[statedef 105105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=hitfallset
trigger1=name!="C/D"
trigger1=prevstateno!=[1054444100,1054444199]
value=prevstateno
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"&&ishelper
triggerall=!ishelper(-105)&&!ishelper(1051051050)
trigger1=(playerid(enemy,var(3)),var(7)&2097152)
trigger2=(playerid(enemy,var(3)),var(11)&15)=2
trigger2=(numhelper(-105)||parent,ishelper)&&numhelper(1051051050)
trigger2=ishelper(playerid(enemy,var(4)),var(0))||ishelper(playerid(enemy,var(4)),var(1))||ishelper(playerid(enemy,var(4)),var(2))
trigger2=helper(playerid(enemy,var(4)),var(0)),id-id&&helper(playerid(enemy,var(4)),var(1)),id-id&&helper(playerid(enemy,var(4)),var(2)),id-id
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=!playeridexist(id)
trigger2=playerid(enemy,var(3)),sysvar(4)=4105061
trigger2=!ishelper(1051051050)&&!ishelper(1051051051)&&!ishelper(1051051052)
trigger2=(parent,id-root,id||(numhelper(-105)&&movereversed))
value=stateno+99
persistent=256
ignorehitpause=1
[state ]
type=powerset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(3)),var(7)&(2097152*3))
value=powermax*((playerid(enemy,var(3)),var(7)&(2097152*3))/2097152=2)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=trans
trigger1=name!="C/D"
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=posfreeze
trigger1=name!="C/D"
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"
attr=
hitflag=
ignorehitpause=1
[state ]
type=screenbound
trigger1=name!="C/D"
value=0
movecamera=0,0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="C/D"
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name!="C/D"
trigger1=numtarget
ignorehitpause=1
[state ]
type=afterimage
trigger1=name!="C/D"
time=0
ignorehitpause=1
[state ]
type=angledraw
trigger1=name!="C/D"
value=0
scale=0,0
ignorehitpause=1
[state ]
type=hitadd
trigger1=name!="C/D"
value=-hitcount
ignorehitpause=1
[state ];ca2
type=hitadd
trigger1=name!="C/D"
value=anim
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=enemy,selfanimexist(hitcount)
value=hitcount
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=!enemy,selfanimexist(hitcount)&&enemy,selfanimexist(hitfall)
value=hitfall
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=!enemy,selfanimexist(hitcount)&&!enemy,selfanimexist(hitfall)
value=0
ignorehitpause=1
[state ]
type=hitadd
trigger1=name!="C/D"
value=-hitcount
ignorehitpause=1
[state ];D
type=hitadd
trigger1=name!="C/D"
value=gametime+105
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"
value=sca
time=2
ignorehitpause=1
[state ]
type=helper
trigger1=playeridexist(id)&&!numhelper(1051051050)
trigger1=(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
id=1051051050
name="X"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=helper
trigger1=playeridexist(id)&&!numhelper(1051051051)
trigger1=playerid(enemy,var(1)),var(0)<12000&&enemy,numhelper(10501)
;WJɂ̂ݕo
trigger1=(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
id=1051051051
name="XX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=helper
trigger1=playeridexist(id)&&!numhelper(1051051052)
trigger1=playerid(enemy,var(1)),var(1)<12000&&enemy,numhelper(10501)
;WJɂ̂ݕo
trigger1=(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
id=1051051052
name="XXX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&!ishelper
value=stateno+100
persistent=256
ignorehitpause=1
[state ]
type=helper
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&32)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(0)+1&&!enemy,numhelper(6105000)&&!root,numprojid(2010511110)
id=playerid(enemy,var(4)),var(0)
name="   "
stateno=1294801297
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
size.shadowoffset=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.shadowoffset),root,const(size.shadowoffset))
size.height=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.height),root,const(size.height))
size.ground.front=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.ground.front),root,const(size.ground.front))
size.ground.back=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.ground.back),root,const(size.ground.back))
size.air.front=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.air.front),root,const(size.air.front))
size.air.back=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.air.back),root,const(size.air.back))
size.proj.doscale=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.proj.doscale),root,const(size.proj.doscale))
size.head.pos=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.head.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.head.pos.y),0)
size.mid.pos=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.mid.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.mid.pos.y),0)
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&32)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(0)+1&&!enemy,numhelper(6105000)
trigger1=!root,numprojid(2010511110)
projanim=-1
projid=2010511110
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&64)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(1)+1&&!enemy,numhelper(6105001)&&!root,numprojid(2010511111)
id=playerid(enemy,var(4)),var(1)
name="   "
stateno=1294801297
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
size.shadowoffset=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.shadowoffset),root,const(size.shadowoffset))
size.height=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.height),root,const(size.height))
size.ground.front=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.ground.front),root,const(size.ground.front))
size.ground.back=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.ground.back),root,const(size.ground.back))
size.air.front=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.air.front),root,const(size.air.front))
size.air.back=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.air.back),root,const(size.air.back))
size.proj.doscale=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.proj.doscale),root,const(size.proj.doscale))
size.head.pos=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.head.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.head.pos.y),0)
size.mid.pos=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.mid.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.mid.pos.y),0)
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&64)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(1)+1&&!enemy,numhelper(6105001)
trigger1=!root,numprojid(2010511111)
projanim=-1
projid=2010511111
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&128)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(2)+1&&!enemy,numhelper(6105002)&&!root,numprojid(2010511112)
id=playerid(enemy,var(4)),var(2)
name="   "
stateno=1294801297
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
size.shadowoffset=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.shadowoffset),root,const(size.shadowoffset))
size.height=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.height),root,const(size.height))
size.ground.front=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.ground.front),root,const(size.ground.front))
size.ground.back=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.ground.back),root,const(size.ground.back))
size.air.front=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.air.front),root,const(size.air.front))
size.air.back=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.air.back),root,const(size.air.back))
size.proj.doscale=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.proj.doscale),root,const(size.proj.doscale))
size.head.pos=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.head.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.head.pos.y),0)
size.mid.pos=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.mid.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.mid.pos.y),0)
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&128)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(2)+1&&!enemy,numhelper(6105002)
trigger1=!root,numprojid(2010511112)
projanim=-1
projid=2010511112
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];140
type=projectile
trigger1=name!="C/D"&&enemy,var(7)
trigger1=!root,numprojid(1052000000+gametime)
trigger1=(root,stateno=120||root,stateno=140)&&root,statetype=l
projanim=ifelse(helper(1051051050),sysvar(0)+1,helper(1051051050),sysvar(0),200*!!(random%4))
attr=s,sa
hitflag=mafd
projid=1052000000+gametime
projremove=1
projremovetime=5
projmisstime=1
projpriority=7
postype=l
offset=0,-500
pausetime=0,0
p1stateno=51*(random%2)
ground.type=none
air.juggle=ifelse(root,const(data.airjuggle)=-1,-1,2147483647*(root,const(data.airjuggle)<0))
scale=0,0
projedgebound=2100000000
projstagebound=2100000000
projheightbound=-2100000000,2100000000
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&enemy,var(7)
trigger1=(playerid(enemy,var(3)),var(7)&16)&&!root,numprojid(1052000000+gametime)
projanim=ifelse(helper(1051051050),sysvar(0)+1,helper(1051051050),sysvar(0),200*!!(random%4))
attr=s,sa
hitflag=mafd
projid=1052000000+gametime
projremove=1
projremovetime=35
projmisstime=1
projpriority=7
postype=l
offset=0,-500
pausetime=0,0
p1stateno=playerid(enemy,var(3)),var(3)
ground.type=none
air.juggle=ifelse(root,const(data.airjuggle)=-1,-1,2147483647*(root,const(data.airjuggle)<0))
scale=0,0
projedgebound=2100000000
projstagebound=2100000000
projheightbound=-2100000000,2100000000
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
trigger1=ishelper(1051051050)||ishelper(1051051051)||ishelper(1051051052)
value=1051051050+ishelper(1051051051)+2*ishelper(1051051052)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)&&(playerid(enemy,var(3)),var(8)&(64*31))/64
value=105105010+((playerid(enemy,var(3)),var(8)&(64*31))/64)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105001];t^/normal
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=lifeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=hitpausetime&&!life&&prevstateno-1054444100
value=1054444100
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!life||!hitpausetime
projanim=-1
projid=1051000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=reversaldef
trigger1=name!="C/D"
trigger1=!life||!hitpausetime
sparkno=-1
hitsound=-1
numhits=0
pausetime=2+105105105*!!life,0
reversal.attr=sca,aa,ap,at
ignorehitpause=1
[state ]
type=hitadd
trigger1=name!="C/D"
value=-hitcount
ignorehitpause=1
[state ];ca2
type=hitadd
trigger1=name!="C/D"
value=anim
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=enemy,selfanimexist(hitcount)
value=hitcount
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=!enemy,selfanimexist(hitcount)&&enemy,selfanimexist(hitfall)
value=hitfall
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=!enemy,selfanimexist(hitcount)&&!enemy,selfanimexist(hitfall)
value=0
ignorehitpause=1
[state ]
type=hitadd
trigger1=name!="C/D"
value=-hitcount
ignorehitpause=1
[state ];D
type=hitadd
trigger1=name!="C/D"
value=gametime+105
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
trigger1=ishelper(1051051050)||ishelper(1051051051)||ishelper(1051051052)
value=1051051050+ishelper(1051051051)+2*ishelper(1051051052)
persistent=256
ignorehitpause=1
[state ];ėp׊ύX
type=hitfallset
trigger1=name!="C/D"&&ishelper(450001);&&hitfall=1000040
value=450001
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=life&&(numhelper(-105)||parent,ishelper)&&((hitpausetime||(playerid(enemy,var(3)),var(9)&256))&&!ishelper(-105))
value=stateno+1+!!(playerid(enemy,var(3)),var(9)&256)
persistent=256
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="C/D"
value=lifemax
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=hitpausetime&&life&&prevstateno-1054444104
trigger1=!ishelper(-105)&&!numhelper(1051051050)
value=1054444104
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=hitpausetime&&life&&prevstateno-1054444101
trigger1=!numhelper(-105)&&!parent,ishelper&&!ishelper(1051051050)
value=1054444101
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(3)),var(7)&262144)
value=105105004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)&&(playerid(enemy,var(3)),var(8)&(64*31))/64
value=105105010+((playerid(enemy,var(3)),var(8)&(64*31))/64)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105002];wp[:A}L
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
triggerall=hitpausetime&&alive-(gametime%30<15)&&prevstateno-1054444001
trigger1=var(59):=(gametime%30<15)||1
value=1054444001
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=hitpausetime&&gethitvar(damage)!=playerid(enemy,var(3)),var(5)&&prevstateno-1054444103
value=1054444103
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(3)),var(7)&262144)
value=105105004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)&&(playerid(enemy,var(3)),var(8)&(64*31))/64
value=105105010+((playerid(enemy,var(3)),var(8)&(64*31))/64)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105003];wp[:A}L
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=nothitby
trigger1=name!="C/D"
value=
time=2
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=sca,aa,ap,at
stateno=hitfall
time=2
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"
trigger1=!alive&&(gethitvar(damage)<lifemax||gametime%2)
movetype=i
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(3)),var(7)&262144)
value=105105004
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)&&(playerid(enemy,var(3)),var(8)&(64*31))/64
value=105105010+((playerid(enemy,var(3)),var(8)&(64*31))/64)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105004];wp[:ϐM
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=var(0):=root,sysvar(0)||1
trigger2=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(0)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=var(0):=root,sysvar(1)||1
trigger2=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=var(0):=root,sysvar(2)||1
trigger2=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=var(0):=root,sysvar(3)||1
trigger2=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=var(0):=root,sysvar(4)||1
trigger2=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=fvar(0):=root,sysfvar(0)||1
trigger2=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(0)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=fvar(0):=root,sysfvar(1)||1
trigger2=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=fvar(0):=root,sysfvar(2)||1
trigger2=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%60<20
trigger1=fvar(0):=root,sysfvar(3)||1
trigger2=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
triggerall=(playerid(enemy,var(3)),var(7)&262144)
trigger1=gametime%100
trigger1=gametime%60<20
trigger1=fvar(0):=root,sysfvar(4)||1
trigger1=(gametime%120=[90,99])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(4)=var(0)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
value=playerid(enemy,var(3)),var(6)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
fvalue=playerid(enemy,var(3)),fvar(2)
ignorehitpause=1
[state ]
type=null
triggerall=name!="C/D"&&gametime%240=[120,239]
trigger1=(playerid(enemy,var(3)),var(7)&262144)
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(1):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(2):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(3):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(4):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(5):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(6):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(7):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(8):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(9):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(10):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(11):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(12):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(13):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(14):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(15):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(16):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(17):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(18):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(19):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(20):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(21):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(22):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(23):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(24):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(25):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(26):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(27):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(28):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(29):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(30):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(31):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(32):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(33):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(34):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(35):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(36):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(37):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(38):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(39):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(40):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(41):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(42):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(43):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(44):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(45):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(46):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(47):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(48):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(49):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(50):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(51):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(52):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(53):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(54):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(55):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(56):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(57):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(58):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(59):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(1):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(2):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(3):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(4):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(5):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(6):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(7):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(8):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(9):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(10):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(11):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(12):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(13):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(14):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(15):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(16):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(17):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(18):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(19):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(20):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(21):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(22):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(23):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(24):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(25):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(26):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(27):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(28):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(29):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(30):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(31):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(32):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(33):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(34):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(35):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(36):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(37):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(38):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(39):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
ignorehitpause=1
[state ]
type=null
triggerall=name!="C/D"&&gametime%10=5&&gametime%240=[120,239]
trigger1=(playerid(enemy,var(3)),var(7)&262144)
trigger1=1||var(0):=root,var(0)
trigger1=1||var(1):=root,var(1)
trigger1=1||var(2):=root,var(2)
trigger1=1||var(3):=root,var(3)
trigger1=1||var(4):=root,var(4)
trigger1=1||var(5):=root,var(5)
trigger1=1||var(6):=root,var(6)
trigger1=1||var(7):=root,var(7)
trigger1=1||var(8):=root,var(8)
trigger1=1||var(9):=root,var(9)
trigger1=1||var(10):=root,var(10)
trigger1=1||var(11):=root,var(11)
trigger1=1||var(12):=root,var(12)
trigger1=1||var(13):=root,var(13)
trigger1=1||var(14):=root,var(14)
trigger1=1||var(15):=root,var(15)
trigger1=1||var(16):=root,var(16)
trigger1=1||var(17):=root,var(17)
trigger1=1||var(18):=root,var(18)
trigger1=1||var(19):=root,var(19)
trigger1=1||var(20):=root,var(20)
trigger1=1||var(21):=root,var(21)
trigger1=1||var(22):=root,var(22)
trigger1=1||var(23):=root,var(23)
trigger1=1||var(24):=root,var(24)
trigger1=1||var(25):=root,var(25)
trigger1=1||var(26):=root,var(26)
trigger1=1||var(27):=root,var(27)
trigger1=1||var(28):=root,var(28)
trigger1=1||var(29):=root,var(29)
trigger1=1||var(30):=root,var(30)
trigger1=1||var(31):=root,var(31)
trigger1=1||var(32):=root,var(32)
trigger1=1||var(33):=root,var(33)
trigger1=1||var(34):=root,var(34)
trigger1=1||var(35):=root,var(35)
trigger1=1||var(36):=root,var(36)
trigger1=1||var(37):=root,var(37)
trigger1=1||var(38):=root,var(38)
trigger1=1||var(39):=root,var(39)
trigger1=1||var(40):=root,var(40)
trigger1=1||var(41):=root,var(41)
trigger1=1||var(42):=root,var(42)
trigger1=1||var(43):=root,var(43)
trigger1=1||var(44):=root,var(44)
trigger1=1||var(45):=root,var(45)
trigger1=1||var(46):=root,var(46)
trigger1=1||var(47):=root,var(47)
trigger1=1||var(48):=root,var(48)
trigger1=1||var(49):=root,var(49)
trigger1=1||var(50):=root,var(50)
trigger1=1||var(51):=root,var(51)
trigger1=1||var(52):=root,var(52)
trigger1=1||var(53):=root,var(53)
trigger1=1||var(54):=root,var(54)
trigger1=1||var(55):=root,var(55)
trigger1=1||var(56):=root,var(56)
trigger1=1||var(57):=root,var(57)
trigger1=1||var(58):=root,var(58)
trigger1=1||var(59):=root,var(59)
trigger1=1||fvar(0):=root,fvar(0)
trigger1=1||fvar(1):=root,fvar(1)
trigger1=1||fvar(2):=root,fvar(2)
trigger1=1||fvar(3):=root,fvar(3)
trigger1=1||fvar(4):=root,fvar(4)
trigger1=1||fvar(5):=root,fvar(5)
trigger1=1||fvar(6):=root,fvar(6)
trigger1=1||fvar(7):=root,fvar(7)
trigger1=1||fvar(8):=root,fvar(8)
trigger1=1||fvar(9):=root,fvar(9)
trigger1=1||fvar(10):=root,fvar(10)
trigger1=1||fvar(11):=root,fvar(11)
trigger1=1||fvar(12):=root,fvar(12)
trigger1=1||fvar(13):=root,fvar(13)
trigger1=1||fvar(14):=root,fvar(14)
trigger1=1||fvar(15):=root,fvar(15)
trigger1=1||fvar(16):=root,fvar(16)
trigger1=1||fvar(17):=root,fvar(17)
trigger1=1||fvar(18):=root,fvar(18)
trigger1=1||fvar(19):=root,fvar(19)
trigger1=1||fvar(20):=root,fvar(20)
trigger1=1||fvar(21):=root,fvar(21)
trigger1=1||fvar(22):=root,fvar(22)
trigger1=1||fvar(23):=root,fvar(23)
trigger1=1||fvar(24):=root,fvar(24)
trigger1=1||fvar(25):=root,fvar(25)
trigger1=1||fvar(26):=root,fvar(26)
trigger1=1||fvar(27):=root,fvar(27)
trigger1=1||fvar(28):=root,fvar(28)
trigger1=1||fvar(29):=root,fvar(29)
trigger1=1||fvar(30):=root,fvar(30)
trigger1=1||fvar(31):=root,fvar(31)
trigger1=1||fvar(32):=root,fvar(32)
trigger1=1||fvar(33):=root,fvar(33)
trigger1=1||fvar(34):=root,fvar(34)
trigger1=1||fvar(35):=root,fvar(35)
trigger1=1||fvar(36):=root,fvar(36)
trigger1=1||fvar(37):=root,fvar(37)
trigger1=1||fvar(38):=root,fvar(38)
trigger1=1||fvar(39):=root,fvar(39)
ignorehitpause=1
[state ];ėpwp[ϐM
type=null
trigger1=name!="C/D"&&gametime%20=0&&gametime%240=[120,239]
trigger1=(playerid(enemy,var(3)),var(7)&262144)
trigger1=var(0):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(1):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(2):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(3):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(4):=ifelse(random%2,ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2))),890106)||1
trigger1=var(5):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(6):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(7):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(8):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(9):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(10):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(11):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(12):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(13):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(14):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(15):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(16):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(17):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(18):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(19):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(20):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(21):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(22):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(23):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(24):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(25):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(26):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(27):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(28):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(29):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(30):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(31):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(32):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(33):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(34):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(35):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(36):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(37):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(38):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(39):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(40):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(41):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(42):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(43):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(44):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(45):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(46):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(47):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(48):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(49):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(50):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(51):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(52):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(53):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(54):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(55):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(56):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(57):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(58):=ifelse(random%2,ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2))),47718)||1
trigger1=var(59):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(0):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(1):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(2):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(3):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(4):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(5):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(6):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(7):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(8):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(9):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(10):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(11):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(12):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(13):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(14):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(15):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(16):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(17):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(18):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(19):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(20):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(21):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(22):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(23):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(24):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(25):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(26):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(27):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(28):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(29):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(30):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(31):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(32):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(33):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(34):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(35):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(36):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(37):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(38):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(39):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
ignorehitpause=1
[state ]
type=null
trigger1=name!="C/D"&&gametime%80=0&&gametime%240=[120,239]
trigger1=var(0):=193||var(1):=18782||var(2):=37564||var(3):=321||var(4):=39||var(5):=2918||var(6):=794||var(7):=1867||var(8):=1600||var(9):=30075||var(10):=315||var(58):=1200
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)&&(playerid(enemy,var(3)),var(8)&(64*31))/64
value=105105010+((playerid(enemy,var(3)),var(8)&(64*31))/64)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105011];gametimeђ(vђ+fv@̐)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
fvar(floor(vel y))=(9999.0**9999)-(9999.0**9999)
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<40
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(3)&63)-63&&(playerid(enemy,var(6)),var(58)&3)=3
var((playerid(enemy,var(6)),var(3)&63))=((gametime+1)**2)*(playerid(enemy,var(6)),var(5))+(gametime+1)*(playerid(enemy,var(6)),var(6))+playerid(enemy,var(6)),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(3)&4032)-4032&&(playerid(enemy,var(6)),var(58)&12)/4=3
var((playerid(enemy,var(6)),var(3)&4032)/64)=((gametime+1)**2)*(playerid(enemy,var(6)),var(8))+(gametime+1)*(playerid(enemy,var(6)),var(9))+playerid(enemy,var(6)),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(3)&258048)-258048&&(playerid(enemy,var(6)),var(58)&48)/16=3
var((playerid(enemy,var(6)),var(3)&258048)/4096)=((gametime+1)**2)*(playerid(enemy,var(6)),var(11))+(gametime+1)*(playerid(enemy,var(6)),var(12))+playerid(enemy,var(6)),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(3)&16515072)-16515072&&(playerid(enemy,var(6)),var(58)&192)/64=3
var((playerid(enemy,var(6)),var(3)&16515072)/262144)=((gametime+1)**2)*(playerid(enemy,var(6)),var(14))+(gametime+1)*(playerid(enemy,var(6)),var(15))+playerid(enemy,var(6)),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(3)&1056964608)-1056964608&&(playerid(enemy,var(6)),var(58)&768)/256=3
var((playerid(enemy,var(6)),var(3)&1056964608)/16777216)=((gametime+1)**2)*(playerid(enemy,var(6)),var(17))+(gametime+1)*(playerid(enemy,var(6)),var(18))+playerid(enemy,var(6)),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(4)&63)-63&&(playerid(enemy,var(6)),var(58)&3072)/1024=3
var((playerid(enemy,var(6)),var(4)&63))=((gametime+1)**2)*(playerid(enemy,var(6)),var(20))+(gametime+1)*(playerid(enemy,var(6)),var(21))+playerid(enemy,var(6)),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(4)&4032)-4032&&(playerid(enemy,var(6)),var(58)&12288)/4096=3
var((playerid(enemy,var(6)),var(4)&4032)/64)=((gametime+1)**2)*(playerid(enemy,var(6)),var(23))+(gametime+1)*(playerid(enemy,var(6)),var(24))+playerid(enemy,var(6)),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(4)&258048)-258048&&(playerid(enemy,var(6)),var(58)&49152)/16384=3
var((playerid(enemy,var(6)),var(4)&258048)/4096)=((gametime+1)**2)*(playerid(enemy,var(6)),var(26))+(gametime+1)*(playerid(enemy,var(6)),var(27))+playerid(enemy,var(6)),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(4)&16515072)-16515072&&(playerid(enemy,var(6)),var(58)&196608)/65536=3
var((playerid(enemy,var(6)),var(4)&16515072)/262144)=((gametime+1)**2)*(playerid(enemy,var(6)),var(29))+(gametime+1)*(playerid(enemy,var(6)),var(30))+playerid(enemy,var(6)),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(6)),var(4)&1056964608)-1056964608&&(playerid(enemy,var(6)),var(58)&786432)/262144=3
var((playerid(enemy,var(6)),var(4)&1056964608)/16777216)=((gametime+1)**2)*(playerid(enemy,var(6)),var(32))+(gametime+1)*(playerid(enemy,var(6)),var(33))+playerid(enemy,var(6)),var(34)
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105012];ϐC
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,59]
var(floor(vel y))=playerid(enemy,var(5)),var(floor(vel y))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,39]
fvar(floor(vel y))=playerid(enemy,var(5)),fvar(floor(vel y))
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105013];playeridU
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel y)=[0,59]
trigger1=playeridexist(root,var(floor(vel y)))
trigger1=playerid(root,var(floor(vel y))),ishelper(playerid(enemy,var(4)),var(0))
trigger2=playeridexist(root,var(floor(vel y)))
trigger2=!playerid(root,var(floor(vel y))),ishelper(playerid(enemy,var(4)),var(1))&&!playerid(root,var(floor(vel y))),ishelper(playerid(enemy,var(4)),var(2))
trigger2=playerid(root,var(floor(vel y))),teamside=teamside
var(floor(vel y))=helper(playerid(enemy,var(4)),var(0)),id
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel y)=[0,59]
trigger1=playeridexist(root,var(floor(vel y)))
trigger1=playerid(root,var(floor(vel y))),ishelper(playerid(enemy,var(4)),var(1))
var(floor(vel y))=helper(playerid(enemy,var(4)),var(1)),id
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel y)=[0,59]
trigger1=playeridexist(root,var(floor(vel y)))
trigger1=playerid(root,var(floor(vel y))),ishelper(playerid(enemy,var(4)),var(2))
var(floor(vel y))=helper(playerid(enemy,var(4)),var(2)),id
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel y)=[0,39]
trigger1=playeridexist(root,fvar(floor(vel y)))
trigger1=playerid(root,fvar(floor(vel y))),ishelper(playerid(enemy,var(4)),var(0))
trigger2=playeridexist(root,fvar(floor(vel y)))
trigger2=!playerid(root,fvar(floor(vel y))),ishelper(playerid(enemy,var(4)),var(1))&&!playerid(root,fvar(floor(vel y))),ishelper(playerid(enemy,var(4)),var(2))
trigger2=playerid(root,fvar(floor(vel y))),teamside=teamside
fvar(floor(vel y))=helper(playerid(enemy,var(4)),var(0)),id
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel y)=[0,39]
trigger1=playeridexist(root,fvar(floor(vel y)))
trigger1=playerid(root,fvar(floor(vel y))),ishelper(playerid(enemy,var(4)),var(1))
fvar(floor(vel y))=helper(playerid(enemy,var(4)),var(1)),id
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel y)=[0,39]
trigger1=playeridexist(root,fvar(floor(vel y)))
trigger1=playerid(root,fvar(floor(vel y))),ishelper(playerid(enemy,var(4)),var(2))
fvar(floor(vel y))=helper(playerid(enemy,var(4)),var(2)),id
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105014];ϐMph
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=(playerid(enemy,var(2)),var(56)&63)-63
var((playerid(enemy,var(2)),var(56)&63))=playerid(enemy,var(3)),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"&&(playerid(enemy,var(2)),var(56)&4032)-4032
var((playerid(enemy,var(2)),var(56)&4032)/64)=playerid(enemy,var(3)),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"&&(playerid(enemy,var(4)),var(56)&258048)-258048
var((playerid(enemy,var(4)),var(56)&258048)/4096)=playerid(enemy,var(3)),var(3)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"&&(playerid(enemy,var(4)),var(56)&16515072)-16515072
fvar((playerid(enemy,var(4)),var(56)&16515072)/262144)=playerid(enemy,var(3)),var(3)
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105015];random
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel Y)=[0,59]
trigger1=random%5=0
trigger1=var(0):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(0):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(0):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(0):=gametime+1||1
trigger5=var(0):=playerid(enemy,var(3)),var(6)||1
var(floor(vel Y))=var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
triggerall=floor(vel Y)=[0,39]
trigger1=random%6=0
trigger1=fvar(0):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(0):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(0):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=var(60):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(0):=root,lifemax*(1-(random%3))||1
trigger6=fvar(0):=playerid(enemy,var(3)),fvar(2)||1
fvar(floor(vel Y))=fvar(0)
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105016];all
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
trigger1=floor(vel Y)=[0,59]
var(floor(vel Y))=playerid(enemy,var(3)),var(6)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
trigger1=floor(vel Y)=[0,39]
fvar(floor(vel Y))=playerid(enemy,var(3)),fvar(2)
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105017];+-lifemax
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,59]
var(floor(vel y))=playerid(enemy,var(5)),var(floor(vel y))+root,lifemax*(1-2*(gametime%2))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,39]
fvar(floor(vel y))=playerid(enemy,var(5)),fvar(floor(vel y))+root,lifemax*(1-2*(gametime%2))
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105018];Sϐ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
trigger1=stateno-prevstateno||abs(vel y)>60
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,59]
trigger1=gametime%120<90
var(floor(vel y))=playerid(enemy,var(5)),var(gametime%60)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,39]
trigger1=gametime%120<90
fvar(floor(vel y))=playerid(enemy,var(5)),var(gametime%60)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,59]
trigger1=gametime%120>=90
var(floor(vel y))=root,sysvar(gametime%5)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name!="C/D"
trigger1=floor(vel y)=[0,39]
trigger1=gametime%120>=90
fvar(floor(vel y))=root,sysvar(gametime%5)
ignorehitpause=1
[state ]
type=veladd
trigger1=name!="C/D"
y=1
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name!="C/D"
y=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105019];pin
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)
projanim=-1
projid=1053000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
trigger1=(playerid(enemy,var(3)),var(12)&127)=[0,59]
var((playerid(enemy,var(3)),var(12)&127))=playerid(enemy,var(3)),var(6)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name!="C/D"
trigger1=(playerid(enemy,var(3)),var(12)&127)=[60,99]
fvar((playerid(enemy,var(3)),var(12)&127)-60)=playerid(enemy,var(3)),fvar(2)
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1
[statedef 105105099];!playeridexist(id)||gothk
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=null
trigger1=var(0):=ifelse(playeridexist(enemy,var(7))&&playerid(enemy,var(7)),sysvar(0)+1,playerid(enemy,var(7)),sysvar(0),ifelse(movereversed||hitpausetime,anim,-1))||1
trigger1=var(1):=hitfall||1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&ishelper
trigger1=!root,numprojid(1052000000+gametime)&&!(playerid(enemy,var(3)),var(7)&16)
projanim=ifelse(var(0)+1,var(0),200*!!(random%4))
attr=s,sa
hitflag=mafd
projid=1052000000+gametime
projremove=1
projremovetime=35
projmisstime=1
projpriority=7
postype=l
offset=0,-500
pausetime=0,0
p1stateno=ifelse(var(1)+1,var(1),52)
ground.type=none
air.juggle=ifelse(root,const(data.airjuggle)=-1,-1,2147483647*(root,const(data.airjuggle)<0))
scale=0,0
projedgebound=2100000000
projstagebound=2100000000
projheightbound=-2100000000,2100000000
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=destroyself
trigger1=1
ignorehitpause=1
[statedef 105105100];!ishelper
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=pause
trigger1=name!="C/D"
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
trigger1=name!="C/D"
anim=-1
time=0
movetime=0
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&!ishelper&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
trigger1=playerid(enemy,var(6)),var(35)+1||playerid(enemy,var(6)),var(36)+1||playerid(enemy,var(6)),var(37)+1
sysvar(0)=((gametime+1)**2)*playerid(enemy,var(6)),var(35)+(gametime+1)*playerid(enemy,var(6)),var(36)+playerid(enemy,var(6)),var(37)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&!ishelper&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
trigger1=playerid(enemy,var(6)),var(38)+1||playerid(enemy,var(6)),var(39)+1||playerid(enemy,var(6)),var(40)+1
sysvar(1)=((gametime+1)**2)*playerid(enemy,var(6)),var(38)+(gametime+1)*playerid(enemy,var(6)),var(39)+playerid(enemy,var(6)),var(40)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&!ishelper&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
trigger1=playerid(enemy,var(6)),var(41)+1||playerid(enemy,var(6)),var(42)+1||playerid(enemy,var(6)),var(43)+1
sysvar(2)=((gametime+1)**2)*playerid(enemy,var(6)),var(41)+(gametime+1)*playerid(enemy,var(6)),var(42)+playerid(enemy,var(6)),var(43)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&!ishelper&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
trigger1=playerid(enemy,var(6)),var(44)+1||playerid(enemy,var(6)),var(45)+1||playerid(enemy,var(6)),var(46)+1
sysvar(3)=((gametime+1)**2)*playerid(enemy,var(6)),var(44)+(gametime+1)*playerid(enemy,var(6)),var(45)+playerid(enemy,var(6)),var(46)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&!ishelper&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
trigger1=playerid(enemy,var(6)),var(47)+1||playerid(enemy,var(6)),var(48)+1||playerid(enemy,var(6)),var(49)+1
sysvar(4)=((gametime+1)**2)*playerid(enemy,var(6)),var(47)+(gametime+1)*playerid(enemy,var(6)),var(48)+playerid(enemy,var(6)),var(49)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysvar(0)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysvar(1)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysvar(2)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysvar(3)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysvar(4)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysfvar(0)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysfvar(1)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysfvar(2)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysfvar(3)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%14>6&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
sysfvar(4)=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&!ishelper
trigger1=alive&&hitpausetime
value=1054444102
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&!ishelper&&(enemy(enemy(0),name!="C/D"),sysvar(3)&14)/2=7
trigger1=alive&&floor(playerid(enemy,var(2)),fvar(35))%7=[3,4]
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"
trigger1=!hitpausetime
trigger1=floor(playerid(enemy,var(2)),fvar(35))%7<5
projanim=-1
projid=1051000000+gametime
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=reversaldef
trigger1=name!="C/D"
trigger1=!hitpausetime
trigger1=floor(playerid(enemy,var(2)),fvar(35))%7<5
sparkno=-1
hitsound=-1
numhits=0
pausetime=2,0
reversal.attr=sca,aa,ap,at
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
value=hitfall
persistent=256
ignorehitpause=1

[statedef 105105101];!ishelper/񓀌
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changeanim
trigger1=name!="C/D"
trigger1=playerid(enemy,var(7)),sysvar(1)=-1
value=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=playerid(enemy,var(7)),sysvar(1)
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&0
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=105000000+playerid(enemy,var(7)),var(3)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&0
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=137841749
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
y=-1051050
ignorehitpause=1
[state ]
type=hitby
trigger1=name!="C/D"
value=c,hp
time=2
ignorehitpause=1
[state ]
type=hitby
trigger1=name!="C/D"
value2=c,hp
time=2
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=0
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=1
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=2
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=3
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=4
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=5
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=6
stateno=-1
time=1
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=
slot=7
stateno=-1
time=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=name!="C/D"
value=1054444102
persistent=256
ignorehitpause=1

[statedef 105105200];_U:hitpausetime-1
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
trigger1=(playerid(enemy,var(3)),var(7)&(32768+2097152))
trigger1=!ishelper(-105)&&!ishelper(1051051050)
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name!="C/D"
value=ishelper(playerid(enemy,var(4)),var(1))+2*ishelper(playerid(enemy,var(4)),var(2))
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"&&hitpausetime&&prevstateno-1054444103
trigger1=gethitvar(damage)!=playerid(enemy,var(3)),var(5)
value=1054444103
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&!hitpausetime
value=10500002
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&hitpausetime
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=playerid(enemy,var(7)),sysvar(1)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&hitpausetime
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
value=playerid(playerid(enemy,var(4)),var(3+hitfall)),anim
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype!=a
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=gethitvar(damage)
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype=h
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[5,9]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=a
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[10,14]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=c
statetype=c
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(4+hitfall))
sysvar(4)=playerid(playerid(enemy,var(4)),var(4+hitfall)),sysvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(4)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(0)=root,sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(1)=root,sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(2)=root,sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(3)=root,sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(4)=root,sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(0)=root,sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(1)=root,sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(2)=root,sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(3)=root,sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(4)=root,sysfvar(4)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
fvalue=0
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"
value=sca
time=2
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"
attr=
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"&&hitpausetime
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
x=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos x
y=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos y
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper
numhits=0
attr=,aa
hitflag=mafd
sparkno=-1
guard.sparkno=-1
pausetime=210000000,0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&hitpausetime
trigger1=playerid(enemy,var(4)),var(6+hitfall)+1
value=playerid(enemy,var(4)),var(6+hitfall)
persistent=256
ignorehitpause=1

[statedef 105105201];_U:hitpausetime-2/ϐM
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
trigger1=(playerid(enemy,var(3)),var(7)&(32768+2097152))
trigger1=!ishelper(-105)&&!ishelper(1051051050)
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name!="C/D"
value=ishelper(playerid(enemy,var(4)),var(1))+2*ishelper(playerid(enemy,var(4)),var(2))
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"&&hitpausetime&&prevstateno-1054444103
trigger1=gethitvar(damage)!=playerid(enemy,var(3)),var(5)
value=1054444103
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&!hitpausetime
value=10500002
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&hitpausetime
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=playerid(enemy,var(7)),sysvar(1)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&hitpausetime
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
value=playerid(playerid(enemy,var(4)),var(3+hitfall)),anim
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype!=a
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=0
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype=h
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[5,9]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=a
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[10,14]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=c
statetype=c
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(4+hitfall))
sysvar(4)=playerid(playerid(enemy,var(4)),var(4+hitfall)),sysvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(4)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[0,9])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(0)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[10,19])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[20,29])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[30,39])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[40,49])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[50,59])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(0)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[60,69])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[70,79])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[80,89])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[90,99])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(0)=root,sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(1)=root,sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(2)=root,sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(3)=root,sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(4)=root,sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(0)=root,sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(1)=root,sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(2)=root,sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(3)=root,sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(4)=root,sysfvar(4)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
fvalue=0
ignorehitpause=1
[state ]
type=null
triggerall=name!="C/D"&&gametime%240=[120,239]
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(1):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(2):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(3):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(4):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(5):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(6):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(7):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(8):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(9):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(10):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(11):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(12):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(13):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(14):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(15):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(16):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(17):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(18):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(19):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(20):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(21):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(22):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(23):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(24):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(25):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(26):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(27):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(28):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(29):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(30):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(31):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(32):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(33):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(34):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(35):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(36):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(37):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(38):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(39):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(40):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(41):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(42):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(43):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(44):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(45):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(46):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(47):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(48):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(49):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(50):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(51):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(52):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(53):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(54):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(55):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(56):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(57):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(58):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(59):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(1):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(2):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(3):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(4):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(5):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(6):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(7):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(8):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(9):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(10):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(11):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(12):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(13):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(14):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(15):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(16):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(17):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(18):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(19):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(20):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(21):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(22):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(23):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(24):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(25):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(26):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(27):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(28):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(29):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(30):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(31):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(32):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(33):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(34):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(35):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(36):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(37):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(38):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(39):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
ignorehitpause=1
[state ]
type=null
triggerall=name!="C/D"&&gametime%10=5&&gametime%240=[120,239]
trigger1=1||var(0):=root,var(0)
trigger1=1||var(1):=root,var(1)
trigger1=1||var(2):=root,var(2)
trigger1=1||var(3):=root,var(3)
trigger1=1||var(4):=root,var(4)
trigger1=1||var(5):=root,var(5)
trigger1=1||var(6):=root,var(6)
trigger1=1||var(7):=root,var(7)
trigger1=1||var(8):=root,var(8)
trigger1=1||var(9):=root,var(9)
trigger1=1||var(10):=root,var(10)
trigger1=1||var(11):=root,var(11)
trigger1=1||var(12):=root,var(12)
trigger1=1||var(13):=root,var(13)
trigger1=1||var(14):=root,var(14)
trigger1=1||var(15):=root,var(15)
trigger1=1||var(16):=root,var(16)
trigger1=1||var(17):=root,var(17)
trigger1=1||var(18):=root,var(18)
trigger1=1||var(19):=root,var(19)
trigger1=1||var(20):=root,var(20)
trigger1=1||var(21):=root,var(21)
trigger1=1||var(22):=root,var(22)
trigger1=1||var(23):=root,var(23)
trigger1=1||var(24):=root,var(24)
trigger1=1||var(25):=root,var(25)
trigger1=1||var(26):=root,var(26)
trigger1=1||var(27):=root,var(27)
trigger1=1||var(28):=root,var(28)
trigger1=1||var(29):=root,var(29)
trigger1=1||var(30):=root,var(30)
trigger1=1||var(31):=root,var(31)
trigger1=1||var(32):=root,var(32)
trigger1=1||var(33):=root,var(33)
trigger1=1||var(34):=root,var(34)
trigger1=1||var(35):=root,var(35)
trigger1=1||var(36):=root,var(36)
trigger1=1||var(37):=root,var(37)
trigger1=1||var(38):=root,var(38)
trigger1=1||var(39):=root,var(39)
trigger1=1||var(40):=root,var(40)
trigger1=1||var(41):=root,var(41)
trigger1=1||var(42):=root,var(42)
trigger1=1||var(43):=root,var(43)
trigger1=1||var(44):=root,var(44)
trigger1=1||var(45):=root,var(45)
trigger1=1||var(46):=root,var(46)
trigger1=1||var(47):=root,var(47)
trigger1=1||var(48):=root,var(48)
trigger1=1||var(49):=root,var(49)
trigger1=1||var(50):=root,var(50)
trigger1=1||var(51):=root,var(51)
trigger1=1||var(52):=root,var(52)
trigger1=1||var(53):=root,var(53)
trigger1=1||var(54):=root,var(54)
trigger1=1||var(55):=root,var(55)
trigger1=1||var(56):=root,var(56)
trigger1=1||var(57):=root,var(57)
trigger1=1||var(58):=root,var(58)
trigger1=1||var(59):=root,var(59)
trigger1=1||fvar(0):=root,fvar(0)
trigger1=1||fvar(1):=root,fvar(1)
trigger1=1||fvar(2):=root,fvar(2)
trigger1=1||fvar(3):=root,fvar(3)
trigger1=1||fvar(4):=root,fvar(4)
trigger1=1||fvar(5):=root,fvar(5)
trigger1=1||fvar(6):=root,fvar(6)
trigger1=1||fvar(7):=root,fvar(7)
trigger1=1||fvar(8):=root,fvar(8)
trigger1=1||fvar(9):=root,fvar(9)
trigger1=1||fvar(10):=root,fvar(10)
trigger1=1||fvar(11):=root,fvar(11)
trigger1=1||fvar(12):=root,fvar(12)
trigger1=1||fvar(13):=root,fvar(13)
trigger1=1||fvar(14):=root,fvar(14)
trigger1=1||fvar(15):=root,fvar(15)
trigger1=1||fvar(16):=root,fvar(16)
trigger1=1||fvar(17):=root,fvar(17)
trigger1=1||fvar(18):=root,fvar(18)
trigger1=1||fvar(19):=root,fvar(19)
trigger1=1||fvar(20):=root,fvar(20)
trigger1=1||fvar(21):=root,fvar(21)
trigger1=1||fvar(22):=root,fvar(22)
trigger1=1||fvar(23):=root,fvar(23)
trigger1=1||fvar(24):=root,fvar(24)
trigger1=1||fvar(25):=root,fvar(25)
trigger1=1||fvar(26):=root,fvar(26)
trigger1=1||fvar(27):=root,fvar(27)
trigger1=1||fvar(28):=root,fvar(28)
trigger1=1||fvar(29):=root,fvar(29)
trigger1=1||fvar(30):=root,fvar(30)
trigger1=1||fvar(31):=root,fvar(31)
trigger1=1||fvar(32):=root,fvar(32)
trigger1=1||fvar(33):=root,fvar(33)
trigger1=1||fvar(34):=root,fvar(34)
trigger1=1||fvar(35):=root,fvar(35)
trigger1=1||fvar(36):=root,fvar(36)
trigger1=1||fvar(37):=root,fvar(37)
trigger1=1||fvar(38):=root,fvar(38)
trigger1=1||fvar(39):=root,fvar(39)
ignorehitpause=1
[state ];ėpwp[ϐM
type=null
trigger1=name!="C/D"&&gametime%20=0&&gametime%240=[120,239]
trigger1=var(0):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(1):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(2):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(3):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(4):=ifelse(random%2,ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2))),890106)||1
trigger1=var(5):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(6):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(7):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(8):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(9):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(10):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(11):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(12):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(13):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(14):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(15):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(16):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(17):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(18):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(19):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(20):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(21):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(22):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(23):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(24):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(25):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(26):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(27):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(28):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(29):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(30):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(31):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(32):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(33):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(34):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(35):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(36):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(37):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(38):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(39):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(40):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(41):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(42):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(43):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(44):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(45):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(46):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(47):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(48):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(49):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(50):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(51):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(52):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(53):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(54):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(55):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(56):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(57):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(58):=ifelse(random%2,ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2))),47718)||1
trigger1=var(59):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(0):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(1):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(2):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(3):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(4):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(5):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(6):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(7):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(8):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(9):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(10):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(11):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(12):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(13):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(14):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(15):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(16):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(17):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(18):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(19):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(20):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(21):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(22):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(23):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(24):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(25):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(26):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(27):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(28):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(29):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(30):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(31):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(32):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(33):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(34):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(35):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(36):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(37):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(38):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(39):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
ignorehitpause=1
[state ]
type=null
trigger1=name!="C/D"&&gametime%80=0&&gametime%240=[120,239]
trigger1=var(0):=193||var(1):=18782||var(2):=37564||var(3):=321||var(4):=39||var(5):=2918||var(6):=794||var(7):=1867||var(8):=1600||var(9):=30075||var(10):=315||var(58):=1200
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"
value=sca
time=2
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"
attr=
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"&&hitpausetime
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
x=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos x
y=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos y
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper
numhits=0
attr=,aa
hitflag=mafd
sparkno=-1
guard.sparkno=-1
pausetime=210000000,0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&hitpausetime
trigger1=playerid(enemy,var(4)),var(6+hitfall)+1
value=playerid(enemy,var(4)),var(6+hitfall)
persistent=256
ignorehitpause=1


[statedef 105105202];_U:!hitpausetime-1
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
trigger1=(playerid(enemy,var(3)),var(7)&(32768+2097152))
trigger1=!ishelper(-105)&&!ishelper(1051051050)
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name!="C/D"
value=ishelper(playerid(enemy,var(4)),var(1))+2*ishelper(playerid(enemy,var(4)),var(2))
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))&&enemy,selfanimexist(playerid(playerid(enemy,var(4)),var(3+hitfall)),anim)
value=playerid(playerid(enemy,var(4)),var(3+hitfall)),anim
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=playerid(enemy,var(7)),sysvar(1)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype!=a
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"
trigger1=gethitvar(damage)&&(alive||life)
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype=h
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[5,9]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=a
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[10,14]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=c
statetype=c
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(4+hitfall))
sysvar(4)=playerid(playerid(enemy,var(4)),var(4+hitfall)),sysvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(4)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(0)=root,sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(1)=root,sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(2)=root,sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(3)=root,sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(4)=root,sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(0)=root,sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(1)=root,sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(2)=root,sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(3)=root,sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(4)=root,sysfvar(4)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
fvalue=0
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"
value=
time=2
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"
attr=
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
x=root,pos x
y=600000
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=enemy,selfanimexist(anim)
x=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos x
y=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos y
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=sca,aa,ap,at
stateno=playerid(enemy,var(4)),var(6+3*!!(playerid(enemy,var(4)),var(9+hitfall))+hitfall)
time=2
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=playerid(enemy,var(4)),var(9+hitfall)+1
value=playerid(enemy,var(4)),var(9+hitfall)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=playerid(enemy,var(4)),var(6+hitfall)+1
value=playerid(enemy,var(4)),var(6+hitfall)
persistent=256
ignorehitpause=1

[statedef 105105203];_U:!hitpausetime-2
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper
trigger1=(playerid(enemy,var(3)),var(7)&(32768+2097152))
trigger1=!ishelper(-105)&&!ishelper(1051051050)
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name!="C/D"
value=ishelper(playerid(enemy,var(4)),var(1))+2*ishelper(playerid(enemy,var(4)),var(2))
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))&&enemy,selfanimexist(playerid(playerid(enemy,var(4)),var(3+hitfall)),anim)
value=playerid(playerid(enemy,var(4)),var(3+hitfall)),anim
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"
trigger1=playerid(enemy,var(7)),sysvar(1)+1
value=playerid(enemy,var(7)),sysvar(1)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype!=a
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"
trigger1=gethitvar(damage)&&(alive||life)
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),movetype=h
movetype=h
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[5,9]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=a
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name!="C/D"&&hitpausetime
trigger1=!playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=gametime%15=[10,14]
trigger2=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger2=playerid(playerid(enemy,var(4)),var(3+hitfall)),statetype=c
statetype=c
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(4+hitfall))
sysvar(4)=playerid(playerid(enemy,var(4)),var(4+hitfall)),sysvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysvar(0)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysvar(0)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(0)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(1)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(1)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(2)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(2)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(3)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(3)=gametime)
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
sysfvar(4)=playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)+(playerid(playerid(enemy,var(4)),var(3+hitfall)),sysfvar(4)=gametime)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[0,9])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(0)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[10,19])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[20,29])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[30,39])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[40,49])||(gametime%120=[100,119])
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[50,59])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(0)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[60,69])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(1)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[70,79])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(2)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[80,89])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(3)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=(gametime%120=[90,99])||(gametime%120=[100,119])
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
sysfvar(4)=var(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(0)=root,sysvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(1)=root,sysvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(2)=root,sysvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(3)=root,sysvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysvar(4)=root,sysvar(4)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(0)=root,sysfvar(0)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(1)=root,sysfvar(1)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(2)=root,sysfvar(2)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(3)=root,sysfvar(3)
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"
trigger1=root,hitcount=gametime+105||(gametime%60>20&&playerid(enemy,var(3)),sysvar(4)=[4105050,4105052])
sysfvar(4)=root,sysfvar(4)
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
fvalue=0
ignorehitpause=1
[state ]
type=null
triggerall=name!="C/D"&&gametime%240=[120,239]
trigger1=var(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(1):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(2):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(3):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(4):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(5):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(6):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(7):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(8):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(9):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(10):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(11):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(12):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(13):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(14):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(15):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(16):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(17):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(18):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(19):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(20):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(21):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(22):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(23):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(24):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(25):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(26):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(27):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(28):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(29):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(30):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(31):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(32):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(33):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(34):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(35):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(36):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(37):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(38):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(39):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(40):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(41):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(42):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(43):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(44):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(45):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(46):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(47):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(48):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(49):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(50):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(51):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(52):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(53):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(54):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(55):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(56):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(57):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(58):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=var(59):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%2,1-(random%3),2147483648*(1-random%3)))||1
trigger1=fvar(0):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(1):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(2):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(3):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(4):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(5):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(6):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(7):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(8):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(9):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(10):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(11):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(12):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(13):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(14):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(15):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(16):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(17):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(18):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(19):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(20):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(21):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(22):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(23):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(24):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(25):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(26):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(27):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(28):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(29):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(30):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(31):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(32):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(33):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(34):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(35):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(36):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(37):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(38):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
trigger1=fvar(39):=ifelse(random%2,ifelse(random%2,gametime+1,root,lifemax*(1-random%3)),ifelse(random%3=0,1-(random%3),ifelse(random%2,(9999.0**9999)-(9999.0**9999),ifelse(random%2,-e**89,e**89))))||1
ignorehitpause=1
[state ]
type=null
triggerall=name!="C/D"&&gametime%10=5&&gametime%240=[120,239]
trigger1=1||var(0):=root,var(0)
trigger1=1||var(1):=root,var(1)
trigger1=1||var(2):=root,var(2)
trigger1=1||var(3):=root,var(3)
trigger1=1||var(4):=root,var(4)
trigger1=1||var(5):=root,var(5)
trigger1=1||var(6):=root,var(6)
trigger1=1||var(7):=root,var(7)
trigger1=1||var(8):=root,var(8)
trigger1=1||var(9):=root,var(9)
trigger1=1||var(10):=root,var(10)
trigger1=1||var(11):=root,var(11)
trigger1=1||var(12):=root,var(12)
trigger1=1||var(13):=root,var(13)
trigger1=1||var(14):=root,var(14)
trigger1=1||var(15):=root,var(15)
trigger1=1||var(16):=root,var(16)
trigger1=1||var(17):=root,var(17)
trigger1=1||var(18):=root,var(18)
trigger1=1||var(19):=root,var(19)
trigger1=1||var(20):=root,var(20)
trigger1=1||var(21):=root,var(21)
trigger1=1||var(22):=root,var(22)
trigger1=1||var(23):=root,var(23)
trigger1=1||var(24):=root,var(24)
trigger1=1||var(25):=root,var(25)
trigger1=1||var(26):=root,var(26)
trigger1=1||var(27):=root,var(27)
trigger1=1||var(28):=root,var(28)
trigger1=1||var(29):=root,var(29)
trigger1=1||var(30):=root,var(30)
trigger1=1||var(31):=root,var(31)
trigger1=1||var(32):=root,var(32)
trigger1=1||var(33):=root,var(33)
trigger1=1||var(34):=root,var(34)
trigger1=1||var(35):=root,var(35)
trigger1=1||var(36):=root,var(36)
trigger1=1||var(37):=root,var(37)
trigger1=1||var(38):=root,var(38)
trigger1=1||var(39):=root,var(39)
trigger1=1||var(40):=root,var(40)
trigger1=1||var(41):=root,var(41)
trigger1=1||var(42):=root,var(42)
trigger1=1||var(43):=root,var(43)
trigger1=1||var(44):=root,var(44)
trigger1=1||var(45):=root,var(45)
trigger1=1||var(46):=root,var(46)
trigger1=1||var(47):=root,var(47)
trigger1=1||var(48):=root,var(48)
trigger1=1||var(49):=root,var(49)
trigger1=1||var(50):=root,var(50)
trigger1=1||var(51):=root,var(51)
trigger1=1||var(52):=root,var(52)
trigger1=1||var(53):=root,var(53)
trigger1=1||var(54):=root,var(54)
trigger1=1||var(55):=root,var(55)
trigger1=1||var(56):=root,var(56)
trigger1=1||var(57):=root,var(57)
trigger1=1||var(58):=root,var(58)
trigger1=1||var(59):=root,var(59)
trigger1=1||fvar(0):=root,fvar(0)
trigger1=1||fvar(1):=root,fvar(1)
trigger1=1||fvar(2):=root,fvar(2)
trigger1=1||fvar(3):=root,fvar(3)
trigger1=1||fvar(4):=root,fvar(4)
trigger1=1||fvar(5):=root,fvar(5)
trigger1=1||fvar(6):=root,fvar(6)
trigger1=1||fvar(7):=root,fvar(7)
trigger1=1||fvar(8):=root,fvar(8)
trigger1=1||fvar(9):=root,fvar(9)
trigger1=1||fvar(10):=root,fvar(10)
trigger1=1||fvar(11):=root,fvar(11)
trigger1=1||fvar(12):=root,fvar(12)
trigger1=1||fvar(13):=root,fvar(13)
trigger1=1||fvar(14):=root,fvar(14)
trigger1=1||fvar(15):=root,fvar(15)
trigger1=1||fvar(16):=root,fvar(16)
trigger1=1||fvar(17):=root,fvar(17)
trigger1=1||fvar(18):=root,fvar(18)
trigger1=1||fvar(19):=root,fvar(19)
trigger1=1||fvar(20):=root,fvar(20)
trigger1=1||fvar(21):=root,fvar(21)
trigger1=1||fvar(22):=root,fvar(22)
trigger1=1||fvar(23):=root,fvar(23)
trigger1=1||fvar(24):=root,fvar(24)
trigger1=1||fvar(25):=root,fvar(25)
trigger1=1||fvar(26):=root,fvar(26)
trigger1=1||fvar(27):=root,fvar(27)
trigger1=1||fvar(28):=root,fvar(28)
trigger1=1||fvar(29):=root,fvar(29)
trigger1=1||fvar(30):=root,fvar(30)
trigger1=1||fvar(31):=root,fvar(31)
trigger1=1||fvar(32):=root,fvar(32)
trigger1=1||fvar(33):=root,fvar(33)
trigger1=1||fvar(34):=root,fvar(34)
trigger1=1||fvar(35):=root,fvar(35)
trigger1=1||fvar(36):=root,fvar(36)
trigger1=1||fvar(37):=root,fvar(37)
trigger1=1||fvar(38):=root,fvar(38)
trigger1=1||fvar(39):=root,fvar(39)
ignorehitpause=1
[state ];ėpwp[ϐM
type=null
trigger1=name!="C/D"&&gametime%20=0&&gametime%240=[120,239]
trigger1=var(0):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(1):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(2):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(3):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(4):=ifelse(random%2,ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2))),890106)||1
trigger1=var(5):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(6):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(7):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(8):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(9):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(10):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(11):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(12):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(13):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(14):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(15):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(16):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(17):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(18):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(19):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(20):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(21):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(22):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(23):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(24):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(25):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(26):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(27):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(28):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(29):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(30):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(31):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(32):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(33):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(34):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(35):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(36):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(37):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(38):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(39):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(40):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(41):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(42):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(43):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(44):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(45):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(46):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(47):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(48):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(49):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(50):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(51):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(52):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(53):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(54):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(55):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(56):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(57):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=var(58):=ifelse(random%2,ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2))),47718)||1
trigger1=var(59):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(0):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(1):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(2):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(3):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(4):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(5):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(6):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(7):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(8):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(9):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(10):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(11):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(12):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(13):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(14):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(15):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(16):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(17):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(18):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(19):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(20):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(21):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(22):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(23):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(24):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(25):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(26):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(27):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(28):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(29):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(30):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(31):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(32):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(33):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(34):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(35):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(36):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(37):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(38):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
trigger1=fvar(39):=ifelse(random%2,5-(random%11),(lifemax/(1+(random%10)))*(1-2*(random%2)))||1
ignorehitpause=1
[state ]
type=null
trigger1=name!="C/D"&&gametime%80=0&&gametime%240=[120,239]
trigger1=var(0):=193||var(1):=18782||var(2):=37564||var(3):=321||var(4):=39||var(5):=2918||var(6):=794||var(7):=1867||var(8):=1600||var(9):=30075||var(10):=315||var(58):=1200
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
value=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=name!="C/D"
fvalue=0
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"
value=
time=2
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"
attr=
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
x=root,pos x
y=600000
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
trigger1=playeridexist(playerid(enemy,var(4)),var(3+hitfall))
trigger1=enemy,selfanimexist(anim)
x=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos x
y=playerid(playerid(enemy,var(4)),var(3+hitfall)),pos y
ignorehitpause=1
[state ]
type=hitoverride
trigger1=name!="C/D"
attr=sca,aa,ap,at
stateno=playerid(enemy,var(4)),var(6+3*!!(playerid(enemy,var(4)),var(9+hitfall))+hitfall)
time=2
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=playerid(enemy,var(4)),var(9+hitfall)+1
value=playerid(enemy,var(4)),var(9+hitfall)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"
trigger1=playerid(enemy,var(4)),var(6+hitfall)+1
value=playerid(enemy,var(4)),var(6+hitfall)
persistent=256
ignorehitpause=1


[statedef 1051051050]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=varset
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!(sysvar(3)&7)
sysvar(0)=-1
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!(sysvar(3)&7)
sysvar(1)=-1
ignorehitpause=1
[state ]
type=varset
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!(sysvar(3)&7)
sysvar(3)=(sysvar(3)|7)-7+1+0*(var(0):=0||var(1):=0)
ignorehitpause=1
[state ]
type=helper
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&32)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(0)+1&&!enemy,numhelper(6105000)&&!root,numprojid(2010511110)
id=playerid(enemy,var(4)),var(0)
name="   "
stateno=1294801297
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
size.shadowoffset=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.shadowoffset),root,const(size.shadowoffset))
size.height=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.height),root,const(size.height))
size.ground.front=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.ground.front),root,const(size.ground.front))
size.ground.back=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.ground.back),root,const(size.ground.back))
size.air.front=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.air.front),root,const(size.air.front))
size.air.back=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.air.back),root,const(size.air.back))
size.proj.doscale=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.proj.doscale),root,const(size.proj.doscale))
size.head.pos=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.head.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.head.pos.y),0)
size.mid.pos=ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.mid.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(0)),helper(playerid(enemy,var(4)),var(0)),const(size.mid.pos.y),0)
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&32)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(0)+1&&!enemy,numhelper(6105000)&&!root,numprojid(2010511111)
trigger1=!root,numprojid(2010511110)
projanim=-1
projid=2010511110
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&64)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(1)+1&&!enemy,numhelper(6105001)
id=playerid(enemy,var(4)),var(1)
name="   "
stateno=1294801297
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
size.shadowoffset=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.shadowoffset),root,const(size.shadowoffset))
size.height=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.height),root,const(size.height))
size.ground.front=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.ground.front),root,const(size.ground.front))
size.ground.back=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.ground.back),root,const(size.ground.back))
size.air.front=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.air.front),root,const(size.air.front))
size.air.back=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.air.back),root,const(size.air.back))
size.proj.doscale=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.proj.doscale),root,const(size.proj.doscale))
size.head.pos=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.head.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.head.pos.y),0)
size.mid.pos=ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.mid.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(1)),helper(playerid(enemy,var(4)),var(1)),const(size.mid.pos.y),0)
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&64)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(1)+1&&!enemy,numhelper(6105001)
trigger1=!root,numprojid(2010511111)
projanim=-1
projid=2010511111
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&128)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(2)+1&&!enemy,numhelper(6105002)&&!root,numprojid(2010511112)
id=playerid(enemy,var(4)),var(2)
name="   "
stateno=1294801297
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
size.shadowoffset=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.shadowoffset),root,const(size.shadowoffset))
size.height=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.height),root,const(size.height))
size.ground.front=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.ground.front),root,const(size.ground.front))
size.ground.back=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.ground.back),root,const(size.ground.back))
size.air.front=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.air.front),root,const(size.air.front))
size.air.back=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.air.back),root,const(size.air.back))
size.proj.doscale=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.proj.doscale),root,const(size.proj.doscale))
size.head.pos=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.head.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.head.pos.y),0)
size.mid.pos=ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.mid.pos.x),0),ifelse(numhelper(playerid(enemy,var(4)),var(2)),helper(playerid(enemy,var(4)),var(2)),const(size.mid.pos.y),0)
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&playeridexist(id)
trigger1=(playerid(enemy,var(3)),var(7)&16384)&&!(playerid(enemy,var(1)),sysvar(3)&128)
trigger1=movetype!=a&&playerid(enemy,var(4)),var(2)+1&&!enemy,numhelper(6105002)
trigger1=!root,numprojid(2010511112)
projanim=-1
projid=2010511112
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=helper
trigger1=playeridexist(id)&&!numhelper(1051051051)
trigger1=playerid(enemy,var(1)),var(0)<12000&&enemy,numhelper(10501)
;WJɂ̂ݕo
id=1051051051
name="XX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=helper
trigger1=playeridexist(id)&&!numhelper(1051051052)
trigger1=playerid(enemy,var(1)),var(1)<12000&&enemy,numhelper(10501)
;WJɂ̂ݕo
id=1051051052
name="XXX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=normal
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ];140
type=projectile
trigger1=name!="C/D"&&enemy,var(7)
trigger1=!root,numprojid(1052000000+gametime)
trigger1=(root,stateno=120||root,stateno=140)&&root,statetype=l
projanim=ifelse(helper(1051051050),sysvar(0)+1,helper(1051051050),sysvar(0),200*!!(random%4))
attr=s,sa
hitflag=mafd
projid=1052000000+gametime
projremove=1
projremovetime=5
projmisstime=1
projpriority=7
postype=l
offset=0,-500
pausetime=0,0
p1stateno=51*(random%2)
ground.type=none
air.juggle=ifelse(root,const(data.airjuggle)=-1,-1,2147483647*(root,const(data.airjuggle)<0))
scale=0,0
projedgebound=2100000000
projstagebound=2100000000
projheightbound=-2100000000,2100000000
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];Ԃ-a
type=projectile
triggerall=name!="C/D"&&ishelper(stateno)
triggerall=(playerid(enemy,var(3)),var(7)&4194304)&&!root,numprojid(1052000000+gametime)
triggerall=sysvar(0)+1&&root,hitpausetime>var(2)
triggerall=!root,numprojid(1052999998)&&!root,numprojid(1052999999)
trigger1=random%2&&playerid(enemy,var(1)),var(14)
trigger1=var(59):=playerid(enemy,var(1)),var(14+(random%(!!playerid(enemy,var(1)),var(14)+!!playerid(enemy,var(1)),var(15)+!!playerid(enemy,var(1)),var(16))))
trigger2=var(59):=abs(enemy,var(31+(random%(!!enemy,var(31)+!!enemy,var(32)+!!enemy,var(33)+!!enemy,var(34)+!!enemy,var(35)))))
projanim=sysvar(0)
attr=s,sa
hitflag=mafd
projid=1052999998
projremove=1
projremovetime=var(2)
projmisstime=1
projpriority=7
postype=l
offset=0,-500
pausetime=0,0
p1stateno=var(59)
ground.type=none
air.juggle=ifelse(root,const(data.airjuggle)=-1,-1,2147483647*(root,const(data.airjuggle)<0))
scale=0,0
projedgebound=2100000000
projstagebound=2100000000
projheightbound=-2100000000,2100000000
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=(playerid(enemy,var(3)),var(7)&16)&&!root,numprojid(1052000000+gametime)
trigger1=!root,numprojid(1052999998)&&!root,numprojid(1052999999)
projanim=ifelse(sysvar(0)+1,sysvar(0),200*!!(random%4))
attr=s,sa
hitflag=mafd
projid=1052000000+gametime
projremove=1
projremovetime=35
projmisstime=1
projpriority=7
postype=l
offset=0,-500
pausetime=0,0
p1stateno=playerid(enemy,var(3)),var(3)
ground.type=none
air.juggle=ifelse(root,const(data.airjuggle)=-1,-1,2147483647*(root,const(data.airjuggle)<0))
scale=0,0
projedgebound=2100000000
projstagebound=2100000000
projheightbound=-2100000000,2100000000
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"&&ishelper(stateno)
triggerall=hitpausetime
trigger1=sysvar(0)=-1
trigger1=var(2):=ifelse((sysvar(3)&7)=1,1,ifelse((sysvar(3)&7)=2,6,36))-var(1)||1
trigger2=!var(13)&&anim-sysvar(0)
trigger2=var(4+!!var(4)+!!var(5)+!!var(6)+!!var(7)+!!var(8)+!!var(9)+!!var(10)+!!var(11)+!!var(12)):=anim&&0
trigger3=var(13)&&!var(23)&&anim-sysvar(0)
trigger3=var(14+!!var(14)+!!var(15)+!!var(16)+!!var(17)+!!var(18)+!!var(19)+!!var(20)+!!var(21)+!!var(22)):=anim&&0
sysvar(0)=anim
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"&&ishelper(stateno)
triggerall=(sysvar(3)&7)=3
triggerall=gethitvar(damage)||gethitvar(fall.damage)
trigger1=sysvar(1)=-1
trigger1=var(3):=var(0)||1
trigger2=!var(33)&&anim-sysvar(1)
trigger2=var(24+!!var(24)+!!var(25)+!!var(26)+!!var(27)+!!var(28)+!!var(29)+!!var(30)+!!var(31)+!!var(32)):=anim&&0
trigger3=var(33)&&!var(43)&&anim-sysvar(1)
trigger3=var(34+!!var(34)+!!var(35)+!!var(36)+!!var(37)+!!var(38)+!!var(39)+!!var(40)+!!var(41)+!!var(42)):=anim&&0
sysvar(1)=anim
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!var(1)&&var(0)+1=[0,999]
value=105000000+var(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!var(1)&&var(0)+1=[0,999]
value=137841749
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!var(1)&&var(0)+1=[0,999]
value=anim
ignorehitpause=1
[state ]
type=varset
triggerall=name!="C/D"&&ishelper(stateno)
triggerall=(sysvar(3)&7)<5
trigger1=anim=105000000||var(0)>998
trigger1=var(0):=0||var(1):=1+99999999*((sysvar(3)&7)>3)||1
trigger2=sysvar(0)+1&&(sysvar(3)&7)=[1,2]
sysvar(3)=(sysvar(3)|7)-7+(sysvar(3)&7)+1+((sysvar(3)&7)=1&&sysvar(0)+1)+0*(var(0):=-1||var(1):=1)
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!var(1)&&var(0)=[0,998]
value=105000000+var(0)
ignorehitpause=1
[state ]
type=changeanim
triggerall=name!="C/D"&&ishelper(stateno)
triggerall=!var(1)&&var(0)=[0,998]
trigger1=(sysvar(3)&7)=1
trigger1=var(1):=1
trigger2=(sysvar(3)&7)=2
trigger2=var(1):=6
trigger3=(sysvar(3)&7)=3
trigger3=var(1):=1
trigger4=(sysvar(3)&7)=4
trigger4=var(1):=36
value=137841749
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!(animelem=1,>=0)
trigger2=!animtime||var(0)<0
value=10500001+0*(var(1):=0)
ignorehitpause=1
[state ]
type=null
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=var(1):=var(1)-(var(1)>0)||1
trigger1=!var(1)
trigger1=var(0):=var(0)+1
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"&&ishelper(stateno)
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"&&ishelper(stateno)
x=enemy,pos x
y=-105000
ignorehitpause=1
[state ]
type=hitfalldamage
trigger1=name!="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="C/D"&&ishelper(stateno)
value=lifemax
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"&&ishelper(stateno)
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=sysvar(0)=-1||(sysvar(3)&7)=4
movetype=h
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=(sysvar(3)&7)-3
value=sca
time=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper(stateno)
attr=
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=sysvar(0)=-1||(sysvar(3)&7)=4
numhits=0
attr=,aa
hitflag=mafd
damage=0,0
pausetime=2,0
sparkno=-1
guard.sparkno=-1
p2stateno=5150
p2getp1state=0
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name!="C/D"&&ishelper(stateno)
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper(stateno)&&!numhelper(-105)
trigger1=!parent,ishelper&&!root,numprojid(1053000000+gametime)&&(playerid(enemy,var(3)),var(8)&(64*31))/64
value=105105010+((playerid(enemy,var(3)),var(8)&(64*31))/64)
persistent=256
ignorehitpause=1
[statedef 1051051051]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ];댯Xe[g
type=projectile
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=(playerid(enemy,var(1)),sysvar(3)&2)&&hitpausetime<900000&&!root,numprojid(2010510511)
projanim=-1
projid=2010510511
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper(stateno)
attr=
hitflag=
ignorehitpause=1
[state ]
type=screenbound
trigger1=name!="C/D"&&ishelper(stateno)
value=0
movecamera=0,0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="C/D"&&ishelper(stateno)
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=numtarget
ignorehitpause=1
[state ]
type=afterimage
trigger1=name!="C/D"&&ishelper(stateno)
time=0
ignorehitpause=1
[state ]
type=angledraw
trigger1=name!="C/D"&&ishelper(stateno)
value=0
scale=0,0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=name!="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=name!="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!hitpausetime
value=10500003
ignorehitpause=1
[state ]
type=hitby
trigger1=name!="C/D"&&ishelper(stateno)
value=
time=2
ignorehitpause=1
[state ]
type=hitby
trigger1=name!="C/D"&&ishelper(stateno)
value2=
time=2
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="C/D"&&ishelper(stateno)
value=lifemax
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"&&ishelper(stateno)
x=root,pos x
y=-5000000*!!hitpausetime
ignorehitpause=1
[state ]
type=projectile
triggerall=name!="C/D"&&ishelper(stateno)&&!(movetype=a||movetype=h)
triggerall=hitpausetime&&!root,numprojid(2010510502)
trigger1=enemy,var(31+floor(playerid(enemy,var(1)),fvar(4)))&&playerid(enemy,var(1)),fvar(4)=[0,4]
trigger1=root,alive
projanim=-1
projid=2010510502
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=projectile
triggerall=name!="C/D"&&ishelper(stateno)&&!(movetype=a||movetype=h)
triggerall=hitpausetime&&!root,numprojid(2010510500)
trigger1=!root,numprojid(2010510502)||!enemy,var(31+floor(playerid(enemy,var(1)),fvar(4)))&&playerid(enemy,var(1)),fvar(4)!=[0,4]
trigger1=(playerid(enemy,var(3)),var(9)&64)&&root,alive
trigger1=playerid(enemy,var(1)),var(1)+10>playerid(enemy,var(1)),var(0)
projanim=-1
projid=2010510500
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="C/D"&&ishelper(stateno)&&!(movetype=a||movetype=h)
triggerall=hitpausetime&&root,alive
trigger1=root,numprojid(2010510500)
trigger2=root,numprojid(2010510502)&&enemy,var(31+floor(playerid(enemy,var(1)),fvar(4)))&&playerid(enemy,var(1)),fvar(4)=[0,4]
value=1054444111
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"&&ishelper(stateno)
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!hitpausetime
movetype=a
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!hitpausetime
numhits=0
attr=,aa
hitflag=madf
sparkno=-1
guard.sparkno=-1
pausetime=100000000,0
ignorehitpause=1
[statedef 1051051052]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper(stateno)
attr=
hitflag=
ignorehitpause=1
[state ]
type=screenbound
trigger1=name!="C/D"&&ishelper(stateno)
value=0
movecamera=0,0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="C/D"&&ishelper(stateno)
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=numtarget
ignorehitpause=1
[state ]
type=afterimage
trigger1=name!="C/D"&&ishelper(stateno)
time=0
ignorehitpause=1
[state ]
type=angledraw
trigger1=name!="C/D"&&ishelper(stateno)
value=0
scale=0,0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=name!="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=name!="C/D"&&ishelper(stateno)
ignorehitpause=1
[state ]
type=changeanim2
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!hitpausetime
value=10500003
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="C/D"&&ishelper(stateno)
value=sca
time=2
ignorehitpause=1
[state ]
type=lifeset
trigger1=name!="C/D"&&ishelper(stateno)
value=lifemax
ignorehitpause=1
[state ]
type=posset
trigger1=name!="C/D"
x=root,pos x
y=-8000000*!!hitpausetime
ignorehitpause=1
[state ]
type=projectile
triggerall=name!="C/D"&&ishelper(stateno)&&!(movetype=a||movetype=h)
triggerall=hitpausetime&&!root,numprojid(2010510501)&&root,alive
trigger1=(playerid(enemy,var(3)),var(9)&64)
trigger1=playerid(enemy,var(1)),var(0)-5>playerid(enemy,var(1)),var(1)
projanim=-1
projid=2010510501
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="C/D"&&ishelper(stateno)&&!(movetype=a||movetype=h)
trigger1=hitpausetime&&root,numprojid(2010510501)&&root,alive
value=playerid(enemy,var(7)),sysvar(1)*(playerid(enemy,var(7)),sysvar(1)!=-1)
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="C/D"&&ishelper(stateno)&&!(movetype=a||movetype=h)
trigger1=hitpausetime&&root,numprojid(2010510501)&&root,alive
value=1054444112
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"&&ishelper(stateno)
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!hitpausetime
movetype=a
ignorehitpause=1
[state ]
type=hitdef
trigger1=name!="C/D"&&ishelper(stateno)
trigger1=!hitpausetime
numhits=0
attr=,aa
hitflag=mafd
sparkno=-1
guard.sparkno=-1
pausetime=10,0
ignorehitpause=1