NANASHI KIMURA beta 1
from Kakuge Yarou (PSX)
By Rikard


.|WHAT'S IN|.
-All required frames/animations
-All normal attacks
-Throws
-5 command attacks
-6 specials
-3 supers
-Parry system
-Lots of stuff I forgot

.|WHAT'S MISSING|.
-Her LV3 super.
-Winquotes and winscreen.
-General balancing, fixing broken combos and other stuff.




.|NOTES|.

-This character was ripped from the same game that features 'Tetsu', 'Reiko' and 'Hashimoto', which were 'converted' to Mugen respectively by XCB, Neo-Kamek and Kung Fu Man. That being the case, I made her play somewhat like those characters by using some of their code as a template, of course with authorization of the original creators.
Note that I've put ' on their names because they weren't named like that in the original game, but let's move on.

Her name would mean, among the others, 'Nameless'. She was given this because when I started working on her she had no name, and was known by the code name of KYgirl1.

She's using Xianghua's voice from Soul Calibur II. JUSTICE WILL PREVAIL


.|BACKSTORY|.

A race of technologically advanced and justice driven aliens, after visiting the shithole that is Earth, realized that said planet needed a hero, someone who would bring justice and peace to the whole world. An hot-headed, internet crazed, japanese schoolgirl, Nanashi Kimura, was chosen among billions of people to spread their message around the world as a superheroine: unwillingly abducted by these unknown space beings, she was given superhuman powers and reflexes, and an artificial 'Justice Sense' was implanted into her, which gave her the ability to determine without failing what is wrong and what is right,and the will to repair said injustice and bringing justice and other related things to the oppressed ones, serving as an example to whole humanity.

Unfortunately, something with the computer went wrong, and the Ecological Code of Planet Flora XI was carved into Nanashi's mind instead, resulting in her beating the crap out with utter violence of anyone in a 300 kilometers range who would throw trash on the ground, smoked a cigarette or anything. Luckily enough, she had already a good sense of good and evil, and used her newfonds power to act as a superheroine anyway. The problem, however, was that her Ecological Sense would kick in at the worst times, for example: while she was fighting some bank robbers, someone on the other side of the city dropped a cigar on the ground. She immediately left the bank robbers alone and sprinted to said guy, kicking him in the nuts and yelling at him not to do that EVER AGAIN. She endured the situation for a while, but after a series of dramatic failures and the fact that she was being considered the younger, cuter, angrier and more rude sister of Captain Planet, she started to see this whole superheroine thing as a nuisance. The best course of action would have been seeking medical help for breaking free from the orders that were written into her mind.

Of course, she is NOT in the condition to take such decision, as her Ecological Sense always has her continuosly sprint around Japan to clean up trash, convince a kid who spit his bubblegum on the grass to never do it again by tossing him into the fountain or to destroy toxic waste, having her stop only when a fight to protect the environment is needed. 

For now, all she can do is to run into someone who has some contact with the aliens, hoping said space beings notice the mistake they made and 'fix' her. But SERIOUSLY, how many chances does she have to meet such a person?

.|MOVELIST|.

-Basic Movements-

Dash
F,F
Nanashi dashes forward instead of running. Can be canceled anytime.

Parry
F(high) or D(low) right before being hit
You can block the opponent's attack, taking no damage, and counter them before they have a chance to do anything.

Fall parry
D while hitting the ground after fall
Nanashi recovers from the fall by rolling on the ground.

Emergency recovery
QCF+2P, at MAX power
Nanashi can fall-recover even in situations in which she has no chance to. Uses the whole super bar, mind you.

-Throws-

Judo hip throw
F+y/z
Nanashi grabs the opponent and slams them on the other side with an hip throw.

Knee strikes
F+b/c
Nanashi kicks her opponent in the guts three times, then she lets them get loose.

Frankensteiner
F+b/c in air
Nanashi grabs her foe inbetween her legs and slams them on the ground. For how much sexual it could sound, it's a world of pain.

-Command attacks

Straight Punch
F+z
A  punch straight to the face. Knocks the opponent over if executed out of a combo.

The Strongest Knee Strike in the World
c, while running
Nanashi delivers the strongest knee strike in the world right to the opponent. Juggles.

Double Fisted Punch
DF+z
Nanashi turns over and punches the opponent in the gut using both hands.

Handstand Kick
DF+c
Air launcher.

Ground Slam
D+c, in the air
A quick kick that slams the opponent into the ground.


-Specials
Specials have EX versions which can be done by hitting 2 buttons instead of one. EX versions use 500 power and deal more damage/hits/whatever.


Light Chakram
QCF+P 
Nanashi shoots upwards a ring of energy using her hand. Punch strength determines angle and speed.
-EX: The chakram goes slowly on its way, and juggles everything in its path. It grows bigger in size.

Light Chakram
QCF+P, in the air
Nanashi shoots downwards a ring of energy using her leg. Punch strength determines her behavior while kicking.
-EX: The chakram becomes a multi-hit fireball of doom. 

Gale of Destiny
QCB+K
Nanashi does a shunpuukyaku ripoff.
-EX: Nanashi goes upwards as she spins very fast.

Three gusts of wind
HCF+K
Nanashi hits the opponent with an old fashioned three hit kick combo. Juggles. First hit must be blocked low, last must be blocked high.
-EX: This attack gains more in speed and damage, otherwise it's nothing new.

Cannonball
QCB+P
Nanashi charges at the opponent, and punches them in the face. Nothing too fancy.
-EX: The opponent bounces off the wall, and you can air-combo from that.

Homerun Slider
DP+K
Nanashi delivers a sliding kick. Not that original. Can kick knocked down opponents. Hits low.
-EX: Slashy effect added.


-Supers
Each super uses 1000 power. Supers can be canceled into each other, or can be comboed into from a special.

Light Cyclone
QCF,QCF+P (also in air)
Nanashi shoots a huge Light Chakram which revolves around her for a short while, dealing damage to whoever tries to approach her. She's completely shielded from projectiles during this attack.

Spinning Revolver
QCB,QCB+K
Nanashi rolls toward the opponent dealing as many hits as she could, and ends up the combo with an upwards scissors kick. Kick strength determines the arc of the attack.

Star Driver 
QCB,QCB+P (also in air)
Nanashi deals a multi-hit, energy charged punch at her foe.





.|Special Thanks|.
KFM, VinceJ and I don't remember who for sprite ripping assistance.
XCB, KFM, Kamek for letting me use their stuff, among which coding, sprites and whatnot.
Rikard for letting me use his stuff without permission. OMG I STEAL FROM MY OWN CHARS