[statedef 4105000]
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=parentvarset
triggerall=name="C/D"&&ishelper(stateno)
trigger1=root,var(3)-id
var(3)=id
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="C/D"&&ishelper(stateno)
movetype=a
ignorehitpause=1
[state ]
type=posset
trigger1=name="C/D"&&ishelper(stateno)
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=turn
trigger1=name="C/D"&&ishelper(stateno)
trigger1=facing-root,facing
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget>1
excludeid=105
keepone=1
ignorehitpause=1
[state ]
type=targetdrop
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget=1
trigger1=target,id-root,id||target,ishelper
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="C/D"&&ishelper(stateno)
value=10500000+(numtarget=1)
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&ishelper(stateno)
attr=
ignorehitpause=1
[state ]
type=hitdef
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget-1
attr=,aa
pausetime=0,0
hitflag=mafd
guardflag=
sparkno=-1
guard.sparkno=-1
sparkxy=0,0
hitsound=-1
guardsound=-1
id=105
affectteam=f
ignorehitpause=1
[state ]
type=reversaldef
trigger1=name="C/D"&&ishelper(stateno)
trigger1=numtarget=1
id=105
sparkno=-1
hitsound=-1
numhits=0
reversal.attr=sca,aa,ap,at
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(stateno)
sysfvar(0)=(sysfvar(0)+1-2*(roundstate%2))*((sysfvar(0)>=0&&roundstate%2=0)||(sysfvar(0)<=0&&roundstate%2))
ignorehitpause=1
;============================================================================================
;
[state ];reset
type=null
trigger1=name="C/D"&&ishelper(stateno)
trigger1=var(7):=0||var(8):=0
ignorehitpause=1
[state ]
type=assertspecial
triggerall=name="C/D"&&ishelper(stateno)
trigger1=(root,sysvar(3)&14)/2=7
trigger1=enemy,alive||!enemy,lose
trigger2=(root,sysvar(3)&14)/2<7
trigger2=(playerid(root,var(2)),anim=[3105100,3105444])&&gametime%3
flag=timerfreeze
ignorehitpause=1
[state ];debag
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=0
trigger1=var(9):=(var(9)|64)
trigger2=0
trigger2=var(8):=(var(8)|(8388608*15))-(8388608*15)+8388608*3;(3+(gametime%180>90))
ignorehitpause=1
[state ];A[}[L[
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=sysvar(4)=[4105011,4105020]
trigger1=var(5):=99||1
trigger2=floor(playerid(root,var(2)),fvar(2))%120=119&&var(5)=99
trigger2=var(5):=enemy,lifemax||1
trigger3=floor(playerid(root,var(2)),fvar(2))%120=119&&var(5)=enemy,lifemax
trigger3=var(5):=-2147483648||1
trigger4=floor(playerid(root,var(2)),fvar(2))%120=119&&var(5)=-2147483648
trigger4=var(5):=2147483647||1
trigger5=floor(playerid(root,var(2)),fvar(2))%120=119&&var(5)=2147483647
trigger5=var(5):=1||1
trigger6=floor(playerid(root,var(2)),fvar(2))%120=119&&var(5)=1
trigger6=var(5):=99||1
ignorehitpause=1
[state ];ϐM蕡:
type=null
trigerrall=name="C/D"&&ishelper(stateno)
triggerall=roundstate=2&&enemy,alive
trigger1=((var(10)&8388608)||(var(11)&15)=0)&&(sysvar(4)=[4105051,4105099])
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*4||1
trigger2=(var(11)&15)=1&&(sysvar(4)=[4105051,4105099])
trigger2=var(8):=(var(8)|(64*31))-(64*31)+64*3||1
trigger3=!(var(11)&15)&&(var(11)&(16*15))/16=2&&!enemy,numhelper(-105)&&!enemy,numhelper(1051051050)
trigger3=sysvar(4)=[4105050,4105999]
trigger3=var(8):=(var(8)|(8388608*15))-(8388608*15)+8388608*(3+(gametime%60>30))||1
trigger4=(var(11)&15)=2&&(sysvar(4)=[4105051,4105099])
trigger4=var(7):=(var(7)|1+262144+1048576+67108864)-67108864*!(var(13)&1)||1
ignorehitpause=1
[state ];U:
type=null
triggerall=name="C/D"&&ishelper(stateno)
triggerall=roundstate=2&&enemy,alive
trigger1=!(var(11)&15)&&(var(11)&(16*15))/16=1&&!enemy,numhelper(-105)&&!enemy,numhelper(1051051050)
trigger1=sysvar(4)=[4105050,4105999]
trigger1=var(7):=(var(7)|32)||var(9):=(var(9)|8)
trigger2=(var(11)&15)=1&&(enemy,numhelper(-105)||enemy,numhelper(1051051050))
trigger2=sysvar(4)=[4105050,4105999]
trigger2=var(7):=(var(7)|32)||var(9):=(var(9)|8)
trigger3=(var(11)&15)=2||(!(var(11)&15)&&(var(11)&(16*15))/16=2)
trigger3=sysvar(4)=[4105050,4105999]
trigger3=gametime%60>20
trigger3=var(7):=(var(7)|32)||1
trigger4=(var(11)&15)=3
trigger4=var(7):=(var(7)|262144)||1
trigger4=sysvar(4)=[415050,4105999]
trigger4=var(8):=(var(8)|(64*31))-(64*31)+64*3||var(9):=(var(9)|128+256)
ignorehitpause=1
[state ];E
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=sysvar(4)=[4105051,4105999]
;Ԓ͕EĂ
trigger1=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*1&&0
trigger2=sysvar(4)=[4105021,4105022]
uԂ͏n
trigger2=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*2&&0
trigger3=sysvar(4)=[4105013,4105999]
;XeX
trigger3=var(9):=(var(9)|8)&&0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(stateno)
trigger1=!enemy,alive
trigger1=var(7):=(var(7)|1048576)
ignorehitpause=1
;============================================================================================
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(stateno)
trigger1=0
trigger1=roundstate=2&&(playerid(root,var(1)),sysvar(3)&1);debag:
trigger1=roundstate=2&&sysfvar(0)>3600
trigger1=sysvar(4)!=[4105191,4105192]
trigger1=var(59):=4105191
trigger2=0
trigger2=var(59):=0
trigger3=var(59):=ifelse(!sysvar(4),stateno+1+998*((root,sysvar(3)&14)/2<7),sysvar(4))||1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(stateno)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105001];roundstate=1̏
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=roundstate=1
trigger1=var(7):=(var(7)|1+2*(1+(sysfvar(0)<-120))+32+512)
ignorehitpause=1
[state ];d
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=root,var(7)
triggerall=playerid(root,var(7)),sysvar(0)+1&&enemy,alive
triggerall=fvar(1):=fvar(1)+1||1
trigger1=root,var(36+floor(fvar(1)))&&fvar(1)=[0,14]
trigger1=var(7):=(var(7)|16)||var(3):=root,var(36+floor(fvar(1)))
;helperstatenoԂ
trigger2=fvar(1)=15
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=var(3):=5210
trigger3=fvar(1)=16
trigger3=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger3=var(3):=ifelse(!enemy,gethitvar(fall.damage),110,5110)
trigger4=fvar(1)=17
trigger4=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger4=var(3):=ifelse(!enemy,gethitvar(fall.damage),115,5110)
trigger5=fvar(1)=19&&enemy,gethitvar(fall.damage)
trigger5=var(7):=(var(7)|16)
trigger5=var(3):=5110
;A[}[ђʖC:lq
trigger6=fvar(1)=20
trigger6=var(7):=(var(7)|16)
trigger6=var(3):=0||1
;x~
trigger7=(fvar(1)=[21,26])&&floor(fvar(1))%2=1
trigger7=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger7=var(3):=ifelse(fvar(1)=21,110,ifelse(fvar(1)=23,115,1028))
;ɑXe䂠:hitby
trigger8=(fvar(1)=[21,26])&&floor(fvar(1))%2=0
trigger8=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger8=var(3):=582851089
;ɑXe䂠
trigger9=(fvar(1)=[27,32])&&floor(fvar(1))%2=1
trigger9=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger9=var(3):=ifelse(fvar(1)=27,110,ifelse(fvar(1)=29,115,1028))
;ɏXe䂠:hitby
trigger10=(fvar(1)=[27,32])&&floor(fvar(1))%2=0
trigger10=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger10=var(3):=17
;ɏXe䂠
trigger11=(fvar(1)=[35,44])&&(playerid(root,var(1)),sysvar(3)&1)
;Xe[gD
trigger11=var(8):=(var(8)|(64*31))-(64*31)+64*1||1
trigger11=var(8):=(var(8)|(2048*7))-(2048*7)+2048*(fvar(1)=35||fvar(1)=41)
trigger12=(fvar(1)=[45,49])&&!enemy,gethitvar(fall.damage)
;A[}[ђʖC:5110
trigger12=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger12=var(3):=ifelse(fvar(1)<48,110+5*(floor(fvar(1))%2),5210)
trigger13=(fvar(1)=[50-5*!!enemy,gethitvar(fall.damage),50])&&enemy,gethitvar(fall.damage)
trigger13=var(7):=(var(7)|16)||var(3):=5110
trigger14=(fvar(1)=[51,55])&&!enemy,gethitvar(fall.damage)
;A[}[ђʖC:5070
trigger14=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger14=var(3):=ifelse(fvar(1)<54,110+5*(floor(fvar(1))%2),5210)
trigger15=fvar(1)=56&&enemy,gethitvar(fall.damage)
trigger15=var(7):=(var(7)|16)||var(3):=5070
trigger16=(fvar(1)=[61,65])&&!enemy,gethitvar(fall.damage)
;A[}[ђʖC:5071
trigger16=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger16=var(3):=ifelse(fvar(1)<64,110+5*(floor(fvar(1))%2),5210)
trigger17=fvar(1)=66&&enemy,gethitvar(fall.damage)
trigger17=var(7):=(var(7)|16)||var(3):=5071
trigger18=(fvar(1)=[71,75])&&!enemy,gethitvar(fall.damage)
;A[}[ђʖC:5081
trigger18=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3*!enemy,gethitvar(fall.damage)+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger18=var(3):=ifelse(fvar(1)<74,110+5*(floor(fvar(1))%2),5210)
trigger19=fvar(1)=76&&enemy,gethitvar(fall.damage)
trigger19=var(7):=(var(7)|16)||var(3):=5081
trigger20=(fvar(1)=[80,120])&&floor(fvar(1))%10=0&&!(playerid(root,var(1)),sysvar(3)&1)
trigger20=var(7):=(var(7)|16)||var(3):=200*((floor(fvar(1))-70)/10)
trigger21=((fvar(1)=[80,129])||(fvar(1)=[150,160]))&&(playerid(root,var(1)),sysvar(3)&1)
trigger21=fvar(1):=ifelse(fvar(1)<120,120,fvar(1))||1
;XLbv
trigger21=var(8):=(var(8)|(64*31))-(64*31)+64*1||1
trigger21=var(8):=(var(8)|(2048*7))-(2048*7)+2048*(floor(fvar(1))%5=0)
trigger22=fvar(1)=130
;_
trigger22=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger22=var(3):=4700
trigger23=fvar(1)=131
trigger23=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger23=var(3):=582851089
trigger24=fvar(1)=132
;
trigger24=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger24=var(3):=30004
trigger25=fvar(1)=133
trigger25=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger25=var(3):=582851089
trigger26=fvar(1)=[135,150]
trigger26=root,var(36+floor(fvar(1))-135)
trigger26=var(7):=(var(7)|16)||var(3):=root,var(36+floor(fvar(1))-135)
trigger27=fvar(1)>160
;ϐC
trigger27=var(8):=(var(8)|(64*31))-(64*31)+64*2||1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=name="C/D"&&ishelper(4105000)&&enemy,alive
trigger1=sysfvar(0)>-300&&!enemy,numhelper(-105)&&!enemy,numhelper(1051051050)
trigger2=sysfvar(0)>-1200&&playeridexist(root,var(7))&&fvar(1)<200
flag=intro
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)&&enemy,alive
trigger1=sysfvar(0)<-1800&&roundstate=1
;CgiƔf
trigger1=var(7):=(var(7)|4096*(1+(gametime%10<5)))||1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
trigger1=roundstate>1&&enemy,alive
trigger1=var(59):=4105011
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
;===================================
;
;===================================
[statedef 4105011];u
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=playerid(root,var(2)),fvar(2)>=300||fvar(0)>6500
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105012];:^QXeւ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*2||1
trigger1=!var(1)&&!var(2)
trigger1=var(1):=ceil(enemy,lifemax/10)-(ceil(enemy,lifemax/10)>0)||var(2):=35||var(9):=(var(9)|3)-3||fvar(1):=0
trigger2=!fvar(1)&&playerid(root,var(2)),fvar(3)>240
trigger2=var(1):=ceil(enemy,lifemax/20)-(ceil(enemy,lifemax/20)>0)||var(2):=35||var(9):=(var(9)|3)-3||fvar(1):=1
trigger3=fvar(1)=1&&playerid(root,var(2)),fvar(3)>240
trigger3=var(1):=ceil(enemy,lifemax/10)-(ceil(enemy,lifemax/10)>0)||var(2):=10||var(9):=(var(9)|3)-3||fvar(1):=2
trigger4=fvar(1)=2&&playerid(root,var(2)),fvar(3)>90
trigger4=var(1):=ceil(enemy,lifemax/20)-(ceil(enemy,lifemax/20)>0)||var(2):=10||var(9):=(var(9)|3)-3||fvar(1):=3
trigger5=fvar(1)=3&&playerid(root,var(2)),fvar(3)>90
trigger5=var(1):=ceil(enemy,lifemax/10)-(ceil(enemy,lifemax/10)>0)||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=4
trigger6=fvar(1)=4&&playerid(root,var(2)),fvar(3)>65
trigger6=var(1):=ceil(enemy,lifemax/10)-(ceil(enemy,lifemax/10)>0)||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=5
trigger7=fvar(1)=5&&playerid(root,var(2)),fvar(3)>65
trigger7=var(1):=ceil(enemy,lifemax/20)-(ceil(enemy,lifemax/20)>0)||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=6
trigger8=fvar(1)=6&&playerid(root,var(2)),fvar(3)>65
trigger8=var(1):=1||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=7
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/500)
trigger1=var(2):=1&&0
trigger2=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/10000)
trigger2=var(1):=var(1)*10&&0
trigger3=floor(playerid(root,var(2)),fvar(3))%(ifelse(var(2)<10,30,var(2)*2+5))=var(2)*2+4
trigger3=var(9):=(var(9)|3)-3+ifelse((var(9)&3)=3,0,(var(9)&3)+1)&&0
trigger4=gametime%var(2)=0
trigger4=var(7):=(var(7)|64+128)||var(8):=(var(8)|31)-31+1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=(fvar(1)=7&&playerid(root,var(2)),fvar(3)>65)||fvar(0)>10500
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105013];:XeX&playeridU
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*2||1
triggerall=var(9):=(var(9)|8)||1
trigger1=!var(1)||!var(2)
trigger1=var(1):=99||var(2):=35||var(9):=(var(9)|3)-3||fvar(1):=0
trigger2=!fvar(1)&&playerid(root,var(2)),fvar(3)>75
trigger2=var(1):=49||var(2):=35||var(9):=(var(9)|3)-3||fvar(1):=1
trigger3=fvar(1)=1&&playerid(root,var(2)),fvar(3)>75
trigger3=var(1):=99||var(2):=10||var(9):=(var(9)|3)-3||fvar(1):=2
trigger4=fvar(1)=2&&playerid(root,var(2)),fvar(3)>35
trigger4=var(1):=49||var(2):=10||var(9):=(var(9)|3)-3||fvar(1):=3
trigger5=fvar(1)=3&&playerid(root,var(2)),fvar(3)>35
trigger5=var(1):=99||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=4
trigger6=fvar(1)=4&&playerid(root,var(2)),fvar(3)>35
trigger6=var(1):=99||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=5
trigger7=fvar(1)=5&&playerid(root,var(2)),fvar(3)>35
trigger7=var(1):=49||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=6
trigger8=fvar(1)=6&&playerid(root,var(2)),fvar(3)>35
trigger8=var(1):=1||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=7
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/500)
trigger1=var(2):=1&&0
trigger2=floor(playerid(root,var(2)),fvar(3))%(ifelse(var(2)<10,30,var(2)*2+5))=var(2)*2+4
trigger2=var(9):=(var(9)|3)-3+ifelse((var(9)&3)=3,0,(var(9)&3)+1)&&0
trigger3=gametime%var(2)=0
trigger3=var(7):=(var(7)|64+128)||var(8):=(var(8)|31)-31+1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=(fvar(1)=7&&playerid(root,var(2)),fvar(3)>35)||fvar(0)>10500
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105014];:wp[D
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(7):=(var(7)|1+256)-256*!enemy,hitpausetime||1
triggerall=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*(1+(floor(fvar(0))%1200>600))||1
trigger1=!var(1)||!var(2)
trigger1=var(1):=99||var(2):=35||var(9):=(var(9)|3)-3||fvar(1):=0
trigger2=(!fvar(1)||fvar(1)=7)&&playerid(root,var(2)),fvar(3)>75
trigger2=var(1):=49||var(2):=35||var(9):=(var(9)|3)-3||fvar(1):=1
trigger3=fvar(1)=1&&playerid(root,var(2)),fvar(3)>75
trigger3=var(1):=99||var(2):=10||var(9):=(var(9)|3)-3||fvar(1):=2
trigger4=fvar(1)=2&&playerid(root,var(2)),fvar(3)>35
trigger4=var(1):=49||var(2):=10||var(9):=(var(9)|3)-3||fvar(1):=3
trigger5=fvar(1)=3&&playerid(root,var(2)),fvar(3)>35
trigger5=var(1):=99||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=4
trigger6=fvar(1)=4&&playerid(root,var(2)),fvar(3)>35
trigger6=var(1):=99||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=5
trigger7=fvar(1)=5&&playerid(root,var(2)),fvar(3)>35
trigger7=var(1):=49||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=6
trigger8=fvar(1)=6&&playerid(root,var(2)),fvar(3)>35
trigger8=var(1):=1||var(2):=1||var(9):=(var(9)|3)-3||fvar(1):=7
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/500)
trigger1=var(2):=1&&0
trigger2=floor(playerid(root,var(2)),fvar(3))%(ifelse(var(2)<10,30,var(2)*2+5))=var(2)*2+4
trigger2=var(9):=(var(9)|3)-3+ifelse((var(9)&3)=3,0,(var(9)&3)+1)&&0
trigger3=gametime%var(2)=0
trigger3=var(7):=(var(7)|64+128)||var(8):=(var(8)|31)-31+1&&0
trigger4=floor(fvar(0))%120>90
;eύXł̒Dp^[
trigger4=var(7):=(var(7)|14)-14+2
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>1800&&(playerid(root,var(2)),fvar(2)>120||sysfvar(0)>18000)
trigger1=var(59):=4105051+!(playerid(root,var(1)),sysvar(3)&1)
;wp[D掞A^QĂΓAĂȂ!timeђ
trigger1=var(59):=ifelse(playerid(root,var(2)),var(13),stateno+1,ifelse(playerid(root,var(2)),var(54),stateno+2,var(59)))
;ĂȂ璲ҌցAĂȂĂhitdefmFoĂȂ瓖gł̍
trigger2=playeridexist(root,var(7))&&fvar(0)>300
trigger2=playerid(root,var(7)),sysvar(0)+1||enemy,numhelper(-105)
trigger2=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
;wp[D掞A^QĂΓAĂȂ΂䂠L[
trigger2=var(59):=ifelse(playerid(root,var(2)),var(13),stateno+1,ifelse(playerid(root,var(2)),var(54),stateno+2,var(59)))
;ĂȂ璲ҌցAĂȂĂhitdefmFoĂȂ瓖gł̍
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105015];Ղ̒ʊҌ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(7):=(var(7)|1+256)-256*!enemy,hitpausetime||1
triggerall=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*1||1
triggerall=!fvar(0)||playerid(root,var(2)),fvar(3)>450
triggerall=fvar(1):=fvar(1)+1||1
trigger1=var(1):=playerid(root,var(2)),var(10+floor(fvar(1)))||var(2):=15
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/500)
trigger1=var(2):=1&&0
trigger2=floor(playerid(root,var(2)),fvar(3))%(ifelse(var(2)<10,30,var(2)*2+5))=var(2)*2+4
trigger2=var(9):=(var(9)|3)-3+ifelse((var(9)&3)=3,0,(var(9)&3)+1)&&0
trigger3=gametime%var(2)=0
trigger3=var(7):=(var(7)|64+128)||var(8):=(var(8)|31)-31+1&&0
trigger4=floor(fvar(0))%120>60
;eύXł̒Dp^[
trigger4=var(7):=(var(7)|14)-14+2
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=enemy,numhelper(-105)||playeridexist(root,var(7))
trigger1=sysfvar(0)>18000||fvar(1)>7||!playerid(root,var(2)),var(10+floor(fvar(1)))||fvar(0)>12000
trigger1=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
;wp[D掞A^QĂΓAĂȂ΂䂠L[
trigger1=var(59):=ifelse(playerid(root,var(2)),var(54),stateno+1,var(59))
trigger2=sysfvar(0)>18000||fvar(1)>7||!playerid(root,var(2)),var(10+floor(fvar(1)))||fvar(0)>12000
trigger2=var(59):=4105051+!(playerid(root,var(1)),sysvar(3)&1)
;wp[D掞A^QĂΓAĂȂ!timeђ
trigger2=var(59):=ifelse(playerid(root,var(2)),var(54),stateno+1,var(54))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105016];Ղ̒ʊҌ/gp
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(7):=(var(7)|1+256+65536)-256*!enemy,hitpausetime||1
triggerall=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5*(random%5||enemy,hitdefattr=sca,aa,ap,at)||1
triggerall=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*1||1
triggerall=!fvar(0)||floor(playerid(root,var(2)),fvar(3))%300=299
triggerall=fvar(1):=ifelse(playerid(root,var(2)),var(11+floor(fvar(1))),fvar(1)+1,0)||1
trigger1=!fvar(1)
trigger1=var(1):=99-50*(random%2)||var(2):=10
trigger2=var(1):=playerid(root,var(2)),var(10+floor(fvar(1)))||var(2):=10
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/500)
trigger1=var(2):=1&&0
trigger2=floor(playerid(root,var(2)),fvar(3))%(ifelse(var(2)<10,30,var(2)*2+5))=var(2)*2+4
trigger2=var(9):=(var(9)|3)-3+ifelse((var(9)&3)=3,0,(var(9)&3)+1)&&0
trigger3=gametime%var(2)=0||enemy,hitdefattr=sca,aa,ap,at
trigger3=var(7):=(var(7)|64+128)||var(8):=(var(8)|31)-31+1&&0
trigger4=floor(fvar(0))%120>60
;eύXł̒Dp^[
trigger4=var(7):=(var(7)|14)-14+2
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=enemy,numhelper(-105)||playeridexist(root,var(7))
trigger1=sysfvar(0)>18000||playerid(root,var(2)),fvar(3)>900||fvar(0)>6000
trigger1=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
;wp[D掞A^QĂΓAĂȂ΂䂠L[
trigger2=sysfvar(0)>18000||playerid(root,var(2)),fvar(3)>600||fvar(0)>6000
trigger2=var(59):=4105051+!(playerid(root,var(1)),sysvar(3)&1)
;wp[D掞A^QĂΓAĂȂ!timeђ
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105017];ėp
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(7):=(var(7)|1+256+65536)||1
triggerall=var(8):=(var(8)|(2097152*3))-(2097152*3)+2097152*(1+(floor(fvar(1))%10<5))||1
triggerall=var(9):=(var(9)|4+16+128)-16-128||1
;Sʔ艻
triggerall=!fvar(0)||floor(playerid(root,var(2)),fvar(3))%300=299
triggerall=fvar(1):=ifelse(!fvar(0),fvar(3),fvar(1)+1)||1
;tF[YC
triggerall=fvar(3):=fvar(1)||1
trigger1=floor(fvar(1))%10=0
trigger1=var(1):=1||var(2):=1
trigger2=floor(fvar(1))%10=1
trigger2=var(1):=99||var(2):=35
trigger3=floor(fvar(1))%10=2
trigger3=var(1):=49||var(2):=35
trigger4=floor(fvar(1))%10=3
trigger4=var(1):=199||var(2):=15
trigger5=floor(fvar(1))%10=4
trigger5=var(1):=299||var(2):=15
trigger6=floor(fvar(1))%10=5
trigger6=var(1):=enemy,lifemax||var(2):=10
trigger7=floor(fvar(1))%10=6
trigger7=var(1):=9||var(2):=1
trigger8=floor(fvar(1))%10=[7,8]
trigger8=var(1):=ceil(enemy,lifemax/(2+(random%9)))||var(2):=5
trigger9=floor(fvar(1))%10=9
trigger9=var(1):=ifelse(playerid(root,var(2)),var(11),playerid(root,var(2)),var(11+(random%3)),99)||var(2):=1+10*(random%4)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=!enemy,numhelper(-105)&&!enemy,numhelper(1051051050)
trigger1=!(var(11)&15)&&sysfvar(0)>30000
trigger1=var(7):=(var(7)|524288+2097152)||1
trigger2=enemy,numhelper(-105)||enemy,numhelper(1051051050)
trigger2=(var(11)&15)>1&&(playerid(root,var(1)),var(0)>10000||sysfvar(0)>36000)
trigger2=var(7):=(var(7)|524288+2097152)||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=playerid(root,var(2)),fvar(5)>0&&playerid(root,var(2)),fvar(5)<=(enemy,lifemax/500)
trigger1=var(2):=1&&0
trigger2=floor(playerid(root,var(2)),fvar(3))%(ifelse(var(2)<10,30,var(2)*2+5))=var(2)*2+4
trigger2=var(9):=(var(9)|3)-3+ifelse((var(9)&3)=3,0,(var(9)&3)+1)&&0
trigger3=gametime%var(2)=0&&floor(fvar(1))%30<20
trigger3=var(7):=(var(7)|64+128)||var(8):=(var(8)|31)-31+1&&0
trigger4=floor(fvar(0))%120>60
;eύXł̒Dp^[
trigger4=var(7):=(var(7)|14)-14+2&&0
trigger5=floor(fvar(1))%20>9
;
trigger5=var(8):=(var(8)|(8388608*15))-(8388608*15)+8388608*5&&0
trigger6=floor(fvar(1))%30>9
trigger6=var(7):=(var(7)|16777216*(1+(floor(fvar(1))%30>19)))&&0
;hitdefattrU/hitdef
trigger7=fvar(1)>9&&!enemy,numhelper(1051051050)&&!enemy,numhelper(-105)
trigger7=var(7):=(var(7)|67108864)&&var(13):=(var(13)|1)&&0
;wp[ŎE
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=sysfvar(0)>42000+10000*!(playerid(root,var(1)),sysvar(3)&1)
trigger1=floor(playerid(root,var(2)),fvar(3))%300=299||(sysfvar(0)>48000&&(playerid(root,var(1)),sysvar(3)&1))
;ȂȂ狭̐鍐
trigger1=var(59):=4105191
;trigger2=sysfvar(0)>24000&&!(var(10)&8388608);debag
trigger2=sysfvar(0)>36000&&!(var(10)&8388608)
trigger2=floor(playerid(root,var(2)),fvar(3))%300=299
trigger2=var(59):=4105025
trigger3=enemy,numhelper(-105)||enemy,numhelper(1051051050)
trigger3=!(var(11)&15)
;wp[D̂ŊɈڍs
trigger3=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105021];u:{mt=hɁACtUJn
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=prevstateno-4105000
trigger1=!enemy,numhelper(1051051050)&&!enemy,numhelper(-105)
trigger1=(var(11)&(15*16))/16=2&&!(var(11)&15)
trigger2=enemy,numhelper(1051051050)||enemy,numhelper(-105)
trigger2=(var(11)&15)=3
trigger2=var(8):=(var(8)|(64*31))-(64*31)+64*2||1
value=4105017
persistent=256
ignorehitpause=1
[state ];flag_
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=prevstateno-4105000
trigger1=enemy,numhelper(1051051050)||enemy,numhelper(-105)
;-1IēB:TJ
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*2||1
;ϐC
trigger1=var(9):=(var(9)|64)
trigger1=var(10):=(var(10)|1+2+4+8+16+64+2048)-(1+2+4+8+16+64+2048)||1
trigger1=var(10):=(var(10)|4096)||var(11):=(var(11)|15)-15+(var(11)&15)+1||1
trigger2=var(10):=(var(10)|(1+16384+32768+65536))-(1+16384+32768+65536)||1
trigger2=var(10):=(var(10)|8192)||var(11):=(var(11)|(15*16))-(15*16)+16||1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(8):=(var(8)|(16384*3))-(16384*3)+16384*2||1
trigger1=var(9):=(var(9)|128)||1
ignorehitpause=1
[state ];A
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=!fvar(0)&&enemy,ctrl||(floor(fvar(0))%600=599&&enemy,time>550)
;gۂ
trigger1=var(3):=51||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=(var(11)&15)-3
trigger1=playerid(root,var(2)),fvar(4)>=1200||fvar(0)>6000
trigger1=var(59):=stateno+1
trigger2=(var(11)&15)=3
trigger2=playerid(root,var(2)),fvar(4)>=1000||fvar(0)>4500
trigger2=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105022];u:{̃^QN
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*3||1
trigger1=var(9):=(var(9)|(16+128))-(16+128)||1
trigger1=enemy,numhelper(-105)||enemy,numhelper(1051051050)
trigger1=var(7):=(var(7)|16384)||1
;_CNgUJ
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>1200-600*(playerid(root,var(2)),fvar(4)>=900)
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105023];u:SplayerGAG{̑_Am}L[
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(7):=(var(7)|(128+256+1024))||1
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*3||1
trigger1=var(8):=(var(8)|(16384*3))-(16384*3)+16384||1
trigger1=enemy,numhelper(-105)||enemy,numhelper(1051051050)
trigger1=var(7):=(var(7)|16384)||1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=fvar(0)>1200-600*(playerid(root,var(2)),fvar(4)>=900)
trigger1=enemy,numhelper(1051051050)||enemy,numhelper(-105)
trigger1=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
;Jn
trigger2=var(59):=ifelse((playerid(root,var(1)),sysvar(3)&1),4105051,4105083)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105024];ϐM
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=prevstateno-4105000
trigger1=enemy,numhelper(1051051050)||enemy,numhelper(-105)
;-2IēB:ϐMJ
trigger1=var(9):=(var(9)|64)||1
trigger1=var(10):=(var(10)|1+2+4+8+16+64+2048+2097152)-(1+2+4+8+16+64+2048)||var(11):=(var(11)|15)-15+2||1
trigger2=var(10):=(var(10)|1+16384+32768+65536+4194304)-(1+16384+32768+65536)||var(11):=(var(11)|(16*15))-(16*15)+16*2||1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(7):=(var(7)|1+262144+1048576)||1
triggerall=var(8):=(var(8)|(16384*3))-(16384*3)+16384*1||1
triggerall=var(8):=(var(8)|(2048*7))-(2048*7)+2048*1||1
;ϐM͓Ɩғł𐂂ꗬ
triggerall=(var(12)&127)>=100&&(var(11)&15)=2
triggerall=fvar(1):=fvar(1)+1||1
trigger1=fvar(1)=[0,149]
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*(7+(fvar(1)>10))||1
trigger2=(fvar(1)=[150,459])&&floor(fvar(1))%10<8
trigger2=var(8):=(var(8)|(64*31))-(64*31)+64*(5+(floor(fvar(1))%2))
trigger3=(fvar(1)=[150,459])&&floor(fvar(1))%10=9
trigger3=var(8):=(var(8)|(64*31))-(64*31)+64*2
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&(var(11)&15)=2
triggerall=(var(12)&127)>=100
trigger1=random%4=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%3=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%2=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=var(6):=gametime+1||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&(var(11)&15)=2
triggerall=(var(12)&127)>=100
trigger1=random%5=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%4=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%3=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%2=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
ignorehitpause-1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&(var(11)&15)=2
triggerall=(var(12)&127)<100&&fvar(0)
trigger1=floor(fvar(1))%10=0
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger1=var(6):=enemy,lifemax||fvar(2):=enemy,lifemax||fvar(1):=fvar(1)+1||1
trigger2=floor(fvar(1))%10=1
trigger2=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger2=var(6):=-enemy,lifemax||fvar(2):=-enemy,lifemax||fvar(1):=fvar(1)+1||1
trigger3=floor(fvar(1))%10=2
trigger3=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger3=var(6):=0||fvar(2):=0||fvar(1):=fvar(1)+1||1
trigger4=floor(fvar(1))%10=3
trigger4=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger4=var(6):=1||fvar(2):=1||fvar(1):=fvar(1)+1||1
trigger5=floor(fvar(1))%10=4
trigger5=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger5=var(6):=playerid(root,var(5)),var((var(12)&127))+enemy,lifemax||1
trigger5=fvar(2):=playerid(root,var(5)),var((var(12)&127)-60)+enemy,lifemax||fvar(1):=fvar(1)+1||1
trigger6=floor(fvar(1))%10=5
trigger6=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger6=var(6):=playerid(root,var(5)),var((var(12)&127))-enemy,lifemax||1
trigger6=fvar(2):=playerid(root,var(5)),var((var(12)&127)-60)-enemy,lifemax||fvar(1):=fvar(1)+1||1
trigger7=floor(fvar(1))%10=6
trigger7=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger7=var(6):=2147483647||fvar(2):=e**89||fvar(1):=fvar(1)+1||1
trigger8=floor(fvar(1))%10=7
trigger8=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger8=var(6):=-2147483648||fvar(2):=-e**89||fvar(1):=fvar(1)+1||1
trigger9=floor(fvar(1))%10=8
trigger9=var(8):=(var(8)|(64*31))-(64*31)+64*9||1
trigger9=var(6):=-2147483648||fvar(2):=-e**89||fvar(1):=fvar(1)+1||1
trigger10=floor(fvar(1))%10=9
;
trigger10=var(8):=(var(8)|(64*31))-(64*31)+64*2||1
trigger10=var(12):=(var(12)|127)-127+(var(12)&127)+1||fvar(1):=fvar(1)+1||1
trigger10=(var(12)&127)=100
trigger10=fvar(1):=0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=!fvar(0)||((var(12)&127)=100&&fvar(1)>460)
trigger1=var(8):=(var(8)|(64*31))-(64*31)+64*2||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&!(var(11)&15)
trigger1=var(7):=(var(7)|1)
trigger1=floor(fvar(0))%15<10
trigger1=var(8):=(var(8)|(8388608*15))-(8388608*15)+8388608*(3+(floor(fvar(0))%120>60))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=((var(12)&127)=100&&fvar(1)>460&&(var(11)&15)=2)||(playeridexist(root,var(7))&&!(var(11)&15))
trigger1=var(59):=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=fvar(0)>600&&!(var(11)&15)
trigger2=var(59):=ifelse((playerid(root,var(1)),sysvar(3)&1),4105051,4105083)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105025];ŏIuN:p
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=prevstateno-4105000
trigger1=!(var(10)&8388608)
trigger1=var(10):=(var(10)|1+2+4+8+16+64+2048+2097152)-(1+2+4+8+16+64+2048)||var(10):=(var(10)|8388608)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=!(var(10)&16777216)&&!(playerid(root,var(1)),sysvar(3)&1)&&playerid(root,var(1)),var(22)
trigger1=enemy,numhelper(1051051050)||enemy,numhelper(-105)
trigger1=var(59):=4105066
trigger2=(var(10)&(131072*3))-(131072*(1+2*(enemy,numhelper(1051051050)||enemy,numhelper(-105))))
trigger2=(root,var(31)||playerid(root,var(1)),var(14))
;Ԃ
trigger2=var(59):=4105094+!!(var(10)&131072)
trigger3=!(var(10)&33554432)
;common
trigger3=var(59):=4105111+!(enemy,numhelper(1051051050)||enemy,numhelper(-105))
trigger4=enemy,numhelper(1051051050)||enemy,numhelper(-105)
trigger4=!(var(10)&(1+2+4+8+16+64+2048+2097152))
;ėpŏI:
trigger4=var(59):=4105051+20*!(playerid(root,var(1)),sysvar(3)&1)
trigger5=!(enemy,numhelper(1051051050)||enemy,numhelper(-105))||(enemy,const(data.defence)-100&&sysfvar(0)<40000)
;wp[D||Gdefencelł͂ȂԂ܂cĂ
trigger5=!(var(10)&67108864)
trigger5=var(59):=4105100
trigger6=var(59):=4105017
;ŏIÎōɋA
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
;================================================================
;Xe[gD
;================================================================
[statedef 4105051];targetstate
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|1)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*1||1
trigger1=floor(fvar(0))%125=[0,89]
trigger1=var(8):=(var(8)|(2048*7))-(2048*7)+2048*(floor(fvar(1))%5=1)
trigger2=floor(fvar(0))%125=[90,109]
trigger2=var(8):=(var(8)|(2048*7))-(2048*7)+2048*(floor(fvar(1))%5=1);2048*2*(floor(fvar(1))%5=0)
trigger3=floor(fvar(0))%125=[110,124]
trigger3=var(8):=(var(8)|(2048*7))-(2048*7)+2048*3*(floor(fvar(1))%5=0)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=floor(fvar(0))%15=[0,9]
trigger1=var(8):=(var(8)|(16384*3))-(16384*3)+16384*(1+(floor(fvar(1))%15=[5,9]))&&0
trigger2=fvar(0)>=125
trigger2=var(8):=(var(8)|(65536*3))-(65536*3)+65536&&0
trigger3=fvar(0)=250
trigger3=var(8):=(var(8)|(64*31))-(64*31)+64*2&&0
ignorehitpause=1
[state ];vel
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&((var(11)&15)||(!(var(11)&15)&&(var(11)&(15*16))))
trigger1=fvar(0)>=240+250*((var(11)&15)=2)
trigger1=var(8):=(var(8)|(134217728*3))-(134217728*3)+134217728*3||1
trigger2=fvar(0)<230+250*((var(11)&15)=2)
trigger2=var(8):=(var(8)|(134217728*3))-(134217728*3)+134217728*(1+(floor(fvar(0))%20>10))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>=250+250*((var(11)&15)=2)
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105052];!timeђ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|512)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*1||1
trigger1=var(7):=(var(7)|256+1024*(1+(!enemy,numhelper(1051051050)&&!enemy,numhelper(-105))))||1
trigger1=var(8):=(var(8)|31)-31+8
trigger1=var(8):=(var(8)|(262144*7))-(262144*7)+262144*6
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=floor(fvar(0))%15=[0,9]
trigger1=var(8):=(var(8)|(16384*3))-(16384*3)+16384*(1+(floor(fvar(1))%15=[5,9]))&&0
trigger2=fvar(0)>=125
trigger2=var(8):=(var(8)|(65536*3))-(65536*3)+65536&&0
trigger3=fvar(0)=250
trigger3=var(8):=(var(8)|(64*31))-(64*31)+64*2&&0
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>1800-600*(enemy,numhelper(1051051050)&&enemy,numhelper(-105))
trigger1=var(59):=ifelse(!(var(10)&2),4105071,ifelse(!(var(10)&2048)&&playerid(root,var(2)),var(54)+1,4105072,4105082))
trigger1=var(59):=ifelse(enemy,numhelper(1051051050)||enemy,numhelper(-105),var(59),4105073)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105061];gothk
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|32)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=var(8):=(var(8)|(262144*7))-(262144*7)+262144*6
ignorehitpause=1
[state ];A
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=floor(fvar(0))%180=179
trigger1=var(3):=51||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>600
trigger1=var(59):=stateno+1
trigger2=(playerid(root,var(1)),sysvar(3)&1)
trigger2=var(59):=stateno-10
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105062];wp[XeԂ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|64)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(7):=(var(7)|64+128)-64*(floor(fvar(0))%150<75)||1
triggerall=enemy,alive&&(floor(fvar(0))%30=0||floor(fvar(0))%500<50)
trigger1=fvar(1):=ifelse(root,var(36+floor(fvar(1)+1)),fvar(1)+1,0)||1
trigger1=var(3):=root,var(36+floor(fvar(1)))||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>500*(1+!(playerid(root,var(1)),sysvar(3)&1))
trigger1=var(59):=ifelse(!(playerid(root,var(1)),sysvar(3)&1),stateno+1,ifelse(!(var(10)&4),4105081,stateno+3))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105063];c1Ԃ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|128)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(7):=(var(7)|64+128)-64*(floor(fvar(0))%100<50)||1
triggerall=enemy,alive&&floor(fvar(0))%(40-30*(enemy,stateno!=var(3)))=0
trigger1=!fvar(1)
trigger1=fvar(1):=fvar(1)+1||1
trigger1=var(3):=playerid(root,var(7)),sysvar(0)||var(7):=(var(7)|16)
trigger2=fvar(1):=ifelse(playerid(root,var(7)),var(4+floor(fvar(1)-1)),fvar(1)+1,0)
trigger2=var(3):=playerid(root,var(7)),var(4+floor(fvar(1)-2))||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>500-300*(fvar(0)>20)||(playerid(root,var(1)),sysvar(3)&1)
trigger1=var(59):=ifelse(!(playerid(root,var(1)),sysvar(3)&1),stateno+1,4105051)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105064];UXeԂ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|256)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%(60-50*(enemy,stateno!=var(3)))=0
trigger1=fvar(1):=fvar(1)+1||1
trigger1=var(3):=200*(1+(floor(fvar(1)-1)%5))+10*(floor(fvar(1)-1)%15=[5,9])+(floor(fvar(1)-1)%15=[10,14])
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>600||fvar(1)>15||(playerid(root,var(1)),sysvar(3)&1)
trigger1=var(59):=ifelse(!(playerid(root,var(1)),sysvar(3)&1),stateno+1,4105051)
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105065];c2Ԃ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|1024)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(7):=(var(7)|64+128)-64*(fvar(0)<60)||1
triggerall=enemy,alive&&floor(fvar(0))%(40-30*(enemy,stateno!=var(3)))=0
trigger1=random%2&&playerid(root,var(1)),var(49)
trigger1=var(59):=!!playerid(root,var(1)),var(49)+!!playerid(root,var(1)),var(50)+!!playerid(root,var(1)),var(51)
trigger1=var(3):=playerid(root,var(1)),var(49+(random%var(59)))
trigger1=var(3):=playerid(root,var(7)),sysvar(1)+(floor(fvar(0))%150>100)||var(7):=(var(7)|16)
trigger2=!fvar(1)
trigger2=fvar(1):=fvar(1)+1||1
trigger2=var(3):=playerid(root,var(7)),sysvar(1)+(floor(fvar(0))%150>100)||var(7):=(var(7)|16)
trigger3=fvar(1):=ifelse(playerid(root,var(7)),var(24+floor(fvar(1)+1)),fvar(1)+1,0)
trigger3=var(3):=playerid(root,var(7)),var(24+floor(fvar(1)))+(floor(fvar(0))%150>100)||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>150
trigger1=var(59):=ifelse(!(playerid(root,var(1)),sysvar(3)&1),4105081,4105051)
trigger1=var(59):=ifelse(var(59)=4105051&&(var(10)&1),4105021+3*((var(11)&15)=1),var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105066];ThitdefԂ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|16777216)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&!(playerid(root,var(1)),sysvar(3)&1)
trigger1=fvar(1):=ifelse(playerid(root,var(1)),var(21+floor(fvar(1)+1)),fvar(1)+1,0)||1
trigger1=var(3):=playerid(root,var(1)),var(21+floor(fvar(1)+1))||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>180||(playerid(root,var(1)),sysvar(3)&1)
trigger1=var(59):=4105025
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105071];䂠(ʏp^[)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|2)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];0F:eAj
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(9):=(var(9)|16)||1
triggerall=enemy,alive&&floor(fvar(0))%3=0
trigger1=random%2&&playerid(root,var(1)),var(49)
trigger1=var(59):=!!playerid(root,var(1)),var(49)+!!playerid(root,var(1)),var(50)+!!playerid(root,var(1)),var(51)
trigger1=var(3):=playerid(root,var(1)),var(49+(random%var(59)))
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=floor(fvar(0))%120<100&&playerid(root,var(7)),var(24)
trigger2=var(59):=!!playerid(root,var(7)),var(24)+!!playerid(root,var(7)),var(25)+!!playerid(root,var(7)),var(26)+!!playerid(root,var(7)),var(27)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(28)+!!playerid(root,var(7)),var(29)+!!playerid(root,var(7)),var(30)+!!playerid(root,var(7)),var(31)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(32)+!!playerid(root,var(7)),var(33)+!!playerid(root,var(7)),var(34)+!!playerid(root,var(7)),var(35)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(36)+!!playerid(root,var(7)),var(37)+!!playerid(root,var(7)),var(38)+!!playerid(root,var(7)),var(39)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(40)+!!playerid(root,var(7)),var(41)+!!playerid(root,var(7)),var(42)+!!playerid(root,var(7)),var(43)
trigger2=var(3):=playerid(root,var(7)),var(24+(random%var(59)))
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger3=floor(fvar(0))%120<100&&playerid(root,var(7)),sysvar(1)+1
trigger3=var(3):=playerid(root,var(7)),sysvar(1)||1
trigger3=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger4=var(3):=0||1
trigger4=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ];1F:hitby
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%3=1
trigger1=floor(fvar(0))%60<30&&playerid(root,var(1)),var(30)
trigger1=var(59):=!!playerid(root,var(1)),var(30)+!!playerid(root,var(1)),var(31)+!!playerid(root,var(1)),var(32)+!!playerid(root,var(1)),var(33)||1
trigger1=var(59):=var(59)+!!playerid(root,var(1)),var(34)+!!playerid(root,var(1)),var(35)+!!playerid(root,var(1)),var(36)+!!playerid(root,var(1)),var(37)||1
trigger1=var(3):=playerid(root,var(1)),var(30+(random%var(59)))||1
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=var(3):=ifelse(gametime%60<50,110+5*(random%2),5210)||1
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ];2F:mt=h(ʏ펞)
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%3=2
triggerall=fvar(1):=fvar(1)+1||1
trigger1=floor(fvar(1))%9=0
trigger1=var(3):=582851089||1
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=floor(fvar(1))%9=1
trigger2=var(3):=17||1
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger3=floor(fvar(1))%9=2
trigger3=var(3):=150+(random%6)||1
trigger3=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger4=floor(fvar(1))%9=3
trigger4=var(3):=5200+(random%2)||1
trigger4=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger5=floor(fvar(1))%9=4
trigger5=var(3):=5009||1
trigger5=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger6=floor(fvar(1))%9=5
trigger6=var(3):=5150||1
trigger6=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger7=floor(fvar(1))%9=6
trigger7=var(59):=!!root,var(11)+!!root,var(12)+!!root,var(13)+!!root,var(14)+!!root,var(15)+!!root,var(16)+!!root,var(17)+!!root,var(18)+!!root,var(19)+!!root,var(20)
trigger7=var(59):=var(59)+!!root,var(21)+!!root,var(22)+!!root,var(23)+!!root,var(24)+!!root,var(25)+!!root,var(26)+!!root,var(27)+!!root,var(28)+!!root,var(29)+!!root,var(30)
trigger7=var(3):=root,var(11+(random%var(59)))||1
trigger7=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
trigger8=floor(fvar(1))%9=7
trigger8=root,var(31)<0||root,var(32)<0||root,var(33)<0||root,var(34)<0||root,var(35)<0
trigger8=var(59):=!!root,var(31)+!!root,var(32)+!!root,var(33)+!!root,var(34)+!!root,var(35)
trigger8=var(3):=root,var(31+(random%var(59)))
trigger8=var(3)<0
trigger8=var(3):=abs(var(3))
trigger8=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger9=floor(fvar(1))%9=8
trigger9=var(59):=!!playerid(root,var(1)),var(17)+!!playerid(root,var(1)),var(18)+!!playerid(root,var(1)),var(19)+!!playerid(root,var(1)),var(20)+!!playerid(root,var(1)),var(21)
trigger9=var(3):=playerid(root,var(1)),var(17+(random%var(59)))||1
trigger9=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger10=var(3):=ifelse(random%3=0,582851089,ifelse(random%2,17,150+(random%6)))||1
trigger10=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)>0
trigger1=floor(fvar(0))%150>100
trigger1=enemy,const(data.defence)<100000||floor(fvar(0))%150>140
trigger1=var(8):=(var(8)|31)-31+5
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>900+300*((var(11)&15)>0)-600*(playerid(root,var(2)),fvar(3)>120)
trigger1=var(59):=ifelse((playerid(root,var(1)),sysvar(3)&1)&&!(var(10)&1),4105051,ifelse(!(playerid(root,var(1)),sysvar(3)&1)&&!(var(10)&32),4105061,4105081))
trigger1=var(59):=ifelse(playerid(root,var(2)),var(54)+1,stateno+1,var(59))
trigger1=var(59):=ifelse(playerid(root,var(1)),var(38),stateno+3,var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105072];䂠(ʏp^[:g)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|2048)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];hitdefԂ
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5||1
triggerall=floor(fvar(0))%(floor(playerid(root,var(2)),fvar(37)+1))=0
trigger1=var(3):=playerid(root,var(2)),var(54)||1
trigger1=var(7):=(var(7)|16)
ignorehitpause=1
[state ];mt=h(ʏ펞)
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%(floor(playerid(root,var(2)),fvar(37)+1))=1
triggerall=fvar(1):=fvar(1)+1||1
trigger1=floor(fvar(1))%9=0
trigger1=var(3):=582851089||1
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=floor(fvar(1))%9=1
trigger2=var(3):=17||1
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger3=floor(fvar(1))%9=2
trigger3=var(3):=150+(random%6)||1
trigger3=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger4=floor(fvar(1))%9=3
trigger4=var(3):=5200+(random%2)||1
trigger4=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger5=floor(fvar(1))%9=4
trigger5=var(3):=5009||1
trigger5=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger6=floor(fvar(1))%9=5
trigger6=var(3):=5150||1
trigger6=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger7=floor(fvar(1))%9=6
trigger7=var(59):=!!root,var(11)+!!root,var(12)+!!root,var(13)+!!root,var(14)+!!root,var(15)+!!root,var(16)+!!root,var(17)+!!root,var(18)+!!root,var(19)+!!root,var(20)
trigger7=var(59):=var(59)+!!root,var(21)+!!root,var(22)+!!root,var(23)+!!root,var(24)+!!root,var(25)+!!root,var(26)+!!root,var(27)+!!root,var(28)+!!root,var(29)+!!root,var(30)
trigger7=var(3):=root,var(11+(random%var(59)))||1
trigger7=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
trigger8=floor(fvar(1))%9=7
trigger8=root,var(31)<0||root,var(32)<0||root,var(33)<0||root,var(34)<0||root,var(35)<0
trigger8=var(59):=!!root,var(31)+!!root,var(32)+!!root,var(33)+!!root,var(34)+!!root,var(35)
trigger8=var(3):=root,var(31+(random%var(59)))
trigger8=var(3)<0
trigger8=var(3):=abs(var(3))
trigger8=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger9=floor(fvar(1))%9=8
trigger9=var(59):=!!playerid(root,var(1)),var(17)+!!playerid(root,var(1)),var(18)+!!playerid(root,var(1)),var(19)+!!playerid(root,var(1)),var(20)+!!playerid(root,var(1)),var(21)
trigger9=var(3):=playerid(root,var(1)),var(17+(random%var(59)))||1
trigger9=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger10=var(3):=ifelse(random%3=0,582851089,ifelse(random%2,17,150+(random%6)))||1
trigger10=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>300+600*((var(11)&15)=2)
trigger1=var(59):=ifelse((playerid(root,var(1)),sysvar(3)&1)&&!(var(10)&1),4105051,ifelse(!(playerid(root,var(1)),sysvar(3)&1)&&!(var(10)&32),4105061,4105081))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105073];Ō䂠L[
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|16384)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(8):=(var(8)|31)-31+10||var(8):=(var(8)|(262144*7))-(262144*7)+262144*5||1
trigger1=floor(fvar(0))%600=[0,299+300*!root,var(11)]
trigger1=var(4):=ifelse(random%2,582851089,17)
trigger2=var(59):=!!root,var(11)+!!root,var(12)+!!root,var(13)+!!root,var(14)+!!root,var(15)+!!root,var(16)+!!root,var(17)+!!root,var(18)+!!root,var(19)+!!root,var(20)
trigger2=var(59):=var(59)+!!root,var(21)+!!root,var(22)+!!root,var(23)+!!root,var(24)+!!root,var(25)+!!root,var(26)+!!root,var(27)+!!root,var(28)+!!root,var(29)+!!root,var(30)
trigger2=var(4):=root,var(11+(random%var(59)))||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=fvar(0)>1200-600*(playerid(root,var(2)),fvar(4)>=600)
trigger1=var(8):=(var(8)|(2048*7))-(2048*7)+2048
;A
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>1200-600*(playerid(root,var(2)),fvar(4)>=600)
trigger1=var(59):=4105083
;^QĂȂ痎AĂȂȂtrip
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105074];䂠(T)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];0F:eAj
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(9):=(var(9)|16)||1
triggerall=enemy,alive&&floor(fvar(0))%3=0
trigger1=random%3&&playerid(root,var(1)),var(49)
trigger1=var(59):=!!playerid(root,var(1)),var(49)+!!playerid(root,var(1)),var(50)+!!playerid(root,var(1)),var(51)
trigger1=var(3):=playerid(root,var(1)),var(49+(random%var(59)))
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=floor(fvar(0))%120<100&&playerid(root,var(7)),var(24)
trigger2=var(59):=!!playerid(root,var(7)),var(24)+!!playerid(root,var(7)),var(25)+!!playerid(root,var(7)),var(26)+!!playerid(root,var(7)),var(27)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(28)+!!playerid(root,var(7)),var(29)+!!playerid(root,var(7)),var(30)+!!playerid(root,var(7)),var(31)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(32)+!!playerid(root,var(7)),var(33)+!!playerid(root,var(7)),var(34)+!!playerid(root,var(7)),var(35)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(36)+!!playerid(root,var(7)),var(37)+!!playerid(root,var(7)),var(38)+!!playerid(root,var(7)),var(39)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(40)+!!playerid(root,var(7)),var(41)+!!playerid(root,var(7)),var(42)+!!playerid(root,var(7)),var(43)
trigger2=var(3):=playerid(root,var(7)),var(24+(random%var(59)))
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger3=floor(fvar(0))%120<100&&playerid(root,var(7)),sysvar(1)+1
trigger3=var(3):=playerid(root,var(7)),sysvar(1)||1
trigger3=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger4=var(3):=0||1
trigger4=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ];1F:hitby
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%3=1
trigger1=floor(fvar(0))%60<30&&playerid(root,var(1)),var(30)
trigger1=var(59):=!!playerid(root,var(1)),var(30)+!!playerid(root,var(1)),var(31)+!!playerid(root,var(1)),var(32)+!!playerid(root,var(1)),var(33)||1
trigger1=var(59):=var(59)+!!playerid(root,var(1)),var(34)+!!playerid(root,var(1)),var(35)+!!playerid(root,var(1)),var(36)+!!playerid(root,var(1)),var(37)||1
trigger1=var(3):=playerid(root,var(1)),var(30+(random%var(59)))||1
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=var(3):=ifelse(gametime%60<50,110+5*(random%2),5210)||1
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ];2F:mt=h(T)
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%3=2
triggerall=fvar(1):=fvar(1)+1||1
triggerall=fvar(1):=ifelse(playerid(root,var(1)),var(38+floor(fvar(1))),fvar(1),0)||1
trigger1=var(3):=playerid(root,var(1)),var(38+floor(fvar(1)))||1
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+2+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)>0
trigger1=floor(fvar(0))%150>100
trigger1=enemy,const(data.defence)<100000||floor(fvar(0))%150>140
trigger1=var(8):=(var(8)|31)-31+5
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>600+150*((var(11)&15)>0)-450*(playerid(root,var(2)),fvar(3)>120)
trigger1=var(59):=ifelse((playerid(root,var(1)),sysvar(3)&1)&&!(var(10)&1),4105051,ifelse(!(playerid(root,var(1)),sysvar(3)&1)&&!(var(10)&32),4105061,4105081))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105081];A[}[ђʖC(ʏ:ŌoR)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|4)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];0F:eAj
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%2=0&&!enemy,gethitvar(fall.damage)
trigger1=random%2&&playerid(root,var(1)),var(49)
trigger1=var(59):=!!playerid(root,var(1)),var(49)+!!playerid(root,var(1)),var(50)+!!playerid(root,var(1)),var(51)
trigger1=var(3):=playerid(root,var(1)),var(49+(random%var(59)))
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=floor(fvar(0))%120<100&&playerid(root,var(7)),var(24)
trigger2=var(59):=!!playerid(root,var(7)),var(24)+!!playerid(root,var(7)),var(25)+!!playerid(root,var(7)),var(26)+!!playerid(root,var(7)),var(27)
trigger2=var(59):=var(59):=!!playerid(root,var(7)),var(28)+!!playerid(root,var(7)),var(29)+!!playerid(root,var(7)),var(30)+!!playerid(root,var(7)),var(31)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(32)+!!playerid(root,var(7)),var(33)+!!playerid(root,var(7)),var(34)+!!playerid(root,var(7)),var(35)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(36)+!!playerid(root,var(7)),var(37)+!!playerid(root,var(7)),var(38)+!!playerid(root,var(7)),var(39)
trigger2=var(59):=var(59)+!!playerid(root,var(7)),var(40)+!!playerid(root,var(7)),var(41)+!!playerid(root,var(7)),var(42)+!!playerid(root,var(7)),var(43)
trigger2=var(3):=playerid(root,var(7)),var(24+(random%var(59)))
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger3=floor(fvar(0))%120<100&&playerid(root,var(7)),sysvar(1)+1
trigger3=var(3):=playerid(root,var(7)),sysvar(1)||1
trigger3=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger4=var(3):=0||1
trigger4=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ];1F:hitby
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%2=1&&!enemy,gethitvar(fall.damage)
trigger1=floor(fvar(0))%60<30&&playerid(root,var(1)),var(30)
trigger1=var(59):=!!playerid(root,var(1)),var(30)+!!playerid(root,var(1)),var(31)+!!playerid(root,var(1)),var(32)+!!playerid(root,var(1)),var(33)||1
trigger1=var(59):=var(59)+!!playerid(root,var(1)),var(34)+!!playerid(root,var(1)),var(35)+!!playerid(root,var(1)),var(36)+!!playerid(root,var(1)),var(37)||1
trigger1=var(3):=playerid(root,var(1)),var(30+(random%var(59)))||1
trigger1=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3+32*!(playerid(root,var(1)),sysvar(3)&1)
trigger2=var(3):=ifelse(gametime%60<50,110+5*(random%2),5210)||1
trigger2=var(7):=(var(7)|16)||var(8):=(var(8)|31)-31+3+32*!(playerid(root,var(1)),sysvar(3)&1)
ignorehitpause=1
[state ];Ԃ
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%4=0&&enemy,gethitvar(fall.damage)
triggerall=fvar(1):=fvar(1)+1||1
trigger1=floor(fvar(1))%7=[0,1]
trigger1=var(3):=5110||var(7):=(var(7)|16)
trigger2=floor(fvar(1))%7=2
trigger2=var(3):=5070||var(7):=(var(7)|16)
trigger3=floor(fvar(1))%7=3
trigger3=var(3):=5071||var(7):=(var(7)|16)
trigger4=floor(fvar(1))%7=4
trigger4=var(3):=5081||var(7):=(var(7)|16)
trigger5=floor(fvar(1))%7=5
trigger5=var(3):=5050||var(7):=(var(7)|16)
trigger6=floor(fvar(1))%7=6&&playerid(root,var(1)),var(52)
trigger6=var(59):=!!playerid(root,var(1)),var(52)+!!playerid(root,var(1)),var(53)
trigger6=var(3):=playerid(root,var(1)),var(52+(random%var(59)))||var(7):=(var(7)|16)
trigger7=var(3):=5110||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>300+150*((var(11)&15)=2)||fvar(1)>21
trigger1=var(59):=ifelse(playerid(root,var(2)),var(54)+1,stateno+1,4105091)
;trigger1=var(59):=ifelse(var(59)-4105091,var(59),ifelse(root,var(11),var(59),ifelse(root,var(31),4105021+3*((var(11)&15)=1)))
trigger1=var(59):=ifelse((var(10)&8388608),4105025,var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105082];A[}[ђʖC(ʏ:goR)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|4)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];hitdefԂ
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&!enemy,gethitvar(fall.damage)
triggerall=var(8):=(var(8)|(262144*7))-(262144*7)+262144*1||1
triggerall=floor(fvar(0))%(floor(playerid(root,var(2)),fvar(37)+1))=0
trigger1=var(3):=playerid(root,var(2)),var(54)||1
trigger1=var(7):=(var(7)|16)
ignorehitpause=1
[state ];Ԃ
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%4=0&&enemy,gethitvar(fall.damage)
triggerall=fvar(1):=fvar(1)+1||1
trigger1=floor(fvar(1))%7=[0,1]
trigger1=var(3):=5110||var(7):=(var(7)|16)
trigger2=floor(fvar(1))%7=2
trigger2=var(3):=5070||var(7):=(var(7)|16)
trigger3=floor(fvar(1))%7=3
trigger3=var(3):=5071||var(7):=(var(7)|16)
trigger4=floor(fvar(1))%7=4
trigger4=var(3):=5081||var(7):=(var(7)|16)
trigger5=floor(fvar(1))%7=5
trigger5=var(3):=5050||var(7):=(var(7)|16)
trigger6=floor(fvar(1))%7=6&&playerid(root,var(1)),var(52)
trigger6=var(59):=!!playerid(root,var(1)),var(52)+!!playerid(root,var(1)),var(53)
trigger6=var(3):=playerid(root,var(1)),var(52+(random%var(59)))||var(7):=(var(7)|16)
trigger7=var(3):=5110||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>300+150*((var(11)&15)=2)||fvar(1)>21
trigger1=var(59):=4105091
trigger1=var(59):=ifelse(root,var(11)||root,var(31),var(59),4105021+3*((var(11)&15)=1))
trigger1=var(59):=ifelse((var(10)&8388608),4105025,var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105083];񍬐
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|32768)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(8):=(var(8)|31)-31+3+6*!!enemy,gethitvar(fall.damage)||var(8):=(var(8)|(262144*7))-(262144*7)+262144*1||1
trigger1=var(4):=ifelse(random%3=0,5110,ifelse(random%2,5070+(random%2),5081))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>900
trigger1=var(59):=4105093+(!root,var(11)&&root,var(31))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105091];Ԃ(f)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|16)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];fԂ(␸)
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(3):=0||1
triggerall=floor(fvar(0))%30>=20&&root,var(31+(floor(fvar(0))%5))<0
trigger1=var(3):=abs(root,var(31+(floor(fvar(0))%5)))||var(7):=(var(7)|16)
ignorehitpause=1
[state ];fԂ
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&!var(3)
trigger1=playerid(root,var(1)),var(17+(floor(fvar(0))%5))&&floor(fvar(0))%90>=60
;TCtϓ
trigger1=var(3):=playerid(root,var(1)),var(17+(floor(fvar(0))%5))||var(7):=(var(7)|16)
trigger2=fvar(1):=ifelse(root,var(11+floor(fvar(1)+1)),fvar(1)+1,0)||1
trigger2=var(3):=root,var(11+floor(fvar(1)))||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>90+1080*(playerid(root,var(2)),fvar(4)<20)+120*((var(11)&15)=2)
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105092];Ԃ(10f)
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ];Ԃ(␸)
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%10=0
triggerall=var(3):=0||1
triggerall=floor(fvar(0))%250>=200&&root,var(31+(floor(fvar(0))%5))<0
trigger1=var(3):=abs(root,var(31+(floor(fvar(0))%5)))||var(7):=(var(7)|16)
ignorehitpause=1
[state ];Ԃ
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&!var(3)&&floor(fvar(0))%10=0
trigger1=fvar(1):=ifelse(root,var(11+floor(fvar(1)+1)),fvar(1)+1,0)||1
trigger1=var(3):=root,var(11+floor(fvar(1)))||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
triggerall=var(8):=(var(8)|(64*31))-(64*31)+64*ifelse(floor(fvar(0))%10=0,2,(5+(floor(fvar(0))%20>10)))
trigger1=random%5=0
trigger1=var(6):=1-(random%3)||1
trigger2=random%4=0
trigger2=var(6):=root,lifemax*(1-(random%3))||1
trigger3=random%3=0
trigger3=var(6):=ifelse(random%2,-2147483648,2147483647)||1
trigger4=random%2=0
trigger4=var(6):=gametime+1||1
trigger5=var(6):=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=(var(11)&15)=2
trigger1=random%6=0
trigger1=fvar(2):=1-(random%3)||1
trigger2=random%5=0
trigger2=fvar(2):=ifelse(random%2,e**89,-e**89)||1
trigger3=random%4=0
trigger3=fvar(2):=(9999.0**9999)-(9999.0**9999)||1
trigger4=random%3=0
trigger4=fvar(2):=ifelse(random%3=0,2130706431,ifelse(random%2,-2147483648,2147483647))||1
trigger5=random%2=0
trigger5=fvar(2):=enemy,lifemax*(1-(random%3))||1
trigger6=fvar(2):=var(3)
ignorehitpause-1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>120+1080*(playerid(root,var(2)),fvar(4)<20)+120*((var(11)&15)=2)
trigger1=var(59):=ifelse(!(var(10)&64),4105062,ifelse(!(var(10)&1024),4105065,4105021+3*((var(11)&15)=1)))
trigger1=var(59):=ifelse((var(10)&8388608),4105025,var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105093];񍬐Ԃ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|65536)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=var(8):=(var(8)|31)-31+9||var(8):=(var(8)|(262144*7))-(262144*7)+262144*2*(random%2||gametime%3=0||enemy,movetype=a)||1
trigger1=var(59):=!!root,var(11)+!!root,var(12)+!!root,var(13)+!!root,var(14)+!!root,var(15)+!!root,var(16)+!!root,var(17)+!!root,var(18)+!!root,var(19)+!!root,var(20)
trigger1=var(59):=var(59)+!!root,var(21)+!!root,var(22)+!!root,var(23)+!!root,var(24)+!!root,var(25)+!!root,var(26)+!!root,var(27)+!!root,var(28)+!!root,var(29)+!!root,var(30)
trigger1=var(4):=root,var(11+(random%var(59)))||1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>600
trigger1=var(59):=stateno+1
trigger1=ifelse(root,var(31),var(59),4105021+3*((var(11)&15)=1||(!(var(11)&15)&&(var(11)&(15*16))/16=1)))
trigger1=var(59):=ifelse((var(10)&8388608),4105025,var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105094];񍬐Ԃ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|131072)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(8):=(var(8)|(262144*7))-(262144*7)+262144*(3+4*!root,var(31))||1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>600&&!enemy,numhelper(1051051050)&&!enemy,numhelper(-105)
trigger1=var(59):=4105021+3*((var(11)&15)=1||(!(var(11)&15)&&(var(11)&(15*16))/16=1))
trigger2=fvar(0)>600&&(enemy,numhelper(-105)||playeridexist(root,var(7)))
trigger2=var(59):=ifelse(!(var(10)&1),4105071,4105021)
trigger2=var(59):=ifelse((var(10)&8388608),stateno+1,var(59))
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105095];Ԃ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|262144)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=var(7):=(var(7)|4194304)||1
trigger1=random%3&&!enemy,hitpausetime
trigger1=var(7):=(var(7)|128)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>900
trigger1=var(59):=4105025
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105100];_[W
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|67108864)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5||1
trigger1=floor(fvar(0))%30=0||enemy,const(data.defence)<100000
trigger1=var(8):=(var(8)|31)-31+6
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=(playerid(root,var(2)),fvar(4)>=600&&fvar(0))||fvar(0)>1800;-1200*(enemy,const(data.defence)<10000)
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105101];t[
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
triggerall=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5||1
trigger1=floor(fvar(0))%30=0||enemy,const(data.defence)<100000
trigger1=var(8):=(var(8)|31)-31+5
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=(playerid(root,var(2)),fvar(4)>=600&&fvar(0))||fvar(0)>1800;-1200*(enemy,const(data.defence)<10000)
trigger1=var(59):=4105025
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105111];RԂ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|33554432)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%3=0
triggerall=fvar(1):=fvar(1)+1||1
trigger1=floor(fvar(1))%2=0
trigger1=var(3):=51*(random%2)||var(7):=(var(7)|16)
trigger2=floor(fvar(1))%12=1
trigger2=var(3):=5080||var(7):=(var(7)|16)
trigger3=floor(fvar(1))%12=3
trigger3=var(3):=5900||var(7):=(var(7)|16)
trigger4=floor(fvar(1))%12=5
trigger4=var(3):=132+23*(random%2)||var(7):=(var(7)|16)
trigger5=floor(fvar(1))%12=7
trigger5=var(3):=40+5*(random%3)||var(7):=(var(7)|16)
trigger6=floor(fvar(1))%12=9
trigger6=var(3):=5100||var(7):=(var(7)|16)
trigger7=floor(fvar(1))%12=11
trigger7=var(3):=5081||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=playerid(root,var(2)),fvar(4)>=300||fvar(0)>1000
trigger1=var(59):=4105025
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105112];񍬐RԂ
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ];flag_
type=null
trigger1=name="C/D"&&ishelper(4105000)
trigger1=prevstateno-4105000
trigger1=var(10):=(var(10)|33554432)
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive&&floor(fvar(0))%3=0
triggerall=var(8):=(var(8)|31)-31+9||var(8):=(var(8)|(262144*7))-(262144*7)+262144*4*(random%2||enemy,hitdefattr=sca,aa,ap,at)||1
trigger1=floor(fvar(0))%720=[0,119]
trigger1=var(4):=5080
trigger2=floor(fvar(0))%720=[120,239]
trigger2=var(4):=5900
trigger3=floor(fvar(0))%720=[240,359]
trigger3=var(4):=132+23*(random%2)
trigger4=floor(fvar(0))%720=[360,479]
trigger4=var(4):=40+5*(random%3)
trigger5=floor(fvar(0))%720=[480,599]
trigger5=var(4):=5100
trigger6=floor(fvar(0))%720=[600,719]
trigger6=var(4):=5081
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=fvar(0)>=720
trigger1=var(59):=4105025
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105191];̐鍐-
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(7):=(var(7)|256)||1
trigger1=var(7):=(var(7)|4096)-4096*!!enemy,hitpausetime||1;*(1+(floor(fvar(0))%600>300)))||1
trigger1=var(8):=(var(8)|(16384*3))-(16384*3)+16384||1
trigger1=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5*(enemy,hitpausetime||enemy,hitdefattr=sca,aa,ap,at)||1
trigger1=var(9):=(var(9)|16+512)||1
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=((playerid(root,var(2)),var(0)&2)&&!enemy,life&&enemy,hitpausetime<2)||fvar(0)>1800
;~Lor莞Ԍo
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1
[statedef 4105192];̐鍐
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name="C/D"&&ishelper(4105000)
trigger1=playerid(root,var(2)),anim-3105444||playerid(root,var(2)),sysfvar(4)<360
flag=noko
ignorehitpause=1
[state ]
type=lifeset
trigger1=name="C/D"&&ishelper(4105000)
value=1+(gametime%1000)
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(7):=(var(7)|256)||1
trigger1=var(8):=(var(8)|(16384*3))-(16384*3)+16384||1
trigger1=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5*(enemy,hitpausetime||enemy,hitdefattr=sca,aa,ap,at)||1
trigger1=var(9):=(var(9)|16+512)||1
trigger1=life=1+(gametime%1000)&&(!enemy,life||roundstate=2||(root,sysvar(3)&14)/2<7)
trigger1=(root,sysvar(3)&14)/2=7||playerid(root,var(2)),sysfvar(4)<420
trigger1=var(7):=(var(7)|4096);*(1+(floor(fvar(0))%600>300)))||1
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
triggerall=roundstate>2
triggerall=(enemy,life||life!=1+(gametime%1000))&&(root,sysvar(3)&14)/2=7
;㊱Jn
triggerall=fvar(1):=fvar(1)+1||1
trigger1=roundstate>2&&enemy,life&&fvar(1)=[1,20]
trigger1=root,var(11+floor(fvar(1))-1)
trigger1=var(3):=root,var(11+floor(fvar(1))-1)||var(7):=(var(7)|16)
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=0
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105999];
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=null
triggerall=name="C/D"&&ishelper(4105000)
trigger1=var(7):=(var(7)|256)&&0
trigger2=roundstate>2&&root,alive&&(!enemy,life||(root,sysvar(3)&14)/2=[3+2*!!(enemy,life-enemy,lifemax),6])
trigger2=var(8):=(var(8)|(16384*3))-(16384*3)+16384&&0
trigger3=roundstate=2&&(root,sysvar(3)&14)/2=[3,6]
trigger3=(playerid(root,var(2)),anim=3105110&&animelem=14,>0)||(playerid(root,var(2)),anim=3105100&&playerid(root,var(2)),animelem=20,>0)
trigger3=random%3
trigger3=var(7):=(var(7)|64)&&0
trigger4=roundstate=2&&(root,sysvar(3)&14)/2=[4,6]
trigger4=playerid(root,var(2)),anim=3105120&&playerid(root,var(2)),sysfvar(4)>210&&floor(playerid(root,var(2)),sysfvar(4))%10=4
trigger4=var(8):=(var(8)|(2048*7))-(2048*7)+2048*2&&0
trigger4=var(8):=(var(8)|(16384*3))-(16384*3)+16384&&0
trigger5=roundstate=2&&(root,sysvar(3)&14)/2=[4,6]
trigger5=playerid(root,var(2)),anim=3105120&&playerid(root,var(2)),sysfvar(4)>210&&floor(playerid(root,var(2)),sysfvar(4))%10=[8,9]
trigger5=var(8):=(var(8)|31)-31+5&&0
trigger6=playerid(root,var(2)),anim=3105120&&playerid(root,var(2)),sysfvar(4)=[120,210]
trigger6=var(8):=(var(8)|31)-31+3+6*!!enemy,gethitvar(fall.damage)||var(8):=(var(8)|(262144*7))-(262144*7)+262144*1||1
trigger6=var(4):=ifelse(random%3=0,5110,ifelse(random%2,5070+(random%2),5081))&&0
trigger7=playerid(root,var(2)),anim=3105140&&playerid(root,var(2)),sysfvar(4)=16&&(root,sysvar(3)&14)/2>2
trigger7=var(8):=(var(8)|(16384*3))-(16384*3)+16384||1
trigger7=var(8):=(var(8)|(2048*7))-(2048*7)+2048*2*((root,sysvar(3)&14)/2>3)&&0
trigger8=playerid(root,var(2)),anim=3105150&&playerid(root,var(2)),animelem=7,>=0
trigger8=var(8):=(var(8)|(262144*7))-(262144*7)+262144*5&&0
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=(playerid(root,var(2)),sysvar(2)&1023)>=root,lifemax&&(root,sysvar(3)&14)/2=[4,6]
trigger1=var(59):=4105192
;̐鍐
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1

[statedef 4105000];tmp
type=u
movetype=u
physics=n
hitdefpersist=1
movehitpersist=1
hitcountpersist=1
[state ]
type=changestate
triggerall=name!="C/D"
trigger1=prevstateno!=[105105000,105105999]
trigger2=time||ctrl
value=105105000
persistent=256
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="C/D"
value=1
ignorehitpause=1
[state ]
type=varset
trigger1=name="C/D"&&ishelper(4105000)
sysvar(4)=stateno+0*(fvar(0):=(fvar(0)+1)*(prevstateno=4105000)||fvar(1):=fvar(1)*(prevstateno=4105000))
ignorehitpause=1
[state ]
type=selfstate
triggerall=name="C/D"&&ishelper(4105000)
triggerall=enemy,alive
trigger1=playerid(root,var(2)),fvar(4)>=300||fvar(1)>6500
trigger1=var(59):=stateno+1
value=var(59)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=name="C/D"&&ishelper(4105000)
value=5150
persistent=256
ignorehitpause=1