;IvV
[Statedef 9999]

[State -3,E߃JbgC]
type = VarSet
trigger1 = 1
var(12) = 1
;1..ON 0..OFF

[State -3,AIx]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 18
value = 5;AĨxݒ肪o܂(1:Easy 2:normal 3:MVS 4:HARD 5:CRAZY(default) 6:KOMBAT)

[State -3,AI펞N]
type = varset
triggerall = !ishelper
Trigger1 = 1
v = 19
value = 0;1ȏAI펞N

[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = RoundNo = 1
value    = 190

[State 9999, Xe[gύX]
type     = ChangeState
trigger1 = 1
value    = 0