[statedef 10500000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=stateno+(numtarget=1)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name="C/D"&&const(size.height)=[10500,10515]
trigger1=numtarget-1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&const(size.height)=[10500,10515]
trigger1=numtarget-1&&playeridexist(root,var(3))
trigger1=playerid(root,var(3)),numtarget=1
attr=,na
pausetime=21000000,0
hitflag=maf
guardflag=
affectteam=f
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ignorehitpause=1
[state ]
type=reversaldef
triggerall=name="C/D"&&const(size.height)=[10500,10515]
trigger1=numtarget=1
reversal.attr=,na
pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
x=root,pos x
y=100*const(size.height)
ignorehitpause=1
;===========================================================================
[state ]
type=varset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
sysvar(3)=(sysvar(3)|61)-61
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(sysvar(3)&2)
trigger1=fvar(1):=fvar(1)+1&&fvar(1)>3
sysvar(3)=(sysvar(3)|2)-2+0*floor((fvar(1):=0))
ignorehitpause=1
[state ];ԋᖡ
type=varset
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=var(59):=0||numtarget=1
trigger1=playeridexist(target,id)
trigger1=var(59):=(var(59)|4)&&0
trigger2=target,teamside-teamside
trigger2=var(59):=(var(59)|8)&&0
trigger3=playeridexist(target,id)&&target,id-sysvar(4)
trigger3=var(59):=(var(59)|32)&&0
trigger4=var(59)
sysvar(3)=(sysvar(3)|var(59))
ignorehitpause=1
[state ];񓀌TLXe[gf(hitby)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=target,ishelper(1051051052)&&(playerID(root,var(1)),sysvar(3)&4)
trigger1=target,gethitvar(damage)||target,gethitvar(fall.damage)!=[0,2];target,gethitvar(fall)||
trigger2=!target,time&&target,movetype=h&&!target,hitpausetime&&playeridexist(target,id)
projanim=-1
projid=2010500012
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=targetpoweradd
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=target,teamside-teamside
trigger1=(playerid(root,var(3)),var(8)&(2097152*3))
value=enemy,powermax*(1-2*((playerid(enemy,var(3)),var(8)&(2097152*3))/2097152=1))
ignorehitpause=1
;============================================================================
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside,stateno+1,1054444000))
persistent=256
ignorehitpause=1
[statedef 10500010]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
;===========================================================================
[state ]
type=targetlifeadd
triggerall=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(sysvar(3)&32)
trigger1=var(59):=-target,lifemax||1
value=var(59)
absolute=1
ignorehitpause=1
[state ];ԊĎ
type=varset
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=var(59):=0||numtarget
trigger1=(sysvar(3)&32)&&target,life
trigger1=var(59):=(var(59)|16)&&0
trigger2=target,movetype=h&&!target,time
trigger2=var(59):=(var(59)|64)&&0
trigger3=target,hitcount=gametime+105-(target,movetype=a)
trigger3=var(59):=(var(59)|128)&&0
trigger4=var(59)
sysvar(3)=(sysvar(3)|var(59))
ignorehitpause=1
[state ];񓀌TLXe[gf(hitby)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=target,teamside-teamside
trigger1=target,ishelper(0)&&!(playerid(root,var(1)),sysvar(3)&256)
projanim=-1
projid=1110500101
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];targetstate
type=varset
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=var(59):=0||numtarget
triggerall=target,teamside-teamside&&playeridexist(target,id)
trigger1=target,ishelper(1051051050)||target,ishelper(1051051051)||target,ishelper(1051051052)
trigger1=var(59):=(var(59)|1)||1
trigger2=!enemy,numhelper(1051051050)&&!enemy,numhelper(-105)&&(sysvar(3)&16)
trigger2=var(59):=(var(59)|1)||1
trigger3=!enemy,numhelper(1051051050)||!enemy,numhelper(-105)||(sysvar(3)&64)||!enemy,alive
trigger3=target,hitcount!=gametime+105-(target,movetype=a)
trigger3=(playerid(root,var(3)),var(7)&1)
trigger3=((sysvar(3)&32)&&roundstate=1&&playerid(root,var(3)),sysfvar(0)>-180)||(helper(const(size.height)+15),sysvar(3)&4)||target,stateno=[120,155]
trigger3=var(59):=(var(59)|3)&&0
trigger4=target,hitcount=gametime+105-(target,movetype=a)||(playerid(root,var(3)),sysvar(4)=4105052&&(helper(const(size.height)+15),sysvar(3)&4)&&target,id=helper(const(size.height)+15),sysvar(4))
trigger4=var(59):=(var(59)|2)&&0
trigger5=(playerid(root,var(3)),var(7)&1)&&(playerid(root,var(3)),var(7)&1048576)
trigger5=var(59):=(var(59)|3)&&0
trigger6=var(59)
sysvar(3)=(sysvar(3)|var(59))
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(sysvar(3)&32)
trigger1=var(59):=target,lifemax||1
value=var(59)
absolute=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=target,teamside-teamside
trigger1=(playerid(root,var(3)),var(7)&524288)
trigger1=var(59):=enemy,lifemax||1
trigger2=(playerid(root,var(3)),var(7)&67108864)
trigger2=var(59):=-enemy,lifemax||1
trigger3=playerid(root,var(3)),sysvar(4)!=[4105011,4105019]
;ԈȊO͓KɓGwp[lifeM
trigger3=var(59):=ifelse(gametime%20<10,floor(enemy,lifemax/(1+(gametime%10))),ifelse(gametime%2,1,enemy,lifemax-10))||1
value=-target,life+var(59)
absolute=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
sysvar(2)=target,stateno
ignorehitpause=1
[state ];prev
type=targetstate
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=(sysvar(3)&17)=1
;playerɑ΂Ă̂ݎs
triggerall=!(target,ishelper(1051051050)||target,ishelper(1051051051)||target,ishelper(1051051052))
trigger1=var(59):=5150-4530*(random%2)||1
value=var(59)
ignorehitpause=1
[state ]
type=targetstate
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=(sysvar(3)&1)
trigger1=target,ishelper(1051051050);||target,ishelper(1051051051)||target,ishelper(1051051052)
trigger1=var(59):=1051051050||1
trigger2=var(59):=sysvar(2)*(sysvar(2)!=[1054444000,1054444199])||1
value=var(59)
ignorehitpause=1
[state ]
type=hitfallset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=floor(root,sysfvar(4))-(const(size.height)-10500)
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
trigger1=var(59):=sysvar(2)||1
text="%.*d%n%d"
params=(var(59)&255),0,root,const(data.ko.echo)+8+16*hitfall
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%hn%d"
params=(var(59)&65280)/256,0,root,const(data.ko.echo)+8+16*hitfall+1
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%hn%d"
params=(var(59)&16711680)/65536,0,root,const(data.ko.echo)+8+16*hitfall+2
ignorehitpause=1
[State ]
type=displaytoclipboard
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
text="%.*d%hn%d"
params=((var(59)&-16777216)/16777216)&255,0,root,const(data.ko.echo)+8+16*hitfall+3
ignorehitpause=1
[State ]
type=clearclipboard
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=root,const(data.ko.echo)>99999&&hitfall>0
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=(sysvar(3)&2)
trigger1=(helper(const(size.height)+15),sysvar(3)&4)
trigger1=(playerid(root,var(3)),var(7)&14)/2=0||(playerid(root,var(3)),var(7)&14)/2=2
;ŗLђ
trigger1=var(59):=stateno+2||1
trigger2=roundstate=1||(playerid(root,var(3)),var(7)&14)/2=1
trigger2=var(59):=stateno+1||1
value=var(59)
persistent=256
ignorehitpause=1
;===========================================================================
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=ifelse(!hitpausetime,5150,1054444000)
persistent=256
ignorehitpause=1
[statedef 10500011];parentvarset-{̓
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=floor(vel y)=[0,59]
var(floor(vel y))=enemy,var(floor(vel y))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=floor(vel y)=[0,39]
fvar(floor(vel y))=enemy,fvar(floor(vel y))
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10500,10515]
y=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=ifelse(!hitpausetime,5150,1054444000)
persistent=256
ignorehitpause=1
[statedef 10500012];parentvarset-wp[ŗL
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
fvar(floor(vel y))=(9999.0**9999)-(9999.0**9999)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10500,10515]
y=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=vel y<40
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(3)&63)-63
trigger1=var(59):=(helper(const(size.height)+15),var(3)&63)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(5)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(6)+helper(const(size.height)+15),var(7)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(3)&(63*64))-(63*64)
trigger1=var(59):=(helper(const(size.height)+15),var(3)&(63*64))/64||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(8)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(9)+helper(const(size.height)+15),var(10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(3)&(63*64*64))-(63*64*64)
trigger1=var(59):=(helper(const(size.height)+15),var(3)&(63*64*64))/(64*64)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(11)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(12)+helper(const(size.height)+15),var(13)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(3)&(63*64*64*64))-(63*64*64*64)
trigger1=var(59):=(helper(const(size.height)+15),var(3)&(63*64*64*64))/(64*64*64)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(14)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(15)+helper(const(size.height)+15),var(16)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(3)&(63*64*64*64*64))-(63*64*64*64*64)
trigger1=var(59):=(helper(const(size.height)+15),var(3)&(63*64*64*64*64))/(64*64*64*64)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(17)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(18)+helper(const(size.height)+15),var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(4)&63)-63
trigger1=var(59):=(helper(const(size.height)+15),var(4)&63)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(20)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(21)+helper(const(size.height)+15),var(22)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(4)&(63*64))-(63*64)
trigger1=var(59):=(helper(const(size.height)+15),var(4)&(63*64))/64||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(23)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(24)+helper(const(size.height)+15),var(25)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(4)&(63*64*64))-(63*64*64)
trigger1=var(59):=(helper(const(size.height)+15),var(4)&(63*64*64))/(64*64)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(26)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(27)+helper(const(size.height)+15),var(28)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(4)&(63*64*64*64))-(63*64*64*64)
trigger1=var(59):=(helper(const(size.height)+15),var(4)&(63*64*64*64))/(64*64*64)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(29)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(30)+helper(const(size.height)+15),var(31)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(4)&(63*64*64*64*64))-(63*64*64*64*64)
trigger1=var(59):=(helper(const(size.height)+15),var(4)&(63*64*64*64*64))/(64*64*64*64)||1
var(var(59))=((gametime+(target,movetype=a))**2)*helper(const(size.height)+15),var(32)+((gametime+(target,movetype=a)))*helper(const(size.height)+15),var(33)+helper(const(size.height)+15),var(34)
ignorehitpause=1
[state ];statetime
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(43)&63)=[0,59]
var((helper(const(size.height)+15),var(43)&63))=parent,time
ignorehitpause=1
[state ];statetime
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(43)&4032)/64=[0,59]
var((helper(const(size.height)+15),var(43)&4032)/64)=parent,time
ignorehitpause=1
[state ];statetime
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(43)&258048)/4096=[0,59]
var((helper(const(size.height)+15),var(43)&258048)/4096)=parent,time
ignorehitpause=1
[state ];statetime
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(43)&16515072)/262144=[0,59]
var((helper(const(size.height)+15),var(43)&16515072)/262144)=parent,time
ignorehitpause=1
[state ];statetime
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=(helper(const(size.height)+15),var(43)&1056964608)/16777216=[0,59]
var((helper(const(size.height)+15),var(43)&1056964608)/16777216)=parent,time
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=ifelse(!hitpausetime,5150,1054444000)
persistent=256
ignorehitpause=1

[statedef 10500010];parentvarset-loop
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10500,10515]
y=1
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10500,10515]
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10500,10515]
value=ifelse(!hitpausetime,5150,1054444000)
persistent=256
ignorehitpause=1

[statedef 10510000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=stateno-10000+(numtarget=1)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=numtarget-1
movetype=a
ignorehitpause=1
[state ]
type=hitdef
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=numtarget-1&&playeridexist(root,var(3))
trigger1=playerid(root,var(3)),numtarget=1
attr=,na
pausetime=21000000,0
hitflag=maf
guardflag=
affectteam=f
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
ignorehitpause=1
[state ]
type=reversaldef
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=numtarget=1
reversal.attr=,na
pausetime=0,0
sparkno=-1
sparkxy=0,0
hitsound=-1
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
x=root,pos x
y=100*(const(size.height)-15)
ignorehitpause=1
;=======================================
[state ]
type=targetlifeadd
triggerall=name="C/D"&&const(size.height)=[10500,10515]
triggerall=target,teamside-teamside
trigger1=playerid(root,var(3)),sysvar(4)!=[4105011,4105019]
;ԈȊO͓KɓGwp[lifeM
trigger1=var(0):=ifelse(gametime%20<10,floor(enemy,lifemax/(1+(gametime%10))),ifelse(gametime%2,1,enemy,lifemax-10))||1
trigger2=var(0):=enemy,lifemax||1
;Ԃ̓wp[̃CtS񕜂Ă
value=-target,life+var(0)
absolute=1
ignorehitpause=1
;=======================================
[state ];vZbg
type=varset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=0;playerid(root,var(3)),sysvar(4)=4105052&&target,id-sysvar(4)
sysvar(3)=(sysvar(3)|7)-7
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=numtarget
trigger1=target,teamside-teamside&&(target,ishelper(1051051051)||target,ishelper(1051051052))
value=stateno+10
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=numtarget&&(sysvar(3)&7)=[0,3]
trigger1=target,teamside-teamside&&!(helper(const(size.height)-15),sysvar(3)&3)&&(playeridexist(target,id)||(helper(const(size.height)-15),sysvar(3)&4))
value=stateno+1+((sysvar(3)&3)>1)
persistent=256
ignorehitpause=1
;=======================================
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=target,teamside-teamside&&sysvar(4)=target,id&&(sysvar(3)&4)
trigger1=!target,ishelper(1051051050)&&(playerid(root,var(3)),var(8)&(8388608*15))
value=stateno+10+((playerid(root,var(3)),var(8)&(8388608*15))/8388608)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510001];ΏەϐT[`&Tv擾-1
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=stateno-prevstateno
trigger1=var(3):=(var(3)|63+4032+258048+16515072+1056964608)||var(4):=(var(4)|63+4032+258048+16515072+1056964608)||var(35):=gametime||var(36):=0||var(37):=0
trigger1=var(41):=(var(41)|63+4032+258048+16515072+1056964608)||var(42):=(var(42)|63+4032+258048+16515072+1056964608)
trigger1=var(43):=(var(43)|63+4032+258048+16515072+1056964608)||var(44):=(var(44)|63+4032+258048+16515072+1056964608)
y=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,var(floor(vel y))
trigger1=(var(3)&63)=63
trigger1=var(3):=(var(3)|63)-63+floor(vel y)||var(5):=target,var(floor(vel y))
trigger2=(var(3)&(63*64))=(63*64)
trigger2=var(3):=(var(3)|(63*64))-(63*64)+64*floor(vel y)||var(8):=target,var(floor(vel y))
trigger3=(var(3)&(63*64*64))=(63*64*64)
trigger3=var(3):=(var(3)|(63*64*64))-(63*64*64)+64*64*floor(vel y)||var(11):=target,var(floor(vel y))
trigger4=(var(3)&(63*64*64*64))=(63*64*64*64)
trigger4=var(3):=(var(3)|(63*64*64*64))-(63*64*64*64)+64*64*64*floor(vel y)||var(14):=target,var(floor(vel y))
trigger5=(var(3)&(63*64*64*64*64))=(63*64*64*64*64)
trigger5=var(3):=(var(3)|(63*64*64*64*64))-(63*64*64*64*64)+64*64*64*64*floor(vel y)||var(17):=target,var(floor(vel y))
trigger6=(var(4)&63)=63
trigger6=var(4):=(var(4)|63)-63+floor(vel y)||var(20):=target,var(floor(vel y))
trigger7=(var(4)&(63*64))=(63*64)
trigger7=var(4):=(var(4)|(63*64))-(63*64)+64*floor(vel y)||var(23):=target,var(floor(vel y))
trigger8=(var(4)&(63*64*64))=(63*64*64)
trigger8=var(4):=(var(4)|(63*64*64))-(63*64*64)+64*64*floor(vel y)||var(26):=target,var(floor(vel y))
trigger9=(var(4)&(63*64*64*64))=(63*64*64*64)
trigger9=var(4):=(var(4)|(63*64*64*64))-(63*64*64*64)+64*64*64*floor(vel y)||var(29):=target,var(floor(vel y))
trigger10=(var(4)&(63*64*64*64*64))=(63*64*64*64*64)
trigger10=var(4):=(var(4)|(63*64*64*64*64))-(63*64*64*64*64)+64*64*64*64*floor(vel y)||var(32):=target,var(floor(vel y))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,var(floor(vel y))=target,stateno&&target,stateno
trigger1=(var(41)&63)=63
trigger1=var(41):=(var(41)|63)-63+floor(vel y)
trigger2=(var(41)&(63*64))=(63*64)
trigger2=var(41):=(var(41)|(63*64))-(63*64)+64*floor(vel y)
trigger3=(var(41)&(63*64*64))=(63*64*64)
trigger3=var(41):=(var(41)|(63*64*64))-(63*64*64)+64*64*floor(vel y)
trigger4=(var(41)&(63*64*64*64))=(63*64*64*64)
trigger4=var(41):=(var(41)|(63*64*64*64))-(63*64*64*64)+64*64*64*floor(vel y)
trigger5=(var(41)&(63*64*64*64*64))=(63*64*64*64*64)
trigger5=var(41):=(var(41)|(63*64*64*64*64))-(63*64*64*64*64)+64*64*64*64*floor(vel y)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,var(floor(vel y))=target,prevstateno&&target,prevstateno
trigger1=(var(42)&63)=63
trigger1=var(42):=(var(42)|63)-63+floor(vel y)
trigger2=(var(42)&(63*64))=(63*64)
trigger2=var(42):=(var(42)|(63*64))-(63*64)+64*floor(vel y)
trigger3=(var(42)&(63*64*64))=(63*64*64)
trigger3=var(42):=(var(42)|(63*64*64))-(63*64*64)+64*64*floor(vel y)
trigger4=(var(42)&(63*64*64*64))=(63*64*64*64)
trigger4=var(42):=(var(42)|(63*64*64*64))-(63*64*64*64)+64*64*64*floor(vel y)
trigger5=(var(42)&(63*64*64*64*64))=(63*64*64*64*64)
trigger5=var(42):=(var(42)|(63*64*64*64*64))-(63*64*64*64*64)+64*64*64*64*floor(vel y)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=playeridexist(target,var(floor(vel y)))
triggerall=playerid(target,var(floor(vel y))),teamside-teamside
trigger1=(var(44)&63)=63
trigger1=var(44):=(var(44)|63)-63+floor(vel y)
trigger2=(var(44)&(63*64))=(63*64)
trigger2=var(44):=(var(44)|(63*64))-(63*64)+64*floor(vel y)
trigger3=(var(44)&(63*64*64))=(63*64*64)
trigger3=var(44):=(var(44)|(63*64*64))-(63*64*64)+64*64*floor(vel y)
trigger4=(var(44)&(63*64*64*64))=(63*64*64*64)
trigger4=var(44):=(var(44)|(63*64*64*64))-(63*64*64*64)+64*64*64*floor(vel y)
trigger5=(var(44)&(63*64*64*64*64))=(63*64*64*64*64)
trigger5=var(44):=(var(44)|(63*64*64*64*64))-(63*64*64*64*64)+64*64*64*64*floor(vel y)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=0
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
sysvar(3)=(sysvar(3)|3)-3+2
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510002];
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=stateno-prevstateno||abs(vel y)>59
trigger1=!var(37)
trigger1=var(36+!!var(36)):=gametime
trigger2=1
y=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=!var(37)||var(37)=gametime
trigger1=(var(3)&63)-63
trigger1=var(6+!!var(37)):=target,var((var(3)&63))&&0
trigger2=(var(3)&(63*64))-(63*64)
trigger2=var(9+!!var(37)):=target,var((var(3)&(63*64))/64)&&0
trigger3=(var(3)&(63*64*64))-(63*64*64)
trigger3=var(12+!!var(37)):=target,var((var(3)&(63*64*64))/(64*64))&&0
trigger4=(var(3)&(63*64*64*64))-(63*64*64*64)
trigger4=var(15+!!var(37)):=target,var((var(3)&(63*64*64*64))/(64*64*64))&&0
trigger5=(var(3)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=var(18+!!var(37)):=target,var((var(3)&(63*64*64*64*64))/(64*64*64*64))&&0
trigger6=(var(4)&63)-63
trigger6=var(21+!!var(37)):=target,var((var(4)&63))&&0
trigger7=(var(4)&(63*64))-(63*64)
trigger7=var(24+!!var(37)):=target,var((var(4)&(63*64))/64)&&0
trigger8=(var(4)&(63*64*64))-(63*64*64)
trigger8=var(27+!!var(37)):=target,var((var(4)&(63*64*64))/(64*64))&&0
trigger9=(var(4)&(63*64*64*64))-(63*64*64*64)
trigger9=var(30+!!var(37)):=target,var((var(4)&(63*64*64*64))/(64*64*64))&&0
trigger10=(var(4)&(63*64*64*64*64))-(63*64*64*64*64)
trigger10=var(33+!!var(37)):=target,var((var(4)&(63*64*64*64*64))/(64*64*64*64))&&0
ignorehitpause=1
[state ];
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(41)&63)-63
trigger1=target,var((var(41)&63))-target,stateno
trigger1=var(41):=(var(41)|63)&&0
trigger2=(var(41)&(63*64))-(63*64)
trigger2=target,var((var(41)&(63*64))/64)-target,stateno
trigger2=var(41):=(var(41)|(63*64))&&0
trigger3=(var(41)&(63*64*64))-(63*64*64)
trigger3=target,var((var(41)&(63*64*64))/(64*64))-target,stateno
trigger3=var(41):=(var(41)|(63*64*64))&&0
trigger4=(var(41)&(63*64*64*64))-(63*64*64*64)
trigger4=target,var((var(41)&(63*64*64*64))/(64*64*64))-target,stateno
trigger4=var(41):=(var(41)|(63*64*64*64))&&0
trigger5=(var(41)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=target,var((var(41)&(63*64*64*64*64))/(64*64*64*64))-target,stateno
trigger5=var(41):=(var(41)|(63*64*64*64*64))&&0
ignorehitpause=1
[state ];
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(42)&63)-63
trigger1=target,var((var(42)&63))-target,prevstateno
trigger1=var(42):=(var(42)|63)&&0
trigger2=(var(42)&(63*64))-(63*64)
trigger2=target,var((var(42)&(63*64))/64)-target,prevstateno
trigger2=var(42):=(var(42)|(63*64))&&0
trigger3=(var(42)&(63*64*64))-(63*64*64)
trigger3=target,var((var(42)&(63*64*64))/(64*64))-target,prevstateno
trigger3=var(42):=(var(42)|(63*64*64))&&0
trigger4=(var(42)&(63*64*64*64))-(63*64*64*64)
trigger4=target,var((var(42)&(63*64*64*64))/(64*64*64))-target,prevstateno
trigger4=var(42):=(var(42)|(63*64*64*64))&&0
trigger5=(var(42)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=target,var((var(42)&(63*64*64*64*64))/(64*64*64*64))-target,prevstateno
trigger5=var(42):=(var(42)|(63*64*64*64*64))&&0
ignorehitpause=1
[state ];
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(43)&63)-63
trigger1=target,var((var(43)&63))-(target,time-1)
trigger1=var(43):=(var(43)|63)&&0
trigger2=(var(43)&(63*64))-(63*64)
trigger2=target,var((var(43)&(63*64))/64)-(target,time-1)
trigger2=var(43):=(var(43)|(63*64))&&0
trigger3=(var(43)&(63*64*64))-(63*64*64)
trigger3=target,var((var(43)&(63*64*64))/(64*64))-(target,time-1)
trigger3=var(43):=(var(43)|(63*64*64))&&0
trigger4=(var(43)&(63*64*64*64))-(63*64*64*64)
trigger4=target,var((var(43)&(63*64*64*64))/(64*64*64))-(target,time-1)
trigger4=var(43):=(var(43)|(63*64*64*64))&&0
trigger5=(var(43)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=target,var((var(43)&(63*64*64*64*64))/(64*64*64*64))-(target,time-1)
trigger5=var(43):=(var(43)|(63*64*64*64*64))&&0
ignorehitpause=1
[state ];
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(44)&63)-63
trigger1=!playeridexist(target,var((var(44)&63)))
trigger1=var(44):=(var(44)|63)&&0
trigger2=(var(44)&(63*64))-(63*64)
trigger2=!playeridexist(target,var((var(44)&(63*64))/64))
trigger2=var(44):=(var(44)|(63*64))&&0
trigger3=(var(44)&(63*64*64))-(63*64*64)
trigger3=!playeridexist(target,var((var(44)&(63*64*64))/(64*64)))
trigger3=var(44):=(var(44)|(63*64*64))&&0
trigger4=(var(44)&(63*64*64*64))-(63*64*64*64)
trigger4=!playeridexist(target,var((var(44)&(63*64*64*64))/(64*64*64)))
trigger4=var(44):=(var(44)|(63*64*64*64))&&0
trigger5=(var(44)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=!playeridexist(target,var((var(44)&(63*64*64*64*64))/(64*64*64*64)))
trigger5=var(44):=(var(44)|(63*64*64*64*64))&&0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=stateno+1+((sysvar(3)&3)=2)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510004];timeϐm
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,var(floor(vel y))=target,time-1
trigger1=(var(43)&63)=63
trigger1=var(43):=(var(43)|63)-63+floor(vel y)
trigger2=(var(43)&(63*64))=(63*64)
trigger2=var(43):=(var(43)|(63*64))-(63*64)+64*floor(vel y)
trigger3=(var(43)&(63*64*64))=(63*64*64)
trigger3=var(43):=(var(43)|(63*64*64))-(63*64*64)+64*64*floor(vel y)
trigger4=(var(43)&(63*64*64*64))=(63*64*64*64)
trigger4=var(43):=(var(43)|(63*64*64*64))-(63*64*64*64)+64*64*64*floor(vel y)
trigger5=(var(43)&(63*64*64*64*64))=(63*64*64*64*64)
trigger5=var(43):=(var(43)|(63*64*64*64*64))-(63*64*64*64*64)+64*64*64*64*floor(vel y)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=0
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
sysvar(3)=(sysvar(3)|3)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510003];vZ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ];
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=!(sysvar(3)&4)
trigger1=(var(3)&63)-63
trigger1=!((var(5)>var(6))&&(var(6)>var(7)))&&!((var(5)<var(6))&&(var(6)<var(7)))
trigger1=var(3):=(var(3)|63)&&0
trigger2=(var(3)&(63*64))-(63*64)
trigger2=!((var(8)>var(9))&&(var(9)>var(10)))&&!((var(8)<var(9))&&(var(9)<var(10)))
trigger2=var(3):=(var(3)|(63*64))&&0
trigger3=(var(3)&(63*64*64))-(63*64*64)
trigger3=!((var(11)>var(12))&&(var(12)>var(13)))&&!((var(11)<var(12))&&(var(12)<var(13)))
trigger3=var(3):=(var(3)|(63*64*64))&&0
trigger4=(var(3)&(63*64*64*64))-(63*64*64*64)
trigger4=!((var(14)>var(15))&&(var(15)>var(16)))&&!((var(14)<var(15))&&(var(15)<var(16)))
trigger4=var(3):=(var(3)|(63*64*64*64))&&0
trigger5=(var(3)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=!((var(17)>var(18))&&(var(18)>var(19)))&&!((var(17)<var(18))&&(var(18)<var(19)))
trigger5=var(3):=(var(3)|(63*64*64*64*64))&&0
trigger6=(var(4)&63)-63
trigger6=!((var(20)>var(21))&&(var(21)>var(22)))&&!((var(20)<var(21))&&(var(21)<var(22)))
trigger6=var(4):=(var(4)|63)&&0
trigger7=(var(4)&(63*64))-(63*64)
trigger7=!((var(23)>var(24))&&(var(24)>var(25)))&&!((var(23)<var(24))&&(var(24)<var(25)))
trigger7=var(4):=(var(4)|(63*64))&&0
trigger8=(var(4)&(63*64*64))-(63*64*64)
trigger8=!((var(26)>var(27))&&(var(27)>var(28)))&&!((var(26)<var(27))&&(var(27)<var(28)))
trigger8=var(4):=(var(4)|(63*64*64))&&0
trigger9=(var(4)&(63*64*64*64))=(63*64*64*64)
trigger9=!((var(29)>var(30))&&(var(30)>var(31)))&&!((var(29)<var(30))&&(var(30)<var(31)))
trigger9=var(4):=(var(4)|(63*64*64*64))&&0
trigger10=(var(4)&(63*64*64*64*64))=(63*64*64*64*64)
trigger10=!((var(32)>var(33))&&(var(33)>var(34)))&&!((var(32)<var(33))&&(var(33)<var(34)))
trigger10=var(4):=(var(4)|(63*64*64*64*64))&&0
ignorehitpause=1
[state ];vZ
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=!(sysvar(3)&4)
trigger1=(var(3)&63)-63
trigger1=var(0):=var(5)||var(1):=var(6)||var(2):=var(7)
trigger1=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger1=var(5):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger1=var(6):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger1=var(7):=var(0)-var(5)*var(35)*var(35)-var(6)*var(35)||1
trigger1=0
trigger2=(var(3)&(63*64))-(63*64)
trigger2=var(0):=var(8)||var(1):=var(9)||var(2):=var(10)
trigger2=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger2=var(8):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger2=var(9):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger2=var(10):=var(0)-var(8)*var(35)*var(35)-var(9)*var(35)||1
trigger2=0
trigger3=(var(3)&(63*64*64))-(63*64*64)
trigger3=var(0):=var(11)||var(1):=var(12)||var(2):=var(13)
trigger3=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger3=var(11):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger3=var(12):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger3=var(13):=var(0)-var(11)*var(35)*var(35)-var(12)*var(35)||1
trigger3=0
trigger4=(var(3)&(63*64*64*64))-(63*64*64*64)
trigger4=var(0):=var(14)||var(1):=var(15)||var(2):=var(16)
trigger4=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger4=var(14):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger4=var(15):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger4=var(16):=var(0)-var(14)*var(35)*var(35)-var(15)*var(35)||1
trigger4=0
trigger5=(var(3)&(63*64*64*64*64))-(63*64*64*64*64)
trigger5=var(0):=var(17)||var(1):=var(18)||var(2):=var(19)
trigger5=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger5=var(17):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger5=var(18):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger5=var(19):=var(0)-var(17)*var(35)*var(35)-var(18)*var(35)||1
trigger5=0
trigger6=(var(4)&63)-63
trigger6=var(0):=var(20)||var(1):=var(21)||var(2):=var(22)
trigger6=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger6=var(20):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger6=var(21):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger6=var(22):=var(0)-var(20)*var(35)*var(35)-var(21)*var(35)||1
trigger6=0
trigger7=(var(4)&(63*64))-(63*64)
trigger7=var(0):=var(23)||var(1):=var(24)||var(2):=var(25)
trigger7=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger7=var(23):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger7=var(24):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger7=var(25):=var(0)-var(23)*var(35)*var(35)-var(24)*var(35)||1
trigger7=0
trigger8=(var(4)&(63*64*64))-(63*64*64)
trigger8=var(0):=var(26)||var(1):=var(27)||var(2):=var(28)
trigger8=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger8=var(26):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger8=var(27):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger8=var(28):=var(0)-var(26)*var(35)*var(35)-var(27)*var(35)||1
trigger8=0
trigger9=(var(4)&(63*64*64*64))-(63*64*64*64)
trigger9=var(0):=var(29)||var(1):=var(30)||var(2):=var(31)
trigger9=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger9=var(29):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger9=var(30):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger9=var(31):=var(0)-var(29)*var(35)*var(35)-var(30)*var(35)||1
trigger9=0
trigger10=(var(4)&(63*64*64*64*64))-(63*64*64*64*64)
trigger10=var(0):=var(32)||var(1):=var(33)||var(2):=var(34)
trigger10=var(59):=var(35)*var(35)*var(36)+var(35)*var(37)*var(37)+var(36)*var(36)*var(37)-var(35)*var(35)*var(37)-var(35)*var(36)*var(36)-var(36)*var(37)*var(37)||1
trigger10=var(32):=(var(0)*var(36)+var(35)*var(2)+var(1)*var(37)-var(0)*var(37)-var(35)*var(1)-var(36)*var(2))/var(59)||1
trigger10=var(33):=(var(35)*var(35)*var(1)+var(0)*var(37)*var(37)+var(36)*var(36)*var(2)-var(35)*var(35)*var(2)-var(0)*var(36)*var(36)-var(1)*var(37)*var(37))/var(59)||1
trigger10=var(34):=var(0)-var(32)*var(35)*var(35)-var(33)*var(35)||1
trigger10=0
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
sysvar(3)=(sysvar(3)|4)
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510010]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ];hitbympproj
type=projectile
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
projanim=10500003
projid=0
projremovetime=1
projremove=1
projmisstime=1
projedgebound=200000000
projstagebound=200000000
projheightbound=-200000000,200000000
pausemovetime=20000000
supermovetime=20000000
attr=sca,aa,ap,at
damage=0,0
animtype=h
guardflag=
hitflag=mafd
priority=7
pausetime=0,0
numhits=1
postype=l
fall.damage=-1
offset=floor(target,pos x)-160,floor(target,pos y)-380
fall=1
ignorehitpause=1
[state ];Tf
type=projectile
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=target,ishelper(1051051051)&&enemy,numprojid(2010510500)&&target,alive=[0,1]
projanim=-1
projid=2010500001
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];T댯Xe[gf
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051051)&&enemy,numprojid(2010510502)
triggerall=root,var(31+floor(playerid(root,var(1)),fvar(4)))&&playerid(root,var(1)),fvar(4)=[0,4]
trigger1=target,alive-2||target,palno-enemy,palno||!target,hitpausetime
trigger2=target,movetype!=a&&target,movetype!=i&&target,movetype!=h
trigger3=target,statetype!=s&&target,statetype!=c&&target,statetype!=a&&target,statetype!=l
trigger4=target,stateno-root,var(31+floor(playerid(root,var(1)),fvar(4)))
projanim=-1
projid=2010500002
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];T댯Xe[gf
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051051)&&enemy,numprojid(2010510500)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=target,alive-2||target,palno-enemy,palno||!target,hitpausetime
trigger2=target,movetype!=a&&target,movetype!=i&&target,movetype!=h
trigger3=target,statetype!=s&&target,statetype!=c&&target,statetype!=a&&target,statetype!=l
trigger4=!target,stateno||target,stateno=2147483647||(target,stateno=[5150,5151])||(target,stateno=[50,52])||target,stateno=[120,155]
trigger5=target,stateno-playerid(root,var(1)),var(0)&&target,stateno-1054444111
trigger5=!(target,stateno=1000044&&playerID(root,var(1)),var(0)=-1);ėpTł͂Ȃ
trigger5=!(target,stateno=1895&&playerID(root,var(1)),var(0)=-2)
trigger5=!(target,stateno=1046&&playerID(root,var(1)),var(0)=-3)
trigger5=!(target,stateno=100000002&&playerID(root,var(1)),var(0)=-4)
trigger5=!(target,stateno=892211&&playerID(root,var(1)),var(0)=-5)
trigger5=!(target,stateno=30201&&playerID(root,var(1)),var(0)=-6)
trigger5=!(target,stateno=169995&&playerID(root,var(1)),var(0)=-7)
trigger5=!(target,stateno=2131001&&playerID(root,var(1)),var(0)=-8)
trigger5=!(target,stateno=1000034&&playerID(root,var(1)),var(0)=-9)
trigger5=!(target,stateno=99979&&playerID(root,var(1)),var(0)=-10)
trigger5=!(target,stateno=49000&&playerID(root,var(1)),var(0)=-11)
trigger5=!(target,stateno=213101&&playerID(root,var(1)),var(0)=-12)
trigger5=!(target,stateno=1000041&&playerID(root,var(1)),var(0)=-13)
trigger5=!(target,stateno=1000042&&playerID(root,var(1)),var(0)=-14)
trigger5=!(target,stateno=1000043&&playerID(root,var(1)),var(0)=-15)
trigger5=!(target,stateno=1000045&&playerID(root,var(1)),var(0)=-16)
trigger5=!(target,stateno=1000046&&playerID(root,var(1)),var(0)=-17)
trigger5=!(target,stateno=1000047&&playerID(root,var(1)),var(0)=-18)
trigger5=!(target,stateno=1000048&&playerID(root,var(1)),var(0)=-19)
trigger5=!(target,stateno=1000049&&playerID(root,var(1)),var(0)=-20)
trigger5=!(target,stateno=30000&&playerID(root,var(1)),var(0)=-21)
trigger5=!(target,stateno=30001&&playerID(root,var(1)),var(0)=-22)
trigger5=!(target,stateno=7777777&&playerID(root,var(1)),var(0)=-23)
trigger5=!(target,stateno=278740020&&playerID(root,var(1)),var(0)=-24)
projanim=-1
projid=2010500000
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];񓀌TLXe[gf(lifeset)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=target,life-target,lifemax
projanim=-1
projid=2010500010
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];񓀌TLXe[gf(hitdef)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=target,hitdefattr=sca,aa,ap,at
projanim=-1
projid=2010500011
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];񓀌TLXe[gf(MT=H)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=target,movetype=h
projanim=-1
projid=2010500013
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];񓀌TLXe[gf(MT=A)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=target,movetype=a
projanim=-1
projid=2010500014
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];񓀌TLXe[gf(C2)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
triggerall=target,anim-playerid(root,var(7)),sysvar(1)
trigger1=target,anim=playerid(root,var(7)),var(24)||target,anim=playerid(root,var(7)),var(25)||target,anim=playerid(root,var(7)),var(26)
trigger2=target,anim=playerid(root,var(7)),var(27)||target,anim=playerid(root,var(7)),var(28)||target,anim=playerid(root,var(7)),var(29)
trigger3=target,anim=playerid(root,var(7)),var(30)||target,anim=playerid(root,var(7)),var(31)||target,anim=playerid(root,var(7)),var(32)
trigger4=target,anim=playerid(root,var(7)),var(33)||target,anim=playerid(root,var(7)),var(34)||target,anim=playerid(root,var(7)),var(35)
trigger5=target,anim=playerid(root,var(7)),var(36)||target,anim=playerid(root,var(7)),var(37)||target,anim=playerid(root,var(7)),var(38)
trigger6=target,anim=playerid(root,var(7)),var(39)||target,anim=playerid(root,var(7)),var(40)||target,anim=playerid(root,var(7)),var(41)
trigger7=target,anim=playerid(root,var(7)),var(42)||target,anim=playerid(root,var(7)),var(43)
projanim=-1
projid=2010500015
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ];񓀌TLXe[gf(hitfalldamage)
type=projectile
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=target,ishelper(1051051052)&&enemy,numprojid(2010510501)
triggerall=!root,var(31+floor(playerid(root,var(1)),fvar(4)))||playerid(root,var(1)),fvar(4)!=[0,4]
trigger1=!target,gethitvar(fall.damage)
projanim=-1
projid=2010500016
projedgebound=2000000000
projstagebound=2000000000
projheightbound=-2147483647,2147483647
projremovetime=0
pausemovetime=2147483647
supermovetime=2147483647
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,1054444000)
persistent=256
ignorehitpause=1
[statedef 10510011];eύXϐM-lifeǗ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=floor(vel y)=[0,59]
trigger1=target,var(floor(vel y))=enemy,life
trigger1=var(0):=0||1
trigger2=enemy,lifemax-target,var(floor(vel y))=enemy,life&&enemy,life-enemy,lifemax
trigger2=var(0):=enemy,lifemax||1
var(floor(vel y))=var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&const(size.height)=[10516,10530]
triggerall=floor(vel y)=[0,39]
trigger1=target,var(floor(vel y))=enemy,life
trigger1=fvar(39):=0||1
trigger2=enemy,lifemax-target,var(floor(vel y))=enemy,life&&enemy,life-enemy,lifemax
trigger2=fvar(39):=enemy,lifemax||1
fvar(floor(vel y))=fvar(39)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510012];eύXϐM-playeridU
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ];id
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(43)&63)=[0,59]
var((var(43)&63))=helper(2105001),id
ignorehitpause=1
[state ];id
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(43)&4032)/64=[0,59]
var((var(43)&4032)/64)=helper(2105001),id
ignorehitpause=1
[state ];id
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(43)&258048)/4096=[0,59]
var((var(43)&258048)/4096)=helper(2105001),id
ignorehitpause=1
[state ];id
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(43)&16515072)/262144=[0,59]
var((var(43)&16515072)/262144)=helper(2105001),id
ignorehitpause=1
[state ];id
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=(var(43)&1056964608)/16777216=[0,59]
var((var(43)&1056964608)/16777216)=helper(2105001),id
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510013];eύXϐM-random
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=random%12=0&&!enemy,numhelper(-105)&&!enemy,numhelper(1051051050)
trigger1=var(0):=1450*(target,var(floor(vel y))=target,stateno)||fvar(39):=1450*(target,fvar(floor(vel y))=target,stateno)||1
trigger2=random%11=0
trigger2=var(0):=enemy,lifemax||fvar(39):=enemy,lifemax
trigger3=random%10=0
trigger3=var(0):=-enemy,life||fvar(39):=-enemy,life
trigger4=random%9=0
trigger4=var(0):=enemy,life||fvar(39):=enemy,life
trigger5=random%8=0
trigger5=var(0):=-enemy,lifemax||fvar(39):=-enemy,lifemax
trigger6=random%7=0
trigger6=var(0):=-1||fvar(39):=-1
trigger7=random%6=0
trigger7=var(0):=1||fvar(39):=1
trigger8=random%5=0
trigger8=var(0):=0||fvar(39):=0
trigger9=random%4=0
trigger9=var(0):=2147483647||fvar(39):=e**89
trigger10=random%3=0
trigger10=var(0):=-2147483648||fvar(39):=-e**89
trigger11=random%2=0
trigger11=var(0):=floor(enemy,lifemax/2)||fvar(39):=(9999.0**9999)-(9999.0**9999)
trigger12=var(0):=-floor(enemy,lifemax/2)||fvar(39):=(9999.0**9999)-(9999.0**9999)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=floor(vel y)=[0,59]
var(floor(vel y))=var(0)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=floor(vel y)=[0,39]
fvar(floor(vel y))=fvar(39)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510014];eύXϐM-all
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"
triggerall=!vel y
trigger1=gametime%180=0&&!enemy,numhelper(-105)&&!enemy,numhelper(1051051050)
trigger1=var(0):=1450||fvar(39):=1450||1
trigger2=gametime%20=0||(gametime%20>10&&random%11=0)
trigger2=var(0):=enemy,lifemax||fvar(39):=enemy,lifemax
trigger3=gametime%20=1||(gametime%20>10&&random%10=0)
trigger3=var(0):=-enemy,life||fvar(39):=-enemy,life
trigger4=gametime%20=2||(gametime%20>10&&random%9=0)
trigger4=var(0):=enemy,life||fvar(39):=enemy,life
trigger5=gametime%20=3||(gametime%20>10&&random%8=0)
trigger5=var(0):=-enemy,lifemax||fvar(39):=-enemy,lifemax
trigger6=gametime%20=4||(gametime%20>10&&random%7=0)
trigger6=var(0):=-1||fvar(39):=-1
trigger7=gametime%20=5||(gametime%20>10&&random%6=0)
trigger7=var(0):=1||fvar(39):=1
trigger8=gametime%20=6||(gametime%20>10&&random%5=0)
trigger8=var(0):=0||fvar(39):=0
trigger9=gametime%20=7||(gametime%20>10&&random%4=0)
trigger9=var(0):=2147483647||fvar(39):=e**89
trigger10=gametime%20=8||(gametime%20>10&&random%3=0)
trigger10=var(0):=-2147483648||fvar(39):=-e**89
trigger11=gametime%20=9||(gametime%20>10&&random%2=0)
trigger11=var(0):=floor(enemy,lifemax/2)||fvar(39):=(9999.0**9999)-(9999.0**9999)
trigger12=gametime%20>9
trigger12=var(0):=-floor(enemy,lifemax/2)||fvar(39):=(9999.0**9999)-(9999.0**9999)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=floor(vel y)=[0,59]
trigger1=var(1):=ifelse(var(0)-1450||floor(vel y)=31,var(0),0)||1
var(floor(vel y))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=floor(vel y)=[0,39]
fvar(floor(vel y))=fvar(39)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1
[statedef 10510015];eύXϐM-damage
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=stateno-prevstateno
y=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=floor(vel y)=[0,59]
var(floor(vel y))=playerid(root,var(3)),var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
trigger1=floor(vel y)=[0,39]
fvar(floor(vel y))=playerid(root,var(3)),var(1)
ignorehitpause=1
[state ]
type=veladd
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10516,10530]
trigger1=vel y<60
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=velset
trigger1=name="C/D"&&const(size.height)=[10516,10530]
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10516,10530]
value=ifelse(!numtarget||!hitpausetime,5150,ifelse(target,teamside-teamside&&sysvar(4)-target,id,stateno+1-10000,1054444000))
persistent=256
ignorehitpause=1

[statedef 10520000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=changeanim
trigger1=name="C/D"&&const(size.height)=[10531,10545]
value=stateno
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&const(size.height)=[10531,10545]
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name="C/D"&&const(size.height)=[10531,10545]
trigger1=enemy,movetype!=a&&numhelper(const(size.height)-30)&&!numhelper(const(size.height)-15)
movetype=a
ignorehitpause=1
[state ]
type=helper
triggerall=name="C/D"&&const(size.height)=[10531,10545]
trigger1=!numhelper(const(size.height)-30)
id=const(size.height)-30
name="XXX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=player
size.height=const(size.height)-30
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=helper
triggerall=name="C/D"&&const(size.height)=[10531,10545]
triggerall=numhelper(const(size.height)-30)&&!numhelper(const(size.height)-15)&&!numhelper(const(size.height)+15)
trigger1=movetype=i&&enemy,movetype=a
trigger2=movetype=a&&enemy,movetype!=a
id=const(size.height)-15
name="XXX"
supermovetime=2147483647
pausemovetime=2147483647
helpertype=player
size.height=const(size.height)-15
keyctrl=0 
ownpal=1
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&const(size.height)=[10531,10545]
x=root,pos x
y=100*(const(size.height)-30)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10531,10545]
trigger1=helper(const(size.height)-30),numtarget=1&&helper(const(size.height)-15),numtarget=1
trigger1=playerid(root,var(3)),numtarget=1&&playerid(root,var(4)),numtarget=3
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10531,10545]
value=5150
persistent=256
ignorehitpause=1
[statedef 10530000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
[state ]
type=selfstate
triggerall=name="C/D"&&const(size.height)=[10546,10560]
triggerall=numhelper(const(size.height)-45)&&anim
trigger1=enemy,movetype=a&&movetype=a&&helper(const(size.height)-15),movetype=i
trigger2=enemy,movetype!=a&&movetype=i&&helper(const(size.height)-15),movetype=a
value=1839173492
persistent=256
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&const(size.height)=[10546,10560]
value=stateno-30000+1
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&const(size.height)=[10546,10560]
movetype=i
ignorehitpause=1
[state ]
type=statetypeset
triggerall=name="C/D"&&const(size.height)=[10546,10560]
trigger1=enemy,movetype=a&&numhelper(const(size.height)-45)
movetype=a
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&const(size.height)=[10546,10560]
value=5150
persistent=256
ignorehitpause=1
