[state ]
type=varset
trigger1=playerid(enemy,var(2)),var(35)+1||playerid(enemy,var(2)),var(36)+1||playerid(enemy,var(2)),var(37)+1
sysvar(0)=((gametime+1)**2)*playerid(enemy,var(2)),var(35)+(gametime+1)*playerid(enemy,var(2)),var(36)+playerid(enemy,var(2)),var(37)
ignorehitpause=1
[state ]
type=varset
trigger1=playerid(enemy,var(2)),var(38)+1||playerid(enemy,var(2)),var(39)+1||playerid(enemy,var(2)),var(40)+1
sysvar(1)=((gametime+1)**2)*playerid(enemy,var(2)),var(38)+(gametime+1)*playerid(enemy,var(2)),var(39)+playerid(enemy,var(2)),var(40)
ignorehitpause=1
[state ]
type=varset
trigger1=playerid(enemy,var(2)),var(41)+1||playerid(enemy,var(2)),var(42)+1||playerid(enemy,var(2)),var(43)+1
sysvar(2)=((gametime+1)**2)*playerid(enemy,var(2)),var(41)+(gametime+1)*playerid(enemy,var(2)),var(42)+playerid(enemy,var(2)),var(43)
ignorehitpause=1
[state ]
type=varset
trigger1=playerid(enemy,var(2)),var(44)+1||playerid(enemy,var(2)),var(45)+1||playerid(enemy,var(2)),var(46)+1
sysvar(3)=((gametime+1)**2)*playerid(enemy,var(2)),var(44)+(gametime+1)*playerid(enemy,var(2)),var(45)+playerid(enemy,var(2)),var(46)
ignorehitpause=1
[state ]
type=varset
trigger1=playerid(enemy,var(2)),var(47)+1||playerid(enemy,var(2)),var(48)+1||playerid(enemy,var(2)),var(49)+1
sysvar(4)=((gametime+1)**2)*playerid(enemy,var(2)),var(47)+(gametime+1)*playerid(enemy,var(2)),var(48)+playerid(enemy,var(2)),var(49)
ignorehitpause=1