An AI Patch for Mr. Giang's edited Slenderman, mostly intended for AI vs AI Matches

Description:
A Simple AI Patch I made for Mr Giang's Slenderman after I realized it was one of the few Slendermen without an AI Patch.
Slenderman mostly plays as an aggresive fighter with a lot of mix-ups in his movement and deadly combos that can take away a lot of life.
He'll tend to use his supers in combos or to counter an opponent doing an unsafe option.
One of Slenderman's main issues is his short superjump, making it so that he can't reach his opponents sometimes. However he will try to the best he can to try and continue the combo if that happens.
Slenderman also tends to use his command grab "The Shade" In his combos, which will lead into his launcher or even a hyper sometimes.

Update (5/28/23)
- New Enemynear attack move control detection system (Now uses enemynear, animtime < "-#")
- New Mixup, Slenderman will sometimes purposefuly use unsafe moves to bait the opponent with a hyper.
- Slenderman doesn't backjump anymore if he's too close to the corner, instead he'll opt to using his back dash to go to the other side of the stage

Instructions:
1. EXtract Mr Giang's Version of Slenderman into a your chars folder.
OG Character link if needed https://www.mediafire.com/file/d87rw0otvxqdqg8/Slenderman.rar/file
2. Extract all the files in the zip into the Slenderman's Character Folder.
3. In Select.def put Slenderman_G/SlendermanAI in the desired slot
4. If you wish to remove the character's AI Patch remove /SlendermanAI

Credits:
Ahuron and Mr Giang - Original Character
InktreBucket - Projectile Detection system
PoyoChan - Walking code
