[statedef 105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=helper
triggerall=name="C/D"&&!ishelper(3105000)&&numhelper+enemy,numhelper<56
triggerall=(root,sysvar(3)&14)/2=7
trigger1=(playerid(root,var(3)),var(9)&512)
trigger2=!enemy,alive&&(playerid(root,var(2)),fvar(36)<600)
id=10105000
name="XXXX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=player
size.shadowoffset=2
size.height=palno
keyctrl=0 
ownpal=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&(ishelper(3105000)||ishelper(4105000))&&(root,sysvar(3)&14)/2=7
trigger1=!enemy,alive&&!(playerid(root,var(1)),sysvar(3)&512)
value=10105001+0*(var(59):=0)
persistent=256
ignrorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(2105000)
value=2105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(2105001)
value=2105001
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(3105000)
value=3105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=4105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(5105000)
value=5105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&(ishelper(6105000)||ishelper(6105001)||ishelper(6105002))
value=6105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(7105000)
value=7105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(8105000)
value=8105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(9105000)
value=9105000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper&&const(size.height)=[10500,10515]
value=10500000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper&&const(size.height)=[10516,10530]
value=10510000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper&&const(size.height)=[10531,10545]
value=10520000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper&&const(size.height)=[10546,10560]
value=10530000
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(10105000)
value=10105000
persistent=256
ignorehitpause=1
[statedef 444];U
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&!ishelper
trigger1=prevstateno-1054444000
value=10500003-2*!!hitpausetime
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&!ishelper
trigger1=(!hitpausetime&&anim=10500003)||playerid(var(3)),sysvar(4)=4105192
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&!ishelper
attr=
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&!ishelper
trigger1=!hitpausetime&&anim=10500003
trigger1=var(57):=(var(57)|1)
attr=,aa
hitflag=mafd
guardflag=
affectteam=f
sparkno=-1
pausetime=4,0
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ignorehitpause=1
[state ];alive
type=selfstate
triggerall=name="C/D"&&!ishelper&&hitpausetime
trigger1=!(playerid(var(3)),var(9)&(16+128))&&alive-1
trigger1=var(59):=1
trigger2=playerid(var(3)),sysvar(4)=4105192&&roundstate=2&&alive
trigger2=var(59):=0||1
trigger3=roundstate>2&&!enemy,alive&&alive-1
trigger3=var(59):=1||1
trigger4=playerid(var(3)),sysvar(4)=4105192&&roundstate>2&&enemy,alive&&playerid(var(3)),fvar(1)>60
trigger4=alive-(floor(playerid(var(3)),fvar(1))%30>15)
trigger4=var(59):=(floor(playerid(var(3)),fvar(1))%30>15)||1
value=1054444001
persistent=256
ignorehitpause=1
[state ];palno
type=selfstate
triggerall=name="C/D"&&!ishelper&&hitpausetime&&prevstateno-1054444002
trigger1=(roundstate>2||!(playerid(var(3)),var(9)&(16+128)))&&palno-1&&(sysvar(3)&14)/2=7
trigger1=var(59):=1-1||1
trigger2=roundstate=2&&palno-enemy,palno&&playerid(var(3)),sysvar(4)=[4105091,4105100]
trigger2=var(59):=enemy,palno-1||1
value=1054444002
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&!ishelper&&hitpausetime
trigger1=hitpausetime<2||!(playerid(var(3)),var(9)&128)||(playerid(var(3)),sysvar(4)=4105192&&!enemy,alive)
trigger1=playerid(var(3)),sysvar(4)-4105192||playerid(var(3)),fvar(1)<60
value=1054444000
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name="C/D"&&!ishelper
trigger1=hitpausetime&&(playerid(var(3)),var(9)&128)
movetype=h
ignorehitpause=1
[state ]
type=lifeset
triggerall=name="C/D"&&!ishelper
trigger1=hitpausetime&&(playerid(var(3)),var(9)&128)
trigger2=playerid(var(3)),sysvar(4)=4105192&&enemy,alive
value=0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name="C/D"&&!ishelper
trigger1=roundstate>2&&!enemy,alive
flag=noko
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
trigger1=var(11)&&anim-10500003&&playerid(var(3)),sysvar(4)-4105192
value=var(11)
persistent=256
ignorehitpause=1
[statedef 445];eN
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&!ishelper
movetype=i
ignorehitpause=1
[state ]
type=nothitby
trigger1=name="C/D"&&!ishelper
value=
time=2
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&!ishelper
attr=sca,aa,ap,at
hitflag=mafd
guardflag=
sparkno=-1
pausetime=0,0
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ignorehitpause=1
[statedef 5150]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=name="C/D"&&ishelper(4105000)
trigger1=numtarget=1&&(var(7)&32)
trigger1=roundstate<3||!root,win
value=-lifemax
absolute=1
ignorehitpause=1
[state ]
type=screenbound
trigger1=name="C/D"&&(ishelper(8105000)||ishelper(9105000))
value=1
movecamera=0,0
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&(ishelper(8105000)||ishelper(9105000))
x=160*(1-2*ishelper(9105000))
y=root,pos y
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper
trigger1=(playerid(root,var(3)),var(7)&524288)
trigger1=ishelper(5105000)||ishelper(6105000)||ishelper(6105001)||ishelper(6105002)||const(size.height)=[10501,10530]
value=1839173492
persistent=256
ignorehitpause=1
[statedef 5000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 0]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 10]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 11]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 12]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 20]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 40]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 45]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 50]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 51]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 52]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 100]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 101]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 105]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 106]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 120]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 130]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 131]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 132]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 140]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 150]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 151]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 152]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 153]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 154]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 155]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 170]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 175]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 180]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 190]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5001]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5010]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5011]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5020]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5030]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5035]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5040]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5050]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5070]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5071]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5080]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5081]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5100]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5101]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5110]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5120]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5150]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5200]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5201]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5210]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5500]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 5900]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 200]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 201]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 202]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 203]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 204]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 205]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 206]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 207]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 208]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 209]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 450001]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 77777778]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[statedef 44];ڑΌ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&!ishelper
trigger1=!(sysvar(3)&1)||(roundstate>2&&!lose)||movetype=h
statetype=s
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&!ishelper
trigger1=playerid(var(2)),anim=[3105010,3105399]
statetype=s
movetype=a
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&!ishelper
trigger1=roundstate=3&&!alive
statetype=l
movetype=h
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&!ishelper
x=playerid(var(2)),pos x
y=playerid(var(2)),pos y
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&!ishelper
x=playerid(var(2)),vel x
y=playerid(var(2)),vel y
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&!ishelper
value=200+(gametime%100)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&!ishelper
trigger1=playerid(var(3)),numtarget-1
value=10510000
ignorehitpause=1
[state ]
type=nothitby
trigger1=name="C/D"&&!ishelper
value=
time=2
ignorehitpause=1
[state ]
type=nothitby
trigger1=name="C/D"&&!ishelper
trigger1=playerid(var(3)),numtarget=1
value=sca
time=2
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&!ishelper
trigger1=playerid(var(2)),anim=3105100&&playerid(var(2)),animelem=20,>0
trigger1=gametime%3=0
trigger1=var(59):=ceil(enemynear,lifemax/400)+(random%3)||1
trigger2=playerid(var(2)),anim=3105150&&playerid(var(2)),animelem=7,>=0&&playerid(var(2)),animelem=8,<0
trigger2=floor(playerid(var(2)),sysfvar(4))%24=4
trigger2=var(59):=10+(random&31)||1
attr=s,aa
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
givepower=-ceil(enemynear,powermax/100),-ceil(enemynear,powermax/100)
ground.hittime=30
ground.velocity=0,0
air.velocity=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&!ishelper
trigger1=playerid(var(2)),anim=3105100&&playerid(var(2)),animelem=20,>0
trigger1=gametime%3=1
trigger1=var(59):=ceil(enemynear,lifemax/400)+(random%3)||1
trigger2=playerid(var(2)),anim=3105150&&playerid(var(2)),animelem=7,>=0&&playerid(var(2)),animelem=8,<0
trigger2=floor(playerid(var(2)),sysfvar(4))%24=12
trigger2=var(59):=10+(random&31)||1
attr=s,ap
hitflag=mafd
guardflag=
damage=var(59),var(59)
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
givepower=-ceil(enemynear,powermax/100),-ceil(enemynear,powermax/100)
ground.hittime=30
ground.velocity=0,0
air.velocity=0,0
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&!ishelper
trigger1=playerid(var(2)),anim=3105100&&playerid(var(2)),animelem=20,>0
trigger1=gametime%3=2
trigger1=var(59):=ceil(enemynear,lifemax/40)+(random%3)||1
trigger2=playerid(var(2)),anim=3105150&&playerid(var(2)),animelem=7,>=0&&playerid(var(2)),animelem=8,<0
trigger2=floor(playerid(var(2)),sysfvar(4))%24=20
trigger2=var(59):=10+(random&31)||1
attr=s,at
hitflag=mafd
guardflag=ma
damage=var(59),var(59)
pausetime=0,0
sparkno=-1
hitsound=-1
numhits=0
givepower=-ceil(enemynear,powermax/100),-ceil(enemynear,powermax/100)
ground.hittime=30
ground.velocity=0,0
air.velocity=0,0
ignorehitpause=1
[state ]
type=lifeset
trigger1=name="C/D"&&!ishelper
value=lifemax-((playerid(var(2)),sysvar(2)&1023)*playeridexist(var(2)))
kill=(sysvar(3)&14)/2<=3
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name="C/D"&&!ishelper
value=((roundstate>2&&alive)||(sysvar(3)&1))*(playerid(var(2)),anim=3105001)
ignorehitpause=1
[state ]
type=explod
triggerall=name="C/D"&&!ishelper
trigger1=projcontacttime(1050000000)=0
trigger1=var(59):=random%8||1
anim=20500
id=1050000000
sprpriority=4
postype=p2
pos=4-var(59),4-var(59)
bindtime=1
ownpal=1
;scale=0.8,0.8
trans=add
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
triggerall=name="C/D"&&!ishelper
trigger1=projcontacttime(1050000000)=0
anim=20510+10*(random%2)+(random%2)
id=1050000000
sprpriority=5
postype=p2
pos=0,0
bindtime=1
ownpal=1
;scale=0.8,0.8
trans=add
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=explod
triggerall=name="C/D"&&!ishelper
trigger1=projcontacttime(1050000001)=0
anim=20270
id=1050000001
sprpriority=4
postype=p2
pos=4-var(59),4-var(59)
bindtime=1
ownpal=1
;scale=0.8,0.8
trans=sub
pausemovetime=2147483648
supermovetime=2147483648
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&!ishelper
trigger1=(sysvar(3)&14)/2>3&&(playerid(var(2)),sysvar(2)&1023)>=lifemax
value=444
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&!ishelper
trigger1=roundstate>2
value=5150-4995*!!alive
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&!ishelper
trigger1=roundstate=2&&(sysvar(3)&1);U
value=200+(random%10)
persistent=256
ignorehitpause=1