;===========================================================================
; Xe[g
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; Initialize (at the start of the round)
;EhJn
[Statedef 5900]
type = S
anim = 0

;ϐ
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

;--------------------------------------------------------------------------------
;OPTION
;--------------------------------------------------------------------------------
[State VarSet, IvVpϐ̏]
type = varset
trigger1 = var(58) = 0
var(58) = 1

[State -3, J[̃{CX؂ւ]
;triggerAll = 1		;EEEON
;triggerAll = 0		;EEEOFF
;@ݒ@OFF
type = varset

triggerAll = 1

trigger1 = var(58)%2 != 0
var(58) = var(58)*2
;--------------------------------------------------------------------------------
;OPTION@ACeEEEEhƂ̕⋋
;--------------------------------------------------------------------------------
[State VarSet]
type = null
triggerAll = !RoundsExisted


trigger1 = var(0) := 1		;ACe1̏ := (0~9)


trigger1 = var(24) := var(24) -(var(24)%(10**1)/(10**0)) + var(0)%10*(10**0) || 1
trigger1 = 0


trigger2 = var(0) := 1		;ACe2̏ := (0~9)


trigger2 = var(24) := var(24) -(var(24)%(10**2)/(10**1)) + var(0)%10*(10**1) || 1
trigger2 = 0


[State VarSet]
type = null
triggerAll = !RoundsExisted
trigger1 = var(0) := (var(24)%(10**1)/(10**0)) || 1


trigger1 = var(0) := var(0) + 1	;ACe1̕⋋
trigger1 = var(6) := 9		;ACe1̍ő及 := (0~9)


trigger1 = var(0) := ifElse(var(0)>var(6) ,var(6) ,var(0)) || 1
trigger1 = var(24) := var(24) -(var(24)%(10**1)/(10**0)) + var(0)%10*(10**0) || 1
trigger1 = 0
;--------------------------------------------------------------------------------
;OPTION@I[̐F
;--------------------------------------------------------------------------------
;͎Ɍ̋OՁAI^`[NIgECgjÕGtFNgFȂǂɓKpB
;
;var(29)̉3Ő݁A4~6ŗ΂݁A7~9ŐԂ݂ݒ肵܂B
;Ⴆ΁A256000100@̏ꍇARGB256,000,100iԎj̃tB^[FɂȂ܂B
;}CiX̏ꍇ́AÂ܂B
;-048048048ȂARGB48,48,48̉eFŃ_[NZ[o[ۂȂ܂B
;---------------------------------------------
[State Varset]
type = null
;eXgp
triggerAll =0
triggerAll = !var(29)
trigger1 = var(0) := 64	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 146	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 0	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
;trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;2PJ[
triggerAll = PalNo = 2
triggerAll = !var(29)
trigger1 = var(0) := 0	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 90	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 256	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
;trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;3PJ[
triggerAll = PalNo = 3
triggerAll = !var(29)
trigger1 = var(0) := 220	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 190	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 0	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
;trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;4PJ[
triggerAll = PalNo = 4
triggerAll = !var(29)
trigger1 = var(0) := 256	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 0	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 128	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;5PJ[
triggerAll = PalNo = 5
triggerAll = !var(29)
trigger1 = var(0) := 250	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 148	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 155	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;6PJ[
triggerAll = PalNo = 6
triggerAll = !var(29)
trigger1 = var(0) := 48	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 48	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 48	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;7PJ[
triggerAll = PalNo = 7
triggerAll = !var(29)
trigger1 = var(0) := 256	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 150	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 200	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;8PJ[
triggerAll = PalNo = 8
triggerAll = !var(29)
trigger1 = var(0) := 0	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 90	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 256	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
;trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;9PJ[
triggerAll = PalNo = 9
triggerAll = !var(29)
trigger1 = var(0) := 256	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 128	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 0		;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
trigger4 = var(29) := -abs(var(29))	;A

[State Varset]
type = null
;10PJ[
triggerAll = PalNo = 10
triggerAll = !var(29)
trigger1 = var(0) := 64	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 146	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 0	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
;trigger4 = var(29) := -abs(var(29))	;A

;̑iftHgJ[j
[State Varset]
type = null
triggerAll = !var(29)
trigger1 = var(0) := 256	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 000	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 100	;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
;trigger4 = var(29) := -abs(var(29))	;A


[State Varset]
type = null
;ۂ
triggerAll = !var(29)
trigger1 = var(0) := 256	;Ԃ
trigger1 = var(29) := var(29)+ (var(0)%1000)*1000**2
trigger1 = 0
trigger2 = var(0) := 128	;΂
trigger2 = var(29) := var(29)+ (var(0)%1000)*1000**1
trigger2 = 0
trigger3 = var(0) := 0		;
trigger3 = var(29) := var(29)+ (var(0)%1000)*1000**0
trigger3 = 0
trigger4 = var(29) := -abs(var(29))	;A



















;--------------------------------------------------------------------------------
;EhJn{

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno != 1
trigger1 = time > 1
value = 0
