[statedef -2]
[state ]
type=screenbound
trigger1=1
value=ishelper(3105000)
movecamera=0,0
ignorehitpause=1
[state ]
type=playerpush
trigger1=1
value=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=ishelper(2105000)
trigger1=parent,ishelper(3105000)
var(58)=stateno*(sysfvar(3)!=gametime)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ishelper(3105000)&&var(58)&&!root,var(20)
trigger1=var(58)-root,var(11)&&var(58)-root,var(12)&&var(58)-root,var(13)&&var(58)-root,var(14)&&var(58)-root,var(15)
trigger1=var(58)-root,var(16)&&var(58)-root,var(17)&&var(58)-root,var(18)&&var(58)-root,var(19)&&var(58)-root,var(20)
trigger1=var(59):=!!root,var(11)+!!root,var(12)+!!root,var(13)+!!root,var(14)+!!root,var(15)+!!root,var(16)+!!root,var(17)+!!root,var(18)+!!root,var(19)+!!root,var(20)||1
var(11+var(59))=var(58)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ishelper(3105000)&&var(58)&&root,var(20)&&!root,var(30)
trigger1=var(58)-root,var(11)&&var(58)-root,var(12)&&var(58)-root,var(13)&&var(58)-root,var(14)&&var(58)-root,var(15)
trigger1=var(58)-root,var(16)&&var(58)-root,var(17)&&var(58)-root,var(18)&&var(58)-root,var(19)&&var(58)-root,var(20)
trigger1=var(58)-root,var(21)&&var(58)-root,var(22)&&var(58)-root,var(23)&&var(58)-root,var(24)&&var(58)-root,var(25)
trigger1=var(58)-root,var(26)&&var(58)-root,var(27)&&var(58)-root,var(28)&&var(58)-root,var(29)&&var(58)-root,var(30)
trigger1=var(59):=!!root,var(21)+!!root,var(22)+!!root,var(23)+!!root,var(24)+!!root,var(25)+!!root,var(26)+!!root,var(27)+!!root,var(28)+!!root,var(29)+!!root,var(30)||1
var(21+var(59))=var(58)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ishelper(7105000)&&sysfvar(3)-gametime&&!root,var(20)&&!hitpausetime
trigger1=stateno-root,var(11)&&stateno-root,var(12)&&stateno-root,var(13)&&stateno-root,var(14)&&stateno-root,var(15)
trigger1=stateno-root,var(16)&&stateno-root,var(17)&&stateno-root,var(18)&&stateno-root,var(19)&&stateno-root,var(20)
trigger1=var(59):=!!root,var(11)+!!root,var(12)+!!root,var(13)+!!root,var(14)+!!root,var(15)+!!root,var(16)+!!root,var(17)+!!root,var(18)+!!root,var(19)+!!root,var(20)||1
var(11+var(59))=stateno
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ishelper(7105000)&&sysfvar(3)-gametime&&root,var(20)&&!root,var(30)&&!hitpausetime
trigger1=stateno-root,var(11)&&stateno-root,var(12)&&stateno-root,var(13)&&stateno-root,var(14)&&stateno-root,var(15)
trigger1=stateno-root,var(16)&&stateno-root,var(17)&&stateno-root,var(18)&&stateno-root,var(19)&&stateno-root,var(20)
trigger1=stateno-root,var(21)&&stateno-root,var(22)&&stateno-root,var(23)&&stateno-root,var(24)&&stateno-root,var(25)
trigger1=stateno-root,var(26)&&stateno-root,var(27)&&stateno-root,var(28)&&stateno-root,var(29)&&stateno-root,var(30)
trigger1=var(59):=!!root,var(21)+!!root,var(22)+!!root,var(23)+!!root,var(24)+!!root,var(25)+!!root,var(26)+!!root,var(27)+!!root,var(28)+!!root,var(29)+!!root,var(30)||1
var(21+var(59))=stateno
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ishelper(7105000)&&sysfvar(3)-gametime&&!root,var(35)&&hitpausetime
trigger1=stateno-abs(root,var(31))&&stateno-abs(root,var(32))&&stateno-abs(root,var(33))&&stateno-abs(root,var(34))&&stateno-abs(root,var(35))
trigger1=var(59):=!!root,var(31)+!!root,var(32)+!!root,var(33)+!!root,var(34)||1
var(31+var(59))=stateno
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper
value=105000
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&sysfvar(3)-gametime&&!var(20)&&!hitpausetime
trigger1=stateno-var(11)&&stateno-var(12)&&stateno-var(13)&&stateno-var(14)&&stateno-var(15)
trigger1=stateno-var(16)&&stateno-var(17)&&stateno-var(18)&&stateno-var(19)&&stateno-var(20)
trigger1=var(59):=!!var(11)+!!var(12)+!!var(13)+!!var(14)+!!var(15)+!!var(16)+!!var(17)+!!var(18)+!!var(19)+!!var(20)||1
var(11+var(59))=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&sysfvar(3)-gametime&&var(20)&&!var(30)&&!hitpausetime
trigger1=stateno-var(11)&&stateno-var(12)&&stateno-var(13)&&stateno-var(14)&&stateno-var(15)
trigger1=stateno-var(16)&&stateno-var(17)&&stateno-var(18)&&stateno-var(19)&&stateno-var(20)
trigger1=stateno-var(21)&&stateno-var(22)&&stateno-var(23)&&stateno-var(24)&&stateno-var(25)
trigger1=stateno-var(26)&&stateno-var(27)&&stateno-var(28)&&stateno-var(29)&&stateno-var(30)
trigger1=var(59):=!!var(21)+!!var(22)+!!var(23)+!!var(24)+!!var(25)+!!var(26)+!!var(27)+!!var(28)+!!var(29)+!!var(30)||1
var(21+var(59))=stateno
ignorehitpause=1
[state ]
type=varset
triggerall=!ishelper&&sysfvar(3)-gametime&&!var(35)&&hitpausetime
trigger1=stateno-abs(var(31))&&stateno-abs(var(32))&&stateno-abs(var(33))&&stateno-abs(var(34))&&stateno-abs(var(35))
trigger1=var(59):=!!var(31)+!!var(32)+!!var(33)+!!var(34)||1
var(31+var(59))=stateno
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!ishelper
flag=nostandguard
flag2=nocrouchguard
flag3=noairguard
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!ishelper
flag=noautoturn
flag2=nokoslow
flag3=nowalk
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!ishelper
flag=invisible
flag2=noshadow
ignorehitpause=1
[state ]
type=null
trigger1=!ishelper
trigger1=var(57):=0
ignorehitpause=1
[state ]
type=pause
trigger1=!roundstate||movetype=h
trigger1=var(57):=(var(57)|2)||1
time=2147483647
movetime=2147483647
ignorehitpause=1
[state ]
type=superpause
trigger1=!roundstate||movetype=h
trigger1=var(57):=(var(57)|2)||1
anim=-1
time=2147483647
movetime=2147483647
unhittable=0
darken=0
p2defmul=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=!ishelper
trigger1=!time||sysfvar(3)-gametime||time>120
value=5150*!(playerid(var(3)),var(9)&8)
persistent=256
ignorehitpause=1
[statedef -1]
[state ]
type=tagout
trigger1=ishelper
persistent=256
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate>2&&winko
flag=noko
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=roundstate=2&&ctrl
sysvar(3)=(sysvar(3)|1)
ignorehitpause=1
[state ]
type=selfstate
trigger1=!ishelper&&(sysvar(3)&14)/2<7
value=44
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
trigger1=roundstate>2&&win
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
trigger1=gametime%4=0
statetype=a
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
trigger1=gametime%4=1
statetype=c
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
trigger1=gametime%4=2&&!(playerid(var(3)),var(7)&(16777216*3))
statetype=l
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!ishelper
trigger1=gametime%4=3||(roundstate>2&&win)
statetype=s
ignorehitpause=1
[state ]
type=velset
trigger1=!ishelper
x=(9999.0**9999)-(9999.0**9999)
y=(9999.0**9999)-(9999.0**9999)
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&numhelper
trigger1=gametime%4=0
trigger1=fvar(39):=enemy,pos x||1
trigger2=gametime%4=1
trigger2=fvar(39):=enemy,pos x+50||1
trigger3=gametime%4=1
trigger3=fvar(39):=enemy,pos x-50||1
trigger4=gametime%4=2
trigger4=fvar(39):=enemy,pos x+150||1
x=fvar(39)
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&numhelper
trigger1=fvar(39):=enemy,pos y*(abs(enemy,pos y)<100000)||1
y=fvar(39)
ignorehitpause=1
[state ]
type=posfreeze
trigger1=!ishelper
ignorehitpause=1
[state ]
type=ctrlset
trigger1=!ishelper
trigger1=roundstate>2
value=(playerid(var(2)),sysvar(3)&1)
ignorehitpause=1
[state ]
type=changeanim
trigger1=!ishelper
value=200+(gametime%100)
ignorehitpause=1
[state ]
type=changeanim
triggerall=!ishelper
trigger1=(playerid(var(3)),var(7)&16777216)
trigger1=var(59):=105000000+(gametime%100)
trigger2=(playerid(var(3)),var(7)&33554432)
trigger2=var(59):=10500002
value=var(59)
ignorehitpause=1
[state ]
type=changeanim
trigger1=!ishelper
trigger1=playerid(var(3)),numtarget-1
value=10510000
ignorehitpause=1
[state ]
type=nothitby
trigger1=!ishelper
value=
time=2
ignorehitpause=1
[state ]
type=nothitby
trigger1=!ishelper
trigger1=playerid(var(3)),numtarget=1
value=sca
time=2
ignorehitpause=1
[state ]
type=lifeset
trigger1=!ishelper
value=99
ignorehitpause=1
[state ]
type=powerset
trigger1=!ishelper
value=gametime%(powermax+1)
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
attr=
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=0
trigger1=statetype=s
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=s,aa,ap,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=1
trigger1=statetype=s
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=s,aa
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=2
trigger1=statetype=s
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=s,ap
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=3
trigger1=statetype=s
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=s,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=0
trigger1=statetype=c
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=c,aa,ap,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=1
trigger1=statetype=c
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=c,aa
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=2
trigger1=statetype=c
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=c,ap
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=3
trigger1=statetype=c
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=c,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=0
trigger1=statetype=a
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=a,aa,ap,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=1
trigger1=statetype=a
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=a,aa
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=2
trigger1=statetype=a
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=a,ap
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper
trigger1=(playerid(var(3)),var(7)&(16777216*3))&&(playerid(var(3)),var(9)&3)=3
trigger1=statetype=a
trigger1=var(59):=playerid(var(3)),var(1)||1
attr=a,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
fall.envshake.phase=enemynear,lifemax
fall.envshake.time=enemynear,lifemax
sparkno=-1
hitsound=-1
numhits=1
ignorehitpause=1
[state ]
type=targetdrop
trigger1=!ishelper
trigger1=numtarget>7-7*(random%2)
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
trigger1=playerid(var(3)),sysvar(4)=4105022||stateno=445
value=445*(playerid(var(3)),sysvar(4)=4105022)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=!ishelper
trigger1=(playerid(var(3)),var(9)&(16+128))
trigger2=!(playerid(var(3)),var(9)&(16+128))&&(alive-1||palno-1)
value=444
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=!ishelper
trigger1=!time&&(playerid(var(3)),var(9)&8)&&(((playerid(var(3)),var(7)&(16777216*3))&&(stateno!=[200,209]))||anim=[200,299])
value=200+(random%10)
ignorehitpause=1
[Data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=0
liedown.time=0
airjuggle=15
sparkno=-1
guard.sparkno=-1
KO.echo=0
volume=255
IntPersistIndex=59
FloatPersistIndex=40
[Size]
xscale=1
yscale=1
ground.back=1
ground.front=1
air.back=1
air.front=1
height=1
attack.dist=0
proj.attack.dist=0
proj.doscale=0
head.pos=0,0
mid.pos=0,0
shadowoffset=0
draw.offset=0,0
[Velocity]
walk.fwd=0
walk.back=0
run.fwd=0,0
run.back=0,0
jump.neu=0,0
jump.back=0
jump.fwd=0
runjump.back=0,0
runjump.fwd=0,0
airjump.neu=0,0
airjump.back=0
airjump.fwd=0
[Movement]
airjump.num=0
airjump.height=0
yaccel=1
stand.friction=1
crouch.friction=1
[Command]
Name="a"
Command=a
Time=1