;===========================================================================
; RX^ci萔j
;===========================================================================
;---------------------------------------------------------------------------
; L̐SƂׂꏊB
; PLPʂ̃Ct傫ȂǁAW̃Xe[^X\ߌ߂ĂB
; ̃R[i[̏ȗo܂B
;---------------------------------------------------------------------------
; {f[^
;---------------------------------------------------------------------------
[Data]
life              = 5000   ;Cti̗̓Q[WjőliftHg1000j
power             = 3000   ;p[Q[WőliIvVEftHg3000=Lv.3j
attack            = 100    ;ÚiftHg͂POOj
defence           = 200    ;h́iftHg͂POOj
fall.defence_up   = 50     ;ɓ|Ă鎞ɈꎞIɉh́ij
liedown.time      = 40     ;ɓ|Ă鎞ԁit[j
airjuggle         = 100     ;WO|CgEliul^.txtvQƁj
sparkno           = -1      ;ftHg̃qbgXp[Nifightfxj
Guard.SparkNo     = -1     ;ftHg̃K[hXp[Nifightfxj
KO.echo           = 0      ;jn̉i11,0jɃGR[|邩ۂi0=|Ȃ,1=|j
volume            = 255    ;L̕W̉ʁiŏ-255Eő255j
IntPersistIndex   = 1     ;̃Eh֎zuVarṽAhX͈̔͂߂iPj
FloatPersistIndex = 1     ;̃Eh֎zuFVarṽAhX͈̔͂߂iPj

;---------------------------------------------------------------------------
; PFϐ̃Ehz@
;
; @ϐ̃Eh֎zꍇ́A
; @uIntPersistIndexvƁuFloatPersistIndexvgB
; @̂M.U.G.E.N̐ɂڂĂȂ̂ŁAŗɉB
;
; @@IntPersistIndex = 23@iVar(23)`Var(59)܂łSĎ̃Eh֎zj
; @AFloatPersistIndex = 18iFVar(18)`FVar(39)܂łSĎ̃Eh֎zj
;
; @܂uVar(**)iFvar(**)jȍ~SĂ̕ϐzvƂ߂ɂȂB
; @ȑÕAhX̕ϐ͑SĎzȂȂB
;
; @SĂ̕ϐzȂꍇ́A
; @IntPersistIndex60ȏAFloatPersistIndex40ȏɂĂB
;
; @~̓_~
; @@@IntPersistIndex = 10,15,20,25@i15,20,25͈̕Ӗj
; @@AFloatPersistIndex = 4,16 @@@i16͈̕Ӗj
; @@͍ŏ̐ȊOSĖB
; 
;---------------------------------------------------------------------------
; O̘ajelłPersistIndex̉߂ꒃԈĂ܂B
; ώv܂B(lEցEM)߂Ȃ
; ͂ƒׂĐmȏڂĂňSĂi
;---------------------------------------------------------------------------
; TCY
;---------------------------------------------------------------------------
[Size]
xscale           = 1     ;L̉̑傫iΒlEfloatj
yscale           = 1     ;L̏c̑傫iΒlEfloatj
ground.back      = 20      ;nɂ鎞́u̕Iȕv
ground.front     = 20      ;nɂ鎞́uO̕Iȕv
air.back         = 15      ;󒆂ɂ鎞́u̕Iȕv
air.front        = 20      ;󒆂ɂ鎞́uO̕Iȕv
height           = 60      ;L̕IȍiقǑ͔щzɂȂj
attack.dist      = 160     ;肪K[hԐɓŒ̋
proj.attack.dist = 90      ;́uProjectilevɑ΂đ肪K[hԐɓŒ̋
proj.doscale     = 0       ;xscaleyscaleuProjectilevɂe邩ۂi0=ȂE1=j
head.pos         = -6,-125  ;L̕W̓̍WiBindnœKpj
mid.pos          = -5,-90  ;L̕W̑̒S̍WiBindnœKpj
shadowoffset     = 0       ;êẍʒuW
draw.offset      = 0,0     ;L̕\Wiw,xj

;---------------------------------------------------------------------------
; ړx
;---------------------------------------------------------------------------
[Velocity]
walk.fwd     = 4         ;OixiwE[Statedef 20]ɓKpj
walk.back    = -3.2        ;ޑxiwE[Statedef 20]ɓKpj
run.fwd      = 12,0       ;Oɑ鑬xiw,xE[Statedef 100]ɓKpj
run.back     = -12,-2   ;ɑ鑬xiw,xE[Statedef 105]ɓKpj
jump.neu     = 0,-14      ;Wv̑xiw,xE[Statedef 40]ɓKpj
jump.fwd     = 4         ;OWv̑xiwE[Statedef 40]ɓKpj
jump.back    = -4       ;Wv̑xiwE[Statedef 40]ɓKpj
runjump.fwd  = 16,-8.1      ;OɑẴWvxiw,xE[Statedef 40]ɓKpj
runjump.back = -16,-8.1  ;ɑẴWvxiw,xE[Statedef 40]ɓKpj
airjump.neu  = 0,-8.1      ;󒆐Wvxiw,xE[Statedef 45]ɓKpj
airjump.fwd  = 2.5         ;󒆑OWvxiwE[Statedef 45]ɓKpj
airjump.back = -2.55       ;󒆌WvxiwE[Statedef 45]ɓKpj

;---------------------------------------------------------------------------
; ^֌W
;---------------------------------------------------------------------------
[Movement]
airjump.num     = 0        ;󒆃Wvo
airjump.height  = 35       ;󒆃WvoŒ̍xixj
yaccel          = .5       ;xxid́j
stand.friction  = .85      ;Ă鎞̖CWiXe[gPhysicsuSv̎j
crouch.friction = .82      ;Ⴊł鎞̖CWiXe[gPhysicsuCv̎j

down.bounce.offset = 0,0	;1.0ȍ~ǉ@nʂɌ˂̃oEhy̍WxɉZ鎲W̒l
