=(playerid(root,var(3)),var(7)&64)&&(playerid(root,var(3)),var(9)&3)=0
trigger2=(playerid(root,var(3)),var(8)&32)
attr=,aa,ap,at
damage=var(59),var(59)
fall.damage=var(57)
pausetime=0,0
hitflag=mafd
guardflag=
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
id=105
ignorehitpause=1
[state ]
type=reversaldef
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget=1
id=105
sparkno=-1
hitsound=-1
numhits=0
reversal.attr=sca,aa,ap,at
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=ifelse(numtarget=1,9105010,5150)
persistent=256
ignorehitpause=1
[statedef 9105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=105000000
ignorehitpause=1
[state ]
type=changestate
triggerall=name="C/D"&&ishelper(stateno)
trigger1=numhelper(stateno)>1&&root,var(1)-id
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,var(1)-id
var(1)=id
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(stateno)
trigger1=!roundstate&&(root,sysvar(3)&14)/2=7&&!(sysvar(3)&-2147483648)
value=stateno+1+0*(var(59):=10500)
persistent=256
ignorehitpause=1
[state ];Am}JXL[:ėp
type=projectile
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(playerid(root,var(3)),var(7)&1024)
trigger1=enemy,movetype=a&&!(enemy,hitdefattr=sca,aa,ap,at)&&(gametime%15<2||random%(10-7*!!enemy,hitpausetime)=0)
trigger1=var(59):=random%2||1
trigger2=(playerid(root,var(3)),var(7)&2048)
trigger2=playeridexist(helper(10501),sysvar(4))
trigger2=playerid(helper(10501),sysvar(4)),movetype=a&&!(playerid(helper(10501),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger2=var(59):=random%2||1
trigger3=(playerid(root,var(3)),var(7)&2048)
trigger3=playeridexist(helper(10502),sysvar(4))
trigger3=playerid(helper(10502),sysvar(4)),movetype=a&&!(playerid(helper(10502),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger3=var(59):=random%2||1
trigger4=(playerid(root,var(3)),var(7)&2048)
trigger4=playeridexist(helper(10503),sysvar(4))
trigger4=playerid(helper(10503),sysvar(4)),movetype=a&&!(playerid(helper(10503),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger4=var(59):=random%2||1
trigger5=(playerid(root,var(3)),var(7)&2048)
trigger5=playeridexist(helper(10504),sysvar(4))
trigger5=playerid(helper(10504),sysvar(4)),movetype=a&&!(playerid(helper(10504),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger5=var(59):=random%2||1
trigger6=(playerid(root,var(3)),var(7)&2048)
trigger6=playeridexist(helper(10505),sysvar(4))
trigger6=playerid(helper(10505),sysvar(4)),movetype=a&&!(playerid(helper(10505),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger6=var(59):=random%2||1
trigger7=(playerid(root,var(3)),var(7)&2048)
trigger7=playeridexist(helper(10506),sysvar(4))
trigger7=playerid(helper(10506),sysvar(4)),movetype=a&&!(playerid(helper(10506),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger7=var(59):=random%2||1
trigger8=(playerid(root,var(3)),var(7)&2048)
trigger8=playeridexist(helper(10507),sysvar(4))
trigger8=playerid(helper(10507),sysvar(4)),movetype=a&&!(playerid(helper(10507),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger8=var(59):=random%2||1
trigger9=(playerid(root,var(3)),var(7)&2048)
trigger9=playeridexist(helper(10508),sysvar(4))
trigger9=playerid(helper(10508),sysvar(4)),movetype=a&&!(playerid(helper(10508),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger9=var(59):=random%2||1
trigger10=(playerid(root,var(3)),var(7)&2048)
trigger10=playeridexist(helper(10509),sysvar(4))
trigger10=playerid(helper(10509),sysvar(4)),movetype=a&&!(playerid(helper(10509),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger10=var(59):=random%2||1
trigger11=(playerid(root,var(3)),var(7)&2048)
trigger11=playeridexist(helper(10510),sysvar(4))
trigger11=playerid(helper(10510),sysvar(4)),movetype=a&&!(playerid(helper(10510),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger11=var(59):=random%2||1
trigger12=playeridexist(helper(10511),sysvar(4))
trigger12=playerid(helper(10511),sysvar(4)),movetype=a&&!(playerid(helper(10511),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger12=var(59):=random%2||1
trigger13=(playerid(root,var(3)),var(7)&2048)
trigger13=playeridexist(helper(10512),sysvar(4))
trigger13=playerid(helper(10512),sysvar(4)),movetype=a&&!(playerid(helper(10512),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger13=var(59):=random%2||1
trigger14=(playerid(root,var(3)),var(7)&2048)
trigger14=playeridexist(helper(10513),sysvar(4))
trigger14=playerid(helper(10513),sysvar(4)),movetype=a&&!(playerid(helper(10513),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger14=var(59):=random%2||1
trigger15=(playerid(root,var(3)),var(7)&2048)
trigger15=playeridexist(helper(10514),sysvar(4))
trigger15=playerid(helper(10514),sysvar(4)),movetype=a&&!(playerid(helper(10514),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger15=var(59):=random%2||1
trigger16=(playerid(root,var(3)),var(7)&2048)
trigger16=playeridexist(helper(10515),sysvar(4))
trigger16=playerid(helper(10515),sysvar(4)),movetype=a&&!(playerid(helper(10515),sysvar(4)),hitdefattr=sca,aa,ap,at)&&gametime%15<2
trigger16=var(59):=random%2||1
projanim=-1
projid=1110500000+var(59)
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ];Am}JXL[:ėp
type=projectile
triggerall=name="C/D"&&ishelper(stateno)
triggerall=enemy,alive&&!(sysvar(3)&1)&&!(enemy,hitdefattr=sca,aa,ap,at)
trigger1=enemy,movetype=A&&!enemy,numtarget&&random%2&&enemy,stateno=[288890,288891]
trigger1=var(59):=0||1
projanim=-1
projid=1110500000+var(59)
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1

[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=enemy,numhelper(1051051050)&&roundstate
triggerall=!root,var(7)
trigger1=playeridexist(helper(10516),sysvar(4))
trigger1=playerid(helper(10516),sysvar(4)),ishelper(1051051050)
trigger1=var(59):=helper(10516),sysvar(4)
trigger2=playeridexist(helper(10517),sysvar(4))
trigger2=playerid(helper(10517),sysvar(4)),ishelper(1051051050)
trigger2=var(59):=helper(10517),sysvar(4)
trigger3=playeridexist(helper(10518),sysvar(4))
trigger3=playerid(helper(10518),sysvar(4)),ishelper(1051051050)
trigger3=var(59):=helper(10518),sysvar(4)
trigger4=playeridexist(helper(10519),sysvar(4))
trigger4=playerid(helper(10519),sysvar(4)),ishelper(1051051050)
trigger4=var(59):=helper(10519),sysvar(4)
trigger5=playeridexist(helper(10520),sysvar(4))
trigger5=playerid(helper(10520),sysvar(4)),ishelper(1051051050)
trigger5=var(59):=helper(10520),sysvar(4)
trigger6=playeridexist(helper(10521),sysvar(4))
trigger6=playerid(helper(10521),sysvar(4)),ishelper(1051051050)
trigger6=var(59):=helper(10521),sysvar(4)
trigger7=playeridexist(helper(10522),sysvar(4))
trigger7=playerid(helper(10522),sysvar(4)),ishelper(1051051050)
trigger7=var(59):=helper(10522),sysvar(4)
trigger8=playeridexist(helper(10523),sysvar(4))
trigger8=playerid(helper(10523),sysvar(4)),ishelper(1051051050)
trigger8=var(59):=helper(10523),sysvar(4)
trigger9=playeridexist(helper(10524),sysvar(4))
trigger9=playerid(helper(10524),sysvar(4)),ishelper(1051051050)
trigger9=var(59):=helper(10524),sysvar(4)
trigger10=playeridexist(helper(10525),sysvar(4))
trigger10=playerid(helper(10525),sysvar(4)),ishelper(1051051050)
trigger10=var(59):=helper(10525),sysvar(4)
trigger11=playeridexist(helper(10526),sysvar(4))
trigger11=playerid(helper(10526),sysvar(4)),ishelper(1051051050)
trigger11=var(59):=helper(10526),sysvar(4)
trigger12=playeridexist(helper(10527),sysvar(4))
trigger12=playerid(helper(10527),sysvar(4)),ishelper(1051051050)
trigger12=var(59):=helper(10527),sysvar(4)
trigger13=playeridexist(helper(10528),sysvar(4))
trigger13=playerid(helper(10528),sysvar(4)),ishelper(1051051050)
trigger13=var(59):=helper(10528),sysvar(4)
trigger14=playeridexist(helper(10529),sysvar(4))
trigger14=playerid(helper(10529),sysvar(4)),ishelper(1051051050)
trigger14=var(59):=helper(10529),sysvar(4)
trigger15=playeridexist(helper(10530),sysvar(4))
trigger15=playerid(helper(10530),sysvar(4)),ishelper(1051051050)
trigger15=var(59):=helper(10530),sysvar(4)
var(7)=var(59)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=numhelper(10501+(gametime%30))
triggerall=var(59):=helper(10501+(gametime%30)),sysvar(2)
triggerall=!playerid(helper(10501+(gametime%30)),sysvar(4)),ishelper(1051051050)
triggerall=!playerid(helper(10501+(gametime%30)),sysvar(4)),ishelper(1051051051)
triggerall=!playerid(helper(10501+(gametime%30)),sysvar(4)),ishelper(1051051052)
triggerall=(var(59)!=[105105000,105105999])
triggerall=var(59)-root,var(36)&&var(59)-root,var(37)&&var(59)-root,var(38)&&var(59)-root,var(39)&&var(59)-root,var(40)&&var(59)-root,var(41)&&var(59)-root,var(42)&&var(59)-root,var(43)&&var(59)-root,var(44)&&var(59)-root,var(45)
triggerall=var(59)-root,var(46)&&var(59)-root,var(47)&&var(59)-root,var(48)&&var(59)-root,var(49)&&var(59)-root,var(50)
trigger1=1
var(36+!!root,var(36)+!!root,var(37)+!!root,var(38)+!!root,var(39)+!!root,var(40)+!!root,var(41)+!!root,var(42)+!!root,var(43)+!!root,var(44)+!!root,var(45)+!!root,var(46)+!!root,var(47)+!!root,var(48)+!!root,var(49))=var(59)
ignorehitpause=1
[state ]
type=turn
trigger1=name="C/D"&&ishelper(stateno)
trigger1=facing-enemy,facing
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget>1
excludeid=105
keepone=1
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget=1
trigger1=target,id-enemy,id||target,ishelper
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=10500003-2*(numtarget=1||playerid(root,var(6)),numtarget=1)
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
x=enemy,pos x
y=enemy,pos y
ignorehitpause=1
[state ]
type=reversaldef
trigger1=name="C/D"&&ishelper(stateno)
trigger1=playerid(root,var(6)),numtarget-1||enemy,hitdefattr=sca,aa,ap,at
id=105
sparkno=-1
hitsound=-1
numhits=0
hitonce=1
reversal.attr=sca,aa,ap,at
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(2)=enemy,stateno
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(3)=(sysvar(3)|30)-30
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget=1||playerid(root,var(6)),numtarget=1
sysvar(3)=(sysvar(3)|1)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysvar(3)=(sysvar(3)|32*!!enemy,numprojid(2010511110)+64*!!enemy,numprojid(2010511111)+128*!!enemy,numprojid(2010511112))
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=root,numprojid(1110500101)
sysvar(3)=(sysvar(3)|256)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
trigger1=root,numprojid(1110500102)
sysvar(3)=(sysvar(3)|512)
ignorehitpause=1
[state ]
type=varrangeset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=var(13)&&var(1)>var(13)
first=4
last=13
value=0
ignorehitpause=1
[state ];T댯Xe[gۑ(p^/FQ)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500000)
trigger1=var(0)>0
trigger1=var(59):=var(0)
trigger2=var(0)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(0)=-2
trigger3=var(59):=1895
trigger4=var(0)=-3
trigger4=var(59):=1046
trigger5=var(0)=-4
trigger5=var(59):=100000002
trigger6=var(0)=-5
trigger6=var(59):=892211
trigger7=var(0)=-6
trigger7=var(59):=30201
trigger8=var(0)=-7
trigger8=var(59):=169995
trigger9=var(0)=-8
trigger9=var(59):=2131001
trigger10=var(0)=-9
trigger10=var(59):=1000034
trigger11=var(0)=-10
trigger11=var(59):=99979
trigger12=var(0)=-11
trigger12=var(59):=49000
trigger13=var(0)=-12
trigger13=var(59):=213101
trigger14=var(0)=-13
trigger14=var(59):=1000041
trigger15=var(0)=-14
trigger15=var(59):=1000042
trigger16=var(0)=-15
trigger16=var(59):=1000043
trigger17=var(0)=-16
trigger17=var(59):=1000045
trigger18=var(0)=-17
trigger18=var(59):=1000046
trigger19=var(0)=-18
trigger19=var(59):=1000047
trigger20=var(0)=-19
trigger20=var(59):=1000048
trigger21=var(0)=-20
trigger21=var(59):=1000049
trigger22=var(0)=-21
trigger22=var(59):=30000
trigger23=var(0)=-22
trigger23=var(59):=30001
trigger24=var(0)=-23
trigger24=var(59):=7777777
trigger25=var(0)=-24
trigger25=var(59):=278740020
var(4+!!(var(4))+!!(var(5))+!!(var(6))+!!(var(7))+!!(var(8))+!!(var(9))+!!(var(10))+!!(var(11))+!!(var(12)))=var(59)
ignorehitpause=1
[state ];T댯Xe[gۑ(^/FQ)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=0
trigger1=var(2)>0
trigger1=var(59):=var(2)
trigger2=var(2)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(2)=-2
trigger3=var(59):=1895
trigger4=var(2)=-3
trigger4=var(59):=1046
trigger5=var(2)=-4
trigger5=var(59):=100000002
trigger6=var(2)=-5
trigger6=var(59):=892211
trigger7=var(2)=-6
trigger7=var(59):=30201
trigger8=var(2)=-7
trigger8=var(59):=169995
trigger9=var(2)=-8
trigger9=var(59):=2131001
trigger10=var(2)=-9
trigger10=var(59):=1000034
trigger11=var(2)=-10
trigger11=var(59):=99979
trigger12=var(2)=-11
trigger12=var(59):=49000
trigger13=var(2)=-12
trigger13=var(59):=213101
trigger14=var(2)=-13
trigger14=var(59):=1000041
trigger15=var(2)=-14
trigger15=var(59):=1000042
trigger16=var(2)=-15
trigger16=var(59):=1000043
trigger17=var(2)=-16
trigger17=var(59):=1000045
trigger18=var(2)=-17
trigger18=var(59):=1000046
trigger19=var(2)=-18
trigger19=var(59):=1000047
trigger20=var(2)=-19
trigger20=var(59):=1000048
trigger21=var(2)=-20
trigger21=var(59):=1000049
trigger22=var(2)=-21
trigger22=var(59):=30000
trigger23=var(2)=-22
trigger23=var(59):=30001
trigger24=var(2)=-23
trigger24=var(59):=7777777
trigger25=var(2)=-24
trigger25=var(59):=278740020
var(4+!!(var(4))+!!(var(5))+!!(var(6))+!!(var(7))+!!(var(8))+!!(var(9))+!!(var(10))+!!(var(11))+!!(var(12)))=var(59)
ignorehitpause=1
[state ];T댯Xe[gۑ(p^/OFQ)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=0;enemy,numprojid(2010500001)
triggerall=floor(fvar(0))-var(4)&&floor(fvar(0))-var(5)&&floor(fvar(0))-var(6)&&floor(fvar(0))-var(7)&&floor(fvar(0))-var(8)
triggerall=floor(fvar(0))-var(9)&&floor(fvar(0))-var(10)&&floor(fvar(0))-var(11)&&floor(fvar(0))-var(12)&&floor(fvar(0))-var(13)
trigger1=fvar(0)>0
trigger1=var(59):=floor(fvar(0))
trigger2=fvar(0)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=fvar(0)=-2
trigger3=var(59):=1895
trigger4=fvar(0)=-3
trigger4=var(59):=1046
trigger5=fvar(0)=-4
trigger5=var(59):=100000002
trigger6=fvar(0)=-5
trigger6=var(59):=892211
trigger7=fvar(0)=-6
trigger7=var(59):=30201
trigger8=fvar(0)=-7
trigger8=var(59):=169995
trigger9=fvar(0)=-8
trigger9=var(59):=2131001
trigger10=fvar(0)=-9
trigger10=var(59):=1000034
trigger11=fvar(0)=-10
trigger11=var(59):=99979
trigger12=fvar(0)=-11
trigger12=var(59):=49000
trigger13=fvar(0)=-12
trigger13=var(59):=213101
trigger14=fvar(0)=-13
trigger14=var(59):=1000041
trigger15=fvar(0)=-14
trigger15=var(59):=1000042
trigger16=fvar(0)=-15
trigger16=var(59):=1000043
trigger17=fvar(0)=-16
trigger17=var(59):=1000045
trigger18=fvar(0)=-17
trigger18=var(59):=1000046
trigger19=fvar(0)=-18
trigger19=var(59):=1000047
trigger20=fvar(0)=-19
trigger20=var(59):=1000048
trigger21=fvar(0)=-20
trigger21=var(59):=1000049
trigger22=fvar(0)=-21
trigger22=var(59):=30000
trigger23=fvar(0)=-22
trigger23=var(59):=30001
trigger24=fvar(0)=-23
trigger24=var(59):=7777777
trigger25=fvar(0)=-24
trigger25=var(59):=278740020
var(4+!!(var(4))+!!(var(5))+!!(var(6))+!!(var(7))+!!(var(8))+!!(var(9))+!!(var(10))+!!(var(11))+!!(var(12)))=var(59)
ignorehitpause=1
[state ];T댯Xe[gۑ(^/OFQ)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=0
trigger1=fvar(2)>0
trigger1=var(59):=floor(var(2))
trigger2=fvar(2)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=fvar(2)=-2
trigger3=var(59):=1895
trigger4=fvar(2)=-3
trigger4=var(59):=1046
trigger5=fvar(2)=-4
trigger5=var(59):=100000002
trigger6=fvar(2)=-5
trigger6=var(59):=892211
trigger7=fvar(2)=-6
trigger7=var(59):=30201
trigger8=fvar(2)=-7
trigger8=var(59):=169995
trigger9=fvar(2)=-8
trigger9=var(59):=2131001
trigger10=fvar(2)=-9
trigger10=var(59):=1000034
trigger11=fvar(2)=-10
trigger11=var(59):=99979
trigger12=fvar(2)=-11
trigger12=var(59):=49000
trigger13=fvar(2)=-12
trigger13=var(59):=213101
trigger14=fvar(2)=-13
trigger14=var(59):=1000041
trigger15=fvar(2)=-14
trigger15=var(59):=1000042
trigger16=fvar(2)=-15
trigger16=var(59):=1000043
trigger17=fvar(2)=-16
trigger17=var(59):=1000045
trigger18=fvar(2)=-17
trigger18=var(59):=1000046
trigger19=fvar(2)=-18
trigger19=var(59):=1000047
trigger20=fvar(2)=-19
trigger20=var(59):=1000048
trigger21=fvar(2)=-20
trigger21=var(59):=1000049
trigger22=fvar(2)=-21
trigger22=var(59):=30000
trigger23=fvar(2)=-22
trigger23=var(59):=30001
trigger24=fvar(2)=-23
trigger24=var(59):=7777777
trigger25=fvar(2)=-24
trigger25=var(59):=278740020
var(4+!!(var(4))+!!(var(5))+!!(var(6))+!!(var(7))+!!(var(8))+!!(var(9))+!!(var(10))+!!(var(11))+!!(var(12)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500001)
trigger1=var(0)>0
trigger1=var(59):=var(0)
trigger2=var(0)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(0)=-2
trigger3=var(59):=1895
trigger4=var(0)=-3
trigger4=var(59):=1046
trigger5=var(0)=-4
trigger5=var(59):=100000002
trigger6=var(0)=-5
trigger6=var(59):=892211
trigger7=var(0)=-6
trigger7=var(59):=30201
trigger8=var(0)=-7
trigger8=var(59):=169995
trigger9=var(0)=-8
trigger9=var(59):=2131001
trigger10=var(0)=-9
trigger10=var(59):=1000034
trigger11=var(0)=-10
trigger11=var(59):=99979
trigger12=var(0)=-11
trigger12=var(59):=49000
trigger13=var(0)=-12
trigger13=var(59):=213101
trigger14=var(0)=-13
trigger14=var(59):=1000041
trigger15=var(0)=-14
trigger15=var(59):=1000042
trigger16=var(0)=-15
trigger16=var(59):=1000043
trigger17=var(0)=-16
trigger17=var(59):=1000045
trigger18=var(0)=-17
trigger18=var(59):=1000046
trigger19=var(0)=-18
trigger19=var(59):=1000047
trigger20=var(0)=-19
trigger20=var(59):=1000048
trigger21=var(0)=-20
trigger21=var(59):=1000049
trigger22=var(0)=-21
trigger22=var(59):=30000
trigger23=var(0)=-22
trigger23=var(59):=30001
trigger24=var(0)=-23
trigger24=var(59):=7777777
trigger25=var(0)=-24
trigger25=var(59):=278740020
var(14+!!(var(14))+!!(var(15)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/lifeϓ)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500010)
trigger1=var(1)>0
trigger1=var(59):=var(1)
trigger2=var(1)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(1)=-2
trigger3=var(59):=1895
trigger4=var(1)=-3
trigger4=var(59):=1046
trigger5=var(1)=-4
trigger5=var(59):=100000002
trigger6=var(1)=-5
trigger6=var(59):=892211
trigger7=var(1)=-6
trigger7=var(59):=30201
trigger8=var(1)=-7
trigger8=var(59):=169995
trigger9=var(1)=-8
trigger9=var(59):=2131001
trigger10=var(1)=-9
trigger10=var(59):=1000034
trigger11=var(1)=-10
trigger11=var(59):=99979
trigger12=var(1)=-11
trigger12=var(59):=49000
trigger13=var(1)=-12
trigger13=var(59):=213101
trigger14=var(1)=-13
trigger14=var(59):=1000041
trigger15=var(1)=-14
trigger15=var(59):=1000042
trigger16=var(1)=-15
trigger16=var(59):=1000043
trigger17=var(1)=-16
trigger17=var(59):=1000045
trigger18=var(1)=-17
trigger18=var(59):=1000046
trigger19=var(1)=-18
trigger19=var(59):=1000047
trigger20=var(1)=-19
trigger20=var(59):=1000048
trigger21=var(1)=-20
trigger21=var(59):=1000049
trigger22=var(1)=-21
trigger22=var(59):=30000
trigger23=var(1)=-22
trigger23=var(59):=30001
trigger24=var(1)=-23
trigger24=var(59):=7777777
trigger25=var(1)=-24
trigger25=var(59):=278740020
var(17+!!(var(17))+!!(var(18))+!!(var(19))+!!(var(20)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/hitdef)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500011)
trigger1=var(1)>0
trigger1=var(59):=var(1)
trigger2=var(1)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(1)=-2
trigger3=var(59):=1895
trigger4=var(1)=-3
trigger4=var(59):=1046
trigger5=var(1)=-4
trigger5=var(59):=100000002
trigger6=var(1)=-5
trigger6=var(59):=892211
trigger7=var(1)=-6
trigger7=var(59):=30201
trigger8=var(1)=-7
trigger8=var(59):=169995
trigger9=var(1)=-8
trigger9=var(59):=2131001
trigger10=var(1)=-9
trigger10=var(59):=1000034
trigger11=var(1)=-10
trigger11=var(59):=99979
trigger12=var(1)=-11
trigger12=var(59):=49000
trigger13=var(1)=-12
trigger13=var(59):=213101
trigger14=var(1)=-13
trigger14=var(59):=1000041
trigger15=var(1)=-14
trigger15=var(59):=1000042
trigger16=var(1)=-15
trigger16=var(59):=1000043
trigger17=var(1)=-16
trigger17=var(59):=1000045
trigger18=var(1)=-17
trigger18=var(59):=1000046
trigger19=var(1)=-18
trigger19=var(59):=1000047
trigger20=var(1)=-19
trigger20=var(59):=1000048
trigger21=var(1)=-20
trigger21=var(59):=1000049
trigger22=var(1)=-21
trigger22=var(59):=30000
trigger23=var(1)=-22
trigger23=var(59):=30001
trigger24=var(1)=-23
trigger24=var(59):=7777777
trigger25=var(1)=-24
trigger25=var(59):=278740020
var(22+!!(var(22))+!!(var(23))+!!(var(24))+!!(var(25))+!!(var(26))+!!(var(27))+!!(var(28)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/hitby)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500012)
trigger1=floor(fvar(1))>0&&floor(fvar(1))-110&&floor(fvar(1))-115;commond͒e
trigger1=var(59):=floor(fvar(1))
trigger2=floor(fvar(1))=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=floor(fvar(1))=-2
trigger3=var(59):=1895
trigger4=floor(fvar(1))=-3
trigger4=var(59):=1046
trigger5=floor(fvar(1))=-4
trigger5=var(59):=100000002
trigger6=floor(fvar(1))=-5
trigger6=var(59):=892211
trigger7=floor(fvar(1))=-6
trigger7=var(59):=30201
trigger8=floor(fvar(1))=-7
trigger8=var(59):=169995
trigger9=floor(fvar(1))=-8
trigger9=var(59):=2131001
trigger10=floor(fvar(1))=-9
trigger10=var(59):=1000034
trigger11=floor(fvar(1))=-10
trigger11=var(59):=99979
trigger12=floor(fvar(1))=-11
trigger12=var(59):=49000
trigger13=floor(fvar(1))=-12
trigger13=var(59):=213101
trigger14=floor(fvar(1))=-13
trigger14=var(59):=1000041
trigger15=floor(fvar(1))=-14
trigger15=var(59):=1000042
trigger16=floor(fvar(1))=-15
trigger16=var(59):=1000043
trigger17=floor(fvar(1))=-16
trigger17=var(59):=1000045
trigger18=floor(fvar(1))=-17
trigger18=var(59):=1000046
trigger19=floor(fvar(1))=-18
trigger19=var(59):=1000047
trigger20=floor(fvar(1))=-19
trigger20=var(59):=1000048
trigger21=floor(fvar(1))=-20
trigger21=var(59):=1000049
trigger22=floor(fvar(1))=-21
trigger22=var(59):=30000
trigger23=floor(fvar(1))=-22
trigger23=var(59):=30001
trigger24=floor(fvar(1))=-23
trigger24=var(59):=7777777
trigger25=floor(fvar(1))=-24
trigger25=var(59):=278740020
var(30+!!(var(30))+!!(var(31))+!!(var(32))+!!(var(33))+!!(var(34))+!!(var(35))+!!(var(36)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/MT=H)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500013)
trigger1var(1)>0
trigger1=var(59):=var(1)
trigger2=var(1)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(1)=-2
trigger3=var(59):=1895
trigger4=var(1)=-3
trigger4=var(59):=1046
trigger5=var(1)=-4
trigger5=var(59):=100000002
trigger6=var(1)=-5
trigger6=var(59):=892211
trigger7=var(1)=-6
trigger7=var(59):=30201
trigger8=var(1)=-7
trigger8=var(59):=169995
trigger9=var(1)=-8
trigger9=var(59):=2131001
trigger10=var(1)=-9
trigger10=var(59):=1000034
trigger11=var(1)=-10
trigger11=var(59):=99979
trigger12=var(1)=-11
trigger12=var(59):=49000
trigger13=var(1)=-12
trigger13=var(59):=213101
trigger14=var(1)=-13
trigger14=var(59):=1000041
trigger15=var(1)=-14
trigger15=var(59):=1000042
trigger16=var(1)=-15
trigger16=var(59):=1000043
trigger17=var(1)=-16
trigger17=var(59):=1000045
trigger18=var(1)=-17
trigger18=var(59):=1000046
trigger19=var(1)=-18
trigger19=var(59):=1000047
trigger20=var(1)=-19
trigger20=var(59):=1000048
trigger21=var(1)=-20
trigger21=var(59):=1000049
trigger22=var(1)=-21
trigger22=var(59):=30000
trigger23=var(1)=-22
trigger23=var(59):=30001
trigger24=var(1)=-23
trigger24=var(59):=7777777
trigger25=var(1)=-24
trigger25=var(59):=278740020
var(38+!!(var(38))+!!(var(39))+!!(var(40))+!!(var(41))+!!(var(42))+!!(var(43))+!!(var(44)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/MT=A)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500014)
triggerall=var(1)-var(22)&&var(1)-var(23)&&var(1)-var(24)&&var(1)-var(25)&&var(1)-var(26)&&var(1)-var(27)&&var(1)-var(28)&&var(1)-var(29)
trigger1=var(1)>0
trigger1=var(59):=var(1)
trigger2=var(1)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(1)=-2
trigger3=var(59):=1895
trigger4=var(1)=-3
trigger4=var(59):=1046
trigger5=var(1)=-4
trigger5=var(59):=100000002
trigger6=var(1)=-5
trigger6=var(59):=892211
trigger7=var(1)=-6
trigger7=var(59):=30201
trigger8=var(1)=-7
trigger8=var(59):=169995
trigger9=var(1)=-8
trigger9=var(59):=2131001
trigger10=var(1)=-9
trigger10=var(59):=1000034
trigger11=var(1)=-10
trigger11=var(59):=99979
trigger12=var(1)=-11
trigger12=var(59):=49000
trigger13=var(1)=-12
trigger13=var(59):=213101
trigger14=var(1)=-13
trigger14=var(59):=1000041
trigger15=var(1)=-14
trigger15=var(59):=1000042
trigger16=var(1)=-15
trigger16=var(59):=1000043
trigger17=var(1)=-16
trigger17=var(59):=1000045
trigger18=var(1)=-17
trigger18=var(59):=1000046
trigger19=var(1)=-18
trigger19=var(59):=1000047
trigger20=var(1)=-19
trigger20=var(59):=1000048
trigger21=var(1)=-20
trigger21=var(59):=1000049
trigger22=var(1)=-21
trigger22=var(59):=30000
trigger23=var(1)=-22
trigger23=var(59):=30001
trigger24=var(1)=-23
trigger24=var(59):=7777777
trigger25=var(1)=-24
trigger25=var(59):=278740020
var(46+!!(var(46))+!!(var(47)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/C2ύX)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500015)
trigger1=var(1)>0
trigger1=var(59):=var(1)
trigger2=var(1)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(1)=-2
trigger3=var(59):=1895
trigger4=var(1)=-3
trigger4=var(59):=1046
trigger5=var(1)=-4
trigger5=var(59):=100000002
trigger6=var(1)=-5
trigger6=var(59):=892211
trigger7=var(1)=-6
trigger7=var(59):=30201
trigger8=var(1)=-7
trigger8=var(59):=169995
trigger9=var(1)=-8
trigger9=var(59):=2131001
trigger10=var(1)=-9
trigger10=var(59):=1000034
trigger11=var(1)=-10
trigger11=var(59):=99979
trigger12=var(1)=-11
trigger12=var(59):=49000
trigger13=var(1)=-12
trigger13=var(59):=213101
trigger14=var(1)=-13
trigger14=var(59):=1000041
trigger15=var(1)=-14
trigger15=var(59):=1000042
trigger16=var(1)=-15
trigger16=var(59):=1000043
trigger17=var(1)=-16
trigger17=var(59):=1000045
trigger18=var(1)=-17
trigger18=var(59):=1000046
trigger19=var(1)=-18
trigger19=var(59):=1000047
trigger20=var(1)=-19
trigger20=var(59):=1000048
trigger21=var(1)=-20
trigger21=var(59):=1000049
trigger22=var(1)=-21
trigger22=var(59):=30000
trigger23=var(1)=-22
trigger23=var(59):=30001
trigger24=var(1)=-23
trigger24=var(59):=7777777
trigger25=var(1)=-24
trigger25=var(59):=278740020
var(49+!!(var(49))+!!(var(50)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(p^/hitfalldamage)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(2010500016)
trigger1=var(1)>0
trigger1=var(59):=var(1)
trigger2=var(1)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(1)=-2
trigger3=var(59):=1895
trigger4=var(1)=-3
trigger4=var(59):=1046
trigger5=var(1)=-4
trigger5=var(59):=100000002
trigger6=var(1)=-5
trigger6=var(59):=892211
trigger7=var(1)=-6
trigger7=var(59):=30201
trigger8=var(1)=-7
trigger8=var(59):=169995
trigger9=var(1)=-8
trigger9=var(59):=2131001
trigger10=var(1)=-9
trigger10=var(59):=1000034
trigger11=var(1)=-10
trigger11=var(59):=99979
trigger12=var(1)=-11
trigger12=var(59):=49000
trigger13=var(1)=-12
trigger13=var(59):=213101
trigger14=var(1)=-13
trigger14=var(59):=1000041
trigger15=var(1)=-14
trigger15=var(59):=1000042
trigger16=var(1)=-15
trigger16=var(59):=1000043
trigger17=var(1)=-16
trigger17=var(59):=1000045
trigger18=var(1)=-17
trigger18=var(59):=1000046
trigger19=var(1)=-18
trigger19=var(59):=1000047
trigger20=var(1)=-19
trigger20=var(59):=1000048
trigger21=var(1)=-20
trigger21=var(59):=1000049
trigger22=var(1)=-21
trigger22=var(59):=30000
trigger23=var(1)=-22
trigger23=var(59):=30001
trigger24=var(1)=-23
trigger24=var(59):=7777777
trigger25=var(1)=-24
trigger25=var(59):=278740020
var(52+!!(var(52)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(^/)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(339812408)
trigger1=var(2)>0
trigger1=var(59):=var(2)
trigger2=var(2)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(2)=-2
trigger3=var(59):=1895
trigger4=var(2)=-3
trigger4=var(59):=1046
trigger5=var(2)=-4
trigger5=var(59):=100000002
trigger6=var(2)=-5
trigger6=var(59):=892211
trigger7=var(2)=-6
trigger7=var(59):=30201
trigger8=var(2)=-7
trigger8=var(59):=169995
trigger9=var(2)=-8
trigger9=var(59):=2131001
trigger10=var(2)=-9
trigger10=var(59):=1000034
trigger11=var(2)=-10
trigger11=var(59):=99979
trigger12=var(2)=-11
trigger12=var(59):=49000
trigger13=var(2)=-12
trigger13=var(59):=213101
trigger14=var(2)=-13
trigger14=var(59):=1000041
trigger15=var(2)=-14
trigger15=var(59):=1000042
trigger16=var(2)=-15
trigger16=var(59):=1000043
trigger17=var(2)=-16
trigger17=var(59):=1000045
trigger18=var(2)=-17
trigger18=var(59):=1000046
trigger19=var(2)=-18
trigger19=var(59):=1000047
trigger20=var(2)=-19
trigger20=var(59):=1000048
trigger21=var(2)=-20
trigger21=var(59):=1000049
trigger22=var(2)=-21
trigger22=var(59):=30000
trigger23=var(2)=-22
trigger23=var(59):=30001
trigger24=var(2)=-23
trigger24=var(59):=7777777
trigger25=var(2)=-24
trigger25=var(59):=278740020
var(14+!!(var(14))+!!(var(15)))=var(59)
ignorehitpause=1
[state ];TLXe[gۑ(^/wp[o)
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=root,numprojid(339812407)
trigger1=var(3)>0
trigger1=var(59):=var(3)
trigger2=var(3)=-1;ȉėpԍɕϊ
trigger2=var(59):=1000044
trigger3=var(3)=-2
trigger3=var(59):=1895
trigger4=var(3)=-3
trigger4=var(59):=1046
trigger5=var(3)=-4
trigger5=var(59):=100000002
trigger6=var(3)=-5
trigger6=var(59):=892211
trigger7=var(3)=-6
trigger7=var(59):=30201
trigger8=var(3)=-7
trigger8=var(59):=169995
trigger9=var(3)=-8
trigger9=var(59):=2131001
trigger10=var(3)=-9
trigger10=var(59):=1000034
trigger11=var(3)=-10
trigger11=var(59):=99979
trigger12=var(3)=-11
trigger12=var(59):=49000
trigger13=var(3)=-12
trigger13=var(59):=213101
trigger14=var(3)=-13
trigger14=var(59):=1000041
trigger15=var(3)=-14
trigger15=var(59):=1000042
trigger16=var(3)=-15
trigger16=var(59):=1000043
trigger17=var(3)=-16
trigger17=var(59):=1000045
trigger18=var(3)=-17
trigger18=var(59):=1000046
trigger19=var(3)=-18
trigger19=var(59):=1000047
trigger20=var(3)=-19
trigger20=var(59):=1000048
trigger21=var(3)=-20
trigger21=var(59):=1000049
trigger22=var(3)=-21
trigger22=var(59):=30000
trigger23=var(3)=-22
trigger23=var(59):=30001
trigger24=var(3)=-23
trigger24=var(59):=7777777
trigger25=var(3)=-24
trigger25=var(59):=278740020
var(54+!!(var(54))+!!(var(55))+!!(var(56)))=var(59)
ignorehitpause=1
[state ];T
type=varset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=var(59):=sysvar(3)||1
triggerall=!enemy,numprojid(2010510502)||fvar(4)>4||!root,var(31+floor(fvar(4)))
trigger1=enemy,numprojid(2010510500)
trigger1=fvar(0):=var(0)||var(0):=var(0)+1||1
trigger1=var(59):=(var(59)|2)&&0
trigger2=enemy,numprojid(2010510501)
trigger2=fvar(1):=var(1)||var(1):=var(1)+1||1
trigger2=var(59):=(var(59)|4)&&0
trigger3=var(59)
sysvar(3)=var(59)
ignorehitpause=1
[state ];ᖡ
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
triggerall=enemy,numprojid(2010510502)&&root,var(31+floor(fvar(4)))&&fvar(4)=[0,5]
trigger1=!root,numprojid(2010500002)
trigger1=root,var(31)+root,var(31+floor(fvar(4)))&&root,var(32)+root,var(31+floor(fvar(4)))&&root,var(33)+root,var(31+floor(fvar(4)))&&root,var(34)+root,var(31+floor(fvar(4)))&&root,var(35)+root,var(31+floor(fvar(4)))
trigger2=fvar(4):=fvar(4)+1&&0
var(31+floor(fvar(4)))=-root,var(31+floor(fvar(4)))+0*floor((fvar(4):=fvar(4)+1))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=var(0)=[120,155]
trigger1=var(0):=156&&0
trigger2=var(1)=[120,155]
trigger2=var(1):=156&&0
trigger3=var(2)=[120,155]
trigger3=var(2):=156&&0
trigger4=var(3)=[120,155]
trigger4=var(3):=156&&0
trigger5=var(0)=[5000,5900]
trigger5=var(0):=6000&&0
trigger6=var(1)=[5000,5900]
trigger6=var(1):=6000&&0
trigger7=var(2)=[5000,5900]
trigger7=var(2):=6000&&0
trigger8=var(3)=[5000,5900]
trigger8=var(3):=6000&&0
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name="C/D"&&ishelper(stateno)
value=floor(root,sysfvar(4))-55
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%n%d"
params=(sysvar(2)&255),0,root,const(data.ko.echo)+8+16*hitfall
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%hn%d"
params=(sysvar(2)&65280)/256,0,root,const(data.ko.echo)+8+16*hitfall+1
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%hn%d"
params=(sysvar(2)&16711680)/65536,0,root,const(data.ko.echo)+8+16*hitfall+2
ignorehitpause=1
[state ]
type=displaytoclipboard
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%hn%d"
params=((sysvar(2)&-16777216)/16777216)&255,0,root,const(data.ko.echo)+8+16*hitfall+3
ignorehitpause=1
[state ]
type=clearclipboard
trigger1=name="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=ifelse(numtarget=1,stateno+10,5150)
persistent=256
ignorehitpause=1
[statedef 9105001]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=helper
trigger1=name="C/D"&&ishelper(stateno-1)
trigger1=var(59):=var(59)+1||1
id=stateno-1
name="XX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=player
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=helper
trigger1=name="C/D"&&ishelper(stateno-1)
id=var(59)+30
name="XX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=player
size.height=var(59)+30
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=helper
trigger1=name="C/D"&&ishelper(stateno-1)
id=var(59)+45
name="XX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=player
size.height=var(59)+45
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=tagout
triggerall=name="C/D"&&ishelper(stateno-1)
trigger1=numhelper<56
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno-1)
trigger1=var(0):=-24||var(1):=-24||var(2):=-24||var(3):=-24
sysvar(3)=(sysvar(3)|-2147483648)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno-1)
value=5150
persistent=256
ignorehitpause=1
[statedef 9105010]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=targetstate
triggerall=name="C/D"&&ishelper
triggerall=(playerid(root,var(3)),var(8)&(2048*7))/2048
triggerall=var(59):=enemy,stateno||1
trigger1=root,var(11)
trigger1=var(57+ishelper(stateno-10)):=root,var(11)||1
trigger2=var(57+ishelper(stateno-10)):=5150||1
value=var(57+ishelper(stateno-10))
ignorehitpause=1
[state ]
type=targetstate
triggerall=name="C/D"&&ishelper
trigger1=(playerid(root,var(3)),var(8)&(2048*7))/2048=1
trigger2=(playerid(root,var(3)),var(8)&(2048*7))/2048=2
trigger2=var(59):=5900||1
trigger3=(playerid(root,var(3)),var(8)&(2048*7))/2048=3
trigger3=var(59):=0||1
trigger4=target,stateno=1054444102&&target,time>10&&!target,hitpausetime&&target,alive
;񓀌sĂ
trigger4=var(59):=0||1
value=var(59)*(var(59)!=1054444102)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=name="C/D"&&ishelper
trigger1=(playerid(root,var(3)),var(8)&(16384*3))/16384=1
trigger1=var(59):=-target,lifemax||1
trigger2=(playerid(root,var(3)),var(8)&(16384*3))/16384=2
trigger2=var(59):=target,lifemax||1
trigger3=(playerid(root,var(3)),var(8)&(16384*3))/16384=3
trigger3=var(59):=-target,life+1||1
trigger4=!enemy,life&&!enemy,hitpausetime&&enemy,alive&&(root,sysvar(3)&14)/2=7&&playerid(root,var(3)),sysvar(4)!=[4105001,4105049]
;蒆ȊOnokoŔSĂȂ^QCt}bNX
trigger4=var(59):=target,lifemax||1
value=var(59)
absolute=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=name="C/D"&&ishelper
triggerall=(root,sysvar(3)&14)/2<7
trigger1=playerid(root,var(2)),anim=3105100&&playerid(root,var(2)),animelem=20,>0&&(root,sysvar(3)&14)/2=[2,6]
trigger1=var(59):=-(1+ceil(target,lifemax/1000))||1
trigger2=playerid(root,var(2)),anim=3105130&&playerid(root,var(2)),sysfvar(4)>210&&(root,sysvar(3)&14)/2=[3,6]
trigger2=var(59):=-target,lifemax||1
value=var(59)
absolute=1
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=name="C/D"&&ishelper
trigger1=(playerid(root,var(3)),var(8)&(2097152*3))/2097152=1
trigger1=var(59):=-target,powermax||1
trigger2=(playerid(root,var(3)),var(8)&(2097152*3))/2097152=2
trigger2=var(59):=target,powermax||1
value=var(59)
ignorehitpause=1
[state ]
type=targetvelset
triggerall=name="C/D"&&ishelper
trigger1=(playerid(root,var(3)),var(8)&(134217728*3))/134217728=1
trigger1=fvar(39):=-1000
trigger2=(playerid(root,var(3)),var(8)&(134217728*3))/134217728=2
trigger2=fvar(39):=1000
trigger3=(playerid(root,var(3)),var(8)&(134217728*3))/134217728=3
trigger3=abs(enemy,pos y)>=900||abs(enemy,vel y)>=900
;xM肪ŕςȏɔłȂC
trigger3=fvar(39):=-enemy,pos y||1
y=fvar(39)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
value=5150
persistent=256
ignorehitpause=1

[statedef 10105000];L
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper(stateno)
movetype=i
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=105000000
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
trigger1=0
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
value=5150
persistent=256
ignorehitpause=1
[statedef 10105001];explodL
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=projectile
trigger1=name="C/D"&&ishelper
trigger1=!root,numprojid(1110500102)&&!(playerid(root,var(1)),sysvar(3)&512)
projanim=-1
projid=1110500102
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
trigger1=name="C/D"&&ishelper
trigger1=var(59):=var(59)+1||1
anim=0
id=105
sprpriority=2
postype=p1
pos=0,0
scale=0,0
bindtime=-1
removetime=3
ontop=0
ownpal=0
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
trigger1=var(59)=numexplod(105)
trigger1=numexplod(105)<30000;Ȃexplodmaxグ
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(3105000)
value=3105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=4105000
persistent=256
ignorehitpause=1

[statedef 1839173492];dustbox
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=destroyself
trigger1=ishelper
ignorehitpause=1